Thorn Darkblade
I know lots of things. Lots of things...
While we are using World of Darkness as our core rules, I am playing around with customization and various tweaks. The question inevitably came up- "How do I want to handle money?"
Part of the fun of Fallout was finding and scavenging bottlecaps in the oddest places, and saving up just enough to get that special something, at least until endgame where money was no longer an issue. An actual money rating instead of abstracted resources also will make playing up the survival aspect of the game a bit more. Doing what you have to, just to be able to afford a bit of dirty water and a couple bullets from a merchant, is part of the charm of a post-apocalyptic environment.
Currently, WoD uses a rank system of 0-5 to represent a rough estimate of your wealth. It's quicker and easier, but, at the same time, it loses a bit of magic of cap collecting. It's more Storyteller decision on how much water you can afford, instead of an actual number.
Both systems have their merits and flaws, and I am currently having a hard time deciding. So, I figured, why not discuss it with you, the player. I'll answer questions about both sides, and how I would intend to handle them.
Part of the fun of Fallout was finding and scavenging bottlecaps in the oddest places, and saving up just enough to get that special something, at least until endgame where money was no longer an issue. An actual money rating instead of abstracted resources also will make playing up the survival aspect of the game a bit more. Doing what you have to, just to be able to afford a bit of dirty water and a couple bullets from a merchant, is part of the charm of a post-apocalyptic environment.
Currently, WoD uses a rank system of 0-5 to represent a rough estimate of your wealth. It's quicker and easier, but, at the same time, it loses a bit of magic of cap collecting. It's more Storyteller decision on how much water you can afford, instead of an actual number.
Both systems have their merits and flaws, and I am currently having a hard time deciding. So, I figured, why not discuss it with you, the player. I'll answer questions about both sides, and how I would intend to handle them.