Phyre
Fate of Creation
It was never a time easily remembered. These were the tales of legendary heroes and villains, when we still believed the world was flat and magic was not a myth that time forgot. Come, enter the lands of Creation. Sit, the fire will replace the chill in your bones. Listen to the different paths walked by legends.
Welcome to Path of Legends
This is an epic fantasy dice rpg set in the gaming world of the Exalted RPG known as Creation. You will enter the world taking on the roles of children destined for something far greater than what any mere mortal could ever hope to achieve.
In order to participate in this game you will need to create a character, a child really someone between the ages of seven to eleven years of age. Oh don't worry the formative years won't last very long, but it is a requirement to enter this game. Each player Must not only have an idea of the child, but must also know what the concept of the character as an adult. The players have the ability to create the child's family and friends or leave them up to fate. The games will begin exploring a bit of the childhood of these special children then the teen years into the ages of young adults fifteen years total. It will be at the age of adults that the characters will each experience a life changing event that will forever change each of their mortal lives.
There will be no character coordination between the players. You are each expected to create a role that you wish to explore and a feel you will enjoy. The "prelude" will be of a longer length than you are used to experiencing, but I plan to make the fifteen years worth your while. The story begins in earnest at that point.
Your characters will each grow up in the city-state of Treqe. Treqe is in the Threshold of creation east of the Blessed Isle. The city-state is composed of an island in the Inland Sea and its eastern continental provinces which lies southwest of Thorns. The Island is considered Western Treqe and the continental side is considered East Treqe. The Eastern side is divided into three separate regions. The Regions being North Treqe, Central Treqe and Southern Treqe. The common language spoken is Riverspeak. These lands are ruled by King Jasant Aroun with influence from the major noble lords called Meridian Knights and the Lesser Assembly. There are four Meridian Knights each addressed by a color followed by knight or lady. Each region west, north, central and southern have a Meridian Knight who has been granted the region and authority that comes along with it. They are the Blue Knight, Black Knight, Red Lady and Green Lady. The capital and king's castle is the city Treqe located in the west region. Here the Noble Court runs the city-state with advise from the Realms Satrap. The Realm has only recently acquired Treqe as a tributary state after breaking ties with the Confederation of Rivers.
This is the area that the game wlll center around and each player is expected to make characters that have been raised within this city-state only. Each region has a different atmosphere and leadership, each being ran more like separate states or nations. The west, north and southern regions are more European while the central region has an Asian theme. The story will concentrate mainly on these lands and the lives of our heroes.
May we all enjoy.
Welcome to Path of Legends
This is an epic fantasy dice rpg set in the gaming world of the Exalted RPG known as Creation. You will enter the world taking on the roles of children destined for something far greater than what any mere mortal could ever hope to achieve.
In order to participate in this game you will need to create a character, a child really someone between the ages of seven to eleven years of age. Oh don't worry the formative years won't last very long, but it is a requirement to enter this game. Each player Must not only have an idea of the child, but must also know what the concept of the character as an adult. The players have the ability to create the child's family and friends or leave them up to fate. The games will begin exploring a bit of the childhood of these special children then the teen years into the ages of young adults fifteen years total. It will be at the age of adults that the characters will each experience a life changing event that will forever change each of their mortal lives.
There will be no character coordination between the players. You are each expected to create a role that you wish to explore and a feel you will enjoy. The "prelude" will be of a longer length than you are used to experiencing, but I plan to make the fifteen years worth your while. The story begins in earnest at that point.
Your characters will each grow up in the city-state of Treqe. Treqe is in the Threshold of creation east of the Blessed Isle. The city-state is composed of an island in the Inland Sea and its eastern continental provinces which lies southwest of Thorns. The Island is considered Western Treqe and the continental side is considered East Treqe. The Eastern side is divided into three separate regions. The Regions being North Treqe, Central Treqe and Southern Treqe. The common language spoken is Riverspeak. These lands are ruled by King Jasant Aroun with influence from the major noble lords called Meridian Knights and the Lesser Assembly. There are four Meridian Knights each addressed by a color followed by knight or lady. Each region west, north, central and southern have a Meridian Knight who has been granted the region and authority that comes along with it. They are the Blue Knight, Black Knight, Red Lady and Green Lady. The capital and king's castle is the city Treqe located in the west region. Here the Noble Court runs the city-state with advise from the Realms Satrap. The Realm has only recently acquired Treqe as a tributary state after breaking ties with the Confederation of Rivers.
This is the area that the game wlll center around and each player is expected to make characters that have been raised within this city-state only. Each region has a different atmosphere and leadership, each being ran more like separate states or nations. The west, north and southern regions are more European while the central region has an Asian theme. The story will concentrate mainly on these lands and the lives of our heroes.
May we all enjoy.