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Fandom Overlord ~ Era of Gold NPC Characters

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Non-Player Character Template

Name:
Gender:
Age:
Karmatic Alignment:

Appearance:

Racial Levels: (Racial Type if Humanoid)

Job Levels:
  • HP:
  • MP:
  • Phy. Atk.:
  • Phy. Def.:
  • Agility:
  • Mag. Atk.:
  • Mag. Def.:
  • Resistance:
  • Special Ability:
  • Total:
Creator:

Personality:

Notable Abilities.
Notable Items:

Niche within Guild: (Sum of abilities and skills, e.g. killing humanoids or smithing)
 

Spiderr.png

Name: Nancy
Gender: Female
Age: 5
Karmic Alignment: 0 Neutral
Racial Levels (40): Arachne 15, Greater Arachne 10, Arch Arachne 5, Ancient Arachne 5, Lolth 5
Job Levels (60): Weaver 15, Cardinal Sinner 7, Minumum 3, Summoner 10, Transposition 5, Broodmother 5, Gazer 10, Evil Eye 5
HP: 80

MP: 90

Phy.Att: 50

Phy.Def: 70

Agility: 80

Mag.Atk: 80

Mag.Def: 70

Resistance: 70

Special Ability: 80

Creator: SomethingSomething
Personality:
Anansi tends to act and think in a happy-go-lucky or sarcastic manner. It distracts her from the situations she finds herself in often as a result of Somethings's whims. Somewhat lacking in empathy she can often barely consider interacting with others beyond what has been asked or can benefit herself. Still, there seems to be some form of conscience in aiding others in dire need or asking begging for honest help in front of her. This is often justified as a selfish reason however that is being done solely for her own benefit and not because she is altruistic. She can be easily stressed, internally crying at any hardship and so seems to prefer to be somewhat lazy when possible, preferring to relax in their makeshift homes with various gathered trinkets. When forced into a fight however she can be prone to taunting and quipping, taking such attacks personally.

Notable Abilities:
  • Appraisal: This allows her to see the target's information. While only giving the name on lower levels, on higher levels it also reveals the target's status values, titles, and skills.
    • Wisdom: The evolution of Appraisal; it grants encyclopedic knowledge of all non-restricted information collected and a constantly updating map of all places she has visited as well as the ability to mark targets and perceive magic power.
      • Height of Occultism: Granted with Wisdom; allows her to cast magic without having the associated skill and add extra MP to a spell to increase its power.
  • Spatial Magic: This allows her to create portals and teleport herself to previously visited locations or marks.
  • Heretic Magic: This allows her to create various illusions in addition to other concealment or obscuring abilities.
  • Primal Sins: Each Sin gained allows for skill increases and stats to be applied following the acquisition and unlocking requirements.
    • Pride: Greatly increases her XP and proficiency gain as well as increasing her skill, skill capacity, and growth capacity.
    • Greed: This allows her to convert everything in its radius into base components as well as remotely collect drops and other items.
    • Sloth: Drastically Increases Enemy Costs in her surroundings, as well as multiplying the effect of speed decreases and cooldowns. In addition, this prevents her from fully tiring or requiring sleep.
    • Gluttony: This allows her to use her MP as HP once the latter runs out and vis versa. This also allows them to eat nearly anything to store it away as energy that may be sacrificed as a resource component for later costs or restore lost Hit Points/Mana Points/
    • Wrath: This allows the user's mental capabilities to be sacrificed in exchange for a drastic multiplication in the user's combat ability.
    • Envy: This allows the user to disable any skill or magic within range once targeted following its activation provided eye contact is maintained.
    • Lust: Increases the user's activation and cast speeds as well as deploying high-ranking mind control/brainwashing charm effects. The unique properties to these spells are they may also target objects, unlike most other charm effects.
  • Spider Thread: A Arcachne skill that allows her to produce mass amounts of incredibly durable spider threads with various properties.
    • Thread Control: This allows her to telepathically control her thread and alter its shape to create all sorts of contraptions.
  • Resistances: Despite having no inborn defenses, being exposed to all kinds of attacks naturally raised her resistances, resulting in her gaining the ability to cancel any low to mid-level attack just by contacting it.
  • Parallel Minds: This allows her to make mental clones of herself that effectively give her multiple personalities. By having each of these other selves take over a specific body function or task, she can effectively lessen her mental load or take direct control of her offspring through a psychic connection.
  • Egg Laying: it allows her to produce clones by laying eggs. However, it will take some time for the offspring to hatch, and they will initially be in a weakened state, as they are just newborns.
    • Egg Revival: Using her psychic connection with her clones, she can move her soul into an egg and take over her unborn offspring's body, as it does not have a soul of its own yet. However, after being reborn, she will initially be in a weakened state, as her body would be that of an infant.
    • Egg Ressurection: The user may sacrifice their own resources in order to resurrect NPC's of the Arachne class at a reduced cost and without penalty. In addition to bestowing select skills upon said rebirth. The Level limit upon these resurrections is 25% lower than that of the user.
  • Evil Eyes: This allows her to inflict ailments to her target just by looking at them. Furthermore, due to having eight eyes, she can either use multiple different ones at the same time or use a single one through multiple eyes.
    • Envious Eye: Drains the HP, MP, and SP of the target and adds it to her own.
    • Inert Evil Eye: Freezes the target in time.
    • Petrifying Evil Eye: Blocks the target's senses.
    • Repellent Evil Eye: Pushes the target away or toward herself and vice-versa.
    • Annihilating Evil Eye: Turns the target to dust at the cost of the eye using it provided there is sufficient level difference or the target is incapacitated.
    • Sealing Evil Eye: Seals the target's Skills.
    • Anti-Magic Evil Eye: Disrupts the target's magic.
    • Warped Evil Eye: Twists space around the target to crush them.
    • Future Sight: Analyzes the current situation to accurately predict the future.
    • Telescopic Vision: This allows her to see further and through objects, this is incompatible with her Evil Eyes effect abilities, however.
Notable Items: N/A
Niche within Guild: Monitoring/Surveillance
 
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Name: Lily
Gender: Female
Age: ???
Karmatic Alignment: -500 Very Evil

Appearance:
1644034830051.png

Racial Levels:
Imp 10
Succubus 15
Arch Devil 5

Job Levels:
Lord of a Castle 15
Majordomo 15
Dungeon Master 15
Commander 15
Patriot 10

Stats:
  • HP: 80
  • MP: 80
  • Phy. Atk.: 10
  • Phy. Def.: 90
  • Agility: 90
  • Mag. Atk.: 10
  • Mag. Def.: 90
  • Resistance: 90
  • Special Ability: 90
  • Total: 630
Creator: cer0cer0

Personality: Lily was created to oversee Isaac's lesser minions AND be someone to be there when he was bored/lonely. So she's a stern and somewhat cruel commander when it comes to her underlings and incredibly affectionate towards Xero, although he toned her down on that because he thought it'd be too weird and uncomfortable otherwise. Not created as a fighter, Lily is cautious and usually uses her superior knowledge of the base to her advantage to take down enemies in other ways.

Notable Abilities
:
All Places at Once: Lily can teleport anywhere within the base without error or using MP.
Overseer: Lily knows where each NPC under her command is in the base at any given time.

Notable Items:
The Black Throne: This item allows any Guild member who sits on it and has been given access the ability to activate the features of Isaac's part of the base. It's more comfortable than it looks.

Niche within Guild: Majordomo in charge of noncombat NPCs and overseeing the day to day of the Guild's base.
 
Name: ALEXA
Gender: Depends on who they're copying
Age: ???
Karmatic Alignment: 0

Appearance:
1644037843782.png
Racial Levels:
Doppleganger 15
Greater Doppleganger 10

Job Levels:
Expert 10
Genius Singer 10
Shapeshifter 10
Genius Actress 10
  • HP: 60
  • MP: 10
  • Phy. Atk.: 5
  • Phy. Def.: 60
  • Agility: 100
  • Mag. Atk.: 5
  • Mag. Def.: 60
  • Resistance: 60
  • Special Ability: 5
  • Total: 365
Creator: cer0cer0

Personality: A, L, E, X, and A are 5 Dopplegangers created by Isaac to play music for him. He downloaded tons of songs and had them play through their abilities. Outside of that they follow people around and copy them and can be called on to do that for combat purposes if necessary.

Notable Abilities
:
Perfect Mimicry: ALEXA can mimic anyone of a lower level with perfect accuracy.

Notable Items:
Ring of the Guild: ALEXA can teleport anywhere in the base without error or using Mana.

Niche within Guild: Isaac just wanted music.
 
Name: Chef Krop
Gender: Male
Age: ???
Karmatic Alignment: -500 Extreme Evil

Appearance:
1644038405420.png
Racial Levels:
Swine Beastman

Job Levels:
Genius Chef 15
Magical Chef 10
Supreme Chef 5
Evil Chef 5
  • HP: 40
  • MP: 10
  • Phy. Atk.: 30
  • Phy. Def.: 30
  • Agility: 10
  • Mag. Atk.: 0
  • Mag. Def.: 20
  • Resistance: 20
  • Special Ability: 10
  • Total: 170
Creator: cer0cer0

Personality: Jovial and energetic, Chef Krop is obsessed with cooking and pleasing others with his culinary creations. He'll also cook people if told he can.

Notable Abilities:
Power Up Food: Chef Krop's food gives stat boosts to those who eat it.
Evil Cooking: Chef Krop can create food from sapient beings that lowers the Karma of anyone who eats it and gives penalties or boosts depending on how evil the eater is.

Notable Items:
Hell's Kitchen: Chef Krop's area of the base is filled with everything he needs to cook, from butcher's tools to a baker's oven. It can also conjure up any nonmagical ingredient except for meat.
Ring of the Guild: Chef Krop can teleport anywhere in the base without error or using Mana.

Niche within Guild: Isaac wanted a chef for the flavor.
 
f1d.png

Name: Little Bird 1,2,3,5,6,7,8
Gender: Female/Male
Age: ???
Karmic Alignment: 0 Neutral
Racial Levels (25): Arachne 15, Mimic 10
Job Levels (50): Stalker 15, Legion 5, Ninja 10, Martyr 5, Minumum 5, Shadow 5, Unknown 5.
HP: 90

MP: 90

Phy.Att: 5

Phy.Def: 10

Agility: 100

Mag.Atk: 0

Mag.Def: 10

Resistance: 80

Special Ability: 100

Creator: SomethingSomething
Personality:
With relatively basic sentience and appearance, the Little Birds can come off as fairly innocent and innocuous, though given their lack of common tongue their somewhat foul language at times is simply passed off as animalistic cheerful chitters. Loyal to a fault, they are still innate curious even about otherwise mundane things and take great pleasure in whatever services are required of them.

Notable Abilities:
  • True Stealth: A Combination of their various stealth skills allow the Reds to go unnoticed even against advanced detection skills. This may be done by transforming into semi-tangible black shadows.
  • Cheap Death: The resurrection cost of killed Little Bird's is greatly reduced compared to NPC's of equivalent power. This cost may be paid ahead of time at a discount through the creation of totems to trigger the effect once destroyed.
  • Mimic: A specialized transformation ability that focuses on the transformation into various otherwise mundane items of equivalent size. This ability may be combined with other such users however in order to mimic larger objects.
  • Unknown Existence: Allows the Little Bird's to display no direct information when scanned appearing entirely as either a non-interactable or terrain item, as well as the opposing end where they may modify their displayed information freely. Such modifications however do not change their innate abilities.
  • Wi-R Legion: Allows the splitting and duplication of each individual Little Bird, sacrificing sufficient resources may increase the limit of this effect in addition to a unique infection ability that allows new Reds to be spawned within chosen targets following infection and a period of incubation.
  • Spider Thread: A Arcachne skill that allows them to produce mass amounts of incredibly durable spider threads with various properties.
  • Glory to the Divine: The only real offensive ability of the Little Bird's that can either be activated manually or upon death. The ability releases an Empowered Maximized Prismatic Explosion.
Notable Items: N/A
Niche within Guild: Infiltration/Surveillance
 
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Name:
Stugymir Kjettldorffn
Age:
Based on his flavor text, 437.
Gender:
Male
Karmic Alignment:
+50 (Neutral)
Race:
Dwarf
Job Levels:
Craftsman [15], Blacksmith [15], Merchant [15], Weapon Smith [10], Armorsmith [10], Item Smith [10], Soul of the Everforge [5]
Stats:
HP: 75
MP: 63
Phy. Atk.: 55
Phy. Def.: 60
Agility: 25
Mag. Atk.: 12
Mag. Def.: 40
Resistance: 80
Special Ability: 40
Total:
450
Creator:
Vexrist
Personality:
Stugymir or "Stug" as he's affectionately referred to, is a very wholesome and warmhearted npc. Whenever approached by one of the guild members he is welcoming and eager to aid in whatever way he can. In terms of the items he crafts, he claims himself to be the best craftsman in all YGGDRASIL- nay, the known universe. This is to say he's a bit of a braggart of his own work, and in truth he is a marvelous craftsman, and any praise he receives for his work is merely received with an "Ay. Told you I was the best 'round" or "As is expected, only the best come from this shop." This genuine love for the craft, and golden-hearted nature has made him a very lovable old smith. Though sometimes his age, and that classic dwarven headstrong nature make themselves known- especially after a cask or two.

  • Blessing of the Everforge- As a gift from the Dwarves of Olde, Stug is able to work through exhaustion and has little expenditure of energy when it comes to smithing or item-crafting. Additionally, he is capable of crafting items up to Legendary-tier.
  • Forgemaster's Flame- Having tempered ones craft is seen as the way to hone in and empower ones work. However, to truly take on ones craft as their life purpose is a much greater way to empower their work. Stug has done just that, as a direct result the gear he forges is much more receptive to magical enchantments (If they are not forged with already enchanted material). Any item he has made that receives an enchantment is considered to boost that enchantments power by 35%.
  • Wrath of The Dwellers- When equipped with a metal warhammer and full plate armor, Stug can increase his physical attack and defense to 100. Additionally, all allies within 50 feet of him gain fire damage equal to 5% of their weapons attack stat on physical attacks. This effect last for 1 hour, or until Stug looses part of his armaments, or is defeated. This ability can be used once every twenty-four hours.

  • Necklace of Kjettldorffn- An enchanted necklace given to Stug by his creator. It takes the shape of a simple metal chain necklace with an anvil-shaped pendant upon it. When worn, this grants the wearer a 75% increase to the value of all items they craft. Additionally, when worn by a dwarf this item's effects are enhanced to provide 125% increased value to the items crafted.
  • Forgelord Mail- A set of heavy platemail made from the scales and bones of an ancient fire dragon. In addition to providing enhancements to the armor of the wearer, it also grants an immunity to fire damage.
  • Manmasher- A mythril warhammer, enchanted with the ability to deal an additional 25% of physical damage Stug deals to his opponents.
  • Forgemaster's Ring- This item grants Stug complete access to the crafting-based regions of the guild hall.
Niche within Guild:
Crafter. Vexrist decided that having him around would give them a place to use any materials that weren't needed, or were just common drops, to make equipment they could sell off to lower-leveled players. Also came in handy for guildhall decorations that were locked behind the blacksmith class for some reason.
 
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Name:
Amaris
Age:
???
Gender:
Female
Karmic Alignment:
Varies, Explained in Notable Abilities.
Racial Levels:
Vampire [15], True Vampire [10], Baobhan sith [5], Chosen of the Bloodmoon [5]
Job Levels:
Illusionist [15], Monk [10], Single Blow [10], Martial Lord [10], Blood Drinker [5], Valkyrie: Claw [5], Reality Render [5], Myriad of Masked Mercies [5]
Stats:
HP: 86
MP: 65
Phy. Atk.: 91
Phy. Def.: 80
Agility: 83
Mag. Atk.: 65
Mag. Def.: 74
Resistance: 76
Special Ability: 80
Total:
700
Creator:
Vexrist
Personality:
The personality initially designed for Amaris was built off of Vexrist's own, especially given that this NPC was an envisioning of what her second character would be had it not been for the YGGDRASIL developers not allowing multiple characters. As such, Amaris is seen to take great joy in the suffering of others- which was often the case of invaders on her floor. Often times this is displayed in brutal methods such as sending a swarm of ghouls after the lone survivor of a party or even slowly hunting them down as that same survivor tries to escape. She was also created to be a bit of troublemaker, an instigator specifically, most of what she says seems to have an underlying tone of goading or taunting someone into a dispute (Be it physical, verbal, or mental). As a floor guardian, she still takes her position seriously in spite of this and is quick to reprimand servants who appeared to be underperforming. The request of a user by the name of 'Leonardo Doujinshi', who gave a $2000 donation to one of Vexrist's streams, resulted in the addition of another trait to Amaris's personality. As such, the line of "Amaris is slightly yandere for Vexrist" came to be. Seeing as it didn't affect too much in the game, and only really presented itself in the conversations she had with Amaris, it was presumed that this trait wouldn't come to be a problem for the actions of the NPCs.
Notable Abilities:
Fiction is Fact- The true power of a skilled illusionist is to rewrite the world itself, and defy it in the process. Utilizing this ability Amaris may partially rewrite established worldly laws to better suit her needs. It should be clarified, she isn't capable of feats such as bringing the dead back to life or instating herself as a god. Things she could overwrite are on a much tamer scale than the aforementioned concepts. Instead, she is able to perform actions such as; bypassing resistances, invalidating hits, modifying the classification of a type of magic, or warping perception of the surroundings. By performing this action feats such as slashing someone in half by utilizing a knife-hand strike, or causing arcane magic to instead act as divine magic.

Lunar Ichor- As one chosen by the bleeding moon, Amaris has become protected by the dangerous foe of the sun by a thin layer of negative energy. As such, she is able to ignore the deficit of her race in their sluggishness beneath the sun. Additionally, the vampiric followers she is capable of creating gain a somewhat weaker version of this wherein their movement penalty is only a fraction of a typical vampire.

Fountain of Gore- Due to the effects of multiple classes working together, in the instance that Amaris is to overkill a living target (Out damage their health by twice their HP value or higher) she is capable of reducing their body mass into blood. This ability is only effective on humanoids and the blood they produce is immediately gathered for the usage of blood drinker- or spread to the surrounding area. If the latter option is chosen, and Amaris is in the vicinity it is almost certain to trigger Blood Frenzy.

Acts of Mercy- The only ability of the [Myriad of Masked Mercies] class. Similar to how some tank classes could modify the Karma rating of their opposition, this class allows for one to shift their own karma ratings within set parameters. The method of performing such a feat is through the cycling of unique stances known as 'Mercies', these mercies have a Karma rating associated with them and provide benefits depending on the active stance. In the case of this class, their representation comes in the form of mystical masks which appear upon the face of the user.
  • Instruction- Taking the form of an esoterically patterned half-mask, when active this stance sets the karma of the user to +/- O (Neutral). While utilizing this stance, the user receives a 25% increase to all damage they inflict. Additionally, their body emanates an aura of menace which strikes unease into those it targets. Any target afflicted with [Unease] becomes more susceptible to illusions and suffers increased damage dealt by the source of the unease. The longer an individual is under the effects of unease, the harder it is for them to break free of it.
  • Admonishment- Taking the form of a half-mask with the appearance of a furious oni, when active this stance sets the karma of the user to -500 (Extreme Evil). While utilizing this stance, the user receives increased potency when utilizing spells or skills that make use of Negative Energy. Any negative effect that would normally be instated by the presence of Negative Energy on the user is nullified, being rendered moot so long as this stance is active.
  • Forgiveness- Taking the form of a half-mask sprouting flower petals, when active this stance sets the karma of the user to +500 (Extreme Good). While utilizing this stance, the user receives increased potency when utilizing spells or skills that make use of Positive Energy. Any negative effect that would normally be instated by the presence of Positive Energy on the User is nullified, being rendered moot so long as this stance is active.
  • Encouragement- Taking the form of a white imp-like half-mask, when active this stance copies the karma rating of a designated target. A target may not be changed once selected unless this skill is activated again. While utilizing this stance, the user is able to bolster the resolve of those surrounding them in addition to gaining the faith and following of those it influences. This occurs due to an aura of charming which causes the [Loyalty] domination state to appear on those who would fall under its influence. Targets afflicted with Loyalty receive an increase to their core stats, these varying based on the individual. Though it also caused them to consider Amaris as an ally.
    The longer one is afflicted by [Loyalty] the more likely it is for one's mind to fully fall under a full domination state, wherein the only way to cleanse it would be by a reset via death or a purification spell of 6th tier or higher. Upon deactivation of this stance, those who had fallen under the loyalty state will gain a duration until the effect wears off. If one had fallen to a domination state then this effect fails to wear off. Note: This effect was predominately used to control large swathes of monsters, and is treated similarly to the mind-altering ability of Undead Domination. As such it is most effective when used to affect heteromorphic entities and monsters, but it does appear to have an effect on Demi-humans and Humanoids to a lesser degree.
Notable Items:
Vestment of the Consort- The clothing which Amaris utilizes is an item that Vexrist had specifically crafted for her. Created from the wing membranes of dragons, in addition to threads created from the malleable chitin of the purple worm, this item provides a huge boost to the elemental resistances of the user. Additionally, it has been enchanted to boost the efficacy of Amaris's monk capabilities. While equipped, the 'unarmored' defense bonuses are increased tremendously. In addition, this item made it feasible for mana to be used in addition to the pool of ki that the monk held for abilities requiring Ki.

Rings of Binding- While counting as one ring, the cosmetics of this ring showcase it covering all of the fingers of the hand it's equipped on- aside from the thumb. This item cannot be equipped by a player character. Upon being equipped with an NPC, they become bound to the player who had given them this item. When bound a portion of the EXP that would be earned by the NPC is instead transferred to their bound player. In the event of a player being maxed level, this instead transfers the overflow EXP into their inventory in the form of gold. If within 25m of their bound player, this bonus is increased to grant the player 25% of the EXP gained. This item can not be removed unless done by the player who placed it on the NPC, or by the interference of a world item.

Wrenching Claws of Naglfar- When reliance on her physical form alone isn't enough, or a raid has begun, Amaris equips this claw weapon. It takes a form similar to a pair of claw gauntlets, wherein the fingers end in sharp talon-like claws while the item itself is made of a plate-like material. This item covers up to around the mid-bicep area with this same protective plate upon equipping. This item is of divine class quality and has been heavily augmented through the usage of data crystals. The rapid string of attacks that this weapon can produce allows for shocking damage output, especially when accounting for the added bonuses that the monk class is able to apply to this weapon due to its strange classification. Additionally, as this is a weapon that directly syncs with her version of the Valkyrie class, she gains a few added bonuses from it. The most impressive of these, which isn't just a damage buff or elemental additive, is that she gains 25% life steal on her attacks. As a fighter who can get up close and personal, along with one who attacks in rapid succession, this is an extremely valuable ability to have.

Ivory Invocation- A small ivory earring that is kept on Amaris at all times. By brushing one hand against it, they are capable of activating its ability. This ability allows for the user to case the [Message] spell, therefore sending a communication to the target in their head. Once communications have ceased, or the duration runs out, this item has a one-minute cool down before it can be utilized again.

Guild Ring- Enables Amaris to teleport within the guildhall without the expenditure of mana or abilities.​
Niche within Guild:
Floor Guardian, Item Farmer. Due to the influx of raiders into the areas she was chosen to protect, she often served as the executioner- and looter of bodies.
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Name:
Kei, Rei, Mei, and Lei. But are usually referred to by their collective title of Tsukimi.
Age:
???
Gender:
Female
Karmic Alignment:
-5 (Neutral)
Racial Levels:
Half-Golem [15], Linked Mind [5] - Total: 20
Job Levels:
Samurai [15], Assassin [10], Weapon Master [10], Shadowdancer [5], Crownsguard [5] - Total: 45
Stats:
HP: 55
MP: 12
Phy. Atk.: 75
Phy. Def.: 64
Agility: 63
Mag. Atk.: 0
Mag. Def.: 58
Resistance: 50
Special Ability: 40
Total:
417
Creator:
Vexrist
Personality:
As would be expected from an NPC who was essentially copied and pasted until there were four of them, the Tsukimi share the exact same personality as one another- almost as if it were one person in four different bodies. Much like the samurai they were based on, the four girls are extremely loyal to their master- and would be honored to die at their command. This isn't to say that they're strictly honorable though, and will utilize underhanded methods should it be necessary for the completion of their orders. If one is to approach their master or the one they are charged with protecting, they will find themselves met with a blade to their throat at the moment of a transgression arising. Their overall cold and calculating behavior are expressed even more so in their speech, where they maintain a monotone voice regardless of the emotions their words convey.
Notable Abilities:
Shattering Strikes- As someone who acts as a master of weapons and spotting weaknesses, any of the Tsukimi are capable of pinpointing the weak points on their target's weapon or body in an attempt to shatter their poise or inflict damage directly onto the weapons durability. Additionally, this passively grants the user 75% critical chance and 15% Lifesteal upon entering combat.

Linked Coordination- Feature of Linked Mind. Acting almost as a form of telepathy, the four Tsukimi are capable of detecting and communicating with one another mentally without the need of a spell- provided they are within a five-mile (eight-kilometer) radius of one another. Additionally, in combat, they are able to coordinate their attacks without risk of attacking one another due to an instinctive awareness of one another.

Shared Burden- Feature of Linked Mind. Despite having immunity against mind control (Half-Golem Racial), if any of the Tsukimi is targeted by a mind-altering effect (Illusion, Mind Control, Domination, etc.), that bypasses this, while within proximity of one another the resistance gained against this effect is calculated using the cumulative total resistance between the Tsukimi. If resisted due to this feature, the Tsukimi gain a sense of where the attackers are at the time of casting. Additionally, the effect's MP cost is amplified as though it were being cast on four targets rather than one. Should the target be unable to pay this cost they are afflicted with the [Blindness] condition. However, should the attacker be capable of paying the cost and the cumulative resistance failing to reject it, all four of the Tsukimi are subjugated to the effects of the utilized spell/ability which is cast at 2x the cost rather than the 4x check afflicted by this ability.

Moonlight Step- The Tsukimi are capable of masking their presence by melting into the shadows around them and are even capable of 'teleporting' into other shadows in the visual range of the one they reside in. In this state, they become much harder to detect and greatly decrease the rate of success of detection abilities used to locate them. Any entity of a lesser level has a much harder time detecting their presence, with the likelihood of being detected decreasing depending on the difference in level between the Tsukimi and the target. Any being attempting to detect them equal to their level, or above, only suffers disadvantages if imposed outside of this ability. Finally, the Tsukimi can not partially materialize from this ability, upon exiting the shadow they fully manifest within the immediate space around the shadow they had occupied.

Kingmaker- When near the 'King' or the ally chosen by this ability, the Tsukimi gains an increase in their resistance and health. The boost gained from this increases depending on the number of their 'Kings' nearby allies. Additionally, they gain a mark on the 'King' allowing them to teleport to them so long as they are on the same plane as one another. This teleportation can be used in order to intercept attacks or surprise an enemy with one of their own. In the event that their 'King' is damaged, they can choose to sacrifice 10% of their current HP and bestow it to their king. This healing is considered to have no karmatic attachment, therefore rendering it usable to any race.​
Notable Items:
Mooncrest Blade- The 'Soul' of any samurai, this katana is crafted with large bonuses to it's attack speed and damage dealt. They have also been enhanced with data crystals to have an even sharper edge, boosting their damage by 25% and granting it a 10% chance to apply a stack of [Bleed] on its target with each attack.

Crashing Wave, Sundering Whirlwind- A naginata that in addition to an increase in damage, has been enchanted so that any time it is swung a blade of air is fired towards the target as well. This blade only dealt 20% of the weapons attack stat in damage and dissipated upon coming into contact with any target. In the event that both the attack from the blade and the wind-projectile connect with the same target, the wielder's critical chance is increased by 2% for 3 seconds. This effect can stack up to 10 times, after which additional stacks serve to merely reset the cooldown.

Moonwalker's Veil (4/4)- Taking the form of light, eastern-looking clothing, this armor set is the namesake for the Tsukimi. A light armor set boosts the wearer's defense and speed sharply. Additionally, when wearing the full set of armor the wearer gains a bonus to their stealth capabilities.

Wisteria Pipe- An enchanted pipe made from the fine wood of a White Willow tree. Upon the user exhaling the violet-colored smoke, it wraps around the user and heals them for 5% of their maximum health over the next five seconds. Once used, this item has a six-hour cooldown.

Guild Ring- Enables the Tsukimi to teleport within the guildhall without the expenditure of mana or abilities.​
Niche within Guild:
Protection and Suppression. Served as Bodyguards for Vexrist and numerous other characters during guild raids. Additionally, they served to neutralize invaders who made it past a certain point of the guildhall.
 

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