cojemo
2000 IQ Killjoy Detective
This is my first one of these, so sorry if it seems a bit incoherent or difficult to follow. Well, here I go.
Is it possible for a player-controlled character that overshadows the other players to be a benefit to a roleplay? This has been a question I've mulled over quite a bit, and though many of you may read the question and assume 'of course not!', I still have my hopes that they could actually be done right.
Now before anything else is said, I should clarify that I'm not talking about Mary Sues/Gary Stues, but merely the idea of an extremely powerful character that is leagues above others. I'll also be focusing on the idea of supernatural abilities and such as this is where these types of characters would likely show up and is also where making an over-powered character is most likely to succeed..
So, let's say I were to create a character for a roleplay which involves each character having abilities. while everyone else has their powers being relatively balanced, I decide to have mine be something ridiculous like time manipulation. This makes my character much more powerful than everyone else's. Is this such a bad thing? Well, in some cases, absolutely. If the roleplay in question is focused specifically around combat, then having someone who is practically unbeatable in combat kind of ruins the fun.
However, when the main focus isn't about fighting I always like to think that it's important to separate the character from the ability. For example, a weak character can easily be the closest definition to a Mary Sue one can get, while an unbeatable god can be fully fleshed out and contain a lot of depth. I always thought it'd be interesting to see a well written, overpowered character, but sadly I have seen very few if any. This also begs the question as to whether a GM should ALLOW such characters. After all, doing so requires a lot of faith in the roleplayer, and having more than one of these could either be great or absolutely horrendous..
What are your thoughts on this? Should characters be kept from being much stronger than others, or should the focus be put mainly on the character?
Is it possible for a player-controlled character that overshadows the other players to be a benefit to a roleplay? This has been a question I've mulled over quite a bit, and though many of you may read the question and assume 'of course not!', I still have my hopes that they could actually be done right.
Now before anything else is said, I should clarify that I'm not talking about Mary Sues/Gary Stues, but merely the idea of an extremely powerful character that is leagues above others. I'll also be focusing on the idea of supernatural abilities and such as this is where these types of characters would likely show up and is also where making an over-powered character is most likely to succeed..
So, let's say I were to create a character for a roleplay which involves each character having abilities. while everyone else has their powers being relatively balanced, I decide to have mine be something ridiculous like time manipulation. This makes my character much more powerful than everyone else's. Is this such a bad thing? Well, in some cases, absolutely. If the roleplay in question is focused specifically around combat, then having someone who is practically unbeatable in combat kind of ruins the fun.
However, when the main focus isn't about fighting I always like to think that it's important to separate the character from the ability. For example, a weak character can easily be the closest definition to a Mary Sue one can get, while an unbeatable god can be fully fleshed out and contain a lot of depth. I always thought it'd be interesting to see a well written, overpowered character, but sadly I have seen very few if any. This also begs the question as to whether a GM should ALLOW such characters. After all, doing so requires a lot of faith in the roleplayer, and having more than one of these could either be great or absolutely horrendous..
What are your thoughts on this? Should characters be kept from being much stronger than others, or should the focus be put mainly on the character?