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Here

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Other Sky


At long last! the character sheets are done! I've done my best to make the code easy to follow along, but if for whatever reason you're struggling or just in general struggle with post codes, fear not. I'm going to also post a plaintext CS that you can fill out just the same, and I'll input all the information into the CS for you.
When you've filled out your CS, either plaintext or coded, PM it to me and once I give you the all clear, you can post them here πŸ’œ

The character sheet is the third post the second post is just where I'll put lil icons of everyone's characters to see a fun lineup askjdhfg

[OFF LIMITS KEYBLADES]
  • Ultima Weapon
  • Omega Weapon
  • Keyblade of People's Heart
  • Soul Eater
  • Void Gear
  • No Name
  • Crown Unlimit
  • Ο‡-blade
  • Foreteller blades
  • Master's Defender
  • Starcluster
  • Flame Liberator
  • Sora and Riku's Reality Shift blade
[TAKEN KEYBLADES]
  • Kingdom Key: Sora
  • Way to Dawn: Riku
  • Oblivion and Oathkeeper: Roxas
  • Destiny's Embrace: Kairi
  • Kingdom Key D: Mickey
  • Rain/Stormfall: Aqua
  • Earthshaker/Ends of the Earth: Terra
  • Wayward Wind: Ventus
[CLASSES]

Literally any Final Fantasy class​

[CHARACTER LEVEL]

Keybearers are locked to Level 1. Everyone else's starting cap is Level 3. If you want a character with a higher level, make a case for it but know it's going to be a hard sell. Level 3 is pretty good for non-main characters, which is good for their history pre-RP.​

[ABILITIES / SPELLS]

So everyone is going to get standard/basic abilities for free. Dodge Roll, Guard, High Jump. Anything that ever seemed ridiculous that Sora had to re-learn, or anything that seems silly that your character wouldn't be able to do without practicing (like Dodge Roll) is totally free, don't worry about it. And I'm not limiting your abilities to the ones you list in your character sheet. Your character is not a PokΓ©mon, and is not limited to four moves. Having the abilities is just like: the fun of character customization, right? Showing off your builds to your friends when you're playing video games and comparing how you kitted out your character. Literally every section on this character sheet, abilities included, is for fun and flavor.

As far as spells go, your character can learn higher level ones as we go on but for now let's start with the lower stuff. I won't limit what kind of magic they can do, so long as you're not giving me a level 1 character who knows Curaza, yanno?​

That should cover the biggest questions, but if you have any others feel free to either PM me or ask me on the OOC thread.
 
Characters
Scroll


???
CLASS


???
CLASS


???
CLASS


???
CLASS


???
CLASS


???
CLASS


???
CLASS


 
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LUX
Scroll
WHITE MAGE
WEAPON
Starfrost
Homeworld
TRAVERSE TOWN
Heart
DAWN
Role
DPS
NAME
Lux Demo
NKNM
N/A
PRTY
Other Sky
AGEβ €β €
21
RACEβ €
Somebody
GNDR
Demogirl
Dive to the Heart
Departure
Power
STR
DEX
VIT
INT
MND
SPD
HP
16/18


MP
14/15


EXP
Lv 1
Special Ability
Diamond Dust
Ability Type
Command Style
"A quote or something β€” whatever you want; this is here to fill space."
Abilities
ABILITY 1
NAME
ABILITY 2
SLAPSHOT
ATTACK 3
DODGE SLASH
ABILITY 4
TREASURE MAGNET
ABILITY 5
TRINITY LIMIT
ABILITY 6
SCAN
ABILITY 7
LEAF BRACER
Magic
SPELL 1
NAME
SPELL 2
CURE
SPELL 3
ESUNA
SPELL 4
BLIZZARD
SPELL 5
N/A
SPELL 6
N/A
SPELL 7
N/A

Items
ITEM 1
Description, be it flavor text or properties​
SAPPHIRE EARRINGS
Ice Resist | Mana + 1 | In the shape of a crescent moon​
SILK SCARF
A white scarf with sentimental value. Has a butterfly embroidered on it.​
ITEM 4
You can write as many as you like.​
ITEM 5
Space filler to show it scrolls​
ITEM 6
Space filler to show it scrolls​
Gear
GEAR TYPE
NAME
MP ARMOR
MAGE'S FRIEND - HOODIE
VIT BRACER
CARVED LEATHER
MND BELT
BEADED MACRAME
GLOVES
FINGERLESS +1 STYLE

History
Timeframe, if you want (i.e. Childhood)
You don't have to break it up into time frames, you can just have it be a normal history block (as I will demonstrate below). Choice is yours!

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis.

Aliquam nibh ligula, pulvinar nec ex pulvinar, finibus tincidunt nisi. Suspendisse potenti.


Teenage Years
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis. Sed rutrum sagittis felis, in mollis lectus dignissim vitae. Mauris ante nisi, sodales vitae malesuada in, aliquam pellentesque risus. Donec eget lacinia enim.

Nulla consectetur fermentum turpis, eu semper sapien tristique vel. Cras congue, ligula id tincidunt malesuada, odio lorem lacinia arcu, sit amet aliquam arcu risus vel nulla. Maecenas sollicitudin vulputate velit, et commodo orci cursus quis. Aenean et posuere lorem.

Curabitur a auctor ligula. Aliquam nibh ligula, pulvinar nec ex pulvinar, finibus tincidunt nisi. Suspendisse potenti.


Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis. Sed rutrum sagittis felis, in mollis lectus dignissim vitae. Mauris ante nisi, sodales vitae malesuada in, aliquam pellentesque risus. Donec eget lacinia enim.

Nulla consectetur fermentum turpis, eu semper sapien tristique vel. Cras congue, ligula id tincidunt malesuada, odio lorem lacinia arcu, sit amet aliquam arcu risus vel nulla. Maecenas sollicitudin vulputate velit, et commodo orci cursus quis. Aenean et posuere lorem. Curabitur a auctor ligula. Aliquam nibh ligula, pulvinar nec ex pulvinar, finibus tincidunt nisi. Suspendisse potenti.

Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Proin mattis dictum nibh, vitae semper ligula congue at. Integer at pharetra metus, a porttitor ipsum. Duis tincidunt dolor nisi, sed viverra erat tristique ut.
Personality
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis. Sed rutrum sagittis felis, in mollis lectus dignissim vitae. Mauris ante nisi, sodales vitae malesuada in, aliquam pellentesque risus. Donec eget lacinia enim.

Nulla consectetur fermentum turpis, eu semper sapien tristique vel. Cras congue, ligula id tincidunt malesuada, odio lorem lacinia arcu, sit amet aliquam arcu risus vel nulla. Maecenas sollicitudin vulputate velit, et commodo orci cursus quis. Aenean et posuere lorem. Curabitur a auctor ligula. Aliquam nibh ligula, pulvinar nec ex pulvinar, finibus tincidunt nisi. Suspendisse potenti.
Trivia
Whatever trivia you feel is important to know about your character. Likes, dislikes, fears, scars they might have. W/e is important to you.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis. Sed rutrum sagittis felis, in mollis lectus dignissim vitae. Mauris ante nisi, sodales vitae malesuada in, aliquam pellentesque risus. Donec eget lacinia enim.
Extras
Any extra information that doesn't fit anywhere else!

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In sed libero porttitor, sollicitudin nisi ac, efficitur tellus. Sed fringilla, neque id fringilla cursus, lacus eros euismod sapien, ut commodo sem dolor sed diam. Nulla porta enim eget mauris consectetur venenatis. Sed rutrum sagittis felis, in mollis lectus dignissim vitae. Mauris ante nisi, sodales vitae malesuada in, aliquam pellentesque risus. Donec eget lacinia enim.

Nulla consectetur fermentum turpis, eu semper sapien tristique vel. Cras congue, ligula id tincidunt malesuada, odio lorem lacinia arcu, sit amet aliquam arcu risus vel nulla. Maecenas sollicitudin vulputate velit, et commodo orci cursus quis. Aenean et posuere lorem. Curabitur a auctor ligula. Aliquam nibh ligula, pulvinar nec ex pulvinar, finibus tincidunt nisi. Suspendisse potenti.


  • Both the plain text CS and the post code can be found here

    !! Lux is a demo character and is not part of the roleplay. I just needed a placeholder so you could see what the cs looked like partially filled out.
 
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CASTIEL
Scroll
MYSTIC KNIGHT
WEAPON
Skeleton Key
Homeworld
VELA NOVA
Heart
TWILIGHT
Role
SINGLE-TARGET DPS
NAME
Castiel Carivana
NKNM
Castle, Cash
PRTY
Unaffiliated
AGEβ €β €
23
RACEβ €
Human
GNDR
Male
Dive to the Heart
Departure
Power
STR
DEX
VIT
INT
MND
SPD
HP
13/13


MP
20/20


EXP
Lv 1
Special Ability
Crystal Coffin
Ability Type
Limit
"It's not about what happens to me, I just need to make sure you make it out alright."
Abilities
ABILITY 1
ZANTETSUKEN
ABILITY 2
FLASHSTEP
ATTACK 3
BLIZZARD BOOST
ABILITY 4
QUICK RUN I
ABILITY 5
MP HASTE
ABILITY 6
SCAN
ABILITY 7
N/A
Magic
SPELL 1
REFLECT
SPELL 2
GRAVITY
SPELL 3
BLIZZARD
SPELL 4
N/A
SPELL 5
N/A
SPELL 6
N/A
SPELL 7
N/A

Items
POTIONS x3

"I am so glad they simplified the crafting recipe for these."​
ETHERS x3

"A speedrunner's best friend."​
ROOK

"This is my keychain? What is this, chess?"​
Gear
BODY
PEA COAT
NECKLACE
XIII - DEATH
RING
VIII - STRENGTH
RING
XI - JUSTICE
SCARF
CRIMSON +1 STYLE

History
Daily Life
Castiel lives in the city of Vela Nova, running a workshop for vintage combustion-based vehicles: Castle Doctrine Mechanics. On his off days, he participates in the Steel Sundering Sword League: a league for competitive HEMA. He currently holds the title for the single-edged solos division.


In the World of Other Sky
Cash picked up his copy of Other Sky from an antique video game shop on the edge of town. It was a character-action MMO, something he'd never heard done before. Much to his surprise the servers were still running, but not surprisingly, at a very low player count. Still, he decided against playing with others, finding there was an offline mode. Castle would end up spending whatever time he had on the game whenever he wasn't busy with the shop or with SSS; perfecting his quick-run cancels, his enemy step combos, and his revenge value manipulation. He couldn't find a lot of info on the game online, so it made him excited that each piece of tech he learned was something he learned by experimenting with the game to create emergent gameplay. Having given himself much stronger confidence in his abilities, Castle decided he would finally try playing online.


He doesn't remember very much else after that.
Personality
Castle is a thinking person, and sometimes it can get in the way of his ability to connect with other people. Very often becoming self-destructively absorbed in his work to help other people that it can be very difficult for him to accept help. There is theory loosely studied on the ideas of innovators v. honers: people who stretch the mechanics of any field to their limits to push the boundaries of what is considered optimal, or people who study and work everything they already know and practice to a degree of perfection no one else could hope to achieve. Castiel is an innovator.
Trivia
Cash is bisexual: something that would take a world-class detective to figure out if it weren't for his Spotify playlists.

Castle also creates jewelry sometimes using scraps around the shop in which he lives.
Extras
I'll be adding songs here as the RP progresses, think of this as the Castiel OST.
[/border]


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KENZO
Scroll
DARK KNIGHT
Homeworld
TWILIGHT TOWN
Heart
TWILIGHT
Role
TANK
NAME
Kenzo Tenma
NKNM
Ken/ny, Tenma
PRTY
Other Sky
AGEβ €β €
18
RACEβ €
Human
GNDR
Male
Dive to the Heart
Departure
Power
STR
DEX
VIT
INT
MND
SPD
HP
25/25


MP
18/18


EXP
Lv 1
Special Ability
Enshroud
Ability Type
Command Style -
Dark Impulse Variant
"I'll kick your ass, then drag you through the dirt for good measure!"
Abilities
ABILITY 1
SACRIFICE
ABILITY 2
DAMAGE CONTROL
ABILITY 3
DARK HAZE
ABILITY 4
PROTECTβ €
ABILITY 5
CHAOS BLADEβ €
ABILITY 6
DARK BREAKβ €
ABILITY 7
DARK AURAβ €
Magic
SPELL 1
FIRE
SPELL 2
CURE
SPELL 3
DARK THUNDERβ €
SPELL 4
GRAVITYβ €
SPELL 5
DARK FLAREβ €
SPELL 6
N/A
SPELL 7
N/A

Items
POTION x3
Restores 30 HP of one character. Can be equipped.​
ETHER x3
Restores 3 MP of one character. Can be equipped by party members.​
STRUGGLE BAT
A toy club used in Struggle battles.​
Gear
BLK TANK TOP
+1 DELINQUENT
SKL UNIFORM
+ 1 DELINQUENT
OLD RING
+2 DEF +1 ATK
CLUB BRACELET
OTHER SKY MERCH +???
SNEAKERS
CASUAL, +1 STYLE

History
Young
Kenzo Tenma was raised relatively normal. Nothing of note happened in Kenzo's youngster days, but causing trouble and getting into fights happened constantly at the ages of 5-10. Tenma's sense of self quickly became the common delinquent archetype, especially when starting school. Tenma had a deep grudge against Seifer and his crew of lackeys, and would often get into struggle matches with all of them. Around this time, Kenzo Tenma picked up Judo as a sport for both exercise and to learn how to "beat up" people with ease.


Teen
Kenzo stuck with the delinquent archetype, and throughout his teenage years he grew more obsessed with dominating any loser that got in his way. Picking up Boxing after finishing Judo, Kenzo has grown into a considerable fighter. Still participating in Struggle events, audience members note that Tenma's style of swordsmanship is closely linked to aggressive, never-ending attacks that intend to brutally wipe out the stamina another player has to leave them wide open. School life had not changed for Tenma, as he hated everyone at school who tried to stand in the way of his life. Considering most of them hypocrites or losers, Kenzo never held back when in a fight against other punks from school. Often times, Kenzo would let people get the first few hits in before he decided to end it stating "Those punks deserve a chance before I take them down". Throughout High School, Kenzo stuck to himself and often was a loner due to never growing close to anyone. It was seen as too "bothersome" for Tenma.


Now
Tenma decided to get into a game called "OTHER SKY". Sinking time into it for a few days he had grown attached to it already, and while his persona of a delinquint on the outside of "OTHER SKY" was in full swing, inside "OTHER SKY" Tenma had taken a more approachful and kind persona. Gone were the days he had to act tough and be tough all the time, he could finally let loose- and be himself. Sure, his stubborn, no-bullcrap attitude was still on full blast in "OTHER SKY" but at least he didn't have to keep his guard up all the time. He enjoyed it, honestly. Few weeks in, Tenma had grown fond of the game and would hibernate in his room far more than he used to. Causing trouble and getting into fights wasn't as important anymore, on top of that the new update was rolling out tomorrow! What ELSE could this game improve upon?!

Well...That's a question that will have an answer by tomorrow morning. An unsuspecting Kenzo Tenma being thrown into the literal Other Sky.
Personality
Stubborn, Errant, Aggressive.
Loyal, Protective, Steadfast.

Yes, Kenzo Tenma can be a bit of a brute with a chip on his shoulder and a crude-mouth. He has always been that way simply due to his background of being a troublemaker, delinquent, an unruly sort of teenager. Tenma faces the world with a very bleak and narrow view: "If you're not on top, start climbing before someone else reaches it." Now, Tenma has always had an easy and well-going upbringing, no problematic parents or homelife at all. But Kenzo Tenma's personality grew to the way it has become from watching people around him get bullied and marked by others to be the sacrifice of the day, week, or month. They were the "weak" kids at school. Tenma had an idea, and this would shape his personality for years to come.

If I'm getting all the attention; nobody else has to be hurt. No more bullying, teasing, distractions, no more weakness. Kenzo Tenma would start all the fights, cause all the trouble, make all the scenes so that all the popular kids kept their eyes and vengeance upon him. And he could take it, too.

Otherwise, Kenzo Tenma has shown he isn't so much of a jerk, with "OTHER SKY" Tenma has been able to let loose and reveal he is a kind and compassionate fellow with a strong heart and strong sense of self. He is a natural at inspiring others with his unbreakable will. Though, all the years of being a ruffian has given way to considerable powerful darkness inside of Tenma's heart...
Trivia
Likes
+ Shoes/Sneakers
+ Rain
+ Naps
+ Street Fights
+ Cooking/Grilling

Dislikes
- Snobby people
- Know-it-alls
- Authority figures that demand respect
- Haunted Houses

Fears
- Being ALONE in a Haunted House
- Scary stories/media
- Losing his ring
- Alarm clocks (If they go off, it means he's late.)
Extras
Kenzo Tenma has a permanent scar across the bridge of his nose, he often covers it up with a band-aid.
Kenzo Tenma learned Judo at the age of 6 and became a black belt at 12
Kenzo Tenma started training in Boxing at the age of 14, and has since mastered it now at 18.
Both fighting styles Kenzo Tenma dutifully came to their respective gyms every single day for hours on end of training.
Theme Song 1: Shadowbringers
Theme Song 2: Devil Trigger

Tenma isn't one to conform to authority, which is easily evidenced by his school uniform jacket. Rolled up sleeves, a few rips and tears here and there. Usually worn over a red hoodie that has seen better days. All on top of a black tank top: a delinquent isn't seen without one. His uniform pants are stylish and flexible, and he wears them more casually than his jacket.

His sneakers, naturally, are only the best fashion possible. Sneaker-business is no joke.

The ring he wears is old and worn, smudged from considerable wear. Its inscription has faded away.

He also owns a community club bracelet for OTHER SKY. Tenma bought it off the official website during his first few days of playing. This silver bracelet is emblemed with the OTHER SKY logo on it.



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Approved by pookie pookie
β €​

 
RAXYA
Scroll
ROGUE
WEAPON
Remembrance and Regret
Homeworld
CLOUDBURST TOWN
Heart
DAWN
Role
DPS
NAME
Raxya
NKNM
Rax
PRTY
N/A
AGEβ €β €
24
RACEβ €
Nobody
GNDR
Girl?
Dive to the Heart
Departure
Power
STR
DEX
VIT
INT
MND
SPD
HP
11/16


MP
4/9


EXP
Lv 2
Special Ability
Flowmotion
Ability Type
Command Deck
"Aww what, can't keep up?"​
Abilities
ABILITY 1
ATTACK HASTE
ABILITY 2
STOP BLOCK
ATTACK 3
DARK ROLL
ABILITY 4
DARK RAID
ABILITY 5
RELOAD BOOST
ABILITY 6
AVATAR SHIFT
ABILITY 7
DARK SPLICER
Magic
SPELL 1
VANISH
SPELL 2
BLACKOUT
SPELL 3
DARKEST FEARS
SPELL 4
DARK MIST
SPELL 5
VAMPIRE STRIKE
SPELL 6
PAYBACK BLAST
SPELL 7
N/A

Items
SHARDS OF SHADOWS
Small throwing knives Raxya has made out of physical splinters of darkness.
Inspired by Larxene.​
MONSOON AND MIST
Raxya's old daggers from Cloudburst Town.​
WAX CANDLES
Gifts from her friends in the Hundred Acre Woods when they discovered she
doesn't know when her birthday is. Meant to go on a cake when she finds out.
Various shapes, sizes, colors, and definitely not meant to go in food.​
GUITAR PICK
Gift from Demyx from the last time they had a chance to play music together.​
CRAYON ART
Raxya has some art that NaminΓ© made for her that she keeps safe in a book.​
CHIRI TREATS
Snacks that Chiri goes wild for.​
Gear
ORG XIII COAT CHAIN
CORRUPTION RES
MARLUXIA'S HAIR TIE
+1 VISIBILITY
TACTICAL SKORT
+1 POCKETS +1 DEX
N/A
N/A
N/A
N/A

History
Ryaa's Beginning
Ryaa, Raxya's somebody, was a normal girl in Cloudburst Town: a world where the sun never shined, as it rained perpetually. Despite this, the world is warm and inviting, with bright colors and cheery people, and a world adapted to the never ending storm. But Raxya's memories of her life as Ryaa are hazy, as if remembered through a dream.

She remembers the scent of rain, the sound of it falling on the cobblestone streets, the patter of rain-instruments that hang from buildings and fill the air with music. She remembers rain-washed laundry lines, cheery umbrellas, stylish raincoats. She remembers clear, crystalline blue eyes in the mirror, ones that look nothing like the swirling dark violet eyes that gaze back now. She had friends, she thinks. Maybe. Family too. She has two knives that followed her through her turning, a drizzle-blue blade and a fog-silver one, named Mist and Monsoon respectively. Raxya can't recall who gave them to her or why, but she's kept them close all this time.

She remembers a bubbly, vivacious, if not distant personality. Like lantern-light in the storm she drew others to her, but kept them at arm's length. She also remembers... magic, she thinks. She's almost certain Ryaa was a spellcaster, though that trait did not carry over into her Nobody.

Most notably she remembers a spell, right at the end of Ryaa's life. One meant to defend herself, to protect herself. A bubble of light bursting from her chest at the last second as a torrential wave of heartless engulfed all that was Cloudburst Town. A bubble that didn't close entirely before the darkness devoured everything, one that Ryaa fought to keep up against the buffeting storm of heartless.

And then like slipping asleep, everything went dark.


Raxya's Awakening

Raxya awoke in...

Cloudburst Town.

But not the Cloudburst Town she knew. Not quite. For starters, it was whole. Unmarred by the darkness. For another, the storm above the world never changed. Though the rain never ceased, it would ebb and flow in intensity from day to day, hour to hour. But this storm... never moved. It simply rained. Not a drizzle, not a pour, not a gale. Simply rain. Then of course there was the matter of Ryaa.

She was still here. Even though here stood Raxya, in all her echo of what Ryaa once was. And Ryaa didn't seem to know Raxya: who she was, what she was, or why she was here. And she was shockingly calm about the whole thing, even though Raxya (not yet named as such), knew for certain that it was she who was Ryaa - even if the details were fuzzy.

Somehow, more notable even than the doppelgΓ€nger, was Raxya's new abilities. She had lost whatever magic Ryaa held, but in its place something new blossomed. Her body filled with a feather-light, buoyant power of vibrant violet energy. She was lighter than air and faster than the wind, able to bounce between buildings and over their roofs, swing around lightposts, slide down rails, and jump higher than ever before.

It was almost like that brief window when dreaming, between realizing you're dreaming and fully waking. Where you can do anything, you simply have to think of it.

It took a while, but eventually Raxya realized this was somehow a dream projection of the world she once knew. The other Ryaa was nothing more than a memory, as was everyone else she encountered. She could move like she was lucid dreaming - because she was. She doesn't know how, or why, though she had suspicions it had to do with Ryaa's final spell.

But she also knew that she had never heard of entire worlds falling asleep and dreaming. So there was no telling if it would ever wake up on its own. She would have to find a way out herself.

Which is where the other ability she'd come to foster came in.


Escape
Along with her lucid-movement (an ability she would later hear through several channels of gossip was formally recognized as Flowmotion), Raxya had discovered another new power Ryaa had never possessed. One that had alarmed her to wield in the beginning, but over time proved invaluable as she explored this dream like hallucination.

She could wield the power of darkness. The inky black tendrils identical to those that had attacked her world, that had landed her here, now surged through her body. There was something else, she knew, she could feel it deep within the darkness in her form. But try as she might she was unable to reach this elusive power that lay dormant within her. And when darkness and her dreaming-powers came so easily, why bother with that secret, buried power?

It took Raxya a lot of trial and error to hone her dark abilities. It seemed especially difficult in this dream-space, as if the sleeping world around her was fighting against the power's existence. Like it wasn't supposed to be here. But she persevered, and after an unknowable amount of time in this lucid, frozen world, she was able to carve a hole in the fabric of her reality, and open an inky maw of darkness that she could traverse through.

The first attempt didn't go so well, introducing fiendish nightmares into her world. Strangely colored and aggressive animals, they leapt from the darkness to infest this memory of Cloudburst. But with the nightmares came dreams, friendly animals that fought against the nightmares, and on Raxya's side. There was one in particular, a multi-colored bat that grew especially fond of her. He ended up becoming Raxya's companion, who she called Chiri (though mostly she calls him Chi).

The next few attempts went better, in that she didn't introduce any new threats to Cloudburst, but were still failures overall. Sometimes the darkness just dumped her right back where she entered it, and one time she got lost in the dark rift for what felt like a few hours, but might've been a few days. When she returned, Chiri was overcome with relief, having apparently worried for her greatly in whatever amount of time it was she had been missing.

Until one day, finally, she was able to get the darkness to make a connection. It latched on to some other dark portal, some branching system of dark pathways. And she was able to leave the sleeping world, her and Chi getting dumped on the rain-wet streets of a neon lit city. Raxya, for the first time in her existence, was in a waking world. And for the first time in either her or Ryaa's, though the ground was wet with rain: the sky was clear, and the storm had passed.


The Original Thirteenth
Raxya was discovered on the streets of a world she would later come to know as The World That Never Was. A tall, towering man with petal-pink hair and a physique like a brick wall, told her of Organization XIII. An ironic name, he laughed, as they only had twelve members. But they were made of beings like her, beings that had a past but were no longer their former selves.

It was this man that told her what she was. A nobody. A body and soul that is lacking a heart, having had it sundered from form when the heartless took her world. He offered her clarity, explanation, a community of other nobodies, and a place to go. She was wary of him and this world, but after being trapped in a repetitive dream for... who knows how long, she accepted.

He took her to the castle, where she met his superior: Xemnas. It had been on the way to their base of operations, The Castle That Never Was, that the petal-pink man introduced himself. He was known as Marluxia, and was their eleventh member.

Xemnas inducted her as a temporary thirteenth: something about her makeup was wrong, it wasn't like the others. And until he could discover what it was that made her different and why, she wasn't to receive a full title like the others. Where Marluxia was the Graceful Assassin, and Xemnas himself the Superior of the In-Between (egotistical, much?), Raxya would remain titleless.

But not nameless. It was with Xemnas that she was no longer Ryaa: given her new name to signify her as a separate individual, her own person. She was now Raxya, and would remain that way so long as she was a nobody.

Raxya settled into the castle relatively quickly, the rest of the Organization always eager to see a new face. Marluxia stayed close, feeling some sort of responsibility over her having been the one to discover Raxya on the fringes of the city, and was one of the first people she considered a friend within the sterile white walls of The Castle That Never Was. Demyx, their ninth member and the Melodious Nocturne, near instantly made friends with her. Excitable and social, he was eager to make friends, especially once he discovered Raxya could play instruments as well. A surprise to the nobody, as she couldn't recall if Ryaa had the ability to play guitar like Raxya does, but she was thankful for the common ground.

After Marluxia and Demyx came Larxene and Axel, both equally friendly and kind. Larxene was happy for another girl amid the frat house, and it seemed Axel made it his business to know every new face that came along. She grew close to these four in short order, and was companionable with her other housemates.

While Raxya had to undergo training and testing from Xemnas and whichever member he grabbed that day in an attempt to decode Raxya's mysteries, they discovered her high affinity for darkness. She was able to wield it more proficiently than the other members, likely due to the sort of trial by fire she had to learn the skill in. Her portals were more stable than the others, and rather than a singular portal on the floor, Raxya could make several where ever she needed them to go and of any size at any time. She also was able to adjust the darkness inside her own body, adjusting her physical makeup to change her appearance or even provide brief bursts of adrenaline.

Most valuable to the Organization however, was her ability to shape any darkness. Which included the darkness that constructed The World That Never Was. Raxya was able to twist and change the castle, like a painter with a brush or a child with building blocks, she could shape the castle and the surrounding city to her whims. It took a great deal out of her depending on the demand, but she still could, which was all that mattered.

They also discovered that due to her abnormal birth inside a sleeping world, and the fact that world still sleeps, her powers of Flowmotion were retained. She could still move in ways that defied the laws of their reality, that could only be explained by lucid dreaming. Not only was it dead useful, not only was Raxya fond of the flowmotion, but it came to serve another purpose. In their testing, Xemnas discovered what it was that made her different: her attribute. An attribute is an element of sorts that each nobody can wield, a part of them that is intrinsic to their existence. Marluxia's was flowers, Demyx was water, Xemnas himself was Nothingness. But due to her strange birth, her attribute had gone undiscovered, and when she focused on honing her dark abilities and her flowmotion, it then went repressed. It now lay so dormant within her it was beyond reach, and her full identity as a true nobody would go unrealized.

Raxya, lacking an attribute but excelling at darkness manipulation, became something of the Organization's IT Technician rather than a full on member. She shaped the city to better guard the castle, she shaped the castle to be difficult to navigate. She also was asked by her fellow members to customize their bedrooms, which she did happily. Shaping them from boring white walls and angular steel furniture to inviting, personalized spaces (that greatly boosted morale, and was likely the only reason Xemnas didn't mind the extracurricular requests. Eventually, he even put in his own request).

Which made her perfect for the upcoming Castle Oblivion mission.

Raxya joined the Castle Oblivion team not as a full blown member, but as the Castle's Architect. She would be the one to shape the rooms, to rearrange the castle however was asked of her, and retrofit the castle to serve the Organization's schemes. An Architect was sorely needed on the team, as without her the castle was a vast labyrinth inside and nearly impossible to navigate. Though Raxya could not fully bend it to her will, as the castle was not solely formed of darkness, she was able to get a great deal done more than anyone else could've.

She worked behind the scenes with Chi as her companion, while the Organization set their plan into motion. For the most part, she was kept far away from the active players. She wasn't to ever encounter Sora and his friends, or the infiltrator Riku in the basement floors. She was to stay in her dark overseer room, shifting the castle like some omnipotent child moving buildings on their street-patterned rug.

She didn't always listen though, of course.

Something had... changed in the nobodies she knew. Now bent on mutiny, Marluxia and Larxene had become far more cutthroat and callous than they'd been to her previously. And Axel was... she didn't know what Axel was doing. As Architect and Overseer, she had eyes in the castle that no one else had. She could see his two sided nature, the way he kept twisting his words to appeal to whoever it was he was talking to at the time. To what end, she didn't know: but she did know it was nothing like the nobody she'd known in the Castle That Never Was. Especially not when he went so far as to destroy Vexen to win Marluxia's trust: something he had had outside of this castle, but in all of Marluxia's schemes for domination, had lost and needed to re-prove.

And then there was NaminΓ©. A poor nobody they were keeping like some bird in a cage. Raxya would sneak out of her overseer room when she could, when she knew the others were busy with Sora as he climbed and climbed and climbed the castle. She'd spend time with the girl, listen to her woes, draw with her. Chi would sit in her lap, chirping contentedly. They spoke softly of if NaminΓ© wanted to leave, and if she did, Raxya would help her escape.

NaminΓ© was conflicted. She didn't like being here, of course. Didn't like manipulating Sora, or being manipulated herself.

But she also wanted to help Sora. And if she left, she couldn't do that.

So the two stayed, but Raxya kept a close eye on NaminΓ©. All the while her relationship with the others was straining as she watched them twist themselves further and further from who they had been.

And then Marluxia endangered NaminΓ© in a way she couldn't forgive. From then on she worked with NaminΓ© to help Sora, to get him to the end of this fucked up castle, so that they could all go home.

It didn't feel good to watch her friends fall to Sora's keyblade. But she also knew she couldn't have let them get away with their plans. She also knew she couldn't stay here anymore. In the castle, or the Organization.


Tactical Retreat

After the Castle Oblivion mission went to shit, Raxya disappeared. She disposed of her uniform, keeping only the chain and the drawstrings as they held the enchantment for protection against the Corridors of Darkness. She didn't return to The World That Never Was after Castle Oblivion, and with her expert use of the darkness, was hard for Xemnas to pin down.

It hurt to leave Axel. It hurt to leave Demyx. It even hurt to leave some new members named Roxas and Xion. She hadn't gotten to bond with them all that much before she was shipped off to Oblivion, but the time she had spent with the two was significant, and she had felt a real bond forming.

But she had to. She couldn't be part of the Organization anymore if NaminΓ© and Sora were how they treated kids.

Raxya and Chiri spent a lot of time simply hopping between worlds, seeing what the Oceans Between had to offer. When she found a world facing a particularly heavy nobody or heartless problem, she'd pitch in to help, though she didn't feel very suited for it. Beings of Light were what was supposed to fight the Darkness, not darkness itself. But while Sora slept a vacuum had appeared, leaving room for heartless to fester in the hearts of worlds.

She spent more of her time hiding, though. Xemnas was deeply annoyed to have lost his architect, especially one that had been so privy to what was going on in Castle Oblivion. Lesser nobodies followed her most places, trying to return her to the Organization.

This lead Raxya to form a good friendship with Merlin in Hollow Bastion, as she ended up doing a lot of hiding inside The Hundred Acre Woods. No heartless or nobody could follow her into the pages of that book, nor could Xemnas find her while she was there.

She became good friends with the residents of the woods, helping them mundane problems like garden woes and honey collecting. She played Pooh Sticks for hours, pushed them on the swing, ran obstacle courses with Tigger and Roo.

She was happy there. Safe. But she knew she couldn't stay here forever. And ultimately, she knew she was hiding from problems she needed to face. Problems that wouldn't get any better just by ignoring them.

Eventually, she left the woods. She bounced around a few more worlds, and did what she could to help Sora when he began his deconstruction of the Organization, member by member.

She cried for Demyx. And she cried for Axel. Xemnas needed to be defeated, she knew this. But in the end, the cost was too high for her.

To remember her friends, she snuck into The Castle That Never Was long after it lay empty, to retrieve one of Axel's Chakrams and one of Marluxia's scythes. She snapped pieces of them off, and turned them into her new set of knives: Remembrance and Regret.

She took up residence in the old, empty castle. There was nothing here to hide from anymore.


The Now
It took a while for Raxya to finish grieving, never leaving the castle and morosely wandering its empty halls. But once she pulled herself together, she knew what she had to do.

Something. Anything. In Castle Oblivion she had hid in the shadows and watched it happen. After Sora awoke, she hid in the shadows and watched it happen, thinking that was best. Thinking that if Sora did what heroes do, that would be the best outcome for everyone.

She was wrong. She should've done something sooner, stood up sooner. But she didn't, and now she lives with the consequences. So now she's going to do something.

Despite the fall of the Organization, despite Sora having defeated Xemnas' heartless before Raxya escaped the sleeping Cloudburst, darkness still teemed through the Ocean Between. And she was one of the few people that could traverse the darkness safely and efficiently.

After getting in touch with the Hollow Bastion Restoration committee, Raxya set about helping them with their excessive darkness issue. While other worlds teemed with darkness, none so more than Hollow Bastion. Raxya took it upon herself to vanquish only pureblood heartless and nobodies. This was because without a keyblade, any heart released by an Emblem Heartless would not be returned to Kingdom Hearts, meanwhile pureblood Heartless and nobodies did not have that same problem. Purebloods don't release hearts, and nobodies don't have hearts to release.

Raxya isn't very chummy with them, keeping her distance and mostly just checking in to get new orders. But she works as someone the committee can send out, be it to places in Hollow Bastion, or on other worlds to help push back the darkness when Sora and his keybearing allies can't. She's been doing this since shortly after Xemnas' defeat, and has been living in Hollow Bastion for a few months now.

Though she keeps her distance, Yuffie has taken a shine to her, as the two fight with similar instincts and techniques. The excitable teen has recently become obsessed with some video game, a term relatively new to the nobody, that she plays on Cid's computer when he's not around. It's called Other Sky, and she's begged the nobody to play with her.

Once they got Raxya her own computer, she reluctantly agreed, and made her first character in Other Sky.

Personality
Raxya at first brush is a cheeky, mischievous person. Unserious and generally relaxed, she likes to tease others and break rules for her own enjoyment. She's reluctant to listen to orders, especially if she finds them boring, and she's here for a good time more than she is to get anything done. She's playful and energetic, and enjoys causing problems on purpose.

But that's only surface level. Raxya can be extremely cunning and observant, making a point to have eyes and ears on the goings on of anything and everything. She uses these skills to get out of situations she doesn't want to be in, and to go undetected by her enemies and those she's gathering intel on. She's hard to outfox, secretly aware of most things that affect her before the responsible party brings it to her attention. She spent a lot of her time in the Organization snooping around for intel on the higher ranked members, and to find out just what it was that Xemnas was doing and why. Her curiosity had been piqued when she was denied full membership for being other in a way that clearly irritated her superior. It only deepened when she discovered just how wily the rest of the Organization was, and how most of them had their own plans in direct opposition of each other.

Unfortunately, Raxya doesn't know what to do with most of the information she gathers. It became evident in her training that speed is her greatest asset, outside of her magical affinities, and it really shows in Raxya's instinct to use her gathered information in service of escape. To avoid getting entangled in some scheme, to dodge persecution, to run away from her problems.

She has all of the cards, and none of the skills to play them. Her instinct is to run, to hide, to evade. To slip away and evade capture.

Which is how she ended up losing all of her friends. By hiding in the shadows, by waiting for someone more actionable to do the work for her.

Now Raxya carries an immense amount of guilt and regret that spurns her forward. She's lost some of her shine, not quite as bubbly and sociable as she once was. She's more withdrawn, stuck in feelings of self pity and failure. She fights for the Light to make up for her mistakes, dragging the weight of her lost friends like chains through the worlds she protects. Secretly she searches for a way to maybe bring them back, some flicker of hope that they're not truly gone.

If Xemnas threatened turning them to dusks all the time... their bodies are mutable, aren't they? And if heartless not freed by a keyblade can come back, perpetually lookinig for its body - why can't the body come back?

Though weighed down by shadows and regrets, she still clings to this small scrap of hope as she works to fix her mistakes.
Trivia
Has a pet and companion Dream Eater in the form of the Komory Bat, Chiri.
Plays guitar
Named Chiri off of a close approximation of the sound he makes.
Raxya is 5' 7" tall.

Likes
Parkour
Interior design
Caring for Chiri
When people play with her hair
Dancing
Music
Obstacle courses
Playing games
Knowing secrets
Storms, the rain, foggy or overcast days

Dislikes
Staying still
Head on fighting styles
Armored fighting
Loss
Being in chargee
Being out of the loop
Silence
Bright, midday sun
Sticks in the mud
Authority
Extras
Playlist
Shissou - Last Alliance
Hard Times - Paramore
Heroes and Thieves - Vanessa Carlton
Shadows and Regrets - Yellowcard
Taking on the Night - The Bolts
Misery - Maroon 5
Bombers - Yellowcard
Wait 'til We're Young - The Bolts
Pompeii - Bastille
My Fault - Imagine Dragons
I'm So Sorry - Imagine Dragons
Dog Days Are Over - Florence + the Machine
Left Hand Free - Alt J
Hands on the Water - Skyhill
Everything at Once - Lenka
Shut Up and Dance - Walk the Moon
Trespassing - Adam Lambert
Bad Liar - Imagine Dragons
Love Runs Out - OneRepublic
Sacred Distance - Yoko Shimomura
The Blue Umbrella Suite - Jon Brion ft. Sarah Jaffe
 

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