AtlannianSpy
Alarmed and Strangerous
Like the posts so far guys, I'm looking forward to seeing where these characters go.
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all great questions.Nonagon said:Ah, I'd forgotten that point too. As I'm starting Azumi's dungeon, I have a few questions relating to how far into this process we can go. I'm sure I'll come up with more as I take time to properly flesh it out, but for now...
- Boss designs. Are these up to our discretion?
- Enemy designs. Typically in Persona, regular spawn enemies carry over from one dungeon to the next, regardless of theme. Should we design all/some/none of the enemies in our dungeons?
- Definition of a dungeon. In P4, dungeons were all closed-off facilities (eg: Kanji's bathhouse, Naoto's lab, Rise's...stripclub I think?). All very regular buildings. Can we take some liberties with a dungeon beyond this? Such as incorporating outdoor areas? Can we have a single floor that's longer, rather than multiple levels? Etc. Etc.
Also, personas. We should probably have these sorted out before entering a dungeon.
Your characters will all sit through a brief, instructional video on safe and responsible persona use guest starring Adam Baldwin.Tarquin said:We should definitely get the plot started. Honestly, it will probably give us more to work off of in the long run.
Of course, what exactly would be involved in getting things started? Do we do someone's dungeon from the get go, or do we do some kind of orienteering course for would be Persona characters?
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[b]silhouette:[/b] (All that will be visible and known of your persona at first will be a vague, holographic silhouette that represents a fraction of it's true power. No pictures here (although it might be a good idea to find one for later) describe it in broad terms.)
[b]elemental affinity:[/b] Your persona will have an affinity with one or two elements, it will resist damage from that element and will be able to use offensive spells from it while being vulnerable to attacks from the opposite element. You may choose two affinities but the trade off is having two weaknesses and your persona's proficiency with elemental attacks won't develop quite as quickly. The available elements are: Light, Dark, Fire, Wind, Ice, Lightning.)
[b]Role:[/b] Persona's can be broadly categorised into the kind of role their stats and abilities allow them to excel at, examples include physical or magical attackers, defensive specialists, support or offensive supports who debuff enemies. Roles are not incredibly rigid, a persona may specialise in one area while also performing competently in one or two others, or even be an all rounder with no real deficiencies (And no real outstanding strengths) Focusing on one area will result in greater mastery of that area while generalists trade raw strength for flexibility and utility.
More of this Character sheet will become available after certain events unfold...
NOTE: Like the character's of P4, your characters will eventually obtain a more powerful "ultimate" form of their personas after completing some kind of personal arc. This will be quite a bit down the track so you don't need to consider it much right now but when you decide what figures to draw symbology from it might be worth making sure you don't use the most prominent or mostpowerful so that when that persona evolves you kind of have somewhere to go with it.
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Great, we can probably just go with first come first served unless someone else is super keen in which case I'm happy to hash it out.Scrubnoppon said:Nah man, you're good. At least you put up a post rather than just stop. I've had an idea cooking for a while, so I'm glad to give a taste.
(Also I'm down with discussing being the next dungeon dude.)
Edited Azumi's profile back to something that doesn't look entirely like garbage.