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Frances D. Nightingale
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    Name: Frances D. Nightingale, Doc. Nightingale.

    Nickname:
    Captain Frances D. Nightingale

    Gender: Female

    Age: 23

    Sexuality: Bisexual

    Race/Species:
    Human (Needle Human)

    Hair Color: Blonde

    Hair Style: Ponytail

    Eye Color: Steel blue

    Height:
    5'9

    Primary Aspiration: To explore the new world and become a world-renowned doctor. Although she would never admit it she also has aspirations to become known as the worlds best doctor.

    Personality: Usually calm in the face of apparent calamities, Nightingale is nearly always able to remain professional during crises, something very important in her line of work. However, she has a hidden darker side that can surface when dealing with rare or yet unknown medical issues or infections. In which cases her lust for experimentation can lead her to torment her patients as she explores all avenues on the path to their recovery.

    When out of the office or during her free time on deck Nightingale is relatively laid back, prone to dozing off and in general a fan of teasing other crewmates. Nightingale enjoys sightseeing and shopping but has almost no understanding of the quality of money or goods she intends to buy meaning she must always have someone company her outside the ship for fear she gets the crew scammed. A huge fan of sweets and baked goods.

    Character Flaws: Nightingale has no concept of monetary value and thus is always prone to be scammed and or scamming others. Her distaste for bitter foods can leave her in a terrible mood for hours on end. Her habit of experimenting on others when intrigued is quite disturbing and more than excruciating for those involved. As a doctor and surgeon, Nightingale has no shame when it comes to her body and or the body of others meaning she is prone to asking questions or getting into situations others would think extremely embarrassing. Nightingale can often be found sleeping through the most turbulent of seas and or arising situations when off duty. Were she to be kidnapped or a cannon to fire aside her she likely wouldn't budge. Nightingale despises admitting she is wrong.

    As a captain, Nightingale is rather carefree. Unlike when she has undertaken a surgery the woman is far more approachable and far more willing to joke around and have fun. Longing for adventure and with a rather hot head, she is typical of the D. name. Her aspiration is to explore the world and become a world-class doctor, but there's plenty of time for an adventure in doing so, the world is a large place after all and pirates, well pirates could go where they pleased!

    Skills: A fantastical doctor, Nightingale has cured numerous patients even in late stages, and to date never has one of her patients lost their life. Moreover, she is able to produce medicines similar in quality to those made professionally with just with coals, tar, and other natural substances.

    Fighting Style: In battle, Nightingale defends herself by injecting her attackers with anaesthesia and other substances. Her devil Fruit also allows her to pierce armour and tough skin letting her strike tougher opponents with surgical precision to render them temporarily paralysed or unconscious.

    Weapons Carried: Scalpels, hypodermic injections and medical supplies.

    Devil Fruit: Hari-Hari Fruit (Needle-Needle Fruit)

    Devil Fruit Abilities: This devil fruit power allows the user to create needles made of a blue energy-like substance created from the user's hands or mouth. These needles are as hard as iron and extremely sharp allowing for the user to pierce even the thickest of skins. The user can also create a thin string attached from their palms to the needles. The user can absorb the needles back into their hands with a touch or use the string-like energy link to pull them back within their body from a distance.

    Devil Fruit Weaknesses: The Hari-Hari fruit is extremely useful in a capable doctors hands and can be used to perform surgery or stitching on the fly. However, this fruit does come with some drawbacks. With each needle created the user will suffer a hit to their energy, depending on the length and sharpness of the needle created and indeed the length of string attached the user can end up fatigued rather quickly. The further a needle travels from the user's body the quicker their energy is depleted, using needles as projectiles in battle while effective is very tiring for the user. After all these needles are a part of the user's body thus moving the needles far away from the source is akin to pulling on one's limbs, the damage inflicted on the needles will also be felt by the user and if a needle is dropped into the ocean the user will very quickly become effected by the oceans draining effects.

    Unique Abilities: Devil fruit user, Surgeon

    Backstory: Nightingale was born into a family of surgeons aligned with the Marines, her father Frances Nightingale being quite famous for his miraculous track record in theatre. Nightingale's mother however was nothing overly special in comparison but in terms of surgeons, she was more than qualified for her position within the Marines. Life growing up was tough for Nightingale, sure she was the only child in a very well off and respected family but she was practically raised by herself in a big and empty house on Marine HQ Island. Perhaps it wasn't as tough as being an orphan out on the streets of Fishman Island but it was tough in its own way.

    Growing up Nightingale was a highly intelligent child, spending her days alone at home reading through mountains of medical research her parents had stored up in their personal library. By the age of ten Nightingale had finished reading everything her parents had stored up and she began experimenting with surgery on live fish she'd procure from the docks. In the following four years, Nightingale would come to find the Hari Hari fruit within the stomach of one of these fish, trapped within a wooden box it had swallowed. Researching what fruit it was wouldn't be necessary as it was one of the very few fruits named and pictured in her parent's books. The needle fruit, a devil fruit highly sought after by surgeons the world over. Eating the fruit took courage and left Nightingale in a terrible state for several days before her body took to the powers of the fruit. It was at this point Nightingale began training her powers for surgery more seriously. Moving on to dummies and eventually deceased pirate corpses in the Navy Academy.

    At 18 Nightingale graduated at the top of her class and began working in the Navy HQ's theatre alongside her father who, although sour about her devil fruit power, did his best to pass on as many practical skills as he could to his daughter. At twenty Nightingale was making a name for herself as a head surgeon in her own theatre with her mother as her second, having taken over her position. The navy had high hopes for Nightingale and saw her as a replacement for her father when her track record began shaping up to be like his own. She would go on to do great things here in the HQ. Or so they thought. You see Nightingale vanished on the eve of her 22nd birthday and has been travelling ever since to widen her understanding of the world and different diseases, infections and remedies she could use in practice. She has yet to let a patient die and in the past year she has wound up on the east blue island of Foosha aiding with the influx of those severely wounded from the aftermath of a recent navy battle.​
     
    Honeydew
  • (WIP)
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    Name: Honeydew
    Nickname: Honey, Little Koi
    Gender: Female
    Age: 23
    Race/Species: Human
    Hair Color: Green
    Hair Style: Messy/Fluffy
    Eye Color: Green
    Height: 6' 4"
    Crew Role: Spymaster/Second
    Primary Aspiration: Learn the secrets of the world and become the world's greatest martial artist.

    Personality:
    On the surface, Honeydew is confident and self-assured. They act as a free spirit, toying around and teasing others though often still remaining closed off and secretive regarding herself personally. Prone to softening quipping or provoking those adversarial to her with snark and wit it can sometimes be questioned if she is taking such things seriously at all. When she does open up though, she can, in fact, be extremely caring and understanding, letting the masks fall in one on one and showing her thoughtful side. When the time comes for it however she is not above putting on an authoritative persona with a far more forceful stance, and in combat, her persona can become downright savage in stark contrast to her normal appearance.
    Character Flaws: Closed, Deceptive, Deflecting, Manipulative, Secretive. Stubborn.
    Honeydew has a strange quirk when it comes to her actions at times, namely her view when it comes to food and meals with a competitive drive to take both the napkins and first bite of meals. She has also been known to let her curiosity get the better of her with somewhat random fascinations at times.

    Skills: A Quick learner, Honeydew possesses a keen eye and ear for details especially when it comes to martial arts, capable of observing and breaking down her focus in relatively little time. Her ears in particular allow her to filter through the background noise and assortment of conversations to pick up information within otherwise crowded locations. Physically adept, Honeydew has proven to be fast and agile in her acrobatic movements, capable of moving swiftly through environments using trained parkour. She taken efforts to condition herself and further push her limits with several unorthodox training methods to condition every part of her body. She also appears to be skilled in various forms of subterfuge when required, her observational skills giving her a good read of individuals for the sake of negotiations, deception, or manipulation.
    Fighting Style: Varied, Honeydew attempts to incorporate a multitude of styles learned from those she encounters, often innovating or adapting them into her own. Her primary style however is known as the Open-Gate Fist. This style features powerful elbow strikes, arm/fist punches, hip checks, and strikes with the shoulder, delivered with explosive, short-range power. Most of the style's moves utilize a one-hit push-strike method from very close range: the bulk of the damage is dealt through the momentary acceleration that travels up from the waist to the limb and is further magnified by the charging step technique. Before an attack, she will often open the opponent's arms forcibly with six different strategies: using the fist, elbow or shoulder to push forward and upward, putting arms together as if hugging someone, elevating the knee to hit the thigh of the opponent, or elevating the foot to hit the shin of the opponent, using a single move, using the hip, entangling with rotation around the wrist, elbow, and shoulder. This is most useful in close combat, as it focuses on the elbow, knee, shoulder, and hip strikes. She has been known to supplement this with a secondary style using this power in a more direct and savage style, often incorporating environmental objects.
    Equipment Carried: Chain and Hook
    Devil Fruit: Shibo Shibo no Mi / Wring Wring Fruit
    Devil Fruit Abilities: The user is capable of draining fluids from both living and nonliving objects by wringing them either through a twisting motion of their hands or channeling the effect through a held weapon. They may use the drained fluid to either empower themselves or create projectiles when expelling it. In addition to the fruit's primary effects, it appears they are also capable of distorting and twisting items regardless of if such should naturally be possible as well as showing remarkable durability in their hands, capable of taking hold of otherwise dangerous objects. This naturally extends also to their mouth and stomach, seemingly unaffected by what would be overwise toxic or harmful substances when drunk.
    Devil Fruit Weaknesses: The user is at a disadvantage in dry arid environments with little moisture to extract, in addition, they are highly susceptible to dehydration requiring far more to drink.
    Unique Abilities: Devil fruit user, Martial Artist, Spymaster

    Backstory:
    Originally a resident of the Goa Kingdom, she would have little memory of her parents either through her young age or perhaps some greater trauma and instead recall much of her early life among the heaps of the Grey Terminal. With little to her name, she would instead come to rely on her body alone, leading to her focus on the martial arts in particular while surviving day to day within the trash heaps.

    Her initial path into the arts themselves would come at the hand of her somewhat eccentric teacher and savior who owned a bar within the city itself as its "Night Lord". Her efforts to survive in the relatively tough environment she had been living in had led her into more trouble than she could handle with a local gang, having worn her down and beaten her before putting the blade to her throat at the Night Lords arrival. The blade however was not the deterrent they believed it would be, and a quick turn of her body to launch a kick to the one holding her gave him all the opening he needed but caused a large wound along the side of her neck and eventual falling unconscious. After taking her for treatment, the man had been impressed by the "crazy shit" and even went to take her on as a ward of sort, pulling her from the trash heaps and into a better city life while studying under her teacher with somewhat unorthodox methods.

    This would eventually lead to her chasing the legend of "The Dragon", said to be the greatest martial artist in the seas, yet at the same time having never claimed a life in all his conflicts. Given her goal to become the world's greatest it was natural she would seek him out to challenge. Though this was not an easy task, at the same time lead to her developing her knack at information gathering, often trading such secrets and knowledge to make her way and find what she was seeking when her hands would not do.

    By chance, she would encounter the Dragon by chance as his journey had brought him into the City in search of something unknown, an opportunity Honeydew was quick to capitalize on to challenge him. Suffice to say the attempt ended badly, something made even more painful to her pride especially at the Dragon's refusal to actually strike her directly yet the result was all the same. Yet this would only ignite her drive further seeing the target of her goal more clearly and redoubling her efforts.

    She would however wish to sail the seas and broaden both her knowledge and skills, seeking her goal as she claimed to be "Swimming Up Stream" in how she would tackle the adversity encountered head-on.
    Theme:
     
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    Zieg “The Gunslinger” Deschain
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    Name: Zieg “The Gunslinger” Deschain
    Nickname: Gun
    Gender: Male
    Age: 27
    Sexuality: Heterosexual
    Race/Species: Human
    Hair Color: Rouge
    Hair Style: Zieg often wears his hair long and straight. Sometimes, he’ll pull it into a ponytail and rarely does he wear it short and cropped. His long, soft hair is one of his most attractive qualities.
    Eye Color: Dark maroon and appear crimson when the light hits them.
    Height: 6’3”
    Primary Aspiration: Zieg plans to maintain his title as being “The” Gunslinger, the fastest gun on The Seven Seas. He is in search of the ultimate round.

    Personality: Zieg can be a dog at times. He believes that he is pretty smooth when it comes to hitting on a pretty face. He will even hit on a beauty who is trying to capture or kill him. While he does appreciate an attractive woman, he can become a jerk if she proves to be more trouble than she’s worth. However, pretty girls may find Zieg easy to manipulate even if it is trying to get him to do something he absolutely doesn’t want to do.

    For being the one bearing the title as “The Gunslinger” one might not believe it on first impression. He can be rude, crude, and at times, an absolute fool. He will also runaway from fights he doesn’t feel like dealing with, which makes him come off as more of a coward than “The Gunslinger.” His reputation shines in duels. In combat, there is no question that Zieg is “The Gunslinger.” He ascends to a higher level of concentration that makes him a threat to even devil fruit eaters. His prowess has made him a wanted man with authorities and riffraff. Some want to believe it is his unique guns. Zieg would claim it’s just pure skill.

    Character Flaws: Zieg is susceptible to a pretty face even if the pretty face was a crossdresser. It could make him easily manipulated by feminine enemies, and he could accidentally betray the crew. It’s a problem he knows he has, and he tries not to fall for it every time, but he’s a fool. Zieg, sometimes, doesn’t take battle serious. He tends to only get serious when he believes the opponent actually has the capability to kill him, otherwise, he is prone to underestimate others. His title as “The Gunslinger” has made him arrogant, but unlike other egotistical folk, he can actually backup his prowess. He isn’t much of a reader or listener if the explanation is very long or complicated. Short and sweet makes his ADD happy.

    A guilty pleasure for Zieg is drinking. He likes spirits and will happily indulge when the time is opportune. He can indulge so much that he could be found lying in a gutter somewhere, or in a similar pathetic place. If he is passed out drunk somewhere, then it makes finding him rather difficult because he literally could be anywhere. It may be best that a more responsible crewmate supervise him so they don’t have to find him later.

    Skills: Zieg is a skilled gunman. The gun techniques that he uses allow him to go toe-to-toe with blademasters and fruit users. He has become a legend on the high seas, and both his guns and his bounty are desired by authorities and criminals. Zieg is knowledgeable when it comes to firearms, and he knows how to conserve his ammo to go for a long time in combat. He doesn’t just pointlessly shoot. The only time this Gunslinger squeezes the trigger is when he knows he won’t miss. His rounds are at times unique themselves, exploding on contact or fragmenting. His gun tricks can be lethal due to their unpredictability. At the moment, Zieg doesn’t have a name for his gunfu. He honestly hasn’t even considered naming it.

    Fighting Style: Zieg can use long-barrel rifles to snipe enemies from a safe distance, or he’ll use his revolvers to get directly in their face. No matter what weapon they wield, Zieg brings a gun to a sword fight, or “x” fight, and he does extraordinarily well. His reaction time and his eyesight are his most deadly talents. He can bob and weave around enemy movements, deflect the projectiles and sometimes even a round from others. He can shoot a bullet into the barrel of another enemy’s gun to jam or destroy it. He can make shots deemed nearly impossible using ricochet techniques to have his round bounce off other objects. “The Gunslinger” isn’t called that for nothing. Anyone who takes his name lightly regrets it.

    Weapons Carried:

    Dual SAM 35 Double-Action Revolvers
    Source: Tikita Gunsmithery - Best custom gun shop in the world. Only downside is, you must be a friend or trusting acquaintance of the smith, Wilson Chambers. His warehouse is a maximum-security death trap, and every time Zieg must go back, there's always a new trap he has to figure out.
    Function: Double-action, light recoil, and controllable.
    Description: SAMA (Save My Ass) a special alloy in its purest form. The gun resembles a foggy platinum with a smooth barrel. The words etched into it spell, "Gilgamesh," and the barrel has a checkerboard design minus the colors [A trademark design of Wilson]. It holds up to eight rounds total, and the beauty of it, it only needs to be cocked once per reload. The stock has a nonslip grip even when dealing with perspiration and is molded to Zieg's handle. Anyone who tries to wield Zieg's custom weapons will have a tough time being accurate.
    Item Value: Everyone wants these guns for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless.

    Huntng Knife [SAMA]

    Boot Knife [SAMA]

    SAM 930 12-Gauge Shotgun
    Source: Tikita Gunsmithery - Best custom gun shop in the multiverse. Only downside is, you must be a friend or trusting acquaintance of the smith, Wilson Chambers. His warehouse is a maximum-security death trap, and every time Zieg must go back, there's always a new trap he has to figure out.
    Function: 12-Gauge, medium recoil, and controllable.
    Description: SAMA (Save My Ass) a special alloy in its purest form. The shotgun resembles a foggy platinum with a smooth barrel. The words etched in it spell, "Abaddon," and the barrel has a checkerboard design minus the colors [A trademark pattern of Wilson]. It holds up to eight rounds total. The stock has a nonslip grip even when dealing with perspiration and is molded to Zieg's handle. Anyone who tries to wield Zieg's custom weapons will have a tough time being accurate.
    Item Value: Everyone wants this gun for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless.
    Range: 100m
    Length: 3'

    Devil Fruit: N/A

    Devil Fruit Abilities: N/A

    Devil Fruit Weaknesses: N/A

    Unique Abilities: Extraordinary eyesight, accuracy, reaction time, and gun techniques.

    Backstory: Tikita is a desert island, and the home of gunmen. Once children are old enough, they’re taught how to handle a gun and undergo training to make them defenders of the special techniques. Unfortunately, not all children can master them and some don’t survive the training. Those who do are given a title, in Zieg’s case, his was Gunslinger. Instead of remain on the island and guard it from raiders seeking its secrets, Zieg took his techniques and left, angering his family and mentors.

    Wilson Chambers could have been the one to blame for when Zieg was undergoing his transformation into a gunslinger, after surviving the old man’s deadly traps, Wilson told him about a powerful round that supposedly God uses. He claimed that if God wielded a gun, this was the round he would shoot, but didn’t say much more about it. It could have granted wishes; it could have been a weapon of mass destruction; no matter what it was, Zieg wanted it. Rumors of One Piece have Zieg believing that it could be the round he is looking for. He has learned that pursuing it has gotten him into trouble with multiple characters some who serve justice and some who serve themselves.

    Zieg has a 40 million berry bounty on his head, and due to his elusive nature, and people underestimating him (due to him acting like a halfwit at times), he has managed to slip through the fingers of those pursuing him time and time again.
     
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    Enzo "The Flag-Bearer" Benkei
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    Name:
    Enzo "The Flag-Bearer" Benkei

    Nickname:

    Gender:

    Male

    Age:
    24

    Sexuality:
    Bisexual

    Race/Species:
    Human

    Hair Color:
    Blond

    Hair Style:
    Neck length, messy

    Eye Color:
    His left eye is blue and his right eye is white.

    Height:
    6'2

    Primary Aspiration:
    To abolish slavery, bring an end to the world government, and to be able to claim he has sailed all the seas.

    Personality:
    While laid-back, Enzo is far from being a completely "relaxed" individual; he openly seeks to enjoy himself without regard for what others think of him; this leads to Enzo being deliciously mischievous at times as he simply wants "to have fun," frequently leading to him pulling pranks or joking around when others would be completely serious. While his behaviour may be deemed "inappropriate" for a pirate and revolutionary soldier, he has been known to slip into a serious demeanour more "fitting" for a man of his status, albeit on an extremely rare basis, that has been reported to send chills down the spines of his peers as his demeanour swings to one that is the very embodiment of killing intent and no longer cares for entertaining those around him as his mind is focused solely on the task at hand. This "transformation" is uncommon and short-lived, not to mention extremely difficult to trigger, as his usual jovial attitude will almost definitely win out in the end.

    Enzo is an honest man with a wild and proud streak, and he openly admits that he doesn't care in the slightest what other people think of him. If given the right analysis, his way of life is incredibly admirable. He is often the "light" in any scenario, bringing joy to others on a regular basis while also being exceedingly loyal to those around him; if you can get into his good graces, you can rest assured that you will be safe from harm while in his presence as long as he can prevent it. However, this does not prevent him from being "lax" in his obligations, and he frequently delegates the majority of his job and other responsibilities to his companions while he sunbathes or engages in another equally delightful pastime. To this purpose, he has no qualms about "kidnapping" individuals around him in order to relieve them of their mundane responsibilities, even if only for a brief while. Enzo maintains the same mentality when he engages in devious teasing tactics, but for his own amusement rather than theirs, since he has no qualms about utilising sexuality to "tease" both males and females.

    While Enzo is easy to get along with, he isn't the most trusting human on the planet. If someone refuses to drink with him (without good reason), they are immediately deemed untrustworthy, as he believes they have something to hide that could be revealed over a few drinks. Interestingly, this is Enzo's preferred method of interrogation, as he employs both well-chosen words and the influence of "liquid fire" to gradually elicit more information from those who may have aroused his suspicions. To accomplish this, he may dress like a typical drunk, spewing fake secrets as he progressively causes his target's guard drop with each drink they ingest, while he himself can drink the vast majority of people beneath the table. Enzo is a leisure smoker who is frequently seen with an elegant pipe loaded with aromatic mixes of herbs and tobacco, implying that he does not smoke for the sake of addiction or taste, but rather for the smell.

    While Enzo takes his helmsman role as if it were any other job and tries to delegate it to someone else the bulk of the time, he enjoys nothing more than battling against the elements and always rises to the occasion when the circumstance demands it.

    Character Flaws:
    Enzo is generally carefree, regardless of where he is or what he is supposed to be doing, to the point where he has nearly been jailed on multiple occasions. His favourite anecdote about this is about a time when he was on a mission with the revolutionary army and ended up sunbathing in the centre of a marine base because "it had the best light," in his words..

    He's hopeless at long-range combat. Enzo lacks ranged skills, and even the most basic ranged weapons perplex him; even if he tried, he couldn't hit fish in a barrel.

    Enzo is outraged by slavers and often goes into a rage if he encounters one, regardless of the reason; as a result of this weakness, he has put his companions in risk on several occasions.

    Enzo has a bad habit of stealing flags, and his mercurial nature frequently causes him to vanish in order to claim his newest gain.

    Role:
    Helmsman

    Skills:
    The ability to stand his ground is Enzo's most amazing skill. Whether in a fight or battling against the elements, Enzo refuses to yield an inch unless forced to, which is a testament to his fortitude. His time at the helm has given him tremendous strength and incredible hand-eye coordination. He can also read the water to assist him in figuring out weather patterns to assist him in his duties, though it only works in his immediate vicinity; it makes him a force to be reckoned with at the helm, able to use even the tiniest bit of wind to his advantage, and he frequently uses his flag at the helm to assist him with gauging the wind. Enzo is a remarkable climber, and while he doesn't show it off very often, he does so when stealing a flag, and because of his martial arts expertise, he can even climb steep rock cliffs by forming his own holds.

    Fighting Style:
    Enzo uses two main styles of combat: a style he calls flagpole combat, which combines several forms of staff combat, and Ryusoken, a martial art largely focused on striking in a claw-like motion and injuring adversaries with a firm grip. He usually fights by using his flagpole like a Matador uses a muleta, drawing their attention to it and using it to distract them for a while, then attacking with the intent to injure but not solely relying on the flagpole if it fails to incapacitate his opponent, before suddenly switching to close range and attacking with his Ryusoken. Of course, this is dependent on the situation and varies from battle to fight. Against huge groups of opponents, Enzo's flagpole is his best friend, and he can utilise it with incredible strength and speed.

    Weapons Carried:
    Enzo's only weapon is a huge staff that has been converted into a flagpole; it stands at 6'5 and is frequently seen with whichever flag Enzo has chosen for the day. In his arsenal, he presently holds 5 flags. The revolutionary army flags (both the dragon head with the R before the dragon and the A after it and the red triangle flag), a marine flag, the sturdy pirates flag, and two flags seized from crews.

    Devil Fruit:
    N/A

    Devil Fruit Abilities:
    N/A

    Devil Fruit Weaknesses:
    N/A

    Unique Abilities:
    Ryusoken martial arts, flagpole combat, reading the water, delegating, and stealing flags.

    Backstory:
    Enzo was born into a poor hamlet that had to do some pretty unethical things in order to pay the king's tax. Enzo has no recollection of his parents or the village he came from; all he knows is that the town sold one out of every four children into slavery when they reached the age of seven, and Enzo was one of the unfortunate ones.

    So, at the tender age of seven, Enzo was shackled, chained, and thrown into a boat, bound for who knows where. He was bought after less than a day at the slave auctions. Young slaves were well-known for being quickly purchased because they could be shaped into anything the owner desired.

    Sir Fredric was the man who acquired Enzo, but he wasn't a noble knight; he was a vicious and merciless man who had more than a dozen slaves, and Enzo was simply another addition to his collection. As a result, he was once again shackled, chained, and thrown into another boat bound for another port. A group of seven men, fully armoured from head to toe, and a carriage awaited them at the port. He was forced to walk behind the carriage, hungry and dehydrated, and when he finally began to fall behind, a burning pain struck his back, and the sharp pain brought tears to his eyes. Looking behind him, one of the knights held a whip in his hands that was now dripping with blood...He made sure not to fall behind again.

    The walk felt like miles, but eventually the sight of a huge manor came into view, walls as big as anything he had seen before, it reminded him of a prison, the gates swung open and as they did almost like it was planned, a loud piercing scream filled the air, almost like it was planned. "Welcome to hell." He said, as the same pain crawled up his spine as another rapid whip slashed him. His tears began to flood the floor as a result of the pain, hunger, and dehydration, he already knew this was going to be hell but it was already worse than he could have anticipated. The same guard with the whip quickly shut him up with a swift kick.

    The next thing he recalls is waking up in a dorm-style room with twelve other slaves of both sexes. His head was spinning and he was fighting back tears once more. A gruff old voice rang around the room "It seems that the rookie is up, two cracks of the whip and a kick, not bad, you were lucky." The look on Enzo's face when he heard the phrase lucky had to be priceless, because the others laughed at it. The same old voice spoke again, and Enzo finally put a face to the voice; he was a small old man with numerous scars; he immediately swept the room, and the first thing he saw was that the others were scarcely scarred in comparison to him."So what’s your name kiddo?” “Enzo” “Okay Enzo I’m sure you heard this at the gate but welcome to hell I’m Merlow and you're going to be with me on maid duty.” The man placed a hand in front of Enzo and he shook it, it was rough, clearly the hands of someone who has been doing the hard work for years. “Now let me get a look at those wounds the first few times suck but you get used to it and we look after our own.” Enzo quickly spun around on his bed, at least Merlow seemed like a nice guy. Maybe this wouldn’t be that bad... That optimism didn’t last long

    So it was his first day in hell, and Merlow showed him the ropes, and it didn't go too poorly until the inspection. Turns out that anything done slightly incorrectly earns you the whip; it could be as easy as a bit of dust left someplace, and you'll get whipped for it. As a guard proceeded around the room, he came to a halt and rubbed his finger over the fireplace, where he must have discovered the tiniest speck of dust as he rapidly spun around. "Show me your backs now." Merlow must have noticed Enzo's worry and confusion because he just smiled and spoke.“Hey come on, cut the kid some slack. It's his first day just give me four. I know how much you love using that whip of yours so why only use it twice when you can use it four times.” Whether it was the smile, the sarcastic tone of his voice or just Enzo's luck the guard took the offer and whipped Merlow four times, he didn’t even flinch. Enzo quickly guessed why he was more scared than the rest. The rest of the day was uneventful.

    The next seven years passed in the same way, with Merlow acting as the group's makeshift father and Enzo filling in as the big brother. Enzo patched everyone up as best he could, began to take more punishment as a way to train his body, and did everything he could to make everyone feel a little more at ease. He and Merlow had gotten closer over time, and Enzo had learned a great deal about and from him.

    Merlow, it turns out, was mostly here of his own volition. He used to be a pirate and a revolutionary, but when he learned that his daughter had been kidnapped and sold, he went on the hunt for her and ended up with himself here, giving his life for hers. He's also had over twenty chances to flee, all of which were offered to him by either his crew or the revolutionary army, but he's turned them all down since he refuses to break his oath. Enzo had also learned about his many journeys, his revolutionary days, and a lot of stories about the revolutionary army's second in command who had progressively became Enzo's idol along with Merlow himself. He had also been learning how to defend himself being both unarmed and armed with a staff, or at least a branch that looked like one.

    Another year passed and during that whole time Merlow had never had to take a beating for him since he was never given one. However one day the guard brought a heavily beaten up Merlow who looked to be on death's door behind the guards stood a man dressed in marine clothing. “Well then Merlow ‘The Sturdy’ since we clearly can’t break you let's see how your friends cope.”

    The marine was going to pick one of the new captives after inspecting the room and checking over all the slaves when the guard pointed to Enzo. "Trust me, take him." Enzo's heart plummeted before a small smile spread across his face; he'd prefer it be him than anybody else. When he walked past Merlow, his lips twitched but no sound came out, but Enzo recognised what he said: "I'm sorry."

    That was the longest night of Enzo's life, as he was beaten and whipped nearly to death in front of him, but he didn't crack and never stopped smiling, as he usually did. One of the guards returned with a large metal rod with a plate on the end, the plate bearing the inscription 'property of Sir Fredric,' and Enzo spoke with his widest smile yet. "How boring; I was hoping the last portion would be entertaining." Enzo spat blood in the face of the guard.

    He awoke the next day to Merlow nursing him the second he saw he was awake he hugged Enzo. “I’m sorry kiddo they wanted me to sell out the revolution and I just couldn’t do it.” He teared up, no physical pain could break this man but seeing what these people could do to a young boy could, seeing the whipping he could take, the occasional beating too but to brand him like an animal broke him. “We leave tonight, finish your duties, do not draw attention to yourself. If my guess is right, today should be the day the revolution gets in touch.” It was a challenge for Enzo to do so because his injuries from the night before lingered, and doing things he had been doing for the past eight years suddenly felt like a whole new job. He managed to do all of his tasks while avoiding drawing attention to himself, and Merlow was contacted by a member of the revolution, just as Merlow had assumed.

    The revolutionary gave Merlow two items: a method for deactivating the slave collar and a detailed map of the complex, including escape routes and guard shift routines. The revolutionary members would enter through a tunnel that had been dug out and hidden. The plan went off without a hitch; they arrived at the tunnel, discovered it, and escaped through it; all was well until Merlow was crippled by a loud bang...it was a gunshot

    “Enzo thank you for everything and I’m sorry.”To say Enzo was perplexed would be an understatement, but he didn't even give him a chance to react before knocking him unconscious.

    Enzo woke up on a boat for the third time in his life surrounded by people he had never met before minus the member that helped them escape, he looked around but didn’t see Merlow. The crew were sitting around a small table drinking, in their hands a small cup of sake each and they were sharing stories, stories of Merlow. Enzo wasn’t naive enough to think he was on board, Enzo guessed he couldn’t make it and he stayed behind to let the other two escape. Enzo didn’t say a word and just broke down, he wasn't shackled, not chained he was free...finally.

    The crew must have been alerted by the sobbing since the person who saved them simply patted the seat next to him and grabbed it. The man spoke. "Welcome to the Sturdy Pirates, revolutionaries by night, pirates by day." Enzo's face was lit up with a pure joyous smile. "It's great to be here." He recognised this crew the moment the name was mentioned; it was Merlow's crew, the crew he had established by rescuing people in distress. Hilton was the man speaking; he was Merlow's ex-second in command and now captain, as well as Marlow's lone student till Enzo, the rest of the crew having their own fighting styles.

    Enzo spent the following nine years with the crew, improving his strength, speed, and toughness on a daily basis. He spent the majority of his time learning both the art of combat and how to be a helmsman from Hilton, and he ultimately caught up to him in terms of expertise. During this period, he developed into an extraordinary helmsman, capable of handling even the most severe weather and outrunning even the most capable ships. During this time, the revolution began sending the crew on larger and more frequent missions, granting Enzo a great chance to put his new skills to the test, and all of their bounties began to rise, including Enzo's, which wasn't bad for a first bounty. At 15 million.

    The crew had not been called upon by the revolution for several months, but when they were, they answered without hesitation. They arrived at their destination and proceeded to the meeting building...it was a trap or so it seemed. As soon as the crew of sixteen arrived, a loud noise was heard, followed by the building being sealed and gas being flooded in. The next thing Enzo remembered was waking up on a ship with a note. The note was self explanatory "we knew you'd never leave if we asked, you'd cling to this family you have made aboard our ship but it's time you spread your wings, brought your name to new heights, and found a reason to fight other than revenge this world is an amazing place given the chance go see it. Sorry for the theatrics but we wanted to see you off in a unique way with love your family aboard the Study Crew." Clinging to the note, Enzo pushed forward, docking at the first island he came across, which happened to be Foosha.
     
    Experiment Subject 0, Cero
  • Capture.JPG

    Name: Experiment Subject 0

    Nickname: Cero

    Gender: Female

    Age: 21

    Height: 5'6

    Race/Species: Former Tenryubito

    Current Objective: Complete any/all missions given to her

    Personality:

    "Cero? Oh...you mean the Vice Admiral Hina's dol- I mean...Lieutenant Cero right? Actually, now that I think about it...huh, that's an interesting question..."


    "She's good at her duties, I guess? Uh...what were her duties again?"

    "SHE IS SO CUTE! She makes me want to hug her! It's so unfair that Vice Admiral Hina has her all to herself! Have you seen just how adorable she is? Sorry, what was the question again?"

    The very first impression that Cero seems to impart upon people is her overall small stature. From the offset, the dark-violet haired female gives off the feeling of a very vulnerable individual that needs protection from the corrupted side of society. It doesn't help that both her body language and facial expression betrays absolutely nothing about what she is thinking or how she is feeling. No matter what angle people try to approach her, she displays the same bored mask to all that attempt to interact with her. This doesn't change much when she is on-duty or carrying out her mission. Any assignment that is given to her will be completed without any hesitation or even a second thought. The only thing that concerns her is finishing it to the best of her abilities. It would go without saying that she fully believes in fully obeying the authorities without question. They are the ones that bring about order and balance in the world. It is everyone else's job to play their parts, no matter how small or insignificant it may seem.

    Now, one of the rare times that a person can see Cero actually change is on the battlefield. When she is engaged in a fight that has a situation or opponent that she properly deems to be worth the clean-up effort, her demeanor slowly begins to change. Initially, the shift is ever so subtle, with her body evolving into that of a deadly-fighting stance, and her face hardening with fierce focus and concentration. However, the elongation of the aforementioned battle, along with the rise of body counts, blood shed, and any other factors can warp the small-statured female into a full-blown chaotic terror. As for the last comment that was made, when she is off-duty, then she can usually be sighted around the premise of Vice Admiral Hina - usually on her lap and being cuddled by her. Of course, there are times when Hina is unavailable, or when Cero is away on a mission, then she is usually confined to her assigned private quarters. Doing what? Either reading, studying or training. There have been some rather rare moments where her pure and immature outlook manifests as a point of curiosity...


    Character Flaws: Due to her upbringing, Cero does not have any agency of her own. In fact, because of how controlling and sheltered her life has been, she is unable to comprehend innate human concepts. Ordinary things such as showing emotions at appropriate moments, struggling with personal vices, grappling with the "grey" area of morality, and decisions that people tend to make that will decidedly shape "who" they are...none of these really make any sense to the violet-haired female. To top it off, because of her inability to grasp these things, she also cannot detect things such as sarcasms, jokes, and the likes.

    As it was also mentioned in the personality trait, she has total faith and devotion to the current regime that has retained her services, and does all of the missions that is required of her, no questions asked. Also, because of how much of a strained leash she has to the amount of 'freedom' granted, she is quite naive to the ways of the world, with her entire viewpoint being painted black or white.


    Marine Rank: Lieutenant

    Skills: A rather shallow skillset which is narrowed down to killing people and having the knowledge of all known spoken tongue across the world. Nothing more was really needed for her to learn outside of things to help her personally complete her missions. Also, would it be considered a skill if people can't help but want to either hug her, pat her on the head, or touch her due to how irresistibly adorable she is?

    Fighting Style: Cero has two distinct 'modes' for each of the sword styles that she uses. One is for assassination, and the other is for combat. Then there is also the tiers of seals and skills that she is allowed to unlock. Finally, depending on the situation, she can either opt for a single-blade, double swords, or two-handed sword style.

    Weapon(s) Carried: Two oddly carved katana-like blades that can be wielded on either hand. If they are placed together, they can then be combined into a single-heavy sword

    Devil Fruit: None at the moment


    Devil Fruit Abilities: None at the moment

    Devil Fruit Weakness: None at the moment

    Backstory: When Cero was born, it was said that she was fortunate enough for it to be within the Tenryubito household. However, unlike those that were birthed in a similar circumstance as the violet-haired girl, her situation could be considered anything but the norm. From the moment it was discovered that her mother was pregnant with her, it was all but decided that she would be sold to an underground black-market trader, who would then transport her to a mad-scientist, only to be used as a exclusive experiment. Unfortunately for her, Cero's parents were not the most mentally sound individuals, and had been somehow convinced that the only ingredients that was necessary to complete the research upon immortality was that of a fresh newborn from the chosen class.

    How did she know this? Her past tormentors all but gleefully remind Cero of her origin, point to the slave brand, before barking at her in a sarcastic remark, "Experiment Subject Zero, please return to your home and wait dutifully for your next set of tests and injections." Yes, she wasn't even given a proper name and her home for the first portion of her conscious mind was that of the laboratory. She didn't even understand that this was regarded as cruel or abnormal, since this was the only thing she had known for her young existence.

    "Experiment Subject Zero, why are you crying? Are you pointing to where you feel pain? I see...well, I guess you need to be taught that this isn't appropriate."

    "Experiment Subject Zero, did you just make that noise? Guess you still have enough energy for another lesson, I see..."

    Not everything was doom and gloom for the young girl during her years held in forced subjugation. Yes, there were other additional slaves that were brought in to be test subjects, and most of them did not survive such harsh treatment. However, there were a few that managed to survive these rounds, and one of them was a non-descript female. Why non-descript? The lighting of the area was terrible, and the former Tenryubito preferred to keep her eyes closed. At first it started off with her complaining out loud, and just speaking to anyone that can hear her that was within the vicinity. Eventually, this turned into the other girl telling stories and tales of the outside world and some of the adventures and sights that she had experienced.

    The violet-haired slave was mute through it all.

    This story-teller had herself transferred into the same cell as the young girl. The interaction continued, with it being a completely one-sided affair. The other person speaking whatever came to her mind, while the experiment merely looked like she was listening. But, she was finally able to get through to the silent one, managing to grab some of her attention, and it was pretty obvious that all of the tales were finally getting through to the violet-haired girl.

    "Look zero...one day, we'll both get out of this shithole, and when we do, I'll make sure to always watch out for you, okay? Your nee-san will make sure of it, okay?"

    "Nee...san?"

    Those were the first words that came out of her mouth, at least, ones that weren't that of unsolicited responses. It wasn't long after that a massive pirate raid had invaded the laboratory. Chaos and mayhem had ensued with everything being thrown into complete disarray. By some chance, some of the pirates had come across the room with the surviving subjects. At first, they were going to keep on moving, since it looked like there was nothing of value here. However, the former Tenryubito's cellmate took notice of the passing men and shouted at them for assistance.

    "Now, what do we have here?"

    "Please help! Please!"

    "Hey boss, this one still looks alive, what should we do with her?"

    The one called boss grunted and replied, "I don't want to take any unnecessary baggage onboard, take her with us and let's hurry and finish."


    The last thing the slave heard from the nondescript female was one word, "Good-bye" before disappearing from the laboratory. Afterward, the place became a mess, with there being almost no real function behind it, and no personnel doing any work inside of the building. However, it would be quite some time before another living being would come stumbling into abandoned area. In the meantime, the she didn't know the exact reason, but she knew that if she wanted to survive then she would need to comply with her bodily needs. There was nobody to inject her with any artificial supplies, and she was never taught how to prepare any proper sustenance. Though if there was one thing there was plenty of, then that would be the dead bodies of those that did not survive the pirate raid.


    The one who would find her was eventually an agent that was part of CP9, or Cipher Pol Number 9. It would be by one of the rarest and most luckiest coincidences in the entire world, but she had somehow been discovered by this person. There was no paperwork involved in her discovery, no higher-ups were informed, and her overall existence was never properly acknowledged by the marines. However, CP9 did treat her a lot better then what she was initially used to. True, most of the time she was confined to the areas that she was allowed limited access to, granted there were nearby supervision to guide her. But, they did feed her a nutritional balanced diet, along with clothing her and generally treating her like a human being. Once she became a bit more independent, they decided to drill her on some of the more basic arts that they could share, without violating their own end of the bargain with the marines.

    "So, what's your name?"

    Silence.

    "Well, there's this big O that we found tattooed on top of the slave mark."

    "A O mark huh? Well, she can be agent zero, since she isn't technically supposed to be part of our group."


    This too came to an end when the group was replaced by another round of different agents. They were not as kind as the previous regime, and promptly shared her existence with the authorities. A lot of politics and paperwork were tossed around behind the scenes, but eventually, the Vice Admiral Hina stepped forward and decided to take responsibility for the one called Cero. From here well...let's say that Hina treats Cero like the daughter that she never had, or is it a doll that she never played with? As for the nickname?

    "What is your name?"

    "...Agent Zero"

    "No, not your CP9 assigned number, but your name."

    She struggled for a second before answering, "Experiment Subject Zero"

    Distaste and anger shrouded her face for a second before a smile descended upon the pink-haired woman's face. "Hina doesn't like any of those, from now on, we'll go with Cero. Don't ask Hina why, but that is your name from now on, understood?"
     
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    Arian Graham
  • bdEA4EA8rw3N8_ti7tYsrZkk0CBj-yGlh0nr1VolzzehfiI5ZlKlRjDD8z2TUdjNtYt6V_U3DXMn9DA8Y9nl7U9flCWTbVIKtZkUnh8NVXGZFqaKlmK9ja_OXNfjL3Pnh4P5f8Fk

    Name: Arian Graham

    Nickname: “Silver Anchor”, “Food Bandit”

    Gender: Male

    Age: 31

    Sexuality: Demisexual

    Race/Species: Human

    Hair Color: Silver

    Hair Style: Messy, spiky, medium length

    Eye Color: Ocean Blue

    Height: 6’5’’

    Primary Aspiration: To travel the world, gather prepare and eat the best food in the world. And not to let people starve like he had to before.

    Personality:

    Arian is a big cheapskate mainly because he didn't have much most of his life, buying things was the last thing he would do, you could much rather find him trying to make or get the damn thing without having to buy it. Yet this part of his character flips around when it's about health, he spared no expense on that, for he knew that while it was possible for him to get the other things but health was irreplaceable.

    Arian might not look like a sensible person but he would gladly lend his shoulder and ear to anyone in need of company, he will listen to your worries and sometimes help you fix them, cause for him a crew is like a family and that's what families should do.

    He lives by a simple rule “Those that have treated me with kindness, I will repay that kindness tenfold. And those that treat me with injustice! That use me. That hunt me down. That hurt my friends! I shall repay that injustice a thousand times over. ” by those words lived every man of his family till the day they died, and he won't be the one to break this tradition.

    In fights, he tends to be a bit reckless but that's to gather the enemies' attention on him for he does not want anyone to get hurt more than him. For that would be more painful to him than the wounds that the enemy inflicts upon him.


    Character Flaws:

    Can’t leave a starving/hungry person without food. Utter hate to those in power and those who waste food. Being a dense person who never loved before he can easily misattribute his feelings. He often experiments with weird foods to others’ dismay at times.

    Role: Cook

    Skills: Great survivalist and a weird but magnificent cook, he gathers the ingredients and prepares them himself. Even in the harshest climates, he can make decent food. Although Arians cooking doesn’t look too good since that’s something he needs to work on, the taste is what matters and it’s great.

    Fighting Style: Arian has a brutal but simple fighting style. Chop, slash, or pierce anything within range of his weird spear, and if the enemy is in close quarters then kicks and headbutts fly in along with him slapping people using the handle of his weapon. Although he does not kill his enemy unless absolutely necessary.

    Weapons Carried:
    Anchor spear and a pair of carving & butchering knives.

    Devil Fruit: N/A

    Devil Fruit Abilities: N/A

    Devil Fruit Weaknesses: N/A

    Unique Abilities: Anchor spear combat, cooking. foraging, fishing.

    Backstory:

    Arian was born on a relatively big island in East Blue.
    Most of the island was unreclaimed land, big forests, and even bigger mountains, with the only town being the port town.
    Arian's family wasn't rich on the contrary he didn't have much throughout his life but what he had were a loving family and friendly neighbors.
    He spent his childhood helping around the town and in his family business, he used to go with the old lumberjack into the forest to gather lumber, he also taught him how to do it properly and which things in the forest are edible and which are not.
    He tended to spend most of his days helping in his family tavern, preparing food with his dad, and waitering with his mother.

    Those days were peaceful, but as all stories of bandits begin, something had to go wrong.
    On the day of Arians eighteenth birthday his mother went out to buy him a present but she never returned, a day later she was found hanged upon the noble castle's walls, according to those damn nobles she tried to steal a gem from them but that didn't make sense, his mother wasn't a thief.
    His father was furious but powerless, but he wouldn't let it slide, so he gathered a few like-minded individuals in his tavern, and they schemed during the night.
    On one of those nights Arian woke up from a nightmare and went out of his room to look for his father, he was sitting downstairs with those people, Arian overheard what they were talking about.
    “I tell you, Your wife isn't a thief, she was at my shop looking for a pendant for Arian, but then the noble came and demanded the necklace for he found it pretty, and it would suit his wife. But your wife already bought it and didn't want to give it to them. Then they took her away by force and I was powerless.”
    Those words broke them, both of their hearts filled with misery, rage, and desire for vengeance.
    Since that very night, the tavern was closed, no one was allowed in, father and his people prepared for something, something sinister but rightful.
    After a week of preparing they set off during the night and set the noble’s castle ablaze, and killing everyone within even at the cost of their own lives.
    Thirty men died that night but they slaughter half of the noble's forces along with his vixen of a wife.

    Not having a family or a place to call home, Arian packed up his things and ran away fearing for his life.
    Eight years he spent in the woods within a cave, armed with what used to be an anchor that used to hang above his parent's tavern as a sign, now was used as his sole weapon of survival.
    He ate anything he could find, sometimes he even starved, he drank what little drinkable water he could gather, and swung this anchor every single day for hours upon hours, only stopping to eat drink, and sleep.
    After all of those years of training and avoiding people, he finally decided it was worth finding out if that darn noble was still searching for him.
    So he ventured down the mountain towards the town, on the way he met the lumberjack, he advised him against going into town for that noble had given an order to his men to find and kill everyone related to those who attacked his castle, and even marines joined the noble’s side.
    Hearing this news Arian’s rage began to burn anew, he told only one thing to the lumberjack before leaving yet again into the woods.
    “Meet me here in a month, till then gather as much information about their routes, of both the marines and nobles. It's time we take that so-called justice down a peg.”
    During said month Arian prepared himself mentally and his weapon for what will become the reason for his eight million berry bounty.

    After learning of their routes a month later, Arian would periodically attack and steal their supplies, while mocking them for what they stood for wasn't justice it was avarice.
    Every single time Arian stole what he could and gave most of it back to the townsfolk, he did not kill any of the people he would attack at most he would severely wound them so they would learn their lessons.
    But they did not learn, and the search for him only worsened, year after year only more people were hurt by him, and even more, were robbed from them, and yet they kept doing it, at that point, the only word Arian used for them was ‘Madmen’.

    After five and a half years of doing his bandit activity he got really hurt, one of those darn marines gouged his eye out, but Arian paid him back by biting his nose off his face.
    That was a moment he would not forget for some time, it was the first time in those few years that he felt so much pain.
    For the rest of that year, no one heard or saw Arian, for he was recovering from the injury and the infection that got into his wound.
    Finally beating the infection and recovering from that wound, he decided that maybe this life wasn't for him, there was no meaning in this.
    So he sneaked into town and waited for a ship to sail forth from this place.
     
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    Vanessa Williams
  • "M....my n...name...."
    Komi 1.jpg
    Cabin Girl

    Name: Vanessa Williams

    Nickname: N/A

    Gender: Female

    Age: 19

    Sexuality: Heterosexual

    Race/Species: Human

    Hair Color: Raven

    Hair Style: Shoulder length

    Eye Color: Indigo

    Height: 5'7"

    Primary Aspiration: To make lots of friends

    Personality:
    Vanessa is a quiet girl. On the outside she looks calm and collected, but on the inside, she's shy and anxious. She's an introvert that longs to make friends, but struggles to find her voice; stuttering and talking very softly if she even talks at all. She's more comfortable with writing stuff down to communicate with others.

    Vanessa is generally a task focused individual. As long as she understands a task, she can generally complete it. She actually likes working and doesn't tend to complain, but her love of animals can be a bit distracting. Her favorite animal is the cat. If she sees one, she just has to pet it and is disappointed when one gets away from her without her petting it.

    Character Flaws:
    Communication anxiety: Vanessa has trouble communicating and sometimes tries to avoid speaking; for example, pretending to be asleep (if the situation allows.) Her lack of communication skills can sometimes give people the wrong impression and she has a hard time saying "no," making it possible for her to be roped into things.

    Loves animals too much: Vanessa can be distracted by animals, causing her to zone out of conversations or get a strong impulse to follow, especially if it's a cat, so that she could pet it. If she doesn't get to pet the cat, her face turns pouty.

    Skills:
    Taking care of animals
    Cleaning
    Organizing
    Swimming

    Fighting Style: She can slap and kick, but has no actual combat experience.

    Maybe in the future she could tame some animals to fight for her.

    Weapons Carried: N/A

    Devil Fruit: N/A

    Unique Abilities: Animal handling

    Backstory:
    Vanessa grew up on an island that neighbored Foosha Island. She was just a simple girl. She was a quiet girl and didn't have a lot of human friends. She helped her parents run a local zoo and once wanted to be a veterinarian, but one day everything quickly changed. She spotted a cat on her way home from school and followed it into a bad part of town. She overheard pirates planning to attack the marines. She froze in her tracks and tried to sneak away. As she slowly backed away, her heel hit a can and rolled it down the alley. Suddenly a bunch of pirates were all around her. They looked scary.

    "Oy! You here to join?" one pirate asked, putting her arm around Vanessa's shoulder. She wanted to say no, but before she could even attempt to say the word, another pirate came up beside her and put his arm around her other shoulder. "You better be. You know what they say about snitches..." he added, laughing boisterously.

    Vanessa just nodded.

    Her school uniform already looked like a sailor's uniform. Add an eyepatch and she looked like a person low on the pirate totem poll. She nervously did as she was told; all the while, screaming internally that she had to survive. She was the top swimmer in her class, she just needed to find a chance to escape, preferably near land.

    Once ship combat began, Vanessa tried to use the chaos to help her slip away. A well-aimed cannon shot from the marines sent the pirate ship, and Vanessa, into the sea. Unconscious, she washed up onto the shore of Foosha Island.
     
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