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Fandom One Piece: Forbidden Fruit - Characters

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Rurnur

One Thousand Club
Roleplay Availability
Roleplay Type(s)
My Interest Check
Name: (don't try and be cute by putting a D. initial in there, I swear!!)
Epithet: (if applicable)
Sex:
Age:
Species:
Role: (the job on a ship your character is most suited to, but you are not limited to filling this role!)
Description: (picture not necessary!)
Personality: (just a brief description will do!)
Backstory: (let me know if you'd like to add your own lore to the world!)
Abilities: (you'll be able to work towards things like haki and a devil fruit as the RP goes on, but if it's important that your character begins with their devil fruit, you may request one from me!)
 
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Name: Minna Smith
Epithet: The Crazed Weapon-Smith
Sex: Female
Age: 25
Species: Human
Role: Blacksmith. Creates and repairs weapons, armor, ships weapons.

Description: Minna isn't a very tall woman only standing in at a small 4'5 and she is very self conscious about how short she is. She is quite skinny and looks like she would break her arms if she tried to carry anything bigger than a feather.

She has dark storm blue eyes with short red hair and all over her face and arms there are smudges of ash and light burn marks. She wears black, heavy leather gloves to avoid burning her actual hands, she wears a black singlet that is singed to be able to show her navel, over the top when she is not smithing she wears a low cut, purple, jacket that covers the burns on her arms, not that she isn't proud of them but just because they do, she also wears a long blue dress with small hammers on the hem of the skirt held up with a belt on the back of her belt is a magnet which holds her weapon in place when not in use and of course brown leather boots. When working she wears an apron with multiple pockets on that holds all sorts of tools of her trade

Minna's Weapon
Minna's weapon, the Shifting Chaos V 1.2 is a unique weapon of Minna's own design, it usually looks like a simple slab of metal when not in use. When she is about to fight she can press a specific part of the slab and currently can change into one of four weapons, a standard sword, an axe, a bat and a gauntlet. She is constantly trying to find and use more flexible and lighter metals so she can transform the slab into more weapons and it's lighter to carry

Personality: Minna is a very proud woman who often takes a lot of time when working on her craft, and is always happy to give her weapons to people who pay for them. However, she is easily angered when people either disrespect their weapons or steals them, since she treats weapons as if they were actual people rather than tools. She will often go into a blood rage if the reasons a person tells her why they stole the weapons aren't good enough. Although she does try to keep them under control as much as possible, since she at the very least understands that people don't see weapons the same way she does.

She is usually very easy-going and letting out swear words at nearly every possible moment, she only really turns into a small anger ball when people threaten her friends and her family often losing focus on the bigger picture and focusing directly on getting revenge or helping her friends and family. Minna often struggles with social norms due to a mixture of choosing not to interact with people often and her exile from town but can easily talk a persons ear off when talking about weaponry

When it comes to her craft her epithet of the 'The Crazed Weapon Smith' is pretty accurate while she does love to perfect the weapons, she does often go over the top when designing the blueprints for the weapons and will often test the weapons by herself or will exchange an actual weapon a person wants for them to test one of her newer weapons although because of the fact that quite a few of her weapons tend to blow up, on the island where she used to work before joining the crew used to be a last resort for the people.


Backstory: Minna grew up with a relatively boring child hood, growing up in the Withered Key Kingdom, the kingdom being famous for their smithing skills. From a young age Minna quickly picked up the main trade of the island and she had greater skill than the kids around her age. As she continued to make weapon after weapon her skills as a blacksmith continued to improve, her social skills became to degrade heavily not caring for many people only her family and those who came into her family's shop and even then only when she was the only one in the shop. As she started to grow detached from actual people she started forming a connection with peoples weapons, even going so far as to treat them like actually people, like her own weapons she made as her babies and not because she didn't want to make friends, but simply because she found her work much more interesting than other people.

As her skills began to expand to making her own weapons and making her own blueprints for her weapons and by the time she was twenty she had moved onto the coast not because of her choice but because the kingdom had ordered her to move out of the direct town for fear of her own weapons blowing up and injuring other citizens, all with a laugh as she tested her weapons, which that plus the aforementioned weapons as people thing, people in town gave her the moniker 'The Crazed Weapon-Smith'. For the past six years, she has been alone on the coast with a banged-up black smith shop, creating weapons because she can and for those who are crazy enough to enter her shop and a dream of leaving the Withered Key Kingdom, sail the world and maybe actually detaching from her work every once in a while and actually connect with other people.

Abilities:
Smithing
Minna has trained a majority of her life to be an amazing blacksmith and as such she is currently at a skill level in that if you would give her any well known metal, a broken weapon, a blueprint and time she could eventually make or fix the weapon in question. With this she can also do makeshift ship repairs but not anything proper as that's not what she was trained in. This skill will only improve with time and finding out about new metals.​
Enhanced Strength and Fortitude
Due to her years of smithing she has built up her muscles to carry damn near anything despite her size, this carries over to fighting in that to a normal person she could do some serious damage to them. Also due to constant burns from when she was younger she has learned to ignore a set amount of pain and can block out 99% of pain if she really focuses on anything else except the pain​
Insane Mind
Minna has a very...unique way of thinking because of this outside the box thinking she uses, Minna is quite smart able to quickly come up with a battle strategy or drawing up weapon plans for a person to their exact specifications.​
Unskilled Fighter
Despite all of her strength, Minna isn't directly skilled in an actual fight, she never trained to actually fight in anyway, she instead relies on her massive raw strength, that she can tank attacks like a champion and that her weapon can shift in how she fights.​
Shifting Style
Minna has developed her own style of fighting which mainly involves changing up her weapon constantly to keep her enemies off their rhythm and to make up that she is in actuality a very poor fighter when it comes to straight up skill. This style she invented is constantly updating as her weapon gets updated.​
 
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  • Name: Ramses Caprine

    Epithet: “Thunderbolt”

    Sex: Male

    Age: 17

    Race: Sheep Mink

    Roles: Swordsman
 
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Fahlia Elberry
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  • Name: Fahlia Elberry
    Aliases: Lia, Berry
    Epithet: The Tiny Thief/Assassin
    Sex: Female
    Age: 16
    Species: Dwarf - naturally have super strength and super speed, despite their tiny size
    Role on Ship: Lookout(Tailor)
    Other Roles: Scout/Infiltrator, Thief/Assassin
 
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Name:
Inudaiki Harada
Epithet:
Four Fang
Sex:
Male
Age:
20
Species:
Human
Role:
Brawler
Description:
Inudaiki's skin is dark and littered with scars due to the years he spent fighting in the arena. Vertically, he stands at about 6'1 feet tall. Horizontally, he weighs in at about 225 pounds. His body is solid and compact with firm muscle. His gaze is a stable jet-black, the hue of his iris is not separable from that of his pupil unless it is viewed in a bright light. His hair is of a similar color and comes down in waves. The climax of his hair is just at the beginning of his waist. It is not uncommon for his flesh to be purple in some places due to bruising. Typically, he will not decorate his body with much cloth, preferring loose fitting dark pants and little else. Anything more tends to restrict his movement more than he is used to. He will even forgo shoes, unless it is absolutely necessary to wear them.

Personality:
There is not a single thing in the world that is not without value. This belief of his was developed naturally through his upbringing. He possessed little growing up and what he did own was unlikely to be his for long-- if it had any real value someone would eventually steal it. Every item that he comes into ownership of will be well-cared for. Inudaiki is particular of his possessions as a result and is unlikely to be willing to share anything he owns with anyone else. Should anything he owns go missing... the effect on his psyche would be immediately observable. A wave of anxiety will shake through his core and his palms will start to become sweaty. Everyone in the vicinity will be scrutinized and looked at as a suspect until the item is returned. This possessive mentality is not merely limited to objects either, it also extends to those that he becomes close to.

As a natural competitor, Inudaiki strives to surpass anyone who would dare to challenge him. He is not particularly talented in any specific area, but he does always try his best. When his best is not quite up to par, he typically will attempt to delude himself and others into believing otherwise. In such a situation, you will be subjected to an array of excuses, "I was too tired," or "I wasn't even trying," are among the most commonly used. When he does best another, the opposite happens. In the aforementioned case, he will verbally illustrate exactly just how superior he is when compared to his rivals.

The greater the risk, the better the reward. Inudaiki is a gambler at heart and he is always willing to put everything up for stake if the yield is deemed worthy. There is no half-assing when it comes to games of chance. It is always all or nothing for him-- with little hesitation between making these decisions. No matter what he is attempting, Inudaiki is always up for another bet.

Backstory:
Shining in the west blue sea therein lies a city by the name of Udala. It sits along a lonely island above the waters and it is held there by a towering molten formation. The coasts are lined with polished obsidian-- the darkened glass gleams brightly from afar when the sun sleeps above its head. The island is famed for the jewelry that the locals carve with the island's flesh; all of the wares produced here are dark and enigmatic-- much like the island's inhabitants. Both Jan and Danzo Harada count themselves among these island dwellers. Both of them are first generational migrants that fell in love elsewhere-- the only thing they brought with them to their new home was their infant son, Inudaiki. They had simple motivations for the move. Inudaiki's father visited the island once in his youth and his nostalgia lured him back. Udala was simple at a glance. It was a populous tourist city that made its money from the natural resources pulled from its core. After the boat ride to the island, his father had little trouble in acquiring a job in the aforementioned field.

One of the promises offered for the miners of Udala was free lounging. They would live in a zone called the Udala Municipality. Danzo later learned that the residents of the municipality called it by a different name, "The Recesses." Underneath the charred earth of Udala is where you may find it. Those who lived here were not limited to simple miners; orphans, the homeless and drudges at large called The Recesses their home as well. You could find many of the same facilities in here that you would find above ground. Convenience stores, to food stalls-- everything in The Recesses is owned by the Udala Municipality.

The benefit to this was that it was not much of a challenge to find friends for Inudaiki. There were many other children in the facility that housed the miners. He spent a great deal of his time with another boy called Shen, as his mother had also worked in the mines. They explored the settlement together often and they frequently returned home with a few more bruises than they had left with. It was not just a city of miners and some of the other locals felt relatively opportunistic at the sight of two children. The pair were clever enough to not carry anything valuable on them when they went exploring.

Other than the mines, there was an additional major income source for the municipality that was not yet known to Inudaiki. While Shen's mother worked in the mines, his father was something called a "Pit Fighter," as Shen had explained. Those baring that title would fight in an arena where other people may place bets; they fought each other, animals, as well as a variety of deadly beasts. The two meshed together what little money they had and put it on Shen's father. The match was a simple brawl, man against man-- Shen's father came out victorious. It was a long battle and the first time that Inudaiki had seen so much blood in one place. Yet, he was unable to look away during the entire skirmish. The thrill of watching their fight as well as the bounty he earned from his and Shen's bet kept him coming back.

Eventually, his admiration turned to jealousy. Inudaiki wanted to be the one on the battlegrounds and Shen did not want him to do it alone. They took up training with Shen's father and he taught them how to fight like a pit dog. With this new found knowledge, the two took to the arenas. They had an edge against the other newbies they were pit against-- the knowledge of Shen's father made them advance through the lower divisions relatively quickly. Inudaiki did not begin losing matches until he ranked up enough to become an intermediate fighter. At this point, he earned the moniker, "Four Fang," for his primal fighting style.

At home, his father was beginning to become unhappy with their situation. They had spent many long years here, when he had at first intended for their stay underground to be brief. His aspirations for moving to Udala did not include spending his life wasting away underneath the Earth. Gradually, he began pocketing some of the rarer gems he discovered while mining. If his superiors did not intend to pay him enough to breach the surface, he would pave his own way. When he was discovered, his family's residency pass was revoked and they were to become indentured servants. Inudaiki narrowly managed to flee the enforcers that were sent for him, but he was too late to help his family. The guards stationed outside the mines were too many and too strong for him to handle.

He was nearly cornered himself, until his childhood friend aided him. Shen's father had formed enough connections in the arena to give Inudaiki an opportunity to escape the island. Now, he is a stray wanderer that is looking become stronger and gain allies.

Abilities:
In combat, his technique consists of quick and unyielding blows. There is little room for defensive strategies in battle, instead he prefers to take damage to give him more of an opportunity to deal it. He will use everything on him if it aids him in hurting his opponent. This craft is wild enough to always keep his opponent guessing. Every part of his body serves as an instrument as it pertains to wrecking havoc on his enemies. There is a constant alteration in his technique, switching from focusing on striking with his legs, to using more of his upper body. Everything is useful, this includes both his nails as well as his teeth. Inudaiki will leave an adversaries body shaven by merely using his bare hands. This part of his technique is what gave him enough credence to earn his moniker.
 
Name: Jonathan Price

Epithet: Taurus

Sex: Male

Age: 25

Species: Bull Shark Fishman

Role: Shipwright and Musician

Personality: Jonathan is a rather chill guy who enjoys helping people but will not hesitate to play a prank or two on his crew mates. He does know when to get serious and takes his job on the ship very seriously. He will not hesitate to break out into song whenever he sees his friends looking down! Jonathan is also a very curious guy, frequently tinkering at something in his workshop so that he can improve the ship in some way or form. He is very protective of his friends and is not afraid to use lethal force when engaged with any enemy. Jonathan doesn't hate humans for the way they treat him and will only harm them if he was the one that was attacked first.

Abilities:
Fishman Physiology: As a fishman, Jonathan produces physical abilities that have been seen to dwarf that of human beings in comparison. Due to his own physical training, he has been compared to a monster and well deserved at that. He has all of the standard abilities increased such as super human strength, speed, stamina, etc

Bull shark Fishman Physiology: Bull Sharks are among some of the most aggressive types of sharks and this trait combined with Jonathan's feral tendencies make him a dangerous foe. He possesses more raw strength than other types of Fishmen and frequently flies into fits of rage when in battle. His body is covered by brown placoid scales that act like armor to provide a natural defense.

Fishman Karate: While Jonathan is not as masterful as Jinbe from the original series, he does become a different beast when in the water or when some is around him. His attacks range from strong punches and kicks and one aplication of Fishman Jujutsu. This attack is “Water Drill,” a move that he uses by forming a literal drill of water around his arms and using it to fight.

Shipwright Intellect: Jonathan was trained in the arts of the ship and has the knowledge to design and improve ships from scratch. Once he has the proper tools, he can fix almost anything that would come amuck on a ship.

Weaknesses:
Feral Tendencies: As a carnivore, Jon has a constant craving for all types of meat in general. This constant craving has Jon set on a mental meat timer. Whenever he consumes meat, he resets this timer over and over again and if he consumes a larger portion, the timer would get set back for a longer time. The same thing applies to if he were to eat a small portion of meat. Whenever this timer reaches zero, he flies in a fit of I'm unculturede where he attacks everything around him in the pursuit of meat. This berserk form will not rest until they have consumed some large amount of meat and then Jon will be allowed to return to normal. While in this berserk form, he is no longer bound by morality or logical thinking and will lash out at absolutely everything. It does improve his raw strength but takes away any tactical thinking he could possibly manage.

Prolonged Lack of Water: Lastly, because he is a fishman, any prolonged stay out of water or without it (Three-Four Days) will leave him in a weakened state that a human could probably kill him. Desert areas or something of the such provide a direct counter to this fishman and he would rather not traverse them.

Backstory:
Jonathan was one of the unfortunate fishmen who was sold into slavery when he was younger and much weaker. As luck would have it though, the ship of his captors would run into unfortunate seas and eventually capsize. Now being in his element of water, the young fishman broke the chains that bound him and made a run for it. He would eat some fish every now and then but it wasn’t enough to preserve his strength. It came to the point where he was blacking in and out of reality, unsure of where he was going.

Some days later, he would wash ashore on an unnamed island that was inhabited by fishmen who held a ship building business. It was here that he would learn the importance of keeping his body at peak physical condition and to build a ship from scratch. He spent the next fifteen years of his life developing bonds on the island and becoming strong enough to defend himself pretty well. There were no haki users among them and none of the battles he experienced had activated the power dwelling within him so, he just stuck to what he knew. As the days grew longer, his muscles grew larger and his skills grew sharper. He soon became the leader of their little group at just twenty five years of age and the best shipwright on the island.

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Name: Alexander Lovegrave

Epithet: Grave
Sex:Male
Age: 21
Species: Human
Role: Musician
Personality: Alexander is a cunning smooth talker who is content to watch the clouds drift across sky. It takes a lot to make him truly angry and even then he would be just as content to hide; however, once he reaches that point there is no turning back for him. He enjoys the little things in life such as pranking and teasing others. His easy-going attitude often leads others to believe he is an unperceptive dolt who lacks ambition; however, that is only half the truth. While he will definitely pass unpleasant tasks to others, he is very perceptive and intelligent. If only he would use that brain of his for the good of mankind.

When it comes to morality it is easy to guess that he is lax in that area as well. He doesn't have a compass that always points to the greater good. He will do what is necessary to stay alive, and won't bat an eye If his actions hurt others. (Most of the time.) Despite this he has a shred of loyalty in him that often, annoyingly, makes him act out of character.



EVANT GREA:
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LORE AND MORE
Evant Grea-is a small island/large city located in grandline (paradise) that prides itself as the light of the world. The city itself is extremely beautiful, said to be designed by Vincent Lovegrave II and Florence Evergreen. From a topical point of view the city appears to be a sunflower. Everstone and marble are the primary stone of choice for the various buildings which on their own can appear to be pieces of art in their own right. Combine this with a slight touch of nature by various fountains and streams as well as flora planted to perfectly augment the bright buildings. One thing unique to Evant Grea is the surplus of Everstone, named after the family that discovered it. Everstone is a rare white stone that glows in the dark. The stone is very popular, being used for architecture, jewelry, and even streetlights. The Evergreen family has even figured out how to manipulate the color of the glow. Because of this, Evant Grea is also known as the City Within the Stars.

The first thing one might notice besides the grandeur of the city is that a multitude of races reside here. It is mainly comprised of humans; however, Evant Grea holds little loyalty to much else outside of beauty, and beauty is in the eye of the beholder. Although it might be more difficult for certain races to reach their standard of beauty it is not impossible, nor any prejudice due to their species. The city was founded by humans, but they would just as quickly exile one of their own if they were to be deemed hideous. The darkside to this equality is that those who are not up to their high standard of beauty are treated as second class citizens. Those unfortunate enough to be shunned by society often work low paying, and undesirable jobs. Moreover, it is not uncommon for families to disown children who are not beautiful. . As one can easily ascertain, beauty is law. It is also for this reason that they are not adverse to pirates docking in their town. This alone places them on good terms with pirates since having a place to port without problems is a great benefit to those who dwell in the underworld. However should anyone get out of line they have ways to deal with them.

POPULATION BREAKDOWN
72% Human

15% Mixed Race

8% Long Arm

3% Merfolk

2% Other

Government-Evant Grea is a monarchy where the queen and the royal family are understandably at the top of the pyramid. This family is the only one that gets a pass for less than desirable children since they are descendants of the founders. Despite this rule the monarchy often hides their problem children to save face in front of the Aspects which have actually gained greater overall influence while they remain a figure head. It is said that they decided on a monarchy as opposed to a patriarchy due to a greater appreciation of the female anatomy. Although she has the ultimate authority the government is heavily influence by Five Aspects of beauty. As their name suggest these aspects are families representing the 5 aspects of Beauty and are consequentially the richest and most beautiful families in the country. Arguably, they have more influence over Evant Grea than the Monarchy.

ROYAL FAMILY:

Queen: Noel Garde

FIVE ASPECTS OF BEAUTY

LUST: VERMILLION

Beauty is our greatest sin.

The Vermillion family has never surrendered the top ranking amongst the 5 Aspects. Those born with this name have ethereal like beauty. It is common for them to wear little clothing, only covering up the essentials; however, even the little they have is comprised of the finest materials and jewels worthy enough to touch their skin. Because of this they often intermarry; however, they will occasionally allow others who are deemed beautiful to marry into the family. The opposite holds true as well. If they deem one of their own to be below standard then they may marry them into another family or disown them entirely. It is law that no one may lay hands on a Vermillion unless given permission to do so. If you do not hold a surname of one of the 5 aspects then you can even be charged as a criminal for looking into their eyes. They are known for their fiery hair. Some select few are even worshipped.

SPIRIT: AVELINE

True beauty lies within the heart.

Those born into the Aveline family are taught to appreciate inner beauty above all else. Although this is their aspect no one has ever documented an undesirable Aveline which is a testament to their genes, as well as their teachings. They are naturally kindhearted people and are often involved in philanthropy. Their contributions to the country are always the highest among the Aspects regardless of their ranking. It is stressed that those of this family depart from their physical desires to strengthen their spiritual beauty.

ART: LOVEGRAVE

Beauty is creation


Those born in the Lovegrave family have a knack for the arts. Now this is not to say they are the only ones who can do such thing, but simply that they are the greatest at it. Whether it is singing, dancing, playing an instrument etc, a Lovegrave is able to transcend simple art; they breathe life into it. The Lovegrave family definitely possess the most versatile talents amongst the Aspects; however, they have since lost footing among the Asepcts due to Port Vainty incident. They have since climbed from the bottom position to rank 3rd amongst the aspects. If you value entertainment, it is likely that a Lovegrave will have their hand in it. It is common for them to work with the Evergreens on the city’s major architectural projects.

KNOWLEDGE: EVERGREEN

Beauty is Knowledge, Knowledge is foundation.

Being born in the Evergreen family means that you will wear glasses. Just kidding (but a lot of them wear glasses). This family produces natural born geniuses who take pride in their knowledge. They conduct most of the cities research and technological development. They often find themselves working with the Lovegrave family when it comes to architecture. It is well known that they also manage the economy.

POWER: ARCANA

Beauty is feared

Those in the Arcana family are built like gods. Those in this family are blessed with prodigious physical abilities and border on being labeled as giants since any Arcana less than 7 ft is considered a dwarf. They are often very toned; however, they never lose their physical beauty. It should be no surprise that they most of the Arcana finds themselves working in the army of Evant Grea. If they aren’t in the army then they are taking up some position in which physical ability is required such as sport, or construction. The tallest Arcana ever recorded was 16 feet tall however they usually range from 7-11 feet tall.

More to be added LOL

Backstory: Alexander was born into one of the 5 most influential families of Evant Grea, the Lovegraves. He wasn't a king or anything, but he was about as close as you could get to being one without all of the...murder threats. In fact it could be argued that his family held more tangible influence. By the age of 2 he had already discovered his talent for music and was held as a prodigious talent even amongst their family. It was decided then that he would become the next head of the family. At this point in time the Lovegraves ranked 3rd amongst the Five Aspects of Beauty and had not made in headway in taking the second spot. It was at this time the Number one house experienced what they called a tragedy. The Vermillion family had long been known for their bright fiery hair; however, their daughter took upon the recessive trait and was born with hair as white as snow. As fate would have it, this curse would wind up being a blessing for both the Vermillions and the Lovergraves.

The Lovegraves had been seeking an alliance with the Vermillions for years so as to bolster their own prestige and the Vermillions have held steadfast to their position without relying on outside assistance; however, they knew the Aveline family was gaining influence. When Chastine Vermillion was born they saw this as an opportunity to hurt the Avelines and rid themselves of their "curse". Finally they agreed to an alliance with the Lovegraves and sealed as a marriage was arranged between Alexander and Chastine. News of the alliance, and marriage spread quickly and the Lovegrave influence eventually surpassed that of the Aveline family.

During his childhood he perfected his art (and others such as dance). He even learned other important aspects of his position such as self defense, public speaking, and politics. The legend of Alexander Lovegrave grew as he was beginning to play difficult classical pieces by the age of 6. When he was not working hard to become the next head of the family he spent his time with Chastine. They developed a close friendship vaguely aware of why they were often paired together; however, they paid it no mind since they were only children. Chastine on the other hand was no more than a servant in her own house. She often had to cook her own meals, something she had taught herself. Sure, whenever she had to go outside of the mansion they would make sure to doll her up and treat her like a princess, but behind closed doors she was just...another girl. Even in public, those with astute eyes could see the nuances the family had when they interacted with her. His family treated her no better. While they were grateful for the alliance and would never dare to call her anything but beautiful, their pride wouldn't let them accept the fact that their eventual heir would marry their current reject. So, they treated her like an object, but not Alexander. Alexander treated her like a friend, or a flower that could be whisked away with a morning breeze. As he grew older he would eventually realize that he loved her. Despite what everyone said he felt that out of all the Vermillions, she was the prettiest. Chastine, in turn, would realize that she loved him. The only person that mattered who treated her like an actual human being. However, love was not a magical curtain that could cover the darkness that surrounded them. It all became too much.

As they grew older Chastine would fight against their destiny. She would fight against the very principles of Evant Grea for she knew the darkside of the city better than anyone. Sure the average person would worship even her although her family did their best to keep her and her ties to the family hidden. As she became more difficult this became a reflection upon the Lovegraves as the Vermillions blamed her rambunctious behavior on her partner to be, Alexander. During their scheduled dates and dances she would always apologize to Alexander, and he would always understand as he began to wear gloves, jackets, and pants to cover up the bruises on his body. He didn't want her to be anything but herself and he sided with her. Despite his feelings, he knew that someone as beautiful as her did not belong in a birdcage. It was painful either way. Seeing her crumble under the shadow of this city, seeing her take steps further and further away from him...there was truly no way to avoid the pain. At the very least the physical pain distracted him from his torn heart.

A year before their planned marriage he secretly met up with Chastine on the coast. It was here that she explained to him that she had planned to runaway. Alexander wanted to protest. He wanted to tell her that it would be alright, but he knew that it was only a lie. She needed to do this. He wanted her to do this. Shutting off the nagging thoughts in his mind he agreed to help her. The night afterward he got the permission to take her out on a date; however, he was really taking her to the port that night. A traveling theater owned by the Lovegraves would be setting out to sea, but not without a stowaway. He helped her sneak on board the ship. To be exact he had got her a job to be a tree in the play. It was planned for her to sneak off the first chance she got before anyone recognized her. Looking into her eyes one last time, nothing needed to be said. He knew they could never be together...not even if he escaped with her. It was because they loved each other that they had to stay apart. Every waking day they would wonder if their feelings were true or manufactured. Did they only love one another because they were told to? Was it because they were forced to interact with each other at a young age. Most importantly, if they did remain together it would only validate the corruptness of Evant Grea. They knew all of this and still, they kissed. She would soon disappear over the horizon, and Alexander...he would never return home. There was nothing left for him there.

Taking a more dangerous page out of his own book he stowed away on a pirate ship. They appreciated his upbeat music and allowed him to sail with them for as long as he needed. Lucky for him they were the nicer kind. Meanwhile, the Lovegrave family lost face as the Vermillions blamed the entire ordeal on them. They accused Alexander of kidnapping, conspiracy, and who knows what else. Losing their touted heir as well as their reputation dropped the Lovegrave family to their lowest point in the last decade. The entire ordeal became known as the Sinful Exchange.

After 3 years since her departure Chastine Vermillion quickly became a well known pirate known as the Ice Queen while Alexander aimlessly roamed the sea hoping to cross paths with the person he loved. However, he couldn't be the same person that watched her leave that day. He decided that he would become the world's greatest musician and share what he considered beautiful around the world. It was a strange feeling to lose everything, but gain freedom.





Abilities:


Rhythm Boxer-At a young age he was trained in the arts of self defense as well as musci and dance. Using these two abilities he developed a unique fighting style. The fighting style is extremely unpredictable since it can totally shift with a change in instrument, tempo, and rhythm. If need be, he can even switch to an entirely different song. Needless to say, this style features kicks and prioritizes constant , agile, movement. However, in some cases other parts of the body can be used as well. When the song ends YOU'RE DEAD!....Or maybe he died 0_0. Wow this is awkward.


Instruments he currently owns: Saxophone, Guitar, and a Violin he never touches.

Prodigious Artist-He is primarily a Saxophone player, but he is capable of learning how to play other instruments in a matter of minutes.


Dancing Shoes-He can dance with the best of them. Want to party, ballroom dance, do that irish thing with the feet he's your man!

Weaknesses

Deaf=Death: Without his instruments or an outside source of music, his fighting ability is drastically reduced to that of the common man. Same goes for if his hearing was ever impaired.

Modern Mozart-Although he can play classical instruments, he prefers alternatives such as the saxophone and guitar.

Singing-lets just say he doesn't have the voice of an angel.
 
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Name: Desh Korokoro

Epithet: Desh the Chef

Sex: Male

Age: 26

Species: Human

Role: Seafaring Cook

Description

607164

607168
(Mockup image, right now his bounty is 0.00 don't worry 😉)

Personality: Outwardly stoic and taciturn, Desh is a reserved man who reveals little emotion. Upon first impression he is your typical big brick of a human without too much to offer emotionally or intillectually, however there are a lot of layers to the man. Desh has several personality traits that are eccentric to say the least.
  1. Must-pet-cute-animal-itis. Desh has an intense urge to cuddle with and baby all animals that he deems "Cool to look at". Whether it's a small housecat, or thirty foot long alligator, if Desh thinks the animal is cool, he will attempt to befriend it at all costs. This has led to many misunderstandings, specifically when an attractive woman is walking her dog. Often times his laser like glare is taken as an advance when in reality he is fighting the urge to run down on, pickup and cradle the woman's dog.
  2. One-Drop-Of-Alchohol-Itis. A terrifying disease where an otherwise stoic person becomes everyone's best friend. All it takes is, as the namesake suggests, one drop of alcohol. If Desh drinks but a drop he will exhibit symptoms such as. Line dancing with everyone in a bar, leg kick dancing with everyone in the bar, playing the piano at a decent level despite not knowing how to play the piano, speaking far too loud to a point where he is often kicked from venues, eating inhuman amounts of food (how he accidentally ate his devil fruit), making friends with unsavory people, stealing pets and crying emotionally about the beauty of the sea. Often times the victim of this disease will remember only 1-5% of the previous night upon waking the next day.
  3. Random-Often-Self-Doubting-Exclamation-Itis. Another terrifying disease where the sufferer will often blurt self depriciating and panic laden observations such as (in the middle of a fight) "Well its been a good run my friends" a statement often accompanied by a lone, manly tear.
Beyond the gags, Desh is a solid human being who holds to values when he can. He isn't perfect but he tries to do right by those around him. He struggles to make friends because he's a bit quiet (some would say shy) but extroverts are often drawn to his side as he provides a good ear for the bouncing of stories and ideas.

He loves nothing more than providing a good meal to good customers, it's what motivates him to wake each day. On top of that he wants to become a world renowned chef. As a petty bar cook this is a crazy idea but he has a plan, well more of a pipe dream.... Yes that One Piece pipe dream that we all must have, he wants to collect and catalogue all of the world's herbs and spices and to find a legendary spice said to exist deep in the grand line. An extract known as the Palm Spice, a powder that can turn even the most rancid mess into gourmet food. With the worlds finest herbs and spices he wants to overcome his lack of training by creating dishes far richer and better tasting than that of even the most highly trained five star chefs.

Backstory: Born in the South Blue Desh has never ventured far from home. He has island hopped once from his hometown to Sparrow Island, but other than that he has lived his life in the same peaceful corner of the world where he was born. There isn't much to say as far as tragedy or fortune for the man, he has lived a humble and simple life of work, leasure and dreams of a future he's never taken steps to find. His family lives still, parents and a sibling, the former living but an island away, the latter an entire world away, living his life as a pirate in the grand line.

As far as how he gained devil fruit powers, it's the same reason his arm and head are marked with deep scars. About ten years ago, after entering a fuge state from One-Drop-Of-Alchohol-Itis, Desh was on a rampage, eating every piece of food available in a bar that was also hosting a small, low tier pirate gang. Without a care in the world the large brawny Desh snatched what he could as a wild beast tears through a kill. As he gorged a smell wafted from below the table of the pirate captain, a small coming from a crate, one of fresh foreign fruit that gave the tiring Desh new passion as he ran like running back to the table, barging over it before ripping into the crate and eating the fruit. On that night Desh gained the unholy power of the seas but he would also take a beating that would leave him on the edge of death. Since then he has done little to expand his control of the fruit, viewing his inability to enter the sea more of a curse than the blessing of the power. After all, he's a cook, not a pirate or a marine, why would such a man need the power of a Devil Fruit?

Abilities: The Shank-Shank fruit. This fruit allows Desh to emit blades from his body. This does not turn him into a blade like the Blade Blade fruit of Daz Bones. Rather, Desh can raise blades from his skin and extend them outward. He can do this from any place on his body. These blades will not cut him while attached to him (although if removed then picked up by an enemy they can) and they can be disconnected at will. This power allows Desh to turtle up against close range fighters and can also be used from distance provided the enemy can't dodge the speed of the attack. As a novice user, Desh is not near the prime of this power. The blades are currently weaker than the average Katana and can be broken by a high strength opponent. Furthermore the force produced when emitting the blades is quite low, meaning that his ranged attack strength is not very high. If he were well versed with the power he would be able to fire off blades like a bow fires arrows but as of now it's not a very effective attack because of the low speed. He can also use these swords for mobility, but as with ranged attacks his mobility enhancement is still low because of the low speed of emition. If the blades were coming out at high speeds with good traction and high focus he'd be able to propel himself forward at speed, but right now he is far too sloppy and slow with the Shank-Shank for such a thing.

Given time to develope the ability, Desh will be able to fire blades at people from range, will have blades that can withstand heavy strikes and will be able to manipulate the shape of blades (allowing for armor creation by interlocking them across his body) however, as of now he is still a novice and has a lot to learn.
 

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Name: Scarecrow

Epithet: Not yet applicable.

Sex: Male.

Age: 10 years old (Since becoming a homie)

Species: Homie. Scarecrow was created 10 years ago by a user of the Soru-Soru no mi but has long since lost any contact with this creator.

Role: Helmsman

Description: Scarecrow.jpg

Personality: Scarecrow is always jovial and laughs his signature laugh with little stimulus and in almost any situation, always seeing the bright side in every situation. Everything is exciting after spending 10 years standing in a wheat field. He knows not will run out of soul, so chooses to enjoy every moment. He's dapper, calm and kind, and always an optimistic voice of reason.


Backstory:

Once upon a time, Scarecrow was a different person who lived a different life. His entire soul was sucked from his body, put into a scarecrow and left to stand forever as punishment. And so, Scarecrow spent 10 years reading the wind and talking to birds, until one day in a harsh storm his hat blew off. He tried to reach it but couldn’t. He stretched and he stretched, and he uprooted his pole, falling face-first into the mud. He spent a few hours laying there. This was the most exciting thing to happen since the day that paper bag blew by. He found that he could stand up on his own and hop around. What excitement! He picked up his hat and left the field, eager to enjoy the whole world outside of his field.


Abilities:

Speaking with birds. In the world of One Piece, a starfish learned human language, and animals communicate with each other. Scarecrow when left in a field for 10 years, taught himself how to talk to birds from listening to them speak.

Reading the wind. It's not very useful for fighting, but Scarecrow has learned the ways of weather and can use it to skilfully helm a ship, even though the most treacherous weather.
 
Name: Sasha Holliday
Sex: Female
Age: 19
Species: Human
Role: Marksman

Description:
Gunslinger1.jpg
(Minus all the fancy braids hanging below her waist because those are the worst things to have on in battle)

Personality: Sasha is a serious gal when it comes to serious things, but she likes having fun with her crew mates through pranks and watching them mess up. She enjoys her alone time, but she isn't afraid to speak up if needed or to make a small joke here and there. She also enjoys books, which she can often be found reading when by herself.

Backstory: Born on the trading island of Kakutasu, Sasha was raised to continue her family business of whale fishing and trading. However, even though she grew up with fishermen, she always loved reading. Her favorite stories always involved pirates - specifically the one about Gol D. Roger. And even though her parents always dissuaded her from thinking such thoughts, she fantasized that one day she herself could be exploring the Grand Line and all its amazing treasures. So, when a marine vessel stopped at their island to restock, Sasha took a chance and stole two pistols from their armory.
With those pistols, Sasha spent the free time she had over the next few years investigating the ins and outs of the pistols, practicing shooting with them and reading about the different kinds of firearms out there. After three or four years of experimenting, she successfully modified both pistols for different situations, naming both of them upon modification. In the last four years of her time on that island, Sasha practiced using those weapons on the fish in the seas, even though the ones she killed with bullets were inedible. By the time she was ready to leave the island, she had successfully killed and captured a sea king alone.
With the desire to explore and the knowledge that no nearby fish, no matter how large, stood a chance against her weapons, Sasha stole away in the night, sailing from nearby island to island and living off of the fish she killed in the water. She eventually wound up at Sparrow Island... and her adventure began.

Abilities:
Triple Threat
Sasha has three weapons: A long-ranged pistol, a short-ranged pistol, and a shotgun. She has names for all of them and applies them all in different combat situations.
Bad News
Sasha's long-ranged pistol, "Bad News," is often the first thing she pulls out in a fight. It has a retractable scope for the harder to hit targets. Its range is the longest, so if enemies are approaching from afar, she tries to get a few shots in before being forced onto other weapons. With the pistol, she can hit enemies as far as her vision lets her. This pistol has a longer reload time compared to the other two, so she tends to use it less in close ranged combat.
Lady Fist
The “Lady Fist,” Sasha’s short range pistol, while shorter in range, has more rounds than the long-range counterpart before it needs reloading and can be reloaded faster. This pistol is Sasha’s most-used weapon, and she reloads it with alarming speed and technique.
Tinkering
Sasha is by no means an expert at building or inventing things, but she knows the ins and outs of her weapons as well as how to fix them.

Weaknesses:
Stamina
Sasha can put a lot into one moment, but she isn't the greatest at prolonged fights. If a fight goes on too long, she can easily tire and be much less effective.
Misfire
Sasha's weapons can occasionally misfire, and because she isn't proficient with any other weapon this can become an issue for prolonged fighting.
 
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Name: Jacob Low
Epithet: (Eventual) Manfisher
Sex: Male
Age: 21
Species: Human
Role: Logistics
Description:
Jacob Low.jpg
Except usually wearing pants, and rarely, a shirt.

Personality: Easy-going, and always happy to help someone in need, despite his difficulties in communicating with others (Especially girls, as he's never really met any before.). He does however take a violent view towards both slavers and the Navy. Has difficulty walking past hungry people without trying to teach them how to spear-fish (It worked for him.)

Backstory: Jacob Low was the son of a Quartermaster on a merchant ship, and as such, spent most of his time out at sea with his father (His mother having been captured by slavers when he was around 3.). The merchant company was often running close to bankruptcy, and as such, on the longer voyages, everyone was expected to help catch their own food. Unfortunately, Jacob was terrible at fishing with a rod as he just didn't have the patience for it, so many nights would go to bed with nothing but the scraps that the other sailors could spare. This changed when the crew was on shore leave in the "Marsh Kingdom of the South", his father was occupied in the nearby market, trying to stretch every Beri as far as they could possibly go, when an 8 year old Jacob saw some of the locals spear fishing in the nearby river and asked if he could have a try at it. The friendly locals were almost done for the day, and had no problem with letting what looked like an orphan kid learn how to get some food. Something about fishing that way just clicked and for the first time in years, he found himself having fun, until the fishermen stopped him before he could depopulate the entire river.

From that day everything on the ship changed, suddenly food was plentiful to the point where they had to throw more than half the days catch overboard everyday for the simple reason that was too much of it, with most of the food costs covered, the business began to make a rather impressive profit, which allowed them to begin trading in more valuable commodities, and with more time available to him, Jacobs father began to teach Jacob everything he knew about logistics and supplying for a long voyage. However, these happy days would end one fateful day, when the ship sailed too near a marine battleship, who mistook their flag for a pirate flag, and seeing the trail of blood left by Jacobs fishing, fired upon them without warning. Jacob was the only survivor. On a raft made of wreckage, and at a loss for what to do with his life, he began to drift towards the nearest land he could remember seeing on the map, Sparrow Island.

Abilities:
Spear Fishing/Hunting: Jacob is an extremely talented spear fisherman in terms of both power and accuracy, with his late father joking that in a few years he'd be able to spear sea-kings against the seafloor. With little adaptation, this skill will prove devastating at hunting both beasts and men.
Long Haul Logistics: Jacob is fairly adept at logistics, and figuring out what's needed for a voyage, but he always remembered his fathers favorite piece of advice, 'Listen to your crew, they are specialists in their field. When they say it's not enough food, it's not enough food. When they say you need more gunpowder, you need more gunpowder. And above all, remember to make your captain look good.'
Observational Haki (Below Amateur): He doesn't know how, but he just seems to know where the fish are underwater, regardless of how murky the water is.
Sea Legs (Master): Having grown up on one, Jacob has absolutely no problems with being on a ship. This otherwise normal ability has developed to the point where regardless of how the ship pitches, rolls, or yaws, Jacob has no trouble walking in a straight line and staying perpendicular to the deck of the ship, excepting situation where it is impossible to do so.
 
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Name: Tochi
Epithet: "Judging with Naivity"
Sex: F
Age: 17
Species: Human
Role: Botanist
Description: Tochi.jpg
Personality: Tochi can be described as clear-sighted. She has no idea of what her ideal future so strives to create a reality where others may create theirs. She has a weak sense of generosity and compassion that drive her to action. Tochi does act with the calculated bravery, compelled to act based on the morals around her. She couldn't risk her life for what she thinks feels right, but would gladly do so to others. Tochi is uncaring and prone to debates about a topic in her head, deciding on her course of action. She has an acceptance for cruelty that extends even towards her friends and is strongly supports killing even the weakest of villains. While Tochi finds it easy to show other disdain, he finds it very easy to truly trust people ever since she defected from the Marines. While Tochi doesn’t go looking for a fight and likes those who showoff, she does have a strong love for combat but will turn down a fight. She sees every battle as a chance to find someone with skills. Tochi is often worried about her skills and can ever be a bit stubborn at times when it comes to her ideals. Tochi is as perceptive than she seems, though her vision is great she is only in tune with her biological surroundings-most of the time. She doesn’t like to beat around the bush during a conversation but often says what one doesn't need to hear rather than what they should hear. Tochi is also a carnivore as she has a strong connection to plants, however, she is known to have a weak appetite. She will eat Corn because she considers it the most dishonorable grain.
Backstory: Standing before everything, all her accomplishments as a marine-disdain befell her. She had grown up in the South Blue, in an island that even she forgot, in a town so little it swelled with pride about one of their own venturings to be a marine. Her parents were marines too, but long retired and proud of her saying she would be one at 14. Yeah, look at her, about to get her first Justice cape, about to become an Ensign. The truth is, that she rose the ranks for only her focus and love of biology. Her skill enamored her higher-ranking officers with abilities to capture people once they landed on an island; her ability to make food for her fellow crewmates; her ability to be fine with keeping secret and lies for the marines.

That didn't bother her, it was her realization that the pirates had something vague to offer. That "freedom" is what they were willing to die for, and that was amazing. Something to die for was already a vague idea, people called it honorable, but so vague that it became a trophy. So what could she force herself to die for? Has to be something close to the top, and she knew herself well enough that it would have to relate to lovely plants she loved to write about. Devil Fruit, yes, imperfect fruit. Creating a sorta Angel Fruit, something that didn't have the weakness of Devil Fruit-as many as you wanted, no weakness to the sea, as many powers as you wish. Yeah, an Angel Fruit would have filled the definition of freedom. How would someone be able to collect enough fruit to study though? A pirate king, but, he would be bogged down by big details-yes she wanted to be the Queen to the King. So what else to do but ask for a ship as a gift of her ranking up, and asking to use that ship alone for a week-and by using that loaned ship forever?
Abilities:
Biology - Extraordinary knowledge of all plant life has given her the ability to even dissect the abilities of unknown plants to her. Being able to cross-reference with her own knowledge and that of her dozens of books.
Wildlife Perception (Unknowingly Use of Haki) - She believes with her knowledge of plant life and ecosystems, she can quickly figure out intricate routes and location in an island, even figuring out where secret routes and tunnels could lay by available plants, animals, and soil. With this, she is an impeccable tracker when people are on islands.
Combat - Since she has to actually fight so little, any weapon or hand to hand combat is pulled off like someone's first time trying to fight.
 
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mitsuki (2) (1).jpgName | Mazikeen Alastor

Epithet |Human Killer

Sex | Female

Age | 17 (At least she thinks so)

Species | Kuja

Role | Doctor/Scientist

Description | Mazikeen, without a doubt, looks like a snake. She has a long slender and fit body, bleach white skin, and bright silver hair. Her eyes are bright yellow, one some would even describe as Gold.

Personality | Mazikeen has a very calm and matter-of-fact demeanor. She is generally seen very cheerful, if not indifferent, towards the situation at hand. While not confrontational, she freely speaks his mind in any situation and does things at her own pace. She is also shown to have a sharp wit, being well-read and observant, showing advanced knowledge. She is shown to work well on coordinated attacks. Seemingly stemming from her harsh upbringing with, as well as her natural personality, Mazikeen is very vicious in battle, showing no restraint and willing to kill foes without hesitation. She is also very driven and committed when given a task, and will fulfill it without fail. She greatly respects those who can prove their strength to her, and while refuses to trust people at first, once you've gained her trust you will never lose it. The same goes for her Loyalty.

Backstory | Mazikeen doesn't have any memory of her time before the Kuja, in fact, her earliest memory was waking up n the personal medical room of the Kuja Emperess, Escalotl. She was adopted by the queen, she didn't know why but the queen saw something in her, something no one else did. From then on she began her training as a Kuja Warrior. She was a perfect warrior, hard-working, she never complained, always hungry for more, completely loyal and following orders to the tee, she was the model Warrior. But that didn't mean she was perfect. Mazikeen had a huge flaw, that no other Kuja had. She's smart. Much too smart for her own good. After some time she began to question, well, everything. She began to question why things happened, how people are created, how some people on the island have special powers, and others don't. Questions led to investigation, investigations lead to discoveries, and discoveries led to her eyes truly being opened. She stopped listening to orders and began to hate the dictatorship she was raised under. This led to many times where she was imprisoned and eventually led to her banishment after she directly disobeyed orders to destroy all the research she had gathered over what she called "truth", later she would learn it to be called science.

After her banishment, Mazikeen spent time outside the safe confines of the village. Where she had to learn to survive on her own, that was until she met Abineen. Abineen was a woman who had been banished for a similar crime, except her own was worse due to the fact that she had caught the lovesickness disease. Abineen was a Doctor and a scientist, and after seeing how curious and alike the two were, she took her in. She taught her thing's no one else could teach her, she taught her about Biology, about science, she taught her about Medicine and Psychology, everything she knows, she was taught by Abi. Through her time with Abi she learned of her past life, where she fell in love with a Pirate, leading to her original banishment. Which led to Mazikeen having a great curiosity for pirates, as well as the fabled "Devil Fruits" she heard about.

Abilities
Busoshoku Haki -
At a young age, Maz awakened this type of Haki so that she could enhance her arrows to be stronger. She has knowledge over Haki, but she hasn't learned the other types of Haki. She uses her haki to increase her arrows strikes as well as her own strikes, but her haki isn't strong enough to color them black. At most, it's strong enough to make you question how she could be that strong.
Combat - The Kuja are raised to be warriors, and she was raised the same way. She seems rather slender due to the baggy clothing she normally wears, but she's extremely physically fit. She's stronger than most grown men, and faster as well. Part of the reason why she was so secluded on Amazon Loly was also due to how snake-like she is. Especially her fighting style, which isn't direct and obvious, it's sleek and random. To those who've seen it, she fights much like a snake, as well as quite literally using snakes to fight, Mazikeen also uses her intelligence and knowledge of science to fight.
Intelligence - Mazikeen is incredibly smart, another thing that separated her from her Kuja sisters. Her incredible intellect made things such as the existence of only females, as well as the source of her leader's abilities, illogical. She questioned everything she was taught, hating the dictatorship like the world she was put under, which lead to her imprisonment multiple times, until her eventual leave.
Medical Skill - Mazikeen not only loves science but finds herself infatuated with the body of Kuja. After her banishment, she stayed with the islands mad grandmother Abineen. Abineen loved her curiosity and taught her almost everything she knew. Abineen was a Doctor, as such she taught Mazikeen the same. She has multiple snakes as well that can erect venom from their fangs, as well as antidotes and drugs.
Eidetic Memory - Also called Photographic Memory, Mazikeen has an incredible Memory, allowing her to remember even the smallest details. It's funny, seeing as she has no knowledge of her life before Amazon Lily.
 
fruitbat pirate.png
Name: Ami von dorian

Epithet: The Sugar Vampire

Sex: Female

Age: 23 (appears 10)

Species: Human (zoan user-fruit bat)

Role: intelligence Officer, A.K.A. scout.

Description: Ami is a vary small girl, about 4 foot tall, she has sharp fangs and is always usually partially transformed to have bat ears and wings when she needs to fly. in combat she can grow claws on her hands and feet. her hair is red and her eyes are blue.

Personality: Ami is a vary energetic and up beat girl, though she does not like it when people bully her about her height. she is brash and tomboyish, a bit of an aloof airhead sometimes. she can be obnoxiously adorable sometimes.

Backstory: Ami was just 10 years old when she stole away on her fathers ship, wishing to be a pirate like her father, she became desperately hungry while hiding and was lucky enough that her hiding spot happened to have a treasure chest which happened to have a strange looking fruit. she ate it and found it tasted awful, ever since that day she has never grown a single inch, and she has the ability to turn into a fruit bat. she learned later that it was the ryukyu ryukyu no mi and due to it's strange effects causing her to crave sugary things and her body not aging people began calling her the sugar vampire.

Abilities:
zoan transformation:fruit bat form- she can become a fruit bat and use her powerful wings, claws and skreech to fight.

bat wings: as a zoan her bat form is as large as she is, which makes her wings strong enough to send bursts of wind at her enemies when she flaps them hard enough.
bat claws: batclaws, they are bat claws. pretty self explanitory.
skreech: she can use her skreech to confuse or distract enemies, as well as echolocate.
fangs: in a desperate time she can bite her enemies, she can't drain their blood cause she isn't a real vampire, but she can leave a painful mark.
 
Name: Oscar Barnabus
Epithet: None publicly (really trying to get "Boomstick" to catch on, it isn't working)
Sex: Male
Age: 26
Species: Human
Role: Demolition expert and Cannoneer
Description:1565159735691.png
Personality: A bit of a wild card, loves to make things go boom and sweet talk the ladies (though he isn't very good at it)
Backstory: Oscar was born into a military family. His father is a Captain in the Marines and his brother a Lieutenant, though Oscar was always the troublemaker and the oddball. When he was just 17 Oscar ran away from home, his distaste for the life his family tried to force on him driving him to the sea. Oscar has been a part of two different pirate crews, both of which being captured and arrested with only a handful of crewmates getting away, both times being due to sheer incompetence of the captain. Now, Oscar, having refined his skills and learned the ropes of his life on the high seas, seeks a new crew, hopefully one with big cannons and a captain worth his sea legs.
Abilities: really good at making things go BOOM
 

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