Quilboarian
Senior Member
Mostly talking about NPC antagonists that are controlled by the GM/thread creator.
How competent do you find NPCs in roleplays? Are they just "mooks" that are easily defeated by the player(s)? Or, are NPCs able to pose a decent threat to the player(s) if they are not careful? How do you make them, if you are the GM?
I'm not really talking about the player(s) starting off with better technology, special skills, powers, etc. Because in those situations, they have a reason why they are superior to the NPCs. (ex: players in mechsuits vs. poorly-armed rebels)
I'm talking about if the player(s) have that inherent advantage of simply being "the chosen one". Are they able to defeat their enemies even if, realistically, they would evenly matched, or actually disadvantaged when fighting them? Do they win just because they are important characters, and the NPCs are not? (ex: players gunning down soldiers in a firefight that are probably better trained than they are.) Just curious.
How competent do you find NPCs in roleplays? Are they just "mooks" that are easily defeated by the player(s)? Or, are NPCs able to pose a decent threat to the player(s) if they are not careful? How do you make them, if you are the GM?
I'm not really talking about the player(s) starting off with better technology, special skills, powers, etc. Because in those situations, they have a reason why they are superior to the NPCs. (ex: players in mechsuits vs. poorly-armed rebels)
I'm talking about if the player(s) have that inherent advantage of simply being "the chosen one". Are they able to defeat their enemies even if, realistically, they would evenly matched, or actually disadvantaged when fighting them? Do they win just because they are important characters, and the NPCs are not? (ex: players gunning down soldiers in a firefight that are probably better trained than they are.) Just curious.
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