JadeGreen17
Chimeric Spirit
Thread for posting characters and perhaps a bit of OOC discussion. I've copied all the information from your CSs into the op for convenience; if you need changes made, let me know.
OOC Discussion: Nightmare Hunter OOC
Main RP (I recommend reading through the lore and the hunter's journal): Nightmare Hunter
Epiphany's Character, Emmaline Steel.
A relatively open-minded ex-paladin of Arcadia who lost everything when she contracted vampirism after a brutal clash with a band of Traitorous Paladins, she now seeks the Hunter order; hoping to continue her mission to rid the world of evil, even if it's under a different banner.
NineTimes' characters, Alex de Vasques (Feather) and Charlie Konfust (Charlie)
An inseparable duo of Lycanthrope and Therianthrope who travel as rouges, sneaking food and supplies from local villages and living off the land. Feather doesn't hold the Order in the highest regard after being attacked on his second full moon, and has a not-so-secret passion for poetry. Charlie is... well they're a character to say the least.
(Hehehe I've reread charlie's bio out loud more times than I care to confess...)
Daniel Reaving's Inseperable duo; Ariana and Jane.
Ariana was a normal girl; but when her Chakra spirit of Bitala awoke, she took on a most unusal form. Instead of an romantic partner, she manifested as Ariana's double, Jane. However, a good thing could only last so long, and eventually Paladins caught wind of this, and hunted the spirit as they would any being they considered Nex. The girls were forced to flee the city, and searched for refuge in the Order.
(Ariana left and Jane right)
-Name:
Ariana J Halor Jane R Halor
-Age: both 19 (looks to be around 13 or 14)
-Human? (Ha Werewolf/Werebear? Vampire: human/Arcadian (Jane is actually Ariana's chakra Bitala)
-Personality, likes, dislikes, hobbies, opinions and the likes:
Ariana is a sweet and inoccent girl still despite what has happened to her in the past. Sweet and caring to everyone she meets. Though concidered to be to trusting and easily manipulated though. Loves playing games and being around people she can trust. Loves cuddling and her sister she's just an all around innocent person. Shy when you first meet her she quickly warms up to people though. Despite her parents being paladins because of Janes true nature they made sure Ariana didn't grow up with the philosophies and ideas of Arcadians. Since there depart from there parents Ariana has devolved a need to cling to someone older than her weather they be male or female and treat them like her parents as a way to cope with the loss of there parents
Jane is very much the same but more mature and smart than her sister. Considered to be the safer one she's like Ariana's safety belt in away Bitala taking on this personality to keep Ariana out of trouble and safe.
-Backstory:
Ariana and Jane were born deep in the heart of Arcadia to there parents both being Paladins. Though when Ariana was born Jane wasn't there. Jane showed up two months after Ariana's birth. One night Ariana's parents were laying her down to sleep. Just as they were about to leave the room a bright glow came from Ariana's heart startling her parents. Quickly rushing over her parents witnessed as Bitala or Jane formed. Becoming an exact twin of Ariana the two decided to hide Janes true self from the paladins knowledge. There the 4 lived in peace Jane and Ariana growing up happily with there parents. Seeming to have stopped growing at the age of 13 they've looked the way they do since then.
Though there lives all changed when they reached the age of 19. On the girls birthdays the paladins came, having found out that Jane was Ariana's chakra... they came for the girls. Though there parents refused To give them up, having watched the girls grow and prosper they couldn't give up there kids... so they fought back. Running from the paladins they managed to get the girls out before they were Captured. Before they were taken Ariana's parents told them to find the nightmare hunters. Since then that's what they have been looking for. Through all they've been through Ariana still does not know Jane is actually Bitala the heart chakra.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move: "Oh oh mommy always plays white and beats daddy I wanna be white!"
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was underconfident and shy?: "well mama and papa always said I was a little shy around new people..."
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?:
"Mmmmm Sith!..... what's a sith again??"
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?:
"Legos I love Legos! Let me play with them I wanna build stuff!!"
-If your character could pick a new name for themselves that wasn't their current name; what would it be?:
"B-but I like my name! Do I have to pick?!"
OOC Discussion: Nightmare Hunter OOC
Main RP (I recommend reading through the lore and the hunter's journal): Nightmare Hunter
Note 1: I mentioned in the OP that Nightmare Hunter is based in a world of a book series I would like to eventually write. However none of the characters are for spoiler avoidance reasons. Since they are secondary NPCs; and the PCs are the main focus, I knew that I would end up having to come up with a lot of them on the fly as quickly as possible in order to flesh out the order. Because of this, I knew some of them might come off as archetypal or one-dimensional and decided since no matter what I did; that would be the case; to make it that every NPC's name an Anagram for their defining trait or role.
Natevar ang Veteran
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 70
Position: Field Agent
Primary Weapon: Crossbow
Appearance: Short, Stocky, old, tan skin, lots of scars including a scratch across his face. Gray knotted beard and bald head.
Personality: Nice, open minded, but impatient, easily annoyed and very short tempered. Very experienced in the Hunter order. He has been known to be something of a hugger around people he has known for a long time, thinking of his fellow Hunters like family.
Backstory: Captured by an extremist who sacrificed his parents and looked to do the same to him. Rescued by Paladins and later taken in by the Nightmare Hunter Order.
Tasrist ang Artist (extra s)
Station: Western (Arcadia) Temple
Race: Vampire
Gender: Male
Age: 155 (appears late teens/early 20’s)
Position: Weaponsmith/Armorsmith
Primary Weapon: Daggers
Appearance: Tall, skinny, pale skin, slight fangs and very long black hair sometimes tied back or let loose.
Personality: Kindly, but chatty. Somewhat obsessed with Nightmare Hunter weapons which he views like an art form. Perfectionist in his work, but can be a messy and forgetful person.
Backstory: A child of two human field agents who became a field agent himself for a short time in his youth. After being bitten and converted to a Vampire, he discovered he had a passion for weapon smithing.
Tho’mer ang Mother
Station: Western (Arcadia) Temple
Race: Werewolf (S1)
Gender: Female
Age: 40
Position: Groundskeeper
Primary Weapon: Battleaxe
Appearance: Large gray wolf with a white chin and chest. Inherently more humanoid looking due to high level of control over lycanthrope form, though human form has never been seen. Green eyes.
Personality: Caring and motherly. Something of a clean freak and very protective of the temple grounds.
Backstory: Left her werewolf clan after a new alpha took charge that was exceptionally brutal and began targeting and attacking humans.
Seigns ang Genius
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 12
Position: Scribe
Primary Weapon: N/A
Appearance: Young, dark skinned boy with short hair and rounded features, average build.
Personality: Childlike and playful at times, but can be surprisingly mature for his age. Frequently beats himself up for mistakes and seems to have low self esteem.
Backstory: An orphan from Ridosi who Natevar ran into on a mission begging for change. He was brought to the Eastern Hunter temple where he began an education in Runes, ancient languages and mythical creatures.
Repid ang Pride
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 19
Position: Field Agent
Primary Weapon: Dual Swords
Appearance: Average Height, Muscular, Strong Jawline.
Personality: Brash, Aggressive, and very persistent. Easily annoyed and short tempered; dislikes new recruits. Takes great pride in being the best field agent at the temple; at least in terms of combat ability.
Backstory: Natevar’s nephew who was taken into the order after he dropped out of high school in Chespake. Natevar worked to convince the Blindfolded man he could join, as he would be unable to find work without a high school diploma.
Tuce ang Cute
Station: Western (Arcadia) Temple
Race: Atlantean
Gender: Female
Age: 35 (appears late teens/early 20’s)
Position: Field Agent
Primary Weapon: Steel Drum
Appearance: Tall, athletic build, typical atlantean features.
Personality: Kindly, innocent, sympathetic. Sometimes seeming gullible but often mature. Often avoids or shys away from conflicts or intense situations.
Backstory: ???
Khaw (ang Hawk) twins Verna (ang Raven) and Niro (ang Robin, dropped B)
Verna
Station: Western (Arcadia) Temple
Race: Half-Atlantean
Gender: Female
Age: 23
Position: Seeker/Field Agent
Primary Weapon: Bow Staff (Spear-Bow Hybrid)
Appearance: Petite, athletic. Blonde hair, pointy face and green eyes, with tanned skin. (Hair is lighter than skin)
Personality: Mute. But seems listen to others, make the expected faces to react to situations, and help out the order.
Backstory: ???
Niro
Station: Western (Arcadia) Temple
Race: Half-Atlantean
Gender: Male
Age: 23
Position: Seeker/Field Agent
Primary Weapon: Fire staff
Appearance: Short, Athletic. Blonde hair, round face and green eyes. Same hair and skin coloration as his sister.
Personality: Never shuts up, no joke or pun is too terrible for him not to make. Doesn’t take this job seriously one bit, but he seems to turn up at the temple every now and again with word of supernatural happenings.
Backstory: ???
-Their dog, which I don't have a name for yet-
Station: Western (Arcadia) Temple
Race: Ceberus Laborador
Gender: Male
Age: 100+
Position: Seeker/Field Agent
Primary Weapon: Teeth
Appearance: Large all black dog with three heads and glowing blue eyes, and a spiked collar. Can hide the two heads on its side to appear as a normal dog to 'muggles'.
Personality: Normal dog personality, likes belly rubs.
Backstory: ???
-+-
Dorel ang Lord (extra e)
Station: Eastern (Central Asia) Temple
Race: Atlantean
Gender: Male
Age: 272 (Appears mid-late 20’s)
Position: Field Agent
Primary Weapon: Greatsword
Appearance: Tall, even for an atlantean. Shoulder length wavy black hair. Has a scar across his left eye from a curse; his atlantean regeneration does not remove it.
Personality: Calm, focused and tempered in combat and life; personality restrained and neutral outlook on life, sometimes seeming rather apathetic. Wizened and informed by his quarter century of service. Has a fun side but rarely shows it.
Backstory: Denounced his claim to the Atlatnean throne to become a Nightmare Hunter.
Tawch ang Witch (a instead of i)
Station: Eastern (Central Asia) Temple
Race: Human
Gender: Female
Age: 82
Position: Field Agent/Seeker
Primary Weapon: Animagius Cloak, Firestaff
Appearance: Short and slightly, with very frazzled gray hair. One eye is purple and sticks out of the socket. (This is a psychic eye)
Personality: Plays the witch motif kind of tongue and cheek (since she is a good guy), and isn’t afraid to joke about turning you into a frog or putting a curse on you; but would never actually do that to her teammates.
Backstory: Rescued from a haunted orphanage by Nightmare Hunters, and taken into the order.
Tebas ang Beast
Station: Eastern (Central Asia) Temple
Race: Wendigo
Gender: Male
Age: 135 (appears 40's)
Position: Field Agent
Primary Weapon: Wendigo Form, Battleaxe
Appearance: Massive man, 7+feet tall and broad to the shoulder, with bony knobs on his forehead. In Wendigo form, knobs become antlers and attains coarse black fur, fangs, claws, tail and slightly increased stature.
Personality: A quiet gentle giant normally, has extreme control over his emotions as strong emotions can invoke his monstrous transformation. He is protective of his friends and patient, but when he transforms; watch out.
Backstory: A longstanding enemy of the Nightmare Hunter order who was brought out of his madness and eventually persuaded into joining the order that previously hunted him.
Note 2: I'm not allowing Wendigoes as PCs because they are not only obscenely rare but are REALLY overpowered.
Cirwol ang Cowgirl (dropped g)
Station: Eastern (Central Asia) Temple
Race: Human
Gender: Female
Age: 18
Position: Field Agent
Primary Weapon: Crossbow-Pistols
Appearance: Muscular build, dark skin and two braids of dark brown hair with a rounded face. Cowgirl motif.
Personality: Aggressive, protective and always looking for a fight. (And sometimes just to show off her sharpshooting skills). Has an appreciation for nature and the outdoors.
Backstory: Lived in a poorer part of what would be Mexico on a farm. Was bored with the life; and contacted by the Blindfolded Man to join the order after she demonstrated exceptional skill at archery and sharpshooting.
Note 3: The vampire that was breifly a part of this team has been cut, since her death was planned to occur from the start.
Natevar ang Veteran
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 70
Position: Field Agent
Primary Weapon: Crossbow
Appearance: Short, Stocky, old, tan skin, lots of scars including a scratch across his face. Gray knotted beard and bald head.
Personality: Nice, open minded, but impatient, easily annoyed and very short tempered. Very experienced in the Hunter order. He has been known to be something of a hugger around people he has known for a long time, thinking of his fellow Hunters like family.
Backstory: Captured by an extremist who sacrificed his parents and looked to do the same to him. Rescued by Paladins and later taken in by the Nightmare Hunter Order.
Tasrist ang Artist (extra s)
Station: Western (Arcadia) Temple
Race: Vampire
Gender: Male
Age: 155 (appears late teens/early 20’s)
Position: Weaponsmith/Armorsmith
Primary Weapon: Daggers
Appearance: Tall, skinny, pale skin, slight fangs and very long black hair sometimes tied back or let loose.
Personality: Kindly, but chatty. Somewhat obsessed with Nightmare Hunter weapons which he views like an art form. Perfectionist in his work, but can be a messy and forgetful person.
Backstory: A child of two human field agents who became a field agent himself for a short time in his youth. After being bitten and converted to a Vampire, he discovered he had a passion for weapon smithing.
Tho’mer ang Mother
Station: Western (Arcadia) Temple
Race: Werewolf (S1)
Gender: Female
Age: 40
Position: Groundskeeper
Primary Weapon: Battleaxe
Appearance: Large gray wolf with a white chin and chest. Inherently more humanoid looking due to high level of control over lycanthrope form, though human form has never been seen. Green eyes.
Personality: Caring and motherly. Something of a clean freak and very protective of the temple grounds.
Backstory: Left her werewolf clan after a new alpha took charge that was exceptionally brutal and began targeting and attacking humans.
Seigns ang Genius
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 12
Position: Scribe
Primary Weapon: N/A
Appearance: Young, dark skinned boy with short hair and rounded features, average build.
Personality: Childlike and playful at times, but can be surprisingly mature for his age. Frequently beats himself up for mistakes and seems to have low self esteem.
Backstory: An orphan from Ridosi who Natevar ran into on a mission begging for change. He was brought to the Eastern Hunter temple where he began an education in Runes, ancient languages and mythical creatures.
Repid ang Pride
Station: Western (Arcadia) Temple
Race: Human
Gender: Male
Age: 19
Position: Field Agent
Primary Weapon: Dual Swords
Appearance: Average Height, Muscular, Strong Jawline.
Personality: Brash, Aggressive, and very persistent. Easily annoyed and short tempered; dislikes new recruits. Takes great pride in being the best field agent at the temple; at least in terms of combat ability.
Backstory: Natevar’s nephew who was taken into the order after he dropped out of high school in Chespake. Natevar worked to convince the Blindfolded man he could join, as he would be unable to find work without a high school diploma.
Tuce ang Cute
Station: Western (Arcadia) Temple
Race: Atlantean
Gender: Female
Age: 35 (appears late teens/early 20’s)
Position: Field Agent
Primary Weapon: Steel Drum
Appearance: Tall, athletic build, typical atlantean features.
Personality: Kindly, innocent, sympathetic. Sometimes seeming gullible but often mature. Often avoids or shys away from conflicts or intense situations.
Backstory: ???
Khaw (ang Hawk) twins Verna (ang Raven) and Niro (ang Robin, dropped B)
Verna
Station: Western (Arcadia) Temple
Race: Half-Atlantean
Gender: Female
Age: 23
Position: Seeker/Field Agent
Primary Weapon: Bow Staff (Spear-Bow Hybrid)
Appearance: Petite, athletic. Blonde hair, pointy face and green eyes, with tanned skin. (Hair is lighter than skin)
Personality: Mute. But seems listen to others, make the expected faces to react to situations, and help out the order.
Backstory: ???
Niro
Station: Western (Arcadia) Temple
Race: Half-Atlantean
Gender: Male
Age: 23
Position: Seeker/Field Agent
Primary Weapon: Fire staff
Appearance: Short, Athletic. Blonde hair, round face and green eyes. Same hair and skin coloration as his sister.
Personality: Never shuts up, no joke or pun is too terrible for him not to make. Doesn’t take this job seriously one bit, but he seems to turn up at the temple every now and again with word of supernatural happenings.
Backstory: ???
-Their dog, which I don't have a name for yet-
Station: Western (Arcadia) Temple
Race: Ceberus Laborador
Gender: Male
Age: 100+
Position: Seeker/Field Agent
Primary Weapon: Teeth
Appearance: Large all black dog with three heads and glowing blue eyes, and a spiked collar. Can hide the two heads on its side to appear as a normal dog to 'muggles'.
Personality: Normal dog personality, likes belly rubs.
Backstory: ???
-+-
Dorel ang Lord (extra e)
Station: Eastern (Central Asia) Temple
Race: Atlantean
Gender: Male
Age: 272 (Appears mid-late 20’s)
Position: Field Agent
Primary Weapon: Greatsword
Appearance: Tall, even for an atlantean. Shoulder length wavy black hair. Has a scar across his left eye from a curse; his atlantean regeneration does not remove it.
Personality: Calm, focused and tempered in combat and life; personality restrained and neutral outlook on life, sometimes seeming rather apathetic. Wizened and informed by his quarter century of service. Has a fun side but rarely shows it.
Backstory: Denounced his claim to the Atlatnean throne to become a Nightmare Hunter.
Tawch ang Witch (a instead of i)
Station: Eastern (Central Asia) Temple
Race: Human
Gender: Female
Age: 82
Position: Field Agent/Seeker
Primary Weapon: Animagius Cloak, Firestaff
Appearance: Short and slightly, with very frazzled gray hair. One eye is purple and sticks out of the socket. (This is a psychic eye)
Personality: Plays the witch motif kind of tongue and cheek (since she is a good guy), and isn’t afraid to joke about turning you into a frog or putting a curse on you; but would never actually do that to her teammates.
Backstory: Rescued from a haunted orphanage by Nightmare Hunters, and taken into the order.
Tebas ang Beast
Station: Eastern (Central Asia) Temple
Race: Wendigo
Gender: Male
Age: 135 (appears 40's)
Position: Field Agent
Primary Weapon: Wendigo Form, Battleaxe
Appearance: Massive man, 7+feet tall and broad to the shoulder, with bony knobs on his forehead. In Wendigo form, knobs become antlers and attains coarse black fur, fangs, claws, tail and slightly increased stature.
Personality: A quiet gentle giant normally, has extreme control over his emotions as strong emotions can invoke his monstrous transformation. He is protective of his friends and patient, but when he transforms; watch out.
Backstory: A longstanding enemy of the Nightmare Hunter order who was brought out of his madness and eventually persuaded into joining the order that previously hunted him.
Note 2: I'm not allowing Wendigoes as PCs because they are not only obscenely rare but are REALLY overpowered.
Cirwol ang Cowgirl (dropped g)
Station: Eastern (Central Asia) Temple
Race: Human
Gender: Female
Age: 18
Position: Field Agent
Primary Weapon: Crossbow-Pistols
Appearance: Muscular build, dark skin and two braids of dark brown hair with a rounded face. Cowgirl motif.
Personality: Aggressive, protective and always looking for a fight. (And sometimes just to show off her sharpshooting skills). Has an appreciation for nature and the outdoors.
Backstory: Lived in a poorer part of what would be Mexico on a farm. Was bored with the life; and contacted by the Blindfolded Man to join the order after she demonstrated exceptional skill at archery and sharpshooting.
Note 3: The vampire that was breifly a part of this team has been cut, since her death was planned to occur from the start.
Epiphany's Character, Emmaline Steel.
A relatively open-minded ex-paladin of Arcadia who lost everything when she contracted vampirism after a brutal clash with a band of Traitorous Paladins, she now seeks the Hunter order; hoping to continue her mission to rid the world of evil, even if it's under a different banner.
Name: Emmaline Steele, Knight Banneret (Excommunicated)
Age: 25
Race: Vampire
Personality, likes, dislikes, hobbies, opinions and the likes: Emmaline is disciplined, genteel, well spoken and rather elegant thanks to her upbringing and training. She respects warriors, disdains cowardice, and stands the presence of evil only with a great act of will. Despite her Arcadian heritage and her beliefs, Emmaline's capable of setting aside her prejudices for the sake of the mission but makes no effort to befriend or learn about those who seem to embrace evil. The former Paladin is fond of horses, well-crafted weapons, chocolates and has a secret weakness for adorable small animals.
Backstory: Emmaline grew up desiring of the highest station achievable in Arcadia; that of the Paladin. Born as the third daughter to the Viscount of Corsica, there was little hope of inheriting her family's titles and lands and little interest for the young girl. After all, what was good in life was the perfection of humanity and nothing was more perfect in Arcadia than its Paladins. By the time she was a teenager, Emmaline had taken full advantage of her family's tutors and extensive connections in the Knighthood. She mastered the art of fencing, shooting, tournament riding and a host of the expected skills required for Arcadia's Finest. She swore her Oaths when she was eighteen, one of her proudest moments.
The newly created Paladin served with honor and distinction over the next six years, volunteering for the fiercest of clashes and the most brutal of hunts. Her passion for extinguishing evil was matchless save for her peers. After all, as a devout Nexicist, Emmaline knew that the wickedness of the Nex were responsible for all sin and suffering in the world. She rose swiftly in the ranks, attaining the respectable title of Knight Banneret before undertaking her most difficult and ultimately fatal campaign.
Tasked with exterminating a vampiric infestation in the border farming town of Tournefeuille, she and her peers fell victim to a fierce ambush by the Nex led by a former Paladin, Knight Commander Duchamps. Intent on creating his own Anti-Paladins, he imprisoned and infected his defeated former allies. His tactic drew a fierce response from the Arcadian Peerage, who sent a full battalion against him. In the end, the town of Tournefeuille was erased from the map, every Nex slain and turned to ash...and Emmaline managed to escape the flames into the night.
Her homeland was forever barred to her now. Vampirism was progressive, without cure. It was only a matter of time before the corruption within turned her into an instrument of evil. Emmaline grappled with the prospect of suicide for several months before resolving to travel by airship to join the only effective fighting force in the world that could still use her; the Nightmare Hunters. They trafficked with evils they didn't understand but at least in their service she might extinguish more evil before becoming evil herself.
Age: 25
Race: Vampire
Personality, likes, dislikes, hobbies, opinions and the likes: Emmaline is disciplined, genteel, well spoken and rather elegant thanks to her upbringing and training. She respects warriors, disdains cowardice, and stands the presence of evil only with a great act of will. Despite her Arcadian heritage and her beliefs, Emmaline's capable of setting aside her prejudices for the sake of the mission but makes no effort to befriend or learn about those who seem to embrace evil. The former Paladin is fond of horses, well-crafted weapons, chocolates and has a secret weakness for adorable small animals.
Backstory: Emmaline grew up desiring of the highest station achievable in Arcadia; that of the Paladin. Born as the third daughter to the Viscount of Corsica, there was little hope of inheriting her family's titles and lands and little interest for the young girl. After all, what was good in life was the perfection of humanity and nothing was more perfect in Arcadia than its Paladins. By the time she was a teenager, Emmaline had taken full advantage of her family's tutors and extensive connections in the Knighthood. She mastered the art of fencing, shooting, tournament riding and a host of the expected skills required for Arcadia's Finest. She swore her Oaths when she was eighteen, one of her proudest moments.
The newly created Paladin served with honor and distinction over the next six years, volunteering for the fiercest of clashes and the most brutal of hunts. Her passion for extinguishing evil was matchless save for her peers. After all, as a devout Nexicist, Emmaline knew that the wickedness of the Nex were responsible for all sin and suffering in the world. She rose swiftly in the ranks, attaining the respectable title of Knight Banneret before undertaking her most difficult and ultimately fatal campaign.
Tasked with exterminating a vampiric infestation in the border farming town of Tournefeuille, she and her peers fell victim to a fierce ambush by the Nex led by a former Paladin, Knight Commander Duchamps. Intent on creating his own Anti-Paladins, he imprisoned and infected his defeated former allies. His tactic drew a fierce response from the Arcadian Peerage, who sent a full battalion against him. In the end, the town of Tournefeuille was erased from the map, every Nex slain and turned to ash...and Emmaline managed to escape the flames into the night.
Her homeland was forever barred to her now. Vampirism was progressive, without cure. It was only a matter of time before the corruption within turned her into an instrument of evil. Emmaline grappled with the prospect of suicide for several months before resolving to travel by airship to join the only effective fighting force in the world that could still use her; the Nightmare Hunters. They trafficked with evils they didn't understand but at least in their service she might extinguish more evil before becoming evil herself.
NineTimes' characters, Alex de Vasques (Feather) and Charlie Konfust (Charlie)
An inseparable duo of Lycanthrope and Therianthrope who travel as rouges, sneaking food and supplies from local villages and living off the land. Feather doesn't hold the Order in the highest regard after being attacked on his second full moon, and has a not-so-secret passion for poetry. Charlie is... well they're a character to say the least.
Appearance:
Around 6"4' with big hands and a thin but muscular build. Feather got his nickname from his nearly white hair that sticks up in random directions but he somehow manages to keep a part. Soft brown eyes peek out from his bangs, his skin tone almost as dark as his eyes, say a light hazel. Feather often goes barefoot, but if necessary he will bear wearing sandals. He has dark blue pants that have some patches due to it being torn from time to time. He has a large beige shirt that is messily tucked with a huge darker beige patch in the back. Feather has a winding scar from his shoulder down to his wrist, another splitting his right eyebrow, he has a few small scars on his back, and then a scar where the lycanthrope bit him. He has a satchel in were he keeps a blade out of steel, a waterskin a few books and a journal with a cheap pencil.
-Name:
Alex De Vasques (Feather)
-Age:
21
-Race:
Lycanthrope (2) (Controlled)
-Personality, likes, dislikes, hobbies, opinions and the likes:
Feather tends to be quiet and reserved, though when in an argument his mind is set on ripping the other's argument apart, though he doesn't go as far as insulting the other. He tries his best to pay attention but is easily distracted if there is something better to do. He gives off an aura of kindness and warmth which he tries to live up to and tends to be passive and hard to anger. He likes warm blankets and strawberries, books, huge sweaters and marigolds. Feathers doesn't like, wearing close-toed shoes, bad smells, loud noises, dog whistles. He thinks that everyone deserves a second chance, but only if they are willing to change.
-Backstory:
Feather was born to a merchant couple, early on he was used to working to load carts, though he was never paid. He never went to school yet somehow learned to read, when he learned, he wouldn't stop, sometimes getting beatings because he was late to work. He rarely had time for friends, so he spent his free time in the forest. When he turned six he found an injured lycanthrope, when he tried to help them, the lycanthrope lashed out and bit him. On his first full moon he hid in the clock tower, where the keeper caught him with a spring, causing the scar. On his second full moon he ran into a few hunters and they crushed his vocal chords, rendering him mute.
Later he ran away from the town, traveling around and writing poems to recite in crowded places. He earned enough money through his poems to make a living in the streets. Feather continued to read and write and eventually learned sign language. He heard rumors about Alphonso's airship, though he never really let it affect him. Later he met his travel companion, Feather thinks that they are cool.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move.
Black, so he can see what other moves his opponent might do based on that move, and then make his after deducting the best outcome.
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was under-confident and shy?
Under-confident and shy.
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?
A Jedi exterior with a Sith inside, bottling up the emotions, but sometimes letting them wreck his mind.
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?
Feather would start with the instructions and then start building his own thing.
-If your character could pick a new name for themselves that wasn't their current name; what would it be?
Anything that didn't end with De Vasques
Around 6"4' with big hands and a thin but muscular build. Feather got his nickname from his nearly white hair that sticks up in random directions but he somehow manages to keep a part. Soft brown eyes peek out from his bangs, his skin tone almost as dark as his eyes, say a light hazel. Feather often goes barefoot, but if necessary he will bear wearing sandals. He has dark blue pants that have some patches due to it being torn from time to time. He has a large beige shirt that is messily tucked with a huge darker beige patch in the back. Feather has a winding scar from his shoulder down to his wrist, another splitting his right eyebrow, he has a few small scars on his back, and then a scar where the lycanthrope bit him. He has a satchel in were he keeps a blade out of steel, a waterskin a few books and a journal with a cheap pencil.
-Name:
Alex De Vasques (Feather)
-Age:
21
-Race:
Lycanthrope (2) (Controlled)
-Personality, likes, dislikes, hobbies, opinions and the likes:
Feather tends to be quiet and reserved, though when in an argument his mind is set on ripping the other's argument apart, though he doesn't go as far as insulting the other. He tries his best to pay attention but is easily distracted if there is something better to do. He gives off an aura of kindness and warmth which he tries to live up to and tends to be passive and hard to anger. He likes warm blankets and strawberries, books, huge sweaters and marigolds. Feathers doesn't like, wearing close-toed shoes, bad smells, loud noises, dog whistles. He thinks that everyone deserves a second chance, but only if they are willing to change.
-Backstory:
Feather was born to a merchant couple, early on he was used to working to load carts, though he was never paid. He never went to school yet somehow learned to read, when he learned, he wouldn't stop, sometimes getting beatings because he was late to work. He rarely had time for friends, so he spent his free time in the forest. When he turned six he found an injured lycanthrope, when he tried to help them, the lycanthrope lashed out and bit him. On his first full moon he hid in the clock tower, where the keeper caught him with a spring, causing the scar. On his second full moon he ran into a few hunters and they crushed his vocal chords, rendering him mute.
Later he ran away from the town, traveling around and writing poems to recite in crowded places. He earned enough money through his poems to make a living in the streets. Feather continued to read and write and eventually learned sign language. He heard rumors about Alphonso's airship, though he never really let it affect him. Later he met his travel companion, Feather thinks that they are cool.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move.
Black, so he can see what other moves his opponent might do based on that move, and then make his after deducting the best outcome.
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was under-confident and shy?
Under-confident and shy.
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?
A Jedi exterior with a Sith inside, bottling up the emotions, but sometimes letting them wreck his mind.
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?
Feather would start with the instructions and then start building his own thing.
-If your character could pick a new name for themselves that wasn't their current name; what would it be?
Anything that didn't end with De Vasques
(Hehehe I've reread charlie's bio out loud more times than I care to confess...)
Appearance:
Around six feet with a lanky build, fluffy blonde hair that is held back in a bun, with piercing orange eyes and dark skin. They wear a giant light orange jacket with a soft yellow shirt under it and handed down black shorts.
-Name:
Charlie Konfust (Confused) ("YOU DIDN'T HAVE TO INCLUDE THAT, I HAD NO SAY IN THAT." -goes off on a rant-)
-Age: 16 ("AND A HALF!")
-Race:
Therianthrope
-Personality, likes, dislikes, hobbies, opinions and the likes:
Loud, ("HEY!"), kind of a butt ("WAIT A MIN--"), probably the first person to die in a horror movie ("WELL I'LL LET YOU KNOW YOU PEICE OF--" "CHARLIE!"), does things in spite, no regard for danger, takes a long time to process, easily angered. Likes to pet fluffy animals, big clothes, eating ice cubes, sleeping, and knocking things over when told not to, stealing stuff ("I got a gold watch last time!" "Don't worry I made them give it back."). Dislikes being woken up from naps, loud annoying sounds, bright lights, bad smells, fish that has gone bad. They think that being a therianthrope is cool and everyone should be one. Also that the world needs a few fix ups and a balance between good and bad is the best way to do it.
-Backstory:
Charlie grew up on the streets and in homes for the homeless, usually getting hand-me downs from begging. When asked if they were a boy or a girl they would respond with neither and their pronouns, earning them the nickname 'Confused'. Later they met Feathers who was looking for someone to help recite poems. They've been stuck together ever since.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move.
White, because Feather always plays black so they're used to playing white.
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was under-confident and shy?
Boisterous and overconfident, I mean that's how everyone views them.
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?
Sith, definitely Sith. ("Wait. . ." -takes a moment to process- "Aren't-- AREN'T THOSE THE BAD GUYS!?!?")
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?
Charlie would just build a big block.
-If your character could pick a new name for themselves that wasn't their current name; what would it be?
None, they picked their own name and are pretty happy with it.
Around six feet with a lanky build, fluffy blonde hair that is held back in a bun, with piercing orange eyes and dark skin. They wear a giant light orange jacket with a soft yellow shirt under it and handed down black shorts.
-Name:
Charlie Konfust (Confused) ("YOU DIDN'T HAVE TO INCLUDE THAT, I HAD NO SAY IN THAT." -goes off on a rant-)
-Age: 16 ("AND A HALF!")
-Race:
Therianthrope
-Personality, likes, dislikes, hobbies, opinions and the likes:
Loud, ("HEY!"), kind of a butt ("WAIT A MIN--"), probably the first person to die in a horror movie ("WELL I'LL LET YOU KNOW YOU PEICE OF--" "CHARLIE!"), does things in spite, no regard for danger, takes a long time to process, easily angered. Likes to pet fluffy animals, big clothes, eating ice cubes, sleeping, and knocking things over when told not to, stealing stuff ("I got a gold watch last time!" "Don't worry I made them give it back."). Dislikes being woken up from naps, loud annoying sounds, bright lights, bad smells, fish that has gone bad. They think that being a therianthrope is cool and everyone should be one. Also that the world needs a few fix ups and a balance between good and bad is the best way to do it.
-Backstory:
Charlie grew up on the streets and in homes for the homeless, usually getting hand-me downs from begging. When asked if they were a boy or a girl they would respond with neither and their pronouns, earning them the nickname 'Confused'. Later they met Feathers who was looking for someone to help recite poems. They've been stuck together ever since.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move.
White, because Feather always plays black so they're used to playing white.
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was under-confident and shy?
Boisterous and overconfident, I mean that's how everyone views them.
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?
Sith, definitely Sith. ("Wait. . ." -takes a moment to process- "Aren't-- AREN'T THOSE THE BAD GUYS!?!?")
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?
Charlie would just build a big block.
-If your character could pick a new name for themselves that wasn't their current name; what would it be?
None, they picked their own name and are pretty happy with it.
Daniel Reaving's Inseperable duo; Ariana and Jane.
Ariana was a normal girl; but when her Chakra spirit of Bitala awoke, she took on a most unusal form. Instead of an romantic partner, she manifested as Ariana's double, Jane. However, a good thing could only last so long, and eventually Paladins caught wind of this, and hunted the spirit as they would any being they considered Nex. The girls were forced to flee the city, and searched for refuge in the Order.
(Ariana left and Jane right)
-Name:
Ariana J Halor Jane R Halor
-Age: both 19 (looks to be around 13 or 14)
-Human? (Ha Werewolf/Werebear? Vampire: human/Arcadian (Jane is actually Ariana's chakra Bitala)
-Personality, likes, dislikes, hobbies, opinions and the likes:
Ariana is a sweet and inoccent girl still despite what has happened to her in the past. Sweet and caring to everyone she meets. Though concidered to be to trusting and easily manipulated though. Loves playing games and being around people she can trust. Loves cuddling and her sister she's just an all around innocent person. Shy when you first meet her she quickly warms up to people though. Despite her parents being paladins because of Janes true nature they made sure Ariana didn't grow up with the philosophies and ideas of Arcadians. Since there depart from there parents Ariana has devolved a need to cling to someone older than her weather they be male or female and treat them like her parents as a way to cope with the loss of there parents
Jane is very much the same but more mature and smart than her sister. Considered to be the safer one she's like Ariana's safety belt in away Bitala taking on this personality to keep Ariana out of trouble and safe.
-Backstory:
Ariana and Jane were born deep in the heart of Arcadia to there parents both being Paladins. Though when Ariana was born Jane wasn't there. Jane showed up two months after Ariana's birth. One night Ariana's parents were laying her down to sleep. Just as they were about to leave the room a bright glow came from Ariana's heart startling her parents. Quickly rushing over her parents witnessed as Bitala or Jane formed. Becoming an exact twin of Ariana the two decided to hide Janes true self from the paladins knowledge. There the 4 lived in peace Jane and Ariana growing up happily with there parents. Seeming to have stopped growing at the age of 13 they've looked the way they do since then.
Though there lives all changed when they reached the age of 19. On the girls birthdays the paladins came, having found out that Jane was Ariana's chakra... they came for the girls. Though there parents refused To give them up, having watched the girls grow and prosper they couldn't give up there kids... so they fought back. Running from the paladins they managed to get the girls out before they were Captured. Before they were taken Ariana's parents told them to find the nightmare hunters. Since then that's what they have been looking for. Through all they've been through Ariana still does not know Jane is actually Bitala the heart chakra.
-Would your character prefer to play White or Black in a game of chess? Consider that white makes the first move and black gets to make judgement and strategize based on that move: "Oh oh mommy always plays white and beats daddy I wanna be white!"
-Would your character rather be seen by their peers as someone who was overconfident and boisterous or someone who was underconfident and shy?: "well mama and papa always said I was a little shy around new people..."
-Would you consider your character more of a 'Jedi' or a 'Sith' in their philosophy on emotions; in where a Jedi tries to keep themselves calm and free of strong emotions and attachments while a Sith virtually bathes themself in passionate emotions and uses them to fuel their drive towards their goals (Bear in mind this emotion need not be negative)?:
"Mmmmm Sith!..... what's a sith again??"
-Your character has just gotten a brand new lego set! Do they build it by the instructions or take the parts out and build whatever they want?:
"Legos I love Legos! Let me play with them I wanna build stuff!!"
-If your character could pick a new name for themselves that wasn't their current name; what would it be?:
"B-but I like my name! Do I have to pick?!"
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