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Fandom Naruto: Extinction

Hibiscus

Just Relaxing
n.


Name:

Alias:

Age: (Should be at least 15-16. Can go as high as you want, but be reasonable.)

Height:

Weight:

Physical Description: (Picture or written description will do. Both will be fine, if you want to tweak your appearance based off of an image.)

Personality:

Strengths (Personality Wise): (3 Please)

Flaws (Personality Wise): (3 Please)

Fears:

Rank: (Most if not everyone should be a Jounin. If you have another rank, please specify why the Gokage would choose you for the Task Force.)

Village of descent: (Can be anywhere on the known Naruto continent)

Village of Occupation: (Must be one of the Five Great Shinobi Villages.)

Chakra Nature(s): (Can pick up to three, only two if you have a KKG.)

Kekkei Genkai: (Only allowed one. The highest the Sharingan can go is three tomoe.)

Specialist: (If your character specializes in any particular field, put it here. If your character is well rounded or trains heavily in two or more fields in particular, add that. Could be Medical ninjutsu/Taijutsu/Genjutsu/A Kekkei Genkai/A particular element/Kenjutsu.)

Preferred battle style: (Close range, medium rang, distance fighter. If it's a mix of one or two, include which two.)

Chakra Level: (Judge your characters reserves, some good examples might be Kisame for high level reserves, Kakashi for medium and Itachi for low. Low/Medium/High)

Chakra control: (This is how well you are able to control your chakra, making more efficient usage out of it per jutsu. It also is required for more complex and intricate techniques like medical ninjutsu, puppet techniques, strong genjutsu. Low/Medium/High)

Strengths (Chakra, Release, and KKG Wise): (Small Description)

Flaws (Chakra, Release, and KKG Wise): (Small Description)

Jutsu: (Some basic techniques you know, from any field. Any reasonable technique from your KKG/Element will be allowed. Custom jutsu and forbidden jutsu need approval, though. Please mark what is a custom jutsu. Also add in a link to the jutsu if it's not custom, if it is then please fill out the template:)

Name of Jutsu:


Range of Jutsu:


Type of Jutsu:


Amount of Chakra Used: (Small, Medium, Large)


Hand Signs:


Description of Jutsu:



Summons: (If your character has any summoning contracts, be it small little rats to elephant sized eagles, list them here. You can use canon contracts, but we'd prefer it if you didn't summon canon animals.)

Weapons: (What type of tool does your character prefer? Do they keep the standard equipment on them, customized kunai, stronger explosive paper? Have a sword of some sort? List them here!)

Character History: (It can be a short paragraph for now.)

Other: (Anything else you wanna inform us about, post it here!)

 
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Name: Emi Nara


Alias: Emi


Age: 18


Height: 5'5"


Weight: 135


Physical Description: Wears the typical jounin uniform. Has long black hair the goes into a braid down her back. Her leaf head band is tied around her neck. Her kunai pouch is around her left thigh. Emi has bright blue eyes that she got from her mother who married into the family. That is the only thing that makes people question if she is truly a Nara or not.


Personality: When she was younger Emi was generally laid back and was even easier to get along with. After the incident with her father Emii became easily easily aggravated, especially when people do dumb things but otherwise she is a person that people generally get along with. When she is a field medic she tends to be more compassionate to make her patients feel better but when sent on the battle field she changes just a little. Because of the medical path she has chosen, instead of trying to master the shadow techniques, Emi becomes ruthless. (will explain in history)


Strengths (Personality Wise):

  • Can be charming when needed
  • Ruthless (good during war time)


Flaws (Personality Wise):

  • Easily aggrivated
  • When fighting can sometimes lose control of herself.
  • Relies on her comrades to keep her inc heck when fighting an enemy they need to capture and not kill.


Fears:

  • Accidentally killing an ally
  • Losing a a friend


Rank: Jounin


Village of descent: Konoha


Village of Occupation: Konoha


Chakra Nature(s): Earth and Wind


Kekkei Genkai: None


Specialist: Medical Ninjutsu


Preferred battle style: Prefers close range but will fight midge range if needed.


Chakra Level: Medium


Chakra control: High


Strengths (Chakra, Release, and KKG Wise): Has very good chakra control which she uses for her medical ninjutsu. Because of her great chakra control she can move faster and dodge better on the battlefield.


Flaws (Chakra, Release, and KKG Wise): Has a great offense but only has a few jutsu to help with defense.


Jutsu:

  • Chakra scalpel
  • Shadow Possession
  • Shadow Clone
  • Shadow Strangle
  • Cellular Activation (one of the jutsu kabuto used before hope I can use it)
  • General Medical Ninjutsu


Summons: Has a weasol summon to send messages but can also distract the enemy in battle. Also has a summoning scroll that she keeps extra medical supplies in.


Weapons: Has kunai and shuriken and in her pouch on her thigh. IN her pouch around her waist she carries ointment and her summon scrolls that hold her medical supplies.


Character History:


Emi graduated the academy in the top 5 of her class. Emi Nara was told she was going to be the youngest in the Nara family, after Shikamaru, to master shadow ninjutsu. Instead she decided to take another path, Medical Ninjutsu. Medical ninjutsu always fascinated her ever since the day when she was young and her father came back from a mission in a near death state and the medical shinobi were able to save him. From then on she stated hanging around the hospital, reading medical scrolls, and learning from the doctors. It took a while but at the age of 14 she was able to heal those on the field and at 15 use it as weapon.


After she started using medical ninjutsu as a weapon she started to lose parts of herself when on the field, after each death caused by her medical ninjutsu. After all she specifically learned it to help heal others not kill them.


She became a chunin at 14. Her medical ninjutsu coming in handy during the chunin exams and at 17 she was promoted to jounin during the war and worked along-side the legendary Sakura Haruno in the medical tents (hope that’s alright). Watching Sakura work inspired Emi even more to try and hone her skills better. After all there is always room for improvement in the medical world.


Other:

  • Tsuande has been Emi's idol since she was young.
  • Her weasel summoning is named Daichi and she has had a contract with it since she was 13. He is mainly used for transferring messages to people when on mission or in the village but can also be used in combat to distract people


(If anyone wants to be friends with her ahead of time or something let me know)
 
Name: Dara Wakahisa


Name Meaning: {Dara} = Star,{Wakahisa} = Forever Young


Codename: Kuro


Other alias: The Black Wolf


Gender: Male


Age: Unknown-{ Possibly in 20's}


Height: 190.5 Cm (6'3)


Weight: 94.8 Kg ( 209)


Affiliation: Kirigakure


Rank: Anbu


Character Strengths:


* Controlled and collected


* Ruthless


* Strong Willed


Character Flaws:


* Struggles to show emotion and his lighter side


* Stubborn


* Gives off a unpredictable vibe and leads to others questioning his loyalties


Chakra Nature:


Water-{ Affinity}


Fire


Kekkei Genkai:


Specialist Traits: Weapon techniques,Taijutsu, Fuinjutsu


Battle Style: Though capable and knowledgeable in all forms of combat and other forms of jutsu.Dara known as his code name of Kuro or his given moniker of The Black wolf,Dara prefers using Weapon based techniques,Taijutsu and Fuinjutsu...even as far as to create his own combo-style technique that utilizes both Taijutsu and Fuinjutsu.


Chakra Level: Medium to High,Dara gives off a impressive chakra presence but does not quite equal the level of some more well known chakra levels...such as his villages own famed Beast without a tail,Kisame Hoshigake.


Chakra Control: Though impressive in chakra presence,Dara is better known for his superior chakra control able to make the most out of the minimal amounts of chakra and produce still powerful techniques.While also aiding him in his defense against genjutsu.


Jutsu:


Generic Sealing Technique


Five Elements Seal


Five Elements Unseal


Three Prong Seal: Curse of the Black Wolf


Water Release: Suiton Armor


Water Release: Guillotine Elbow


Water Release: Guillotine Drop


Water Release: Flash Strike


Water Release: Steam Shot Technique


Hiding in Mist technique


Silent Killing


Fire Release: Exploding Flame Formation


Dance of the Sickle: Falling Crescent Blade


Dance of the Wolf: Darkness Calls Chain Melody


Summoning Technique: Ninja Tools


Ninja Art: Kunai Air Strike


Summons:


Ninja Tools


Weapon:


Fang-{ A thin bladed sword with a slim black hilt,rumored to be covered in poison}


kusarigama


Appearance: Dara/Kuro is a tall brown shaggy and spiked hair shinobi,wearing the standard anbu gear with the addition of a white fur collared black flak jacket worn overtop.while wearing his now well known mask that has led to his moniker,His mask being a black mask in the face of a wolf.Fang located at his back and the hilt over his one shoulder,A summoning tattoo underneath each wrist and green eyes.Plus a tattoo upon his left bicep often worn by anbu.While a seal is upon his neck which is connected in some way to one of his technqiues.


History: Born to an orphanage in Kirigakure,Dara gained entry into the ninja academy at age five and soon found his place in life.Finding In service to his village a purpose,one he would use as a motivational tool to fuel his drive and lead to his moderate success as a young shinobi.....a purpose that would nearly consume him and his life,believing he had no other reason to live or find himself worthy unless he succeeded in his duty and excelled at it.It was this belief and motivation that helped shape Dara into a seeming emotionless and fearless shinobi that would become a skilled and in some lands/nations of who know of him or more accurately by his anbu mask a feared member of the anbu black ops.


Due to that same fear and having been apart of the anbu for a number of years now,those who fear the name 'The Black Wolf' and know of it.....to think the man has been around for a lifetime,a exaggeration created by fear which has led to many wondering of the age of the man behind the black anbu mask or if perhaps it was multiple shinobi throughout the generations and the mask was merely passed down from one chosen to another.Between his skill and status of reputation this led to the Mizukage to select Dara to join the task force and be a representative of Kirigakure.While in the past often selecting him for assassination missions and other top ranking assignments.


Often a man of fewer words and stoic like personality,Dara comes across as respectful when speaking and meeting people while observant if one was able to notice his movements.While he has lived a life full of duty and seeming without emotion.Dara was once for a brief period a changed man,having found a love from a beautiful woman he had known since his days as a genin and of whom came to bring him out of his shell,whileridding him of his beliefs and purpose that had consumed him since his early years in the academy.Nearly losing that cold and stoic manner andbringing forth his true and inner self,atleast until Dara's love was killed at some point in his past before he had joined the anbu.Leading Dara down a darker path or back down the very path he had nearly rid himself andforgotten.


Despite this,Dara is still a man of code and loyalty having a deep strongloyalty for his village and the people he was and is sworn to protect. And doing what he believes as right no matter the personal cost.


Other:


Dara has a high level of respect for Mei Terume and Zabuza Momochi


Custom Jutsu Explanation:


Name: Three Prong Seal: Curse of the Black Wolf


Description: By performing a single and often swift handseal, Dara has chakra appear glowing at three of his fingertips while his seal mark that is upon his neck glows as well. He then moves in and attempts a three prong strike at the heart or stomach areas of the target.... Once it connects the victim feels a sharp and rapid pain surge through them and their chakra network turning their chakra red if seen by a sensor, a sign of the now existing link and connection between Dara and the victim. As long as the connection remains and his seal is in tact, the victim is slowly drained of there chakra. But for it's name suggests.... It's very much a curse and one hard to break. Though it does have a drawback for Dara, it may drain his opponents chakra and make them suffer from his curse seal for as long as the connection remains with the seal in tact, it also slowly drains Dara of his physical energy and stamina.


Name: Water Release: Suiton Armor


Description: A fierce and raging suit of armor made of water, surrounds the user. Acting mainly as a defense against opposing techniques and especially fire based attacks and jutsu. It also can provide a easier and swift movement for the user when active while upon a body of water, and can be utilized offensively such as increasing the users Taijutsu power and capability.


Name: Water Release: Guillotine Elbow


Description: While having his Suiton Armor active, Dara strikes at his opponent with his elbow in a swift and strong strike toward the targets head,neck or body using the Suiton armor to enhance his strikes power and and potential damage output.


Name: Water Release: Guillotine Drop


Description: While his required technique is active, Dara sends his opponent up into the air and place them in a vulnerable position.... While leaping up into the air and appear above them, while coming down upon one of the sections of the targets body with a water enhanced strike from his leg that would send his opponent plummeting down toward the ground below.


Name: Water Release: Flash Strike


Description: While having his Suiton Armor active and while upon a body of water, Dara's speed having been enhanced due to his armors ability to allow easier movement upon water and increase his speed, Dara moves in rapid flash like movements closing the gap between him and his target...... Then appearing before them and swiftly striking at the midsection with his forearm then spinning to behind the target, striking at them with his elbow to force them forward by the strikes power before finally racing forth and leaping above while coming down with his leg/knee upon the target.


Name: Water Release: Steam Shot Technique


Description: Through the use of his two chakra natures, Dara fires a powerful force of water in the shape of a large stream that is boiled to high temperatures by his fire nature chakra and directed toward his target.


Name: Dance of the Wolf: Darkness Calls Chain Melody


Description: While Wielding both Fang and his Kusarigama, Dara makes a handseal and motion.......the chain of his weapon then is cloned into several chains connected to the original. He then swings his chain about causing all the chains to move in a similiar motion around his person, before firing them forth and wrapping around the target or multiple targets as his possible by the number of chains, Restraining them from movement and leaving them open to Dara's following step of this dance. Where he then swiftly and lightly moves forth and around..... Before ultimately sending his Kusarigama sickle around the opponents neck gently pressing against one side of their neck, while Dara stares toward them....a silent and cold feeling look hidden behind his mask, often bringing fear to the opponents eyes as Dara strikes at them with Fang and its poisoned covered blade.


Name: Ninja Art: Kunai Air Strike


Description: By use of the summoning tattoo on his forearm, Dara summons several Kunai that rapidly fire toward the target or multiple targets aiming to overwhelm and severely if not fatally wound his would be victims.
 
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Name

Hotaru Bell




Alias

N/A




Age

16




Height

5'6




Weight


131 lb.




Physical Description


Hotaru is a short, thin shinobi, always remarking that he's not done growing yet. His skin is cream-coloured and his eyes are a rich hazel. He has a baby face that he's always called adorable for, and his black half-rimmed glasses don't help the fact. He doesn't wear the standard Kirigakure uniform because of reasons that will be further elaborated in his history. He wears a light blue mesh shirt under a long lavender kimono decorated with flower petals paired with regular sandals (think Shizune). His hair is a light creamish-brown, and very unkempt and wavy, like number 39 in this picture.




Personality

Hotaru is usually childish. He may come off a bit relaxed and happy and positive at first glance, but it's really just because he loves having friends and people to talk to. He doesn't like pranks and respects other people's privacy and discretion as he would his own. He knows boundaries and doesn't go too far or joke too much, he just likes to keep things on a lighter note. Contrary to his lighthearted personality, he's an extremely analytical person. He likes quantitative information, and only makes choices based on it. If he knows a foe is more powerful, he will run. If he knows a foe is weaker, he will fight. As simple as that. He's very observant and organized, keeping a clear head will running through scenarios and circumstances that might happen or he may be in and will do his best to avoid it.







Strengths




  • Lighthearted



  • Respectful



  • Observant










Flaws




  • Not empathetic



  • Compulsively organizational (not to the point of OCD)



  • Childish






Fears

Hotaru is scared of being captured, or being alone in the dark.

Rank

Jonin




Village of descent

Kirigakure




Village of Occupation

Konoha




Chakra Nature(s)

Fire Release, Water Release

Kekkei Genkai

Boil Release

Specialist

Boil Release and Poisons

Preferred battle style

Medium Range/Long Distance




Chakra Level

Medium




Chakra Control

High

Strengths

Hotaru has the excellent ability of being able to mold and knead chakra inside of him to create new substances and chemicals. Combining this will his Boil Release, he can make any sort of attack using the two abilities in tandem, making his attacks unexpected, and deadly.

Flaws

This fighting style, however makes him extremely bad in close quarters situations. The most he can do up close against a taijutsu specialist is try to live as long as possible blocking their attacks with a kunai.

Jutsu


Acid Spit (CS)



Boil Release: Acid Rain (CS)



Boil Release: Catalyst (CS)



Boil Release: Fuming Prison (CS)



Boil Release: Skilled Mist Technique



Slumber Powder (CS)



Fire Release: Flame Bullet



Fire Release: Hiding in Fire Technique



Fire Release: Running Fire



Hiding in Mist Technique



Poison Mist



Water Clone Technique



Water Release: Rising Water Slicer



Water Release: Running Water Spear



Water Release: Scald (CS)



Water Release: Snake's Mouth



Water Release: Water Trumpet



Summons

A pure white swan named Don. He has a large white plumage and a long neck. He also has talons instead of webbed feet. He has the ability to fly and the ability to swim with his large wing span and his affinity for Water Release and Wind Release.


Don's Jutsu



Feather Dance (CS)



Water Release: Tearing Torrent



Water Release: Water Shield



Water Release: Water Trumpet



Wind Release: Divine Wind



All of the Custom Jutsus











Name of Jutsu: Feather Dance


Range of Jutsu: Far



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Medium



Hand Signs: None



Description of Jutsu: Feathers detach from Don and sharpen like knives. Don then uses his Wind Release to control them.



Name of Jutsu: Acid Spit


Range of Jutsu: Medium



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Small



Hand Signs: Horse, Snake, Horse, Ram



Description of Jutsu: Hotaru kneads chakra inside his body and creates a sticky, corrosive substance that he then spits out. The substance can melt through steel.



Name of Jutsu: Boil Release: Acid Rain


Range of Jutsu: Far



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Large



Hand Signs: Monkey, Bird, Rat, Bird, Ram



Description of Jutsu: Hotaru blows steam into the air. It gathers in the air above the battlefield, propagating until it creates a ceiling of cloud-like steam. Then, corrosive acid rains from the clouds, burning anyone caught by it.





Name of Jutsu: Boil Release: Catalyst


Range of Jutsu: Far



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Small



Hand Signs: Horse, Monkey, Horse



Description of Jutsu: Hotaru blows a small puff of steam into the air. The puff goes to wherever Hotaru directed it to go to, and it melts into whatever it was. It can only do this to chakra sources. Once it does this, the chakra source neutralizes and is canceled.



Name of Jutsu: Boil Release: Fuming Prison


Range of Jutsu: Medium



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Medium



Hand Signs: Bird, Boar, Horse



Description of Jutsu: Hotaru blows water vapour into the air. The steam surrounds an opponent and traps them in there. The steam is specialized to take oxygen from the space inside, depriving the opponent from breathing.



Name of Jutsu: Slumber Powder


Range of Jutsu: Medium



Type of Jutsu: Ninjutsu



Amount of Chakra Used: Small



Hand Signs: Ram, Horse, Ram, Bird



Description of Jutsu: Hotaru blows yellowish-gold particles into the air. Upon inhalation, people fall asleep.



Name of Jutsu: Water Release: Scald



Range of Jutsu: Medium



Type of Jutsu: Ninjutsu



Amount of Chakra used: Small to Medium



Hand Signs: Bird, Ox, Dog, Tiger



Description of Jutsu: Hotaru spits out a large quantity of water that he can manipulate however he likes, however, it is boiling hot, and can burn skin upon contact.







Weapons

Shuriken, Kunai, Senbon, Antidote, Explosive Tags and Balls

Character History

Hotaru was born into a middle-class family in Kirigakure. His parents were strong believers in the testament against Kekkei Genkai users, and even joined rallies against them. Hotaru didn't think much of it, he just wanted to be a good ninja. He joined the academy, and experienced some fun days, some not so fun days, the usual. However, the Kaguya attacked and this is the time when the Hidden Mist entered the period of the "Bloody Mist". No longer were people just speaking out against Kekkei Genkai users, they were acting upon it. Murders of exceptional ninja were becoming more and more often, and the Mist was so corrupt that few were found guilty.


Hotaru's friends started to disappear. Their families taking refuge in a safer place, probably secret Kekkei Genkai users themselves. His parents remained, and Hotaru didn't know if they were committing murder or not, but was frightened. Frightened of his own family even. He was advised by his teacher to try Medical Ninjutsu. He tried, but didn't like it, preferring to do alchemy, mixing chemicals and materials to create new substances.



After graduating and becoming a Genin, he started to work in Ninjutsu, finding out his Chakra Nature is Water, like most Hidden Mist Shinobi. He started to become more rebellious, like saying that Kekkei Genkai users weren't villains and saying he would love to have a Kekkei Genkai. The higher-ups watched him carefully as his friends turned away from him, for fear of being antagonized like Hotaru was. He started to dress differently from the other shinobi. Instead of the pin-striped uniform, he wore a light blue shirt and white shorts. His life as a Genin started to get rough, other children picking on him for being different and not sticking to the status quo. One night, officers attempted to kidnap him, but Hotaru was luckily awake, and escaped. This marked the end of his time in Kirigakure.



Hotaru fled Kirigakure, with only his clothes and his weapon pouch. With nowhere else to go he hoped Konohagakure would take him in, and they did. There, he studied science and found out he had a second chakra nature, Fire. After years of training and experimenting, he became a Jounin with expert skills in knowledge of chemicals, an expert Kekkei Genkai user, and great recognition from his piers and senseis. With the new threats against the five villages to eradicate Kekkei Genkai users, Hotaru was definitely worried, having a long and troubled past with Kekkei Genkai, and he is certainly ready to fight.


 
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Name: Mitsu Kinzoku


Alias: N/A


Age: 15


Height: 5'3"


Weight: 105 lbs


Physical Description: Mitsu has long, silvery hair and bright violet eyes. When on missions, she keeps her hair tied back in a braid. But, otherwise, she just leaves it down. The kunoichi's complexion is actually quite pale. Like, her skin is fairer than Sasuke's (and we all know how that duckbutt hates the sun). Unless a specified uniform is required, the girl can be seen in an outfit that consists of a sleeveless maroon shirt with a black hood, mesh armor that basically takes on the form of a long-sleeved shirt, black pants, and an Iwagakure forehead protector that is tied -gasp- around her head.


Personality: She can come off as kind of shy at first, and will rarely speak up until she's comfortable with her surroundings. After that awkward stage is finished, you'd better bring some earplugs and some Advil, because Mitsu is pretty hyperactive. She's good at respecting personal space, but won't stop bouncing off of the walls if something excites her. On top of this, the girl is extremely stubborn and competitive. Once she reaches a certain level of "comfort" with a person, she'll start treating everything like a competition. However, this doesn't mean that Mitsu is 100% adrenaline junkie. She has her strong points with planning, too. Although many of her strategies are mostly for her own benefit, she will occasionally come up with one that could work for others.


Strengths (Personality Wise):


-Lighthearted


-Stubborn


-Open-minded


Flaws (Personality Wise):


-Stubborn


-Could get pretty annoying


-Not the best team player


Fears:


-Snakes


-Medical Needles


-Losing people


-Being left alone


Rank: Chunin. She's extremely skilled with her Kekkei Genki. And, since its practically impossible to track down others of her clan (no, they're not all dead. Just extremely spread out and secretive), she's the only known user of it. So, it could come in handy while in a fight.


Village of descent: A small village on the border of the Country of Fire


Village of Occupation: Iwagakure


Chakra Nature(s):


-Earth


-Lightning


Kekkei Genkai: Steel Release


Specialist: Steel Release and Lightning Release


Preferred battle style: Medium


Chakra Level: Medium


Chakra control: High


Strengths (Chakra, Release, and KKG Wise): Basically, she's extremely skilled at molding metal into almost whatever she wants. All Mitsu needs is a bit of steel or iron, and she's pretty much good to go. Gathering any extra materials is no hassle either, as long as there is enough of it underground for her to exploit.


Flaws (Chakra, Release, and KKG Wise): Her weaknesses comes with her chakra levels as well as the amount of metals that she has. Once her chakra runs out, she can't perform her Kekkei Genki (no duh). Or, if she runs out of metal, its basically the same thing. Mitsu cannot create metal out of thin air, and needs an existing form of it in order for her jutsus to work. The girl is also weak against skilled users of Taijutsu, and explosions. Especially explosions. Just a handful of those could break through many of her defenses easily.


Jutsu:


-Alloy Armor (custom)


-Steel Clone (custom)


-Iron Bullet (custom)


-Woven Cables (custom)


-Senbon (custom)


-Iron Shield (custom)


-Ore Replenish (custom)


-Lightning Release: Lightning Rod

Name of Jutsu: Alloy Armor


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Tiger-Boar-Snake


Description of Jutsu: When using this jutsu, Mitsu's entire body is coated with a second skin of metal. It doesn't hinder her movements at all, and basically just feels like a set of kind of heavy clothing for her. The Armor protects her body from most physical attacks; like from punches or weapon attacks that haven't been reinforced with chakra. It also doubles as a sort of reserve source for her other justus. As long as at least a little bit of metal is left on her body, she can perform various jutsus that are based off of her Kekkei Genki. Although, it is weak against powerful blows that can dent the armor, or against explosions.


Name of Jutsu: Steel Clone


Range of Jutsu: Close


Type of Jutsu: Ninjutsu-Offensive


Amount of Chakra Used: Medium


Hand Signs: Tiger-Snake


Description of Jutsu: It's virtually just a normal clone jutsu, but the clones are covered in a very thin layer of metal. This allows them to take one or two more hits before disappearing. However, the clones cannot use Steel Release. If they do, they would have to use up the metal that makes up their whole body. Lightning Release, however, is not out of the question.


Name of Jutsu: Iron Bullet


Range of Jutsu: Long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Large


Hand Signs: Dog-Boar-Dog


Description of Jutsu: Mitsu can control up to three individual bullets at a time; given she needs to closely pay attention to each of them. If her concentration breaks, they don't obey her commands. A very small amount of metal is used to make up a ball that's about the size of a marble. She can manually control these, and send them flying in whichever direction she pleases; even being able to go as far as to have them curve around obstacles and/or circle around an enemy. In this sense, she can also use it as a form of defense. By having the bullets circle around her at extreme speeds, she can create a barrier to keep any physical attacks from hitting her. However, the more bullets she uses, the slower they move.


Name of Jutsu: Woven Cables


Range of Jutsu: Mid-long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Medium


Hand Signs: Bird-Ox


Description of Jutsu: The principle is about the same as the bullets. There can be a total of four separate cables; each attached to a finger on her right hand. They are controlled by her will, and have the potential to act as a form of prison for her enemy. However, her Alloy Armor must be activated for this to work. Without it, the girl is completely unable to use the jutsu; as it feeds off of the metal that coats her body. That being said, the cables can only stretch as far as their source allows them to. Once the metal used for the armor has all been fed into the cables, they cannot extend any further.


Name of Jutsu: Senbon


Range of Jutsu: Mid-Long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small-Medium


Hand Signs: Dog-Boar-Rat-Dog


Description of Jutsu: By pulling metal from her armor, the girl is able to create individual senbon needles. She can either throw these at her enemy as they are, or reinforce them with lightning.


Name of Jutsu: Iron Shield


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Dog-Boar-Snake


Description of Jutsu: The shield is a stronger form of defense for her. While the Alloy Armor is a goodish defense on its own, this one can withstand explosions a whole lot better. However, it leaves the rest of her body open to other attacks, as she cannot use the armor and shield simultaneously. That being said, there is a small delay time every time she needs to switch back and forth between the two; which is when she is at her most vulnerable. Mitsu is able to pull metal from her shield to supply her other jutsus as well.


Name of Jutsu: Ore Replenish


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Ox-Rabbit-Snake


Description of Jutsu: By performing the needed hand signs, and sticking a kunai or other steel-based object into the ground, Mitsu is able to extract more material from the ground. This can be used to replenish her Alloy Armor. However, the girl needs to be in constant contact with the kunai during the entire process, or else the metal will recede back into the ground. This is both an advantage and disadvantage during battle. While she basically has unlimited steel at her disposal, its easy to prevent her from getting it.


Summons: N/A


Weapons: Standard Equipment


Character History: From her first memory to her 9th or 10th year of living, Mitsu traveled around with her grandfather; moving from place to place and rarely sticking around somewhere for longer than a week. He absolutely insisted that they never stayed in one place for too long, so she never argued and just went with it. Besides, seeing the world was a fun and educational experience. It was cool to see the diversity between each country, and the people as well. She rarely ever complained about it, and never really thought of settling down in a permanent home as an option.


Her grandfather was the one to teach her how to use her kekkei genki; as well as the other basics of becoming a skilled kunoichi. Despite them rarely having the chance to sit down and rest, he worked her to the bone with such teachings; and Mitsu gladly accepted it. She worked hard, and eventually came to the point of being able to make up her own techniques without much guidance.


And, all of a sudden, the traveling stopped. For her, at least.


The girl's grandfather left her with a kind family in Iwagakure, and left to go deal with some form of "business" that apparently she wasn't allowed to take part in. And...he never really came back. So, she was stuck with trying to become an official kunoichi, trying to pass the time until he returned. So, here Mitsu is at Chunin level, 5 years later.


Other: Trees are her kryptonite. Mitsu loves climbing them, and hiding out in the branches.
 
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Name: Reito


Alias: Oni~the name comes from her headband choice along with her release~


Age:28 years old


Height:5'7ft (1.524m)


weight:121lbs(55kg)


Physical Description:


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Personality: calm often than not but can flare up from time to time from either frustration or by being teased by others though this takes a bit of effective prodding to do so. cunning and reasonable, the makings of a strategist this being the main thing at controlling her rage flare up.Though she speaks usually in a blunt manner, she tends to mean well for the most part and tends to have an average sense of humor about most things.However due to her history she tends to be a bit standoffish when new people come around though after awhile she may warm to the new faces showing that she is flexible within reason.


Strengths (Personality Wise): (3 Please)

  • Flexable~She accepting of change with no issue with adapting and rising to the challenge put in front of her.
  • Calm~a calm and sound mind are best when you must think on how to act, along with helping you get along with others.
  • Matter Of Fact~concerned only with factual content rather than style or expression.


Flaws (Personality Wise):

  • Frustration ~when this builds up most of her positive traits go right out the window.
  • Aloof~she not too forthcoming at times ~
  • Cunning ~skill in achieving one's ends by deceit or evasion~


Fears:

  • Failure
  • Breaking a Blade


Rank: Hunter-Nin


Village of descent: Kirigakure


Village of Occupation: Kirigakure


Chakra Nature(s): Lightning Release/Wind Release/Water Release


Kekkei Genkai: N/A


Specialist:
Chakra Flow Kenjutsu


Preferred battle style: Close


Chakra Level: Medium


Chakra control: Medium


Strengths (Chakra, Release, and KKG Wise): Great overall ability with the multiple releases to use in her refine chakra flow, able to imbue her blades either Lightning or Wind Chakra.


Flaws (Chakra, Release, and KKG Wise): When it comes to flaws, would be the range. Even with her wind release Mid is as far as her range goes, and even still with mid range the release lose strength with distance.


Jutsu:


Canon Jutsu


  • Hiding in Mist (( Hiding in Mist Technique ))
  • Silent Killing~As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. (( Silent Killing ))
  • Serect Tec. Mist Rain ~The user makes rain that absorbs any chakra that it comes in contact with, as long as it's not of the same signature as the original user. (( Secret Technique: Mist Rain ))
  • Water Whip~Whip made of water that can wrap around the opponent. The user can also channel lightening through it, along with it being fairly durable. (( Water Release: Water Whip ))
  • Water Formation Wall, This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of .water blown out from the mouth and is raised from below with tremendous might. ((Water Release: Water Formation Wall ))
  • Vaccum Blade~a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user. (( Vacuum Sword ))
  • Wind Release Wind Cutter~Using chakra or ninja tool to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease. ((Wind Release: Wind Cutter Technique))
  • Body Elimination Tec.
  • Time Reversal Technique ((Time Reversal Technique))
  • Temporary Paralysis Technique ((Temporary Paralysis Technique))
  • Lightning Release: Electromagnetic Murder~ technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. ((Lightning Release: Electromagnetic Murder ))


Custom JutsuN/A


Summons: N/A


Weapons:

  • Twin Blades named Fujin and Raijin, These two blades can be attached at the hilt giving it a polearm reach if need be.There both single edged blades, the crescent portions being the blade while its rectangle back is blunt.
  • Raijin is is lightning-imbued giving it a boost in its cutting power over a standard blade; furthermore, along with reducing the chakra needed for lightning release that are sent through it.
  • Fujin is a blade imbued with wind allowing it to amplify the wind release passing through it, is oddly lighter than it sibling likely due to its wind imbuement.it has a increase cutting edge like it sibling ;however, Raijin


Character History:


Born in the gruesome settings of the Kirigakure, during the heyday of the bloody mist this quickly forced her to become self-reliant.She would join the Kirigakure ninja academy at the age of 5-year-old, at her parents urging, to say the least, they were some real slave, drivers.Nothing to really call a childhood it was focused between training with kenjutsu and chakra flow, her parents were aiming for her to become one of the legendary swordsmen of the Kirigakure.Though to be honest Reito excelled because of their urging and pushing, she learns the hard lesson that failure wouldn't be accepted not even by those who brought her in the world.With all the things happening around Reito, it forced her to grow up quickly, along with the fact she would have to kill her fellow Kirigakure natives to advance through the rank of ninja.


Scouted for the Hunter-Nin post her advancement to the rank of Jonin at the age of 16,by then she was well versed in killing between the civil unrest and with the usual Kiri bloody mist though this era was slowly coming to an end. The damage had been done to Reito though an up and coming member of her generation she was greatly overshadowed by another member like Zabuza and Kisame just to name a few.This new chapter of her life begun as she done her Hunter-Nin mask a being dedicated to the security of the Kirigakure, to keep the nation's secrets safe from other villages by all means being preach at by none other then Fuguki .Though her resolve being shaken when word got around that Fuguki had ironically been selling the Kirigakure intel to others, along with desertion of other Kirigakure elite swordsmen and deaths of its members had Reito and on the edge and tittering on the edge of desertion as everything just seem to be falling apart.


However with the change of leadership the idea desertion had slowly vanished from her thoughts, the reforms changes quickly had her fall back in line Mei Terumi gave Reito hope for her village to get better.Then the start of attacks began and started to threaten all the hard work the Mizukage had done, Reito being selected for her interrogation abilities though her experience was also her selling point. Reito understood that it wasn't just enough to kill the enemy, gaining important intel on this new threat would also help in crushing them and protecting the village.Her home that she had already bled, killed for, and lost friends for.


Other:





She has the "Shark" teeth of an aspiring Kirigakure seven swordsmen.


An avid fan of the Kirigakure swordsmen namely Ameyuri Ringo and Jinin Akebino.

 

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Ch3rryBlossom28 said:
Name: Emi Nara
Alias: Emi


Age: 18


Height: 5'5"


Weight: 135


Physical Description: Wears the typical jounin uniform. Has long black hair the goes into a braid down her back. Her leaf head band is tied around her neck. Her kunai pouch is around her left thigh. Emi has bright blue eyes that she got from her mother who married into the family. That is the only thing that makes people question if she is truly a Nara or not.


Personality: When she was younger Emi was generally laid back and was even easier to get along with. After the incident with her father Emii became easily easily aggravated, especially when people do dumb things but otherwise she is a person that people generally get along with. When she is a field medic she tends to be more compassionate to make her patients feel better but when sent on the battle field she changes just a little. Because of the medical path she has chosen, instead of trying to master the shadow techniques, Emi becomes ruthless. (will explain in history)


Strengths (Personality Wise):

  • Can be charming when needed
  • Ruthless (good during war time)


Flaws (Personality Wise):

  • Easily aggrivated
  • When fighting can sometimes lose control of herself.
  • Relies on her comrades to keep her inc heck when fighting an enemy they need to capture and not kill.


Fears:

  • Accidentally killing an ally
  • Losing a a friend


Rank: Jounin


Village of descent: Konoha


Village of Occupation: Konoha


Chakra Nature(s): Earth and Wind


Kekkei Genkai: None


Specialist: Medical Ninjutsu


Preferred battle style: Prefers close range but will fight midge range if needed.


Chakra Level: Medium


Chakra control: High


Strengths (Chakra, Release, and KKG Wise): Has very good chakra control which she uses for her medical ninjutsu. Because of her great chakra control she can move faster and dodge better on the battlefield.


Flaws (Chakra, Release, and KKG Wise): Has a great offense but only has a few jutsu to help with defense.


Jutsu:

  • Chakra scalpel
  • Shadow Possession
  • Shadow Clone
  • Shadow Strangle
  • Cellular Activation (one of the jutsu kabuto used before hope I can use it)
  • General Medical Ninjutsu


Summons: Has a weasol summon to send messages but can also distract the enemy in battle. Also has a summoning scroll that she keeps extra medical supplies in.


Weapons: Has kunai and shuriken and in her pouch on her thigh. IN her pouch around her waist she carries ointment and her summon scrolls that hold her medical supplies.


Character History:


Emi graduated the academy in the top 5 of her class. Emi Nara was told she was going to be the youngest in the Nara family, after Shikamaru, to master shadow ninjutsu. Instead she decided to take another path, Medical Ninjutsu. Medical ninjutsu always fascinated her ever since the day when she was young and her father came back from a mission in a near death state and the medical shinobi were able to save him. From then on she stated hanging around the hospital, reading medical scrolls, and learning from the doctors. It took a while but at the age of 14 she was able to heal those on the field and at 15 use it as weapon.


After she started using medical ninjutsu as a weapon she started to lose parts of herself when on the field, after each death caused by her medical ninjutsu. After all she specifically learned it to help heal others not kill them.


She became a chunin at 14. Her medical ninjutsu coming in handy during the chunin exams and at 17 she was promoted to jounin during the war and worked along-side the legendary Sakura Haruno in the medical tents (hope that’s alright). Watching Sakura work inspired Emi even more to try and hone her skills better. After all there is always room for improvement in the medical world.


Other:

  • Tsuande has been Emi's idol since she was young.
  • Her weasel summoning is named Daichi and she has had a contract with it since she was 13. He is mainly used for transferring messages to people when on mission or in the village but can also be used in combat to distract people


(If anyone wants to be friends with her ahead of time or something let me know)
Aridis said:
Name: Mitsu Kinzoku
Alias: N/A


Age: 15


Height: 5'3"


Weight: 105 lbs


Physical Description: Mitsu has long, silvery hair and bright violet eyes. When on missions, she keeps her hair tied back in a braid. But, otherwise, she just leaves it down. The kunoichi's complexion is actually quite pale. Like, her skin is fairer than Sasuke's (and we all know how that duckbutt hates the sun). Unless a specified uniform is required, the girl can be seen in an outfit that consists of a sleeveless maroon shirt with a black hood, mesh armor that basically takes on the form of a long-sleeved shirt, black pants, and an Iwagakure forehead protector that is tied -gasp- around her head.


Personality: She can come off as kind of shy at first, and will rarely speak up until she's comfortable with her surroundings. After that awkward stage is finished, you'd better bring some earplugs and some Advil, because Mitsu is pretty hyperactive. She's good at respecting personal space, but won't stop bouncing off of the walls if something excites her. On top of this, the girl is extremely stubborn and competitive. Once she reaches a certain level of "comfort" with a person, she'll start treating everything like a competition. However, this doesn't mean that Mitsu is 100% adrenaline junkie. She has her strong points with planning, too. Although many of her strategies are mostly for her own benefit, she will occasionally come up with one that could work for others.


Strengths (Personality Wise):


-Lighthearted


-Stubborn


-Open-minded


Flaws (Personality Wise):


-Stubborn


-Could get pretty annoying


-Not the best team player


Fears:


-Snakes


-Medical Needles


-Losing people


-Being left alone


Rank: Chunin. She's extremely skilled with her Kekkei Genki. And, since its practically impossible to track down others of her clan (no, they're not all dead. Just extremely spread out and secretive), she's the only known user of it. So, it could come in handy while in a fight.


Village of descent: A small village on the border of the Country of Fire


Village of Occupation: Iwagakure


Chakra Nature(s):


-Earth


-Lightning


Kekkei Genkai: Steel Release


Specialist: Steel Release and Lightning Release


Preferred battle style: Medium


Chakra Level: Medium


Chakra control: High


Strengths (Chakra, Release, and KKG Wise): Basically, she's extremely skilled at molding metal into almost whatever she wants. All Mitsu needs is a bit of steel or iron, and she's pretty much good to go. Gathering any extra materials is no hassle either, as long as there is enough of it underground for her to exploit.


Flaws (Chakra, Release, and KKG Wise): Her weaknesses comes with her chakra levels as well as the amount of metals that she has. Once her chakra runs out, she can't perform her Kekkei Genki (no duh). Or, if she runs out of metal, its basically the same thing. Mitsu cannot create metal out of thin air, and needs an existing form of it in order for her jutsus to work. The girl is also weak against skilled users of Taijutsu, and explosions. Especially explosions. Just a handful of those could break through many of her defenses easily.


Jutsu:


-Alloy Armor (custom)


-Steel Clone (custom)


-Iron Bullet (custom)


-Woven Cables (custom)


-Senbon (custom)


-Iron Shield (custom)


-Ore Replenish (custom)


-Lightning Release: Lightning Rod

Name of Jutsu: Alloy Armor


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Tiger-Boar-Snake


Description of Jutsu: When using this jutsu, Mitsu's entire body is coated with a second skin of metal. It doesn't hinder her movements at all, and basically just feels like a set of kind of heavy clothing for her. The Armor protects her body from most physical attacks; like from punches or weapon attacks that haven't been reinforced with chakra. It also doubles as a sort of reserve source for her other justus. As long as at least a little bit of metal is left on her body, she can perform various jutsus that are based off of her Kekkei Genki. Although, it is weak against powerful blows that can dent the armor, or against explosions.


Name of Jutsu: Steel Clone


Range of Jutsu: Close


Type of Jutsu: Ninjutsu-Offensive


Amount of Chakra Used: Medium


Hand Signs: Tiger-Snake


Description of Jutsu: It's virtually just a normal clone jutsu, but the clones are covered in a very thin layer of metal. This allows them to take one or two more hits before disappearing. However, the clones cannot use Steel Release. If they do, they would have to use up the metal that makes up their whole body. Lightning Release, however, is not out of the question.


Name of Jutsu: Iron Bullet


Range of Jutsu: Long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Large


Hand Signs: Dog-Boar-Dog


Description of Jutsu: Mitsu can control up to three individual bullets at a time; given she needs to closely pay attention to each of them. If her concentration breaks, they don't obey her commands. A very small amount of metal is used to make up a ball that's about the size of a marble. She can manually control these, and send them flying in whichever direction she pleases; even being able to go as far as to have them curve around obstacles and/or circle around an enemy. In this sense, she can also use it as a form of defense. By having the bullets circle around her at extreme speeds, she can create a barrier to keep any physical attacks from hitting her. However, the more bullets she uses, the slower they move.


Name of Jutsu: Woven Cables


Range of Jutsu: Mid-long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Medium


Hand Signs: Bird-Ox


Description of Jutsu: The principle is about the same as the bullets. There can be a total of four separate cables; each attached to a finger on her right hand. They are controlled by her will, and have the potential to act as a form of prison for her enemy. However, her Alloy Armor must be activated for this to work. Without it, the girl is completely unable to use the jutsu; as it feeds off of the metal that coats her body. That being said, the cables can only stretch as far as their source allows them to. Once the metal used for the armor has all been fed into the cables, they cannot extend any further.


Name of Jutsu: Senbon


Range of Jutsu: Mid-Long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small-Medium


Hand Signs: Dog-Boar-Rat-Dog


Description of Jutsu: By pulling metal from her armor, the girl is able to create individual senbon needles. She can either throw these at her enemy as they are, or reinforce them with lightning.


Name of Jutsu: Iron Shield


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Dog-Boar-Snake


Description of Jutsu: The shield is a stronger form of defense for her. While the Alloy Armor is a goodish defense on its own, this one can withstand explosions a whole lot better. However, it leaves the rest of her body open to other attacks, as she cannot use the armor and shield simultaneously. That being said, there is a small delay time every time she needs to switch back and forth between the two; which is when she is at her most vulnerable. Mitsu is able to pull metal from her shield to supply her other jutsus as well.


Name of Jutsu: Ore Replenish


Range of Jutsu: Close


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Small


Hand Signs: Snake-Ox-Rabbit-Snake


Description of Jutsu: By performing the needed hand signs, and sticking a kunai or other steel-based object into the ground, Mitsu is able to extract more material from the ground. This can be used to replenish her Alloy Armor. However, the girl needs to be in constant contact with the kunai during the entire process, or else the metal will recede back into the ground. This is both an advantage and disadvantage during battle. While she basically has unlimited steel at her disposal, its easy to prevent her from getting it.


Summons: N/A


Weapons: Standard Equipment


Character History: From her first memory to her 9th or 10th year of living, Mitsu traveled around with her grandfather; moving from place to place and rarely sticking around somewhere for longer than a week. He absolutely insisted that they never stayed in one place for too long, so she never argued and just went with it. Besides, seeing the world was a fun and educational experience. It was cool to see the diversity between each country, and the people as well. She rarely ever complained about it, and never really thought of settling down in a permanent home as an option.


Her grandfather was the one to teach her how to use her kekkei genki; as well as the other basics of becoming a skilled kunoichi. Despite them rarely having the chance to sit down and rest, he worked her to the bone with such teachings; and Mitsu gladly accepted it. She worked hard, and eventually came to the point of being able to make up her own techniques without much guidance.


And, all of a sudden, the traveling stopped. For her, at least.


The girl's grandfather left her with a kind family in Iwagakure, and left to go deal with some form of "business" that apparently she wasn't allowed to take part in. And...he never really came back. So, she was stuck with trying to become an official kunoichi, trying to pass the time until he returned. So, here Mitsu is at Chunin level, 5 years later.


Other: Trees are her kryptonite. Mitsu loves climbing them, and hiding out in the branches.

Hiding in Mist Technique[/URL] ))

[*]Silent Killing~As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. (( Silent Killing ))

[*]Serect Tec. Mist Rain ~The user makes rain that absorbs any chakra that it comes in contact with, as long as it's not of the same signature as the original user. (( Secret Technique: Mist Rain ))

[*]Water Whip~Whip made of water that can wrap around the opponent. The user can also channel lightening through it, along with it being fairly durable. (( Water Release: Water Whip ))

[*]Water Formation Wall, This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of .water blown out from the mouth and is raised from below with tremendous might. ((Water Release: Water Formation Wall ))

[*]Vaccum Blade~a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user. (( Vacuum Sword ))

[*]Wind Release Wind Cutter~Using chakra or ninja tool to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease. ((Wind Release: Wind Cutter Technique))

[*]Body Elimination Tec.

[*]Time Reversal Technique ((Time Reversal Technique))

[*]Temporary Paralysis Technique ((Temporary Paralysis Technique))

[*]Lightning Release: Electromagnetic Murder~ technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. ((Lightning Release: Electromagnetic Murder ))

[/LIST]


Custom JutsuN/A


Summons: N/A


Weapons:

  • Twin Blades named Fujin and Raijin, These two blades can be attached at the hilt giving it a polearm reach if need be.There both single edged blades, the crescent portions being the blade while its rectangle back is blunt.
  • Raijin is is lightning-imbued giving it a boost in its cutting power over a standard blade; furthermore, along with reducing the chakra needed for lightning release that are sent through it.
  • Fujin is a blade imbued with wind allowing it to amplify the wind release passing through it, is oddly lighter than it sibling likely due to its wind imbuement.it has a increase cutting edge like it sibling ;however, Raijin


Character History:


Born in the gruesome settings of the Kirigakure, during the heyday of the bloody mist this quickly forced her to become self-reliant.She would join the Kirigakure ninja academy at the age of 5-year-old, at her parents urging, to say the least, they were some real slave, drivers.Nothing to really call a childhood it was focused between training with kenjutsu and chakra flow, her parents were aiming for her to become one of the legendary swordsmen of the Kirigakure.Though to be honest Reito excelled because of their urging and pushing, she learns the hard lesson that failure wouldn't be accepted not even by those who brought her in the world.With all the things happening around Reito, it forced her to grow up quickly, along with the fact she would have to kill her fellow Kirigakure natives to advance through the rank of ninja.


Scouted for the Hunter-Nin post her advancement to the rank of Jonin at the age of 16,by then she was well versed in killing between the civil unrest and with the usual Kiri bloody mist though this era was slowly coming to an end. The damage had been done to Reito though an up and coming member of her generation she was greatly overshadowed by another member like Zabuza and Kisame just to name a few.This new chapter of her life begun as she done her Hunter-Nin mask a being dedicated to the security of the Kirigakure, to keep the nation's secrets safe from other villages by all means being preach at by none other then Fuguki .Though her resolve being shaken when word got around that Fuguki had ironically been selling the Kirigakure intel to others, along with desertion of other Kirigakure elite swordsmen and deaths of its members had Reito and on the edge and tittering on the edge of desertion as everything just seem to be falling apart.


However with the change of leadership the idea desertion had slowly vanished from her thoughts, the reforms changes quickly had her fall back in line Mei Terumi gave Reito hope for her village to get better.Then the start of attacks began and started to threaten all the hard work the Mizukage had done, Reito being selected for her interrogation abilities though her experience was also her selling point. Reito understood that it wasn't just enough to kill the enemy, gaining important intel on this new threat would also help in crushing them and protecting the village.Her home that she had already bled, killed for, and lost friends for.


Other:





She has the "Shark" teeth of an aspiring Kirigakure seven swordsmen.


An avid fan of the Kirigakure swordsmen namely Ameyuri Ringo and Jinin Akebino.
All Accepted! We are still waiting for people from the interest check, so feel free to bug them to get going!
 
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Name:
Yuriko Kusakabe


Alias: "K.", "The Raikage's Exception.", "Kuwagata*." (*Formerly. Codename during ANBU years.)


Age: Twenty-seven.


Height: 5'9"


Weight: 129 Lbs.


Physical Description: Yuriko is a tall and lithe looking woman with an acrobatically-attuned frame. She has a short haircut that sticks out from her head in the back and braids reaching down to her hands that are almost always wrapped in ribbons. Yuriko's attire primarily originates from her home village of Kumokagure and has turned into one that draws inspiration from across the world, due to her prior status as an "MIA" Ninja. Her outfit includes a modified version of the Kumokagure-standard Flak Jacket over a black shirt with a side zipper which is in turn over a mesh armour chestpiece. White pants that tighten around and cut off below her knee are present in the outfit while stray fabric sewn to the bottoms cape around her thighs. Bandages cover her left leg down to her sandals. Kunai and Shuriken pouches rest on her right leg and left hip respectively, and a black sword sheath with a scarlet ribbon tied around it hangs from her back. A long, Crimson scarf is often wrapped around her neck and can double as a hood for disguise purposes. Finally, Yuriko's Kumogakure headband is worn tightly around her head and underneath her hair's bangs. The plate of the headband has a deep gouge through the symbol, signifying her status as a Missing-nin. (Former Missing-nin, anyway.)


Personality: Yuriko comes off as somewhat of a grim and serious person to those who attempt to interact with her. It could be said she acts different around those she deems her friends, but she lacks the capacity to make friends. Yuriko is a driven shinobi who values the virtues of hard work and victory, while simultaneously loathing those who slack off and attempt to get out of working. Her mind is also as precise as her sword skills, as even during her academy years she was noted to be in the top percentage of her class. Despite her talents in Ninjutsu, Yuriko constantly pushes herself to do better than her previous best; a virtue that both helps her and harms her.

Yuriko also seems to not grasp the concept of a joke, which can lead to some awkward conversations.​




Strengths (Personality Wise): Driven, Natural leader, and Virtuous.

Flaws (Personality Wise): Born loner, Restless, and Self-deprecating.

Fears: Defeat, Being unable to surpass herself or her fellow shinobi.​



Rank: Jounin. (Formerly ANBU, but has been demoted after her pardoning by the Raikage.)


Village of descent: Kumogakure.


Village of Occupation: Kumogakure.


Chakra Nature(s): Lightning Release / Earth Release.


Kekkei Genkai: Explosion Release.


Specialist: Trains heavily in her Lightning Release ninjutsu and Kenjutsu, occasionally mixing the two into one. She is skilled in her Kekkei Genkai's abilities, but uses them only as a last resort due to the barbaric and destructive nature of the release.


Preferred battle style: A deadly close-range fighter with admirable skill in long range with her Explosion Release.


Chakra Level: Low.


Chakra control: High.


Strengths (Chakra, Release, and KKG Wise): As a result of her non-stop training and attempts to surpass even the Raikage, Yuriko's chakra control is refined to its highest point, allowing her to perform even her most intricate technique with minimal effort. While not as trained with her KKG, what she has learned from her Grandmother considering it is enough to strike the slightest bit of fear into opponents who cross it.


Flaws (Chakra, Release, and KKG Wise): While the talent she has amassed over her years is impressive, the fact still remains that Yuriko is not the perfect shinobi, despite how hard she tries to attain that title. Her chakra reserves are one of the lowest in the village, so her techniques must be without flaw if they are to be effective. She also cannot sustain long-term battles as a result of her Chakra.


Jutsu:


Explosion Release: Landmine Fist.


Suicide Bombing Clone. (By using explosively charged stones instead of clay.)


Explosion Release: Exploding Palm.


Lightning Release: Electromagnetic Murder.


Lightning Release: Depth Charge.


Lightning Release: Lightning Signal Flare.


Lightning Release: Four Pillar Bind.


Earth Release: Hiding Like A Mole Technique.


Earth Release: Rock Pillar Spears.


Temporary Paralysis Technique.


Time Reversal Technique.


Lightning Release: Shadow Clone Technique.


Summons: N/A. (A real Kumokagure shinobi uses their own attacks!)


Weapons: A single edged Katana-like sword designed for and entrusted to her during her duties as a Kumogakure ANBU. The blade of the sword has been reinforced to endure small-scale explosions and designed to channel electricity at a higher capacity than normal steel.


Character History: Yuriko Kusakabe was an abandoned child who grew up in one of the more crowded areas located in Kumogakure. For the first three years of her life, she lived in an orphanage that housed children with similar backgrounds and situations as hers. The orphanage, while not with the best funding in the village, managed to continue providing the best care they could for Yuriko and her fellow kids. A few months before her fourth birthday, Yuriko was adopted by an older woman known to the villagers as "Granny Kusakabe." In the care of her adoptive grandmother, Yuriko was raised alongside another girl named Honoka and would come to know her as her new sister.

Because the citizens encouraged the kids of Kumogakure to join the ranks of the military, Yuriko and Honoka attended the village's academy like every other child in the area. However, unlike her peers, Yuriko's first years in the Academy were nightmarish and difficult as she was one of three students that failed regularly. Her sister Honoka, on the other hand, passed with flying colours as her natural control over her Chakra was more refined than Yuriko's. After Honoka's graduation, Yuriko's disdain and loathing of herself prompted her grandmother to tutor her in what she knew. (Which was surprisingly a lot, despite there being no recorded history of Granny Kusakabe being a kunoichi.)

Every day at the break of dawn, Granny K. took Yuriko to the rural mountains to train. Weights were lifted, laps were run, and mountains were moved. ...At least figuratively. It was at this point where Yuriko and her grandmother discovered something. From whatever family she came from, where ever they went, held a gift in their bloodline. This gift was known as the Explosion Release, a kekkei genkai nature art that combines both Earth and Lightning natures. In these three fields, Yuriko trained and trained until she couldn't train again, and even then she pushed on and broke her records with each step.

Upon the fourth attempt at the academy, Yuriko graduated and proved the effectiveness of hard work. However, with this success came a contract. Yuriko's grandmother, noting that she was now a responsible shinobi who must continue to keep her responsibilities in line, made her promise to not use her Kekkei Genkai unless it was absolutely necessary. The art was dangerous and not to be taken lightly, she explained to the young Yuriko, who agreed to this binding rule. Yuriko Kusakabe's life beyond this point was one that allowed her to rise to the top and left behind only blurs in her memory from the Chunin Exams to her Jounin initiation.

As Jounin, Yuriko and Honoka grabbed the attention of the village's leader, the Raikage. They proved themselves loyal to the village and to the Raikage himself, thus earning positions in the elite Black Ops division known as the ANBU, where she would be then known as "Kuwagata". The two sisters, now on a squad of five others, brought victory to their village on many difficult and dangerous tasks that the Raikage expected from them without fail.

However, it is known that mistakes happen and things go very wrong. Yuriko's squad was dispatched on a mission to assassinate a high profile Missing-Nin that hailed from Kumogakure and held secrets that could destroy the village and its affiliates. Yuriko's squad was ambushed by a group of rogue ninjas led by the Kumogakure Missing-nin and were taken out in exceedingly gruesome ways. For one of the first and only times, a division of the ANBU was caught off guard and punished for it. The remaining three squadmembers of this division managed to take out their target and his subordinates. However, the damage dealt to Yuriko and her squad as irreversible as a tragedy revealed itself. Honoka "Shachi" Kusakabe, Yuriko's sister, was one of the ANBU squadmates that was killed in action.

The bodies of the deceased were dealt with on the spot and the remaining three ANBU returned home with the mission complete. The names of the deceased were recorded and mourned by loved ones only a night later. However, only Grandma Kusakabe mourned Honoka that night, as Yuriko planned to leave the village out of penance for her recklessness. A letter written by Yuriko was left on the desk of the Raikage, signifying her intentions. However, no one could talk her out of her plan in time. By the time anyone realized, she had already been gone for a three nights.

For another year, Yuriko lived on the run from her former allies as they attempted to apprehend her. Finally in the village of Kusagakure, she was taken into custody by ANBU forces who were ordered to take her non-lethally. Kumogakure was where she was taken, returned not as a citizen, but as a prisoner; vilified by some because of her choices, still respected by others. Yuriko was jailed and kept a close watch on for four weeks, all the while being interrogated on her intentions and what she had done outside of the village. Because of her former position and bonds with her former commanders, Yuriko was pardoned for abandoning her duties and reinstated as a Shinobi under the banner of Kumogakure. At her request, she was reinstated not as an ANBU, but as a Jounin. She also continued to wear her damaged Headband as a testament to a time before the passing of Honoka.​



,


Other:


Avid Cat person. If she ever had the time to settle down, her home would be overflowing with Cats.


She's allergic to Dairy products and can't digest them.

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Quiet said:
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Name:
Yuriko Kusakabe


Alias: "K.", "The Raikage's Exception.", "Kuwagata*." (*Formerly. Codename during ANBU years.)


Age: Twenty-seven.


Height: 5'9"


Weight: 129 Lbs.


Physical Description: Yuriko is a tall and lithe looking woman with an acrobatically-attuned frame. She has a short haircut that sticks out from her head in the back and braids reaching down to her hands that are almost always wrapped in braids. Yuriko's attire primarily originates from her home village of Kumokagure and has turned into one that draws inspiration from across the world, due to her prior status as an "MIA" Ninja. Her outfit includes a modified version of the Kumokagure-standard Flak Jacket over a black shirt with a side zipper which is in turn over a mesh armour chestpiece. White pants that tighten around and cut off below her knee are present in the outfit while stray fabric sewn to the bottoms cape around her thighs. Bandages cover her left leg down to her sandals. Kunai and Shuriken pouches rest on her right leg and left hip respectively, and a black sword sheath with a scarlet ribbon tied around it hangs from her back. A long, Crimson scarf is often wrapped around her neck and can double as a hood for disguise purposes. Finally, Yuriko's Kumogakure headband is worn tightly around her head and underneath her hair's bangs. The plate of the headband has a deep gouge through the symbol, signifying her status as a Missing-nin. (Former Missing-nin, anyway.)


Personality: Yuriko comes off as somewhat of a grim and serious person to those who attempt to interact with her. It could be said she acts different around those she deems her friends, but she lacks the capacity to make friends. Yuriko is a driven shinobi who values the virtues of hard work and victory, while simultaneously loathing those who slack off and attempt to get out of working. Her mind is also as precise as her sword skills, as even during her academy years she was noted to be in the top percentage of her class. Despite her talents in Ninjutsu, Yuriko constantly pushes herself to do better than her previous best; a virtue that both helps her and harms her.

Yuriko also seems to not grasp the concept of a joke, which can lead to some awkward conversations.​




Strengths (Personality Wise): Driven, Natural leader, and Virtuous.

Flaws (Personality Wise): Born loner, Restless, and Self-deprecating.

Fears: Defeat, Being unable to surpass herself or her fellow shinobi.​



Rank: Jounin. (Formerly ANBU, but has been demoted after her pardoning by the Raikage.)


Village of descent: Kumogakure.


Village of Occupation: Kumogakure.


Chakra Nature(s): Lightning Release / Earth Release.


Kekkei Genkai: Explosion Release.


Specialist: Trains heavily in her Lightning Release ninjutsu and Kenjutsu, occasionally mixing the two into one. She is skilled in her Kekkei Genkai's abilities, but uses them only as a last resort due to the barbaric and destructive nature of the release.


Preferred battle style: A deadly close-range fighter with admirable skill in long range with her Explosion Release.


Chakra Level: Low.


Chakra control: High.


Strengths (Chakra, Release, and KKG Wise): As a result of her non-stop training and attempts to surpass even the Raikage, Yuriko's chakra control is refined to its highest point, allowing her to perform even her most intricate technique with minimal effort. While not as trained with her KKG, what she has learned from her Grandmother considering it is enough to strike the slightest bit of fear into opponents who cross it.


Flaws (Chakra, Release, and KKG Wise): While the talent she has amassed over her years is impressive, the fact still remains that Yuriko is not the perfect shinobi, despite how hard she tries to attain that title. Her chakra reserves are one of the lowest in the village, so her techniques must be without flaw if they are to be effective. She also cannot sustain long-term battles as a result of her Chakra.


Jutsu:


Explosion Release: Landmine Fist.


Suicide Bombing Clone. (By using explosively charged stones instead of clay.)


Explosion Release: Exploding Palm.


Lightning Release: Electromagnetic Murder.


Lightning Release: Depth Charge.


Lightning Release: Lightning Signal Flare.


Lightning Release: Four Pillar Bind.


Earth Release: Hiding Like A Mole Technique.


Earth Release: Rock Pillar Spears.


Temporary Paralysis Technique.


Time Reversal Technique.


Lightning Release: Shadow Clone Technique.


Summons: N/A. (A real Kumokagure shinobi uses their own attacks!)


Weapons: A single edged Katana-like sword designed for and entrusted to her during her duties as a Kumogakure ANBU. The blade of the sword has been reinforced to endure small-scale explosions and designed to channel electricity at a higher capacity than normal steel.


Character History: Yuriko Kusakabe was an abandoned child who grew up in one of the more crowded areas located in Kumogakure. For the first three years of her life, she lived in an orphanage that housed children with similar backgrounds and situations as hers. The orphanage, while not with the best funding in the village, managed to continue providing the best care they could for Yuriko and her fellow kids. A few months before her fourth birthday, Yuriko was adopted by an older woman known to the villagers as "Granny Kusakabe." In the care of her adoptive grandmother, Yuriko was raised alongside another girl named Honoka and would come to know her as her new sister.

Because the citizens encouraged the kids of Kumogakure to join the ranks of the military, Yuriko and Honoka attended the village's academy like every other child in the area. However, unlike her peers, Yuriko's first years in the Academy were nightmarish and difficult as she was one of three students that failed regularly. Her sister Honoka, on the other hand, passed with flying colours as her natural control over her Chakra was more refined than Yuriko's. After Honoka's graduation, Yuriko's disdain and loathing of herself prompted her grandmother to tutor her in what she knew. (Which was surprisingly a lot, despite there being no recorded history of Granny Kusakabe being a kunoichi.)

Every day at the break of dawn, Granny K. took Yuriko to the rural mountains to train. Weights were lifted, laps were run, and mountains were moved. ...At least figuratively. It was at this point where Yuriko and her grandmother discovered something. From whatever family she came from, where ever they went, held a gift in their bloodline. This gift was known as the Explosion Release, a kekkei genkai nature art that combines both Earth and Lightning natures. In these three fields, Yuriko trained and trained until she couldn't train again, and even then she pushed on and broke her records with each step.

Upon the fourth attempt at the academy, Yuriko graduated and proved the effectiveness of hard work. However, with this success came a contract. Yuriko's grandmother, noting that she was now a responsible shinobi who must continue to keep her responsibilities in line, made her promise to not use her Kekkei Genkai unless it was absolutely necessary. The art was dangerous and not to be taken lightly, she explained to the young Yuriko, who agreed to this binding rule. Yuriko Kusakabe's life beyond this point was one that allowed her to rise to the top and left behind only blurs in her memory from the Chunin Exams to her Jounin initiation.

As Jounin, Yuriko and Honoka grabbed the attention of the village's leader, the Raikage. They proved themselves loyal to the village and to the Raikage himself, thus earning positions in the elite Black Ops division known as the ANBU, where she would be then known as "Kuwagata". The two sisters, now on a squad of five others, brought victory to their village on many difficult and dangerous tasks that the Raikage expected from them without fail.

However, it is known that mistakes happen and things go very wrong. Yuriko's squad was dispatched on a mission to assassinate a high profile Missing-Nin that hailed from Kumogakure and held secrets that could destroy the village and its affiliates. Yuriko's squad was ambushed by a group of rogue ninjas led by the Kumogakure Missing-nin and were taken out in exceedingly gruesome ways. For one of the first and only times, a division of the ANBU was caught off guard and punished for it. The remaining three squadmembers of this division managed to take out their target and his subordinates. However, the damage dealt to Yuriko and her squad as irreversible as a tragedy revealed itself. Honoka "Shachi" Kusakabe, Yuriko's sister, was one of the ANBU squadmates that was killed in action.

The bodies of the deceased were dealt with on the spot and the remaining three ANBU returned home with the mission complete. The names of the deceased were recorded and mourned by loved ones only a night later. However, only Grandma Kusakabe mourned Honoka that night, as Yuriko planned to leave the village out of penance for her recklessness. A letter written by Yuriko was left on the desk of the Raikage, signifying her intentions. However, no one could talk her out of her plan in time. By the time anyone realized, she had already been gone for a three nights.

For another year, Yuriko lived on the run from her former allies as they attempted to apprehend her. Finally in the village of Kusagakure, she was taken into custody by ANBU forces who were ordered to take her non-lethally. Kumogakure was where she was taken, returned not as a citizen, but as a prisoner; vilified by some because of her choices, still respected by others. Yuriko was jailed and kept a close watch on for four weeks, all the while being interrogated on her intentions and what she had done outside of the village. Because of her former position and bonds with her former commanders, Yuriko was pardoned for abandoning her duties and reinstated as a Shinobi under the banner of Kumogakure. At her request, she was reinstated not as an ANBU, but as a Jounin. She also continued to wear her damaged Headband as a testament to a time before the passing of Honoka.​



,


Other:


Avid Cat person. If she ever had the time to settle down, her home would be overflowing with Cats.


She's allergic to Dairy products and can't digest them.

tumblr_m67ibn3ulS1ruu4ego1_1280.jpg
Looks good, accepted. Feel free to continue making changes, but just got done reading over it so better now then I forget! But yea, accepted! I just noticed that all accepted characters were girls, so this will be interesting xD Might just make the villain a bit of a pervert for giggles.
 
Name: Shinado (Shen-ah-doe) Hyuuga


Alias: Shen, Katsune (Anbu Codename)


Age: 23


Height: 5'9"


Weight: 113 lbs


Physical Description: Shinado is tall and slender, coinciding with his roots as a Hyuuga. He has a smooth complexion and a muscular build. His eyes are fogged over, and his black hair is one inch long and spikes directly upwards.

Okami_Amaterasu_Kitsune_Mask_by_merimask.jpg

Personality: Shinado is open and forgiving. He does his best to get on the good side of everyone, though sometimes he tries too hard. He's not easily aggravated when it comes to people being annoyed or uninterested in him, though he can get irritated if someone attempts to demean him or otherwise insult him, whether he deserves it or not. Shinado isn't afraid to take the helm of a team, but he'll let anyone who can handle it do so if they wish. Shinado tries to resolve conflict to the best of his abilities, but will abort if he senses he's only making things worse. Beyond this, he has a sort of "mission mode". In the heat of a mission (whether it be his team is closing in during a pursuit, they're in the midst of battle, or something of that magnitude), he becomes very quiet and focused, seemly absent of his normal friendly demeanor, an overwhelmingly serious Shinado surfaces. It's easier to aggravate him in this state, even if you do something by accident. He doesn't say much, and when he does it's hardly ever a positive comment. Once the heat dies down, he returns to his friendly self, and usually tries to apologize for any harsh actions he may have taken.


Strengths (Personality Wise): Forgiving, friendly, conflict resolver


Flaws (Personality Wise): Obnoxious, Harsh (in "mission mode"), Aggravatable (in "mission mode")


Fears: Shinado fears that his action will cause harm to his comrades. Whether it be a mistake that causes a broken arm or an inability to protect a teammate and costing them their life, his fear rests in his teammates being hurt because of his own inability.


Rank: Anbu


Village of descent: Konohagakure


Village of Occupation: Konohagakure


Chakra Nature(s): Lightning Release (Only used in conjunction with water release to infuse water attacks with lightning), Water Release


Kekkei Genkai: Byakugan (Is not heavily trained in the use of it, but can use it well)


Specialist: Shinado, like many Hyuuga, is master of the gentle fists technique, and is very well versed in Taijutsu. However, unlike most of the rest of his clan, Shinado uses a heavy amount of Ninjutsu as well, and can use it just as effectively as his Taijutsu. He isn't as well trained with his Byakugan as many other Hyuuga, but he can use it effectively enough. As far as Kenjutsu, Shinado has a sword and can use it, but it is not his first means of combat by any means. He doesn't use Genjutsu at all.


Preferred battle style: Short to medium range, though he could care less what range he fights at.


Chakra Level: Medium-High-ish


Chakra control: High


Strengths (Chakra, Release, and KKG Wise): Shinado can infuse his Hyuuga Taijutsu (Eight Trigrams jutsu) with Water Style Jutsu to increase his power. High levels of chakra and chakra control allow him to make his jutsu more powerful, but at a cost.


Flaws (Chakra, Release, and KKG Wise): Most of Shinado's advanced techniques use a lot of chakra, causing him to exhaust his chakra quicker than most Shinobi.


Jutsu:


Eight Trigrams One-Hundred Twenty Eight Palms (As well as Sixty-Four Palms)


Eight Trigrams Heavenly Spin


Eight Trigrams Empty Palm


<May be updated with more Hyuuga Clan Taijutsu>


Water Style: Raging Waves


Water Style: Giant Vortex Jutsu


Water Style: Water Dragon Jutsu


Water Style: Ripping Torrent


Water Style: Water Shark Bomb


Water Style: Water Wall


Water Style: Syrup Trap


Water Style: Water Clone Jutsu


Water Style: Water Prison Jutsu





Shinado can use his Water Style jutsu in conjunction with his Eight Trigrams Techniques (a common example being him using a variation of Water Release: Raging Waves before immediately performing Eight Trigrams: Heavenly Spin to not only defend himself against incoming attacks but to also disperse water and send it in all directions for use with other Water Style jutsu.) to enhance his combat power. There are many combinations of jutsu he can use with this, but these combinations aren't seen often.


This combination uses an extensive amount of chakra and Shinado doesn't use it often because of this.


Shinado can also infuse his Water Release jutsu with lightning, causing extra damage.






Name of Jutsu: Eye Transformation Jutsu


Range of Jutsu: Transformation (Only affect's Shinado's eyes)


Type of Jutsu: Ninjutsu: Extremely Small (Neglectable)


Hand Signs: One-handed single-form handsign, Jutsu is continuous once activated.


Description of Jutsu: Shinado's eyes are transformed to look like normal eyes, instead of the whited out eyes of the Hyuuga. The Jutsu stays on indefinitely unless it is specifically stopped by the user. The only way to stop the Jutsu is alter the flow of chakra to the eyes. This means Shinado can stop the Jutsu at will, but also using Byakugan disrupts the Jutsu and causes his eyes to return to their normal state.


Summons: None


Weapons: Shinado has standard equipment for an Anbu, including a sword, though he doesn't use it much.


Character History: Shinado was born into the main branch of the Hyuuga clan as the second sibling of two boys. He was two years younger than his older brother, Shizano, however Shinado quickly began to surpass his brother, and even graduated from the Academy a whole year, graduating after only three years. Shinado's father saw the differences in skill between his two sons, and asked Shinado to help Shizano advance in ability. However, Shinado still advanced quicker than his brother.


Eventually coming to terms with the fact that Shinado was more powerful than Shizano, their father considered making Shinado the heir to the Hyuuga's Main House. There was talk for many years, as the gap between Shinado and his brother grew. Shinado became a Jounin at the age of 15, while his 16 year old brother had just become a Chuunin. At this point, their father began to take action on his wish to make Shinado heir to the Hyuuga Main House. A couple months later, after Shinado's sixteenth birthday, his father called upon the brothers, and told them they had one week to prepare for a duel against each other, the winner would officially become the heir. Shinado knew his brother wished only to live up to their father's expectations, and Shinado also had no interest in being the head of the Main House, but he also knew his father would not take no for an answer. Shinado tried desperately to convince his father to call of the duel, but with no prevail.


Three days before the duel between Shinado and his brother, Shinado was contacted and appeared before the Hokage. He was asked to consider joining the ANBU Black Ops. Shinado knew that if he were to join the ANBU Black Ops, he wouldn't be able to be the head of the Main House. Seeing an escape from the duel, and ultimately an escape to leading the Hyuuga clan and taking that honor from his brother, Shinado accepted. His father was furious, but ultimately could do nothing.


Shinado's tensions with his father have been high ever since, and with that comes the tension of the rest of his clan. In their eyes, Shinado abandoned them to avoid the duties and responsibilities he inherited as a Hyuuga. Shizano, however, saw Shinado's act as a second chance to prove to their father that he is worthy of being the Head of the Hyuuga Clan.


Shinado worked with the ANBU Black Ops for three years, then he began to hear rumors of a group who had formed together, bonded by a hatred of all Kekkei Genkai. With approval from the Hokage, Shinado has spent the last four years attempting to study this group and find any information about them that he can.


Other: None
 
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Name: Takeru Sashiga

Alias: N/A.

Age: Thirty Eight

Height: 5'3"

Weight: 102 lbs

Physical Description: Takeru is a smaller individual, hardly reaching five feet and three inches and weighing an almost unhealthily low amount. Takeru seems to be devoid of much muscle or fat, giving off an eerie skeletal appearance if a person were to take a careful look at his bare torso. Even when fully clothed, Takeru is far from intimidating and looks more like a civilian than a Jounin. Takeru Sashiga has deep, royal purple dyed hair with only a handful of his original blonde strands peaking out near the roots. The man has two dusty blue eyes, and a pale complexion, due in part thanks to the line of work he does in the Torture and Interrogation unit.

Takeru has few scars to speak of, yet an unmistakable cut across his right cheek speaks for his time in the field. An ugly scar that zig-zags from his lower jaw to the tip of his right eye, though the eye is unharmed, Takeru makes no effort to mask the damage himself. Typically, Takeru can be seen wearing a customized Jounin uniform, while the standard flak jacket remains, Takeru dons a white T-shirt, and a second ivory colored latex shirt over that. A bright red "T&I" over the chest of the latex shirt helps to identify the specific department the Jounin belongs to. Finishing the attire off, Takeru sports loose fitting and baggy dark trousers, with a similar emblem imprinted on the left pants leg. Takeru's forehead protector is where it should be at all times - His forehead.

Personality: Takeru is best described as pragmatic yet curious individual. The man is often up to learning new techniques or styles of fighting or ninjutsu, even from enemies. Yet when the chips are down, Takeru will always suggest the most logical and reasonable solution to himself and those in similar binds. Takeru Sashigi will think what's best for the village and move on that impulse, doing his duty as a shinobi first. In relaxed settings, Takeru is one to enjoy alcoholic beverages and fine restaurants throughout the land of fire.

When intimate matters are discussed or crude humor is brought up, Takeru is one to shy away. The man, living his life as largely an introvert, has had limited experiences in relationships with either sex. Along with the lack of experience, Takeru is one strongly against violence and bloodshed, even joining the Torture and Interrogation unit as a medic-nin in an attempt to save lives.

Strengths (Personality Wise):



  1. Loyal
  2. Truthful
  3. Generous


Flaws (Personality Wise):




  1. Focused/Dedicated to an extreme
  2. Curiosity outweighs his better judgement
  3. Awkward social skills



Fears: Death or the fear of dying before completing his own personal goals. Failing a mission and being disgraced. Witnessing and participating in large bloody conflicts. Being unable to support the T&I Department.

Rank: Jounin

Village of descent: Konoha

Village of Occupation: Konoha

Chakra Nature(s): Wind Release, Fire Release.

Kekkei Genkai: Scorch Release

Specialist: Takeru is an adept medical shinobi, one of the head doctors in the Torture Interrogation unit that specializes on critical situations with his patients. Though, despite his appearance, Takeru has mastered the Strong Fist martial art style, though rarely exercises such knowledge.

Preferred battle style: Mid-Long Range.

Chakra Level: Medium-level Reserves.

Chakra control: A high level of control is exercised.

Strengths (Chakra, Release, and KKG Wise): Takeru is capable of using both fire and wind releases to a capable level, though has long since forsaken both elements in favor of Scorch Release and medical ninjutsu. Takeru's able to use Scorch Release proficiently and without any risk of harming himself, it now being the main focus of his training.

Flaws (Chakra, Release, and KKG Wise): Takeru has become too dedicated to one release, leaving both his others to rust as he's trained. Using other jutsu is an unfamiliar feeling for Takeru, taking moments longer then they shouldn't have. Scorch Release itself is a tentative Kekkei genaki, as flaws in the formation or manipulation of the chakra could result in the element backfiring on the caster.

Jutsu: (Some basic techniques you know, from any field. Any reasonable technique from your KKG/Element will be allowed. Custom jutsu and forbidden jutsu need approval, though. Please mark what is a custom jutsu. Also add in a link to the jutsu if it's not custom, if it is then please fill out the template:)

http://naruto.wikia.com/wiki/Chakra_Scalpel

Chakra Scalpel

Mystic Palm Technique

Body Pathway Derangment

Leaf Coiling Whirlwind

Leaf Gale

Leaf Rock Destroying Move

Fire Release: Great Dragon Fire

Fire Release: Great Flame Flower

Fire Release: Great Fireball technique

Wind Release Slash

Wind Release: Vacuum Blade

Wind Release: Vacuum Sphere

Scorch Release: Incinerating Flare

Scorch Release: Extremely Steamy Murder

Name of Jutsu: Scorch Release: Combusting Star


Range of Jutsu: Medium-Long


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Medium


Hand Signs: Snake -> Horse -> Tiger -> Rat


Description of Jutsu: An orb of heat and flame forms directly in front of the caster, typically the size of a soccer ball. The orbs heat is so intense that those not accustom to the Scorch Release will feel its effects immediately. The attack is then sent flying at the opposition with the final hand sign, expanding rapidly until it destabilizes and erupts into an explosion of fire and heat.


Name of Jutsu: Super Nova


Range of Jutsu: Long.


Type of Jutsu: Ninjutsu


Amount of Chakra Used: Large


Hand Signs: Tiger -> Horse -> monkey -> Dragon -> boar -> Dog -> Tiger


Description of Jutsu: With the last hand sign, the caster extends a hand and generates an orb of great size in front of him/her. The heat of this technique is so intense that foliage can be ignited if the attack gets too close. The Super Nova can either be thrown or self destruct in last ditch situations. The technique is capable of absorbing other scorch and fire release techniques, if positioned in front of them, increasing its overall power.



Summons: N/A

Weapons: Standard shinobi gear, with a scalpel and other medical tools on hand.

Character History: To be revealed.

 


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Name:


Kazumi Senju

Alias:

N/A

Age:

22

Height:

5'6"

Weight:

110lbs.

Personality:

Kazumi is always the optimistic. She is considered cute and bubbly by many people she's met over the course of her life. She is always the one in a crowd to be the one to pick up the mood. She finds herself to be quite irrational at times. She acts on impulse at all times and doesn't think about the consequences, which typically gets her into trouble. When someone important to her is in danger, she tends to lose all of her mental consciousness, focusing on doing nothing but protecting them, not letting anything get in her way. She always reverts back to her cheerful demeanor when he is safe and out of harms way, but she is extremely clingy at all times anyway. Sometimes, she will physically wrap her arms and legs around those close to her and even refuse to let go. She is still the peppiest girl one will ever come across, typically boosting people's mood without even knowing who they are.

Strengths (Personality Wise):

~Positive mood is always good for moral.

~Protective

~Compassionate

Flaws (Personality Wise):

~She's clingy towards those she is close with.

~Irrational

~Throws caution to the wind.

Fears:

The Dark, Death Whether It Be Herself Or Another, Spiders, Perverts

Rank:

Jonin

Village of descent:

Konohagakure

Village of Occupation:

Konohagakure

Chakra Nature(s):

Water and Earth

Kekkei Genkai:

Wood Release

Specialist:

Kazumi is best at Ninjutsu. Being a Senju, she has inherited their signature Wood Release. She is quite skilled, training and honing her skills for most of her life. Genjutsu is her second best Specialty, due to her own personal twist she has added to her abilities.

Preferred battle style:

Her Ninjutsu works best for long-range attacks, but her Genjutsu is best at a medium range.

Chakra Level:

Medium

Chakra control:

Medium High

Strengths (Chakra, Release, and KKG Wise):

Kazumi's Kekkei Genkai is unique to the Senju clan but other than Yamato, had not been heard of in centuries. It's main reason it is so desired by others is because it is capable of controlling tailed beast chakra. The fact that she can just create a forest in one just is just purely admirable.

Flaws (Chakra, Release, and KKG Wise):

On the downside, using wood style jutsu requires a large amount of chakra no matter what type of jutsu you use. It is easy to run out if you aren't careful, and of course that means death. People have hunted for Senju that can use the wood style for forever and so just to have it is a burden. It also takes a lot of chakra control for that matter, making it quite difficult without enough concentration and experience. She herself is still not the best at her wood style.

Jutsu:

Wood Release: Great Forest Technique

Wood Release: Transformation

Wood Release: Four-Pillar Prison Technique

Wood Release: Wood Dragon Technique

Wood Release: Cutting Technique

Summons:

Kazumi has a scroll in which she has signed with the Doves. She uses them in a similar manner to Itachi, but most specifically for use with her kekkei genkai.

Weapons:

~Keeps the basic assorted kunai, shurriken, and paper bombs along with some other random variations.

Character History:

Kazumi was born in Konoha and lived happily with her parents for a while. She went to the Academy and worked as hard as anyone else, not being too ahead or behind. She was simply average at least until she turned 10 and the village was attacked by the Nine Tails. Her parents of course fought but only her Mother had come back. The loss of her Father hit her hard. She blamed herself for not being strong enough to help so she began o work harder and study harder as well. She graduated from the Academy about two years later and soon with the help of her sensei, she uncovered that she possessed the same chakra as Hashirama, her ancestor. This caused her to be the target of outside villages when they saw her in action. Eventually, some outsiders tried to infiltrate the village and capture her. She happened to be out for a mission at the time, so her Mother dealt with them alone, and was killed. This made Kazumi work to do her best and perfect her wood release so that no one would ever harm anyone she loved ever again. She began to learn how to control it and honed it, becoming stronger and working until she had become a Jonin.




Other:


~Tsunade is technically related because they are from the same clan but she does not know her personally.

~She is currently training to learn the Tailed Beast Sealing technique under orders from he Hokage. (Tailed Beast Sealing)​
 
Last edited by a moderator:
Azami said:


in_millitary_uniform_by_aiki_kazuma-d3k8nfn.png



Name:


Kazumi Senju

Alias:

N/A

Age:

22

Height:

5'6"

Weight:

110lbs.

Personality:

Kazumi is always the optimistic. She is considered cute and bubbly by many people she's met over the course of her life. She is always the one in a crowd to be the one to pick up the mood. She finds herself to be quite irrational at times. She acts on impulse at all times and doesn't think about the consequences, which typically gets her into trouble. When someone important to her is in danger, she tends to lose all of her mental consciousness, focusing on doing nothing but protecting them, not letting anything get in her way. She always reverts back to her cheerful demeanor when he is safe and out of harms way, but she is extremely clingy at all times anyway. Sometimes, she will physically wrap her arms and legs around those close to her and even refuse to let go. She is still the peppiest girl one will ever come across, typically boosting people's mood without even knowing who they are.

Strengths (Personality Wise):

~Positive mood is always good for moral.

~Protective

~Compassionate

Flaws (Personality Wise):

~She's clingy towards those she is close with.

~Irrational

~Throws caution to the wind.

Fears:

The Dark, Death Whether It Be Herself Or Another, Spiders, Perverts

Rank:

Jonin

Village of descent:

Konohagakure

Village of Occupation:

Konohagakure

Chakra Nature(s):

Water and Earth

Kekkei Genkai:

Wood Release

Specialist:

Kazumi is best at Ninjutsu. Being a Senju, she has inherited their signature Wood Release. She is quite skilled, training and honing her skills for most of her life. Genjutsu is her second best Specialty, due to her own personal twist she has added to her abilities.

Preferred battle style:

Her Ninjutsu works best for long-range attacks, but her Genjutsu is best at a medium range.

Chakra Level:

Medium

Chakra control:

Medium High

Strengths (Chakra, Release, and KKG Wise):

Kazumi's Kekkei Genkai is unique to the Senju clan but other than Yamato, had not been heard of in centuries. It's main reason it is so desired by others is because it is capable of controlling tailed beast chakra. The fact that she can just create a forest in one just is just purely admirable.

Flaws (Chakra, Release, and KKG Wise):

On the downside, using wood style jutsu requires a large amount of chakra no matter what type of jutsu you use. It is easy to run out if you aren't careful, and of course that means death. People have hunted for Senju that can use the wood style for forever and so just to have it is a burden. It also takes a lot of chakra control for that matter, making it quite difficult without enough concentration and experience. She herself is still not the best at her wood style.

Jutsu:

Wood Release: Great Forest Technique

Wood Release: Transformation

Wood Release: Four-Pillar Prison Technique

Wood Release: Wood Dragon Technique

Wood Release: Cutting Technique

Summons:

Kazumi has a scroll in which she has signed with the Doves. She uses them in a similar manner to Itachi, but most specifically for use with her kekkei genkai.

Weapons:

~Keeps the basic assorted kunai, shurriken, and paper bombs along with some other random variations.

Character History:

Kazumi was born in Konoha and lived happily with her parents for a while. She went to the Academy and worked as hard as anyone else, not being too ahead or behind. She was simply average at least until she turned 10 and the village was attacked by the Nine Tails. Her parents of course fought but only her Mother had come back. The loss of her Father hit her hard. She blamed herself for not being strong enough to help so she began o work harder and study harder as well. She graduated from the Academy about two years later and soon with the help of her sensei, she uncovered that she possessed the same chakra as Hashirama, her ancestor. This caused her to be the target of outside villages when they saw her in action. Eventually, some outsiders tried to infiltrate the village and capture her. She happened to be out for a mission at the time, so her Mother dealt with them alone, and was killed. This made Kazumi work to do her best and perfect her wood release so that no one would ever harm anyone she loved ever again. She began to learn how to control it and honed it, becoming stronger and working until she had become a Jonin.




Other:


~Tsunade is technically related because they are from the same clan but she does not know her personally.

~She is currently training to learn the Tailed Beast Sealing technique under orders from he Hokage. (Tailed Beast Sealing)​
Accepted, PM @Shadowborn Omen on how to get in on the action. Shadow, help.
 
Last edited by a moderator:
life_is_a_game__so_lvl_up_by_kyoux-d83nsos.png


Name: Reouku Yamara

Alias: Roku, Suimin Ryu (Sleeping Dragon) Ryu for short.

Age: 21

Height: 6'3"

Weight: 215lbs

Physical Description: Has a summoners contract around his entire neck. (Note his head is entirely shaven though when it grows in its red)

Personality: Reouku is optimistic in all the wrong ways. He is considered dark and a nuisance to the public by most those who have encountered him. Due to this he always keeps his head down and goes his own way, that is until someone decides to bother him. This is where the nickname Suimin Ryu comes from, his anger is ferocious and burns brightly with no hindrance. To put it shortly he's got a massive temper with a minuscule fuse. Though unlike most rage-machines he has such a fast analyzing process that one thinks he's acting on impulse when he is only setting something up. Dragons are wise as they are fearsome. Otherwise Reouku is fiercely loyal though he isn't one to enjoy showing the 'nicer' side of himself, easily explainable as 'tough love'.

Strengths (Personality Wise):

-Strong Willed.

-Determined.

-Compassionate.

Flaws (Personality Wise):

-Stubborn.

-Slow to trust.

-Will hold a grudge for an eternity.


Fears:

-Has no rational fears.

-Though he fears of getting his heart broken.

Rank: Jonin (Multiple refusals)

Village of descent: Ishigakure

Village of Occupation: Konohagakure

Chakra Nature(s): Fire release, Wind Release

Kekkei Genkai: Magnet Release

Specialist: Reouku is extremely well trained in his Kekkai Genkai, which goes into well use when combining them with his high ninjutsu and taijutsu abilities. His skills in terms of genjutsu lack due to lack of training but he see's no real reason to train that aside from having to escape from one.

Preferred battle style: He doesn't care how far away you are, you aren't getting away. (Close-Long range)

Chakra Level: High Chakra Level

Chakra control: High Chakra Control (Due to intense training with his kekkai genkai)

Strengths (Chakra, Release, and KKG Wise): His magnet release is a very powerful gekkai genkai able to toss aside most all releases or work against them, however a great amount of speed can beat this release. He uses his wind release to empower his fire release creating blazing inferno's for most jutsu, or slicing winds followed up by the ignition of flame inside of it to cause an explosion.

Flaws (Chakra, Release, and KKG Wise): With enough heat or concentrated energy his magnet release can be beaten (ie Storm release or High-level Lightning) as it will utterly destroy the metals or metallic-dust he is using with whichever jutsu. As for Fire and Wind, weaknesses would be water, and itself (too much wind in fire, or vice versa) if he doesn't do the jutsu properly

Jutsu:

Magnet Release: Conserving Bee Twin Blades

Magnet Release: Black Dust Imperial Funeral

Magnet Release: Black Dust Drizzle

Magnet Release: Black Dust Needle Sphere

Fire Release: Phoenix Safe Fire Technique

Fire Release: Ash Pile Burning

Wind Release: Great Breakthrough

(When used in conjuction with phoenix safe fire it causes the fireballs to grow in intensity and move at even faster speeds)(Also used in conjuction with ash pile burning to create a form of the Dust cloud technique)

Wind Release: Gale Palm

Cryptic Death

Body Flicker Technique (Much like Shisui he vanishes without a trace

Spider Clone Technique

Blade of Wind

Summons: Has a contract with five spiders of various sizes

Weapons: Reouku has a pair of hollow wooden tonfa made from the core of a old yew tree, that is imbued with flame retardent chemicals. The middle of the tonfa are filled with black steel dust. These are kept on his lower back. The other weapons he carries are two retractable half-kunai(appears as half of minatos so instead of two prongs it is only one). The final weapon he carries is a massive shuriken on his back.

Character History: To be revealed

Other: Often lounges or will travel with his spiders.

He has an addiction to steak teriyaki sticks.

Rumor of him being a relative to the Uzamaki due to high life-power/chakra reserves, some (very few) have gone to assume he is a jinchuuriki.

(Just when you thought you were safe @Huntrey )​
 
Last edited by a moderator:
Azami said:


in_millitary_uniform_by_aiki_kazuma-d3k8nfn.png



Name:


Kazumi Senju

Alias:

N/A

Age:

22

Height:

5'6"

Weight:

110lbs.

Personality:

Kazumi is always the optimistic. She is considered cute and bubbly by many people she's met over the course of her life. She is always the one in a crowd to be the one to pick up the mood. She finds herself to be quite irrational at times. She acts on impulse at all times and doesn't think about the consequences, which typically gets her into trouble. When someone important to her is in danger, she tends to lose all of her mental consciousness, focusing on doing nothing but protecting them, not letting anything get in her way. She always reverts back to her cheerful demeanor when he is safe and out of harms way, but she is extremely clingy at all times anyway. Sometimes, she will physically wrap her arms and legs around those close to her and even refuse to let go. She is still the peppiest girl one will ever come across, typically boosting people's mood without even knowing who they are.

Strengths (Personality Wise):

~Positive mood is always good for moral.

~Protective

~Compassionate

Flaws (Personality Wise):

~She's clingy towards those she is close with.

~Irrational

~Throws caution to the wind.

Fears:

The Dark, Death Whether It Be Herself Or Another, Spiders, Perverts

Rank:

Jonin

Village of descent:

Konohagakure

Village of Occupation:

Konohagakure

Chakra Nature(s):

Water and Earth

Kekkei Genkai:

Wood Release

Specialist:

Kazumi is best at Ninjutsu. Being a Senju, she has inherited their signature Wood Release. She is quite skilled, training and honing her skills for most of her life. Genjutsu is her second best Specialty, due to her own personal twist she has added to her abilities.

Preferred battle style:

Her Ninjutsu works best for long-range attacks, but her Genjutsu is best at a medium range.

Chakra Level:

Medium

Chakra control:

Medium High

Strengths (Chakra, Release, and KKG Wise):

Kazumi's Kekkei Genkai is unique to the Senju clan but other than Yamato, had not been heard of in centuries. It's main reason it is so desired by others is because it is capable of controlling tailed beast chakra. The fact that she can just create a forest in one just is just purely admirable.

Flaws (Chakra, Release, and KKG Wise):

On the downside, using wood style jutsu requires a large amount of chakra no matter what type of jutsu you use. It is easy to run out if you aren't careful, and of course that means death. People have hunted for Senju that can use the wood style for forever and so just to have it is a burden. It also takes a lot of chakra control for that matter, making it quite difficult without enough concentration and experience. She herself is still not the best at her wood style.

Jutsu:

Wood Release: Great Forest Technique

Wood Release: Transformation

Wood Release: Four-Pillar Prison Technique

Wood Release: Wood Dragon Technique

Wood Release: Cutting Technique

Summons:

Kazumi has a scroll in which she has signed with the Doves. She uses them in a similar manner to Itachi, but most specifically for use with her kekkei genkai.

Weapons:

~Keeps the basic assorted kunai, shurriken, and paper bombs along with some other random variations.

Character History:

Kazumi was born in Konoha and lived happily with her parents for a while. She went to the Academy and worked as hard as anyone else, not being too ahead or behind. She was simply average at least until she turned 10 and the village was attacked by the Nine Tails. Her parents of course fought but only her Mother had come back. The loss of her Father hit her hard. She blamed herself for not being strong enough to help so she began o work harder and study harder as well. She graduated from the Academy about two years later and soon with the help of her sensei, she uncovered that she possessed the same chakra as Hashirama, her ancestor. This caused her to be the target of outside villages when they saw her in action. Eventually, some outsiders tried to infiltrate the village and capture her. She happened to be out for a mission at the time, so her Mother dealt with them alone, and was killed. This made Kazumi work to do her best and perfect her wood release so that no one would ever harm anyone she loved ever again. She began to learn how to control it and honed it, becoming stronger and working until she had become a Jonin.




Other:


~Tsunade is technically related because they are from the same clan but she does not know her personally.

~She is currently training to learn the Tailed Beast Sealing technique under orders from he Hokage. (Tailed Beast Sealing)​
Magnet Release: Conserving Bee Twin Blades[/URL]

Magnet Release: Black Dust Imperial Funeral

Magnet Release: Black Dust Drizzle

Magnet Release: Black Dust Needle Sphere

Fire Release: Phoenix Safe Fire Technique

Fire Release: Ash Pile Burning

Wind Release: Great Breakthrough

(When used in conjuction with phoenix safe fire it causes the fireballs to grow in intensity and move at even faster speeds)(Also used in conjuction with ash pile burning to create a form of the Dust cloud technique)

Wind Release: Gale Palm

Summons: Has a contract with five spiders of various sizes

Weapons: Reouku has a pair of hollow wooden tonfa made from the core of a old yew tree, that is imbued with flame retardent chemicals. The middle of the tonfa are filled with black steel dust. These are kept on his lower back. The other weapons he carries are two retractable half-kunai(appears as half of minatos so instead of two prongs it is only one). The final weapon he carries is a massive shuriken on his back.

Character History: To be revealed

Other: Often lounges or will travel with his spiders.

He has an addiction to steak teriyaki sticks.

Rumor of him being a relative to the Uzamaki due to high life-power/chakra reserves, some (very few) have gone to assume he is a jinchuuriki.

(Just when you thought you were safe @Huntrey )[/CENTER]
@Shadowborn Omen, get the guns and sound the alarm, Phantom King is here... Accepted old friend! I'll start an PM with you and Azami to plan your intros.
 

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