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Fandom Nachtwandler Dossier

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simj26

Awful, Terrible, No-good Layabout
Character sheet here!

Feel free to spruce it up and change/add whatever you want as you see fit. Just keep these few basic information within the sheet.

Code:
[SH][u]Personal Information[/u][/sh]
Name:

Age:
(Preferably above 18. Minimally 16)

Race:
(Human/Faunus. Unique circumstances like synthetics need to go through me first.)

Birthplace:

Appearance:
(Written description and/or anime faceclaim)

Biography:
(Detail their journeys through life up until joining Nachtwandler)

[Sh][u]Combat and Miscellaneous Information[/u][/sh]
Aura:
(Colour of their Aura)

Weapon:
(Can be non-transforming weapons due to transforming weapons not being a commodity amongst civilians. In the same way, it is also possible for a mercenary to carry more than one weapon if they want to, provided they won't be bogged down by the number. It is also entirely possible to buy/make another weapon down the road.)

Skills and Abilities:
(Anything within reason. Can be anything ranging from every day skills to combat-related abilities. The ability to use Aura as a defensive or offensive boost should not be listed, unless the character specialises in it in such a way that it is unique.)

Semblance:
(Anything within reason. There's also a choice to not have one or have a weaker Semblance, given that the characters aren't trained Huntsmen, or at least, not most of them.)

Others:
(theme songs and the like)
 
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Personal InformationName: Kelly Oaken (Kelly alludes to the colour Kelly Green. Oaken is a play on Oak, a type of tree known for it's greenery. Her whole name alludes to Annie Oakley - And the accompanying musical - who this character is inspired by)

Age: 24
Race: Human
Birthplace: Anima

Appearance: Lithe and short in stature, Kelly's phsyisque is that of someone who has spent a lifetime working outdoors. Her hair is a mix of her natural brown and faded dark green, feathering just past her ears, an attempt to keep it short and out of the way when shooting. Her eyes are a faded green colour and her skin pale, a harsh contrast compared to how long she spends outside in the sun. She has a few scars on her arms and face from various previous scraps and attacks. Her outfit blends old fashioned do-it-yourself hand stitching along with a professional shooting aesthetic.

Biography: Fiercely competitive, Kelly always ensures that she was either the best, or not trying at all. She is very animated when she speaks and acts, making sure her movements are grand yet coordinated. In battle, this competitiveness becomes an intense focus on the task at hand. Outside of it, she is more relaxed, willing to joke and tease more, it would be charming if she stopped there. She isn't completely unwilling to stop however, and will give it a rest if prompted...at least for a while.

Growing up outside of the kingdoms, Kelly grew up well acquainted with the dangers of Grimm. Established by her Grandfather and his friends, Oakengold was a tiny farming settlement, too far away from main trade routes to see travellers (and more importantly, huntsman) too often, but close enough to make the ample planting ground and plains worth settling on to try and turn a tidy profit. Kelly discovered her semblance at a young age, and it's utility, especially as a lookout, quickly led to her taking a position as overwatch for the farm, especially since she could see Grimm before most other folk in the area.

As she grew up, stories of her marksmanship reached the right ears, and she competed in several events against huntsman, soldiers and other self-proclaimed "gunslingers", at the behest of her father. It was his belief that she could better defend the town with a reputation than she ever could with a bullet. These competitions ended up giving her her own weapon, won in a bet, though heavily customized from it's original version. As years passed, the reputation grew, more people joined the farm and the requirement for the lone watcher on high became less and less. Rather than becoming obsolete, Kelly took the opportunity to head up and do more elsewhere, recognising and witnessing first-hand that there were a lot of problems out there that Huntsman couldn't solve. She signed up with the first group she could find willing to take on these tasks, which brought her to Nachtwandler.

Combat and Miscellaneous Information
Aura: Forest Green

Weapon: Mahogany Locus
A cross between a pickaxe and a lever-action rifle, Mahogany Locus was originally a grand prize in a competition years ago. The pickaxe has a dark gray hue with a green gross section, along with the weapon's handle being a verdant green colour as well. When it transforms, the pickaxe head portion of the staff forms the stock and trigger, the other end forming the barrel of the weapon, allowing for long range covering fire.

Skills and Abilities: Aside from her shooting abilities, life on the farm has left Kelly with a lot of physical skills. She is strong for her size, and can work for longer than most without rest. She still has to wake up early (a leftover from her harvesting seasons) and can ride almost any animal she needs to. Though she isn't a fantastic mechanic, she can work her way around most simple machines, and living in a place without constant electricity teaches you quickly to learn how to make a fire.

Semblance: Radar - Kelly can improve her senses to allow her to see things in great detail from a large distance away. At shorter ranges, this sense allows her to see through walls, floors and ceilings. This skill greatly enhances and bolsters her sharpshooting abilities. When in use, a faint pulse of leaves appears at her feet which seems to bounce away from her. The leaves wither and die once finished. At close range, she can only sense things that are in motion, people or grimm that stand perfectly still do not trigger the effect.

Other: There is a southern drawl to her speech, and she prefers to fight at long range.

 
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Personal InformationName: Nicola Carmagnole
Age: 27
Race: Human
Birthplace: Mantle
Appearance:
A scruffy woman, Nicola is usually draped in oversized jackets and t-shirts and has never worn a dress in her life. Her body is covered in plenty of scars from throughout her life, to the point where counting them all would be way more of a pain in the ass than it's worth. Her hair is naturally brown, but she keeps up a half-assed attempt to keep it dyed blonde, resulting in it usually being a mix of the two unless it's been recently redyed. Her eyes, too, are brown and riddled with bags that are there because of many more health problems than a sleeping schedule. She has a handful of tattoos, most of which are usually covered up by her clothes. The only one visible at a glance is one of a basil leaf, which sits on the right side of her neck. fc to be drawn [SOON] trademark copyright​

Biography:
Smog-addled alleyways, perfumed by the stench of industry, home to society's leftovers and spoiled goods. Nicola Carmagnole might today be known as one of Mantle City's premiere 'cleaners', but she started her life as little more than an orphaned waif, practically licking the pavement for her next scrap of food.​
She never knew her parents, and even the earliest of her memories are drenched in a haze of dusty smog. Instead, Nicola was raised by a procession of city gangs, both petty and major. She's run with more outfits than she can count, somehow always managing to come out of them in one piece when they disbanded, either by will or by force. To Nicola, the world of the Grimm and Huntsmen seemed like a far-off fantasy, drowned out by the fight just to stay well-fed and unarrested that was her everyday life.​
The older she got, the smaller Nicola's chances of reintegrating into society seemed to get. She'd never been the type to ride on another's coattails, so when it came to gang battles and street brawls, she was always amongst the first to run to the front lines. Whether an opponent was twice her age or half her size, she raised her fists regardless, showing no qualms with both brutalizing and being brutalized. By the time she'd started to come of age, she'd already earned a reputation as a veritable blood knight of a woman, even willing to square herself up against Huntsmen if it meant a good enough meal on her table the next day.​
Until enrolling with Nachtwandler, Nicola spent her adulthood selling her services to the highest bidder. Bodyguard gigs, gang hits, merc works, you name it, so long as the price was right, Nicola was up for pretty much anything, so long as it involved swinging her bat around. To those around her, it looked like she was determined to go up in the biggest blaze of fire that she possibly could, with how little regard she had for her health and relationship with the law. Most of her friends from her earlier days had either moved on to civilian life, or moved up the chain of underworld command, and eventually, she was one of the only ones left from her generation risking her skin so brazenly.​
Everyone has to grow up eventually though, and Nicola was no exception. Eventually she'd gone and gotten too much heat from the law and too much bad blood from the underworld directed her way, and while she knew she needed to do something about it, her usual solution of beating the shit out of her problems was out of the question. It wouldn't be long before she wound up in a ditch somewhere, and contrary to popular belief, she wasn't actually chasing an early grave. Nachtwandler ended up being the solution to... At least half of her problems, so Nicola traded in her life of gang feuds for one as a corporate lapdog.​

Combat and Miscellaneous InformationAura: Muddy Grey
Weapons:
Grimmtung - Despite the intimidating name, Grimmtung isn't particularly special. It's a baseball bat made out of a hard, black metal, and its only other distinguishing feature is that it is particularly durable. Nicola has decorated it with a plethora of stickers and small works of graffiti over the gears, obscuring its natural metallic sheen, and making it look more like an art project than it does a deadly weapon.​
Shotputs - Nicola carries a sack of shotput balls with her at all times, which she uses as baseballs in conjunction with Grimmtung.​
Smogmachine - A sawed-off double-barrel shotgun. It's bigger than most firearms of its make, and can be chambered with a few different types of shells. Pretty much all of them are laden with much more gunpowder than the norm, thus the gun's name. Nicola typically carries standard shells, birdshot, and slugs on her person.​

Skills and Abilities:
Golden Arm - Nicola is an incredible baseball player. Even without the use of her Semblance she's able to send a ball careening out across the skies on a consistent basis, and if she weren't a criminal there's a great chance she'd currently be playing somewhere as a pro. Unfortunately, though, she is a criminal, and doesn't actually have that much of an interest in the sport itself. He just likes smashing shit with a baseball bat.​
Monkey Lady - Nicola is a certain kind of agile. She excels at bobbing and hopping around a battlefield, using her environment to block and avoid attacks. She's in her element in cluttered city environments, and out of it in places like wide open plains.​

Semblance:
Terminal - Nicola's Semblance allows her to cause objects to rapidly accelerate as they move away from her. Anything she throws, bats, or shoots can be effected by her Semblance, letting her fire her shotputs with the force of cannon fire and her bullets at a speed fast enough to make them seem instant. This effect only lasts for about five seconds after the object in question is fired.​

Theme Song:
 
Personal Information
Name: Rom Sill

Age: 29

Race: Human

Birthplace: Minstral

Appearance:

Standing at Six foot with a wiry frame Rom would not be considered the most imposing man in Remnant. This most memorable feature would be his silver-coloured hear from where he gets his name, often cut to a shorter length, and often spikey. Dark brown eyes with a straight nose dorn his face, alongside a scar below his left eye.

Rom is often seen wearing grey shirt with a dark blue unbuttoned leather tailcoat over it. He wears brown gloves with leather paddings on them and brown pants. He has an electrical scope attached to the left side of his head to help utilize his semblance for long distances, and he often carries a pair of binoculars if that should fail.

Biography:

My story? It’s one you’ve heard it hundreds of times.

I was born to a family of merchants in the City of Minstral. Not those high-society types the city likes to boast about with the arts, culture and wealth, but the smaller kind. The family operations supply the smaller towns and villages in the kingdom. It was dangerous, sure, heading out into the countryside, especially when he only had a few hired guards (and rarely were they huntsmen) to keep the Grimm and bandits away. But honestly most of the time we managed to escape notice, only dealing with a few small Grimm here and there or coming to the ruins of a village after an attack the week before.

My folks were smart, they knew how to avoid trouble. Even sent me to Sanctum Academy for a while to learn how to fight to beef up our ability if we ever actually did run into trouble.

Figures I wouldn’t be there when they finally did. They went out on a route like they always did while I was at Sanctum, and weren’t seen again, guards and all. Found out years later one of the villages we’d frequented discovered the wreckage and they’d guess bandit attack. Though they couldn’t tell me which bandits.

After that, I didn’t see much use in continuing the family business. One man alone wasn’t going to cut it, especially one half-trained. So I applied to Haven academy to become a huntsman. Formed a Team, did the four years, and graduated with respectable marks, even if it wasn’t top of the class. Could hold my own in a fight, was a decent shot when I couldn't.

Punted around the place for a while, but wasn’t particularly interested in being a huntsman for the council, which of course left the private contracts. A few Grim here, a few bandits there. Honest work, though I’d be lying if I said I wasn’t looking to settle old scores. Old teammates stuck together last I hear, and they send me messages trying to get me to link up from time to time. Last I heard the captain was ready to drag me back herself, but I'm not ready for that yet.

Suppose that’s how I ended up here?



Combat and Miscellaneous Information
Aura: Silver

Weapon: Bash and Smash

Twin war hammers Rom holds in each hand. Smash and bash each have the head and spike of traditional war hammers with the added addition of each serving as a rifle for long-ranged attacks.

Bash and Smash can also be combined into a single double-headed war hammer named Shatter. Shatter is longer and requires Rom to often use to hands to wield it effectively. The rifle range is increased compared to Bash or Smash individually.



Skills and Abilities:

Stealth: Rom is good at sneaking, his semblance helps a bit too.

Some technical abilities: Rom is usually able to figure his way around a computer, but higher security is above him.

Mind for Numbers: Growing up within a merchant family gave Rom plenty of experience making trades, balancing books and making a good deal.



Semblance: Teleport

Rom is able to physically teleport himself, and others, to wherever her can physically see. He is unable to teleport somewhere if his vision is obstructed, but can teleport to places he can see through things like cameras or binoculars.

Rom often carries binoculars to increase his effective teleport distance.

The amount of aura required to do so increases in response to the mass required to teleport.
 

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