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Fantasy N.G.C Guild Roster

Vizriel

Senior Member
Hey newbies my name's Kobalt. It's my job to bring you up to speed. Ok all new Guilders are to register here to be officially added to your new guild. As we all know, your true name (name given at birth) is a highly regarded secret and can be used against you via curses, hexes, and witchcraft so a chosen name/alias/nickname, should be used at all times. Also guilders are required to have at least two weapons and three abilities. Abilities should be at max, level two but keep in mind the higher the level the more mana it uses and once your out of mana all you have left is your weapons. As you get stronger later on, the guildmaster can upgrade your abilities to stronger ones. Alright I'm getting bored. Get registered and let's go kill some monsters! Any questions just PM Vizriel (the big guy upstairs).


Use my C.S. as an example:


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True Name: Eric Crane


Chosen Name: Kobalt


Age: 27


Gender: Male


Guild: Helzhavun


Weapon 1: Sawed Off Shotgun


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This average sawed off shotgun is a weapon capable of blowing a monsters head clean off when at close range.


Weapon 2: Langlieur Sword


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A sword Kobalt found in a museum while fighting a werewolf. After using it to cut the werewolf in half at the waist, he decided to keep it.


Ability 1: Pyreblast/Lv 1-3:


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Smaller and not as powerful as a flamethrower or fireball but can be used more often because it uses less mana than any other fire spell. Can also be fired back to back like a machine gun for more destructive power. If more mana is added it can be charged up to deliver an even stronger blast of energy


Ability: Rune Wolf/Lv1-4:


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A large aggressive wolf that specializes in tracking enemies by the smell of their Mana. Can also drain enemies of their Mana when it bites them and grows larger and more ferocious the more mana it eats. When in need of transportation Kobalt can feed the rune wolf his own mana so it can grow and he can ride it like a horse. At its largest size it can grow as large as an elephant.


Ability: Cloud Leap/Lv1-2:


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Lowers the pull of Gravity around Kobalts body making him lighter. He can jump higher, and glide across the air when using this ability. With the use of more mana he can jump off of the air as if it is a solid surface allowing him to go even higher or change directions in mid jump.
 
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True Name: Victoria Kenning


Chosen Name: Vera


Age: 29


Gender: Female


Guild: Wip


Weapon 1: Fencing sword and parrying dagger


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Weapon 2: Old revolver


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Ability :Lightning arcs level 1


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Fires arcs of lightning for her fingers in small burst due to mana cost, at the current level it is more of a stunning and torture device rather than destructive or lethal.


Ability: Healing Hands level 2


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Can heal minor injuries and ailments through touch, the more complex the injury the greater the mana it consumed and if one is not careful can drain her own life force if no mana is available.


Ability: Heartening aura level 0


An innate ability letting out an aura which improves morale and stamina of those around her as long as she maintains a positive emotion. Negative emotion may turn off the ability  lower morale and stamina of everyone.
 
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"I don't fight to protect, you or me.  I fight of the pleasure of hearing the cracking of bones under my feet.  Ya know, the simple pleasures."


 


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Chosen name 


End


False God of the end (occasionally)


 


True name


Kaiser G Smith 


 


Age


24


 


Gender


Male 


 


Guild 


Ouroboros


(guild master)


 


Weapon 1


Cane:


Who needs a weapon when you got three feet of solid metal pole keeping you up right?  Although not the best weapon man kind has ever invented getting whacked in the head with 5 pounds of cold steel never felt good.


 


Weapon 2


Hand gun:


A nice revolver, a simple hand gun, capable of blowing a hole though a bus and then some.  It makes just about anything bullet proof eat its heart out as it flies though layers and layers of flesh, metal and anything put in front of it.  The downside is the recoil could break a wrist if not held correctly and it can only shoot six times before having to reload each bullet one at a time, which is a long process.


 


Abilities


Awaken (level 1-5):


Using mana End is able to increase the physical prowess of his own body.  At level one this ability is capable of allowing End to do things only slightly outside human limits such as jump ten feet or be able to apply 50 pounds of pressure behind each hit.  At level five End far surpasses all human limitations and is able to do things beyond measure or reason.  With peerless power, speed and durability at level five End is much more monster then human.  The higher the level the more mana is consumed so while level 1 is weaker then level 5 it can last far longer.  While awaken is active End regains proper use of his right leg.


 


Nil (level 1-4):


End can create an area of nothing, anything that was there before becomes nothing and anything that enters it becomes nothing.  The higher the level the bigger the area.  Regardless of level however End can only create an area of nothing in the area immediately around him.  The area can only last for a total of 30 seconds.


 


Blood aegis (level 3):


End gains wings of black upon activation of this ability.  End and allies around him while he is using this ability gain a boost in ability.  All magical abilities of allies around End gain a level up and use less mana so long as Blood aegis is active.  All allies in range also recover all wounds and energy over time.  The draw back along with how much mana it consumes over time is that using Blood aegis harms End.  The longer this ability is used the more physical harm End is subjected to and unlike his allies he does not recover over time.


 


Instant warp (level 0):


A simple one, and one that End has been doing for a long time now.  End can use this ability to warp from one location to another so long as he can see it.  However this also works if End were to see a picture of a location then he could warp to it.  Using his ability in that way runs more risks then just warping to an area within his line of sight.  Warping from one location to another takes no time at all.


 


Apocrypha (level 5):


An ability that can be considered End's trump card and although level five, it drains End of all his mana in order to cast.  For a moment, End becomes a false God and is able to manipulate reality around him in almost any way he sees fit.  Although powerful he is unable to use this ability often because using it will result in drastic consequences for End.  To use Apocrypha End must sacrifice something in return and he can never gain it back.  Further more End can only use this ability two more times, for after the second time End will die with no exception. 


(Actual character death if he uses it twice.)


 


 


 


Small gallery!


 


 


"I'll kill millions if it's for you."


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"Blood aegis."


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"A past that will never return."


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True Name: Sabrine Sarbright


Chosen Name: Viola


Age: 21


Gender: Female


Guild: idk


Weapon 1: None, although she uses a violin to cast her magic it's not technically a weapon.


Weapon 2: Rapier


Ability: Hidden Song: Bind (level 1) Viola plays her violin, creating musical runes which bind and restrict enemy's abilities or movement in various ways, depending on the notes she plays.


Ability: Hidden Song: Enhance (level 1) Using this song, Viola can temporarily enhance certain creature's physical or magical attributes of a creature such as an ally or mount. In some cases she can enhance certain physical or magical attributes of an object, such as a weapon. 


Ability: Hidden Song: Accompany (level 2) This song creates a spectral partner that will hold her violin  and play it, allowing her to fight and play a song at the same time via this partner.

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She can use this ability at level one for a basic effect over a small number of weak enemies or at higher levels for more powerful enemies, greater effects, or to effect more numerous enemies. Higher level versions are more difficult to play, and interrupting her music can disrupt or dispel her magic entirely forcing her to recast it. Higher level songs also need more time to get going, so for a low-level song it might take effect immediately but for a high level song she could have to play for a while before it starts working.


Ability: Hidden Song: Dance (level 2+) This song's power and function vary like the first, it is her offensive song used to animate creatures of various materials such as stone, wood, dirt, water, even air or fire. These creatures fight for her in battle.




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Only with blue eyes


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Real Name:Tris Hooten


Chosen Name: Shadow


Age:23


Gender:Female


Guild:N/A


Weapon 1: Frederick III Sword


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Weapon 2:


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She found it just sitting in the woods. No one else was around so she claimed it for her own.


Ability: Shadow Manipulation lev. 2


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She can bend shadows to her will and make them become solid forces: shields and whips mostly just vague shapes she uses blunt force with. She is mostly depended on her emotional being and somtimes she can lose control of it...


Ability: Shadow Summon lev. 1


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She can summon a physical presence. It takes the shape of a little boy most of the time, but on rare occations a man appears. The boy scouts out unknown areas for her as does the man. When threatened they act as a second vision. When facing an enemy they point out weaknesses. She can't always control when the boy comes because it takes a lot of mana. Sometimes he just appears on his own.


Ability: Blending Shadows lev. 1


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She can easily blend into the shadows cloaking herself from view. It takes very little mana and makes her almost invisible. It acts as a camaflouge, but she does not become a shadow. 
 
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True Name: Tacha Nacho


Chosen Name: Lucha


Age: 25


Gender: female


Guild: None Yet


Weapon 1: Steel Rings. These deadly rings can be thrown or swung around, and will cut through flesh.


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Weapon 2: Fists. She knows martial arts.


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Ability 1:  Level One. Enchanted music. She has a red clarinet that she found a long time ago. It can be used to play enchanted songs, but Lucha isn't a good musician. She's tried selling it and getting rid of it, but she always finds it again in the weirdest places. She thinks it's cursed, but it's never done anything more sinister than be annoying.


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Ability: Body Temperature manipulation Level 2. Lucha can control her body temperature, and can shield herself from high and low environment temperature damage. 


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Ability: Air bubble. Level 1. Lucha can create an air bubble to breathe in dangerous environments, she can hold it only for a couple of hours.


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True Name: Kosr Hawthorne


Chosen Name:Reaver


Age:23


Gender: Male


Guild: N/A


 


Weapon 1:


One Handed Sword, this was commissioned by a local bladesmith before joining the guild 





 


Weapon 2:


Crossbow Pistol, found this in a antique type shop and it 'spoke' to him





 


Ability 1:


Siphon(Level 2), this ability lets him siphon health or mana from his opponent back to himself. This ability takes alot out of him leaving him vulnerable.


 


 


Ability 2:


Reanimate Corpse(Level 1), this gives him the ability to reanimate lesser corpses to fight for him.





 


Ability 3:


Power Of Blood(Level 0) When his blood touches allies it drains his physical endurance, but increases their mana. 



 
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True Name: Tidus MacMillan


Chosen Name: Blink


Age: 25


Gender: Male


Guild: N/A


 


Weapon 1:


A large quantity of throwing needles laced and holding a small vial of a self created poison. Blink has built up a large resistance to the poison through exposure to both the poison and antidote. They are most effective at ten-fifteen feet.


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Weapon 2:


An Accuracy International Arctic Warfare Sniper Rifle. Uses .308 rounds with an effective range of 800m or 2400 feet.


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Ability 1


Distortion Level 2: Blink knows he can't fight close range battles and thus had a rune engraved into his back that he can channel mana into. This enables him to "blink" a distance of about ten meters (30 feet) in any direction. It requires less mana to move in the direction he's looking.


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Ability 2


Air Manipulation Level 1: The wind plays a great deal of influence in a sniper's work, so Blink has learned to control the wind to aid him. It also lets him increase the effective range of his throwing needles up to thirty feet.


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Ability 3


Aura of the Unnoticed level 0: Blink has a natural aura that makes people forget he's even there or fail to notice him. It's not invisibility as those that are actively looking for him can notice him.




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True Name: Luna Riverside 


Chosen Name: Lacy


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Age: 22


Gender: Female


Guild: not yet


Weapon 1: The twin swords are simple looking but very deadly. Light weight and swift, the twin swords are quiet hard to block.

Weapon 2: 


The 9mm sniper assult machine gun can act as a two in one. When using this weapon the user can find the perfect spot and snipe from there, or, they can wipe out there opponent(s) in close/distant combat. 


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The Hybrid ( Level 1) - This ability allows Lacy to become part wolf. Specifically part arctic wolf. This form is quite easy to maintain. Her appearance in this form can give a sence of threat, to enemy's, or something more lively like a sence of playfulness, to comrades. Depending on Lacy's want in a situation she can make herself look very hostile towards enemy's to scare them off. This form increases her speed and strength. The higher tthe level the faster and stronger she gets. 


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Wings ( Level 2) - This ability gives Lacy large white, silver lining wings. She can fly and do aerial attacks. This form increases defence. 


Ability 3:


Elemental Power ( Level 1) - This ability allows Lacy to use element attacks, such as, ice/snow, water, fire, earth, plant, light, shadow, music, ect. However it take a lot of time and exp to get a new element. Lacy can only use snow/ice.
 
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Yes it's innate, make it Lv0 but the blood must physically touch the allies and instead of saying makes them more powerful (it's toI much of vague a term) say it drains his physical endurance but increases the allies mana. Does that work?



Yes that works for me. Thanks. I'll change it now
 
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True Name: Hiroshi Takashi


Chosen Name: Myojinn


Age: 40


Gender: Male


Guild: N/A


Weapon 1: Basic lever action action 30/30 rifle


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Weapon 2:  Katana: 


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A Simple katana forged in Japan Myojinn brought with him as he traveled.


Ability 1: elemental blast/Lv1: 





channeling elemental energy into his talisman Myojinn can create a blast of water magic.


Ability: Divine Summoning/Lv1:





Myojinn uses his talisman as a medium and uses mana to summon a lesser Kami, or god, from the divine plane to assist him. While on the mortal plane the Kami's strength is weakened greatly.


Currently Myojinn can only summon a lesser flame Kami.


Ability: Divine Manifestation/Lv1





Myojinn houses a Kami within himself, taking on characteristics of the spirit and is able to use their power for a time. Using this technique puts great stress on his body. The more powerful the Kami the greater the stress. 


Currently Myojinn can only host a basic Kami of lighting within himself.
 
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True Name: Lily Oriana Nirm


Age: 27


Gender: Female


GuildOuroboros


Item:


-Execution Collar:


As a condition to allow her to service a guild, she must wear a collar around her neck at all times. The collar is a device that will deliver a fatal shock should she act up. There is also a subdue setting that will only deliver a shock that cause great pain and temporary prevents her from manipulating mana. The control is only held by the highest guild members.


Weapon 1:


-Eerie Orb:


Witches are well known for having an objects made to focus and manipulate the mana that surrounds them with great efficiency; Lily's object of power is a metallic orb that slowly orbits around her. The orb is chilling to the touch, and when held by humans, an odd sense of dread or discomfort crawls upon them.


Weapon 2


Hunger's teeth:


By "harvesting" a vampire's teeth and infusing them with the witch's own blood, a sympathetic link is made between the two. Embedding these teeth into a dagger creates a weapon that is able to absorb and transfer energy to the linked witch. Can be used on the living and the dead; however, living targets provide far superior quality of energy.


Abilities:


-Malfeasance mana manipulation (level 1): Using her orb and weaponising her willpower, Lily transmute and manipulates a corrupted form of mana that saps life energy of creatures. This mana is able to take two forms; its natural aura state, and a temporary solid state.


-"Witch Armour" (Level 0): There is a reason witches are hard to kill by the common man or solider. Subconsciously, witches create a thin layer of mana around their body that acts as a second skin to prevent major injury. This "witch armour" prevents deep laceration and blunt force trauma from harming their vitals. However, this doesn't negate pain. A blade will still cut, and blunt weapon still bruise. Tremendous strength and power can break pass the armour. There are weapon specially made to pierce through this layer of mana.


-Undead Mastery (Level 0): Lily has a great affinity towards the control of the dead. With this great understanding and control, she can pacify and override an existing undead* to serve under her will; given that she is able to overpower the will of its master should one exist.


-Sympathetic Magic (Level 2):


One of the most notorious form of magic that defines a witch. Using one's name and a personal object, Lily can inflict a multitude suffering and misery upon them. Lily is banned from practising this magic, doing so will result in her execution or subjugation.


-Necromancy (level 2):


A putrid use of magic to make the decease walk once again. By imbuing a corpse with sufficient amount of mana, a witch created a Rasied Undead* to do her bidding.


Lily is banned from using this magic, doing so will result in her execution or subjugation.


*Zombies:


Undead and 'Raised Undead' are two seperate entities.


Undead are corrupted creatures slowly decaying through disease or magic. These creatures have no intelligence or self-preservation and can only reaction to simple stimuli. A simple blow to the brain or brain-like organ will defeat these creatures.


Raised Undead are more dangerous as they are a corpse controlled by magic. Simply destroying the brain will not to destroy these vile cadavers, nor will beheading or dismembering; they are relentless. Limbs that are removed from the main body can still move due to the foul magic immune within it. One way to deal with the Raised Undead, it so 'purify' of any mana or magic, effectively releasing the Raised Undead from the will of its master. Another way is to completely destroy the vessel/body. The auguably more dangerous method is destroy the source, the witch.


Bio:


-Personality:


Lily was a sadistic mistress with psychotic mind geared towards the living being replaced with the undead. However, after her capture she had to suppress her previous nature in order to survive. Lily is now understandable cold and distant, fearing her life can end in an instant. Because of cynical perspective of life, she avoids communicating with humans as much as possible. When she does converse with others, she is rather short and blunt with her words. During the night, she enjoys humming an eerie tune akin to a melancholic melody played at one's funeral. She hates the taste of citrus fruits.


-History:


Considered a traitor by her own kind and a monster by humanity, Lily walks a tedious path; an outcast in both worlds. When the hunters raided a small hideout, they found Lily restrained, beaten, and starved. After saving her and nurturing her back to health, they were shocked and disgusted to find out that she was a witch. Shortly after this discovery, Lily was imprisoned and restrained once again. She endured gruelling interrogations, explaining her previous situation and if she was part of a bigger plan. She revealed that she was shunned and banished from her society for going against her superior out of spite. She was to die a slow death alone.


Being a witch, she was to be trial with an outcome rigged to her execution; However, an eccentric guild master suggested her strategic value; she had knowlage of how witches work and decent military value. A long debate ensued over Lily's fate, the outcome shocked many; Lily was to serve a guild under strict conditions. This decision did not sit well with a lot of people, nor did it sit well with Lily, but she did value her life above all else and abided by the human's way of life.


spelling and misplaced words are due to me typing on my phone. I can't help it :,(
 
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True Name: Christopher Gerben


Chosen Name: Paris


Age: 24


Gender: Male


Guild: N/A


Weapon 1: Reinforced Recurve Bow


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Was found with the ruins of a destroyed building, Christopher carries 30 arrows in a quiver. Arrows can be retrieved during battle, and can be crafted from common materials by Christopher if given enough time. 


Weapon 2: Poisoned Dagger


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The dagger has a slow acting poison that causes deterioration of vision, balance. This poison is the best Cristopher can afford and can be switched to something later. 


Perception (Level 1):


Grants Christopher the ability to see his surroundings with more clarity, allowing him to shoot with unparalleled accuracy for a brief period of time (duration increases with level), while also increasing hand-eye coordination allowing for faster shots. Can currently be used for 20 seconds each, or continuously for 1 minute (will increase with level) . 


Infusion (Level 2):


The Infusion Rune allows Christopher to infuse weapons with elemental effects using amounts of mana, these effects include a: slowing effect, flame arrows, or brief paralysis, (the effects will become more powerful as the level of the ability increases). Currently able to infuse up to 2 arrows at a time (will increase with level), arrows will only retain their charge for 5 minutes (will increase with level). 


Time Stop (Level 0):


Christopher is able to slow down time for others for very short periods (20 seconds, can be used once per day, will increase with level) which gives him a chance to disengage from combat, or deliver a finishing blow.  
 
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Hmm. Yes and no. I kinda prefers everything to be done through PM so I don't leak spoilers (bad habit of mine) but I'll create one anyways.
 
True Name: Harley West


 

Chosen Name: Tempest


 


Age: 25




Gender: female


 


Guild: Helzhavun


 


Weapon 1: two double bladed axes that she keeps at her waist that can be used for throwing or for close up combat, the blades are usually coated with poison from Tempest’s pet snake 


 


Weapon 2: a 5 foot whip with blades along the sides of it (bladed short whip)




 


Ability 1: Blades of Wind (lvl 1)


When using this ability pockets of air around Tempest becomes so thin and unstable that they can cut through anything, she can create up to 10 “needles” at a time and can go on using only this ability much longer than her others before serious exhaustion will make her collapse and possibly go into a coma


 


Ability 2: Sinking Waters (lvl 1)


This ability is rather weak and practically useless on it's own, and is usually used in unison to make Lightning Grenade much more powerful. It allows her to pull water from the air and eventually even from people around her to dispel in any direction Tempest chooses.


 


Ability 3: Lightning Grenade (lvl 2)

This ability allows Tempest to create lightning in her hand in the form of a ball, which she can then throw in any direction she likes where it promptly explodes, sending large amounts of electricity throughout the body of whatever it touched. This takes more mana than her first and so she can only go on using it for so long. this ability can also be used in unison with Blades of Wind

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