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Fandom Multiverse Protection Brigade: CS

Main
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OOC
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Lore
Here
thatguyinthestore thatguyinthestore
I will say, is Starlord really 15? And I think Dutch might be older.​
the Star-lord thing messed up because ORIGINALLY I was gonna play Spider-Man and forgot to edit the age once i posted it, but now when I try to edit it my browser crashes.

as for Dutch, according to the wiki in 1911 he was 53, and im playing him during/around the events of RDR2, which takes place in 1899, so he’d be 41 then
 
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Name: Ratchet and Clank
Age: ???
Gender: Male
Personality (you can just list traits if you want):

unrelenting-but-somewhat-justified jerk.
Home fandom: Ratchet and Clank
Powers/Skills: Lots, see wiki for more details
Items: Guns, armor and lots of guns. Clank has his own abilities as well.
Orientation: Heterosexual
Affiliation: Multiversal Protection

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Name: Marcus Wright
Age: ???- 43
Gender: Male
Personality (you can just list traits if you want): See wiki
Home fandom: Terminator: Salvation
Powers/Skills: T-Hybrid- Half Human/Half Terminator hybrid- Able to lift twice his weight, able to regenerate his skin and his organs, fast, don't go down easy
Items: Plasma Rifle, whatever he can pick up, leather jacket, Resistance Jacket
Orientation: Heterosexual
Affiliation: Whomever needs him
 
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(Referenced to gauge height proportional to Humans, Sangheili average 7-8 feet tall.)

Name: Vasu ‘Koromai

Nicknames/Aliases: N/A

Alignment: Lawful Evil/True Neutral

Fandom: Halo

Age: 80 (Human years, born in 2472)

Gender/Sexuality: Male

Species: Sangheili (Macto cognatus)

Appearance (closer version):

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Personality: Vasu has always been imposing, intimidating, and feared among his peers for his relentless devotion to accomplishing his objectives at any cost. Humans and cybernetics are looked down upon as beings that are inferior or unclean, and other aliens will be met with resentment for their capabilities both on the battlefield and as individuals. However, his experiences in battle as well and his code of honors have ultimately lead for him to develop a deep respect for those who can equate him in combat, as well as those who share the same mindset and morality. Few have come to earn the respect of Vasu, and even fewer have been liked as an ally by the Sangheili Zealot.

Backstory: Being alive for nearly a hundred years, this Sangheili’s memory has faded to only remember the engagements, promotions, and successions in his duty to the Covenant. As with all Sangheili warriors, they are indoctrinated into the military at a young age, and in his case, his first fond memory was being sworn into the Covenant as a Minor. From there, the rest is history to him. Except for one small detail.

In 2552, Vasu was one of the numerous refugees who narrowly escaped with their lives from the ensuing chaos aboard High Charity, when the Great Schism commenced. The Covenant, the only thing he knew since being taken from Sanghelios, was fractured in two. The Jiralhanae finally made their move at the hands of the Prophet of Truth’s order, and commenced a genocide against the Sangheili race. With his mind sworn to revenge against the Covenant remains, Vasu never got a chance. Escaping with a CSO full of refugees, the first and last FTL jump ended with Vasu seeing a bright flash of white light, and an environment as alien as the void of space.

Skills: Vasu is an exceptional hand-to-hand combatant. His Energy Sword is his deadliest weapon, as he seconds precision weaponry such as his Needle-Rifle to slay enemies from medium to long ranges. He possesses superior marksmanship alongside being a natural battlefield tactician, should any forces fall under his command.

Powers/Abilities: Vasu’s only ‘power’ resides in his resilience and strength as a warrior. He possesses no augmentations or powers of any kind.

Weaknesses: Vasu’s main weaknesses stim from his own limited flexibility in situations solely because of his Sangheili culture. Unless forced with a backing logic from whoever is trying to help him, he will not either a vehicle or seek medical attention if wounded; as these actions are considered dishonorable by Sangheili standards. His other main weakness is his own temperamental mindset, being quick and easy to anger in almost any situation where he is likely to be irritated.

Gear:

-Sangheili Personal Shield: These small, multiple shield emitters are interwoven into the Sangheili’s Combat Harness; projecting a white magnetic field around the wearer. Unlike MJOLNIR shields, these shields are superior in comparison; able to deflect and absorb low-caliber munitions and even survive a single direct hit from an M19 Rocket Launcher.

-Sangheili Zealot Combat Harness: This Harness is heavily ceremonial in nature, boasting a unique ornamental design of deep burgundy and brown with white powered lights on the armor. Even if the shields fail, the armor can withstand multiple strikes from a variety of weapon types before ultimately failing.

-Type-31 Needler Rifle: This alien precision rifle fires high-speed, pink crystalline needles. Lacking a homing ability in favor of increased speed, these projectiles still possess the same lethality as the Needler. What makes these individual projectiles so deadly is the fact that they explode a few seconds after impacting with soft tissue; causing heavy internal damage and serious infection if medical care is not sought. Additionally, multiple imbedded needles can chain their explosive power in what is known as a ‘supercombine’, carrying the potential to rip organic targets into chunks.
These needles are virtually harmless against metallic or other refractive surfaces, and will break into fine shards upon hitting shields, walls, or even trees.

-Type-1 Energy Weapon/Sword: A holy weapon that is exclusively used by Sangheili swordsman, this blade is actually two ionized plasma ‘blades’ secured in place by a magnetic field, with a generator housed in the handle of the weapon. The weapon’s blades can cut through armor and shields with ridiculous ease; able to slash through UNSC Titanium-A plating used exclusively on their ships. It can be recharged, but each killing strike reduces the weapon’s battery by 10%, allowing for a maximum of ten successful strikes before being depleted.

-Active Camouflage (Advanced): This advanced system of Active Camouflage works by bending the wavelengths of light around the user; rendering them invisible to the naked eye in a matter of seconds. While capable of remaining concealed while moving through the battlefield, opening fire with any weapon, or any stray shots connecting with the user, will reveal the form of the Sangheili and thus allow for subsequent follow-up strikes if the user does not seek cover and vanish once again.

-Energy Dagger: Housed in the wrist gauntlets of Sangheili Majors, Ultras and higher ranking Sangheili, these small cousins to the Energy Sword have a significantly reduced length and range, but are ever deadlier because of the unrestricted movement granted to the wielder. Whereas an Energy Sword is cumbersome in close quarters, these daggers will allow for a more fluid engagement of enemy combatants.

Quotes: “You are trying my patience. Speak now or hold your tongue.”

“At least you will die with honor.”

“The Prophets betrayed us. My kin were slaughtered at the hands of those filthy butchers. They will pay with their blood when I find them!”

Goals: Vasu has no problems acting on revenge, however if it means it is noble to save the Multiverse and to prevent his Kin’s suffering from occurring again, he will act upon restoring a balance to make sure such a goal can be accomplished.

Fears: Every Covenant species fears the destructive power of The Flood. In Vasu’s case, that is no exception. He fears dying with dishonor, or existence without a purpose.

Trivial:
-Sangheili smell faintly of leather. Seriously.
 
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I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.

Name: Mewtwo and Clones
Age: Undetermined
Gender:Male
Personality: Mewtwo's uniqueness largely stems from its psychic abilities. However, its personality is one of the defining points in the Pokémon series. Mewtwo's personality is initially complex involving existentialist anxiety, and contemplating the meaning of existence. Its temperament is very introverted, consisting of hate and anger towards humans and its creators.

Having been brought into existence through artificial means, Mewtwo quickly turned on its creators when he learned that they intended to experiment on him further. Feeling betrayed by the very humans that had created it, it decided to forge its own path. The recurring theme in the movies is Mewtwo harboring jealousy towards Mew because it is a copy or derivative, whereas Mew is the original.

In the first movie, the path that Mewtwo has taken makes him into a rather immoral character. It frequently exhibits cruelty, and, at several intervals, goes so far as to attempt to (or forthrightly) kill those who oppose it. It also shows no qualms about forcing Nurse Joy to serve as its puppet, and then casting her aside once she was of no further use to it. This makes Mewtwo easily one of the most malicious characters in the series and the main antagonist in Pokémon The First Movie, prior to its change of heart at the end of the first movie.

However, in Mewtwo Returns, it is much more kind, and only wants to protect the other clones that it created. It even protected some humans that were on a bus getting thrown around by strong winds. Therefore Mewtwo is a hero in its second movie, and a victim. When Giovanni comes on the mountain, Mewtwo is willing to sacrifice itself to save the other clones, as well as Ash's Pikachu and Team Rocket's Meowth. Also, it constantly wants to avoid fighting, which is the exact opposite of the way he was in the first movie.

So, it can be said that Mewtwo, upon Ash's sacrifice in Mewtwo Strikes Back, has become a hero instead of a villain. It continues to live in Johto and, as said by itself, "in shadows".

Home fandom: Pokemon (Johto a cave with his Clones)
Powers/Skills: Amongst all of the Pokemon in the universe Mewtwo is one of the strongest Legendaries to be created by human scientist all his abilites and power stem from his Psyche he has shown to defy gravity, lift objects no matter how heavy they are, teleport in entre island to another location, create barriers, black energy balls with blue lighting circling around them. His abilites are vast giving him telepathy to speak the English language, control minds, create storms, and his very own pokeballs, recover from wounds, teleport, evolve into two stronger forms (one form that benefits the type of Pokemon he is) by activating a Mega Stone, teleport Pokemone and Humans far distances, live in the vaccuum of the space, and cause his opponents to become dizzy by looking into their eyes for five seconds. When this happens his eyes switch from purple to yellow. He can create a larger form of black energy that is called Shadow Ball a ghost type attack that is destructive.
Items: Spoon (Rarely used)
Orientation:Asexual
Affiliation:Mew Duo and MPB
 
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Name:
Galen Marek

Age:
17

Gender:
Male

Personality:
Galen Marek was spiteful and full of hatred and anger during his time as Darth Vader's secret apprentice. After Vader's first betrayal of him, he grew to doubt his path in the Dark Side and opened up a bit more to his close friend and future lover Juno Eclipse. While gathering members of what would become the Rebel Alliance, he began slowly accepting that he was never meant for the darkness, showing more compassion and mercy than he ever had. When he fully embraced the light and proclaimed himself a Jedi, he showed all the necessary traits to become one.

Home fandom:
Star Wars

Powers/Skills:
Galen possesses a wide range of powerful Force abilities that he uses to take on scores of opponents at once.
Force Lightning
Force Grip
Force Push
Force Repulse
Telekinesis
The Mind Trick
Foresight

While also a powerful practitioner of the Force, Galen is also a skilled swordsman. He's molded his fighting style to be completely his own, mixing parts of every one of the seven lightsaber forms into his unique fighting style that compliments his Force abilities.

Items:
Lightsaber, comlink

Orientation:
Heterosexual

Affiliation:
The Alliance to Restore the Republic (the Rebel Alliance)​
 
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"Da - I know a place."
Name: Nikolai
Age: 47
Gender: Male
Appearance:
latest
Personality: A man who may have started out as a hired gun, has the resolve to see things through despite all the crap that would be thrown at him. That tenacity, combined with his quick-thinking leadership and his skills as a pilot, has seen him awarded on of Soap's most trusted allies, bailing soap out time and time again.
History:
Home fandom: Call of Duty
Powers/Skills:
Spec Ops- Another from a world of conflict, Nikolai has quite the experienced when it comes to fighting.
Pilot- Capable of piloting any craft, and is keen on learning to pilot others beyond his universe.
Items:
AK-47-"Fully automatic with high power. Effective at medium range."
Lethal and Tactical Grenades-
A number of grenades with a variety of effects.
Communication Pack- A pack that allows Nikolai to communicate with operatives on the field.
Orientation: ???
Affiliation: Last Resort​
 
I will have my form up soon. Tracking in the mean time.
 
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Name: Diavolo, formerly known by his temporary alias Solido Naso.
Age: Simply stated to be in his thirties to forties; headcanon age of thirty-three.
Gender: Cisgender male.
Personality: Diavolo is an extremely prideful mob boss, ruthless and brutal in his will to hide his past and maintain his position at the top of his gang Passione.

The biggest personality trait Diavolo shows is his obsession with erasing any trace of his history and keeping his presence a secret from the world, a compulsion he tries to fulfill by any means. As he believes the mistakes of the past or simply the past itself is something to be defeated and destroyed in order for human beings to grow, he is exceptionally anxious about his past, linking it to fear, and being apprehensive of anyone learning of him. Even in the already secretive Passione hierarchy, Diavolo goes to excessive length to hide his identity and his face, issuing orders through several proxies or by computer so that nobody ever meets him personally. Diavolo lives most of his life in the shadows, hinted to perpetually travel across Italy hidden in Doppio, his alternate personality, and sleep in motel and hotel rooms exclusively. This compulsive trait of erasing his past is also an allegory to the inherent imperfection in King Crimson, specifically Epitaph's ability; While he can see into the future so as to avoid any mistakes, Diavolo's Stand ability cannot erase any low points or 'ebbs' in his life that have already occurred, forcing him to try to fix his errors through his own personal, manual efforts.

Diavolo has a violent tendency to hunt and kill those who try to uncover any kind of personal information, or are merely susceptible to lead his enemies to him, as shown by his will to kill even his own family if it means keeping his identity safe - something highly vocalized through his attempts to murder his daughter, whom has never even met Diavolo herself and only knew things her mother passed down. This is however partially justified since family members within the JoJo's Bizarre Adventure universe share a mystic spiritual link, with Diavolo and Trish being able to sense each others' souls and know where the other is as well as if they are alive. Nevertheless, Diavolo is sufficiently pragmatic not to go on a killing spree every time he's about to be discovered, notably only using his power to confuse a hotel cleaning maid just for as long as he needs to erase any trace of his presence. As soon as he learns of a Passione member trying to investigate him, they will be dubbed as traitors and made examples of his wrath and absolute power. Most notable are Sorbet and Gelato, whom Diavolo had killed and in the case of Sorbet particularly, cut into pieces and framed in formalin, then delivered to Squadra Esecuzioni as a grim warning of the fate awaiting potential traitors. Diavolo is also persistent in keeping himself a secret even from Doppio, his most trusted subordinate and alter-ego.

His second most prominent personality trait is his pride and confidence, firstly in his nigh-invincible Stand King Crimson, then in himself. Operating under a philosophy that King Crimson makes him invincible because it allows him to see the "pitfalls" in the future and avoid them, and allows him to manipulate Fate and reality by choosing to nullify arbitrarily chosen events, he justifiably boasts about King Crimson's power regularly. Diavolo notably claims that anyone's actions before King Crimson are vain, which is true to a degree. Secondly, Diavolo is intimately convinced of his innate superiority over humanity. Using epithets such as "Emperor" or "King of Kings", or like other main antagonists in the series, and using the prefix I or Me (この, kono) to announce his name in a sign of superiority over others. The mob boss doesn't doubt that he is fated to remain at the top, or 'apex' as he describes it, forever. This disproportionate pride is not only derived from his idea that people grow from defeating their past (and therefore, he has grown much due to his constant attempts at erasing any type of history of his), it is also backed by the firm belief that he's blessed by Fate; Diavolo's past involved extremely unusual circumstances such as an unnaturally long pregnancy in an all-female prison, making his birth nothing short of a miracle, then him finding six Arrows which would grant him his extraordinarily powerful Stand as well as his massive wealth.

Other than his own philosophy of defeating the past so as to mature, Diavolo also lives by another thematic philosophy that results are the only things that matter in the world. As a decisive and assertive crime boss, Diavolo doesn't hesitate to take shortcuts or directly involve himself with troublesome matters if those actions are the quickest and easiest paths to an end. King Crimson's ability is an echo of this, and maybe the source of it, leaving nothing but the outcomes of situations, specifically those he himself sees fit to keep. He abuses his Stand's power as a means to produce the most favorable conclusions to his problems, and at the same time boldly prove his philosophy's claim to anyone that he confronts. Diavolo shows a degree of prioritization for these results and answers as well, notably when he, upon meeting with Polnareff whom he thought he killed years ago, only questions him as to why he would have an Arrow before attacking once more, rather than how he learned the name of the boss of Passione, or even how he managed to survive being thrown off a cliff into rocky waters.

For Diavolo, keeping stability within Passione is secondary to maintaining power and his status as the boss; a mentality that eventually realizes the corruption of Naples, worsens the city's drug problem, and ultimately, leads to the rousal of Giorno Giovanna into joining the gang seeking to dethrone their boss. Diavolo only commands the obedience of his subordinates through greed or fear, causing the organization to even be corrupted within itself, members turning against each other, and multiple people to plot against him. Diavolo is also unforgiving of those he considers enemies, most especially traitors. Should anyone try to approach his alter ego Doppio and pry too much on his past, Diavolo violently rebukes them. For instance, he nearly gouged the eye out of the taxi driver that robbed Doppio and harassed him, and outright and violently murdered a fortune teller that correctly divined his history.

As an extension of the idea that he is blessed by Fate, Diavolo considers himself extremely lucky as well. He readily accepts any difficulty as a "test" he'll have to overcome to prove himself as standing above everyone, and though he can be subject to anxiousness or despair, his pride will prevail and he will constantly choose to confront directly whatever problem he has. This causes him to foolishly face Gold Experience Requiem head-on, although he did foresee Giorno Giovanna's death and had no idea of his new powers. Against Requiem Diavolo's confidence crumbled when it countered his time erasure and prediction abilities and left him powerless. When he found himself trapped in an endless death loop, unable to do anything about his situation, Diavolo panicked and his last appearance in the story has him frightened being approached by a little girl; His pride, confidence, and to varying degrees, sanity being completely crushed by his everlasting fatalities.

Diavolo has also demonstrated an inability to empathize or even understand other people's emotions and morals, especially those righteous, as well as an inability to properly interact with anyone, due in no small part to his overwhelming pride and antisocial secretiveness. When Bucciarati revolts, Diavolo openly theorizes that Bucciarati merely wanted to overthrow him or was opportunistic in his presence, without considering that hurting his own daughter deeply angered Bucciarati. Also forgetting that Squadra Esecuzioni would have a grudge against Diavolo after killing Sorbet and Gelato, he sent them to investigate Donatella's house, allowing them to uncover the existence of Trish. When interacting with others, Diavolo tends to act rather respectfully for his opponents and subordinates if they are obedient and competent. He compliments both Risotto and Bucciarati for their resourcefulness during their battles, and offers Risotto an honorable death. On a smaller scale, he compliments a fortune teller capable of accurately deriving his past as being "the best of the best" and gave a brutal yet painless death. However, Diavolo is also domineering and aggressive, taking his thoughts for absolute truths and ordering his interlocutor around; When he is angry, he is prone to shout insults and issue death threats.

Diavolo approaches fights coldly, only considering confrontations as chores to be completed to maintain his supremacy. Diavolo favors eliminating his victims quickly using his King Crimson to confuse them and kill them in a single move. As seen with Bucciarati, Diavolo is shown slightly amused (or at least his Stand is) by the futile efforts of his opponents, and boasts regularly about his perceived invincibility. A pragmatic man, Diavolo still approaches the situation carefully, especially when Doppio is in command, and cannot use his full power. In an unadvantageous situation, Diavolo is patient, carefully undermining the enemy before using one critical attack, making him a most dangerous enemy during any battle, regardless of King Crimson's time erasure.

During his youth, the teenager named Diavolo was described as dim and timid, but well-meaning. He also expressed his wish to become a sailor and had a girlfriend Donatella, they were sufficiently close enough to have a child together. Due to the lack of further information and Diavolo's alternate personality disorder, it is unknown if this was a facade, or if he was genuinely like this before. Either way his secretiveness and ruthlessness were already present, having hidden his mother underground and having burnt his home village to the ground simply to hide his past.

For unknown reasons, Diavolo kept his mother alive, albeit trapped underground, and his old girlfriend Donatella alive, despite his willingness to kill his daughter.
Home fandom: Le Bizarre Avventure di GioGio: Parte 5.
Powers/Skills: Diavolo wields the immensely powerful stand King Crimson, as well as its sub-stand: Epitaph. King Crimson is able to "erase" time for a maximum of ten seconds; everyone liable to the movements that have been decided by fate for them, while [Diavolo] is the only one capable of moving. This ability is often used to place himself to a position of advantage during combat, or to escape a situation completely. Similarly, Epitaph is capable of seeing into the future for a maximum of ten seconds which allows Diavolo to predict his enemy's (or enemies') movements and avoid them accordingly. King Crimson has proven its strength multiple times, most notably impaling Bruno Buccellati's abdomen with its fist with what seems to be little effort.

While a stand can only be attacked by another stand, its weakness is that if its user is restrained, [it] will also be restrained and—therefore—useless. Due to gold experience requiem's abilities to completely nullify something and/or reset something to a state of 'zero', Diavolo is immortal. However, he is able to temporarily die, which is something more akin to being unconscious for various amounts of time. As stated prior, none of its abilities will be used without plotting or permission beforehand, nor in a manner that powerplays or godmods.

It should be noted that—for convenience's sake—King Crimson will be visible in this roleplay, although it is canonically invisible to those that are not Stand users.
Items: Cash in various currency due to massive wealth.
Orientation: Pansexual heteromantic: for a committed relationship, Diavolo feels that he needs a woman. Purely sexual relations are free-for-all.
Affiliation: He's completely self-serving, although will help someone if it benefits him.
 
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Name: Tiana Jaeger
Age: 25
Gender: Female
Personality (you can just list traits if you want): Kind, strict with instructions, powerful, impulsive, a bit wild, sometimes absent-minded
Home fandom: Attack On Titan
Powers/Skills: Titan Shifting (based on her energy level, and her goal), regeneration (depends on the injury), agility and precise movements while using 3DMG
Items: 3DMG, medkit, extra blades and gas canisters, a picture of her family
Orientation: Straight
Affiliation: MPB, Survey Corps
 
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Name: James
Age: 49
Gender: Male
Personality (you can just list traits if you want):
Polite, grudging against some enemies, very determined once having a goal on his mind, somewhat philosophical.
Home fandom: Fallout: New Vegas
Powers/Skills:
Expert Marksman
Expert Gunslinger
Skilled Melee Combatant
Decent Skilled Unarmed Combatant (taught some moves by a former NCR Ranger and Brotherhood of Steel)
Survivalist
Somewhat knowledgable in Spanish
Knows Latin

VATS:
James' Pip-Boy allows him to access VATS (Vault-Tec Assisted Targeting System). Helping him targeting a single or multiple targets.

Mysterious Stranger:
The Mysterious Stranger will at times come to James' aid. Appearing suddenly and attacking before disappearing.

Items:
Q-35 Matter Modulator
Maria
Lucky
CZ57 Avenger
Anti-Material Rifle (GRA)
A Light Shining in Darkness
Ripper (GRA)
Esther (GRA)
Riot Shotgun
Elite Riot Gear
Elite Riot Gear Helmet
Pip-Boy 3000
Stimpacks
Sunset Sarsaparilla
Nuka Cola
RadAway
Med-X
Fixer
Whiskey
Orientation:
Affiliation:
New Vegas (leader)
Mr. House (former)
Mojave Express
Boomers (allies)
Brotherhood of Steel (member)
Followers of the Apocalypse (allies)
 
Accepted! Welcome, we've had a couple drop out and were hoping to have some new faces in their place!
 
*placeholder post, will edit later with my character sheet*

edit: ...Or not, this looks a little dead.
 
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Gaaah, I wasn't sure if anyone was interested so I didn't check! >.< Yes, it's pretty...unconscious, really. But we're hoping to get started again when everyone's on summer break!
 

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