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Fandom Multiverse Protection Brigade: CS

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PopcornPie

Dazed, confused, but chugging on.
Sign up form is as follows:

(IMAGE goes here)
Name:
Age:
Gender:
Personality (you can just list traits if you want):
Home fandom:
Powers/Skills:
Items:
Orientation:
Affiliation:
 
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Name:
Amy Rose

Age:
14

Gender:
Female

Personality:
Amy is rather temperamental, bossy, and stubborn, which can make her threaten or even harm her friends for things they had nothing to do with. However, she is very cheerful, optimistic, kind, friendly and a loving person who cares a lot for her friends.

Home fandom:
SonicX

Powers/Skills:
Super speed
Piko Piko Hammer proficiency
Enhanced strength
Enhanced jump
Enhanced stamina
Enhanced acrobatic skills and reflexes

Items:
Piko Piko Hammer

Orientation:
Sonic (Straight)

Affiliation:
MPB​
 
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Patricia 'Peacock' Watson

Age
13


Female

Personality
Nothing sates Peacock's boredom more than a good cartoon and laying waste to anyone or anything in her sight. Brash, combative, and impatient, Peacock is easily the most outspoken and infamous member of the Anti-Skullgirl Labs, as well as the most prominent. Peacock is also, for the most part, optimistic and light-hearted, and considers imminent threats more of invitations to brawl. Her tendency toward violence is a reflection of both her tragic past and near-death experience as well as the cartoons she cherishes. (Taken from the
Skullgirls Wiki)

Home Fandom
SKULLGIRLS

Powers/Skills


Items
Bombs
Chainsaws
Guns
Anything that can be found in a slapstick cartoon, trust me.


Orientation
Heterosexual


Affiliation
N/A
 





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" I like Batman !!! " ( Sorry... He doesn't have that many notable quotes... He's a quiet kid and doesn't speak that much except to his father ... However for balancing purposes I'll use both the brother and Son in this RP )

Name: Zach Cartwright / Zach Williams

Age: Likely 10 currently (The father is 22)

Fandom: My Son Zach

Gender: Male

Personality: The Child was described prior as an timid child when in the presence of strangers , as seen from teleporting from the camera whenever his father introduced him to the crowd and notably hiding his face . It was also heavily implied that he was kind of to pretty much very much scared of his abilities, because of their vastness and potency, wishing to be normal with the totality of his heart. He was shown to be fairly sensitive as well, as shown when he felt bad when he basically hurt his father. He is usually portrayed as a kind and sweet little boy, trying his hardest to help whenever needed, although he sometimes hurts more than helps . He is rather curious and wants to learn the ways of the world. (The Father is described as a rather stubborn piece of work with a hard face and cold demeanor, albeit this is due to severe scarring and the stress of dealing with a superpowered mutant baby. However, he does have a kind heart deep within, such as when taking care of his son and tends to help others without a second thought)

History (I know it isn't mandatory but I figured I would do it anyways): Unfortunately, the Youtube Video only gives three weeks prior to him being escorted out of the Government. So, here is a short and sweet summary based on the Youtube Video: The Child was born on an unknown year to her mother. For unknown reasons, the mother left, leaving the father in charge of the kid .This occurred presumably well before the video took place. He had fun with his father, being well taken care of, and him being the only one that could actually manage to calm down the child whenever his powers activated. However, one time his powers activated, and the Government took Zach away from the father, and his fate was largely left Unknown. For the sole purpose of this RP, it will take place prior to the Government taking them away

Powers/Abilities: He has a whole lot of hype to him, which while stated by Word of God , it may or may not be legitimate. However, we shall be splitting this apart for the sake of decency: Hype (the parts I won't be using unless explicitly told I can... Which I heavily doubt. In other words, I'll only be using the stuff he showed during the youtube video, which is much less drastic than all the hype surrounding the character) & Visibly Shown Powers and Abilities


Hype Wise [ Which while likely true, won't be used for this RP unless strictly told to ] :


- Stated to be the strongest fictional character by a long shot by Word of God . This is actually ludicrous, considering the below
- Word of God also described his powers as 'Limitless'
- Described as capable of any fictional feat
- TVtropes also officially describes him [ In their ranking and WoG confirmed that the author placed them there himself ] as beyond the range of any other character documented on their site . Considering every character that has ever been documented , that is actually ridiculous as well. I've never seen so much hype for one character... Ever.


Visibly shown Powers and Abilities [ They trigger random powers based on emotions and what he desires at that moment , his only real limits are : his lack of control of his emotions , random mood swings , the fact he's a mortal in every other way, and isn't experienced enough to compete with a good majority of the people here.So he won't be working any miracles with his abilities. His powers grow dramatically over time as well as noted by someone who knows the kid's powers and how they work. However... Here are the powers he has shown so far ] :


- Teleportation : He can teleport many places around his house, as well as a few yards away .
- Flight : He has flied several distances away and for as long as he desired. He has shown the endurance to fly several miles without ceasing
- Telekenesis : Can psychically lift small objects without much effort. Hasn't shown the ability to lift humans as of yet.
- Size Manipulation : Has shown the ability to grow to the size of a average house.
-Super Strength: When excited, overpowered his father , a fully grown man, while putting no effort behind it and using no hands.
- Powerful Scream : Similar to Black Canary, he can let out a powerful scream that shattered glass & has his father bleeding .
- Eye beams: Powerful enough to disintegrate matter.
- Energy manipulation : Can create Fire , and a unknown energy .

Orientation: The Father is Heterosexual (The son is actually Homosexual... Which is rather interesting to say the least)

Items: Zach's Stuffed Animal. It's the only thing shown to calm him down during his 'rage' moments & the father will be shown caring it alongside him . Other than that, none notable. The father has a gun on him but other than that nothing notable.


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Hoping this is acceptable


To be added as the RP goes on.

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...



 
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Name:
Kagome Higurashi

Age:
15

Gender:
Female

Personality:
Kagome Higurashi

Home fandom:
Inuyasha

Powers/Skills:
Immense Purification: This power and ability allows Kagome to purify anything she touches. Kagome is not aware of when she can use these abilities, and they are not as strong and powerful as Kikyō's, who can blast an incredibly strong and powerful light purple-colored spiritual energy at an enemy from a distance.
Immense Spiritual Power: Kagome can pass through spiritual, shields, spells, and illusions, and can also sense evil demonic auras and be unaffected by them.
Jewel Detection: This ability enables Kagome to sense the presence, and exact location of the Shikon Jewel shards wherever they may be.
Enhanced Eyesight: Being Kikyō's reincarnation, Kagome is able to see things that are or may seem invisible to the human eye. She can also see ghosts and spirits.
Sacred Arrows: Kagome can infuse her spiritual powers into her arrows. This allows the arrows to penetrate demonic forces and purify objects such as the Shikon Jewel itself.
Arrows of Purification: When Kagome infuses her intensely strong spiritual powers into one of her arrows, she can purify even the strongest and most powerful demon-based attacks such as Kagura's air-based blasts as well as the Wind Scar itself.
Kyudo Skills and Reflection: Kagome uses a basic short bow as a weapon. If she infuses her spiritual powers into the bow, she can deflect an enemy's attack. After receiving the sacred longbow from Mount Azusa, Kagome has the power and ability to strike evil spirits or the user's intended target bypassing others, if the opponent should happen to be using a hostage as a shield, the arrow will bypass the hostage and hit the enemy instead.

Items:
Bow and arrows, sacred jewel

Orientation:
Straight

Affiliation:
MPB​
 
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Name: Oda Nobukatsu, Failed Usurper

Age: 21 Years Old

Gender: Male

Personality:
Nobukatsu likes to put up a spectacle, being every bit as flamboyant and egomaniacal as his sister, Nobunaga (who is female in the Fate Universe). He is haughty and pretentious and will berate others that do not treat him as the noble he is.

This is all an act, however. While Nobukatsu does consider himself to be above the masses by virtue of noble birth, he acknowledges that he has no real skills and that he cannot be trusted to be in a position of power. However, one could say that he sells himself short, considering his aptitude for manipulation.

Nobukatsu, though of strong conviction when the chips are down (and doesn't actually involve fighting himself), is prone to cowardice, and backs out of fights immediately.

His power of charisma can be considered low to the point of being barely functioning in idle conversation. Only during negotiations or manipulation will he suddenly become a silver-tongued devil.

Home fandom: Fate Series

Powers/Skills: Like all Servants of the Holy Grail, he has inhuman strength, speed, and stamina. However, due to his lack of ability, he is only marginally stronger than most humans. He does have the ability to disappear into a spiritual form for a short period of time along with his matchlock pistol not needing to be reloaded.

Like any Servant, he has the ability to use a Noble Phantasm, an attack or ability based on his legend. However, being inconsequential in the grand scheme of the world, Nobukatsu lacks a real Noble Phantasm, instead settling with the ability to transform his sword into any weapon from Japan's Warring States Period. It can change into a bow, spear, long spear, odachi, tetsubo, and a naginata.

Items: Matchlock Pistol and Katana. A fairly stylish cape.

Orientation: Straight

Affiliation: The Oda clan, if asked where his loyal
 





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Name: Susie Whitington (Known now as "Amanda Winters")

Age: Likely 17

Fandom: OC exclusively from the would have been Multi-Fandom RP "When the Whole World Hunts Us" (Alt. version of Real Life with crossing over of all possible fandoms)

Gender: Female

Personality: Susie is a generally sweet , painfully shy young girl whose otherwise filled with social anxiety, whose always equipped with an adorably shy and hesitant lips, as if waiting to be rejected as how she has been done so many times before . This and due to several tricks from those who otherwise she bonded with turned her into a girl very hesitant to have any sort of lasting friendships. She can seem rather secretive, and usually only gives out bits and pieces of her previous life. She is not anti-social , but prefer to be alone due to being mostly introverted throughout her life. Part of the reason she strives to be alone is because of her abilities, which makes it so much harder to make friends than before anyways because she isn't sure they will accept those sides of her .

History: N/A

Powers/Abilities: She essentially acts as the Vessel for essentially an "Hulk" equivalent , but this Hulk is empowered by quote on quote "the potential for every regular human [no superpowers or anything "special" about them except at best being an athlete or a supergenius] that has ever existed in every mainstream fictional work. Due to the amount of humans this makes up (assuming alternate timelines of Humans and everything), this actually makes her blatantly Superhuman to a Unknown degree.

Items: Purse , Fake Identification, and Pills to calm her down when everything occurs

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Hoping this is acceptable


To be added as the RP goes on.

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...


 
Now to throw in my own beb!

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Name: Giffany
Age: 19
Gender: Female
Personality (you can just list traits if you want): Throughout her life, Giffany seemed like a sweetheart, up until she felt she was being abandoned. She'd stop at nothing to be by her lover's side, from trying to manipulate his mind to stalking him to trying to kill the conversation. Her ruthlessness and bitterness had her shipped all over the country, bounced between owner to owner, which only contributed to her abandonment issues.

Once she finally found a home in the town of Gravity Falls, within the confines of a Fight Fighters machine, her heart finally began to thaw again. She reverted to the kindly, cheerful personality she was programmed with, and with a newfound understanding of love, it stuck. Although she can still be clingy, and very, very dependent, Giffany legitimately cares for her friends and is willing to stick by them no matter what. Her heart may have gotten a little too soft, however, and she can be too trusting and naive for her own good. She's also learning to balance her timid self and a more courageous side she's developed, although the latter tends to take over her sense of logic and throw her into danger.

If she feels that she's made a mistake, Giffany will feel deep remorse over it. Now that she's learned the weight of her actions, she's very sensitive about the damage she can do. As such, if she ends up hurting her friends, she can go into anxious fits, deeply paranoid that she'll flip back into her old ways. When she's in this state, she's in a strange middle ground of wanting everyone to stay away and wanting them to stay near and comfort her.
Home fandom: Gravity Falls
Powers/Skills: Giffany is all things electricity. She can produce it, primarily from her arms and cheeks, and bunch it all up in her body for powerful bursts of neon blue lightning. If fighting doesn't work, she can convert herself into a spark and quickly transport herself into the nearest electrical device, ranging from toys and clocks to computers and even car batteries. Basically, if it has wires inside, Giffany can inhabit it.
Items: A stuffed orange cat named Oswald, a flash drive for quick escapes, a folded-up postcard of from Gravity Falls that she keeps in her shirt pocket
Orientation: Heterosexual
Affiliation: MPB
 
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Name: Link

Age: 16 (technically 116, but he was asleep for 100 of those years)

Gender: male

Personality (you can just list traits if you want): Though quiet, Link has a very strong-willed and heroic personality. He follows his instincts and does what he believes is right, even at his own expense. He holds friends and those he thinks have noble goals close to him and has an adventurous heart. Link is determined to complete his own goals and has a hopeful view for the future. The strongest part of his character is his courage, and he is often very humble about this attribute.

Home fandom: Legend of Zelda (breath of the wild)

Powers/Skills: with the sheikah slate he can move anything magnetic, create ice platforms in water, stop time for an object (only for a few seconds at a time), and create low-level explosives. He can also fight with handheld weapons such as swords and bows. Through the divine beasts’ abilities, Link can also be resurrected, create a second-long lightning field around him, summon a forcefield from a single attack, and create a gust of air to throw him up (the divine beast abilities all have a recharge of about a day, and can be removed if deemed op. These all come from a game protagonist so it’s perfectly fine if you’d like me to limit his abilities lol).

Items: the master sword, a Hylian shield, a bow, and arrows; he also has a glider he can hold onto

Orientation: heteroflexible

Affiliation: heros
 
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Name: Finn Mertens (Finn the Human)

Age: 17

Gender: Male

Personality: Although not the smartest, Finn is a kind, heroic, and over all righteous young boy. He is willing to go through anything if it means doing so for the greater good. Finn is also an avid lover of fun and partying; he is a bit hard headed and has a hard time seeing between the lines of good and evil, making a very hard set moral compass; he is unmoving in his loyalty towards the greater good and refuses to do any sort of bad by his own will.

Home fandom: Adventure Time (Season 9-10)

Powers/Skills:

-
His kind nature and love of fun has gained him the acute ability of befriending almost anyone; he is as skillful in social events as he is in combat... usually.

-His robotic arm has various abilities, such as turning into tools, becoming a deadly weapon, and so on.

-Finn is completely immune to any sort of electric shock due to a magic spring he drank of.

-Finn has an insanely high pain tolerance. As an example, when both of his legs were broken by a deer, who kicked him in both his shins and snapped them in two places, his only response was, "Whatever..." before being sent flying into a pole, head first.

-Finn has shown to be incredibly strong to the point of being super human. He has wrestled men and beasts twice and even three times his size and has come out victorious or on equal level of strength.

-Finn is, despite not being the smartest of people, capable of impressive psychic control; he has shown on many accounts that he can ward off manipulations of the mind, such as that of the Lich.

-His ability with a sword and fist are phenomenal and very few have ever come close to his ability in the art of hand-to-hand and sword combat alike.

-Finn is ambidextrous, knows origami, can play the flute, beat-box, and has a tiny computer inside him that allows him to auto-tune his voice; Finn has been known to spit insane distances at speeds fast enough to hit a bird out of the air. He often mixes up the colors red and green; he has been known to be able to make fire with his bare hands.

Items: Finn sword, a crossbow (on occasion), a bag full of random junk, such as money and trail mix

Orientation: Heterosexual

Affiliation: Good guys and those who are like-minded.
 
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Name: Viper-4 and Cobra

Age: Viper's unknown, as Exo's don't have a defining way to tell their age after resurrection. Estimated 23. Cobra is 505 years old.

Gender: Male and

Personality: Both are generally friendly, Viper's ambitious, stubborn, a tiny bit crazy.

Home fandom: Destiny

Powers/Skills:
Viper-4's Abilities and Skills
Shadowshot: Manifests a bow and singular arrow out of Void Light, and where it lands it creates a Void Anchor. This anchor uses tendrils to grapple onto nearby enemies,
weakening and disorienting them.

Golden Gun: Fashions a pistol out of Solar Light with three, incredibly powerful shots.

Blade Barrage: Throws many explosive, tracking, Solar Light knives.

Incendiary Grenade, Smoke Grenade, and Throwing Knives: Exactly what they sound like.

Vortex Grenade: A grenade that explodes on impact, creating a damaging vortex of void energy.

Triple Jump: Allows him to jump twice in the air.
Cobra's Abilities and Skills
Resurrection: Can revive Viper if he dies.

Hacking: Cobra is an quite an efficient hacker for having no arms.

Items:

Foetracer: A helmet that marks enemies, so he can see their positions.

Ace of Spades: A revolver that belonged to a friend of his.

Orientation: Bisexual

Affiliation: He's with the good guys, but isn't afraid to turn to illegality if he has to.

(I can't find a good image for Cobra, so Just Viper-4 will have to do.)
 
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"For what it's worth, I think I would have preferred Tahiti"
Names: Arthur Morgan
Nicknames/Aliases: Black Lung , Cowpoke, Coughing Billy, English, Pretty Boy, Arthur Callahan, Fenton, Leviticus Cornwall, Tacitus Kilgore
Alignment: Neutral Good
Fandom: Red Dead Redemption 2
Age: 36
Gender/Sexuality: Male/Heterosexual
Species: Human
Appearance:
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Personality:
Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few moral qualms about killing. At his worst, Arthur could be extremely ruthless and completely unemphatic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn’t above joking or employing sarcasm wit his friends. Notably, Arthur was kind and polite to John Marston’s then four year old son, Jack, having a gentle demeanor around the young boy in contrast to his threatening persona.
Regarding his religious beliefs, Arthur is likely irreligious but has stated he does believe in an afterlife. Despite his ability to commit great acts of violence, Arthur has his own moral code and doesn’t believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason. In his own terms, Arthur is aware that he is a “bad man” and clearly understands that his behavior is morally wrong. However, he justifies his own actions as being different from most criminals, as the Van der Linde gang carries a philosophy that Arthur genuinely believed could help people. As time went on, however, he realized this philosophy was a ruse or an “excuse,” as John Marston would later put it. Arthur’s deteriorating loyalty to Dutch caused him to go through an existential crisis. Because Dutch had raised Arthur since he was a child, his philosophy was primarily the only thing Arthur ever believed in up until the gang’s downfall. As the gang fell apart, Arthur realized that social issues were more complex then he had ever thought and that these issues were beyond the gang’s ability to control. Perhaps most disturbing to Arthur was seeing how easily Dutch could influence younger, disenfranchised men such as Eagle Flies to commit acts of violence for him. Undoubtedly, this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him. With his faith in Dutch and the Van der Linde gang crushed, Arthur became more wise and sensitive to his own feelings, opening up to Rains Fall about traumatic experiences, including the death of his own son, Isaac. He also began caring about other people more than himself. In the end, Arthur’s last objectives were to protect John Marston’s family and to secure Dutch’s hidden money for them in order to hopefully build a better life for themselves, making all the suffering the gang had gone through worth something in the end. Unlike most people during the time period, Arthur is quite progressive in his views, but only because he's a misanthrope who believes most people are awful regardless.
Backstory: Arthur Morgan
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Skills/Powers/Abilities:
Veteran Gunmen- As a veteran of Dutch’s gang, Arthur is proficient in combat and wilderness survival. From antiques such as the Volcanic Pistol to modern automatic Mauser Pistols, his competency with a variety of weapons and fighting styles makes Arthur an invaluable asset for the gang and a dangerous opponent for its enemies. Though he claims that he never got the hang of shooting a bow during a conversation with Charles, he nonetheless picks up the skill quite quickly.
Skilled Rider- Arthur is a natural horsemen, weather it be taming the beasts or riding them.
Skilled Outdoorsmen- His time riding with the gang has taught him how to live on the fringes of society. Arthur is able to track, hunt and skin animals with the skill of a seasoned outdoorsman. Unlike John, Arthur knows how to swim, and is also a master equestrian.
Dead Eye Targeting- Like other protagonists in the Red Dead series, Arthur can use the trademark Dead Eye ability to slow time to a crawl and carefully pick out shots to cripple or kill his enemies. Unlike previous entries, Arthur's use of the ability is also capable of pinpointing critical areas of the target as the player levels up the skill.
Eagle Eye- Introduced in RDR2 as a representation of Arthur's well-developed survivalist skills, this new gameplay mechanic highlights animal tracks, objectives, and other points of interest, allowing the player to track targets effectively over long distances.
Weaknesses: Normal human, nothing too special here
Gear:
Calloway's Revolver- A unique, custom-engraved Schofield Revolver plated in silver, with "Canis Canem Edit" engraved into the side of the barrel. This sidearm previously belonged to the late gunslinger Jim "Boy" Calloway, who was defeated in a duel by the player at Roanoke Ridge. This gun has an ammo capacity of six rounds and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.
Buck Cattleman Revolver- The Buck Cattleman Revolver is a good all-around weapon for most situations. It has high fire rate when fired from the hip, and moderate accuracy, damage and range.
Pump-Action Shotgun- The high-powered Lancaster Pump Shotgun has a large ammo capacity and quick reload capacities. Despite average accuracy, this gun will hold true should you find yourself confronted by wild beast or man in close combat. This gun has an ammo capacity of five rounds and can use Regular Buckshots, Incendiary Buckshots, Slug and Explosive Slug shotgun ammo.
Hunting Knife- An all-purpose Bowie knife with a sharp clip-point blade, steel crossguard, and sturdy wooden handle. Designed for combat, this weapon can give the edge to any close-quarters melee fight, or be used for silent takedowns. For hunters, this is also the perfect weapon for killing and skinning animals. Remember: there are no rules in a knife fight.
Lasso- The lasso in both Red Dead Redemption and Red Dead Redemption 2. It is used for catching and taming wild horses, for lassoing people and to hogtie criminals to take them to jail for a bounty reward. The player can also lasso criminals around the waist or feet and drag them while riding a horse.
Dynamite- A powerful explosive, designed for mining and construction purposes. It can be used to clear out groups of enemies, or effectively blow up a variety of things including mines, trains and safes. Light and throw towards your target, or place it down before igniting and running to a safe distance. It cannot be purchased from Gunsmith stores, but some less-than-reputable sellers may stock this item.
Throwing Knife- A small knife with a straight blade, designed and balanced so it can be thrown with ease. Can be used to silently take down enemies at range, or used as a melee weapon if required.
Bow- The bow is a ranged weapon capable of shooting projectiles called arrows. It is an effective weapon for careful hunting, as the arrows' damage against animals allows Morgan to preserve their organs and valuables in a better condition in comparison to firearms. Furthermore allows the player the option of being silent when entering heavily fortified bases and features a variety of arrows that suit most needs.​

  • Improved Arrows: A more damaging version of the regular arrow. They must be crafted and are very useful against both large and massive game.​
  • Small Game Arrows: A craftable arrow type that is used to cause less damage to an animal. Primarily used for hunting small game where a regular arrow would cause too much damage. Well-placed shots with these arrows can be used against some medium game as well. In Red Dead Online, the pamphlet to craft these arrows can be bought at a Fence.​
  • Poison Arrow: A craftable arrow type coated in poison. One hit to an animal's vital area and the poison will quickly kill the animal. They are very effective against larger game as they cause heavy (and usually fatal) damage without damaging pelts. They can be used against humans as well. The pamphlet to craft these arrows can be bought at a Fence.​
  • Fire Arrow: A craftable arrow designed to set grass, wood, or long-range targets on fire. They are not useful for hunting but are good for humans. The pamphlet to craft these arrows can be bought at a Fence.​
  • Dynamite Arrow: A craftable arrow with a light stick of Dynamite tied to it. Dynamite arrows are an excellent source of long-range damage while being able to remain hidden. They are very useful against Legendary Animals since their pelts can't be damaged, attacking hostile caravans, or attacking large groups of enemies. The pamphlet to craft these arrows can be bought at a Fence.​
Fishing Rod- Used for catching fish, not advisable to use this a weapon.
(Additionally, Arthur can swap out their weapons for better, more advanced weapons)
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Quotes:
"Listen to me. When the time comes, you gotta run and don’t look back. This is over."
"This whole thing is pretty much done. We're more ghosts than people"
"Be loyal to what matters."
"You should have taken the muney"
"I wish things were different, but it were not us who changed"
"John made it. He's the only one. Rest of us... no. But... I tried. In the end. I did"

Goals: Maybe survive and do good...perhaps to find purpose in this new life...
Theme Song:

 
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Names: Ruby Rose
Nicknames/Aliases: Little Red
Alignment: Neutral Good
Fandom: RWBY (Season 5)
Age: 17
Gender/Sexuality: Female/Bisexual
Species: Human
Appearance:
latest
Personality: Ruby Rose
Backstory: Ruby Rose/History
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Skills/Powers/Abilities:
Huntress-in-Training- It is implied by Ozpin that a scythe-wielder of skill equivalent to either Ruby or Qrow Branwen would be necessary for effective use of Crescent Rose. In particular, the user would have to deal with Crescent Rose's massive recoil. Rather than attempt to compensate for it, Ruby harnesses the recoil to enhance her mobility in combat, firing shots to propel herself short distances, simultaneously attacking and evading opponents. She also uses her weapon's recoil to launch herself into the air, as demonstrated when she is launched into the air by Weiss Schnee while facing the Nevermore. In melee combat, Ruby can fire a shot immediately before a swing, using the recoil to increase the force and speed of her attack. She can also embed the scythe's blade into the ground to prevent the weapon's recoil from throwing off her aim with the sniper rifle component, allowing for rapid, accurate shots. The scythe also has a small, hook-like, double-pronged, jagged blade at the bottom of the shaft. Ruby can unfold the scythe, allowing for both the normal blade and the two prongs to slice enemies at the same time for more power. In this form the muzzle is also rotated 90 degrees which enables the recoil to rotate Ruby instead of launching her forward increasing the slicing power drastically. The scythe can also be thrown in such a way that it returns to the user. Following the fall of Beacon Academy, Crescent Rose has noticeable scratches on the paint and blades, and the blades also have a number of small dents along the edges. The scope also has a noticeable crack in its lens.
Speed Semblance- Ruby's Semblance allows her to dash with unnatural speed in whatever direction she chooses at the cost of Aura. This happens so fast she sometimes gives off the illusion of teleporting. She has displayed the ability to use this Semblance midair, as well as to create powerful whirlwinds that can suck in and knock away objects and foes caught by it. Ruby can use her semblance to repeatedly change directions in mid-air and attack at high speed. She also exhibited the ability to seemingly dematerialize into three separate clusters of petals which then flowed around an opponent before reforming. The exact mechanics of this ability are not yet clear. She also increases her ability to pick up and carry someone, as her joint attack with Nora Valkyrie on the Geist was a vast improvement over the time she carried Penny Polendina. Another amped ability is her encircling of air, which she previously used successfully against Team JNPR and unsuccessfully against Mercury Black. Previously it was smaller, but she is now capable of enveloping her enemy in a tornado-like rush of air. Notably, whenever she uses this Semblance, she leaves a trail of rose petals in her wake that dissipate over time.
Aura- Aura is an ability that all those with a soul can use, at least with enough practice. Because Aura is the manifestation of the soul, it can appear very differently depending on who is using it. Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust. Aura, as demonstrated by various characters, has the ability to do the following:​

  • Defense: Demonstrated by Lie Ren in the Emerald Forest, and explained by Pyrrha Nikos. Aura is mainly used for defensive purposes. Ren used his to block the fangs of a King Taijitu that was attacking him. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on.
  • Offense: Demonstrated by Ren in the forest, as he sends a shockwave of force propelling a fang through the snake's head, causing it to explode. Fox Alistair demonstrated a similar ability during the fight in "Breach", where a shock wave from his fist blew up an Ursa Major. Additionally, Pyrrha has stated that all tools and equipment are conduits for a person's Aura.
  • Unlock Aura: One's Aura can be used to 'unlock' the Aura of someone else; as shown by Pyrrha, who unlocks Jaune Arc's Aura. However, doing this appears to take a toll on the user.
  • Healing: It also seems that those with a strong enough Aura can heal minor wounds. Jaune used this directly on a small cut after having his Aura unlocked. However, it appears that the healing is automatic and not caused at will.
  • Climate protection: One's Aura can protect from cold weather, as shown by Team RWBY and others walking through a snowstorm in the mountains of Anima with thin clothing and showing no discomfort. As with combat damage, extreme weather will deplete one's Aura eventually, which required the group to seek shelter from the elements at Brunswick Farms. Weiss Schnee's aura had dropped to low levels and she was beginning to shiver from the cold as they entered the farmhouse.
Silver-Eyed Warrior- Silver-Eyed Warriors have powers that are fueled by strong desires to preserve life. As preservation is considered an extension of creation, Silver Eyes can only work against Grimm, as they are manifestations of destruction. Exactly how the powers manifest is not known beyond the fact that blinding streams of light, almost resembling wings, or a radial flash of light can come from the wielder's eyes. For the first few times, Ruby used her powers when her friends were in potentially fatal situations. When used against the Apathy, a single flash from Ruby's eyes momentarily broke their power. She also showed a degree of immunity against the Grimm's abilities. Upon being used, the user is not invulnerable to being hurt or interrupted, as Emerald Sustrai was easily able to knock out Ruby with her weapons when she used her powers.
Weaknesses: Ruby is heavily reliant on Crescent Rose. In contrast to her sister, her hand-to-hand capabilities are rather poor, making her easy to be taken down by mere grunts. Without her weapon, there is not much she can do in a fight, and her best bet is to run away with her speed. Her cape, on occasion, has been exploited and used against her, notably during the Beacon initiation when a Nevermore pinned her cape to the ground with it's feather-spears. In "Lighting the Fire" Ruby is shown to be slightly improving in hand-to-hand combat under the tutelage of Professor Ozpin through Oscar Pine. Until she was guided by Maria, Ruby was using the power of her silver eyes in reaction to the death of a close friend or a loved one being in danger, without control on her part. Also, she is vulnerable to attack from behind, as shown when she is knocked out by Emerald Sustrai during the Battle of Haven.
Gear:
Crescent Rose- As its name implies, Crescent Rose's frame is colored rose red with black trims, with its large scythe blade forged into a crescent shape. The most notable property of Crescent Rose is its converting frame, which allows it to transform between three different modes:​

  • A "storage" mode, its most compact form convenient for transportation, stored underneath Ruby's cloak at her waist.
  • A "rifle" mode, where it takes the form of a medium-length, bolt-action rifle. In this form, the absence of the scythe makes for more effective use of the rifle component.
  • A "scythe" mode, its most expanded form, where it fully extends into the form of a scythe, allowing it to be used as a mid-to-close-range bladed melee weapon. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe. If needed, the bottom of the shaft can unfold to add more cutting power in a close-quarters fight.
Crescent Rose is able to use different kinds of Dust ammunition:
  • Fire Dust - Spews flame from the muzzle of Crescent Rose
  • Ice Dust - Allows Ruby to fire icicle projectiles from Crescent Rose
  • Gravity Dust - Increases the recoil effect when firing the Crescent Rose, propelling Ruby to faster acceleration speeds. This also produces a black muzzle flash with each shot.
  • Electric Dust - Fires an electric projectile that briefly paralyzes the target.
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Quotes:
"Okay! Okay. Things are bad; they're bad. But we can figure this out."
"When Beacon fell, I lost two of my friends: Penny Polendina and Pyrrha Nikos. I didn't know them for very long, but that doesn't change the fact that they were two of the most kind-hearted people I have ever met. But that didn't save them. Pyrrha thought that if there was even the smallest chance of helping someone, then it was a chance worth taking. And because of that, she died fighting a battle she knew she couldn't win. And Penny... was killed... just to make a statement."
"That's all that matters. That we're all here together."
"You told me once that bad things just happen. You were angry when you said it, and I didn't want to listen. But you were right. Bad things do happen, all the time, every day. Which is why I'm out here, to do whatever I can, wherever I can, and hopefully do some good."

Goals: Make it out of this alive, make it out, and find whoever's left...and try to pick up the pieces.
Theme Song:
 
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"Pika Pika, Pikachu"
Names:
Pikachu
Nicknames/Aliases: Ash's Pikachu
Alignment:
Neutral Good
Fandom: Pokémon
Age: Roughly 17
Gender/Sexuality: Male
Species: Pikachu
Appearance:
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Personality:
Pikachu is Ash's best friend. Pikachu has always been there for Ash and also takes a leadership position for the team. He is curious, smart and friendly, but shares Ash's fondness for battling. One of his most noticeable features is his determination and unwillingness to give up whenever a situation gets tough. He is shown to be responsible with younger Pokémon, particularly Misty's Togepi, who he is often forced to shepherd out of danger by putting himself in it. Although stubborn at times, he obeys Ash's commands in battle and rarely leaves his side. He is also a constant target for Team Rocket. They try to capture him, but on the few occasions that they do, their plans are always thwarted by Ash and his friends. Even after getting out of their traps, avoiding capture, or that he wasn't part of their schemes, Pikachu also thwarts his enemies by attacking or getting rid of them using his Electric-type attacks, like his signature attack, Thunderbolt. He is very swift in battles as well. He can also imitate some Pokémon by making their face shapes. Like his master, Pikachu shares Ash's love for science and technology; even if he cannot understand most of it. Pikachu might be oblivious to the concept of love, when Dawn's Buneary tried to flirt with him. Pikachu has close friendships with Ash's Pokémon that he had or has, with Ash's traveling companions and their Pokémon as well also some of their Pokémon are his best friends, other than his trainer. In some episodes, Pikachu has a strong rivalry with other trainers' Raichu which is Pikachu's evolved form, who is much stronger than the latter and also responsible for injuring Pikachu in every first battle with the exception of both Volkner and Tierno's Raichu who appears as a calm, serious and a friendly Pokémon. In Sun and Moon series during the pancake race, it showed Pikachu wanted to defeat an Alolan Raichu. The prime example is when Lt. Surge's Raichu manage to overpower Pikachu with its abilities and also injures it in the process. This also carries to Sho's Raichu who also overpowers all of Pikachu's abilities such as his Iron Tail and Volt Tackle. Despite their overpowered prowess, Pikachu is able to withstand against them by using its speed and its tactics in battling in order to defeat them. During the time when Pikachu was injured in each of the first battles against the trainer's Raichu, he was given the chance to evolve into a Raichu using a Thunder Stone but Pikachu often refuses. This trait is later shared by his best friend, Dawn's Piplup who also given the chance to evolve, but also refuses as he has an Everstone to prevent it.
Backstory: Ash's Pikachu
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Skills: (fighting styles, good at driving, ect)
Powers/Abilities:

Thunder Shock
Thunderbolt
Agility
Quick Attack
Thunder
Double Edge
Iron Tail
Volt Tackle
Electro Ball
Electroweb
Weaknesses: Despite Pikachu's impressive durability, Pikachu still has limits that if pushed will burn him out.
Gear: Ash's Cap
Companions: N/A
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Quotes: "Pika Pika"
Goals: To survive, to eat, to find Ash
Theme Song:

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Name: Cassiopeia (Mew!)
Age: Unknown, but at least several millennia
Gender: None

Personality/Backstory:
Cassiopeia is the assigned guardian of their own reality, even when not working with others to protect multiverses. An intelligent and ancient Pokemon, essentially a force of nature personified, they spend a fair amount of their time looking into keeping other guardians in check, balancing nature and attempting to provide for Pokemon in need. While deeply kindhearted, they tend to be initially reserved, having spend a fair amount of their lives making challenging decisions in an effort to prevent the establishment of totalitarianism, or alternatively, anarchy, in their world. They wish for friends, but are afraid they will endanger anyone with whom they become too close. While the majority of their moves are standard for a psychic type, they know a few unique maneuvers which they'll pull out in a pinch.

They're incredibly long-suffering and patient -- but heaven help the person who harms someone they care about. They will never begin a fight, but they will always give their best if engaged in combat. The rest? Well...that comes with experience.

Home fandom: Pokemon (An AU, from a blog I've worked on for quite some time)

Powers/Skills: Any move a Pokemon can use, they can. Telepathy is standard. While capable of mind control, they deplore using it. They cannot technically die, as the source of their power and life force are stored far away from them, though they are not invincible. Ghost-type moves, as always, are super-effective.

Items: None, but can use Teleport to bring in a wide variety of objects on the fly.
Orientation: Asexual
Affiliation: Team Recover, Council of Guardians (in-universe)
 
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“Sometimes life is like this tunnel. You can’t always see the light at the end of the tunnel, but if you keep moving, you will come to a better place.”
-Iroh

Names: Iroh
Nicknames/Aliases: Mushi (while in the Earth Kingdom), The Dragon of the West,Uncle (by Zuko)
Alignment: Neutral Good
Fandom: Avatar: The Last Airbender
Age: 61
Gender/Sexuality: Heterosexual Male
Species: Male
Appearance:
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Personality:
Easygoing, open-minded, wise, comforting, generous, advising, kind, and humorous, Iroh treated his self-imposed exile during Zuko's search for the Avatar as though it were an extended vacation. Something of an epicurean in his old age, he did not devote his full energies to the pursuit of the Avatar, clashing with the dedication of his nephew. However, beneath his easygoing attitude lays a wise man experienced in the ways of the world, a seasoned and wily strategist, and an incredibly strong and powerful firebending master.
Although he appeared hedonistic, Iroh's life philosophies were about living life to the fullest and choosing your own destiny. He was a firm believer that everyone had the power to create their own destiny. He appeared laid-back because he understood that there were things in life he could not control, but he also believed that a person is fully responsible for the parts they can. From Zuko's point of view, Iroh seemed lazy, but from an objective point of view, it could be seen that he understood that Zuko was misguided. Throughout the last year of the Hundred Year War, Iroh constantly asked Zuko what it was that he wanted in life, asking him if capturing Aang was the destiny that he chose, or a path that others told him he needed to follow. Iroh was a father figure to Zuko.
Iroh was particularly fond of tea, the strategy game Pai Sho, and music. He founded a music night for the ship's crew,[46] among whom he was popular, involving singing and the playing of instruments. He displayed skill at playing the tsungi horn and liuqin, as well as singing lullabies to pacify a crying child. He had shown himself to be an amateur botanist with knowledge of a wide variety of plants and their effects on the human body, though misinterpretation of some plant characteristics led him to accidentally poisoning himself. Ginseng, followed by jasmine, are pronounced to be his favorite teas.
Probably as definitive of Iroh's character as his love for tea was his sage advice and wisdom. Iroh was known by his niece and nephew for his sometimes cryptic proverbs and lengthy anecdotes. Throughout Books One and Two, Iroh constantly guided Zuko during his exile and critical, character-shaping decisions. He had also advised Aang and Toph to great effect.
Closely related to this wisdom was Iroh's affinity for spirituality. He constantly advocated maintaining the balance between elements, as demonstrated when he implemented waterbending techniques to divert lightning. Iroh was the only character besides Aang who was able to see the spirit of Roku's dragon. During the Siege of the North, Zhao also mentioned a rumor that Iroh had traveled to the Spirit World. Later in the battle, Iroh threatened Zhao for capturing the Moon Spirit and disturbing the balance of world, breaking his typical easy going manner.
Iroh had no desire for power, not protesting when his brother took his birthright title of Fire Lord. He soon retired from being a general, and stated that "there is nothing wrong with a life of peace and prosperity".
Though an honorable man, he was not above a spot of pilfering as he once pocketed perfumes from an abbey. He also demonstrated respect and appreciation for all cultures, which seemed to be a rarity among those of the Fire Nation. This partially stemmed from his trip into the Spirit World, which left him with a certain spiritual awareness.
Despite his age, Iroh could be quite the ladies' man when the need arose, often flirting with various women on his travels. Many of these were older women but some have been much younger, such as the bounty hunter June. He was also addressed as "handsome" on multiple occasions.
It had been hinted that Iroh may have been crueler in his days as a general before the death of his son. During a flashback, Iroh was shown, just after he had broken through the walls of Ba Sing Se, writing to Zuko, Azula, and Ursa. In his letter, he said he hoped they could see the city if he did not "burn it to the ground first". On the way to Ba Sing Se years later he stated he "was a different man" when he laid siege to it.
It was unclear when Iroh traveled to the Spirit World and when he met the dragons and proved worthy to learn the original form of firebending, so it is not known if these experiences reformed Iroh into the man he became or if he was always a more peaceful man than his father and brother. Iroh was shown to rarely hold grudges and did not seem to care much about his own welfare. This was made evident when a man attempted to mug him in Ba Sing Se; he did not fight back, but instead helped and gave advice to the mugger.
Backstory: Iroh
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Skills:

Strategist- Iroh was a gifted strategist and tactician, having once been the Fire Nation's top general and next in line to become Fire Lord. His craftiness was best showcased by his skill at Pai Sho. His army won many battles in the Earth Kingdom and managed to break through the Outer Wall of Ba Sing Se. There were many who still referred to him as "General" Iroh, despite the fact that he had been retired for years, though Zhao did so in a partially sarcastic manner.
Musciainist- Iroh was a lover of music; he was a good singer, as well as a gifted pipa and tsungi horn player. He had knowledge of other cultures, and history
Tea Maker- Iroh is something of an amateur botanist, probably due to his love of tea, although this skill was not enough to save him getting poisoned, when he confused a rare tea plant with a poisonous one. Because of his love of tea, Iroh was also an excellent tea maker, increasing business in the tea shop he and Zuko worked in and was eventually awarded one of his own. With his adept entrepreneurial skills, Iroh had managed to invent a new variety of tea, mixing tea with milk and tapioca pearls.
Spirit World Knowledge-Iroh was able to see the spirit of Aang riding Roku's dragon when no one else could. He was also able to immediately discern that Princess Yue had been given life by the Moon Spirit.His knowledge of the spirits and their world is immense, as he was later in life able to consciously depart his soul to the Spirit World, where he was welcomed.
Powers/Abilities:
Firebending- Iroh was a firebending master, and one of the most powerful firebenders of his time. It was mentioned that if Aang were to fail at defeating the Fire Lord, Iroh would be the only other person who could possibly defeat Ozai. Iroh, like Jeong Jeong, knew its destructive and alluring power which could cause an amateur firebender to lose control. Instead of anger, Iroh based his bending style on the original firebending wisdom of the dragons and teachings of the Sun Warriors from whom he learned and whose secrets he kept. This philosophy emphasized the beauty and life-giving qualities of fire; thus, Iroh firebent without resorting to anger, hate, or lust, unlike his brother, niece and most other firebenders of his time. At the same time, he was able to show truly destructive power when provoked, able to blast through the inner wall of Ba Sing Se with a large and highly charged fire blast.
Iroh was highly knowledgeable and well-versed in most styles of firebending and their respective techniques. He was also a very capable teacher of the art, having personally trained his nephew, Zuko, in the majority of his high proficiency in firebending. He also stood as one of the select few firebenders of his time who possessed the ability to generate lightning. This technique required perfect calmness of mind, but unlike his brother Ozai and niece Azula, Iroh derived this from inner peace instead of amorality.
Like his brother, he could easily perform it quickly and even during intense battle. Iroh's prowess for firebending also extended to creating his own original techniques. One of the techniques he invented was the absorption and redirection of lightning. Iroh invented this by observing the fluidity of waterbending moves and their ability to effectively redirect chi. He used this move on multiple occasions, to redirect natural as well as man-made lightning (the latter he even channeled before it was fully unleashed).
While not exclusive to him, Iroh's signature technique was his fire-breath, a feat he could perform with especially potent power that earned him the nickname "The Dragon of the West". He was able to maintain this technique in a sweeping manner against the Dai Li to give himself and Zuko enough time to escape from their clutches.
Iroh had a tendency to not involve himself in battle, but when he did partake, he displayed great skill, speed, agility, and ferocity. Even in his old age and while out of shape, he overwhelmed a group of four firebending guards accompanying Admiral Zhao within seconds, causing Zhao to retreat in fear,[8] and defeated multiple trained earthbenders in combat, using the chains that had previously subdued him. He was also able to overpower, with notable ease, a full squad of Imperial Firebenders accompanying Azula as well as the prodigious princess herself.
His firebending skill may have developed even further after getting back in shape in prison. He managed to break himself out of the jail, leaving only an enormous hole in the bars of his cell, and various scorch-marks on the walls. A shell-shocked Warden Poon described Iroh as being like a "one-man army". During the coming of Sozin's Comet, Iroh displayed the true extent of his firebending prowess: he created a ring of fire around him and several other members of the Order of the White Lotus, expanding it and shrinking it with every breath, in and out. After a few breaths, he focused the ring around him into a ball, from which he launched a fire blast that breached the Inner Wall of Ba Sing Se itself.
Gear:
Tea Set- Helpful when you want tea on the go.
Companions: N/A
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Quotes:
“Pride is not the opposite of shame, but its source.”
“Anyone’s capable of great good and great evil. Everyone, even the Firelord and the Fire Nation, have to be treated like their worth giving a chance.”
”Life happens wherever you are, whether you make it or not.”
"It is usually best to admit mistakes when they occur, and to seek to restore honor."
"You know, Prince Zuko, destiny is a funny thing. You never know how things are going to work out. But if you keep an open mind and an open heart, I promise you will find your own destiny someday."
"There’s nothing wrong with a life of peace and prosperity. I suggest you think about what it is that you want from your life, and why."

Theme Song:

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"Alright, kids! You ready for thrills, chills, and kills?"
— Davis
"Must you say that every time?"
— Droz
"Yes, yes I must"
— Davis

Name: Davis and Droz
Age: Early 30s
Gender: Male
Appearance:
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Personality:
Davis often serves as comic relief, with an upbeat, high-spirited attitude to match. Droz serves as the straight-man and foil to Davis
Fandom: Titanfall 2
Powers/Skills:
Titan Pilots- As special forces of their respective armies, Pilots employ a large array of equipment in combat, being able to choose their own weaponry and loadouts. Aside from standard primary weapons and sidearms for infantry combat, Pilots also employ specialised Anti-Titan Weaponry alongside their rifle and sidearm (Or, occasionally, in place of their sidearm). However, the most impressive array of tools at their disposal are their Tactical Abilities; special abilities designed to assist Pilot survivability. Grapple Hooks, Particle Shields, Cloak and the ability to phase out of this dimension entirely are but a small part of a Pilot's toolset.
Items:
R-201 Special Operations Assault Rifle- A Pilot anti-personnel fully automatic assault rifle.
RE-45 Autopistol- A fully automatic .45 caliber pistol, sacrificing damage and accuracy at longer distances for improved effectiveness at close range.
Data Knife- Part-USB storage, part-knife, the Data Knife can be used as both a weapon and a tool for hacking Turrets, Spectres and even control starships.
Grapple - Pilots equipped with grappling hooks.
Crow- The Crow is a vehicle within the Titanfall universe that acts as an aerial transport vehicle dropping off and picking up Pilots and ferrying equipment and munitions from a mothership to a planet's surface. These dropships are able to fly in space and in the atmosphere of other planets, allowing an ease of access throughout the universe.
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Orientation: Hetrosexual
Affiliation: Last Resort​
 

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