Forn Clakes
ECR Refugee
An interesting article from the new developer of Exalted second edition.
I'll let you be the judge.
~FC.
I'll let you be the judge.
~FC.
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I think this fact ultimately shapes the kind of player that plays the game. Hard-core gamers (like us) aside, I suspect that the manga type stuff will mean that your average Exalted player will become much younger once Second Edition is out for a while.Zaramis said:Well, I find that the book and it's design impacts on the setting and the feeling of the game.
I think the redundancy between Brawl and MA bites. I think the fact that the Dawn Caste's favored abilities do not include any ability to actually command troops bites. I think the fact that there are very few Solar Sail and Ride Charms that anyone would actually want to use bites (look at fucking Master Horseman's Eye -- THAT is godly magic? Please). I think the fact that even small combats take forever to resolve bites.I think I'll stick with 1st edition. Â The chages I've seen seem to bite.
Just out of interest' date=' what's your beef with dodge?[/quote']
Briefly:
As broad as all of the other Abilities are, I feel that Dodge is somewhat narrow and limited. It's a whole Ability, out of a fairly restrictive set, that does nothing but allow you to avoid attacks. It does nothing else. Melee, MA, and Brawl all let you avoid attack AND do something else. This makes the Dodge Ability somewhat weak.
Secondly. I've always felt that it was odd that a character with Athletics 5, the equivalent of an olympic gymnast, or world-class acrobat, would have NO ability to duck a punch unless they also had Dodge. That seems stupid and silly to me.
To correct this, I've done the following: All of the Strength-based applications of Athletics have been separated out into Might, an Ability I borrowed from Abberant. Dodge, and all of its Charms have been rolled into what remains of Athletics.
Now, Athletics covers all acts of nimbleness, agility, and dodging. Might covers feats of strength, jumping, and other forms of muscular extertion.
It's fairly clean, and it makes a lot more sense to me.
-S
Wow, that Hazard Rating things smacks of D20, so bad it offends me. Very much so. I will NEVER EVER give XP because my players killed something. This is something that I HATE about D&D, it just ends up being a slaughter-fest.
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Go Cheetah. Â That is what I said to Ker'ion I will never ever give XP for making something dead therefore I will never run a D20 game. :evil: