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Fantasy monarchy//lore

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Roleplay Availability
Roleplay Type(s)
THIS CS IS FOR RULERS ONLY. I LISTED THOSE WHO STATED THAT THEY WOULD LIKE TO BE RULERS.
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@SparklyMittens
@Nightblade
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  • Kingdom's Flag
  • Name of Kingdom
  • Name/Names of Ruler(s)
  • Heirs of Kingdom if any
  • Motto. (Example: "we are the best" you get my point.)
  • Origin of kingdom (how was it founded?)
  • Untouchable vows and laws of Kingdom.( Example: "Slavery is punishable by death. Selling or buying falls into this.")
  • Races (you can create new ones, just make sure to describe them)
  • exports & imports (try to think of the type of land your kingdom has and what it can and cannot produce)
  • flora & fauna
  • Kingdoms environment
  • cities/provinces(include pictures and brief description)
  • currency
  • what terms does your kingdom have with the others? (answer this after all kingdom CS's have been posted.)
  • What is your kingdom known for?
  • Relations with your citizens
  • What type of magic (if any) is native to your kingdom and your people?
  • What religion is widely practiced in your kingdom? (you can create a religion)
  • Is technology used in your country and if so, how and to what extent?
  • Feel free to add any information I missed that you want included.
Tagging others who showed interest so they can see the page as the kingdom character sheets pop up so they can choose later:
@SunWukong08 @paralyzed @Ms. Sparrow @BlackOrchid02 @CharlieBoyyy @Sega @LadyLuckTakeTheWheel @Misty Gray
 
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WIP
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Tenebris, The Kingdom of Darkness

The Nation of Monsters

Current Ruler: Deshwitat L. Rubdich
Queen of Tenebris: Elvira Sephiran
(Heirs are open positions if desired.)


Kingdom Motto:

"Hatred and Fury created us

Honor and Unity define us"

Kingdom Origins:

It never would have been thought that the creatures of darkness and discord within the world would ever go beyond their own selfish ambitions and desires. The majority of the populace believed this with all their tiny hearts and for the most part weren't wrong.

These "monsters" often had no one to turn to. No one to guide them. They often despaired and agonized alone in the darkness they were born in and subjected to.


Naturally, if the world turned its back on them, they would also turn their backs on the world. They would become the monsters that they were feared and despised as. What else could they do to survive? The people of light always feared what they didn't understand. No one from their side was going to change how things were. No light dweller was ever going to try and see through the veil. Why would they?

It wasn't until one man, one demon, decided that the people of darkness had endured enough. Deshwitat L. Rubdich was his name and he single handedly launched a campaign to unite the divided. To bring the denizens of the abyss under one banner and create a sanctuary for the exiled, the fallen, and the outcasts.

This initiative was obviously met with a tremendous amount of resistance and force but the self-proclaimed Lord of Darkness did not falter. He met every shred of resistance with the full force of his demonic power and as his victories became known, his armies grew.

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Desh waged war against the world and their blind judgement of the things they didn't understand. If they wanted to fear the dark, the newly found Kingdom would give them a real reason to fear them. They were no longer spread across the world, fulfilling petty desires but united under one power. The denizens of the dark quite literally tore a section of the world away and claimed it as their own. The Dark Kingdom is the newest kingdom to be added to the map, only 230 years since its official conception. Many times, attacks were launched at their walls and every time they were crushed without mercy.

Through years of adversity and hate, eventually, some of the more open minded light walkers tested their luck and found that the Kingdom's doors opened to them without hesitation. A few more years and even more people tentatively tread through the land of darkness and found a people that acted much like they did. Aye, they looked different and did some things differently but they were practically the same.

These supposed monsters had finally found a place to call home. A place they could be safe. A place they could lay down roots and be what the world made impossible.....happy.

Deshwitat, The Lord of Darkness had carved a place in the world for them and would meet any opposition to his people with the unified wrath of his citizen's fury. But to those that opened their hearts to the darkness, they would often find themselves welcomed with open arms.



UNTOUCHABLE RIGHTS:


  • All people are treated equally within the territory of the Dark kingdom. From the greatest giant to the smallest fairy.
  • Citizens are guaranteed fair trial before the king should they be arrested for a severe crime.
  • Right to worship any and all deities or demon gods.
  • The right to defend oneself from any and all threats.
  • Any citizen of the Dark Kingdom has the right to challenge the current king for the throne.
There is one exception to these rights in emergency situations.


  • Espionage, Treachery, or assassination attempts on the royal family are punishable by death without trial. The only exception to one of the untouchable rights.



Kingdom Laws:
(These laws are subject to change according to who is currently ruling.)



  • Under no circumstances, will discrimination between races be allowed. If found guilty, depending on the level of the offense, punishment can range from a few days in prison to several years.
  • Those who attack others without provocation are grounds for several months of imprisonment.
  • Mind control abilities are strictly prohibited and enforced heavily .
  • Any form of abuse upon a citizen is punishable by permanent exile from the kingdom.
  • Murder is punishable by execution. Normally, carried out by the family of the victim.
  • Slavery or similar actions, if found guilty, is grounds for immediate execution or exilement. The judgement will be left to the victims of the crime.
  • Falsely accusing others of crimes is punishable by 3 years of imprisonment in addition to whatever crime they had accused someone of.
  • Thieves (If caught and found guilty) are subject to imprisonment. If caught twice, a public removal of a finger will be held. (Public torture for those that regenerate quickly). A third time is grounds for exilement.
  • Duels are to be officially monitored. If an unofficial duel were to take place, both combatants can be charged with attempted murder and imprisoned for 5 years or more


Races:
The races of the Demon Kingdom are made up of the rejected and outcasts of the world. Globally hated and hunted beings (who are sentient) are what make it up. Demons (Any type), Vampires (Any ranking), Lycans, Liches, Ogres, Winter Fae, Dark Elves, and many others can be found here. Practitioners of dark arts or otherwise frowned upon magic can also seek sanctuary within its walls. The main population is made up of Winter Fae, Demons, Vampires, and Humans.

Exports:
An abundance in high quality ores, herbs, spices, and monster materials are often renown as the main form of income for the kingdom. (Dragon scales, Cyclops Eyes, Unicorn horns, Etc. Etc.)

Imports:

Dont know yet. Ill decide once the other kingdoms are up


Flora and Fauna:
The most dangerous and fearsome beasts could be found wandering the dark kingdom's lands, as it is the literal "danger zone" of the world. Not even the regular herbivores are normal. Three eyed deer that can paralyze a person with a direct gaze, venomous rabbits, and even spectral foxes. Dragons of many different types are known to come and go as they please through these lands.

The plant life in the dark kingdom is among some of the rarest and most beautiful. They grow in a very dangerous area of the world and would be sought after regularly if not for the dangerous wildlife. Highly sought after by alchemists and collectors alike.


Geography:
The Dark Kingdom seems to be in a state of permanent overcast. The land is devoid of normal animals and plants due to the global war that had been waged. The King took what land he could during his campaign. Though, the scenery seems to be fitting for the denizens of the dark. Trees that appear dead but refuse to die are cover most of the land along with a strange mist that never seems to clear. The sun pokes through ominously through the fog and dark clouds.

While this is the majority of the land, life has been filling back into the region of over the decades and that has seemingly brought back some of the basic wildlife that once grew there.

The land is mostly mountainous and forest-like. Many demons used their familiarity with the treacherous cliffs and dead forests to their advantage whenever raids have been sent to their lands.

The dark, wartorn land also contains a large natural fount of mana. It is a small lake shrouded in mist and shadow. It has been given the name "Heaven's Sorrow" as it looks like The Goddess had shed dark tears for her children in this very spot. A small ritual has come about to bathe a newborn in this lake. The light walkers have taken to calling this custom "Dark Baptisms" though the people of the Dark Kingdom call it something different. The know it as "Consoling". By showing the Goddess a healthy newborn, her heart will be warmed and give the child strength throughout its life. They try to console the saddened Goddess by showing her the happiness of her children.

Cities
The kingdom has not grown much since the day of its conception. While villages and small towns have cropped up outside the Kingdom's walls, they never stray too far. The dangerous wildlife presents a threat to expansion into outer territories.

That being said, efforts are being made to make a new official city and it is in its final stages of production. A name has yet to be chosen.

Currency:
Gold, silver, and copper, and have recently implemented a paper/cloth currency mainly used for domestic trading within Tenebris until it's a little more widely spread. It is backed by a store of precious metals and gems that are native to the mountains in the Tenebris region, along with the rare monster materials. Trading/bartering is widely common in the city, mostly used between shops, alchemists, good friends, etc.

(provided by Fire Maiden)

Relations with other Kingdoms:
Unknown

What type of Magic is the Kingdom known for:
The magic that is commonplace is twofold. It is almost always the inherent racial magics of the beings that live there. An example would be a troll's regeneration, a succubus's gaze, a demon's fire, and so on. The other part is the forbidden or taboo magics of the other kingdoms. (Ex. Necromancy is illegal in Kingdom B, so Necromancers would stay in Tenebris instead and freely practice their art there.)

So, there is no dedicated magic type. Tenebris is something of a melding pot for all magical practices as long as it does not threaten the sanctity of the citizens.

What is your Kingdom Known For:

Military Strength, Incredibly dangerous wildlife, Accepting nature, Rare materials

What Main Religion does the Kingdom have:

Tenebris practices freedom of religion as long as it does not bring harm to the citizens. That being said, the people of the dark believe that there are Gods for many things. Mainly the gods that other kingdoms worship.

However, one God or in this case, Goddess was cast aside for the creations she decided to bring to the world. Those being the creatures of the dark. The creatures referred to as monsters by all others since the beginning of time.

The Goddess loved all of her children but when she was cast out of the heavens, her children lost the protection she blessed each and every one of her creations with. With no divine protections, her children were left to fend for themselves against the systematic annihilation of their species.

The primordial mother of darkness could do nothing but weep. Through the adversity, monsters became strong enough to survive without her help, but fragmented. Divided.

The land Tenebris is built upon is considered a divine sanctuary for monsters due to the dark lake that sits within its borders. A quiet, serene location that is a natural focal point of mana. It is believed that this is where the Goddess's tears fall.

Now that her children are United, the area is treated as a holy ground where newborn children are "baptized" in tears in a process known as "Consoling". The idea behind it is that showing a happy and healthy newborn babe will console the lamenting goddess's anguish and lessen her pain.

Technology:
King Deshwitat is an avid lover of technology and while the kingdom is not as advanced as it could be, firearms, ships, trains, and other pieces of modern (lol) tech are certainly not uncommon. The kingdom's military are especially well equipped in comparison. The stronger individuals stick to their natural abilities and magics but the weaker ones can support them with a hail of lead instead of bows and arrows like they used to.


Feel free to add any information I missed that you want included.:
Papa is here for you my child.​
 
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WIP - Kingdom of Aeralle (Geography & Kingdom Basics)
Lucia and Philippa are open to betrothals with other Kingdoms. Also, I am open to someone else playing any three of the children, and am willing to change their name, appearance, etc. If you are interested, let me know!






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  • Adversus Solem Ne Loquitor
    Do Not Speak Against the Sun

    Current King
    His Royal Majesty, King Caspian Aeralle, King of Aeralle, Lord of the North, Father of the Earth
    Current Queen
    Her Royal Majesty, Queen Cordelia Aeralle, Queen of Aeralle, Light of the North
    Current Heir
    His Royal Highness, Prince Ellison Aeralle, Heir to the Aeralle Crown
    Other Children
    Princess Lucia Aeralle [1st born], Princess Philippa Aeralle [3rd born]
    ---
    ROLES BELOW
    ---
    Nobility Hierarchy - In ranking order
    [0 of 1] Duke
    [0 of 1] Duchess
    [0 of 1] Count
    [0 of 1] Countess
    [0 of 3] Knights
    [0 of 3] Dames

    ---
    Royal Advisers
    [0 of 1] Head Royal Adviser
    [0 of 3] Secondary Royal Advisers

    ---
    Royal Staff Hierarchy - In groups of ranking

    Rank 1
    [0 of 1] Butler - The highest ranking official servant. Responsible for running the house.
    [0 of 1] Housekeeper - Responsible for the female staff and maintaining the house's furnishings.

    Rank 2
    [0 of 1] Head Chef - In charge of the kitchen staff and responsible for preparing
    the family's meals.
    [0 of 1] Head Gardener - In charge of maintaining the gardens.
    [0 of 1] Game Keeper - Responsible for maintaining the bird population of the castle.
    [0 of 1] Stable Master - Responsible for running the stables.
    [0 of 3] Lady's Maid - Their main job was to be a private servant for the lady or master of the house: assisting them with dressing, caring for their cloths, being a general companion and even performing secretarial duties. One for each female member of the Royal Family.

    Rank 3
    [0 of 2] Footmen
    - Male staff for opening doors, waiting at table,
    assisting gentleman or accompanying ladies as needed.
    [0 of 2] House Maids - General purpose female workers. Responsible for cleaning and maintaining rooms of the house, working in the kitchen, and doing tasks such as laundry.
    [0 of 1] Nurse - Responsible for raising the babies and young children of the house.
    [0 of 1] Under Cook - Apprentice to the chef. Prepares meals for the staff.
    [0 of 2] Grounds Keepers - The general laborers under the head gardener. They'd do everything from planting trees to cutting grass.
    [0 of 2] Grooms - Cared for horses: grooming, saddling, etc.

    Rank 4
    [0 of 2] Page Boys
    - Apprentice footman. Typically 10 to 16 years old.
    [0 of 1] Stable Boy - Cleaned stables and etc. Ages 10 to 16.
    ---
    Various Other Roles
    [0 of 3] Soldier
    [0 of 3] Civilian
    [0 of 3] Farmer (Agriculture)
    [0 of 3] Farmer (Animals)
    [0 of 3] Merchant
    [0 of 5] Royal Guards




Coding by: A lecto A lecto
 
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big wip

The exalted hierocracy of Visgard
"Wē werðeþ mid Geleafae oferwinnan"
"We Will Conquer With Faith"
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⋮ᛁᚳ·ᛒᛁᛞᛞ·ᛄᛖᚩ·ᚹᚱᚫᛏᛚᛁᚳᛖ·ᚠᛁᛄᚠ⋮ᚠᚱᛄᛄᚪ·ᚢᛋ·ᚪᚠ·ᛞᛠᚱᚳᚪᚦ·ᚩᚾᛞ·ᚠᚣᛚᛚᚪ·ᚢᛋ·ᛗᛁᛞ·ᛚᛠᚻᛏ⋮
- The House of Nivorold -

His Divine Radiance, WULFRIC ITHAMAR EALRIC NIVOROLD, Exalt of Visgard, Prophet of the Ardalists, Ruler of Ardal's Holy Kingdom, and Regent of All Creation
  • his wife, CONSORT BRITHWEN AGATHA NIVOROLD,
  • their son:
    • PRINCE ELWIN, a boy of seven
  • his siblings:
    • {PRINCE STANVARD}, his elder brother, lost at sea
    • PRINCESS ALDREDA, his younger sister
    • PRINCESS YMMA, his youngest sister
    • PRINCE EDWARD, his youngest brother

- The Kingdom -

Government Type: Theocratic Monarchy
Population: 29 million
Laws:
  • The Ardalic Dictations are not merely the basis for the law in Visgard: they are the law. Violating holy precepts is considered a crime with punishments ranging from a petty misdemeanor all the way up to high treason.
  • All citizens must adhere to the Ardalic Faith. Hours of prayer take place every day at sunrise, noon, and sunset, and unless you have a very good excuse you're expected to attend religious services at least five times per week, or be fined. Your congregation must adhere to Temple-approved doctrine and the official version of the Dictations, or else everyone involved is guilty of heresy.
  • All citizens are guaranteed enough education to read and write, provided by the clergy. This is free of cost, and further education is available if desired. You are also expected to memorize the Dictations, or at least the most important passages.
  • Local governance is surprisingly democratic, with Ardalic congregations acting as a local council and electing a Thane to represent them in the Temple. The top-level leadership of the Temple may be harsh, but replacing local nobility with Ardalic hierarchy and having individual congregations submit candidates to lead them has had its benefits.
  • Slavery is illegal, and any instance of human trafficking is punishable by death.
Diplomatic Relations
History:

- Commerce -

Currency
Imports: Visgard imports a lot of foodstuffs from abroad, as the poor soil on the islands means little variety in the crops that can be grown
Exports: The Temple may export any goods deemed non-essential. Surplus gems and minerals are most shipped, as are barrels of semberry wine and missionaries to spread the faith. Otherwise, Visgard does not do as much trading since most resources produced are put into use by the Temple.

- Geography -

Landscape: Visgard is an archipelago of thirteen islands located just a hundred miles west of the mainland continent, windswept by powerful storms with barely fertile soil that can only support a few crops.
Climate:
Flora:
  • Saltrice - A type of rice native to Visgard which has adapted to grow in brackish and even ocean water. It can either be cooked and eaten on its own, or it can be milled and baked into a coarse yet filling flatbread.
Fauna
Provinces
Cities


- Culture & Demographics -
Language(s): The Blostham dialect of Vissian is the standard language of all Visgard in education, religion, and government. Regional dialects differ from island to island with varying degrees of mutual intelligibility with the standard tongue. The Vissian languages share a common ancestor with the common language spoken on the rest of the continent, but it’s relative isolation has left it significantly more conservative in its linguistic features.
Races: Most Vissian citizens are human, but they are not intolerant of other races so long as they adhere to the faith.
Religion: The Ardalic Temple is headed by the Exalt, who is also head of state. The House of Nivorold reigns over all of Visgard from their ancestral seat in Blostham, the capital of the Hierocracy. The right to rule is derived from the Nivorolds' heritage as they claim to be direct descendants of God, and in Visgard, the Nivorolds have the final authority in all matters. The Temple is the governing body of all Vissian society, divided into three main Conclaves each headed by a Hierophant:
  • The Blue Conclave is the economic wing of the government, the patrons of the working class. Priests of the Blue are usually trained to become financiers, doctors, or orators, etc. charged with providing social services and distributing necessities to the people, including medicine, weapons, food, housing, or building materials.
  • The White Conclave devotes itself to knowledge and theology, tasked with preaching to the flock and evangelizing to potential converts abroad. The higher-ups make the religious mandates and decrees and oversee all other clergymen in the country.
  • The Red Conclave is the theocratic military police of Visgard, charged with enforcing religious law. 'Inquisitors' if you will. Using enchanted tools and magical weapons they themselves forbade commoners to use, they protect the faith and the innocent by opposing those who do not bend their knee to Ardal. They do not preach, teach, or learn. They organize raids, crusades, diplomatic meetings, "re-educations", assassinations, cover-ups, and espionage.
Ardalism is a religion, a philosophy, a set of laws, a legislative guide, and a social architecture all at once. The Faith teaches that in order for a person to be happy, they must embody the tenets of the Prophet as defined in the Dictations. Chief among these is unity. The faithful are to be regarded as a legion, and as such, they are expected to behave as one unit with an Exalt guiding the rest of his flock in all ways of life. Each person is said to have a calling, a great talent assigned to them by Ardal in a manner that would best serve society as a whole, and practitioners are expected to pursue this calling for their entire life.

The Faith dominates every aspect of Vissian society, and those who do not conform to its laws go against the nature of the world and the proper order that Ardal has willed. Those who follow Ardal do so unquestioningly, and they see it as their moral duty to forcefully "educate" those who do not understand. To the Temple, Ardalism is the true source of morality, and all societies that reject it will live in debauchery and suffering. To bring these people into the faith is to liberate them from their own self-inflicted torment.
Views on Magic: Mages in Visgard are revered as blessed children of Ardal and are treated as sacred beings. While magic is viewed as a powerful, dangerous, corrupting force that a mage needs help controlling, the mage themself is treated with the highest respect. They cannot help that they were born with this turbulent force inside them, but with the Temple's assistance, they can use their power to serve their nation. For while magic is viewed as dangerous -- something that needs to be controlled -- it is also viewed as a force of creation and beauty.

From the moment of discovery, any and all people found with magical ability are automatically inducted into the Temple and are trained for civil service. From there, they can be assigned to a variety different jobs based on their abilities. Some are battlemages used in the military while others work in agriculture, medicine, industry, etc. A Vissian mage can never be alone; they will be paired with a Justicar of the Red Conclave who is equipped with a device (usually a wristband or dog-tag) that can nullify the mage's power if necessary. The mage must wear a specialized collar at all times, which only allows them to cast magic within their Justicar's vicinity. A Red Justicar can not cancel an uncollared mage's magic.

Mages are allowed to freely wander the cities in which they live, but there are barriers and checkpoints around the city that interact with their collar and prevent them from leaving without clearance and a chaperone (usually a Justicar). Like most clergymen, mages are provided housing throughout the cities, close to their jobs. They are given small condominium-style homes, though larger ones may be provided for families. There, the mages are worshiped and protected in luxury, having all their needs and wants met while the Justicars are kept close by. The Temple will typically arrange marriages between mages to encourage the breeding of more mage children.

Foreign mages are allowed to visit Visgard, but must be accompanied by a priestly escort and may suffer penalties if they use magic without permission.
Language: High Vissian
Cuisine:
Technology:


codedbycrucialstar.
 
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REALLY BIG WIP
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xxx

Devaerio, the Underwater Kingdom
Ruler: Queen Titiana, Most Esteemed of the Seas, The Storm Caller
Heirs: Pm if you would like to be one

Fight like a riptide and drown all who oppose you.

~origin~


~laws~




Due to most of Davaerio being underwater, most of the inhabitants are magical creatures who call the ocean their home. Mermaids and sirens roam on the kingdom in a large amount as well as selkies and water spirits. There are a few humans who are mostly scholars and rely on technology in order to live among the inhabitants of the kingdom.

Deaerio exports pearls, fish and other orgianisms, seaweed, salt, diamonds, cobalt, copper, nickel, and oil. All magical creatures are illegal to harm in anyway and those who attempt to smuggle any magical creature from the ocean are hunted down by the Royal Guard.

~flora & fauna~

The kingdom lies far below the water where it’s dark and cold and the water presses down intensely. While some cities lie closer to the surface, those unaccustomed to life underwater can still feel the effects. Technology is barely used except to pump oxygen into special rooms where ancient texts are stored and homes of land breathers who have made their home in the underwater kingdom. Special breathing equipment is there for their usage as well.

~cities/provinces~

Devaerio has no set currency and instead barters and trades, but most workers are paid with gold and other gemstones

~terms~

Devaerio is known for being very isolated and wary with outsiders, hence their only recent trade with their land-dwelling neighbors. Those who have made contact find them to be a beautiful and charming race but very temperamental and wild, much like the ocean itself. They are fierce warriors and never back down from a fight if disrespected.

Relations with your citizens: Devaerio is a peaceful kingdom due to very little threat from other kingdoms and an abundant source of food, meaning little problems with the citizens. The royal family has an extremely long rule which for the most part has been trouble free and has the respect and loyalty of their people.

What type of magic (if any) is native to your kingdom and your people? Storm and water magic is the most common with a few exceptions. Those with uncommon abilities are often bodyguards and mages in the Royal Guard. Those with uncommon abilities have to be registered and are placed in jobs that they will be the best at. Those who rebel against their job are exiled.

Shobi, the Moon Goddess, is the people’s only diety. There are regular festivals celebrating her which can go on for weeks at a time. Prayers are said before hunts, at coronations, and at other events. There is no punishment for not celebrating the goddess but those who do not celebrate her are often shunned and seen as odd and untrustworthy.
coding by cychotic
 
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