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Fantasy Medical Document (Will of the Great Ones CS)

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Resting Witch Face

breaking the laws of physics medieval style
Name : Identifier of the patient.

Age: Estimated age of the patient

Origin: Backstories are always different, and with so many to ponder we concur that you keep all origin stories brief and to the point.

Conditions: Obvious handicaps of the patient, such as their lack of pace or a harsh degree of brashness.

Personality: Apparent behavioral patterns of the patient; their demeanor and general deportment.

Notable items: Memorabilia associated with the patient, such as weapon of choice or particular items of their panoply closely associated with them in particular.

Physiognomy: Rough physiological descriptor of the patient.


General description of natural traits: Sharply visible and well-known factors of the patient, such as notable skills or physiology.
Perhaps the patient is of a robust constitution, or hardy of mind?

(Pick 2)

1586455991579.png VITALITY: Your life force is unyielding, unbreakable, and pain only serves to anger you.
1586456022147.png ENDURANCE: With strong lungs and a tuned body, you can keep going for hours on end.
1586456075668.png STRENGTH: Powerful muscles and a sturdy frame mean you can endure the heaviest challenges
1586456129928.png SKILL: Your hands are deft and trained to kill, your movements are as elegant as the moon.
1586456161370.png BLOODTINGE: The tainted Old Blood still carries the augur of the Great Ones. Use it to your advantage.
1586456235087.png ARCANE: You can hear the voices of the Old Gods in your soul, and feel the eyes lining your brain.
 
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Having trouble thinking of a proper character to fit the theme? Here are some examples to work off of, or even use.

Example 1:
Name: Penelope Monglegage
Est. Age: 47
Origin: Coming from a long line of doctors, she ironically has a long
history of medical troubles, whether it be from childhood trauma
over the yearly check-up or her first lost patient, the science
of medicine has not been kind to her. As such, she can be cold
and distant at times.
Conditions: Several cases of trauma and depression.
Personality: Penelope comes off as a well-mannered if emotionally
distraught woman, suffering for most of her life and generally faded
to conventional day-to-day existence.

Notable items: Paired trick daggers, "Blades of Mercy". Medical supplies, three vials of blood.
Physiognomy: Standing at 5"5, Penelope can be very easily underestimated, especially with her thin frame and wrinkled features.
Natural traits:
Vitality: Her medical skill not only keeps her safe, but also her comrades. She can use healing items on any player suffering mortal wounds.
Skill: Decades of surgery have fine-tuned her hands into merciless cutting machines, and she has no problem using her medical knowledge in a fight.

Example 2:
Name: Baron Richtof von Sanguine
Age(Allegedly): 59
Origin: Born as a noble, Richtof lived a life of lavish luxury. There were not many worldly
pleasures he could not enjoy in his youth. However, in a dramatic twist of fate, his uncle usurped his
right to the throne and murdered his own brother in cold blood. Thus began the downward
spiral and madness that followed the Sanguine bloodline for generations.

Condition: Severe case of PTSD and mania after bearing
witness to the death of his father by his uncles hand

Notable Items: Trick rapier, "Reiterpallasch". Several vials of blood as well as numerous
assasination tools, such as poisoned knives and cocktails of both pungent blood and raging fire.

Personality: Grief stricken and alone, Richtof tends to keep to himself. People can be especially
hard to trust in this world, and letting your guard down at crucial moments can be... disastrous

Appearance: Richtof is a unimposing, aging man, though he wears his near sixty years
in the world unnaturally well. Some say it's his family's ties to the Vilebloods,
though no truth has been uncovered yet...

Natural Traits:
Bloodtinge: The Sanguine bloodline are notorious for being regarded as
heretics by the healing church, as they harbored and defended the Vilebloods against the
Executioner onslaught. Richtof has extensive knowledge of the art of bloodtinge due to this unlikely alliance.

Skill: As an adolescent, Richtof enjoyed fencing as a hobby and often dueled
against his brothers and friends. As the years went on he became quite the duelist,
and none could match him with a rapier.
 
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Name: Kian Brynhildr

Age: 27

Origin:
When the Beasts first invaded, Old Yharnam, his beloved home was burned to the ground. Kian could only watch in horror as his parents dragged him away from the screams of the damned, begging for mercy. They almost made it to the gates, but locked it was as his parents and many others pleaded for santuary to no avail. Despair crawled between their very legs as in the horizon, an nearby beast spotted and approached them with the fury of a tiger. A marriage of desperation and pandemonium was wrought upon the group as they pounded and even tried to scale the gates. He could only watch as his parents were devoured right before his eyes, hidden underneath many a corpse.

When the dust had cleared, he fell silent, his eyes only hinting at the destruction brought to Old Yharnam. He never spoke a word in the oprhanage that he was taken to, not even once until a few years ago, on the day of his release.
Conditions:
Impatient and reckless, Kian tends to work thorugh actions and results rather than useless talk. He seems to believe that actions do speak louder than words. Although he did seem to develop a rather bullish persona after this, diving headfirst into a problem rather thab thinking it through.
Personality:
Stoic and impenetrable, Kian tends to rub people off as jerky or inequate. Truth be told, he still bears scars, both literal and metaphorical, from the incident a decade ago. Perhaps that's why he seems to be transfixed by others who reflect his own sadness and solitude back. Although, for much warmer people, he seems to be more uptight.
Notable Items:
Shortsword - the blade can almost be likened to a dagger due to its inept length. Thd only difference here is that its slightly...longer.

Satchel Belt - a pouch that's clearly been loved from the pack's coarse and weathered material. Inside are numerous vials which contain a variety of different types of blood, the most common one a crimson scarlet reminiscent of a human's.

Doll - Normally, one would laugh at an accessory carried around with. But then you look at the stae and condition of it and then you begin to ponder why. Its head seems to be misshapen likely from smashed or crumples and its body is pierced with a myriad of pin and needles particularly near the heart and stomach.
Physiognomy:
A youth with long brown hair kept into a ponytail. Grey eyes stay vigilant for any sign of threats, pale shadows underneath emphasizing his clear lack of sleep. A soft stubble has crawled its way from chin to ear. Wide shoulders accentuate his broad frame, giving him an intimidating figure. Overall, he seems to be daunting to anyone who doesn't know him.
Natural Traits:
Skill - Back at the orphanage, he was always the punching bag or the bigger, tougher guys, always crying and spitting at the ground as blood seeped through his mouth. He finally was able to silence them once and for all with no remorse. They were more productive anyway hanging from under the empty bridge. People still wonder to this day whatever happened to them. Since then, he's had more experience handling tougher and more bulkier opponents, evading strikes and hitting others weak points.

Arcane - With a penchant for magic, and an affinity to the dark arts, Kian started to delve in the ever growing abyss of Ritualism. Day after day, night after night, he studied hard even after he left the orphanage and was recognized as a high-class Arcanist, he still did to prepare for the day when he would finally avenge his parents.
 
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Name: Adrion Nephus

Age: 21

Origin:
From a very young age it was apparent to just about everyone who knew Adrion that he was far from being a normal child. He often kept to himself and rarely interacted with anyone else in the village not even with the other kids his age. By the time he was 12 he had suddenly gained an interest in the anatomy and behavior of living creatures, when he had asked his father to borrow some of his medical books his parents just thought that he may be interested in following in his father's footsteps of becoming one of the village's doctor. He would take said books and find his way into a the nearby forest and study for hours on end uninterrupted. He was absolutely fascinated by the human body and how it worked, how well it responded to different types of stimuli, how far it could be pushed until it broke, and of course how to repair it. by the age of 19 Adrion felt as if he learnt nearly all he could from reading of his father's books and the time he spend helping his father tend to multiple patients and he quickly grew bored. There was only so much he could do here in the village, there were tricks, methods and techniques he had learn during the past 8 years that we was never actually able to implement on another living organism. His curiosity getting the better of him he decided to leave the village with the simple excuse of "becoming a travelling doctor" while in reality he was simply seeking out human test subjects. He quickly realized that the best "legal" way would be to become a bounty hunter/mercenary of sorts as in most cases the payer would accept the person dead or just barely alive. He also realized that in order for him to actually succeed at taking down some of his more dangerous targets he would need to train his own body to become a lithe, fast and precise while also still strong killing machine. After 3 years up training up in the most efficient way possible most of the people he hunted down posed little to no threat to him and were taken down within minutes or even seconds after he encountered them, of that didn't mean he didn't get a his fair share scars during some of his confrontations, he wasn't invincible after all. Along his travels he learned a lot more than he thought he would have and became rather interested in studying the psychological aspect of other human beings. Tired from his travels Adrion decided to head to a nearby town by the name Yharnam and although he had never been there before he was hoping stay the night at an inn and restock on some items maybe check around to see if there were any possible jobs for him to do before heading off. Things didn't nearly go as smoothly as he hoped however as he woke up to find himself on a medical bed with little to do recollection of the events that happened before hand. odd.
Conditions:
Easily Annoyed and a clincally diagnosed psychopath(the diagnosis being done by himself of course) with chronic boredom to boot, Adrion cares very little for safety or health of the people around him, After all the only reason he hunts down raiders and bandits of the like is simply to experiment on them in the most torturous ways possible. This also makes it somewhat difficult for him to work with others effectively as he prioritizes his own needs above everyone else.
Personality:
Adrion's personality is best described as capricious. At times he is comes off as stoic and uninterested in whatever goes on his surroundings and opting to isolate himself while at other times he is easy going, easily amused and even friendly. Then there are the briefest of moments where the only thing you can feel from him is something akin to blood lust that he simply writes off as excitement.
Notable Items:
Yatagan Short Sword - An excellent stabbing and cutting, lightweight blade that does very little to hinder movement and is easy to conceal.

Leather Whip - A six foot long whip made from tough bull hide. Used for ranged combat and knocking objects out of an opponents hands.

Medical Bag- A medical bag full of all kinds of concoctions and syringes. Most of them helpful and aid in the process of healing while others are a bit more...deadly; luckily he also made antidotes. there are a few bandages in there too.
Physiognomy:
Adrion is dark skinned male standing at a height of 5 feet and 9 inches. His frame is lithe with a fair bit of muscle. His hair is a dark brown and is shortly cut and his eyes are a pitch black.
Natural Traits:
Skill - From studying and learning from the multitudes of medicals books owned by his father Adrion was able to learn just about everything he could on how to manipulate the human body, whether it be to maim or kill, incapacitate or mend.He knew how to take advantage of things such as pressure points and vital areas just to name a few. In his three years of physical training and practice he has become very adapt at hand to hand combat using a combination of his speed and deadly precision to take down an opponent. He also learned sword play and how to masterfully use and defend against a whip. He's also flexible enough for when the situation calls for it

Endurance - When training up his body Adrion focused mainly on two things, speed and Endurance. When it comes to fighting a physically superior opponent he would use his speed and skills in order to avoid, redirect or counter attacks rather than fight brute force with brute force to try to overpower his enemy. He also trained his endurance to such a point to allow to be able to take serious hits and outlast his opponents if possible. it also came in handy when he needed to hold his breath to escape under water or to simply run away.
 
Name: Ada Fernwell
Age: 35
Preached as a vagrant sage and holy woman in Old Yharnam, calling onto all who would listen to throw off their shackles and revel in the night sky. Many of them called her a lunatic to her face, opposing not only her gods but all that they stood for. Though no matter how loudly they shouted at her or how hard they beat her the gods still called all the same. Ada would love to worship any one of the more vague deities, one that would not impregnate her mind with such horrible thoughts, but no matter how fervent her prayer the only answers she receives are from a cold and desolate place. On the night of the hunt, her gods commanded simply, for the first time in years. At their call she rigorously defended the deformed townsfolk from the descending hunters, and was locked away for her crimes against Yharnam. After rotting in that cell for a decade, tortured by the chilling voices of the gods, she came to realize that her cell had been unlocked for quite some time, with seemingly no one guarding her for years. After returning to the only home she ever knew and seeing it burnt to the ground, she swore to crush the healing church and punish those who carried their legacy. The Old Blood would be spilled, never to flow through human veins ever again.

Conditions: Alcoholic, mild liver failure as a result. Very apparent anger issues and a resentment towards authority.

Personality: Unpredictable and brutish, though her mannerisms suggest she is loving lest provoked. Very religious and loyal to her duties as a sage, whatever they may be. All I know for sure is that she loves her swill, and she'll likely die drinking it.

Notable Paraphernalia: Rugged wooden cane with ornate crystal ball embedded in the top, sturdy metal cane with unique metal dome, rucksack containing basic survival needs for 3-4 days, plus "recreational necessities and every kind of hooch in Yharnam."

Physiognomy : Standing at 5'11 and weighing almost 190 pounds, she is a large and very imposing woman with long, unkempt black hair and ragged clothes. Her features are dull and worn, she looks as if she has not slept in years. Her eyes are a peculiar shade of icy blue, they strike me as intimidating rather than beautiful.

Strength: In her holy preaches, many naysayers and street trash would attempt to rob the homeless woman of her little belongings, so it did not take long for her to learn how to defend herself. After all, she had a powerful body and years of living on the streets behind her.
Arcane: Religious loyalty is a under-appreciated factor when you are talking about a woman with nothing to lose, and after years of praising the unholy gods Ada has certainly received their blessing. If you can call a slow and agonizing descent into madness a blessing.
 
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Name: Clara Smyth

Age: 30

Origin: Born a street rat, Clara spent her youth begging and thieving. She was particularly good with lock picks, so she was often sent to be the first one in (and the last one out). The gang she was forced into treated her cruelly, and when they were subsumed by a proper criminal organization, her treatment didn't change. About fourteen years ago, when the son of the leader took a particular interest in her, she stole a large sum from the organization and ran. (This was enabled by the mysterious bloodtinged abilities that she'd always kept a secret.) With the money, she bought herself a cart and styled herself as a tinkerer. She gave herself the name Clara Smyth the day she left. Clara travels from town to town, fixing items, very occasionally stealing from those who deserve it, and doing her best to forget her past. She has enough money that she could settle down, but she's too terrified that they'll find her.

Conditions: Suffers from panic attacks and flashbacks, especially when cornered in a small space. Jumpy, even more so when voices are raised. Reduced pain sensitivity.

Personality: Clara is chatty when nervous, which is most of the time. She's not exactly kind (her past has beat that out of her), but she does her best not to be cruel, at least. Clara withdraws into herself when spoken to harshly. However, it would be a mistake to assume that her fragile demeanor is the entirety of her personality. Cornered rats bite, and Clara is a survivor.

Notable items: A set of lock picks that can be written off as a repair kit, a small, odd-looking pistol with surprisingly few bullets, a thin dagger, and an assortment of minor tools, screws, bolts, snacks, and other random objects that fit in her many apron pockets.

Physiognomy: Clara is brown-skinned, with short brown hair and brown eyes. Mousy and forgettable would be a kind way of describing her. She's short, and her long sleeves and skirts cover a variety of scars.

Natural traits:

VITALITY: She would rather avoid physical pain, but it doesn't quite affect her anymore. Clara can shift to a disassociated state where injuries no longer register.

BLOODTINGE: Clara's entirely self-taught, having learned everything from trial and error. She can conjure blood bullets for her pistol or make a shiv in a pinch.
 

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