Lorsh
Varlot
What if you hate mechanics, or at least can't find the same time/will/whatever to make those same tedious mechanics as you used to?
What should you do if you still want to run a complicated roleplay that would need different things to be kept track of? Like, say, if the players were leaders pitted against each other, somehow.
What should you do if you still want to run a complicated roleplay that would need different things to be kept track of? Like, say, if the players were leaders pitted against each other, somehow.
Last edited: