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Fandom Maze Runner: The Second Run CS

TheSunVanished

Follower of the Vanished Sun
Roleplay Availability
Roleplay Type(s)
(IMAGE)

(Quote)

Name:

Age:

Gender:

Subject Number and Name (Like A7, The Leader):

(Quote)

Personality:

Background:

Role:

Skill:

(IMAGE)​
 
“Don’t worry about it, there is plenty of time to spare!”

Name: Nikolay R. Alexeyev

Age: 19

Gender: Male

Subject Number and Name: A5 The Escapee

“Relax, just enjoy yourself and let me do the heavy lifting, yeah?”

Personality: Very open, Nikolay or Nik, doesn't hide things from people and that, in turn, makes him very open and accepting to different things. Nik is honest and hates liars, he isn't afraid to tell someone when they've made him annoyed or angry, but he will also be honest about what he thinks about that person if it comes up in conversation. With his openness and honest ways, he can come off as rude to people that honestly rub him the wrong way though he can never really catch onto what other people think as well. Nik tries to be open and extremely honest in hopes of those around him showing him the same honesty so he can know what they feel too. With Nik being oblivious to other people's emotions, he does read into actions more than words, when he sees someone doing a certain act or gesture it is a big way to inform him or catch onto different feelings the person might be feeling, though he can't quite guess what people feel exactly. Nik is also very protective when he makes a friend. He doesn't roll over and take things, and he won't allow his friends to do so either which is not a truly surprising thing about him. When he sees someone he considers a friend or apart of his family he will act on any thoughts that come up, he won't stand for insults towards them. Nikolay is a family man of sorts, he enjoys family time and is family oriented very much so. Surprisingly for a guy with bad luck in the family department, Nik can be very gentle when he finally realizes something is wrong, he can handle situations delicately as long as it was somehow communicated to him that there was some kind of problem or situation.

Background: Nikolay doesn’t remember much, just the moment he was sent up to the Glade. The one thing he really remembers was when he was first arriving at the Glade, he had been startled with the roaring of the cage and when he reached the top he flew into action. He managed to claw his way out of the cage, giving him the famous title of the Escapee as he had gotten out on his own. After escaping, he bolted, ignoring the current Gladers and charging right through the Glade until he came across the maze. Oddly enough he stepped in but didn’t exactly barge into it, he just stood there in awe of the walls and endless paths. Nikolay has since been within the Glade for a year or so, maybe longer, he dislikes keeping track of the days gone by and focus on present time. The only time he cared about anything regarding time was when he would have to return from a run.

Role: Runner

Skill: For a bulky guy, Nik can run very quickly, it’s unsure if he has a lot of stamina that keeps him going but he can run for a long period of time even with his bulky frame. Nikolay has a knack for puzzles, even making simple ones within the assortment of materials which were provided. That was why he was easily selected to be a runner, his mind was pretty good at keeping track of where he had been and where he hadn’t while running.

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"I'm Ly"

Name: Lyman 'Ly' F. Gregory

Age: 19

Gender: Male

Subject Number and Name: A10, The Witch

"I'm a bitch, that is something that will never change."
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Personality:
Ly is a rather complex individual. While he comes off as bitch most of the time because of blunt and generally sarcastic way speaking, he is kind and considerate. He tries not to show it but he has come to consider the other Gladers as family, this can be seen in the way he helps out every one or when he shuts down for days whenever someone dies. He is incredibly impatient and stubborn, on many occasions staying in the maze until the very last moment to see if he can find a way out. Despite how much he cares about his fellow Gladers, he is still quite spiteful, something that can lead to him turning against the others in the right cirumstances.

Background:
Ly is one of the original Gladers, having come up in the box two months after the first. Like all of the other Gladers, he doesn't remember anything about his life before the glade.

Role: Runner

Skill: Lyman is known as the most flexible of the current Gladers, he is very skilled at acrobatics and parkour. He is also quite charming and to an extent manipulative.
 
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"Welcome to the Glade, Shank."

Name: Isaac J. Thompson

Age: 18

Gender: Male

Subject Number and Name (Like A7, The Leader): A9, The Messiah

"The name's Isaac. I lead the Glade and its people."
Personality: Isaac is a kindhearted person. His personality can vary depending on the situation, say for instance someone is attacking him. His personality would then switch to absolute defense. Basically, he is possibly the nicest guy in the Glade.

Background:

Role: Leader of the Gladers

Skill: Speech, Tactics.

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"These people are my family. And I protect my family, no matter the cost."

name
cleopatra 'cleo' m. rivierra


age
seventeen


gender
female


subject number and name
a7 ; the heart


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"I'm always happy. Well, no, not always. But I sure as hell try to be."

personality
cleo is easily one of the nicest people someone could come across. she is patient and kind, but that doesn't mean she doesn't have her... hot headed moments. more often than not, cleo is seen with a smile on her face, and she is fiercely loyal, perhaps to a fault, but that just means that, should anything or anyone threaten her friends or loved ones, cleo’s bright and bubbly nature can turn off like a switch, replaced by the image of what can best be described as a mass of red anger. it’s quite a sight really, considering she's just barely tall enough to punch someone in the face. cleo tends to spread happiness wherever she goes -- or she tries to, at least. she's got an infectious smile and likes to crack jokes to cheer people up, even if many of them are super bad and cheesy. and if it wasn't already obvious, cleo also talks. a lot. true, she can annoy some people with this trait of hers, but cleo never really intends any harm nor does she ever harbour ill feelings toward others unless they really give her a reason to. she's a very forgiving person, and can't stay mad for too long, even if those short bursts of anger are usually followed by some kind of physical violence from her end.


background
much like everyone else in the glade, cleo showed up in the box, about three months after the very first glader had made their home there. she took up anumber of jobs in the beginning, beforr eventually realising that her talents could be useful as a runner. she is one of the first of them, and she continues to run with the hope that they’ll find a way out one day.


role
runner


skill
cleo is small and very agile. she does great as a runner since she's fast and has good stamina, but aside from this, she is also very good with her aim, even if she lacks upper body strength.


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The Roleplay will start on Friday of next week. I expect everyone's character to be finished by Wednesday of next week. That way we can get a better understanding of the people once Phase Two is initiated by the Creators.
 
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"If you're going to stand there, you might as well help."

Name: Rewa Kapoor

Age: 19

Gender: Female

Subject Number and Name: A4 (The Caregiver)

"Have a seat and tell me all about it, won't you?"

Personality: When she's working, it's hard to distract her unless it's important. At night, though, Rewa is easy-going and relaxed, friendly and outgoing. She can be remarkably charismatic when she tries. She has that rare knack of being a good listener and being interested in what others have to say. Rewa doesn't much care for being told what to do but she respects the need for a chain of command and supports Isaac's leadership of the Glade. Mostly, she likes to be trusted to be competent enough to take care of her responsibilities without being meddled with. Rewa cares for others, more than she lets on, and she's free with giving help.

Background: Rewa's been in the Glade for a year. Originally as innocent as any of them, she's since discovered a real talent at gardening and cultivation and she's bent all of her energy towards farming. For her, that means long days of work as long as there's light.

Role: Track-Hoe

Skill: If it's green, she can make it grow. Rewa's picked up quite a knack for identifying kinds of plants as well, and regularly contributes towards searching for, growing and supplying the medics. Long days of hard labor have also made her remarkably physically fit. She's not a runner but Rewa's surprisingly athletic with stamina that can outlast most people who don't work all day.
 

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"you can't conquer the Glade on an empty stomach!"
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» BASIC INFORMATION
Name: Elise a. Adair
Age: 18
Gender: Female
Subject Number & Name: A6, The Nourisher
Role: Keeper of the Cooks

» PERSONALITY;
Virtues & Vices: Most people know Elise as a friendly, expressive and extraverted individual who's particularly passionate for her own role in the glade. The local cook radiates a sense of energy and positivity, often trying to look at a situation more lightly in the hopes of boosting the morale of herself and those around her.

Possibly the most noticeable part of Elise is her extreme liking of talking and interacting with others. She's really sociable which, in combination with her relative confidence and bravery, makes it very easy for her to get comfortable with someone, hold a conversation or say what's on her mind. She also finds it very easy to interact with strangers, often driven by curiosity and the secret hopes of recruiting a good addition to the team of cooks.

Elise also has a knack for organisational skills and maintaining order in the kitchen, often dishing out commands in a surprisingly fast-paced yet structural manner. It may become a little heated at times if things don't go as planned, though. That's just the burning passion at its work.

Although generally compassionate and understanding, Elise's fierce loyalty and protective nature make her quite the force of wrath whenever someone harms a person she cares for. She's emotion-driven, which can occasionally interfere with her wish to solve conflicts and general decision making. Elise is the type to try and be a mediator when both parties have little to nothing to do with her, but when a friend is included she will pick a side in a heartbeat. Don't make an enemy out of her, or she'll spit on your food right in front of you. She's petty like that.

Speaking of protectiveness, Elise is also very defensive about what she puts on a plate and offers to her fellow Gladers. Criticizing her food is probably not the best thing you can do unless you have a very sophisticated way of bringing it to her. She may occasionally agree that the food wasn't the best quality, but her prideful nature tends to cause her to put the blame on another. As mentioned before, she is just really passionate about her task and likes to make herself useful through the means she is best at. Elise will work day and night thinking about what would be the most sufficient and what innovative new creations she can offer, so it can quite quickly become personal whenever someone isn't content with something she's proud of. She does cook with immense love, though, and makes sure to add a little more of her secret ingredient to the portions of the likeable runners and charismatic leader/second-in-command.

Likes: Cooking, a clean and tidy kitchen, conversations, sleeping, being outdoors, sunshine, warm weather, comfortable clothes, animals, dancing, interrogating Newbies, culinary innovation, the word 'moist', teasing others, winning, parties, arts & crafts, puns.

Dislikes: Heavy labour, mourning, flies, spiders, conflict, waiting, being told what to do, cheating, losing control, cowardice, complete silence, rain, cold weather, dishonesty, people that don't finish their plate or don't express gratitude, laziness.

Quirks: Always stares at people when they're eating, constant joint cracking, treats the kitchen like it's her precious baby and will fight to protect it.


» BIOGRAPHY;
It always felt like fate for Elise to become a cook. She was already wildly familiar with the Glade's various cooking utensils right from the start, albeit through threatening and throwing purposes rather than genuine cooking. She was a very feisty one when she came out of the box, mainly fueled by frustration, fear and a lack of memory. People luckily managed to cool her down from her spree of destruction, but she did manage to do a surprising amount of damage. Elise soon figured out how she would redeem herself, though.

It's been roughly 10 months since her arrival, and Elise has settled in quite well. She was quick to find her place in the kitchen, leaving the cooks in awe with her culinary knowledge and expertise. Her skills allowed her to slowly but surely rise in the ranks up to the point where the majority of the cooks started listening to her advice and instructions, including the former Keeper. Her talents, passion and persistence eventually led to her being placed in the position of Keeper, something she was very happy about.

Elise takes her work very seriously and thus spends the majority of her time on anything food-related. When she's not busy bossing her poor minions around or making sure the kitchen is as clean as can be, she can regularly be found visiting the Track-hoes and Slicers to check up on quality and stock, or anyone that complained about the food to just... have a nice little chat. Elise is also known to generally be a helping hand, willing to come to one's aid as long as it preferably doesn't include heavy lifting or a lot of running.

She might not be the strongest, or the fastest, or the smartest, but just know that no one can make a better casserole than her. Elise will always remain the self-acclaimed queen of the kitchen, although others tend to prefer the word tyrant.


» SKILLS;
-Cooking (obviously): She can put anything together and usually make it taste edible at the least. She's also resourceful and innovative with the supplies they have, regularly attempting to put something new and exciting on everyone's plate.
-Good Memory: Elise has surprisingly good memorization skills, capable of memorizing entire recipes with relative ease.


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codedbycrucialstar | hidden scrolls, hover over photo
 
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“Max, second-in-command here in the glade.“





Name: Max Planck

Age: 17

Gender: Male

Subject Number and Name: A3, The Protective

“What, don’t you trust me?“

Personality: Max is a fairly quiet person, but he is also good-natured with an easy smile. He doesn’t tend to be very social during the day, unless it has something to do with work in the Glade. Otherwise, he prefers to walk around and feel out the mood of the Gladers, making sure there’s nothing that needs his or Isaac’s attention. This can sometimes lead to him being considered as an annoying older sibling who is often in the way, but he means well.
When night falls and the doors to the Maze close, and the fun gets started, he is far more approachable and engaging. He likes watching or participating in the fight circle or sitting by the fire and listening to the stories being told. He has to be in a really good mood to tell a story of his own though.

Background: Max came up in the box a little too late to be considered one of the original Gladers, but he has still been in the Glade long enough to be an established member. Like most Greenies, he cycled through all the jobs and ended up being a runner for a while. One day he had a close call with the doors closing after twisting his knee, effectively ending his time as a runner. He moved between working with the Baggers and the Slicers for a while before he took his place as second-in-command. Sometimes on a slow day he still likes to go help out the Slicers.

Role: Second-in-Command

Skill: Fighting with a spear/staff, acting as mediator

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"UNDERDOGS SHOULD REMEMBER WHO THEY ARE. DOGS, THAT IS. BITE IF YOU NEED TO."


THEO ZHOU/ 17 / MALE / KEEPER OF MEDICS

SUBJECT NUMBER & NAME

A11, THE JUDGE

PERSONALITY
MOST OF THE TIME, THEO WOULD RATHER LISTEN TO THAN TALK. HE LEANS ON THE MORE TIMID SIDE, EVEN GOING AS FAR AS TO AVOIDING EYE CONTACT WHEN TALKING TO OTHERS. HE'S NOT ANTISOCIAL, SMALL-TALK JUST DOESN'T COME AS NATURALLY FROM HIM. HE'D PREFER TO ZONE OUT DURING MEANINGLESS BANTER. IF YOU HAVE SOMETHING INTERESTING TO SAY, HE'LL PAY ATTENTION. EVERY TIME HE DOES SHARE HIS WISDOM WITH THE WORLD, IT'S USUALLY JUST A SARCASTIC, UNDER-HIS-BREATH COMMENT. HIS BRAIN IS SHARP, HIS WORDS AS BLUNT AS EVER. DON'T TAKE HIM AS A BRUTE THOUGH, FOR HE IS VERY SKILLED AT NURTURING OTHERS. HE IS VERY GEEKY, EVEN IF HE WOULD NEVER ADMIT IT.

HELPING OTHERS COMES AS SECOND NATURE TO HIM. HOWEVER, THEO HATES ASKING FOR HELP AND PREFERS TO TACKLE PROBLEMS ALONE. HONESTLY, MOST OF SAID PROBLEMS ARE CAUSED BY HIS OWN DANGEROUS CURIOSITY OR INGRAINED FEAR OF BEING PERCEIVED AS UNTRUSTWORTHY. THEO SEEMS TO GENERALLY DISLIKE AUTHORITAN FIGURES AND SEES THEM AS PEOPLE WHO STEP ON OTHERS TO ELEVATE THEMSELVES. HE DOESN'T HESITATE TO RIOT IF THERE'S SOMETHING HE DEEMS UNJUST. THEO WILL ALWAYS STRIVE FOR EQUALITY, AND REASON OVER EMOTION.


BACKGROUND

THEO REMEMBERS JUST AS MUCH AS THE NEXT PERSON IN THE GLADE DOES. HE HAS BEEN STUCK IN THE GLADE FOR THE PAST THREE, ALMOST FOUR YEARS. HE WAS A SLOPPER FOR A GOOD WHILE DUE TO PEOPLE BELIEVING THAT THERE WAS NOTHING HE REALLY EXCELLED AT. THEO SEEMED TO EXCELL AT KILLING EVERY PLANT AND WAS TOO LANKY TO BE A BRICKNICK, TOO DISTURBED BY THE JOB OF A SLICER. AS PEOPLE DISCOVERED HE HAD AN APTITUDE FOR MENDING OTHERS' WOUNDS, HE QUICKLY MOVED UP THE SOCIAL LADDER. HE STILL REMEMBERS HOW IT WAS LIKE TO BE TREATED AS A PAWN AND DETESTS HOW THE HIERARCHY WORKS IN THE GLADE.

SKILLS & WEAKNESSES
+HE'S EXCELLENT AT BEING A MEDIC, KNOWING THE NAMES AND CAUSES OF MANY ILLNESSES THAT PLAGUE THE GLADERS
+HE HAS SOME EAR FOR MUSIC THAT KEEPS THE MORALE UP
-HE'S LITERALLY HALF-BLIND WITHOUT HIS GLASSES
-SUSCEPTIBLE TO DISEASE HIMSELF
 
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Do you want me to switch Niko to a keeper of runners? That way we have one in case no one else wants to
 

Angelica Blackburn
"Get busy living,or get busy dying."
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Name:Angelica Blackburn
Nickname:Angel, Thrifty
Age:Eighteen,18
Title:A8,The Genius,Maker Of The Maps
Face Claim:Camila Mendes
Appearance:5'6 and 124 lbs.
Clothing:Some jeans with a Plain yellow shirt.


Background~
Before she made it to the Glade Thrifty was a daddy's girl.She got everything since her father owned a software company.Her mother and sister died in a crash two years ago,that broke her heart and she made a vow to not let anyone see her emotions.So that is what she did and she got really good at it and she developed a sassy attitude.She learned how to get what she wants in anyway,she didn't need to do much work either.Since she was a daughter of the owner she used that as a resource.Like she would blackmail one of the hackers to hack into someone's computer so she can use it as a source.They did it and she became a ruthless bitch.Everyone in school knew about her.It wasnt a bad reputation to her,she think it means she is the boss and she has everyone on a leash.She always wanted to be a boss of her own company and it was like she was running her father's company.It would be hers one day anyway so why not practice,she would think when she bosses the people around.People who really knew who would say she would act like that,she wasn't like that with them.She was funny,smart,and guess this KIND.No one knew where they saw that at.Since she is always a mean boss lady.When she was sent to the Glade she was pissed,one minute she was walking somewhere.....where was it?She couldn't remember but she was sure as hell pissed about it and they had to hear her shit for about two minutes before they injected her and put her inside a small space.The next thing she knew curious looking kids were looking at her like she was a model.I mean she knew she was beautiful but damn they were creeping her out."Stop staring" she said before she felt light headed and decided to look down.And guess what she saw,breasts and her stomach.She was naked and she guess the people around her could tell and they went to gather something to put on her.She has been at the Glade for a while now and she has developed a liking for maps.Since she was smart all she had to do was add on to the maps of the runs done that day.She made friends with kitchen staff and some runners also.



Personality:Thrifty is a sassy lovable type of person an no one can say no to her.Say no,you get told,say yes for a bad reason,you get told.Thrifty is very smart and knows how to play the system or blackmail someone.Blackmailing,that is what she is great at doing and she gets her way anyway all day,all the time.With her sassy attitude she doesn't like to get told no and will tell anyone about what that person has done."You wouldn't want everyone to know about you and nerdy Ben's hook up,do you?"See that is just how dirty she can be and she won't hesitate before doing it.Really demanding and loves to be in command.She had plenty of charm and she was excellent at flirting which also helps her with getting what she wants.
Relationships:Single,No Crushes yet.


Skill: |Sketching,Wits,Charm/Beauty,Brains|







"Don't let yesterday take up too much of today"




codedbycrucialstar
 
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[div class=background][div class=scrollbox][div class=imagebox][/div][div class=titleblock]Basics[/div][div class=textbox]
"What am I here for, what is the point of all this?"

Name: Maximus King

Age: 18

Gender: Male

Height: 5'11

Subject Number and Name: A13 - The Valor

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[div class=titleblock]Personality[/div][div class=textbox] Maximus is the kind of guy who doesn’t like mysteries. If he doesn’t know anything about you, he tries to avoid conversations and such. To most he appears to be shy, until he gets to know someone a little bit. He is actually quite outgoing with the people he considers his friends or possibly just acquaintances. Maximus is a charmer and tries to get people to like him by complementing or teasing them. He tries his best to motivate people to be the best they can. Maximus likes nice people, therefore he tries to be nice to others hoping to get the favor returned.


One of his main attributes is his bravery, while usually being an advantage sometimes he may do something very stupid. Maximus doesn’t like being told what to do by someone he doesn’t respect but if you gain his friendship he will be very loyal.


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[div class=titleblock]Background[/div][div class=textbox]Waking to the dark, not knowing anything but his name, and feeling pretty bad. That's all he could remember until the box opened to shed light upon the boy named Maximus.
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[div class=gifbox][/div][div class=overlaytext]"I never thought this would feel like home, I was wrong."[/div][div class=titleblock]Other[/div][div class=textbox]
Role: New Member

Skills: Maximus is in pretty good shape, giving him an overall strength in most physical aspects. He is skilled in self defense, this combined with his strength gives him an upper hand in a fight. Maximus is very brave, giving him his name "The Valor."

Hair: Brown and curly

Eyes: Blue

Likes: Workingout, cats, running, sweet tea, savory food, his hair, nice people, poetry and lemons.

Dislikes: Feeling lazy, most sweets, secrets, liars, germs, annoying people and being alone.


credits @RI.a
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