Nova Squid
Junior Member
IC - CS - OOC
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The year is 1918.--------------------------------------------------------------------------------------------------------------------------------------
For four years the Great War has raged across Europe. It has showed no signs of stopping.
Millions' blood has spilled across many fronts. Soldiers- be they tall, short, four or two legged- die in the mud in the face of overwhelming defenses. The front is a deadlock, with no advance or retreat.
Yet there is no end. Agricultural developments, boosted by magic, have averted the starvation at home. The demands for armistice have quieted. A return to brutality has asserted itself.
The Entente and Central Powers scrabble at one another's throats like furious wolves, seeking new technologies, strategies, magics to gain the upper hand. Nothing has worked yet, but the atmosphere is heavy. It seems like something may happen soon. Something big.
Only God can know what will happen next.
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March To The Beat is my attempt to make a unique fantasy roleplay around these parts. Far from the usual fare of swords and castles, players will find themselves serving on the front lines of the Great War. With a wide variety of fantasy races and magic, inter-meshed with clanking machines, burning oil, and a healthy helping of smokeless powder, this is an adventure like no other.
The roleplay takes place in an alternate version of the First World War, in an Earth in which various sentient races- and forces of magic- have existed since ancient times. It's mid-1918, and the war seems nowhere near stopping; with new developments in agricultural magic, starvation at home has seemingly been averted, leaving no sign of stopping to the carnage. New military developments occur each month; both the Central and Entente Powers scrabble to find new ways to gain an advantage over each other.
It's left to the players to make a difference in the fight. Players will fight for the Entente Powers (that is, the British, French, and American armies- sorry Russia and Italy, but you really aren't on the Western Front) in bloody infantry engagements through muddy fields, town streets, back woods, and various other killing grounds.
Rules
1. Don't be a Mary Sue. Your character must have some flaws. A perfect boring omnipotent god tends to ruin the fun for other people. If you make a masterful sniper wizard elf god who has killed ten thousand German soldiers with his bare hands, who can cast world-exploding fireballs and stop time, and who has never lost a fight, I will run you over with a Renault FT. Note: Remember that this is 1918, and other players and NPCs will hold values present in 1918. Making an openly LGBT character, for example, is a bad idea given that revealing it would result in a court-martial. Don't say I didn't warn you.
2. Understand that combat is lethal. You are not an unkillable god no matter what race you are, and facing down 20 enemy soldiers on an open field will generally result in you dying. Short-range combat is especially deadly. In general, combat works on common sense; you cannot dodge a bullet aimed squarely for you, nor sense an artillery shell that was just fired 10 kilometers away.
3. Don't be rude. It's fine to hold grudges and fight in IC if it comes to that, but in OOC you will strictly treat others civilly. Don't spark arguments in the OOC page over something that happened IC. If you really feel something was unfair, take it up with me. Note: Treat other players like you're at a DnD table with them. It's fine to make your character have a deep prejudice against Orcs, even if racism is a touchy subject today, but (for example) trying to sexually assault another character is right out.
4. While you should generally run one character at a time, you can generate another character if your current one is killed in action. It's not necessarily banned, but try not to just copypaste your last character with a new name.
5. Make your posts detailed and well-written. Provide information on what your character feels like, their various actions, the environment around them. One-sentence posts are not allowed whatsoever. This is a handy resource for various body language, by the way; I'd recommend you use it. Note: At least passing grammar is a must. I understand if you're not a good writer or English is not your first language, but uncapitalized sentences, no punctuation, and other very basic mistakes hurt the quality of the roleplay. Remember that you can always go back and edit your post; try to shore up any grammatical mistakes that may have slipped by you.
6. There will be certain liberties with the WW1 setting for the purpose of gameplay, but limits will be drawn. In general, guns and equipment will stay to what was in the war; very rare and/or one-off weapons (like a good half of what's in Battlefield 1) will not be allowed unless you have a very good reason to possess one.
7. State your location and character in a header of sorts in every RP post. When you are interacting with another character, @ them so that they get a heads up.
March To The Beat is my attempt to make a unique fantasy roleplay around these parts. Far from the usual fare of swords and castles, players will find themselves serving on the front lines of the Great War. With a wide variety of fantasy races and magic, inter-meshed with clanking machines, burning oil, and a healthy helping of smokeless powder, this is an adventure like no other.
The roleplay takes place in an alternate version of the First World War, in an Earth in which various sentient races- and forces of magic- have existed since ancient times. It's mid-1918, and the war seems nowhere near stopping; with new developments in agricultural magic, starvation at home has seemingly been averted, leaving no sign of stopping to the carnage. New military developments occur each month; both the Central and Entente Powers scrabble to find new ways to gain an advantage over each other.
It's left to the players to make a difference in the fight. Players will fight for the Entente Powers (that is, the British, French, and American armies- sorry Russia and Italy, but you really aren't on the Western Front) in bloody infantry engagements through muddy fields, town streets, back woods, and various other killing grounds.
Rules
1. Don't be a Mary Sue. Your character must have some flaws. A perfect boring omnipotent god tends to ruin the fun for other people. If you make a masterful sniper wizard elf god who has killed ten thousand German soldiers with his bare hands, who can cast world-exploding fireballs and stop time, and who has never lost a fight, I will run you over with a Renault FT. Note: Remember that this is 1918, and other players and NPCs will hold values present in 1918. Making an openly LGBT character, for example, is a bad idea given that revealing it would result in a court-martial. Don't say I didn't warn you.
2. Understand that combat is lethal. You are not an unkillable god no matter what race you are, and facing down 20 enemy soldiers on an open field will generally result in you dying. Short-range combat is especially deadly. In general, combat works on common sense; you cannot dodge a bullet aimed squarely for you, nor sense an artillery shell that was just fired 10 kilometers away.
3. Don't be rude. It's fine to hold grudges and fight in IC if it comes to that, but in OOC you will strictly treat others civilly. Don't spark arguments in the OOC page over something that happened IC. If you really feel something was unfair, take it up with me. Note: Treat other players like you're at a DnD table with them. It's fine to make your character have a deep prejudice against Orcs, even if racism is a touchy subject today, but (for example) trying to sexually assault another character is right out.
4. While you should generally run one character at a time, you can generate another character if your current one is killed in action. It's not necessarily banned, but try not to just copypaste your last character with a new name.
5. Make your posts detailed and well-written. Provide information on what your character feels like, their various actions, the environment around them. One-sentence posts are not allowed whatsoever. This is a handy resource for various body language, by the way; I'd recommend you use it. Note: At least passing grammar is a must. I understand if you're not a good writer or English is not your first language, but uncapitalized sentences, no punctuation, and other very basic mistakes hurt the quality of the roleplay. Remember that you can always go back and edit your post; try to shore up any grammatical mistakes that may have slipped by you.
6. There will be certain liberties with the WW1 setting for the purpose of gameplay, but limits will be drawn. In general, guns and equipment will stay to what was in the war; very rare and/or one-off weapons (like a good half of what's in Battlefield 1) will not be allowed unless you have a very good reason to possess one.
7. State your location and character in a header of sorts in every RP post. When you are interacting with another character, @ them so that they get a heads up.
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