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Fantasy Mahou Shoujo: Takara No Gen´nei Magical Girl System

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The Pun Tyrant
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Magical Girl System


This will contain an explanation as to what magical girls are and how they operate in this universe.


Info List:


1. How are magical girls created?


2.How does a magical girl use her magic?


3.What are "magical entities"?


4.What kind of tasks does a magical girl have to do?


5.Can a magical girl harm or kill another?


6.What is the role of magical girls in society?


7. Is anyone forced to be a magical girl?


1. How are magical girls created?


Magical girls are girls who were selected as having the necessary traits to be likely to act as a magical girl should. Those parameters have become a lot more loose in recent years, however, it is still a process not everyone cuts through.


When a magical girl is chosen, the current guardian, the most powerful magical girl of the former generation now turned into the mascot of the new one, will approach the candidate and transport them to the hall of paintings. A seemingly endless castle hall lit only by torches and where one is surrounded by different strange paintings from both sides. If the candidate stops to stare at a particular painting, the final exam is over and the magical girl is bestowed with the magical entity the painting represents, in the form of an item that represents their new power.


These days, magical girls go over one more step before they´re considered full magical girls: they go through a year of government funded extra classes before they are given a magitech suit: a piece of technology that replaces a magical girl´s outfit and can even be worn without activating the magical girl´s powers themselves. Beyond the mechanical capabilities, these suits also enhance a magical girl´s magic.


A girl can become a magical girl from the age of 5, being that no girl will become a magical girl after they passed the age of 16. However a magical girl only has to retire at 23 at the most. While formerly no magical boys existed, some boys nowadays are easily confused with the girls by the new system, resulting in the existence of some magical girls who are, in fact, boys.


When a magical girl is created, she is met by the "mysterious entity". She is but a voice inside a black tunnel, and she is the one that gives magical girls their individual tasks.


2. How does a magical girl use her magic?


Magical girls can trigger the use of their magic by allowing themselves to be possessed by the magical entity that matched them. To do this, they must call upon the name of the magical entity while holding the item that represents their power. Upon being possessed, their eye color changes to the color of the magical entity (if that matches their eye color, then it stays the same) and their outfit changes into a magical girl outfit. Magitech suits are capable of channeling the energy of the magical girl outfits through themselves, thus altering their own shape, but allowing a better channel of said energy.


Magic for magical girls is classified in genres, since that was their original configuration. At the moment, a single magical girl can hold four different genres within herself, each giving her a different power. However powerful and enhanced this power may be, however, it will expend the "cria" within the spirit and the fuel of the suit. Both of these are recharged at the end of the day by meeting the quotas set by the mysterious entity and by the government. Failing to recharge will exhaust the fuel in an average of two days and not recharging one´s cria will lead to it´s exhaustion and the death of a magical girl over three days, on average.


By fulfilling her main task, a magical girl´s power is greatly augmented. Not only do they become overall more powerful and need to recharge their magic only once a weak, but they are given one extra special ability


note: the following list isn´t meant to accurately depict every genre, but to show which are available and what the RP will take as their face value and meaning.


-List of genres-


Slice of Life: a genre about the everyday, with a more passive approach just letting time go by until the endgoal. These magical entities tend to be laid back.


Historical: a genre about the events of our history. These magical entities tend to have a good memory but lack also are practically unable to let go of their grudges.


Romance: a genre about the development of the relationship between two people. These magical entities tend to be caring but quite flirty as well.


Harem: a genre about multiple people falling for a single one. These magical entities tend to be rather indecisive but also quite open-minded.


School: a genre about life in a particular stage of school. These magical entities tend to be curious, but easily distracted.


Drama/Tragedy: a genre about fatality and the pain of the common life. These magical entities tend to be melodramatic about more or less everything but at the same time are quite courageous.


Comedy: a genre about the production of happiness from the absurd. These magical entities tend to be cheerful but prank-loving.


Space: a genre about the exploration of and life on outter space. These magical entities tend to be ambitious.


Thriller: a genre about constant flight from danger. These magical entities tend to be cowardly, but resourceful.


Folklore/Fairytail: a genre about the stories passed down by the folk and taught to children generation after generation. It´s magical entities tend to be friendly but daydreamers.


Family: a genre about the difficulties of raising a family. It´s magical entities tend to either be motherly or fatherly, but a bit overprotective.


Military: a genre about the life of a soldier and the running of military campaigns. These magical entities tend to be efficient, but blood-thirsty.


Educational: a genre meant to teach young children. It´s magical entities tend to be helpful, but childish.


Mecha: a genre about robots. It´s magical entities tend to be obedient, but lack initiative.


Allegory: a genre about explaining something through a story or image. It´s magical entities tend to be well-spoken and collected, but also self-righteous.


Paranormal: a genre about ghosts and spirits. It´s magical entities tend to be loyal but possessive.


Non-Fiction: a genre about news, real stories and other direct reports from real life. It´s magical entities tend to be modest, but untrusting.


Occult: a genre about the cosmological events and their relationship with human fate. It´s magical entities tend to be cooperative, but nosy.


Gothic: a genre about pitoresque and dark scenery with melodramatic twists. It´s magical entities tend to be courteous, but pompous.


Adventure: a genre about going on a quest to achieve something, having to explore to get there. It´s magical entities tend to be adventurous or daring, but overly emotional.


MMORPG: a genre about getting stuck inside a video game. It´s magical entities tend to be dutiful, but lazy.


Disaster: a genre about unprecedented natural disasters. It´s magical entities tend to be impartial, but impulsive.


Post-apocalyptic: a genre about the after-effects of an event that nearly wipped out humanity or that at least wipped out it´s civilization. It´s magical entities tend to have isolationalist tendencies, but are also quite independent.


Urban: a genre about things that take place in the big city. it´s magical entities tend to be orderly, but greedy.


Dystopia/Utopia: genres about the attempt to achieve a perfect society. It´s magical entities tend to be goal oriented and idealistic.


Musical: a genre about singing. It´s magical entities tend to love music. and singing themselves.


Steampunk/clockworkpunk: a genre about the era of steam machinery or clockwork machinery. It´s magical entities tend to be loyal but unadaptable.


Mystery: a genre about solving crimes and other mysteries. It´s magical entities tend to be attentive but extremely reserved.


Nautical: a genre about the exploration of the ocean and the world through sea. it´s magical entities tend to display intense wonderlust.


Action: a genre about combat. It´s magical entities tend to be fierce and determined but stubborn.


Fantasy: a genre about the presence of magic. It´s magical entities tend to be creative, but guillable.


Yaoi/Yuri: a genre about the love between two boys/two girls. These are the only magical entities with any defined orientation outside the wielder´s , and that is to be attracted to the sight of their particular pairing.


Horror: a genre about scaring others. It]s magical entities tend to be careful but cruel.


Sports: a genre about the practice of sports. It´s magical entities tend to have a love for sports but are also quite competitive.


Superhero: a genre about people with powers who wish to save the world. It´s magical entities tend to be selfless, however, they are also prone to being extremely arrogant


3. What are "magical entities"?


It is an unknown factor as the magical entities don´t know it themselves. There is some pratical information to know though. A magical entity is an independent, bodiless identity, or to simplify a personality without a mind or a body. For reasons unknown they take the form of a painting before they are taken in by the magical girl, then taking on a form that matches the new power of the magical girl. When active, their physical manifestation is through the magical girl´s outfit, and eye color, and on occasion one´s hair color or even their voice.


Though this was never confirmed, some argue a magical entity´s personality shapes its powers. This is not certain, however. What is, is that possession by a magical entity can only be controlled to an extent, as the magical girl looses all control over her own actions, Her mind and intend will be interwined with that of the magical entity´s, making it so the magical entity knows it´s purpose, however, beyond that everything depends on how the magical entity thinks. Their bodies and the information they have access to (memories included) appear to be roughly the same as the wielder´s.


A magical entity is filled with something called "cria", a form of magic energy whose source is thought to be the mysterious entity as she appears to be able to grant it. The cria of a particular magical entity can match a particular literally genre and it is unknown if magical entities come with several types of cria to begin with or if external factors have an influence on the type of cria one has.


4. What kind of tasks does a magical girl have to do?


Magical girls are given four major tasks with their job.


The first is the purpose to fight against the Apparitions. This could be argued to be their main purpose and it is what gave them the status they have today. Magical girls have to fight with and prevent the spread and feeding off the Apparitions.


Secondly, magical girls have to fulfill the daily quotas posed by the mysterious entity. With a few exceptions, these daily quotas generally amount to a particular amount of good deeds that only a magical girl could do. They tend to be relatively simple to meet, as a magical girl´s very survival may depend on being able to meet such a quota, whose meeting will allow their magical entities to automatically restore their cria.


Also relatively simple is the third task, to meet the government quotas. This has only become a thing in recent years as magical girls began wearing the magitech suits. While more standardized , these quotas may change from day to day. However, they come with different options, allowing a person who is unable to meet one version of the quota due to circumtances to be given a chance to meet a different quota to trade in for fuel in the end of the day or beginning (9-12 PM or 6-9 AM) of it.


Lastly, upon receiving their powers as magical girls, each one is assigned a task by the mysterious entity. These tasks are personal and often extremely hard to achieve for said magical girl. However, completing them will give her a full blown promotion among magical girls. Doing so isn´t mandatory, however, a magical girl that doesn´t try at least once a month to progress in her task will be stripped of her powers as a magical girl and maybe more.


5. Can a magical girl kill or harm another?


Yes, yes they can. In fact, apart from government regulations, there are no rules preventing magical girls from fighting or even hurting each other at all. However, a magical girl who is killed will not actually die, but instead be transformed into a different form. It could be a toy, a pet, a chibi version of themselves, anything, but the magical girl will be sealed up inside it and whatever it is will be taken away to a separate realm. The only reason this isn´t classified as a "death" in fact, is the fact they can interfiere with the living world to an extent and the fact the guardian assures magical girls none of them actually died.


However, there IS a way to kill a magical girl for good and that is to have her expend her entire cria.


6. What is the role of magical girls in society?


In recent times, magical girls have become public knowledge and since then their famous heroic acts made them heroes. As time went by, the line between heroes and mere celebrities began to grow thinner, as magical girls weren´t as carefully chosen and their job was ,lot easier with the magisuits. This was further stimulated by the way the magical girls treated themselves allowing people to make them into a show and even starting to participate in battle contests for fame and wealth.


The general high status of this massive group led to a shift in society in their favor. Magical girls are now on top of society. Men in general have taken more of a middle role in society together with retired magical girls and girls too young to be magical girls., whereas non-magical girls are often viewed as either slackers or unfitting depending on whom you ask, thus being at the bottom.


7. Is anyone forced to be a magical girl?


No. In fact, you have the option to retire at any moment even if you are one. Don´t expect people to not come for you if you retire mid-battle (though Apparitions don´t make much of a distinction anyway), but you have such an option. Furthermore, you are asked before being brought to the painting realm whether or not you wish to become a magical girl. Even today, despite the huge status disadvantages, thousands of girls everywhere refuse to become magical girls. Some end up joining up the ranks not with magic but with specialized magicsuits alone. Some do the opposite: there is an independent force of magical girls who believes their purity has been corrupted and thus refuses to use the magicsuits.
 
Tech


1. MagiTech


MagiTech is the result of the cooperation between the latest guardian and the government. Through a series of research and experiments, between science and some more helpful magical girls a type of fiber was developed which if woven into metal, allows the metal to channel cria (check the info on magical girls to know what this is). After that, parts are assimilated robotically, giving the whole thing more of an aspect of armor than anything, until it is affected by the magic of magical girls, which gives it it´s transformative capabilities.


Magitech has a particular kind of refined fuel, which allows not just an additional supply of energy to make up for it´s complexity, but also sustains the mantainance of the intricate weaving. As such, usage of magitech means a certain dependence from the government, as removing it will weaken the powers of the magical girl that wore it temporarily, and not removing it but still using it means that you require more fuel very quickly, and the government currently holds a monopoly of it.


Magitech increases the intensity of a magical girl´s abilities and furthers the increase in their physical prowress. Furthermore, they are equipped with several useful tools such as GPS, direct communication with an emergency command center, blood transfusion needles, and hunger-reducing pills. (more may be added in the future). Magitech suits are also customizable to an extent, so long as proper approval is given.
 
mechanics


Death:


In the event of the death of your character (if they are a magical girl), you will start roleplaying in the second IC section.
 

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