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Fantasy Magicians of Emun CS

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Clockwork Syringe

The Night Blade
Name:
Age: (Try to keep this within 17-20)
Gender:
Race:
Kingdom of Origin:
((can post a picture in lieu of descriptions))
Height:
Hair:
Eyes:
Physical description:
Typical equipment:
Personality:
Likes:
Skills:
Strengths:
Weaknesses:
Hobbies:
History:
Arcane Power Source: (IF YOU ARE BLOOD PLEASE PM ME YOUR SOURCE I CAN VALIDATE IT)
Three main school Profiencies:
 
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Name: Kamaria
Age: 18
Gender: Female.
Race: Human
Kingdom of Origin: Xandria
((can post a picture in lieu of descriptions))
Height: 5'2
Hair: Dreaded shoulder length locs
Eyes: Hazel
Physical description:
Kamaria has dark skin, usually decorated in golden henna despite being covered up. her face has soft features free of blemishes. To this current date, her mother and children have been the few to see her face.
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Typical equipment: Kamari is always carrying around jars of dirt or other strange things in her satchel. She also stays completely covered, never showing her face to others. This will sometimes pinpoint her out in a crowd, but due to her quiet nature she will oftentimes go unnoticed
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Personality: Kamaria is a open curious young girl with an adventurous heart. She is very meek and timid, but can show amazing feats of bravery in times of need. She is more comfortable by herself than in large crowds. Kamaria rides the path of neutrality, flowing easily between 'good' and 'evil'. She herself tends to ride upon the path of good, but cares not where her companions morals lie. Though stubborn she is very impressionable,due mainly to her ignorance of anything outside of her people. She enjoys to people watch choosing to observe than to be seen. Even when she is not in view Kamaria is never to far, just hiding out somewhere. She likes to hang back until she is needed or when the situation demands her.

Likes: Snakes, all things snakes, everything snake. She also enjoys observing other animals.

Skills:
medical alchemy
snake charming
use of snake venom
knowledge of most things snake
Very agile and a good climber.

Strengths: observant, good studier, no problem going with the flow.

Weaknesses: Terrible social skills, does not get along with necromancers, refuses to speak, lacks loyalty.

Hobbies: Researching, stealing collecting, wandering off into places she shouldn't be, spying on others.

History: She was born to an unknown father and a secretive mother. That same mother caring more about Kamaria’s relationship with nature than with people. She spent most of her youth alone, her mother being her main influence. Tucked away from the hustle and bustle of life, Kamaria learned to appreciate the beauty of everything surrounding her. Her affinity to goddess Denmila came almost naturally, much to her mother's joy. Soon she was able to leave her mothers care, living her life primarily as a vessel in the various temples dedicated to each deity. The once sheltered girl became well traveled as she ventured to around the country, visiting each temple grand or unappreciated. Though she was easily picked from a crowd Kamaria made no name for herself. She never spoke to anyone, never showed her face. She would leave each town as quietly as she came, sometimes revisiting if the temple required more than aesthetic repairs. She doesn't limit herself to only aiding the gods, helping most that come in contact with her. She holds little discrimination to one's character, offering her services to the wicked and the righteous. She believes it is not her place to judge the lives of mortals.

Arcane Power Source: Arcanus Ambrosial

Three main school Proficiencies: Enchantment, Abjuration, transmutation
 
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Name: Exer Bestel
Age: 18
Gender: Male
Race: Half-Elf
Kingdom of Origin: Rendalia, Holdgar Outer Ring
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Height: 5'10"
Hair: Blonde
Eyes: Dark Grey
Typical equipment: Metal Gauntlets, Metal Sabatons
Personality: Exer is not what you would define as a kind person. Due to his upbringing, he was always shown the relatively cruel reality of the world, that there was little pure kindness without motive, and those little kindnesses were expected to be paid back. In the same vein, trust is a large part of Exer's life, with those who are able to gain finding themselves with a reliable ally who is willing to do what it takes to help those he trusts. All in all, he can be relatively closed off to those who he has only met recently, but to those he trusts he is an extremely reliable ally and friend. He is extremely blunt and to the point, uncaring towards the social pretenses surrounding a situation and only following the ones that seek to benefit him. That being said, he will still call out any mistakes or flaws that he sees in order to make sure that no matter what standing a person has that they will own up to their actions.
Likes: Though it was a necessity at first, making clothes had become something of a hobby for Exer, something to calm him down and keep him centered with all of the madness that goes on around him. Cooking was the same, enjoying the fruits of his own labor more than anything else
Skills: Weaving, Adept Chef, Hand to Hand Combat, and Critical Thinking
Strengths: Quick Thinker, Adaptable, and Focused
Weaknesses: Long Term Planning, Recklessness, Overambitious
Hobbies: Weaving, Sewing, and Cooking
History: Exer was born in the outermost ring of Holdgar to a broken family, with a father who had disappeared before he was two years old and a mother who does her best to keep him and his three other siblings mouths feed. Speaking of his siblings, he is the youngest of out of the three brothers, with the two Corrin and Micah being two years and three years older than him respectively. The last of the siblings is Ava, the eldest of the four siblings and the main caretaker of their poor household. Being in the outermost ring of Holdgar meant that their life was garbage, their food was garbage, and they were treated like garbage. In order to feed themselves, all four of the siblings would take on whatever odd jobs that they could find to better their lives, but while everyone had tried their best not all of them had been lucky enough to find gainful employment. That was at least, until Ava had been given the opportunity to become a maid for one of the Merchants in the Middle Ring. Everyone had been skeptical of the position, but the pay was enticing enough that none of their objections could get through to her. Soon enough, money had been flowing into their household, and although it wasn't enough for a life in the next ring, it was more than enough for them to get by, and to finally put Exer through some schooling.

There he had learned about magic, and all of the different ways that an Arcane Source could shape their life and destiny through that extraordinary tool. But the only thing open to him was to become an Arcane Externus, and even that was a fantasy for someone like him. His brothers however, didn't think so. Corrin and Micah had taken care of their younger brother as much as they could, fighting off bullies and doing most of the chores in the house so that Exer could focus on becoming "wicked smart", and soon enough the opportunity fell on their laps to make things better. The few times that Ava dropped by, she had spoke to her family of all the treasures and valuables that her boss had collected over his life, mentioning that the man had a vested interest in his children becoming Arcane Externus; and so the two knuckleheads hatched a scheme that would hopefully put Exer on the path of his dream, but destroy their chances at a better life. When Exer was about 12, he had awoken to the sudden sounds of the guard bursting into his house and arresting Corrin and Micah, with the two not putting a fight in the slightest. Their mother begged and pleaded, but the fine for their sentence was too much, and the boys had sealed their fate. Before they were hauled away they had informed their mother of a note, something that they would leave behind that would have explained everything. In their rooms, there was an elegantly written note, clearly done with the help of Ava, the only other person aside from Exer who could write. It detailed their plan, how they were able to steal 10 books on the different schools of magic and techniques on connecting to the Cosmic Loom. Worst of all, it detailed Ava's sacrifice to disavow her family and permanently reside in the Middle Ring in order to keep Corrin and Micah from being executed.

Their mother was devastated at the loss of her children, but knew that there was nothing she could do to change it. So all that she could do was put her faith into her remaining child. So Exer put all of his efforts into studying magic, working hard to connect to the Cosmic Loom and take advantage of the opportunities that his family had sacrificed to give him.

Arcane Power Source: Arcane Externus
Three main school Proficiencies: Evocation, Abjuration, and Transmutation
 
Name: Sishu
Age: 19
Gender: Female
Race: Kitsune
Kingdom of Origin: Rendalia
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Height: 5'4"

Typical equipment: None

Personality: Generally self-interested and pragmatic, putting herself before anyone else in most cases. However, this doesn't mean she pushes away or ignores people altogether, in fact if she feels she has the ability to do so safely, she sees no reason why she shouldn't help someone in trouble, especially if doing so makes them an asset she can make use of later down the line. If it ever comes down to a choice between saving herself or protecting her friends, however, she can typically be expected to pick the selfish option. Her main goal is to become a Tenko, or a Kitsune with nine shining golden fox tails. In order to reach this goal, she is looking to strengthen her magical power however she can, short of forming pacts with magical beings because that power wouldn't be coming from herself. She holds a firm belief that any Kitsune who attains Tenko status becomes something akin to a minor goddess, and she believes that magic contains the key to obtaining this godhood. The idea of becoming a goddess is very attractive to her, however she has not thought very much about what she would do with that kind of power, and such a question is one that she finds difficulty in answering.

Likes: The night sky, sweet foods, forests

Skills: Thanks to years of practicing this particular technique, she can use Illusion magic to disguise herself as any race of similar size and build without a visual reference for what she looks like on the outside. She also likes to use Divination to create wisps of harmless blue flame that act as extra eyes, ears, and mouths for her, though she only has the focus to maintain two or three at a time.

Strengths: She tends to think things through before acting, and can be decently insightful when it comes to Human behavior. The three magic schools she has studied can make her a powerful support caster, as well.
Weaknesses: Reliant on using magic to avoid head-on confrontations, and has little to no actual combat experience. Those who know her ambition to become a Tenko can also use this knowledge to predict and/or manipulate her.
Hobbies: Baking/cooking, playing with cards, and using her wisps to spy on people.

History: Sishu was born in Naryssia, and from an early age was fascinated by the powers of magic and those who inherited the ability to manipulate it. People told her that she could learn to use magic herself, but while she learned some small tricks and simple spells in her free time, the kind of magic she dreamed of just seemed so far away that it discouraged her from continuing seriously. That is, until she came across a story about a Kitsune who started from nothing and, through hard work and determination, worked her way up the magical ladder until she gained nine fox tails and became a shining, golden Tenko. The story described the immense power afforded to her as a result, and while most would say the story was embellished or, more likely, completely fabricated altogether, Sishu's young and hopeful mind still wanted to believe every word of it. So, now inspired by this story, a teenage Sishu began studying and practicing magic in earnest, just like the young Kitsune who became a goddess, hoping that one day this could mean that she too could become a Tenko. She began with Illusions and Enchantments, fearing that if she was to learn offensive magic right away, people would feel threatened by her, and she would be putting a target on her back. Then she began learning Divination, using it to collect information on the people who lived around her so she could better know good courses of action when they were involved. She was excited when Rodren University appeared to recognize her efforts and invited her to attend there, seeing it as a sign that she was getting powerful enough to be noticed by important people. If she was to take this opportunity to learn from the mages at the most famous arcane university anywhere, she had no doubt in her mind that she could learn enough about magic to set her blazing down the track to become a true Tenko! So without a hint of hesitation, either from excitement or a lack of attachment to the people she grew up with, she bade farewell to her friends and family and packed up to make the trip to the university, ready and willing to take on what she believed now to be her destiny.

Arcane Power Source: Externus
Three main school Profiencies: Illusion, Divination, Enchantment
 
Name: Zenima Kurikat

Age: 19

Gender: Male

Race: Human

Kingdom of Origin: Rendalia ->Holdgar Outer Ring-> Skallan

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Height: 5'10

Typical equipment: knives, Longsword, spellbook, Heater Shield, Charm with an unknown sigil on it. Leather armor.


Personality: Zenima is a quiet individual who choses when to speak. Most of the time he sits and watches, but when he speaks, his silver tongue takes over and he can talk his way through some situations. However, Zenima has a sense of honor and will aid those who can’t aid themselves.

Likes: Alcohol, magic secrets, reading, lute playing, fishing,

Skills: Quick Study, CQC Magic fighting w/ a shield, Stealthy when he wants to be, Accomplished Gambler


Strengths: Can spot most things he sees or are within his vicinity, relatively strong, quick footed, protection magic, learns new things quickly

Weaknesses: has trouble with historical subjects, struggles with enchantment magic, sometimes he will take too long to act.

Hobbies: Knife throwing, reading, people watching, fishing, training.

History: Not much is known about Zenima prior to him turning 11 years old. Any memories past that point are obstructed despite Zenima’s best attempts to crack it. Growing up, he learned how to fend for himself in the outer ring as he had never met his parents. When Zenima turned 13 he gained the attention of a captain in the Dawn Roses who offered him to join his group. He started learning how to fight with a sword and shield as much as he could. Zenima made a name for himself as much as he could, despite being a child, and killing a few small fry monsters. This continued until he turned 16, when his Arcane Blood power awoke. Seizing the opportunity to distinguish himself from his comrades, Zenima took to perfecting and pushing against any boundaries his new magic presented before him. Word quickly spread through the ranks of a Dawn Rose who wielded a shield and fought with magic. This allowed him to take on more dangerous missions and eventually this earned the attention of Headmaster Richard Ophidian. Through a letter sent directly to Zenima he offered for him to learn about his power at the university. Naturally intrigued, Zenima accepted and made his way to the university in order to figure out how best to use his new gifts, as well as uncover his lost memories.

Arcane Power Source: Arcane Blood

Three main school Proficiencies: Abjuration, Evocation, and Transmutation
 
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Name: Kanon Lumiaris
Age: 18
Gender: female
Race: human
Kingdom of Origin: Odalor
Height: 5'5
Hair: black, shoulder-length, wavy
Eyes: brown
Typical equipment: a white robe and an oversized hat with a setting sun symbol on it. a bag filled with medical supplies, a knife and a shepherd crook.
Personality: Kanon is a stoic person who simply wants to help as much people as she can, though she's not good at expressing herself and her parasitic hedonistic eldritch cat contractor might influences some of her decisions making her looks strangely indecisive.
Likes: milk, book, cat.
Skills: alchemy
Strengths: intelligent.
Weaknesses: physically weak and can be quite air headed.
Hobbies: reading, gardening, strolling.
History: Kanon was a simple shepherd, tending to someone else's flock in the meadow while reading a book or two. She wanted to be a doctor so she can cure her sick mother and get more money for her family. One day when she got back home she found her mother already passed away. The sight of it made her freak out and in her vulnerable state a black cat approached her and offered her power. She accepted without thinking, her mother can still be saved!

...

She tried to ressurect her, but the thing she raised was no more than a wailing ravenous zombie. The realization of it hit her hard. Not only she failed but she tainted her mother even more. She picked an axe and swung it at the zombie, beheading the corpse of her own mother. Then she ran away far as she could manage, she couldn't look back at all.

After that day Kanon kept practicing and refining both her magic and medical skill, allowing her to become a skilled doctor. Traveling from one place to another and saving people who were unable to afford help by themself. She feels nothing however, it's as if she's doing all this to redeem herself rather than to do good. Then she received an invitation. Kanon didn't seems to be too thrilled but Eeriel managed to convince her to attend the university.

Arcane Power Source: contract
Three main school Profiencies: conjuration, transmutation, necromancy

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A mysterious black cat seemingly made of shadow. In exchange for lending his magic power he demands blood as the payment which she usually pay during the cast, though he also seems to hitch a free ride by merging into Kanon's shadow and will occasionally talks her to do his bidding.
 
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Name: Hong-Sigui
Age: 17
Gender: Male
Race: Demonkin
Kingdom of Origin: Odalor, Cythesia
Height: 175cm
Hair: Red
Eyes: Red
Typical equipment:
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Personality: Sigui is someone noted to seem unconcerned with the matters of the world. His only desire is the perfection of his mind, body and soul so that he may reach enlightenment. He is extremely calm even when put under duress. However when faced with a strong opponent. The demonic blood flowing through his veins makes him far more excitable, ruthless and bloodthirsty.
Likes:
.Napping
.Training
.Eating
.Poetry

Skills:
.Martial Arts
.Alchemy
.Studying

Strengths:
.Quick Learner
.In near constant state of zen
.Tenacious

Weaknesses:
.Detached from worldy affairs
.Can be oblivious
.Can lose himself in a good fight

Hobbies:
.Napping
.Composing Poems
.More Alchemy
.Even More Training


History:
Hong-Sigui is the last living descendant of the Demon known as Red House. Growing up in an orphanage in Cythesia. His early years were spent running around in the forest and playing with animals. Many of the other children ostracized Sigui due to his abnormal strength and oblivious nature. So he spent his formative years without anyone he could call a friend. One day he was met by an Angelkin claiming to be a Cultivator of the Magic Arts. The stranger informed Sigui that he was the only one left with the bloodline of Red House. Offering to adopt the child in exchange for some of his blood. Sigui left for the forests with his new teacher, Fu-Long. Training in the art of combat to strengthen his body. Sigui's dark hair began to turn a deep red. This awakening of his demonic blood allowed Fu-Long to begin the second stage of Sigui's training. Days and nights were spent filling the boys mind with knowledge of magic. In addition, he would assist Fu-Long in his alchemical experiments. Honing his mind and body into weapons. Sigui's short lived joy would be replaced by sorrow. Fu-Long had died attempting to use Sigui's blood to create an elixir which would raise his power to Tier 6. Losing his only remaining attachment to the world. Sigui buried his master and devoted himself to reaching the pinnacle of existence.

Arcane Power Source: Arcane Blood

Three main school Profiencies:
.Abjuration
.Conjuration
.Transmutation
 
Name: Hedda Msarn
Age: 18
Gender: Male
Race: Human (claims to have some magical ancestry, but that’s debatable)
Kingdom of Origin: Pharna
Height: 5’6”
Hair: fluffy, light brown hair
Eyes: brown
Physical description:
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Typical equipment:
  • a large muffler with a tacky flower patch on it
  • a pocket knife
  • a flask (not for him, but he tends to run into a lot of people who need it!)
  • several amulets made of various bones, hairs, and feathers
Personality:
Is this a dog or a person? A first impression of Hedda is that he's a little dumb, eager and jovial, the kind that can turn a situation great or terrible. He won't deny that. Half of that's conscious.​
Plainly put, he's plain and plainly nice. That's the personality that's got him through most of his life and he's stubbornly holding onto that, even as he gets a little older and a little wiser. It's not like he doesn't know that there are just plain bad people in his life, but Hedda believes in doing as much good as he can for others. His parents raised him right! But yeah, sure, maybe he's been lightly scammed a few times.​
A dutiful and loyal friend who trusts people a little too much sometimes.​
Likes: hunting dogs, pine, custard buns, learning (!)
Dislikes: chocolate (he's allergic), grapes (also allergic), preserved fish (not allergic, it just smells bad)

Skills:
  • Baking, cooking
  • Hugs!
  • Transformation
  • Dismantling animals
Strengths:
  • Strength and constitution
  • Adaptability
Weaknesses:
  • Careless. Stubbornly naive and trusting. Refuses to read certain situations; doesn't care enough if he gets punched. A nice mediator but not necessarily the best. Bad at processing grave and serious information/situations.
  • Not used to fights, has only used his magic for practical reasons (hunting and chores)
Hobbies: whittling, drawing, swimming, running

History
Hedda's from a family of beastkin, a line of magicians that link themselves to the creatures around them, borrowing their forms and abilities. They say that it's because they're descended from magical beasts themselves, but well, it's been so long that the blood runs thin. Now they can maybe fully transform into an animal they fully link with, borrow some traits from a few others, but at that point with the convenience of developed magic and technology one might as well use that instead. You can transform into a bird, so what? Just use a charm to fly the message away.​
Still, Hedda and his older sister were prideful batch of kits when it came to their magic. His sister, brilliant and adamant, left on a journey to push this art to its heights and bring it to notoriety. He hasn't seen or heard from her in three years.​
Hedda's now following in his own way with his admission to Rodren. One part of him here to show the world what he's got, do something new and out-there, another part to find something from the past.​

Arcane Power Source: Arcane Externus.
Three main school Profiencies: Transmutation, Conjuration, Necromancy
 
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Name: Oelde Don
Age: 19
Gender: M
Race: Elf
Kingdom of Origin: Odalor, Stonedeep
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Height:5'12
Hair: brown
Eyes: hazel

Typical equipment: gauntlets, a necklace, and a staff. Aswell a magical stone that can change size and shape.

Personality: An enthusiastic fellow. He can be a bit out there when he talks but he always means well for people. He can sometimes get under people's skin without trying to. The only thing that can calm him down is being by the sea or seeing snow.

Likes: birds, jokes, the strong-willed, snow, the sea, and pie, improving himself

Skills: crafting, CQC especially with any type of polearm, archery, and basic medical care

Strengths: durable, agile, resourceful, and imaginative

Weaknesses: he sometimes talks himself into trouble without meaning to, mental attacks, jumps into things before knowing everything, he can't back down from a challenge


Hobbies: birdwatching, stone gathering, training, and crafting

History:
Oelde grew up pretty in a pretty good family. They were pretty well-known craftsmen in Stonedeep. There wasn't much for him to do having two older siblings being so talented at the family business. But he wanted to start helping so he did whenever he could while making sure he kept up with practicing magic. Taking any chance he could to do something that is outside of it a bit. After testing multiple types of magic and finding out what he was good at. He started training with his grandmother on how to use his blood arcane Orbit. But too many misses fired spells lead to the family's doctor seeing him every day. After years of this happening Oelde, could patch up anything not fatal. But can't use the full potential of his blood magic. But it does stop him from using it to go on wacky adventures. Now he is a pretty proud guy. Happy to have inherited Orbit like his grandmother. After being invited to attend university it feels like another one might start.


Arcane Power Source: Arcane Blood
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Three main school Proficiencies: Evocation, Transmutation, and Conjuration.
 
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Estella Rappacini
Age: 18
Gender: Female
Race: Elf
Origin: Jukros, in Rendalia

Height: 140cm/4 feet 7 inches
Hair: Pale green
Eyes: Amber
Physical description:
Estella is a pale-skinned, short elven girl with smiling eyes and a peaceful, if potentially off-putting demeanor. Aside from the respirator that conceals the lower half of her face, she tends to wear long, linen tunics or blouses, and similarly airy trousers or skirts to match her sense of "elegance" and her slightly broad build. Her long hair is typically braided, and accompanied by a gold hairpin from home.

Typical equipment:
Due to the illness that afflicted her and the terms of the pact that saved her life, Estella almost always has on a respirator built to keep her breathing regular and filter the air around her.

Often by her side is also a satchel containing various art supplies and botanical samples.

Personality:
Estella is frequently optimistic, though her sheltered upbringing brings her difficulty in communicating with those outside her family. She often finds herself lost in her own world amidst her art and various fantasies.

Likes:
Being praised for her art
Showing kindness and receiving gratitude in return
Plants and bugs, particularly those that prevail in extreme conditions like fungi and parasites

Skills:
Botany
Visual art (particularly abstract painting)
Rudimentary self-defense taught in the Rappacini house (rarely practiced or applied)

Strengths:
Her gentle demeanor easily puts animals (and well-meaning people) at ease, and her compassionate nature drives her to develop her talents to help others.

Her eye for art and the various trades she was exposed to by her relatives inspire her to eccentric uses of her growing magic.

Weaknesses:
Her illness left her frail and stunted, and any physical feats she might attempt are nothing to talk about.

Her occassionally morbid or aloof personality can be off-putting, the respirator muffling her speech not making communication easier.

History:
In the mining city of Jukros there sits a villa owned by House Rappacini, a formerly great trading clan that held a large share of the mining trade.

And in that villa lived the lady Alleria Esposito-Rappacini, who had married Giancarlo Rappacini, the last heir to the posessions of the House, which amounted to little more than that villa itself.

Over the course of their marriage, they were blessed with nine daughters, who they raised alongside Maria, Giancarlo's sister.

With the mining fortunes dried out, it soon became a new tradition that each Rappacini daughter would learn a new trade the moment she left school, or earlier. The first claimed a fishing boat that would grow into a small fleet, the second became a metalworker, the third a seamstress, and so on.

While they were nowhere near the glory of House Rappacini during its golden age, things seemed like they were looking up. Until new mining techniques and technologies were introduced, leading to the drying mines being dug ever deeper and wider in search of more ore and coal. Some enterprising excavators unwittingly released a miasma trapped in pockets deep beneath the earth, carrying it over the city.

The ensuing blight plagued the city for a year and a half, with sufferers robbed of their breath and growing pale as their hearts gradually gave out. And yet the only members of the family who would fall were Giancarlo and almost, the youngest daughter Estella.

As she lay in bed gasping, each breath possibly her last, Maria took Alleria aside and revealed to her the studies of occultism she took in her youth, proposing her a way to save her child.

The resulting pact they never spoke of, though it was clear to them that the being they contacted, whether due to limited power or malice, had cleansed the blight from Estella's heart in return for halting the growth of her lungs. With the affliction merely traded for another, Estella seemed to have a few more months of borrowed time at most...if her second sister Bianca had not devised a contraption to supplement the efforts of her lungs, now to be constantly worn on her face.

With it, Estella grew not much further, but she lived nonetheless. She was in no state to perform much labor, but she took readily to the study of natural science and art, as well as the magic her savior from beyond the veil had infused in her.

As the years passed and she reached adulthood, Estella's contribution to the House looked uncertain...until the letter arrived. Seizing the opportunity to find her own future, Estella set out. Perhaps with the blend of magic and biology, she would be able to even cure herself fully...

Arcane Power Source:
Arcane Contract

Three main school proficencies:
Abjuration
Illusion
Transmutation
 
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Basics
Name: Rhea Valqen
Age: 17
Gender: Female
Race: Half-Demon
Kingdom: Odalan
More
Sexuality: Heterosexual
Alignment: Chaotic Good
Height: 5'5
Weight: 112 Ibs
Hair Color: Black
Eye Color: Amber
Personality
Rhea can be a generally very energetic girl always trying to prove herself. She always is seeking to have something to do, not being the type who enjoys just sitting around doing nothing or reading being very antsy to move around. The only times she tends to sit still is when she is distracted by food or finds herself napping. She can get a bit of a temper, often throwing a fit if she is teased making her act more brash in response leading to her causing more trouble. She can be quite stubborn to a fault not being one to simply give up even if it might make sense to do so.

Rhea has a desire to fit in, being an outcast most of her life. While she seeks the attention and company of others, she has a tendency to be cautious harboring doubt about people's intentions with interacting with her. While she tends to act aggressive and feigns not caring about what others think about her, the opposite is true as she tends to take reject quite personally and can get very upset about being picked on. As stubborn as she can be, it still can weigh down on her not being able to master things. While often shown as frustration it can drag her down quickly leaving her quite upset in private. She has quite a bit of trouble being open to others about her feelings.
Likes:
  • Nature
  • Meat
  • Playing Around
  • Being accepted by others
Dislikes:
  • Being looked down upon
  • Her extra ears
  • Being Idle
  • Reading
Background
Rhea was adopted at a very young age by an elven wizard named Cyran Valqen after the death of her father Niko Eichenwald. Being a family friend he saw it as his responsibility to try and take care of Rhea in her parents stead and protect her given her abnormal nature. The two moved away from the city electing to make a living instead outside of civilization taking up residence in the country side a short distance from a small mostly human village of Esterook. He saw to raise Rhea in part out of a sense of guilt seeing it as a way of redeeming himself and giving the young child a chance.

Growing up, Rhea found herself the center of quite a lot of teasing and bullying. In town she often was teased about her ears by the other children while many of the adults often looked at her pessimistically. Cyran often tried to keep Rhea from town though she always wanted to visit often sneaking her way to town in his cart or pestering him to let her go. Despite all the bullying she still attempted to always play with the other children just happy to have others her age to play around with even if it meant being teased in the process. As she got older Rhea began to manifest her abilities able to elicit the dark aura unintentionally. Cyran was able to notice it and started to teach Rhea basic magic in hopes of having her learn to control it with.... often mixed results. It was clear rather early on that Rhea would have trouble learning magic though Cyran none the less continued to teach her.

Outside magic Rhea learned quite a number of survival skills from Cyran. While a wizard by trade, Cyran was quite knowledgeable with hunting and using the spear, traits he learned at a young age as an elf living out in a much more secluded area, and still hunting for a good portion of the food the two ate in an effort to minimize the need to go to town. Rhea went on many trips into the woods often spending days with Cyran learning the basics of survival and how to provide for herself. It was often on those trips Cyran who also further teach Rhea magic. As the years passed Rhea managed to get a grasp on magic. While she still had issues with control she had greatly improved after so many years of training. Wanting to give Rhea a chance, Cyran managed to use his sway to get Rhea into Rodren University.

Relatives
Cyran Valqen (Adopted Father)
Aldora Anastou (Mother) - ???
Niko Eichenwald (Father) - Deceased
Unknown Sister - ???

Hobbies:
  • Hunting
  • Going on Walks
  • Climbing
Physical
Skills
Agile: Rhea is very agile from her time living in the forest from hunting and climbing. She can be quite flexible as well, fitting into places that might normally be more difficult to get to. She is very quick on her feet when she needs to be.
Strength: Rhea has shown herself to be quite strong given her size. She is capable of carrying a good bit of weight and handling things most might have difficulty with. While she isn't going to compete with the most physically adapt person in terms of her physical prowess she can do quite good on her own.
Close Range Combat: While not one who has dealt with duels with people all that much, her experience with a spear for hunting has her quite capable of protecting herself. She knows how to throw a punch of needed to get herself out of trouble. She might not be the most refined, but something is better then nothing
Perception: While she might not like her extra set of ears, they are just one feature that lends itself to her ability to observe things. The ears on her head give her a greater scope of hearing then just her normal human ones, able to pick up more distant sounds as well as being better aquanted to telling the exact direction. She has a rather sharp vision honed in by her eyes. She is good at detecting smell, though not to the point of having a dog light sense of smell, no matter what others might tease her about it.
Survival: Living out in the woods Rhea knows how to manage to spend the night without having much to work with in the wild. She can make a fire if needed without the use of magic and knows many of the basics. She is no expert but if your not looking for a long trek in the wilds without supplies she is more then capable of knowing what to do.

Weaknesses
Rhea is quite unrefined in the way she acts not being organized in her behavior. While she can do things decently well, she tends to act much more brashly rarely planning things through and as such can encounter self created hurdles she has to deal with in the process.

While her extra features can give her some better senses, outside the social stigma they hold they also can cause drawbacks. Her extra ears in particular can be quite sensitive to touch making it quite easy to hurt them if roughly handled. The enhanced form of hearing comes at the cost of certain loud sounds being crippling to her and much more effective on her then a normal person. Having an extra set of ears makes covering her ears that much harder as well requiring more then just her hands to accomplish.

Equipment
Spear
A simple spear mostly made for hunting. The spear is designed to be used either in close range or to be thrown. It can be used one handed although when used as a melee weapon it is best used with two hands.
Knife
A simple knife meant for general use rather then for fighting. It still would hurt to be stabbed by it.
Magic
Arcane Power Source: Blood
Proficiency
Transmutation
Evocation
Necromancy

Weaknesses
Lacking Control
Due to the nature of her magic, Rhea has control in both learning magic as well as being able to properly control it. Her spells have a tendency to backfire or lose control relatively easy requiring more training for her to minimize such a risk.

Dark Aura
She possess a dark aura, something that can be detected rather easily by those with the ability to do so. Due to her aura, she has a resistance to dark(negative) energy although she is more susceptible to Light(positive) energy. Certain forms of healing magic can potentially harm her rather then heal her.
 
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Noblewoman.jpg
Julia Korith


  • Name:
    Julia Isabelle Morgan Korith

    Age:
    18

    Gender:
    Female

    Race:
    Human

    Kingdom of Origin:
    Mesmal, Rendalia

    Height:
    5' 10"

    Eyes & Hair:
    Blue & Blonde

    Typical equipment:
    Flowing dresses, and gaudy jewelry.​
 

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