Swire
The Ace of Spades, in a Uno deck
This will be general information about magic. This is to help new people or to specify magic capabilities. You may add to this topic to tell about a specific type of magic and it's limitations. EX: possession spirit magic. A like from me means it approved.
Note: I have noticed people adding to this section and trying to make ground laws for each magic. Instead of making a system that covers all of Spirit or Artifact try making something specific to part of that magic. EX: don't say "all spirit magic requires strong life force and here are the 3 main types", and go from there. Instead say "In a branch of Spirit call Spiraling Spirits, you require life force to summon spirits. This magic is taboo.....etc" I want the magic to be very open, remember the faction used to be made of many factions that have fused together, each with their own style of magic. SO you can make you magic, but there's probably also many other styles of magic.
Runes: [SIZE= 12px]Runes are the oldest, but most rare magic. Most of the reasoning behind this is because runes are inefficient, they are hard to make and the rune is used up. The runes also require casting time(Setting up the runes). So most spells can't be used in a emergence. Runes to have a good amount of use in utility. Often used for creating barriers, accelerated growth of crops, types of healing, and general defensive spells.. Runes are often made with crystals or other materials that are rich in magic essence. It is possible to create a rune with infused magic from a spirit, however that is very high level.[/SIZE]
[SIZE= 12px]Mostly the reason there isn't a faction for this magic is because very few people knew how to make runes. Within a country you might only have 6 runes users, they would always have work and where high class. Almost all rune users died out, the only known runes user/creator is Kodama Furiko(Council member). The council has asked that any remaining rune users must join them, "Because they are so rare." It is illegal to make runes without the council knowing, however rumor has it that there is some rune users within the black market that are afraid of the council. Only rumors though.[/SIZE]
Artifact: [SIZE= 12px]Artifact is, like the other magics, very diverse. It has many different forms of magic and it can often be difficult to tell the difference between artifact and certain types of spirit or alchemy. The magic in general is "Enchanted items" This can range from swords, shield, armor, clothing, Or specific item such as necklaces or even cards. Some require the user effort to use them, physical effort or mental, as they might flout in the air. Some types of artifacts have a limited time to use them, some are so powerful that they will last next to infinite amount of time. However like all magic that is used and doesn't regenerate, technically it would eventually run out. Unless you had a regenerating source or continue to enchant/reforge the item. This faction it so vast I will probably still add on to it later.[/SIZE]
[SIZE= 12px]The artifact magic in general has a very strong stereotype, most people within the faction are not this way. However the way that artifact uses their magic is mostly force, brute force. Since they beginning of the magic people with this type of magic couldn't use it to help them with political actions. Spirits could listen in on conversations, alchemy was needed for healing and buffs so they had a strong influence on the market. Artifact however was mostly just fighting, they would save the city and villages from the dangerous beasts but their political influence was very weak. Because of this they are mostly seen as aggressive angry warlord type people. The other factions have pushed this idea strongly against the artifact faction, and intelligent people know that not all artifacts are this way, but uneducated people don't.[/SIZE]
[SIZE= 12px](People seem to like making magic in this section so I will try to add more so you get an idea.) [/SIZE]
[SIZE= 16px]Spirit: [/SIZE][SIZE= 12px]One of the more creative magic compared to the rest, spirit uses magic from entities souls and the dead. This magic required faith in other spirits around you, instead of your own strength. It requires you to trust that your "Freinds" with be strong enough and you must believe in someone/something else's power. Spirit doesn't have a very good middle ground, your mostly either a very faithful person with pure spirits that are light or your a dark user that takes necromancy and evil spirits. However there are many others besides the stereotypes. Often spirit magic is reflection of ones own soul. If someone is caring and loving that those types of spirits will come to help them. If someone is a knowledge based person than wise spirits will come to them, likewise dark spirits to evil people. Dark magic in this field is very dangerous as the spirits could betray their own user, on the opposite side pure spirits often form a great connection with their owner and have bonds like friends. This is not limited to only familiar type magic as there is also possession magic[/SIZE][SIZE= 12px] that combines both the spirit and the users power. Their is also magic where the user control many smaller spirits as a hive mind. they'res mediums, scouts magic, and so many more. The amount of different types of magic in this section is only limited to the persons mind.[/SIZE]
[SIZE= 12px]The culture of this faction is stereotyped as either very religious freaks or very dark cultist. And although many spirit users help out the black market most spirit users are nice kind and often the best kind of people. Willing to solve even the hardest problems with peaceful methods. The have remained in power because of their diverse uses and STRONG cultural influences. Spirit, more than any other faction, uses culture and religion to its advantage. In general other factions don't touch that religious aspect of the faction, because they also believe in religion or are afraid of the public view if they insulted different religions. [/SIZE]
[SIZE= 16px]Alchemy: [/SIZE][SIZE= 12px]Alchemy is a very knowledge based magic. For many centuries alchemist have changed elements, created potions, enchanted items, and far more. Alchemy can span from potions that give people buff to golems that fight for you. Certain alchemy is completely based on debuffs and nullifying magic. Others are about creating machines to fight or clever inventions. For a very long time alchemy has been the most complex and advanced magic. Because of this it requires a large amount of intelligence to use. Often times people will use basic alchemy for varying purposes. However if someone wants to master alchemy it nothing like artifact where you just "Swing your sword"[/SIZE]
[SIZE= 12px]The Alchemy magic is thought of as the scientific magic. For many generations alchemist couldn't fight head on with the other factions. Alchemy required skill and time to make most of its magic. So the alchemists learn to use their talents as trading technics. With the ability to make potions that no other magic could make, or create cures that other magics couldn't, the alchemist magic became too important and was the magic of science. Alchemy is responsible for most of the magic discoveries and inventions. However with this power came about the black market of magic. This market is for more than just alchemy, in fact it;s an magic that illegal, however the stereotype is that alchemy created this black market. With the world forced into one city, the black magic market has become more and more popular. Rumored to sell almost any type of magic. Including runes. But those are just rumors. Most of the people of alchemy and Khēmeía in general are good people.[/SIZE]
Note: I have noticed people adding to this section and trying to make ground laws for each magic. Instead of making a system that covers all of Spirit or Artifact try making something specific to part of that magic. EX: don't say "all spirit magic requires strong life force and here are the 3 main types", and go from there. Instead say "In a branch of Spirit call Spiraling Spirits, you require life force to summon spirits. This magic is taboo.....etc" I want the magic to be very open, remember the faction used to be made of many factions that have fused together, each with their own style of magic. SO you can make you magic, but there's probably also many other styles of magic.
Runes: [SIZE= 12px]Runes are the oldest, but most rare magic. Most of the reasoning behind this is because runes are inefficient, they are hard to make and the rune is used up. The runes also require casting time(Setting up the runes). So most spells can't be used in a emergence. Runes to have a good amount of use in utility. Often used for creating barriers, accelerated growth of crops, types of healing, and general defensive spells.. Runes are often made with crystals or other materials that are rich in magic essence. It is possible to create a rune with infused magic from a spirit, however that is very high level.[/SIZE]
[SIZE= 12px]Mostly the reason there isn't a faction for this magic is because very few people knew how to make runes. Within a country you might only have 6 runes users, they would always have work and where high class. Almost all rune users died out, the only known runes user/creator is Kodama Furiko(Council member). The council has asked that any remaining rune users must join them, "Because they are so rare." It is illegal to make runes without the council knowing, however rumor has it that there is some rune users within the black market that are afraid of the council. Only rumors though.[/SIZE]
Artifact: [SIZE= 12px]Artifact is, like the other magics, very diverse. It has many different forms of magic and it can often be difficult to tell the difference between artifact and certain types of spirit or alchemy. The magic in general is "Enchanted items" This can range from swords, shield, armor, clothing, Or specific item such as necklaces or even cards. Some require the user effort to use them, physical effort or mental, as they might flout in the air. Some types of artifacts have a limited time to use them, some are so powerful that they will last next to infinite amount of time. However like all magic that is used and doesn't regenerate, technically it would eventually run out. Unless you had a regenerating source or continue to enchant/reforge the item. This faction it so vast I will probably still add on to it later.[/SIZE]
[SIZE= 12px]The artifact magic in general has a very strong stereotype, most people within the faction are not this way. However the way that artifact uses their magic is mostly force, brute force. Since they beginning of the magic people with this type of magic couldn't use it to help them with political actions. Spirits could listen in on conversations, alchemy was needed for healing and buffs so they had a strong influence on the market. Artifact however was mostly just fighting, they would save the city and villages from the dangerous beasts but their political influence was very weak. Because of this they are mostly seen as aggressive angry warlord type people. The other factions have pushed this idea strongly against the artifact faction, and intelligent people know that not all artifacts are this way, but uneducated people don't.[/SIZE]
[SIZE= 12px](People seem to like making magic in this section so I will try to add more so you get an idea.) [/SIZE]
[SIZE= 16px]Spirit: [/SIZE][SIZE= 12px]One of the more creative magic compared to the rest, spirit uses magic from entities souls and the dead. This magic required faith in other spirits around you, instead of your own strength. It requires you to trust that your "Freinds" with be strong enough and you must believe in someone/something else's power. Spirit doesn't have a very good middle ground, your mostly either a very faithful person with pure spirits that are light or your a dark user that takes necromancy and evil spirits. However there are many others besides the stereotypes. Often spirit magic is reflection of ones own soul. If someone is caring and loving that those types of spirits will come to help them. If someone is a knowledge based person than wise spirits will come to them, likewise dark spirits to evil people. Dark magic in this field is very dangerous as the spirits could betray their own user, on the opposite side pure spirits often form a great connection with their owner and have bonds like friends. This is not limited to only familiar type magic as there is also possession magic[/SIZE][SIZE= 12px] that combines both the spirit and the users power. Their is also magic where the user control many smaller spirits as a hive mind. they'res mediums, scouts magic, and so many more. The amount of different types of magic in this section is only limited to the persons mind.[/SIZE]
[SIZE= 12px]The culture of this faction is stereotyped as either very religious freaks or very dark cultist. And although many spirit users help out the black market most spirit users are nice kind and often the best kind of people. Willing to solve even the hardest problems with peaceful methods. The have remained in power because of their diverse uses and STRONG cultural influences. Spirit, more than any other faction, uses culture and religion to its advantage. In general other factions don't touch that religious aspect of the faction, because they also believe in religion or are afraid of the public view if they insulted different religions. [/SIZE]
[SIZE= 16px]Alchemy: [/SIZE][SIZE= 12px]Alchemy is a very knowledge based magic. For many centuries alchemist have changed elements, created potions, enchanted items, and far more. Alchemy can span from potions that give people buff to golems that fight for you. Certain alchemy is completely based on debuffs and nullifying magic. Others are about creating machines to fight or clever inventions. For a very long time alchemy has been the most complex and advanced magic. Because of this it requires a large amount of intelligence to use. Often times people will use basic alchemy for varying purposes. However if someone wants to master alchemy it nothing like artifact where you just "Swing your sword"[/SIZE]
[SIZE= 12px]The Alchemy magic is thought of as the scientific magic. For many generations alchemist couldn't fight head on with the other factions. Alchemy required skill and time to make most of its magic. So the alchemists learn to use their talents as trading technics. With the ability to make potions that no other magic could make, or create cures that other magics couldn't, the alchemist magic became too important and was the magic of science. Alchemy is responsible for most of the magic discoveries and inventions. However with this power came about the black market of magic. This market is for more than just alchemy, in fact it;s an magic that illegal, however the stereotype is that alchemy created this black market. With the world forced into one city, the black magic market has become more and more popular. Rumored to sell almost any type of magic. Including runes. But those are just rumors. Most of the people of alchemy and Khēmeía in general are good people.[/SIZE]
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