EdwardDewey98
Professional Argentine
- Recruitment Thread: [WIP]
- Main Thread: [WIP]
- Player Characters: [WIP]
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The Holy Kingdom of Heiligstadt is a powerful theocratic realm led by several important religious figures hailing from the House of the Quartz Throne, who bind the Champion of Light Anurias to the Holy City. Anurias is the official leader and King of the city, but he leaves most civic affairs to his most entrusted companions such as Archbishop Harbordt von Spachingen, St. Helene the Living Saint and Lady Inquisitor Birgitta Schauffhusen. The Holy Kingdom has a vast and incredibly powerful standing army that is comprised of clerics, priests, knight and paladins but also Angels of various types to protect the Holy See from any danger.
The Empire of Shirvan is one of the most powerful and wealthiest empires on the continent with a vast swathe of territory under its control. Ruled by the wise and powerful Shahanshah Khusru Anoosheh, who conquered a thousand tribes and slayed the Heiligstadt invading crusaders time and time again. Khusru and his dynasty have grown complacent however, and the distance of the affairs that affect the rest of the continent have made them be but whispers in the Saffron Court. In turn, this has made them unaware of the coming darkness that encroaches upon the world. As he rules a diverse realm, the Shahanshah comes with a variety of soldiers: from zealous Rashka Dervish to Nobatian Falconers and deadly Khetarian Kopesh's.
The Republic of Meroa is meritocratic-technocratic republic where technology has rapidly advanced thanks to the Engineer's Guild, where their contraptions and builds have become a point of fame for it. The Alchemists Guild's own advancements, including its namesake college, and the seemingly endless patronage of the Meroan merchants have provided ample research and mercantile opportunities to its borders as well. Despite its small size, Meroa is without a doubt the most technologically advanced realm in all of Mysnia; however, the rest of the world has not been able to adopt Meroan technologies due to the finite amount of resources required to create such intricate machines and contraptions. Still, the Serene Dogaressa Lucrezia de Albertias wants to expand the domain and reach of the republic. And if her musketeers can't, her machine warriors will.
The vile Kingdom of Valakia was born after the failure of the second War of Light and Darkness, founded by several vampiric noble houses from all over Mysnia. Led by Svetozar the Vilified, they have conquered the defenseless Principality of Rhomaia where the nobility was butchered and feasted upon in front of a traumatized serfdom. With the toppling of their former lords, they were now forever bound to the vampire lords that felled their former order. And they could not leave the region even if they wanted to, for every city in Valakia is surrounded by thick forests and jagged mountains, and within these woods lay legions of werewolves and ghouls with the purpose of hunting down those crazy enough to attempt escape from their servitude.
The Kingdom of Avalion is a younger realm than the likes of Shirvan nor is it as technologically advanced as Meroa, but its history is - without a doubt - rich and tells the story of a realm united through hardship. It is a feudal realm composed of several noble dynasties and powerful knight orders led by the fair Queen Annabelle d'Courvoisier and King Gieffrin Lievremont. Fielding thousands of fully armored knights at their disposal, they have a mighty host that is supplemented by the Avalionian men-at-arms whose will and courage rarely falter or break. And when they do, the knights know the battle is lost.
When the powerful Lich Crassius Severus stormed the Argentum Academy of Magic, he had massacred all of the master sorcerers which included the legendary Artemisa the White One. With the academy in his grasp, using disloyal arcane students as sacrifices for his dark and evil gods, he has control over what once was a repository for great knowledge to his own evil ends. After the second death of the Dark Lord, Cassius refused to heed any future calls from the Darkness, instead focusing on expanding his new realm, conquering villages and settlements near Meroa, and forcing those he conquered to pay the "Lex Peurum". This meant offering one of their children to the Lich, so that they can either become dark arcanists or test subjects to be experimented on or sacrificed to the deranged powers of Chaos.
The Jarldom of Skangrath is one of the few remaining Dwarven realms in Mysnia, having survived through all three previous attempts of the Dark Lord to conquer the world. A fate that was not shared by most of the other Dwarven realms. Led by the stubborn but brave Jarl Brouder Durnarligsson, he wishes to lead his people into a new era by adopting new technologies while respecting the old ways. And thus far he has been successful, bringing forth weapons that spew fire while also maintaining a strong bond with magic. He only hopes that his people would stop holding grudges against the other Dwarven enclaves, for they must be united against the encroaching darkness.
The Jarldom of Khoukhaz was once a powerful Dwarven realm that, unlike the rest of their bretheren, put heavy emphasis on the ancient mystical traditions of their elders. However, it all changed when the powerful dwarven sorecer Thusumir the Black used dark magic on the keep's crpyt to raise thousands of undead dwarven warriors. His thralls stormed the halls of the keep, killing thousands of his kin and driving away what remained of the survivors to the surface. Thusumir is said to continue stalking the darkened halls of Khoukhaz, but he knows that the daughter of the previous Jarl, princess Skoteginn Harmerlidottir, is ready to take the keep back in her father's name.
Dwarves rarely hold back when asked about their ancient history, but few are willing to talk about the Jarldom of Dermoc. Once one of the most skilled enclaves that build and developed exclusively in the depths, away from the surface, its great mountain halls served as a beacon of Dwarven craftsmanship. But unlike their bretheren, they were too greedy and power hungry. When the Dark Lord defeated several of the other enclaves, it was Dermoc that willingly joined him. But when he died, the desperate clan was surrounded by those they had betrayed and soon found their halls besieged by those they had wronged. In desperation, the Jarl signed a pact with a demon to save them from certain annihilation. And thus, the Duergar was born from the infernal contract.
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