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Fantasy ๐ฅ๐ž๐ ๐ž๐ง๐๐ฌ ๐จ๐Ÿ ๐๐ซ๐š๐ฌ๐ข๐ซ๐š ; cs

miyabi

๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ญ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ฅ๐˜ช๐˜ฏ๐˜จ
Roleplay Type(s)



Legends of Drasira

applications













application info.





PLEASE PUT YOUR CLASS HERE!

Full Name:
Nickname: (if applicable)
Age: please make your characters 20+
Gender: any gender identity is welcome
Sexuality: any sexuality is welcome
Class:
Nation: Aestantis, Al Visar, Hestea, Ituthia, Likha, Nai Sie, Sredzym

Appearance: Description or faceclaim -- please add face claim's name
FACE CLAIM: this has to be a REAL picture, not art. -- please remember that these characters are HUMAN.

Personality:

OPTIONAL
Positive Traits:
Negative Traits:
Likes:
Dislikes:
Habits, quirks:
Skills:
Fears: THIS WILL BE USED IN THE RP.

BACKGROUND -

History: PLEASE put a TRIGGER WARNING on the post. Note that you cannot say that your character has been in the Black Order for years given that the chosen characters are a newer initiates.

Reputation: This is what your character is known as, regarded as, etc. It doesn't necessarily have to be true, but it's a circulating thing for your character.

Sacrifice: This should be a great personal sacrifice your character has done that could be notable for the Black Order. It will be referenced throughout the story.

Extras:


















classes.











warrior







With skill centered around strength and physical combat, this class is more than just a sword and shield. Typically falling between two categories, damage and protection, if not both, warriors are a class that take on damage, as well as deal damage head on. In former times and now, warriors are regarded highly as brave combatants and show an advanced aptitude in the battlefield. Their combative prowess, however, is at the cost of either agility or range. These fighters are versatile and weapons-oriented, adept in using their skill, strategy, and tactics to their advantage. One of the more fearless of the bunch, the warrior is known to lead in combat and storm into the frontlines of any fight.

Known to wear any type of armor, but favoring metal work and even dragon scales due to its durability.

Their skills include:
Increased health
Swordsmanship
Hand to Hand combat
Endurance










Scholar







โ€œKnowledge is power.โ€ Once wrote the great Sir Francis Bacon- an excerpt from his 1597 publication โ€˜Meditationes Sacrae and Human Philosophy.โ€™ Although the notorious saying can be traced all the way back to an old Sanskrit proverb- an ancient Indian notion that knowledge is far more valuable than any riches to come, far more powerful than any king or queen capable- and whom better to know all of this than a scholar? Deeply rooted within the worlds of literature, linguistics, maths, science and history, scholars, despite lacking in the battlefield, prove themselves versatile through their sharp wit, heavy strategy and vast intellect. Able to absorb and apply whatever information they encounter, scholars are best utilized for directory, translation and strategy.

The armour of a scholar is rarely light given their mediocrity on the battlefield. Bulkier in more dangerous terrains, scholars simply cannot risk injury to the skull or eyes given their crucial role in brain power and suggestion.

The skills of a scholar include:
decoding
translation
mapping
adaptability










Ranger







Adept in ranged weapons (bows, crossbows, and throwing weapons), this class is far more accurate when attacking from long distances. With their sense of aim, they are able to increase their damage and ensure successful hits. Much like the scout, this class is well-versed in their surroundings; this, however, is in the case of hunting and camping. Often found in trees, this class takes on an offensive role; this class is extensively trained and incredibly agile.

Light armor and able to blend into their surroundings like the scout, however with thicker protection due to taking on damage.

Their skills include:
Ranged combat
Stealth
Climbing
Increased perception










Bard







Of fair voice and nimble fingers, songweavers of the battlefield, fortifying success in combat; lest their companionsโ€™ strength be wavered, the Bardโ€™s passionate songs inspire and light a fire in their hearts. Soothing words, carefully crafted, with the delicate sound of music, this class is one whose uses are near universal โ€” from combat to the departure of souls, bringer of peace to those who are suffering, and invoker of chaos to those opposing.

Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks

Their skills often include:
Persuasion
Songs of battle
Songs of rest
Bardic Inspiration
Music and Poetry










Rogue







An agile fighter that prides themselves on their quick, precise work -- often donning a knife and dagger, this class hides within the shadows, reliant on their own stealth and skill. Quick to find the vulnerabilities of others, they can quickly use this to their advantage -- unconventionally finding solutions, the rogue is a class that epitomizes adaptability and high aptitude. Although seen as mere criminals by many, the Black Order sees this class as useful; going so far as to keeping one or more within each of their units. This class does not use magic.

Armor is often light, avoiding bulky armor that will weigh them down. Due to this, they have vulnerabilities towards direct, heavy attacks.

Their skills often include:
lock-picking
sleight of hand
persuasion
deception
athleticism
acrobatics










Scout







Reliant on mobility, the scout favors fast movements to deal attacks--they are, however, primarily used for reporting back to the team and staying ahead of the group in order to warn the others of incoming threat. They are often nimble, well-versed in terrains, and are found riding horses. With an advanced aptitude in map-reading and navigation, scouts are an essential part of the team. Able to disarm and typically find traps within an allotted time, scouts are often relied on.

Their armor is often light and able to blend in with its surroundings, boots are muffled for a lesser chance of detection.

Their skills include:
Navigation
Stealth
Threat Detection
Trap disarming









Medic







A nurturer by nature, this class hones the very saviour of saviours. Experts in both natural and scientific healing properties, medics are said to utilize their biological expertise within crucial medical care and often go to great lengths to do so. Quick on their feet, medics bear quite a large responsibility for the health of their teammates and are routinely tasked with their maintenance and weekly check-ins. A sort of guiding figure, their steady heads, quick thinking and little reaction to stark pressures not only allow for them to work within an uncontrolled environment, but to save numerous lives in doing so.

The armour of a medic is often light and durable- made to accommodate swift movements in case of medical emergencies. This is set to change given the situation at hand.

The skills of a medic include:
Healing--potion making and herbalism
identifying lethal and non-lethal properties
steady handling
emergency care.










Blacksmith







Skilled in the art of metalwork and welding, blacksmiths are the well-muscled companions of the black order. Able to dance within the scorching flames of a fire, they are best known for weapon repairments, etching intricate incantations and preparing their conglomerate with improved armours and weaponry. Arguably the most creative out of the classes, their strong sense of community often allows them to build relationships (both business oriented and friendly) amongst other blacksmiths, often resulting in new discounted weapons and/or protection.

The armour of a blacksmith: often bulky as they are prone to wielding large weights, self-designed and produced more often than not.

The skills of a blacksmith include:
design; the ability to etch incantations into armor and weapons
strength
endurance
amicability

















extra information.






Accepted players will be able to make second characters when approved!

Who lives in Drasira?

Although this is Fantasy Based, the Gods have only created humans and their monsters. However, if you do have an idea that could work, please do not hesitate to reach out! We'd like to help as much as we can.

Magic.
Magic, although existent in Drasira, is mostly limited to enchanted items that were created prior to and during the Era of Beasts. These items are hard to come by, often passed down by generations, found in ruins, held in academies, and most notably, the Black Order's main facility.

Who are the Black Order?
Founded by Vardil Nehra in Drasira's time of need, the Black Order is a guild that essentially hunts monsters: this may be for pay, but the intentions are well-meant. Recruitment into the Black Order isn't easy, as members often have impressive reputations amd have made great personal sacrifices; this, however, isn't only restricted to do-gooders. The Black Order recognizes that you do not have to specifically be good, but you must have the skill and knowledge they seek. People from each class are welcomed.

The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.

****
This roleplay will be heavily lore based, thus we've made a directory that could assist you--the link to the lore thread will be included. It is recommended that the lore is read over.

Character deaths will happen, this will be due to dice rolls: although dice will not be used 100%, they will be used to make major decisions. Don't worry, your character won't die off completely; the Black Order will give this group an amulet that can resurrect them--there is, however, consequence to this. When back to life, a small piece of their soul and sanity is taken, tread cautiously.

For roles, they are not assigned -- just options of what classes to choose from! The only ones that ARE assigned are Captain and Co-Captain, however these roles will be given to you by us, the GMs. No, you cannot apply for those roles.

The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.

INSPIRATIONS:
witcher, bloodborne, folklore, dishonored, skyrim.









this is a bullet point.
two lines







this is a bullet point.
two lines

















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cpt. ymir yaotsai
















# warrior




# jamie chung










โ™กcoded by uxieโ™ก





































์„œ์˜ˆ์Šฌ




captain.

There is some good in this world and it's worth fighting for.







































  • requisite.







    full name

    YAOTSAI, Ymir






    age

    29 years old.






    gender

    cis-female






    sexuality

    pansexual






    Nation

    Nai Sie






    Class

    Warrior















    visage.



    scroll




    height and build

    It is safe to say that Ymir isn't petite; rather, the opposite. Standing at 5'8" with a muscular build, body marred by scars of battle, her figure is considerably strong and lean. What was once a small, fragile girl had blossomed into a solidly built woman with enough strength to withstand the weight of her armor and weaponry.






    hair

    Dark brown, Ymir's hair is thick and long--hitting the middle of her back, but often tied back.





















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PERSONA.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed lacinia elementum mauris, eu pharetra velit mattis et. Donec viverra nisi id dapibus semper. Cras sapien eros, condimentum id venenatis sed, commodo non eros. Nulla sapien odio, faucibus sit amet risus non, vehicula tincidunt neque. Pellentesque placerat neque vitae ipsum volutpat blandit. Ut condimentum mi nec lorem tincidunt ultricies. Curabitur consectetur tellus a imperdiet lacinia. Quisque at nulla accumsan, placerat nulla euismod, lobortis neque. Maecenas at nibh placerat, facilisis elit et, dignissim urna. Cras eu ex efficitur, vulputate nisl eu, scelerisque enim.

Fusce vulputate mi sed sem congue, quis suscipit lacus interdum. Sed pharetra, tellus nec vulputate fringilla, urna dolor tristique quam, vulputate finibus augue velit at leo. Nam lobortis placerat leo ut accumsan. Curabitur convallis odio et sollicitudin ultrices. Nunc quis leo ligula. Sed nec facilisis ipsum. Cras quis tincidunt leo. Aenean rhoncus nisl porttitor, semper orci sed, eleifend ante. Aenean maximus tortor vel lectus varius aliquam. Phasellus accumsan tristique dictum. Praesent ut consequat tellus. Ut orci mi, viverra a iaculis nec, consectetur nec libero. In consectetur, lacus efficitur hendrerit ultrices, risus urna maximus velit, sit amet commodo tellus nibh et lorem. Praesent sollicitudin rutrum posuere. Nunc varius metus et nulla lobortis, luctus dapibus sapien rutrum. Donec vitae interdum massa, posuere euismod purus.


GAVRIIL IAKOV ILARION
SREDZYM RANGER.





BASICS.

NICKNAME(S) Gav, sometimes.
AGE Thirty-somethin'.
GENDER Cismale.
SEXUALITY He has one I suppose, but he cannot describe it to you and neither can I.
CLASS Ranger.
NATIONALITY Szedrymi.

FACE CLAIM Henry Cavill as Geralt of Rivia.


PERSONALITY Gavriil is a bit of a strange character. Despite growing up in probably one of the most socially and emotionally frigid villages in Szedrym, it seems he's adopted something of a warm and inviting demeanor should you be able to see past his sheer intimidation factor and alien features. Unless you catch him already interacting with someone he likes, you would never be able to tell. Gav has mastered the art of the Szedrymi "resting bitch face" which only adds to people's inherent mistrust of him.



RENOWNED HUNTSMAN,
FUGITIVE POACHER,
INTIMIDATING TEDDY BEAR.





header example.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed lacinia elementum mauris, eu pharetra velit mattis et. Donec viverra nisi id dapibus semper. Cras sapien eros, condimentum id venenatis sed, commodo non eros. Nulla sapien odio, faucibus sit amet risus non, vehicula tincidunt neque. Pellentesque placerat neque vitae ipsum volutpat blandit. Ut condimentum mi nec lorem tincidunt ultricies. Curabitur consectetur tellus a imperdiet lacinia. Quisque at nulla accumsan, placerat nulla euismod, lobortis neque. Maecenas at nibh placerat, facilisis elit et, dignissim urna. Cras eu ex efficitur, vulputate nisl eu, scelerisque enim.

Fusce vulputate mi sed sem congue, quis suscipit lacus interdum. Sed pharetra, tellus nec vulputate fringilla, urna dolor tristique quam, vulputate finibus augue velit at leo. Nam lobortis placerat leo ut accumsan. Curabitur convallis odio et sollicitudin ultrices. Nunc quis leo ligula. Sed nec facilisis ipsum. Cras quis tincidunt leo. Aenean rhoncus nisl porttitor, semper orci sed, eleifend ante. Aenean maximus tortor vel lectus varius aliquam. Phasellus accumsan tristique dictum. Praesent ut consequat tellus. Ut orci mi, viverra a iaculis nec, consectetur nec libero. In consectetur, lacus efficitur hendrerit ultrices, risus urna maximus velit, sit amet commodo tellus nibh et lorem. Praesent sollicitudin rutrum posuere. Nunc varius metus et nulla lobortis, luctus dapibus sapien rutrum. Donec vitae interdum massa, posuere euismod purus.









header example.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed lacinia elementum mauris, eu pharetra velit mattis et. Donec viverra nisi id dapibus semper. Cras sapien eros, condimentum id venenatis sed, commodo non eros. Nulla sapien odio, faucibus sit amet risus non, vehicula tincidunt neque. Pellentesque placerat neque vitae ipsum volutpat blandit. Ut condimentum mi nec lorem tincidunt ultricies. Curabitur consectetur tellus a imperdiet lacinia. Quisque at nulla accumsan, placerat nulla euismod, lobortis neque. Maecenas at nibh placerat, facilisis elit et, dignissim urna. Cras eu ex efficitur, vulputate nisl eu, scelerisque enim.

Fusce vulputate mi sed sem congue, quis suscipit lacus interdum. Sed pharetra, tellus nec vulputate fringilla, urna dolor tristique quam, vulputate finibus augue velit at leo. Nam lobortis placerat leo ut accumsan. Curabitur convallis odio et sollicitudin ultrices. Nunc quis leo ligula. Sed nec facilisis ipsum. Cras quis tincidunt leo. Aenean rhoncus nisl porttitor, semper orci sed, eleifend ante. Aenean maximus tortor vel lectus varius aliquam. Phasellus accumsan tristique dictum. Praesent ut consequat tellus. Ut orci mi, viverra a iaculis nec, consectetur nec libero. In consectetur, lacus efficitur hendrerit ultrices, risus urna maximus velit, sit amet commodo tellus nibh et lorem. Praesent sollicitudin rutrum posuere. Nunc varius metus et nulla lobortis, luctus dapibus sapien rutrum. Donec vitae interdum massa, posuere euismod purus.

ยฉ INCANDESCENT
 
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SHE'S ALL FINISHED! - now with a more detailed personality section









Safira Aaima Burhaan
















  • req.




















    Knowledge is power







    Nicknames
    People sometimes called her "Safi", though this was mostly to aggravate her. While the general rule of adressing her by her full name remains for the vast majority of people she's met, there are a select few who she's allowed to call her "Saf" as a term of endearment.
    Age
    26
    Gender
    Female
    Sexual Orientation
    She was betrothed to a man before her banishment (a marriage she agreed to - his family was akin to hers in wealth), which has been as far as her relationships have gone. Though she hasn't found time to meddle in such subjects, she still finds many people attractive, regardless of their sex or gender.
    Class
    Scholar







    Kingdom of the Stars




    Al Visar




    Make




    Do















    Face Claim
    Deepika Padukone
    Hair
    Brown, long and straight hair. Once freely cascading down her back and shoulders, carefully kept glowing and soft to the touch through the use of the many beauty concoctions available to her due to her family's high standing. Most of the time, when the heat wasn't enough to drive even the fiercest of warriors insane and hair was better worn up or covered in wrappings, she would decorate it with the best accessories Al Visar had to offer. Nowadays, living as an outcast in Hestea, her hair has taken a turn for the worst. Long ago having lost its healthy, silky condition thanks to both the unsanitary living conditions in the decrepit Kingdom. Nowadays, both due to practicality and shame over not looking as beautiful as she once did, she keeps her hair in a simple and unassuming braid.
    Skin
    Terra-cotta complexion, often rough and tough to the touch due to the sweat everyone (even locals) are prone to forming living in the desert kingdom.
    Build
    Tall and slim with long arms and legs, something she was often teased about during her teenage years - lanky appearances werenโ€™t exactly desirable, especially in the upper classes where plumpness was seen as a sign of abundant wealth. She never let it bother her much, though. After all, the only thing that mattered has always been whatโ€™s inside her head, not on the outside.



















req.



pers.



hist.



misc.



















โ™กcoded by uxieโ™ก

 
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Naya Volkovna


scout











  • basics




    Full Name: Naya Volkovna
    Age: 27
    Gender & Pronouns: Female, she/her
    Sexuality: Bisexual
    Class: Scout
    Nation: Sredzym
    Vibes





    appearance




    Face claim: Sofia Pernas

    Appearance: Nayaโ€™s dark brown hair is kept long and often loose, framing an oval face. Underneath a set of thick eyebrows, her almond shaped eyes are a similar dark brown, framed with rather short lashes, and are usually the lowest point of her face thatโ€™s visible; a mask obscuring her face from her nose to her chin. She stands at five feet and five inches, her frame muscular and lithe, the agility sheโ€™s been taught to have clearly visible in it. She has no piercings or modifications, and although her body is no stranger to scars, they're all hidden underneath her clothes. Being just at average height, her figure is easy to miss and she is rather unimposing, the only real feature that might hold interest being the depth of her eyes, the way they always seem to be scanning her surroundings, always focused. Her skin, what little of it is seen, is a light brown tone, washed out from years of negligible sun exposure.

    Attire: Nayaโ€™s dressed for two reasons: to keep warm, and to blend in. Her clothes cover her entire body, exposing skin only above her nose and on her fingers, that is when she isnโ€™t wearing gloves to cover them. She commonly wears a fur lined hood, and her attire tends towards mixes of browns and greens, avoiding bright colors, and she often wears layers of light materials, all made to offer insulation yet be easy to move in. She wears tall boots made from a dark leather designed to muffle the sound of her footsteps, and her chest and arms are covered with leather armor, although its design prioritizes maneuverability over pure protection. The lower half of her face is covered by a mask, a bone white material mimicking the snout of a wolf, with its lower jaw fully detachable to allow her to eat without exposing most of her face.

    Weaponry: Naya keeps a kindjal on her waist and a couple smaller daggers strapped around her legs, meant mostly for throwing. Her agility means she works better with small and light weapons, especially due to her relatively less raw strength. She makes sure to always be within reach of her weapons, firm in the belief that thereโ€™s no place you can be sure there wonโ€™t be a fight, although sheโ€™s able to make do with other weapons if necessary.








filler! ignore!



filler! ignore!



filler! ignore!



filler! ignore!



filler! ignore!






โ™กdesign by latte, coded by uxieโ™ก
 
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  • spotify



    01
    name
    benazir solasta
    02
    nickname
    bena // sol // zira
    03
    age
    25
    04
    class
    ranger rogue duel class
    05
    gender
    cis woman, she/her
    06
    sexuality
    pan
    07
    nation
    aestantis
    08
    voice claim
    cleopatra from Assassin's Creed: Origins
left
right
coded by natasha.
 
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home






currently logged in as

velivir














jump back in!

your opened apps




requisite



personality



backstory



miscellaneous















recent posts :

















vellington_steak





#hr




ur mom's








not me getting killed by a monster i - โœ‹๐Ÿ’€


4.20k

666k





+2

















vellington_steak





#hr




the woods








gender is fake but this ass isn't ๐Ÿ˜ hmu if your name is ymir and YMIR ONLY
anyways sometimes i cry myself to sleep and


4.20k

666k















  • new message!



    yi li teru

    KEEP YOUR OWL OUT OF MY TENT. you rat.







โ™กdesign by erosful, coded by uxieโ™ก

 
Last edited:


















home






currently logged in as

teru














jump back in!

your opened apps




requisite



personality



backstory



miscellaneous















recent posts :

















teru_me_to_pieces





#hr




mind ur business








stop bringing me your ripped off arms, chief i can't help


4.20k

666k





+2

















teru_me_to_pieces





#hr




tent








i don't know who needs to hear it but everyday it gets more obvious you heauxes have daddy issues ๐Ÿ˜ GET THERAPY


4.20k

666k















  • new message!



    velivir

    how are you gonna look like a rotghoul but call my owl ugly. ๐Ÿคจ







โ™กdesign by erosful, coded by uxieโ™ก

 
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์„œ์˜ˆ์Šฌ




thief

dishonorable fool, a thief among many. may she die at the hands of her own recklessness.







































  • requisite.







    full name

    Ales Waldgrave






    age

    32 years old.






    gender

    cis-female






    sexuality

    pansexual






    Nation

    Hestea






    Class

    Rogue















    visage.



    scroll




    height

    5'6", ales is only an inch above the average height. a woman easily lost in a crowd if needed.






    hair

    light brown, sometimes appears auburn. the length hits the middle of her back, but is often put into a braid for the sake of keeping the long locks from getting everywhere.






    eyes

    dark brown, ales' eyes are round and slightly downturned. her lashes are thick, slightly curled, and short. there is a light scar that runs across her left eye, often gone unnoticed unless there is close observation.






    build

    ales' frame is smaller, a bit lithe, yet still holds a bit of muscle; a woman that favors a pitcher of mead, it is no surprise that ales isn't as muscular as her other counterparts.






    ailments

    a slight limp in her walk and a less-than-good liver, ales' health isn't in the best condition; this does not, however, wholly affect her ability to fight and work.




















โ™กcoded by uxieโ™ก
 
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"The Florida of fiction."
Matthias Burns. 29. Whorish Bard.

ยบ ยบ code by ditto ยบ ยบ
 









* MICHAEL URI.
















  • req.




















    #EPILOGUE







    * name
    Michael Uri Ivanov.
    * nickname
    El'
    * age
    32
    * gender
    Male.
    * sexuality
    Bisexual.










    #likha




    #virgo




    #lawful good




    #medic















    * height
    6'5"
    * build
    Overly tall, lanky and lean figure, broad shoulders, long gangly legs, sturdy arms, and tough dry hands from the overuse of soap.
    * face
    Diamond facial profile, aquiline nose, a strong cleft chin, cutting edge jaw, and plump lips.
    * skin
    Creamy and fair complexion, a couple moles on his cheeks, and a light stubble for facial hair.
    * hair
    Warm dark brown color, disheveled and wavy form, and textured bangs.
    * eyes
    Coffee-coloured and downturned in shape.


















req.



pers.



hist.



misc.



















โ™กcoded by uxieโ™ก

 
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Character Completion = 95%



  • Yi Xiangyu
    full name
    YI Xiangyu

    nickname
    n/a

    gender
    Male

    age
    36

    sexuality
    "Straight" but would have a crisis after one 'am i gay' quiz

    class
    Scout

    nation
    Nai Sie
    VISAGE
    height
    6'0"

    weight
    160

    build
    Athletic

    hair
    Black

    eyes
    Brown

    fc
    Lei Jiayin
ๆ˜“
็ฟ”
ๅฎ‡







coded by reveriee.
 
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this is a huge mega wip, but I'll do my best to have it finished by Tuesday! I'm very new to rping on RPN/using coding so please forgive any mistakes. ๐Ÿ™






basics



appearance



psyche



background



gallery











  • basics









    Casimiro






























    Beautiful Crime



    Tamer






















    full name



    Casimiro Vicario Herrera.










    nicknames



    Cas.










    age



    30 years old.










    gender



    Cis Man (He/Him).










    orientation



    Pansexual.











    Role



    Blacksmith. Or Warrior. Or both. He's flexible.












    Country



    Hestea.











    faceclaim



    Mario Blanco.




























โ™กdesign by natasha., coded by uxieโ™ก
 
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finished
Basic Info
Full Name: Omalora Atachade
Nicknames: Goldy, Lora
Age: 30
Gender: Cis-female
Sexuality: Bisexual
Class: Blacksmith
Nation: Ituthia

Appearance
Faceclaim: Lupita Nyongโ€™o as Nakia in Black Panther
Height: 5โ€™7โ€
Weight: 145
Physique: Muscular
Hair: Coily black hair, kept in a short afro. Has one face-framing braid, about chin-length, that has gold charms attached.
Tattoos/Scars: Numerous burn scars on her arms/hands, tattoo of her first guildโ€™s sigil on her left shoulder blade


Personality
Omalora was raised by an honest and hardworking man, and that is apparent in every aspect of her being. There is nothing more she values than truth, trust, and teamwork. How could one smith possibly finish the large assignments placed on him by his foreman? The trick is, he isnโ€™t expected to. It is commonplace in Omaloraโ€™s profession to lean on others and work together to craft something outstanding.

However, with her being as trusting as she is, it never crosses her mind that others may try to use or betray her. She is all too willing to help another, to share ideas in hopes of achieving something greater. This has resulted in her ideas being appropriated more times than anyone would like to admit. One may think that this treachery would deeply disturb someone like Omalora yet, it hasnโ€™t. As long as someone is benefitting from her work, Omalora could care less.

It is quite natural for Omalora to strike up a conversation with absolutely anyone about absolutely anything. She has a natural inquisitiveness about her that is almost childlike. Her father taught her that everyone has something to teach her, and she has taken that lesson with her throughout her life. It isn't strange that everywhere she has traveled, Omalora has left with at least one new friend.

As friendly as she is, most know Omalora to be quite.. odd. It isnโ€™t as if she canโ€™t carry herself in a conversation or recognize social cues, no. But when she has her mind set on something, particularly regarding her work, it is very hard for her to focus on anything else. She has been known to disappear for weeks on end while working on a new design, or step right into the middle of danger in order to acquire new materials. Those who step into her forge meet a different Omalora than the one in the pub or the street.

This dedication, or what some may call obsession, to her work can often cause trouble with her personal relationships, but no matter. If all else should fail, Omalora will have her craft and her fellow craftsmen, and that is all she needs. Can you say workaholic? Her father, though heโ€™d never admit it, always thought that her love of her craft would be her downfall. Omalora very seldom stops to appreciate her work and is always reaching for the next thing. As confident as she is in her abilities and her work, she wonders if she will ever find what she is looking for.

Positive Traits: trustworthy, sociable, curious, creative
Negative Traits: gullible, obsessive, oblivious to danger, chronically dissatisfied
Likes: her work, singing, home cooked meals, running
Dislikes: the cold, gambling, blood
Habits: Sings or hums Ituthian songs while she works, massages the inside of her hands when she's nervous, says โ€œby the fires of Amir!โ€ whenever she's excited
Skills: armor-smithing, weapon-smithing, design, negotiation, basic sword and axe combat
Fears: death of loved ones, freezing to death, going blind


Backstory
tw// mentions of death

Omalora was born to an older couple in an Ituthian trading port. Due to her age, Omaloraโ€™s mother succumbed to the stress of childbirth. Instead of resenting his daughter, Omaloraโ€™s father, Senaga, felt that she was his wifeโ€™s ultimate gift to him. His daughter quickly became the most important thing to him and he worked tirelessly to ensure she would have an easy life. She was doted on throughout her childhood, and Senaga tried his best to keep her out of trouble and educated. What better way to do this than take his daughter to work with him? Luckily for her father, Omalora quickly fell in love with the rhythm of blacksmithing. It was then that the seeds of her obsession were planted.

Senaga was everything to Omalora, her father, her mentor, her friend. In the beginning, everything she needed to know about smithing she learned from her father. This worked perfectly for him as Omalora inside the forge was Omalora far from the dangers Drasira had to offer. Since she was so obsessed with the craft, Omalora didnโ€™t quite care to venture any farther than her town, why would she? She felt everything and everyone she needed was right within reach.

This quickly changed as Omalora grew older and became quite proficient at her craft. By 16, she was old enough to join her fatherโ€™s guild independently, and find work independently as well. Without her fatherโ€™s guidance, Omalora quickly began to push the boundaries of what she could create. She began to test new techniques, sketch new designs, even take on guild jobs that were higher than her father advised. Many were surprised at her skill and her innovation, especially due to her age, but not her father. He knew that once she was allowed to spread her wings, Omalora would soar. She was the same as her mother, Nourbese, in that sense. It was why Senaga was so adamant about keeping his daughter close for all those years.

After her 24th birthday, Senaga suddenly fell ill. As quickly as the sickness came was as quick as it took her father from her. Omalora was absolutely distraught. Had it not been for the support of their guild, she may have been lost completely. His funeral was the hardest day of her life. Omalora quickly looked for a position outside of her town, despite never traveling before. Everything about her town reminded her of memories with her father, and it was suffocating her. Even the normal joy she found in the forgery was corrupted by the pain she felt. In a flurry, she sold her childhood home and moved to Ituthiaโ€™s capital. Sheโ€™d gained a position for the government as a weapons researcher, thanks to the backing of her guild and many satisfied clients.

Omalora threw herself into her work as it was her only refuge. The work was enjoyable and a few prototypes she worked on became full-fledged new technology for Ituthiaโ€™s defense. Eventually, the sorrow of her fatherโ€™s passing felt less and less intense and Omalora began to actually enjoy life again. Her work sent her on many trips throughout Drasira for research and for the first time, she felt adventurous. It was through her travels she had found a new purpose, not only to craft things to protect those of Ituthia, but to protect everyone throughout Drasira.

Now, 6 years after her fatherโ€™s death, Omalora has found herself a part of the Black Order. She is absolutely committed to crafting only the best to rid this world of the scourge of monsters. Perhaps she is being too ambitious, but she knows that within the Orderโ€™s ranks she will find those just as ambitious as her.


Reputation: Omalora is respected by most in her profession, but some resent her for her โ€œinnovations.โ€ There are rumors surrounding just how she gets her ideas, some say that sheโ€™s a genius, blessed by the gods; others that she is cursed, and that sheโ€™s mad. Some say that sheโ€™s worked on horrific experiments in the name of โ€œweapons researchโ€ while she worked for the Ituthian government. Others canโ€™t imagine her ever going so far. Blacksmiths are surprisingly entertained by gossip. Outside of blacksmith circles, Omalora has an expansive and happy clientele, who all speak of just how pleasant she is to work with.

Sacrifice: Omalora has dedicated nearly her entire life to developing and pushing the boundaries of her craft. Sheโ€™s rarely had time to explore who she is beyond it, but truthfully there is nothing else. There has been little time to build a life like her father had in terms of getting married and having a child. Others may view this commitment as the ultimate sacrifice, spending your whole life working to protect humanity. For Omalora, there is nothing sheโ€™d rather be doing.
 
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  • Requisite

    Full Name: Siegr Moir-rai (See-/g/-er Moi-ray)
    Nickname: Sieg
    Age: 28
    Gender: Cis male, [he/they]
    Sexuality: Panromantic, asexual
    Class: Blacksmith
    Nation: Nai Sie

    Appearance

    Face claim: Joel Edgerton
    8173e5264a7d716cc4295429b535138e275d8cc6.jpg

    Eyes: Medium blue with darker striations encircling them, it is rather a shame that his eyes are so often concealed by his mat of hair. Stern when his mind is elsewhere, sympathetic on occasion, Siegr's eyes hold much of his visible emotion and would likely be considered his best aesthetic feature by those who haven't seen his smile.

    Hair: Long, unkempt, until it's too tangled to manage and thus, shortened to his jawline, and an obvious outlier against his otherwise well-groomed appearance: his hair ranges between sandy brown and muddy almost-black in color. Creating a further contrast, his multi-pigmented beard tends to be carefully manicured and trimmed. It does the most to hide his scar, making it valuable for more than aesthetics.

    Build and Marks:
    While Siegr is not the tallest of men, nor the broadest, his lifetime of craftmanship has toned his muscles to an impressive degree: making his physique easily recognizable within a crowd. His hands and arms bear their share of scars and burns, though most are minor and easily concealed by the clothing he wears. He walks with a strong gait: quickly, though he never appears to be flustered or in a hurry. His long legs may be considered the highlight of his physique...or perhaps, instead, it is his shoulders and arms: thickened by a decade before the forge, giving his silhouette a sturdy wideness to it.

    Prominently featuring on his neck and up into his hairline is the aftermath of a far too close encounter with fire: skin a mottled red, trailing down over his collarbone and onto the upper portion of his chest. His best attempts to conceal it are often successful, though it is inescapably apparent when his mane is tied back, revealing the crumpled remains of his right ear and patches where hair has tried to grow back within the inhospitable scar tissue on parts of his jaw and scalp.

    Attire: Rarely less than fully equipped, Siegr's belt is littered with dangling tools and bits of metal. Overlapping it is a thick leather tunic, customized to hold knickknacks and more tools, yet tailored to provide a muffling aspect so that he doesn't clatter as he walks. Fond as he is of his metal armor, satchels, and holsters, he may be seen less bundled when he is outside his workshop or whenever he is not traveling. Even then, his career as a blacksmith is apparent, with a thickly woven wool overcoat that reveals forearms marked by signatures of forge-work and the tool belt that never leaves his hips.
    He is also partial to hats; though he wears them rarely and still hasn't decided on the style that best suits his tastes.

Visage

Persona

History

Misc

 
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  • My Blood
    Twenty One Pilots



    01
    name
    Petra Erdenay
    02
    nickname
    Ra-ra // Erdenay // Pet (there are consequences)
    03
    age
    28
    04
    class
    Medic
    05
    gender
    Feminine, she/they
    06
    sexuality
    She don't fuckin' know
    07
    nation
    Born in Sredzym, lives in in Hestea
    08
left
right
coded by natasha.
 
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  • โ€ข FATE.
































    cities in dust



    the everlove


























    ููŠ ุงู„ุชุฃู†ูŠ ุงู„ุณู„ุงู…ุฉ, ูˆููŠ ุงู„ุนุฌู„ุฉ ุงู„ู†ุฏุงู…ุฉ.



    Z
    ohair was never meant to be anything more than just another waif; a child of the lowest caste - marked by his birth as an abandoned child with not one known family member to take up for his name. If he was born a noble - there would be no way of knowing, though the wealth divide within the great port city-state of Zahrih made way for just as many living in poverty as there were wealthy scholars and fat oligarchs. Who would abandon a healthy young boy if not an abashed, destitute single mother?

    Just as the entirety of the great Kingdom of Al Visar, breaking free of such a low social standing was almost a fable; like a story of a princess falling in love with a peasant, or waking up one day to find that you are the last heir to some great fortune. It was never that easy. Even from such a young age, Zohair had to accept that he was born into poverty and likely would die in it.

    So perhaps it wasn't too much farther of a jump to turn to delinquency as a last ditch effort to find something to call his own.

    He made his beginnings balling his tiny fists into the fabric of any passing noble at the bustling street markets, tugging at the lush fabric ever so slightly, just enough to get their attention before beaming up at them with bright eyes and full cheeks. He would tell them he was blessed by the Gods, you know. That he could see the future like no other travelling seer. Of course, most of the time he wasn't sly enough to fool the passers-by. But that didn't matter. Once he'd already had his grubby little hands on them and distracted enough by his ploy to get the jump, he would yank at their pockets for their coin-purses and bolt out into the crowd, weaving through the swarm with an efficiency no adult could match. From there he would keep running - spanning the aqueducts - delving into the sewers to find the one man that had taken it upon himself to adopt all of the urchins - Devaj Bhatt - the one with the broken teeth and rounded belly. Every day, he'd send his army of children out to the streets to collect coin for him exactly how he'd instructed, and in return he would provide them food and buy them a nice, safe place to rest their little heads at night. Occasionally, he would even allow them a little bit extra for sweets - and so the children adored their surrogate father. To the general population however... Devaj Bhatt was a transient menace. And he'd disgraced the names of so many nobles that he'd made quite a few enemies. It did not matter. Somehow he would always manage to evade whatever assassin or guard that was sent after him - and so Zohair managed to grow up under his father's tutelage just a bit longer - for despite his outward appearance, the man was quite adept at the arts of stealth, discretion and evasion.

    Bhatt raised Zohair up to be quite the slick little charmer, despite his somewhat moody and distant demeanor now. He'd had a tongue, he'd had his looks and he'd had his voice - and he used them all to his advantage very well - flirting his way into the hearts of many noble daughters during his rambunctious teens. Of course, whenever he'd gotten close enough to them to be invited to sneak into their family's grand estates at night, he'd always find his way to the family jewels - running off with them into the night while his temporary paramour found herself in the midst of blissful sleep. When he wasn't busy seducing easy marks, he would spend time taunting the guards within the city. He'd earned himself quite a bit of a mischievous reputation with the way he'd run past guards and snatch the capes from their shoulders - turning his head over his shoulder only briefly to flash them a smug grin and a wink of the eye before they'd set off on foot pursuit throughout the alleyways of the city. Of course, Bhatt was always much amused with his son's haul even if it was worthless - and he'd slap a satisfied Zohair on the back and laugh big and heartily - "You are shaping up to be quite the rogue, my boy!"

    Years passed. Zohair's features became sharper, his hair grew thicker and longer, the kohl lining his dark eyes almost disappearing behind his more consistently drawn expression. The life of a thief wasn't perfect but it was one he enjoyed. Not everyone of his caste was able to kick his feet up upon a soft ottoman at the end of the day and enjoy the freshest dates, looking out over the sunsetted coastline. Of course, it also drew unwanted attention, and the fathers of the more conservative noble families grew upset and put up bounties on the head of whatever tall, handsome stranger had the audacity to make off with their valuables while also making off with their daughters... erm... honor. It was only a manner of time before the disgruntled parents pooled together to call upon the resources of the Aqtul Qelsamat to end the terror of Bhatt and his minions once and for all.

    The Aqtul Qelsamat. An ancient political organization more feared than respected. The most feared of agents being their assassins, their highly skilled, silent and tattooed spies and killers. Citizens bow and scurry away when one of them walks the streets - eyes widen, children cower behind their mother's legs. Once they are contracted to track and kill, they will not stop until it is done. It may take years but the endgame is always the same. A swift death to the mark. Well... most of the time.

    In the case of Zohair and Bhatt, the duo were so good at hopping from district to district and generally avoiding detection it took the Aqtul Qelsamat six years to finally corner them. Zohair was twenty-five when he found himself at the dead end of an underground aquedeuct - surrounded by four of the renowned assassins. Breathless. Guarding the now aged man he called his father. It was the first and only time someone he truly cared for was under threat of death, and so something overtook him in that moment. A feral sense of protectiveness. A desperate, last-ditch attempt to cling to the last remnants of the cushy life he lived. And so he drew his blades and charged, completely unphased by the totally real possibility of his own demise.

    When all was said and done, it was still too late. Fighting just those few assassins off was a lengthy process - and though Zohair managed to fell them all, Bhatt was caught up in the fray and wasn't spry enough to survive. Completely incensed, lost without the guidance of his co-conspirating father figure - Zohair fled the city of Zahrih. Perhaps it was for the best. The Aqtul Qelsamat would continue to pursue him no matter where he went - and now, he was considered a very high-profile target within the organization. It took four more attempts and several more dead assassins before a different kind of agent approached him at a tavern somewhere in the backwoods of Hestea. The organization collectively decided to halt their attempts at killing him and instead decided to try and recruit such an obviously skilled mark as one of their own. Despite how infamous the organization is, becoming one of its assassins offered a chance to break out of your caste. A reputation that precedes you. Riches beyond your wildest dreams. Most importantly - it offered a new purpose.

    It took little to convince Zohair to join the Aqtul Qelsamat. Though they were Bhatt's killers, Zohair was more than a little directionless and had done nothing but hop from place to place - avoiding confrontation and seeking new career paths at the rare times in between. Something had changed forever within him the moment Bhatt's lifeless form hit the wet stone, and he went through the organization's painful initiation ritual with no bitterness. They took his voice from him - leaving behind two ugly, long scars along the sides of his neck. They tattooed sigils upon his face to mark him as one of their agents. All without the assistance of any sort of pain-numbing poultice. For years he trained alongside his associates, learning the special sign language used for them to communicate with each other, and receiving a true scholar's education. Along the way he cultivated something of a troubled reputation for his ruthless but efficient success when it came to stalking and killing each of his marks. His days became less spontaneous and more a strict routine of arms training, education, meditation and strategizing. And so it was for several years - until, well, the Black Order got involved.



    POSITIVE PERSONALITY TRAITS:

    (+) Undying loyalty. Part of Zohairโ€™s conditioning instilled him with an unwavering respect and fealty for authority. Whoever leads, he follows - no matter the decree. More specifically, you could say that whoever holds his contract he shows undying loyalty towards; no matter if he has any direct superior. If there is somebody above them that wants a dagger put through the chest of said direct superior; it will be done.

    (+) Eerily patient. It isnโ€™t uncommon for Zohair to wake up during the ungodly hours of the night and just stand vigilant at the edge of the camp for hours at a time, almost as still as a statue. This kind of quiet repose is a habit he maintains when dealing with situations or people others would widely consider โ€œannoyingโ€ - somebody could be talking his ear off for hours and likely the biggest response theyโ€™d provoke out of him if he truly snapped is a sharp death glare followed by an exasperated nose bridge pinch and a long, drawn-out sigh.

    (+) Wholly dutiful. There has not been a single hit that Zohair has carried out that he has failed. To do so, at least where heโ€™s from, would warrant severe consequences. Typically, the first offense warrants the loss of one hand. This seems counter-intuitive as it may only hinder oneโ€™s abilities more - but in the eyes of the Aqtul Qelsamat you have already proven yourself unreliable and from that point on you are simply fulfilling your mission to spare your life. With this mindset following him around even after the contract was signed over to the Black Order - Zohair remains reliable and readied for commands at any given moment.

    (+) Charmingly independent. Zohair was used to working by himself up until he joined the Order a year ago - and due to the somewhat solitary nature of their work; those within the Aqtul Qelsamat are taught many different skilled trades. From basic upkeep and repair of armor and weapons to minor healing concoctions. If he can, he will handle the situation on his own before using up the resources of the group at hand.

    (+) Strangely ritualistic. Zohair isnโ€™t the type to simply throw together his pack and go - and everything he does seems to follow his own set schedule if possible. Every day he wakes up at the same time, trains at the same time, eats at the same time and packs at the same time. Unless, of course, something comes along and throws a wrench into his schedule. Which exasperates him but he still gets the job done. Youโ€™ll never be left wondering where he is or what heโ€™s doing should you need to call upon him for anything.

    NEGATIVE PERSONALITY TRAITS:

    (-) Purposely standoffish and not entirely sociable unless needed. The man doesnโ€™t maintain the most inviting of auras, and though he cannot physically talk itโ€™s pretty obvious whether or not heโ€™s in the mood to chat by his tired and completely disinterested expression. Occasionally he may seem visibly more receptive to talking, but really if youโ€™re not there to give him an order or otherwise talk business he doesnโ€™t really make an effort.

    (-) Mistrustful, almost to the point of paranoia. One of Zohairโ€™s favorite hobbies is simply observing the people around him and picking up on each of their tells. When they lie, do they avert their eyes shortly after? Do they shift their weight more to one side? When they are stressed, do they frequently run a hand through their hair? Bite at their lips? Being trained in a somewhat political environment makes him naturally very watchful and wary of any sort of deception that may be going on - though he may not immediately move to make it known to others.

    (-) Absolutely ruthless. Lending to his somewhat infamous reputation, Zohair will stalk and kill whoever or whatever his contract holder sends him out to kill. If special instructions are given as to what instrument should be used to get the job done - he will follow them to a T. Absolutely nothing will stop him. Obviously, this tends to be quite off-putting to others personality-wise - but to the Black Order it makes him all the more of an asset.

    (-) Mechanical, almost as if he really just floats through his life on autopilot. Every day since twenty-five, Zohair has repeated the same mantra, same actions, same kinds of contracts but only with different targets. Itโ€™s honestly kind of frightening just how little he actually shows any kind of conscious presence - but when he does it sure is a bit of a relief to know he hasnโ€™t just completely lost his mind.

    (-) Expedient. Overwhelmingly so. There have been times where Zohair was allowed to carry out a contract however he saw fit - and while his strategies can be clever and multi-faceted - he generally chooses to go the quickest and most efficient route, even if that means more lives are lost in the process.



    LIKES:

    (+) Journaling his thoughts at the end of a long day. Unless heโ€™s surrounded by people that know how to sign to him and can understand what he signs back, Zohair has very little in the way of outlets to get his exact thoughts out with. He carries around several leather-bound books in his pack - some filled end-to-end with thoughts and ideas, old as the tattoos on his face. Do not touch them. Seriously. Zohair has never killed anybody outside of fulfilling a contract but I wouldnโ€™t test him on that.

    (+) Arms training. Zohair is rarely in a complete resting state, and whatever downtime there may be in between travelling and tracking down monsters, he can usually be found clashing blades with somebody in the camp. If you wish to socialize with him, suggesting a nice sparring session is usually a good way to catch his attention.

    (+) Celestial cartography. His training and extensive experience of navigating by specific stars has led to something of an affinity for them. Well, probably less of an affinity and more of an intellectual drive to physically chart them out. Zohair possesses several map drafts as well as a separate small pack full of the tools needed to make them; a small handheld telescope, a protractor, a compass, etc. None of his maps have been published anywhere scholarly as thereโ€™s always new revelations and revisions to be made. He may be very close-knit otherwise, but heโ€™d be more than happy to share his heavenly findings with anyone curious enough to ask after them.

    (+) Specific scents and sounds; waves rolling in on a white sandy shoreline, Dragon's Blood incense on a crisp fall day, any strong resinous & balsamic scent really - sweet myrrh, vanilla, frankincense. Reminds him of the grand City of Zahrih.

    DISLIKES:

    (-) Cold. Of any kind. Zohair comes from a climate that has a temperature range of blistering hot in the summer to moderately cool in the winter. Only when he began being sent on contracts outside of Al Visarโ€™s borders did he really feel the full brunt of just how biting winters can be - and you can definitely notice an uptick in general grumpiness when the temperature dips anywhere below 60ยฐ.

    (-) When all of the attention is centered on him. The name of the game for those within the Aqtul Qelsamat is discretion. Zohair was never one to feel comfortable with eyes on him and he operates at his best when somebody else is soaking it all in. Easier to slink off and fulfill his end of the deal that way.

    (-) Dramatics. No, not even theater. Heโ€™s got a pretty good gauge as to what is an appropriate reaction to a perceived slight and what is just being immature. He really just wants everyone to stay focused on the task at hand.

    (-) Heavy, clunky weapons. Large warhammers and the like. While he technically has the strength to wield them fine, they hinder his natural agility and overall all open him up too much to quick attacks with smaller weapons.

    (-) Those who just keep rambling on and on and on. Does it ever end? Itโ€™s okay not to speak if youโ€™ve nothing to sayโ€ฆ



    HABITS AND QUIRKS:

    โ€ข Pinches the bridge of his nose when annoyed.
    โ€ข Always sits nearest to the exit - or if thatโ€™s not possible, facing the exit.
    โ€ข Is known to favor the underdog in most situations, provided he sees a bit of potential in them.
    โ€ข Takes NOTHING at face value. The most innocent looking creatures can be the deadliest.
    โ€ข If possible, Zohair likes to maintain a mostly vegetarian or pescetarian diet. Heโ€™ll eat other meat if he really has to, of course, but the moment he steps back into a city or town with a wider range of options heโ€™ll go straight back to his preferred diet.
    โ€ข Whistles to get someoneโ€™s attention from afar - a short, upsweeping sound thatโ€™s just loud enough to break a conversation.

































bio














โ› the mind is a bladed weapon -



keep it
sharp. โœ








NAME



Zohair al-Zahrih.







ALIAS



Shabah - โ€œGhostโ€.







GENDER



Cismale.







CLASS



Rogue.







NATIONALITY



Al Visari.







FACE CLAIM



Oded Fehr.






















โ™กcoded by uxieโ™ก
 
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filler






filler






filler






filler
















  • warrior.





    the trees can hear you
    if you talk to them


























    full name

    Fredegund Borealis









    nickname(s)

    Fred









    nation

    Hestea









    class

    Warrior









    age

    24









    gender & pronouns

    Female, she/her









    sexuality

    Lesbian





















โ™กdesign by natasha., coded by uxieโ™ก

 
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  • BERENIKE SASSARIS
    full name
    Berenike Sassaris

    nickname
    Yi Lianhua (Nai Sian name)

    gender
    Female

    age
    22

    sexuality
    Homosexual

    class
    Scholar

    nation
    Aestantis
    VISAGE
    height
    5'3"

    weight
    105

    build
    Thin

    hair
    Black

    eyes
    Brown

    fc
    Jessie Mei Li
ๆ˜“
่Žฒ่Šฑ







coded by reveriee.
 















fc: chae soo-bin



nowamagbe t'cha




โ™กcoded by uxieโ™ก
 

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