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Fandom Legacies II: Return of HYDRA - CS

eclipsa

faerie sightings
Make sure to @ me in the ooc when you're done! I'll issue a list of acceptances in a bit. Feel free to add whatever you want, I made it slightly less detailed for this one!


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Name



Age (17-24)



Gender



Sexual and romantic orientations



Parents



Hero/villain



Hero/villain name



Physical description (height, body type, etc)



Powers/skills



3 strengths



3 weaknesses



Biography 3+ paragraphs
 
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Madame Hydra and occasionally Viper


Villain



"What part of HYDRA didn't you get?"


Toxin immunity, venom, claws, regeneration, and agility





Toxin immunity - Immune to all worldly posions and toxins. Including romance, in her own words


Venom - Kaia can omminit a lethal venom that can cause extreme pain and death. She can either breathe the toxin, pass it on by kissing, or by using her tongue to secrete it on her claws. If the toxin is blown, then it will only take effect if it enters an open wound. She can also reabsorb the venom introduced into open wounds.



Claws - Kaia can elongate her fingernails and used them to slash at her enemies. She can also secrete them with her toxin from her tongue to poison her foes.



Regeneration - Kaia can heal her injuries by shedding her wounded skin like a snake.



Agility - Kaia has unnaturally snake-like agility.



+Wealth and power



+Not easily attached to someone



+A survivor



+Manipulative



+Finds killing easy



-Doesn't trust HYDRA



-Has few true allies



-Paranoid



-Has a target on her head



-Once she gets attached, she's very much so





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Kaia was young when things started going badly for her. Her mother, a powerful HYDRA leader, didn't want much to do with her. She just wanted an heir. She ended up with two, and trained them both to take her place when she eventually left her post.


Andrea also had experiments run. These experiments lead to Kaia having snakelike powers. This, however, was a mistake on Andrea's part, as when Kaia was old enough, she slit her mother's throat and took her seat at the head of HYDRA. Her brother was her equal, and they ruled HYDRA together.



The siblings conducted the cloning experiment, and even used some of the clones as their personal toys. Kaia was particularly fond of clone Destin, Theo, and Nikolai. Always one for trouble, Kaia sent agents into SHIELD to infiltrate it. One specifically had a special mission. It was her idea for the siblings to befriend the Legacies. Though, it backfired slightly, as she started to genuinely like some of them. It didn't stop her from continuing the plan.












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Karina LeBeau


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Assumed name (name she goes by until real one discovered in the game): Karina DuBuois


Age: 23


Species: Mutant


Sexual and Romantic Orientation: Let your mind run wild, honey....and while you're preoccupied with that I just got your wallet.


But seriously, not interested. Mom always said no boy would be enough for me. Still...some days...I wonder.



Parents: Gerald and Celeste Tremaine. A.K.A.


Gambit (Remy LeBeau) & Black Cat (Felicia Hardy)



Hero/Villain: Which one's more fun and let's me steal stuff??


Hero/Villain name: Voodoo Tiger


Physical description: Karina stands at 5'9" and around 120 pounds. Due to her parentage, she has very distinct red eyes. Since they are so distinct, she often wears either green or blue contacts to conceal them. She also got her father's darker brown locks, often coming down to the middle of her back. Thanks to training from both her mother and father, but mostly due to her own stubbornness, she has the toned, hardened body of a gymnast.


Personality: Aside from the obvious (see Bio below) Karina is extremely stubborn and is not afraid to get in someone's face when challenged...but she's no fool. Her mother and father taught her to always assess a situation like a job: if it's too well guarded or they know you're coming, always find a different method of approach. She very rarely ever asks for help, because she doesn't know if it will be dependable. Her mother and father have always taught her to deal with problems on her own and never rely on anyone for anything you can't get yourself. She is not above being manipulative or flirty: in fact, she often does it to finish a job or one-up a competitor. Once she learns your weakness, she'll follow that thread all the way to the center of the maze of your being...and then break you. Because of this, you can imagine, she doesn't have many friends; only allies and collaborators...with certain exceptions (see weaknesses).


Because of the lifetime of playing someone else, Karina is well versed in the methods spiritual masquerade; she can present an acceptable demeanor to make nearly anyone like her, and she knows which aspects of her personality to show to others to gain the greatest effect. Rarely....RARELY does she ever reveal her true self or speak of anything of substance. To further distinguish Karina exponentially from her alter ego, she often speaks in either a Spanish or French accent with a lighter tone to her voice...while the Tiger takes on the deeper, throaty vicious tone of her real voice. (Think of Jennifer Hale's representation of the Black Cat from the Spider-man 90's cartoon).



Karina is often quite playful in her approach to most people, but she can be serious in seconds. Treat her like a mamba: you don't screw with her, she won't screw with you. She does indeed take note of those who treat her respectfully and honor their promises...just don't expect more than that.



Despite all this, however, there are things that will enact a reaction from Karina regardless: because of her mother's past she abhors and detests the 'macho' idiots and nothing raises her ire more than scum that view women as objects or rapists. She's utterly humiliated the former and nearly beaten the latter to within inches of their lives. Oh....and she's got a special place on her boot heel for those who hold anti-mutant sentiment or seek to oppress or persecute mutants in any way.



Taking a job as a jeweler in San Besitos, Karina often dresses very exquisitely: usually Italian design...she doesn't really need the money, but the store makes for a good cover for her to find her next mark....and the hours allow her plenty of time to conduct her research for her 'true goal.' For those times when she's not at work or out and about the town, she usually just enjoys a good set of black or blue jeans and a simple t-shirt.









  • Powers:





    Enhanced reflexes: After years of training and time on the streets purloining all she can, Karina has learned to anticipate even the most nimble of warriors and traps. She has even shown the grace of being able to step off a pressure plate trigger after starting to walk upon it without setting it off. Her agility is also quite extraordinary...and she has found herself asking several times whether her mother was also a mutant or was a carrier for the mutant gene.


    Luck probability fluctuation: Like her mother, Karina can often cause others to experience the worst of luck if they get too close to her...and the more she closes herself off to others, the stronger it gets. Guns can misfire or jam normally. They can explode or send the bullet back into the skull of someone who is holding it if she turns cold.


    Kinetic energy manipulation: Like her father, Karina has the ability to turn potential energy of an object into kinetic energy that can then explode. She can control this to the point that she can touch the lock of a safe and blow the pins, but leave the safe door itself intact. The explosion of kinetic energy can be charged the longer she touches the item; creating a larger release of energy. Currently there has been no evidence that this can be used on living flesh (I.e.: turning someone or parts of someone into a walking bomb) however, one has to wonder what effects her bad luck powers would have if raised to their highest levels.





    Abilities





    Expert gymnast


    Expert martial artist: Karina has trained herself to be ready for any opponent; often preferring hand-to-hand methods for quick take downs to get in and out fast. If she has to really brawl, however, she is proficient in staff and whip combat. When she was sent away to New York, she also received some training from Matt Murdock.


    Master thief: King of Thieves and the onetime Queenpin of Crime for parents. What'd you think she'd major in; aeronautics??


    Likes:


    • What's in your pocket??



    • Are you sure? Check.



    • Sorry; mine now. Toodles!



    • Chuck Norris movies



    • Also chile rellenos...and JAMBALAYA.



    Dislikes:


    • Cops



    • The rich who view themselves above everyone else.



    • Symbiotes



    • ROGUE



    • Norman Osborn



    • Michael Bay



    • Rapists or the mysogynistic



    Strengths:


    • Expert at stealth combat: in the dark she's practically untouchable.



    • Plans often go wrong. When they do, she's quick to adapt amd compensate. Like her mom, she always lands on her feet...literally and figuratively.



    • Master escape artist.



    • Many contacts in the criminal underworld. She usually knows what's going on before most.



    • When she's not moody she's ALWAYS the person you want at a party...alcohol or no.



    • Able to speak English, French and Spanish



    • While she's no rocket scientist, she does have a strong mind for chemistry and basic physics in use for cracking safes and building explosives, acids, and poisons.



    • Well trained tongue. She can be one of the most charming people you'll ever meet.



    Weaknesses


    • Despite her hardy spirit and quick reflexes, she's still mortal



    • Without her suit to provide the upgrades, she doesn't have enhanced strength.



    • Karina is a daredevil; say it can't be done or she can't do it, she won't stop 'til she proves you wrong.



    • She's not a certified genius, so computer systems without access keys or passwords take longer to hack if she doesn't have her gear.



    • Given her past, Karina is a hardcore loner, and trust....true trust....comes hard for her. As of now the only people she trusts implicitly are Matt Murdock and Cindy Moon. As long as they don't screw her over she honors her partnerships though.



    • Spider-man, Carnage, Doc Ock...Rogue...if you're wise these are all topics from which you want to stay AWAY with Karina, as she is often in tunnel vision and won't listen to others on the issue because of such a visceral reaction.



    • Despite the fact she has no problem with death, Karina is not comfortable with firearms.





 
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  • Name


    Robin Helga Eisenhardt


    Age


    23


    Gender


    Female


    Sexual and romantic orientations


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    Parents


    Hero/villain


    Hero/villain name


    Physical description (height, body type, etc)


    Powers/skills


    3 strengths


    3 weaknesses


    Biography 3+ paragraphs




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    WIP
 

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Name


Jonathan Anthony Romanov


Age


24


Gender


Male


Sexual and romantic orientations


Pansexual


Parents


Natasha Romanov and Tony Stark


(test tube style)


Hero


Hero Name:


-n/a-


Phksical description (height, body type, etc)


Skills:


Genius Level Intellect


Covert Espionage


Baking


3 strengths


Weaknesses:


-As predicted, Jonnie has his father's wild, erratic tendencies fused with his mother's aloof behavior and lack of boundaries.


Biography


The idea for Jonnie's creation literally came on the tail of a joke between Natasha and Nick Fury. The question was along the lines of "Could your crazy and his crazy actually make a sane person?" Nat was lucky in succeeding to carry the Super Solider gene into another generation, but she did wonder how an amalgam of her and Tony's best traits would develop. She took this on to be her pet project, one in which she took a little dip off the deep end with. It was all just hypothetical fun...


Until it wasn't.


With the help of a certain jolly green scientist, she was able to splice and relocate the experiment to a facility in Africa, the whereabouts only known to the two of them...or so they thought.


 
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  • Theda Furguson

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    • Name: Theda Furguson


      Age: 21


      Gender: Female


      Sexual and romantic orientations: Heterosexual


      Parents: Calvin Montgomery Rankin (Mimic) & Clarice Ferguson (Blink)


      Hero/villain: Villian


      Hero/villain name: Iota













 

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Jack Hall


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Age: Twenty-four


Gender: Male



Orientation: Straight



Parents: Franklin Hall/Unknown Mother



Morally Confused






Graviton


Physical Description: A young man who stands just at 5'11 with chestnut brown hair and green eyes. He is an average build being fit but not bulky, weighing in at just about 180 pounds.


Powers

Gravikinesis: Jack has the ability to control and distort gravity as far as he can humanly see in a given area. He is able to affect objects individually or put up a field that can either change the direction of gravity, increase it, or affect things randomly if he is angry and no longer in control. This also gives him the ability to fly and levitate objects at will in any given direction. His abilities are not nearly as strong as his fathers but they are still highly dangerous.



Strengths: He Views His Lack Of A Moral Compass As A Strength-He Was Highly Trained By His Father In Combat But Little Else.


Weaknesses: Mentioning His Father Can Send Jack Into A Fit Of Anger-His Pride For His Abilities-Poor People Skills.


Personality

Though not inherently evil he doesn't have a sense of right an wrong as normal people do, he sees the world in more of a gray color scheme and feels that if he needs it then it should be his. His powers give him the edge he needs to stay alive and even though he doesn't use them very often he s proud of them and wont miss a chance to go all out and show them to the world if the situation calls for it. Even if he bears resentment toward his father for his upbringing he still strives to be as powerful as the original Graviton and one day he hopes to have the same level of respect or fear that his father did, using his fathers name to maybe scare those who would chase after him.


Bio

He was born into captivity, being taken from his birth mother by his father Franklin Hall who at the time was already a villain bent on taking down the Avengers. Franklin was afraid of being defeated and leaving no one behind to continue on in his place to he secretly infused a unknowing woman with his DNA and used her as a sort of Virgin Mary to give him an heir. Three months after the birth of the boy Franklin kidnapped him and raised him as his own, infusing the boy he named Jack Hall with his powers over Gravity.


Over the course of Jack's life he was taught everything he would need to know in order to not only protect himself, but also avenge his father should anything happen to him. Jack never questioned Franklin, but he always wondered about his mother and this annoyed Franklin to no end. Jack spent years believing that his mother died during child birth and he assumed that this was the reason why it bothered his father so much when he brought her up, eventually learning not to speak of her at all.


Nearing Jack's twenty-third birthday his father put Jack in a cryo-pod and left him to go out on a mission against the Avengers and never returned, Jack learning that he was sent into some kind of prison void by the Asguardian Avenger Thor upon his awakening many years later. Upon Franklin's exile his work terminals became accessible by Jack and he learned the truth about his mother and why he was born, developing a resentment to his father over this knowledge. In a fit of rage he used his powers to collapse his fathers workplace and left it forever, wandering among the innocent masses alone and confused.


Everything his father taught him was still in his mind and functioning in normal society wasn't something he knew how to do so he used his powers sparingly to rob places here and there just to keep his skills keen and to provide himself with the necessities of life. This caused him to get put on the radar of Shield and thus led to several less than favorable encounters with the Legacies, who were now operated by a new generation of heroes.


(If anything doesn't line up or seems out of place I am willing to change it, just let me know what I need to do to make things line up with your original Rp.) @Eunoia
 
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Andres Sevrin Von Struken




23, Male



Heterosexual, Demiromantic



Andrea Von Struken (Madame Hydra/Viper)



"Girls love a bad boy~", Villian


Hannibal/Bates


Physical description (height, body type, etc)




Fear Inducement/Emotion Manipulation/Agility



3 strengths



-When he grows close to someone he can be overprotective



-Doesn't know what to do honestly (about everything)



-Has a target on his head





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Biography 3+ paragraphs


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Stella Antoinette Danvers



22, Female



Homosexual/romantic



Carol Danvers (Captain Marvel) & Johnny Storm (Human Torch)



"Bad girls do it better.", Villian



Scorch



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Physical description (height, body type, etc)



Powers/skills



+Her powers



+Seduction



+Cooking



+Loves to see others suffer



+Has mommy issues



-Cute Girls



-Her looks



-Her Health



-Video Games



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Biography 3+ paragraphs



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  • Full Name: Savannah Baron


    Age: 25


    Gender: Female


    Orientation: None / Asexual


    Parents: Noriko Ashida (Surge) & Satana Hellstrom [both through DNA]


    Affiliation: Villainous (by default) / Anti-hero


    Codename: Ceira


    Appearance:


    An occean of ink for eyes, Savanna stands at 5'6"ft. and has relatively average proportions. Her skin ranges from extremely pale to ash-coated grey seamed with stain-like marks of darker shades in her demonic form. When transformed, her mouth becomes noticably more pronounced and develops unhealthy looking but sharp teeth and her tongue elongates. Savannah sports long, almost elvish ears at all times, regardless of physical or mental state.



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History:
Powergrid:


Intelligence:


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Strength:



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Speed:



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Durability:



???????



Energy Projection:



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Fighting Skills:



???????



Potential:


Intelligence:


???????



Strength:



???????



Speed:



???????



Durability:



???????



Energy Projection:



???????



Fighting Skills:



???????



In what miraculously ended up a hush-up, orchastrated by a privately financed and, surprise, off-the-radar research company, somewhere deep into New Albuquerque's vermillion-tinted desert, Savannah came into this earth, quickly confined within a narrowly built room of heavily reenforced titanium. How exactly this weird, pervertedly obsessed benefactor came to possess probes of the mutant Surge and quote unquote "human-demon hybrid DNA" is enough of a mystery to swamp all of New York's police depertment's bureaus for a decade. Presumably,
someone botched the clean-up. Ultimately, "Project Feiticeira" went through with few complications, and the result, the artificial impregnation of one poor unsuspecting woman, may have scarred her for life in the process.


The demonically discharging Savannah, restrained within minutes of breathing Earth's air, must've been viewed as a partial success, for the cost and strain of keeping a literal half-demon with shockingly lethal abilities alive seems an odd choice to make with no potential pay-off in mind. Regardless, Savannah dwelled within the research factory until her mid-teens during which the tiniest fuck-up would turn out to have been that particular guard's biggest mistake. A trail of scorched earth and boiling, bubbly and uncomfortably meaty leftovers were the last bits of evidence directly linked to Savannah's origin.



In the decade to come, Savannah lurked in the shadows of cities, restet in remote greens and avoided human contact as much as she could. To her credit, despite the bigger half of her life being a grade-a indoctrination attempt, Savannah had no intentions of aimless killings to appease to thirst for revenge. Still, when in need of nourishment, walks across the market were performed in hoodies severals sizes too large, in order to hide her visage. Despite her somewhat human (as in; normal, average human) face in a non-mutated state, she continues to stick out with her porcelain skin, the black eyes and the carelessly cut hair.



 
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Name: Markus Jonson


Age: 19


Gender: Male


Sexual and romantic orientations:


Parents: Sebastian Shaw and Unknown mother


Great grandparent: Jason Wyngarde (mastermind)


Hero/villain: Villain


Hero/villain name: White King of the Hellfire club


Physical description (height, body type, etc):


Powers/skills: Light Manipulation-He can manipulate light in any area into physical forms, or transform himself into a being of pure light.


3 strengths:


-When he is in light form, he moves at the speed of light


-Light form gives him moderate defense


-Can create anything from his mind.


3 weaknesses:


-Must be in a area that has light of some kind.


-using his powers exhaust him over time faster than normal powers


-weak body


Biography 3+ paragraphs:
 
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Jonas Kent




Real name: Jonas Michael Blaze (his friends call him Joe)


Age: 24


Sexual orientation and romantic preferences: Heterosexual; secret romantic...but not hopeful


Parents: Johnny Blaze and Emma Frost


Hero/Villian Anti-hero...hopefully not worse

ALIAS






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Ghost Rider





Description:Strong build with broad shoulders; 6'4; around two hundred twenty pounds. He has green eyes from his mother and father's recessive genes, but they turn red when turning into the Rider. His hair is a dirty blonde that hangs down slightly past his neck. He keeps himself either clean shaven or with just a couple days of stubble, max.




Powers





Ghost Rider:


  • Awaken the Rider: Joe's human side is lain dormant as Zarathos takes over the body. His flesh burns and melts from his face and body, his clothes transform into a spiked and thorned black leather jacket with demonic skull pauldrons of a chrome looking metal. His head becomes a disembodied perpetually burning blackened skull with monstrous fangs and blazes of flame for eyes.
  • Enhanced durability: Once the Rider is summoned, he holds the durability and endurance that a spirit of vengeance should have. Escaping or defeating the natural force of Hell isn't going to be easy.
  • Enhanced strength: Taking down lost denizens of Hell or defeating the forces of evil isn't an easy task. The Rider is given sufficient strength to combat the strongest of forces.
  • Immunity to fire: Kinda obvious, huh?
  • Infernal chains: The chain that Joe carries becomes infernal, able to be infused with Hellfire and capable of pulling in or ensnaring his prey. He is also capable of summoning other chains from the Abyss, controlling them like appendages to maim, harm, ensnare, or pierce his enemies.
  • Infernal Touch: To accomplish his goals, Ghost Rider is able to 'demonize' any form of weapon or tool to use for his intended purpose. The most known is allowing his weapons to fire Hellfire instead of projectile rounds, but there have been other uses (see Spirit of Vengeance crane scene: the one good thing during that movie)
  • Hellfire: One of the most known abilities, Ghost Rider can summon forth the dreaded Hellfire; able to call it from around him or even fire it from his eyes, mouth, or fists.
  • Penance Stare: The most dreaded. If Ghost Rider can gain direct contact with his prey, he can invoke the Penance Stare: an ability which causes the victim to experience all the torment and suffering he or she has caused others. The more innocent blood that has been spilled, the worse the Stare gets. This ability can torment or kill. It is limited, however, to direct line of sight.


As Jonas:

  • Expert telepathic combat: While not knowing this is a mutation, Jonas is able to read the thoughts and intentions of others, often sensing their next move and anticipating it before it happens. Other times he is able to suggest false ideas into the heads of his opponents, having them perform their actions to his own timing which can shake their confidence.
  • Gun nut: Card carrying member of the NRA for five years...or he would be if he wasn't trying to stay off the radar.
  • Brawler: Having been in fights for most of his life, Joe knows how to handle himself better than most. He's above average in fighting, preferring ground and pound or hard strike fighting styles to Jeet-kun do or Kung Fu.
  • Focused Telekinetic impact: Unknown to him, Joe shows some level of control over telekinesis...but it's mild. This usually appears only when he's angry as an amplification to the force of his strikes.
  • Note: Though Emma Frost had a secondary mutation to transmutate her flesh into a diamond hard substance, at this time Joe has shown no sign of doing so.


As of now, Joe cannot utilize both sets of abilities...nor can the Rider. It is one or the other.





-Likes-


Bikes and working on cars


Chinese Food (Mongolian beef and kung pao chicken are his favorite)



Having friends (secretly)



Metal music and Bob Seager



A challenge (Be it a fight, performing some feat, accomplishing a hard task for a job, etc)



Guns



The open road



-Dislikes-



Bullies


Cops (SHIELD is lumped in here as well)



Staying in one place too long (explained below)



Asshats



His dream



Nicholas Cage movies



Strengths

  • Indomitable will and conviction to achieving his goal. Only when Zarathos is in control can he do anything he doesn't want to do.
  • Hellfire infused chains can attack demonic or spiritual foes
  • Strong against mental attacks
  • His time traveling and becoming new people makes him a good every man who is adept at reading others
  • Resourceful and adaptable in the most strenuous situations. His time living on his own and keeping to himself has made him very self reliant.


Weaknesses

  • The Rider cannot be mentally controlled; however the man can.
  • He holds some durability and endurance more than the average human due to his time getting into fights, but he can't stand against the Hulk stomping him into the ground without the Rider.
  • As he doesn't know he's a mutant, his abilities in telepathy are limited
  • Lone wolf: doesn't get along in teams or asking others for help.
  • With Zarathos in control, his thirst for vengeance as the Rider makes him reckless; often sacrificing other goals for the service of vengeance.
  • Paranoid about this 'other force' that seems to follow him. As such, he doesn't make friends, and often keeps closed to others.


Bio:








In a gambit to take down the X-men, the Hellfire Club had enacted a pact with the Demon Lord Belasco to take hold of the mutant Magik in exchange for utilizing her to draw forth his demon army and slay the X-men with her body. At the time Dr. Strange was called away to deal with an issue regarding Dormammu, but that left one caveat: Ghost Rider. Knowing they could not control the Spirit of Vengeance, they could distract him long enough to give Belasco time to carry out his portion of the plan.


Thus, Bogan sent Emma to be assaulted by a group of paid murderers to attract the Rider's attention. She was badly beaten as part of the plan to make her seem helpless and in imminent danger. Sure enough, the Rider appeared, saving her and slaying the murderers. Playing Beauty to the Beast, Emma was able to coax the Rider away, revealing Johnny beneath. From there the matter was simple: she seduced him...not because she had to, but because she had once found him a bit of a crush in his stuntman days...but more importantly to assure her own control over such a being of power...to take or deny whatever she wanted. The next morning she wiped the memory of the night from Blaze's memory; never to know the name Selena Williams ever again. It was Emma's last mission as Club member; as the organization had disintegrated too far down into power plays, and Emma realized she herself could be better suited alone.



But something happened then that Emma had not intended: she became pregnant. Even more surprising, she found she could not bring herself to abort the pregnancy. As if one last vestige of humanity to the old Emma remained, she kept the baby and used her powers to hide his presence from them all. Shortly after she began her own academy to rival Xavier's, gathering together the Hellions to go against the X-men. It wasn't long though, that her chance at actually having a life would be extinguished. The time jumper, Fitzroy, would appear and massacre her students. It was then that Emma realized Jonas would not be safe with her. Implanting her memories within the young boy, she gave him up for adoption....then wiped her own memory of everything relating to him.



Jonas grew up in West Boston, the son of Harold and Penelope Landon. He had an older brother named Chad, who watched out for him because he got into fights...a lot. His younger years were not that bad though, actually having something of a family life, but that changed when a strange man with a cop shield came to talk to the family on his tenth birthday. He didn't know what the conversation was, but it was bad enough that his father told them they might have to stay over at his sister's down in Florida for awhile.



The next week, Chad was gunned down by gang activity. He was eighteen.



As promised, his mother and father moved him down to his sisters. His Uncle Oscar was not a nice man; often using his nephew as target practice when he got drunk...which was often. His wife tried to stick up for him every now and then, but she paid her fair share. This continued for six months.





That's when the dream took him for the first time.





When he awoke the next morning, he was outside of Tallahassee about a hour's distance from the house. He arrived to find police scurrying all over his uncle's house, his aunt in a catatonic state. It was then after answering some questions he found his Uncle Oscar in what was left of the living room: turned into a statue of crisp ashes that smelled of foul brimstone. His Aunt Laura said nothing, but stared at him with an expression of fear...and...gratitude?? Having had enough of this, Jonas finally decided to find a way back to Boston; returning after taking all he could find back at the house and heading north to Boston once again. However, fate would be cruel here, too, as his parents had apparently suffered a bad gas leak and died from monoxide poisoning about a week back. All that he was able to gather was his brother's old Harley Chopper and a golden ring with a diamond snowflake inlaid across the top...something that his mom Penelope had said belonged to his real mother.



Two days later, the dream returned...and now seven gang members and three suspected corrupt cops were found dead. Seeing a correlation, Jonas hopped aboard his brother's bike and took off West. For almost seven years he traveled from place to place; living off the land or expenses from previous towns, joining in with the criminal element to make ends meet (nothing death related...just ambitious thievery or booking. ), even attending school...but always, without fail...as soon as he had the next dream, he packed up and left that town.



Now in his mid twenties, Jonas makes his living as an auto tech in San Besitos working on a bachelor's in criminology, all the while having picked up clues or hints as to who he might be and what these dreams mean. Through a strong set of contacts, he has narrowed it down to two names: Moonstar; whom Jonas believes can explain these dreams....and the person who knows of her location or how to reach her: Darkholme.






Status Update post Exitium Excursion: TBA





Other:

  • During his travels, Jonas came upon a wounded young huskie that was near death. Taking a chance, he took the dog to a vet and patched her up. She followed after, tracking him down after he left her there. He called her Banshee, since she was right at Death's door and had survived. And yes, the dog does turn into a hellhound when around Jonas as the Rider.
  • He rides Chad's chopper with a side car for Reaper to travel when he moves from place to place.
  • Aside from the ring and the chopper, he holds onto and wears his brother's custom dogtags that he created when he first decided to go into the military.



He has a tattoo of a red jagged scythe blade across his left scapula. On the blade is the name Naomi. Nothing else. On his right arm near the shoulder is the burn scar of what appears to be part of a detective's badge; only the 5 and 8 are visible, but it is a Pittsburgh precinct.





Theme song: Hard to see: Five Finger Death Punch




Banshee




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Amber-Wallpaper-amber-heard-35421540-640-360.jpg



Estrid Vænn Incantare



Female, 21



Bisexual


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Parents


Amora the Enchantress, her father is irrelevant



Hero/villain


More villain than hero


Villain name

Siren


Physical description


Six foot, with a lithe build for grace as opposed to strength. She, like her mother before her, is an Asgardian beauty with golden hair and sun-kissed skin, and her beauty is something she takes great pride in. She is always wearing the best clothes, has her hair carefully styled, and is rarely seen without a bold colour on her lip. An effortless perfection is what she presents, even if that is not quite the case.



Powers


Conventional Asgardian attributes



Sorcery (including mesmorisation/hypnosis)



Allspeak


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Likes


To be adored, music, and having fun (especially if at others expense)



Dislikes


To be rejected, the thought of being trapped in anyway, and being belittled



Strengths


Her honeyed words and charm, potion making, and ability to adapt



Weaknesses


Her emotionality, those whose will is strong enough to overcome her powers, and fights of pure strength


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Biography


You won't catch Estrid crying over her childhood or bemoaning any tragedies. It was all that happened afterwards when her life began to fall apart. Her mother murdered, her brother taken and never seen again, Estrid had gone from her small and secure (even though unconventional) family to being alone in the world. So she screamed and wept and then forced herself to stand tall and face the world.



And so she did in a way only befitting of her blood. Stealing secrets and spells she moved from sorcerer to sorcerer as she traveled around and between realms, Estrid took her training into her own hands. And it was going well, until fate caused her and Destin's paths to cross again. That particular event changed a lot of things. All of a sudden she found herself dragged into a Midgardian war on a bigger scale than anything she had ever been in before. But somehow, she survived.



Now, well, things are a
little awkward. Here she is, daughter of a villain and very much following in her mothers footsteps, but having fought alongside the heroes it does complicate matters. Yes, she may do bad things but she's not completely heartless, and some sort of relationship does form among people when having faced a common enemy on that level. Mostly she's been attempting to keep some distance from them, but hasn't yet decided to go back to Asgard.


Other info


Theme song:: EVOL - Marina and the Diamonds


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latest





Eris





Gender: Female


Species: Demon...more or less.


Age: Immortal...but appears to be late twenties


Sexual and romantic orientations: Does sadist count??


Parents: Mephisto (father) Blackheart (idiot brother)


Hero/Villain: DAUGHTER. OF. MEPHISTO. What part of that makes you think I like to donate blood on the weekends?!....well, not my OWN blood, anyway..


Hero/Villain name: Eris will do.


Physical description: Eris is a looker of lookers; she's been tempting mortals for hundreds, even thousands of years and she's very, very good at it. She stands at a towering six feet without heels, granted the body of a swimmer. Her muscles are quite taut which screams of athleticism, especially her calves. She paints her nails black....beware if they're red. That's not nail polish.


Her hair can change at any time, but when she's in her default form she prefers something dark with just a bit of an unruly flair...like a lock hanging to the side of her cheek or just a bit of a curl at the ends. Normally her skin is close to pale to better contrast against her dark locks and....anything red. She is a woman few would forget, due to a unique violet hue of her irises...unless she wanted you to.


Eris is a lover of chaos and disorder...though often to blend into the general populace she'll don a simple floor length black trenchcoat and boots with a violet blouse and black slacks that hug her legs and curves.


Powers:


Shapeshifting: Being a lover of chaos and discord, Eris often mimics others to breed mistrust or confusion. She can become nearly any one, but is limited by not having their memories. As such, she'll often spiritually track her prey to learn of them before committing to the ruse. She overcomes this, however, by her second ability.


Allure: Eris has a supernatural charm to those who look into her eyes. Even a glimpse is long enough. The longer they look, the more she has them under her control. Those with mental proficiency or a strong will take longer to allure or can resist it altogether.


Teleportation: Eris can teleport herself wherever she wishes at will as long as she knows of the location. This also allows her access to her father's realm at any time.


Conjuration: Eris can summon lesser demons to fight for her from her father's realm. They will fight to the death. She does not use this power often, save for when she is in desperate need or when she's just bored disposing of trash.


Infernal Blaze: Eris is able to conjure a form of fire to attack others. It is an infernal construct that works more along the lines of her conjuration abilities. In essence, she opens a 'vent' from the Infernal Realm to cook her enemies from a teleportation portal.


Superhuman: Despite her frame, Eris knows...and even LOVES...to throw down with the best. Enhanced strength, reflexes, and durability ensures the devil will always get her due.


Infernal claws: Eris can extend her demonic claws; able to scratch carbonadium, to attack her opponents. She'll often disembowel them or rip their head from the spinal cord right out to have them watch the final moments of their death....and she loves to crush their skulls until the juices ooze out over her fingers.


Infernal tail: As a shapeshifter, Eris can apply a nasty trick to her opponents by fighting with a third hand: a prehensile tail of demonic origin that can act like a razor sharp whip which can shred flesh and bone.


Telepathic Immunity: Coming from a family that prefers to invade and possess rather than BE possessed, telepathic or psionic attacks affect her like water breaking against a concrete dam.


Immunity to Penance Stare: As a demon, Eris lacks the one thing needed to enact the Rider's most feared ability: a soul. However there are ways, according to the ancient books of the Ashanti, that can place a soul within demons.


Likes:
















  • The looks of her victims as they realize they've fallen into her trap, or realized the horror of what they've done.




  • Creating a creative and devious method of causing absolute chaos or bloodshed...or both.




  • The feel of fresh blood against her skin.




  • The sight of blood or the screams of her victims.




  • Twilight. It's a guilty pleasure that she finds a hilarious parody.









Dislikes:
















  • Her brother's brash idiocy and the fact that HE is next in line to rule the Infernal realm at the demise of Mephisto




  • Anyone breaking free of her control




  • DOCTOR FRIGGIN' STRANGE




  • JOHNNY FREAKIN' BLAZE




  • Kanye West. She gets the idea of being evil and loves pride but seriously dude...take it down a peg.









Strengths:



















  • Though she loves chaos, she is amazingly....terrifyingly patient in her projects; often denying instant gratification for the greater pleasure of acting at the opportune moment.




  • She is a master at rhetoric and argument; well versed in crafting lies made to be believed as truth. As such, even the strongest of bonds can be broken by her if her victims are not careful.




  • Her ability to teleport makes it nigh impossible to sneak up on her.




  • Her allure ability can be turned to an intimidation effect, freezing her opponents in their steps from moments upon gazing at her.









Weaknesses:



















  • As a slave to pride and the time she puts into her projects, abject failure is often accompanied in a complete maelstrom of rage and frustration.




  • She is vulnerable to magic. Hellfire can hurt her somewhat, but not by Zarathos. Ice can slow her down.




  • Powerful incantations can seal her into magical objects or banish her for a time back to the Infernal Realm




  • Historical records indicate a being similar to her was on this earth hundreds of year ago. They forced it to retreat by using daggers of a metal that stops all force. It seemed to keep it from teleporting around for a time.










Bio:




Eris has been around for thousands of years, and she's perfected her craft at getting mankind to fall. She was there when Caesar was assassinated and Rome fell. She was there when Paris took Helen from Sparta. She was there when the Archduke Ferdinand was assassinated to start World War I. She is a vain and haughty individual who views herself not just superior over everyone and everything, but views mankind and mortals in general as instruments with which she creates grand tapestries of chaos and disorder. In her youth she sought to please her father, Mephisto, in hopes that he would notice her skill and ability and promote her to take over the lesser realms. But NO. No matter what she did, Blackheart was ALWAYS his favorite! She nearly caused the complete extinction of the Dwarves in an implosive war over the clans, had her hands on Gungnir, and caused the Skrulls to attack the Kree in their first incursion...and yet...it was always Blackheart!!


Well now Eris has moved on to another plan; one that will be her masterpiece. After watching and participating in the horrendous and brutal wars with the Ghost Riders (Johhny Blaze and Daniel Ketch), she wills to do what her father...and CERTAINLY her brother could never do. She is currently at search for something...an item...a spell, it's hard to say what...but when she finds it, she'll have what her father and her brother could never have before:




Their hated enemy as her own lapdog.




 
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Kyle Masters
<p><a href="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d58d313_NelsonMasters_Casual.jpg.ddc1a2851a0136d61565a23cf3ce00fe.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115471" src="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d58d313_NelsonMasters_Casual.jpg.ddc1a2851a0136d61565a23cf3ce00fe.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d5914ca_NelsonMasters_Formal.jpg.0e4cc84b48e9f436396f22732576868e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115472" src="<fileStore.core_Attachment>/monthly_2016_03/57a8c8d5914ca_NelsonMasters_Formal.jpg.0e4cc84b48e9f436396f22732576868e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







  • 22 years of age



    Gender: Male



    Sexual/Romantic Orientation: Heterosexual/Hopeless Romantic



    Height: 5'8"



    Weight: 155 lbs



    Hair Colour: Blonde



    Eye Colour: Gold



    Skin Colour: Tanned



    Body Type: Muscular/Athletic



    Parents



    Adoptive Father: Marc Spector (deceased)



    Biological Father: Anthony 'Tony' Masters (Taskmaster, incarcerated)



    Mother: Mercedes Merced (former Agent of S.H.I.E.L.D, deceased)



    Mentor(s)



    Moon Knight (deceased) and assorted others






Hero


Alter Ego: (The) Nighthawk



A News Article dated about A Year Ago


The reports of the Nighthawk's physical appearance vary, from a simple man in a suit and glasses to an overgrown, mutant hawk. But the majority of the reports support neither of these descriptions but, rather, a much more simple yet elegant one. Nighthawk stands between five feet, four inches and six feet, two inches. His weight is speculated to be between one hundred, twenty-five pounds and two hundred, fifty pounds. He is almost always seen wearing a suit made of unknown fiber, coloured black and gold, with the depiction resembling that of a hawk upon his chest.


It is known that he does most of his combat with his fists, but the bruises and broken bones of his victims indicate that he has either superhuman strength or is using some form of over sized truncheon. Or perhaps both. He also seems to have an immeasurable amount of projectiles nicknamed by the public 'talons' for not only their shape, that of a hawk's talon, but also for being razor sharp.



It is not known how he gets about about, for he both appears from the night and back into it, though he has been seen soaring above the city, using some form of grapple system similar to that of Spider-Man's, and he moves with the grace and fluidity of a veteran acrobat.



Not much else is known about the Nighthawk expect that he is king of the skies, always keeping out a vigilant hawks-eye to protect us.







Powers






  • Muscle Mimicry - Also known as Adaptive Muscle Memory, this grants Kyle abilities extremely similar to that of his father, Tony Masters. This ability allows the user to copy any movement/action after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.

    User can copy how a person aims, giving themselves incredible marksmanship, though if they wanted to use certain weapons they would have to watch a person fire that weapon to be able to copy it. Such as how to fire a rifle as opposed to how to fire a bow, or how to throw knives or darts. Kyle is unable to mimic actual superpowers, but can mimic movement and combat styles, such as that of Spider-Man. He is also unable to mimic movement that would be too strenuous on his body, such as the abilities of Mister Fantastic.

  • Blessing of Horus - Part of Kyle's abilities come from the blessing of the Ancient Egyptian God Horus. When Horus blessed him, he received the following abilities: Superhuman Strength, Speed, Endurance, Durability, and Reflexes (which make him more or less equal to Captain America.) In addition to these, Kyle has a form of ESP that allows him to be aware of his surroundings at all times, even while asleep. This could be compared to Spider-Man's "Spidey Sense" though the origin of Kyle's ESP is part of the Blessing of Horus and is signified by an Eye of Horus tattoo in the exact center of his back.



Skills

  • Has mastered over 50 martial arts.
  • Master of Disguise
  • Fluent speaker in seven languages (but can only read/write in 4)
  • Espionage Expert
  • Master of stealth and escapology (trained contortionist)
  • CEO of Spector Security Services, so he is one of the wealthiest people in the world and a notable figure in high society.


Fearless; Genius-level Intellect; Extremely Wealthy


Loyal to a Fault; Sociopathic; Must follow the Orders of Horus before those of others







Kyle Masters was born to a villain father and an ex-hero of a mother, Tony Masters (AKA Taskmaster) and former SHIELD agent Mercedes Merced. Taskmaster is aware he has a child, but that is all, as Mercedes immediately went into hiding when Kyle was born. She did not want the dangerous life of villainy or heroism for him, as she wanted Kyle to grow up 'as normal as possible.' Unfortunately, Kyle's genetics, and destiny, it seemed, had other ideas.



When he was ten years old, Kyle found out about his ability to mimic any movement he had observed and, being a studious extreme sports fan, he began attempting to mimic everything he had seen, much like his father. This caused several incidents that resulted in many broken bones and even more trips to the hospital. But he never told his mother about his abilities, due to the fact that she always talked with such a condescending tone when speaking of them, heroes and villains alike, and absolutely refused to allow him to watch the news when teams such as the Avengers where being portrayed.



At the age of twelve, while living in Los Angeles, California, Kyle and his mother were doing a daily activity of going to the park when they were caught in an attack. Kyle survived. His mother, on the other hand, did not. Instead of staying to fight, Kyle did the sensible thing and ran. He ran and hid for days and weeks, eventually stopping just long enough to realize that, yes, he was now completely alone.



He began stealing to survive, only having to see a successful pickpocket done once before being able to perfectly replicate it. He quickly mastered the skill of thieving, but always only took just enough to keep himself warm, clothed, and fed. This continued for about year before he had the unfortunate luck of attempting to pick the pocket of one Marc Spector. Spector caught him easily but, seeing the state of his clothing and obvious life on the streets, took pity on him and let him into his home instead.



Marc quickly found out about Kyle's abilities and began mentoring him. And the rest... is history.










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9472624_f260.jpg



Name: Raikou Harada


Age: 22


Gender: Male


Sexual and romantic orientations: Heterosexual


Parents: Kenuichio Harada and Noriko Ashida


Hero/villain: Hero


Hero/villain name: Surge Samurai


Physical description: Raikou has a well balanced body not too small or large as well as not too tall or too short. He stands at exactly 6 feet tall and has muscle toned but not bulky build. His face is very young and he has long dark hair. Some of the features of his head may seem feminine but more often than not he's recognizable as a guy but with the right disguise would easily pass for a girl.


Powers/skills:


Tachyon Infusion


Enhanced Swordsmanship


Electricity Manipulation


Possesses both Muramasa blades the Cursed Blade with magic properties and the other blade which inflicts wounds that can't be healed through regen.


3 strengths:

  • Lightning is a Versatile element
  • Tachyons are among the fastest things in existence could cutting through almost anything
  • He is a master swordsman


3 weaknesses:

  • Lightning conductive materials like metal and water can in enough quantity redirect his electricity back at him. He would be at a disadvantage against rubber too.
  • Absolute Zero as tachyons can only exist beyond the speed of light and absolute zero stops all motion tachyons would ceasemto exist shortly after production.
  • He requires a proper blade made of something like adamantium in order to imbue it with his powers because metals of lower quality tend to shatter under his powers.


Biography: Raikou's parents initially met when Kenuichio retired from a life of crime and sought to better himself by helping mutant kind or at least those mutants in Japan. This eventually led to him meeting Noriko who had returned to Japan after her own graduation. These two united initially with just their goal help mutant kind would eventually become a couple then marry. This union produced their son Raikou name by his mother. Naturally Raikou was definitely a mutant and one that possessed the abilities of both of his parents. When Raikou started growing older and coming into the public eye a little more many organizations turned their gaze towards him and his potential.


Inevitably Hydra made the first move and abducted him as part of an experiment called Project Muramasa. They had procured both Muramasa blades and wanted to use him to wield them as his father previously wielding the Black Blade Muramasa. But another would seek to claim the boy for his own uses and this was Stick leader of the Chaste. He had sought to use the boy for the very same purpose though of course for the war against the Hand. Stick "saved" Raikou and claimed both Muramasa blades. He first began to train the boy focusing mainly of swordsmanship prepping the boy to wield the Muramasa blades. In the meantime Raikou would teach himself how to use the abilities of his parents, who had assumed he was dead when they heard Hydra didn't have them and that the facility they were holding him in had been destroyed.


Raikou would eventually take the test to become a true member of the Chaste which is to climb the Wall. Once he became a true member of the Chaste he took on the name Surge Samurai in honor of his parents. He had been presented with both Muramasa blades upon becoming a true member of Chaste. He was told that he could do as he pleased until the call to battle against the Hand. With this he had returned to Japan as Surge Samurai a mysterious vigilante swordsman.
 
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