Reinhardt
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Runeterra
Factions/Nations
Demacia
Noxus
Piltover
Zaun
Ionia
Freljord
Shurima
Bilgewater
Bandle City
Mount Targon
*Credits to lol.wikia.com for the info.
*Due to the lack of 'modernized' crests, a few factions/nations will be using old ones.
Factions/Nations
Demacia
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Short Description
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Along the western coast of Valoran, the human nation of Demacia shines as the continent's paragon of virtue amongst all the other human settlements. The residents are always striving to sharpen their bodies and minds in the pursuit of absolute justice.
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Notable Locations
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Culture
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The people of Demacia are driven by their common cause to disseminate benevolence and order for the betterment of all beings throughout Valoran. They view malice and selfishness as a disease which should be expunged from the psyche of humankind. Those who come to Demacia and choose to settle within its borders are expected to share the ideals and virtues of its citizenry. Those who seek personal gain at the expense of others quickly find themselves ostracized… or worse.
Life in Demacia is not one of placid utopian dreams. Since the Demacian people pride themselves as the moral vanguards of Valoran, they adopt seemingly draconian measures to ensure that their moral code remains the only code by which one may live within the country. Crime in any form is harshly punished: there are no misdemeanors within Demacia. Some detractors of Demacia (who criticize far from the reaches of the nation) claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Demacian law, the Demacians stand by their convictions.
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Government
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Demacia is a constitutional monarchy, where the King of Demacia serves as the head of state and an elected council serves as the legislative body. While the king is a strong ruler, he is kept in check at least partially by the Demacian Council. The current King of Demacia, Jarvan III (a.k.a. Jarvan Lightshield the Third), works earnestly with the Demacian Council to ensure that the sanctity of the city-state remains pure and true. Since the rule of Jarvan I, there has never been an attempted coup or rebellion of any kind in Demacia. The king serves not only as the political leader of the country, but also as the commander-in-chief of its military.
As a monarchy, Demacia is governed by various royal families, regulating the nation primarily as members of the Demacian Council. While many of the Noble Houses have ruled for generations, they are treated as any other citizen under the nation’s strict laws and are not exempt from them. They may even be treated more harshly under the law as they are meant to serve as shining examples of how Demacian citizens should conduct themselves, publicly and privately.
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Military
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The Demacian military is one of the strongest in all of Valoran, and until recently it was the only force capable of holding back the hunger of the military machine that is Noxus. Noxus has been the sworn enemy of Demacia since both settlements were founded hundreds of years ago. Their conflict is, at its core, a moral one. With such a night-and-day division of moral philosophy between Demacia and Noxus, it is not hard to see why Demacia views its military requirements as a vital necessity for survival. Every Demacian citizen is required to serve in its military for no less than three years. Even after this time, most Demacians remain on active status in the nations military reserve.
The resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender by example. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus.
As an indoctrination tool, the Demacian military utilizes The Measured Tread, a handbook which outlines the nations ideology. Quotes from the book include:
- "Death is inevitable; one can only avoid defeat."
- "To fight for justice in the name of Demacia."
- "Victory for our allies, defeat for our enemies, and justice for all."
- "When Demacians march forth, ridding Valoran of the evils of selfishness and greed under the pristine banner of justice, we know who we are and what we fight for, unapologetically."
- "In our eternal forward march, we must stomp out evil all across Valoran wherever it may grow. Leave no stone unturned: the roots of one ignored weed will inevitably corrupt the whole of the garden.”
Notable branches of the military include the Dauntless Vanguard and the Demacian Elite Guard. - "Death is inevitable; one can only avoid defeat."
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Notable Persons
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Noxus
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Short Description
- The human nation of Noxus is in many ways the moral antithesis of Demacia; it is a country where the physically and mentally strong acquire power through any means, regardless of the consequences to their fellow citizens.
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Notable Locations
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Culture
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The citizenry of Noxus generally stands behind the principle that "only the strong survive", regarding the qualities of benevolence and compassion as signs of weakness. Strength begets strength, at least as far as the humans of Noxus are concerned. This seeming cruelty, however, is not an indicator of chaos. As is naturally and necessarily the case with humankind, Noxus is an orderly country, where rules protect the citizenry from harm… at least from their peers. In Noxus, however, those with power are clearly protected by the law more than those without it.
Where other human settlements tend to welcome non-humans into their midst, Noxians are decidedly xenophobic. Non-humans are, at best, made to feel unwelcome within the borders of this nation. There are exceptions to this, but only after the non-humans in question have proven themselves to be either useful or feared (or both). Human visitors and immigrants to Noxus are made to feel only slightly better, again proving themselves only by either demonstrating competence or inspiring terror in their enemies.
The Empire of Noxus is a nation that resembles its inhabitants – dark and sinister. The foundation of the Capital was built into a granite mountain, and a fair portion of the city lies underground. Structures are built on top of and into the mountain itself. A tremendous man-made moat, filled with a witches' brew of foul and putrid liquids, circumnavigates the city; the moat serves as a powerful means of cutting off access to Noxus through all but a few key points, which are heavily guarded. At the top of the granite mountain resides the headquarters of the Noxian High Command; the mountain itself vaguely resembles a demonic skull from a distance. Beyond the huge city walls lie the Noxian denizens that are too poor (or not lucky enough) to live inside. The subterranean city level of the Noxian Capital is almost as large as the top level, with numerous shops, taverns, and residences comprising the seedy underbelly of the notorious nation. Noxus contains the largest network of dungeons anywhere on Runeterra, with numerous Noxian nobles claiming ownership over the various labyrinthine passages and subterranean rooms. -
Government
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The ruling political organization of Noxus is called the Noxian High Command, and it acts as the head of the military. In Noxus, the military controls every aspect of the political landscape; there is no separation between the warfare and politics. The eternally youthful-looking leader of the High Command, General Boram Darkwill, had ruled Noxus for countless years. General Darkwill had far exceeded his average lifespan as a human; it is rumored that he was kept alive through necromantic magic. Such a conclusion would seem to make sense, especially when considering that he had ruled the Noxian High Command since before the time of King Jarvan I of Demacia. His seemingly endless hunger for power and conquest has driven Noxus to be the nightmarish threat to its neighbors that it is today.
In more recent times, the Noxian government was in a transition state. General Boram Darkwill was assassinated, and Noxian High Command was in the process of selecting the next Grand General. There was a power struggle between the different Generals, and political squabbles between their supporters had broken out across the empire.
Finally, by defeating challenger Keiran Darkwill, Jericho Swain assumed the position of Grand General of Noxus. He was able to overcome the odds of the duel with his cunning and quick wits. With the support of his allies, namely Darius, he seized the highest position in Noxus. -
Military
- Military service in Noxus is compulsory for a period of six years, with all of its citizens retained as active reservists until their golden years. The Noxian High Command reserves the right to draft any of its citizens, regardless of age, into military service in times of dire need. Active Noxian military personnel are afforded a higher level of citizenship in Noxian society, and it is not uncommon for most citizens to remain active in the military for ten or more years. There is seldom a lack of work in the Noxian military, even with the forced quasi-peace that exists between Noxus and their eternal rivals, the Demacians.
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Notable Persons
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Piltover
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Short Description
- Piltover, also known as the City of Progress, is the leading center of ecologically-minded techmaturgical research on Valoran. The city's great academies and their contributions to science are known across the land, rivaled only by the eccentric colleges found in Zaun. A coastal nation, the denizens of Piltover are utilizing the liquids and gases emitting from the nearest marsh as a viable source of energy in order to power the city.
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Notable Locations
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Culture
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The individuals who travel to and wish to reside in Piltover have a seemingly unquenchable thirst for knowledge. This pursuit can lead them across a variety of academic fields, be it techmaturgy, medicine, archaeology, etc. The city's researchers clearly take great pleasure exploring and expanding their scientific inquiries. However, many of them have now turned their attention to the current state of conflict on Valoran. Seeing what they consider an unacceptable situation, the scientists and denizens of the City of Progress have come together to work collectively in order to rectify the problems plaguing the continent. They firmly believe that science is the key to saving Runeterra.
Another reason Piltover is referred to as the City of Progress is due to its low crime rate. This hasn't always been the case; brigands and thieves, like Jinx, of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn. At a young age Caitlyn discovered that she possessed a natural gift for investigation. She also found that she was one of the sharpest shots in the city. Caitlyn gained notoriety as she was singlehandedly defeating crime in Piltover. Jayce, later became Piltover's Sentinel after he singlehandedly destroyed the lab of the Zaunite scientist, Viktor.
Though Piltover produces an abundant amount of techmaturgical marvels, the city's denizens strive to be as environmentally friendly as possible. They are constantly developing new and improved methods for renewable energy. -
Government
- Piltover has a very empathic and progressive governing body. It is indicated that the citizens of Piltover collectively elect their representatives, who are referred to as statesmen. In order to improve the city-state's social and environmental well-being, statesmen constantly strive to implement their nation's rapid scientific innovations. Piltover is also one among Valoran's least militarized city-states, and also one of its most trusting.
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Organizations
- With the goal of using their combined knowledge to give aid to others as quickly as possible, the city's officials created multiple search and rescue teams that can be mobilized across Valoran at a moment's notice. The teams, referred to collectively as the Piltover Patrol, serve to assist anyone in dire need. Each member is highly trained to handle different levels of emergencies. When searching for missing individuals the rescuers deploy the Piltover Rescue Bot, a recent prototype created by the famed inventor Heimerdinger, to hover over and scan large areas of land. Should an individual be found severely sick or injured, the rescue teams are capable of swiftly transporting them back to Piltover. The individual is then treated as a patient by the city-state's top medical staff and is cared for around the clock. There are also Sentry Bots patrolling the city streets, insuring constant safety of residence, though they have proven to be no match against the criminal known as Jinx.
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Notable Persons
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Zaun
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Short Description
- Zaun, also known as the City of Privileges, is a city-state both supported and ruined by unchecked industry, mercantilism, and magic run amok. The pollution from the countless factories and laboratories is constantly spewed into the environment. The urban heart of the city-state is often choked with smog that blocks the morning sun and drains the sky of its pastels. Visitors have called the sky the "Zaun Gray", and describe staring up at it akin to seeing the beginnings of a cosmic disturbance. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pools together in its sewers, mixing together into toxic and mysterious concoctions.
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Notable Locations
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Culture
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While known to be a notoriously self-centered people by other nations, the denizens of Zaun collectively take great pride in themselves and their city. To them, their right to do as they please is what makes Zaun the freest city-state onRuneterra. As a result the streets of Zaun are a constant hive of activity. Shopkeepers with a variety of eccentric items can be found at every corner of the city, with the dark and seedy alleys overflowing with ambitious individuals willing to give their all for a profit. It's also said that corporate rivalry is the very spirit of competition that defines Zaun as a city-state. Nevertheless, both espionage and sabotage are considered common practices when doing business with Zaunites.
The citizens of Piltover that encountered Jinx said "she described the street fashions of Zaun in her dress." -
Government
- The city's governing body, the liberal Council of Zaun, are extremely lenient with their restrictions. This has allowed their researchers and inventors the leeway to push the bounds of their experiments at an accelerated rate, for better or worse. Some say the city-state is run more like a corporate business with no restraints rather than a society of law and order. Zaun’s Chief Executive, Chairman Magnus Dunderson, is said to have had a relatively long reign.
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Notable Persons
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Ionia
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Short Description
- Ionia is a naturally beautiful island nation full of ancient trees, tall mountains and tranquil rivers. The entire landscape is covered with large patches of forests teeming with life.
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Notable Locations
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Culture
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The island nation of Ionia is a haven for beings who seek spiritual evolution and enlightenment. While populated primarily by humans, some yordles and beings of unique origin also make Ionia their home. There are many spiritual centers and schools of enlightenment in Ionia, each one working in harmony with one another to find the answers to life’s mystical questions. Why are we here? Who are we? What does life truly mean? Such pursuits leave little time for thoughts of imperialism; the Ionians are extremely peaceful by nature.
The Ionians dedicate their lives to pursuing spiritual enlightenment instead of conflict; what kind of enlightenment is up to the individual. The mystics of Ionia delve into many mysteries, pioneering the very depths of spirituality. While many of them devote themselves to the pursuit of peace and light, there are those who walk different paths. Some pursue the beauty of perpetual sorrow, some the excitement of darkness, some the vitality of the primal. Most Ionians find violence distasteful and try not to resort to using it when resolving issues. That does not mean, however, that they are helpless or unable to defend themselves.
Diplomacy is an art in Ionia, and Ionian diplomats are revered by its citizens. Ionian courts are known all across Valoran as paradigms of fairness and neutrality. Ionian adjudicators are some of the most sought-after political individuals from all the nations.
Ionia is a place visually marked by numerous gardens and temples. Nature preserves and parks fill the Ionian countryside. A serene aesthetic dominates the landscape, even at its harbor and in its industrial sectors. Buildings are constructed with the goal of preserving the environment as much as possible. All of Ionia’s structures are ornately decorated, especially the temples. Magic is used liberally in the city, though only for peaceful purposes. Several of the nations largest nexuses have been shaped into prominent temples and houses of communal contemplation. -
Government
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Ionia has one of the most unusual governmental structures in all of Runeterra. This is partially because of its neutral political stance, and also because people in Ionia have generally eschewed conflict in favor of their unending quest for enlightenment. The power and wisdom of those who are considered blessed or enlightened, such as Soraka, are taken into account with a great amount of respect.
The lack of military involvement has prevented Ionia from needing a single defined leader such as the other nations have. Instead, Ionia is divided into provinces which are each represented by an Elder. To determine who becomes an Elder, a competition called "The Distinction" is held every five years. This competition has several trials which test its candidates across a wide array of skills. Schools in each region send their finest adepts – men and women who have trained their bodies and minds in the path to enlightenment – to represent them in the Distinction. The prevailing Elders from each region then gather at the Convergence of Elders thrice annually or whenever any Elder calls for an emergency assembly. Duchess Karma resides among them. Amazingly, there has never been a recorded power struggle within this system, but this is generally thought to be due to the Trial of Humility, one of the most critical and revered tests in the Distinction. -
Organizations
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The Ionians have created some of the most remarkable martial art forms on all of Runeterra – a manifestation of their pursuit of enlightenment. Several of which are listed below:
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Notable Persons
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Freljord
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Short Description
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The Freljord (pronounced "Freil-yord") is a thunderous region located in the northern part of Valoran. The Avarosan tribe have formed The Kingdom of Freljord and are the main governing body of this land. It is currently in a civil war with the Winter's Claw and Frostguard tribes.
Freljord is an unforgiving place. A mountainous land covered in snow and ice, it is home to many vicious ice storms. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. Only one storm exceeds the ones found in Freljord: the Gelid Vortex - a swirling, icy maelstrom which circles the northern hemisphere of Runeterra. -
Notable Locations
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Culture
- The Freljordians were once a divided people known as Iceborn(a race once thought to be extinct) with "The War of the Three Sisters" having left the denizens splintered for generations. The region was divided and dominated between three nomad tribes: The Tribe of the Frost Archer, The Tribe of the Ice Dervish and The Tribe of the Winter's Claw, now known as The Avarosan, The Frostguard, and The Winter's Claw respectively. Over the years the tribes would have occasional skirmishes with one another, though the reasons for why they continued fighting had been long forgotten by most. The tribes are ruled by the three Princesses: Ashe, Sejuani, and Lissandra.
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Government
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Freljord has become a land of endless conflict since the "War of the Three Sisters" broke out. Even though Freljord already has a sovereign, tribal leaders still fight for it bringing with them their tribes. The tribes are stated below:
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Notable Persons
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Shurima
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Short Description
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The Shurima Desert (commonly known as Shurima) is an arid territory in the southern half of the continent. Many men have gone mad beneath the glare of the Shurima sun. It is also the location of the newly resurrected Shuriman Empire, a vast civilization that bloomed millennia ago. It shares borders with Demacia and Noxus.
A thousand years ago, the glorious empire of Shurima shone like a second sun across the desert. After a flawed Ascension ritual, the gleaming capital city was reduced to ruins, swallowed by the sands forever or so it would seem.
But an oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor, Azir, somehow returned. -
Notable Locations
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Wildlife
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Many strange beasts and wonderful creatures roam around the lands, a few are mentioned below.
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Culture
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The current inhabitants of Shurima's desert are mainly descended from the survivors of the fall of Shurima's empire. The origin of their culture reaches back to Azir's time. During those times, slavery was a common thing in the Empire. It was so common that the entire Empire was dependent of slaves as a working force. One of the former slaves, Xerath, tried to seek revenge for position, which inadvertently caused the Empires downfall. Ironically, his plan was implemented right after Azir emancipated all slaves in the empire. After the fall of Ancient Shurima, the society has evolved as they eke out an existence in their harsh environment of the desert. Commonly the nomads, such as Sivir, practice tomb robbing and mercenary service. The people are also known to produce seers blessed with foresight. Malzahar was born with such abilities.
The southern desert is plagued by Xer'Sai, vicious monsters originating from the void. To scout from attacks by Xer'Sai caravans can employ Elujrav'i', or "bell riders". They can also employ "Saih'kharash'i", or "sand walkers". These are poor locals who travels with the caravan, but can quickly be outrun in case of an attack by the Xer'Sai, at which point they serve as unfortunate decoys while their employers escape.
In ancient times the Sun Disc produced heroes called Ascendants in times of direst threat. These beings were merely considered legends until the long, fallen emperor returned. -
Government
- Shurima currently has no centralized government, being most regions are controlled by local leaders due to the isolation between settlements. In ancient times all regions were governed by feudal lords that answered to the Emperor of Shurima, who was located at the Capital. Azir proclaimed himself Emperor again after his resurrection and intends to unify the nation again.
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Military
- Shurima had a standing army before it fell. There were at least 10,000 elite warriors that guarded the emperor. When Azir returned he summoned a vast army at his command. The soldiers, though made in the image of their predecessors, are constructs of sand and are not sentient.
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Notable Persons
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Bilgewater
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Short Description
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The Bilgewater Union (commonly referred to as Bilgewater) is an island nation of the Blue Flame Islands, which are located in the southeastern coast of Valoran.
Bilgewater, over the years, has become a vital stop for trade ships traveling near the Blue Flame Island. While this increased the nation's wealth and influence over Valoran, it has also made the nation a major refuge for piracy, and the island itself a tempting target for pirate raids. Rum is the nations major export, which is made in the various pubs and taverns down the Fleet Street. Before sailing into the port, onlookers can see the image of a white skull on the large rock behind the city. -
Notable Locations
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Wildlife
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In Bilgewater one can come across many astounding creatures brought from the dark and mysterious Guardian's Sea, such as: Dragon-Sharks, Sea Serpents, Giant Squid, Four-eyed Shark Creature and Kraken.There are also more mundane creatures inhabiting the sea, coastlines and docks such as: octopi, hammerhead sharks, devilfish, clams and fish.The land and coastal areas house an large assortment of astounding creatures. There are also more mundane creatures inhabiting the coastlines and docks such as seagulls. Various monsters from across Runeterra are shipped through the black market, trained extensively and sold as living commodities for entertainment, industrial use or simply as loyal underlings. The illegal trade is especially prevalent in a pirate haven such as Bilgewater. As is the principle in the black market trade, those who pay more Golden Krakens undoubtedly get better monsters than those who pay less.
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Culture
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The native inhabitants of Bilgewater are rugged seafaring folk and many, naturally, are also pirates. While some vessels are kept protected within safe waters, their nation has little jurisdiction over what occurs in the open seas. Sailors intrepid enough to venture out there are free to decide their own fate and fortune. Many Bilgewater pirates also sail to other nations and are known for their raids on settlements. The port-cities are the home to Gangplank. He arose to represent his nation, though his true motives, as he is a pirate, are questionable. Gangplank and Miss Fortune, often bicker over their nation's future direction. Both strove to unite the people of Bilgewater in order to turn them into a strong and independent society.
One of the oldest and fiercest dock gangs in Bilgewater, the Jagged Hooks swear undying allegiance to Gangplank. They take their name from the wickedly curved tools many of them use while hunting sea monsters.
Bilgewater is a relatively lawless nation, particularly in the pirate-run slums. The majority of the Islanders denizens carry a variety of weapons, which range from cutlasses to pistols, in order to protect themselves at all times. Traditionally, the Bilgewater warriors coat their weapons with the remains of their drinks the night before a battle or raid. This has the effect of increasing the pain of wounds caused and often spreads diseases such as gangrene, inhibiting their enemies' ability to fight back. Many of their larger ironclad ships are also outfitted with multiple cannons that can strike targets over long distances.
Bilgewater lacks natural building resources, forcing its inhabitants to scrounge whatever they can. It's common to see remnants of ships from as far as Ionia, Demacia, and the Freljord incorporated into the architecture.
Massive sea monsters are a constant threat in the waters around Bilgewater and over the centuries, a trade industry has grown out of hunting and harvesting them. The nature of the beasts attraction to the islands is unknown, but their impact cannot be denied. Seeing behemoths rise from the deep is just part of a normal day for grizzled veterans of the criminal haven. As a result, sea monster iconography can be seen all over the nations structures and other everyday objects as part and parcel of Bilgewater’s unique appearance.
Whether by magic or ancient architectural design, Serpent Callers use hollowed out pillars to mimic the screams and screeches of the denizens of the deep, summoning them to the surface or chasing them away. One such serpent was called upon during one of the recent Harrowings to aid Bilgewater against the undying hoards onslaught. -
Notable Persons
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Bandle City
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Short Description
- The Yordle Land (commonly known as Bandle City) is the home of the yordle race and where dwells the vast majority of yordle society. It is located in the southeastern part of Valoran, behind the safety of the Sablestone Mountain range. Centuries before, the yordles were a nomadic race, traveling around the continent for many years. They eventually settled themselves within the Ruddynip Valley where modern day Bandle City is now located. While their society may seem like a simple rural community, the city itself holds a great deal of intrigue and mystery.
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Government
- Yordles have a very community-based government with various officials overseeing their own specific areas. The current leader of Bandle City is Mayor Dennison Jadefellow. Bandle City's governing body is the main representative of the yordle race outside The Yordle Land.
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Military
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What yordles lack in stature, they make up for with their armaments and their industriousness.
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Notable Persons
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Mount Targon
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Short Description
- Snowy slopes, cold winds, and scarce sources of food makes Mount Targon a harsh landscape for survival. The mountain can be seen all across Valoran, and many believe its peak to be the highest point on Runeterra.
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Notable Locations
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[fieldest=Mount Targon Peaks]A location reserved for a special group of Rakkor who answer to a “higher” calling. This is where the members of the Solari tribe devote their lives to reverence of the sun.[/fieldset]
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Organizations
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Notable Persons
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*Credits to lol.wikia.com for the info.
*Due to the lack of 'modernized' crests, a few factions/nations will be using old ones.
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