Venomarrah
Wise Woman
Knowledge Of The Dead
Chapter I; The Deserter's Tears
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/osmadth___dun_artorith_by_nurkhular-d5nm1fc.jpg.c5760d7f1e0e36cef1e7cef417a8e67e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5173" src="<fileStore.core_Attachment>/monthly_2013_08/osmadth___dun_artorith_by_nurkhular-d5nm1fc.jpg.c5760d7f1e0e36cef1e7cef417a8e67e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
"My name is Dadrian Argonite, and I have a story for you.
In this world of the open, where all creatures roamed, where civilizations are lost, where fathers die, where friends split apart, where people are tortured for the truth, this is where I reside. I have sat far too long waiting for my story to unfold, not knowing it was my hand needed to begin it. When I realized this, I realized I wouldn't be able to do this alone. This isn't a story about me. This is an adventure, a fate I'm taking, and dragging many with me, whether they want to... or not.
In this land of new sprouted hope, racism, and growth, I'm just a son in search of his father. It's up to you of how you make our adventure; let it be known or not. I've asked you to come to my aid, and whether a friend or stranger in hopes of some reward, I thank you. You are helping a boy find his father, and a man his answer.
My father was a man of study; his specialty was of the lost civilizations of the elves; studying runes, crafting their cultures, and writing down their part in history. After finding a lost city to the race, he disappeared. Now a man, I wish to find him, or at least what remains, with my partner.
If you wish to partake on my quest with me, meet me at the only tavern of this city; rewards will be immense, and explorations will be great."
~Scroll stuck to the town's tree by a worn hand knife.
Elencia, a world much like earth, though young and with many more intelligent races than our own. With only some technology being used to this day, they still seem to be in a sort of medieval age. What hopes is there of finding a dead man?
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/tumblr_mrfaflXILC1s7ebx4o1_1280.jpg.e48c18f9c4ba7f4dee325978519012e9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5174" src="<fileStore.core_Attachment>/monthly_2013_08/tumblr_mrfaflXILC1s7ebx4o1_1280.jpg.e48c18f9c4ba7f4dee325978519012e9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Rules; Just as every Roleplay, I ask for the humblest, active, most understanding people to join. In this RP, I will allow any race with a given explanation that will fit well for the story; IE, no such thing as a 'mermaid', since the plot contains many adventures and battles set on ground, unless given very good reasoning otherwise. There is very little magic in this world; if you wish to have a character of magic, their magical abilities will be very small and rare. I ask of no more than two characters if you wish to have more than one; choose wisely. Please bold the word 'age' in the skeleton of at least one of your characters, so I know you've read this. And, as an added bonus, you may give your character an appropriate 'theme song'; Place it beneath your character's appearance. Romance, killing, blood, deep character creation and paragraphs are very well sought after in this Roleplay. Rivalries, interaction with everyone, and keeping in line with my plot line is of the utmost importance. As average, do not kill another's character unless asked before hand and approved, do not control another's character, do not create the perfect character. All creatures have flaws.
Skeleton;
Full Name:
Race:
Age:
Gender:
Skills:
Personality:
History:
Appearance:
My Characters:
Full Name: Dadrian Argonite
Race: Human
Age: 27
Gender: Male
Skills: With a small amount of training in swordsmanship, Dadrian had gained a position of a guard of the small city where he was born in. With the few travels he has explored with his father, he learned many basic survival strategies and tactics. He's a seasoned traveler, knowing how to create fire is like breathing to him, along with hunting as quiet as the wind. He seems to have a way of both announcing himself for all eyes to look on instantly, and also meld into the shadows, becoming a part of the darkness in the corner of your eyes. He's a vital addition to a team in need of survival skills, and also in combat. He knows of points of the body weakest for close combat requirements, and the best ways of skinning a mountain lion for the greatest of leathers or tents.
Personality: Dadrian is a phenomenal leader, always calm, cool, and collected. He is a sweet, burdened man who finds soulstice in making others laugh and grin. He doesn't hold grudges, but remembers character for the future. He seems too old a spirit, taking everyone into his care and making sure to keep a level, coherent mind. He is open and kind to those he sees deemed, which is a great many. Yet, in the flip of a switch, he can grow a thick skin in seconds, stubborn, unwilling to listen to anyone but his own intuition and gut. As a man of history, he's learned to do so in times of emotional stress and failure. Dadrian enjoys simplicity, knowledge, and coexistence. He's too well-rounded to outsiders, but to the ones who know him, know of his stresses and faults, his interests and outlooks. He's "... open, but not as open as a religious book." as he says. He also has a temper not many have gotten to see, but those who have said it's not pretty. He keeps a professional stance, and never truly lets anyone in. He seems to always have a way to persuade someone, whether it be for gold, a job, or getting what he needed in general, and sometimes abuse this ability.
Dadrian has only a couple weaknesses that seem to cripple him to a state of uselessness. One, indefinitely, would be his weak heart. And no, this is not meant physically. And it is not easy to win over his heart. But if you have, his heart is in your very hand. He's extremely sensitive over such things, and if you were to crush him, his heart in your very hand, it would devastate him. It would stop him from truly living. But this wouldn't stop him from fighting. What would, was if his loved one was used as the victim, of some sort of defense to the enemy. He would instantly drop his weapons, and do whatever he can to protect. His devotion has no bounds; he is a man who secretly, desperately wishes to live with a woman who he loves, and a child in tow in a peaceful world.
But the one thing that actually hinders Dadrian physically, is a mysterious illness that haunts him after fighting. Quite frankly, it's any time he works up a great sweat, and overworks his body. He's had it since being a child, so knows how to control it, but only slightly. This illness has identified itself through the trembling coughs Dadrian suffers through, which spatters blood over his hand when he covers his mouth. His head grows heavy, and his eyesight begins to fade into a tunnel like view. A pain also grows in his chest, as if hard to breathe.
History: As ead on the scroll you have picked up, the man had a deep connection to his father. His father, even when Dadrian was but a child, was a 'researcher' of the old way of many races; the elves' in particular. His mother was the safety blanket to the boy, ripped away at the young at of twelve. She died from what seemed to be natural causes, but Dadrian never felt that was true. Though with his mother gone, his father had given him a new being to watch over him in his teen years; Avaline. Teetering between an object and a person, she was placed under his possession only in 'legal' matters; to the family, she was just another being. She soon adapted their last name, not having one at all before hand, and truly joined the family. The two were great friends, and she also doubled as Mr. Argonite's assistant. When this happened, the whole family would go on long trips together, spanning from months to even a few years.
After Dadrian's 20th birthday, Mr. Argonite had found an absolute amazing discovery. In the midsts of leaving, and creating a life for himself, Dadrian's father disappeared. Not taking Avaline with him, Dadrian was hopeless as to know of where he went. Years, the man waited, and his father never returned. Dadrian knew instantly of what he had to do, but he dared not go on a search for his father in the form he was in. Dadrian needed to create his life; his strength and age. He needed money and experience, a lead and a way. Now feeling ready, he's called to strangers for help.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/57a8be070159e_Dadrian(2).jpg.39f1eea18514c207cec641378e641b1c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5175" src="<fileStore.core_Attachment>/monthly_2013_08/57a8be070159e_Dadrian(2).jpg.39f1eea18514c207cec641378e641b1c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Full Name: Avaline Argonite
Race: A Robot, crafted by a dwarf who was a dear friend of Dadrian's father. After years of working with her father, he gave her to Dadrian for company after his mother's death. She is a magically crafted soul in a suit; though the soul has no memory of her past years as a elf.
Gender: Female
Skills: Avaline is the key to the group's potential accomplishments. She has knowledge stowed away in her mind of the times she worked with Dadrian's father. Her memorization is baffling her knowledge of science and history has no rivalry, and her wise mind makes simplicity from elaborate situations and issues.
Personality: Avaline is an oxymoron; it's impossible to explain her coherently. Though looking innocent, and naturally acting it, Avaline enjoys toying with others. She's a sweet darkness anyone would allow themselves to be enveloped in; her kindness and individualized care of everyone makes them feel as if they can rely on her, and trust her in every way. She's a robot rather left alone than in groups of people, yet she feeds on attention as you would food. She's a second hand leader, and despises the idea of being like anyone else. The girl is a very zen creation being in general; she rather finds combat games only interesting for more of the game planning and strategizing than the actual ideal of winning. As being so, she is a soft spoken poison, slowly killing one by deep, critical thinking and strategizing. Everything about her is methodical, slow, and knowledgeable. Her sportsmanship is remarkable, and though never losing very often, she acts as though each battle and challenge was more of a tie than a dead set victory. Respect is of utmost importance to her, and honor is double so. Avaline is quite a motherly figure as well; taking care of the ones who need it, and teaching the ignorant. She is a kind, yet protected heart, keeping everyone at arms reach; even to her own family and friends. Brave, yet refusing to let anyone to close, and learning to work alone on many of her missions, she truly is a very lonely, wise soul.
Many people who know her on a personal level sometimes worry over the robot. The deep complexity of her soul seems to not allow her times of release; she does not care for humanly activities. In this, she finds herself often somber or melancholy, with too many thoughts and observations to be held. Yet they have no need to worry, because even on Avaline's worse days does she smile and laugh full heartedly. She sees no need of sadness but to be happy and to make others just the same. She never really has to try to smile, and be happy; with such openness, her heart allows so much more happiness in than otherwise.
Many often complain of only a few things of this gifted, old soul of a machine. Either she is inhumanly still and deep in thought, or compulsively moving about, and keeping herself busy. She recalls facts very well, almost too well to the point of annoyance, as knowing the answer for almost everything. Avaline also has the issue of being too blunt to others without realizing of what the effect of her words may be. Her blunt words come out as sometimes mean, or even pushy. She doesn't beat around the bush, but really take a chainsaw to it.
Avaline is an oxymoron of complexity, and simplicity; one would even be surprised she is a robot able to feel.
History: In her creation, she instantly despised the world she was put in. She refused her creator, and spiraled into a depression she could not cry away; the soul encased by metal acted as a human would, and choked waterless tears as her eyes illuminated the world around her. Everything seemed so normal to her; yet her skin was cold. She had no need for sleep, or food. She sat for days upon the only chair which would hold her, as she had broken three wooden ones before hand, and quietly contemplated her very existence as an item. In the time of her somber, she had accepted her fate; when she finally spoke to the small man who created her, he explained everything he could to her;
She was close to death. A dear friend and co-tinkerer of the man, they talked of their possibilities. She, in a past life, had asked for his. The ultimate experiment. The old female elf had expected this, as was why the dwarf allowed her to do as she pleased. She was to be embedded with qualities of humanity, yet still respected her being as of who she was.
This brought Avaline to a new point of thinking. Could she still be herself, and be an object of command? Who exactly was 'herself'? This didn't matter. Because in time, years past, and her creator died of age, while she stayed alive. Or more so, he disappeared, and Avaline was told of his death. Odd, yet she could not argue. It was then she was introduced to the Argonite's.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/sentient_by_joovie-d49gemu.jpg.958baaf58c7842af0445cacc2ac1a467.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5176" src="<fileStore.core_Attachment>/monthly_2013_08/sentient_by_joovie-d49gemu.jpg.958baaf58c7842af0445cacc2ac1a467.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Race: Human
Age: 27
Gender: Male
Skills: With a small amount of training in swordsmanship, Dadrian had gained a position of a guard of the small city where he was born in. With the few travels he has explored with his father, he learned many basic survival strategies and tactics. He's a seasoned traveler, knowing how to create fire is like breathing to him, along with hunting as quiet as the wind. He seems to have a way of both announcing himself for all eyes to look on instantly, and also meld into the shadows, becoming a part of the darkness in the corner of your eyes. He's a vital addition to a team in need of survival skills, and also in combat. He knows of points of the body weakest for close combat requirements, and the best ways of skinning a mountain lion for the greatest of leathers or tents.
Personality: Dadrian is a phenomenal leader, always calm, cool, and collected. He is a sweet, burdened man who finds soulstice in making others laugh and grin. He doesn't hold grudges, but remembers character for the future. He seems too old a spirit, taking everyone into his care and making sure to keep a level, coherent mind. He is open and kind to those he sees deemed, which is a great many. Yet, in the flip of a switch, he can grow a thick skin in seconds, stubborn, unwilling to listen to anyone but his own intuition and gut. As a man of history, he's learned to do so in times of emotional stress and failure. Dadrian enjoys simplicity, knowledge, and coexistence. He's too well-rounded to outsiders, but to the ones who know him, know of his stresses and faults, his interests and outlooks. He's "... open, but not as open as a religious book." as he says. He also has a temper not many have gotten to see, but those who have said it's not pretty. He keeps a professional stance, and never truly lets anyone in. He seems to always have a way to persuade someone, whether it be for gold, a job, or getting what he needed in general, and sometimes abuse this ability.
Dadrian has only a couple weaknesses that seem to cripple him to a state of uselessness. One, indefinitely, would be his weak heart. And no, this is not meant physically. And it is not easy to win over his heart. But if you have, his heart is in your very hand. He's extremely sensitive over such things, and if you were to crush him, his heart in your very hand, it would devastate him. It would stop him from truly living. But this wouldn't stop him from fighting. What would, was if his loved one was used as the victim, of some sort of defense to the enemy. He would instantly drop his weapons, and do whatever he can to protect. His devotion has no bounds; he is a man who secretly, desperately wishes to live with a woman who he loves, and a child in tow in a peaceful world.
But the one thing that actually hinders Dadrian physically, is a mysterious illness that haunts him after fighting. Quite frankly, it's any time he works up a great sweat, and overworks his body. He's had it since being a child, so knows how to control it, but only slightly. This illness has identified itself through the trembling coughs Dadrian suffers through, which spatters blood over his hand when he covers his mouth. His head grows heavy, and his eyesight begins to fade into a tunnel like view. A pain also grows in his chest, as if hard to breathe.
History: As ead on the scroll you have picked up, the man had a deep connection to his father. His father, even when Dadrian was but a child, was a 'researcher' of the old way of many races; the elves' in particular. His mother was the safety blanket to the boy, ripped away at the young at of twelve. She died from what seemed to be natural causes, but Dadrian never felt that was true. Though with his mother gone, his father had given him a new being to watch over him in his teen years; Avaline. Teetering between an object and a person, she was placed under his possession only in 'legal' matters; to the family, she was just another being. She soon adapted their last name, not having one at all before hand, and truly joined the family. The two were great friends, and she also doubled as Mr. Argonite's assistant. When this happened, the whole family would go on long trips together, spanning from months to even a few years.
After Dadrian's 20th birthday, Mr. Argonite had found an absolute amazing discovery. In the midsts of leaving, and creating a life for himself, Dadrian's father disappeared. Not taking Avaline with him, Dadrian was hopeless as to know of where he went. Years, the man waited, and his father never returned. Dadrian knew instantly of what he had to do, but he dared not go on a search for his father in the form he was in. Dadrian needed to create his life; his strength and age. He needed money and experience, a lead and a way. Now feeling ready, he's called to strangers for help.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/57a8be070159e_Dadrian(2).jpg.39f1eea18514c207cec641378e641b1c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5175" src="<fileStore.core_Attachment>/monthly_2013_08/57a8be070159e_Dadrian(2).jpg.39f1eea18514c207cec641378e641b1c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Full Name: Avaline Argonite
Race: A Robot, crafted by a dwarf who was a dear friend of Dadrian's father. After years of working with her father, he gave her to Dadrian for company after his mother's death. She is a magically crafted soul in a suit; though the soul has no memory of her past years as a elf.
Gender: Female
Skills: Avaline is the key to the group's potential accomplishments. She has knowledge stowed away in her mind of the times she worked with Dadrian's father. Her memorization is baffling her knowledge of science and history has no rivalry, and her wise mind makes simplicity from elaborate situations and issues.
Personality: Avaline is an oxymoron; it's impossible to explain her coherently. Though looking innocent, and naturally acting it, Avaline enjoys toying with others. She's a sweet darkness anyone would allow themselves to be enveloped in; her kindness and individualized care of everyone makes them feel as if they can rely on her, and trust her in every way. She's a robot rather left alone than in groups of people, yet she feeds on attention as you would food. She's a second hand leader, and despises the idea of being like anyone else. The girl is a very zen creation being in general; she rather finds combat games only interesting for more of the game planning and strategizing than the actual ideal of winning. As being so, she is a soft spoken poison, slowly killing one by deep, critical thinking and strategizing. Everything about her is methodical, slow, and knowledgeable. Her sportsmanship is remarkable, and though never losing very often, she acts as though each battle and challenge was more of a tie than a dead set victory. Respect is of utmost importance to her, and honor is double so. Avaline is quite a motherly figure as well; taking care of the ones who need it, and teaching the ignorant. She is a kind, yet protected heart, keeping everyone at arms reach; even to her own family and friends. Brave, yet refusing to let anyone to close, and learning to work alone on many of her missions, she truly is a very lonely, wise soul.
Many people who know her on a personal level sometimes worry over the robot. The deep complexity of her soul seems to not allow her times of release; she does not care for humanly activities. In this, she finds herself often somber or melancholy, with too many thoughts and observations to be held. Yet they have no need to worry, because even on Avaline's worse days does she smile and laugh full heartedly. She sees no need of sadness but to be happy and to make others just the same. She never really has to try to smile, and be happy; with such openness, her heart allows so much more happiness in than otherwise.
Many often complain of only a few things of this gifted, old soul of a machine. Either she is inhumanly still and deep in thought, or compulsively moving about, and keeping herself busy. She recalls facts very well, almost too well to the point of annoyance, as knowing the answer for almost everything. Avaline also has the issue of being too blunt to others without realizing of what the effect of her words may be. Her blunt words come out as sometimes mean, or even pushy. She doesn't beat around the bush, but really take a chainsaw to it.
Avaline is an oxymoron of complexity, and simplicity; one would even be surprised she is a robot able to feel.
History: In her creation, she instantly despised the world she was put in. She refused her creator, and spiraled into a depression she could not cry away; the soul encased by metal acted as a human would, and choked waterless tears as her eyes illuminated the world around her. Everything seemed so normal to her; yet her skin was cold. She had no need for sleep, or food. She sat for days upon the only chair which would hold her, as she had broken three wooden ones before hand, and quietly contemplated her very existence as an item. In the time of her somber, she had accepted her fate; when she finally spoke to the small man who created her, he explained everything he could to her;
She was close to death. A dear friend and co-tinkerer of the man, they talked of their possibilities. She, in a past life, had asked for his. The ultimate experiment. The old female elf had expected this, as was why the dwarf allowed her to do as she pleased. She was to be embedded with qualities of humanity, yet still respected her being as of who she was.
This brought Avaline to a new point of thinking. Could she still be herself, and be an object of command? Who exactly was 'herself'? This didn't matter. Because in time, years past, and her creator died of age, while she stayed alive. Or more so, he disappeared, and Avaline was told of his death. Odd, yet she could not argue. It was then she was introduced to the Argonite's.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2013_08/sentient_by_joovie-d49gemu.jpg.958baaf58c7842af0445cacc2ac1a467.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="5176" src="<fileStore.core_Attachment>/monthly_2013_08/sentient_by_joovie-d49gemu.jpg.958baaf58c7842af0445cacc2ac1a467.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Attachments
Last edited by a moderator: