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Fandom Knights of Checkmate | A DC Comics RP (Characters Thread)

Main
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OOC
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Real Name:
Ash Price

Codename:
Geist

Age:
23

Gender:
Male

Species:
Homo Magi (Magic Using Human)

Personality:
+| Quick witted, clever, sharp
+| Fun, pleasant, warm
+| Understanding, empathic, caring

-| Impulsive, reactive, instinctive
-| Flighty, unreliable, distant
-| User, manipulative, deceptive

Skills:
Ash has very few real world skills, having just coasted by throughout school. The only thing he was ever decent at was making coffee and stealing things. From a young age Ash learned how to pocket things without anyone noticing. This has only been aided by the advent of his magic, as now he can disappear in a second.

Ash has also begun learning how to sword fight. After stealing the Sword of Night, Ash really wanted to learn how to use it properly. This training comes from a mix of sword fight classes on Earth, and actually using a sword in Ash’s escapades to the magical realms.

Abilities/Powers:
Ash is a Homo Magi, an offshoot of humanity that can use magic. Ash would develop his powers at a later age than most of his kind, but when they did come in, they would be powerful. Ash’s primary ability is teleportation magic. With a quick thought he can move many meters away in an instant. If he is teleporting to somewhere he can not see currently, he must be able to picture it in his mind. If he is going somewhere he has never been before, Ash must see detailed pictures of the place.

Ash is able to do far distance teleports as a ritual spell. These take quite a bit of time, the duration depending on how far the distance. For example, a cross country teleport might take twenty minutes to prepare, but going to another dimension would take multiple hours of preparation. Ash can also bring people with him when he teleports. The more people he brings, the more taxing it is on him.

All uses of this magic weighs on Ash’s body and mind. Prolonged or overuse of the magic will make Ash feel weak, both physically and mentally. He needs to take a long rest when he feels like this, so that his body can reabsorb the mana that naturally exists on Earth.

Gear:
Ash has many different objects that he has stolen over the years. Most of these he keeps in a bag of holding, a magic object that contains a pocket universe within it. When one sticks their hand within the bag, they immediately pull out whatever they are looking for. The bag has endless space, and appears as a simple brown bag. This bag of holding was stolen from a castle in Gemworld, a separate magical realm to Earth. The bag is mostly full of jewels, coins from different realms, and other expensive knick knacks.

Ash is also coated in a magic golden cloak. Known as the Cloak of Destiny, this cloak was owned by a Lord of Order named Nabu, and is part of his three vestments of Fate. The fabric of the cloak is woven of magical material and can repel fire, blunts attacks, and even magic. Ash has yet to encounter anything the Cloak of Destiny isn’t resistant to.

One of Ash’s primary weapons is the Sword of Night. The legendary weapon of Nacht, the ancient hero of the Kingdom of Myrra, the blade was stored in the capital city of the kingdom. Said to be waiting for the heir to Nacht, the sword was left unattended. It would luck out that Ash was a descendant of Nacht as he just picked up the sword and walked away. The Sword of Night glows when wielded, gives the wielder a minor danger sense, and can dispel a magical illusion if it makes contact with it.

The most recent weapon Ash has stolen is the Sunblade. Forged by the god Hephaestus for the god Apollo at the dawn of human civilization, the Sunblade would remain on the wall in the house of Apollo, the god dreading the day he actually needed to use it. The existence of the weapon was supposed to be a secret from humanity, a hidden item of the gods. However, rumors would get out about it, rumors that Ash couldn’t ignore. Now that he has the sword, Ash is unsure exactly what makes it special. While it is a masterfully crafted weapon, Ash has found no magical abilities, at least while he wields it.

Backstory:
Born in Civic City, Pennsylvania, Ash was the third kid in an average lower-middle class family. From a young age Ash was totally unremarkable, not being particularly smart or skilled in any field. He had little to look up to as his older siblings were slackers, while his parents had bottom of the barrel jobs at Scott Universal, a mega-corporation based out of the city. So Ash felt that he could just coast through life.

As Ash got older he discovered that he had a penchant for stealing things. It started small, nabbing candy from the corner store, but would eventually stealing things from his peers, like a phone not properly put away. Somehow Ash would never get caught, his kleptomania unabated as he went through high school.

Ash would surprise himself by actually graduating high school, his marks just barely enough. Said marks were low enough that he wasn’t up for any scholarships for post-secondary education. That coupled with his family’s financial situation meant that Ash wasn’t going to college.

However his parents did manage to get him an entry level position at Scott Universal, figuring that he would follow in their steps. However, the night before Ash was supposed to start at the company, he and friend skipped town. They would end up in nearby Philadelphia. Ash would luck out and find a job in a few day at a local coffee shop.

Ash would maintain this position for over a year, the meager wage of him and his friend being enough to rent out a terrible apartment. Things were actually going good for Ash until he started having weird dreams. They were fantastical in nature, Ash having visions of far off realms and mighty wizards. He would chock it up to watching too many fantasy films.

That was until he teleported for the first time. His first use of him just transported him partway down the block from his home, but it was enough to freak him out. However it wouldn’t be long before Ash began experimenting with these magical powers. While initially using them for adventure, Ash would quickly realize their criminal use.

A string of robberies would happen in Philadelphia where the robber would just vanish. This would prove to be a very popular news story, that was until Superman first appeared. Suddenly the eyes of the world were on Metropolis. However the magical community of Philadelphia would remember the mystery thefts.

Ash would be confronted by several wizards from his city, ones upset that Ash was operating so publicly. They offered to teach him a better way to use his magic, as it was much more powerful than he knew. As part of this training, Ash would learn that he could use ritual magic to teleport to other planes of existence. All he needed was knowledge of this place.

Ash would almost immediately misuse this power, transporting himself to the realm of Gemworld. There he would pilfer a bag of holding and many other treasures before returning to Earth. He would then do this several more times, robbing places like the Kingdom of Myrra of its Sword of Night and the Tower of Fate of the Cloak of Destiny.

Ash would continue this crime spree for quite a while, popping up all around the Earth and other mystical dimensions. But he then had his most daring heist, breaking into Mount Olympus. Learning that the Greek gods would be at a tribunal of the gods, Ash would sneak into the heavenly realm and enter the house of Apollo. There he would take the Sunblade, before going back to Earth.

However his theft wouldn’t remain secret for very long, as the Greek gods realized what Ash had done. They would then order their servants on Earth to kill Ash if they ever came across him. This bounty on his head would cause Ash to go into hiding for the past six months. Recently he narrowly escaped death from an agent of the gods, only to encounter Checkmate.

The newly formed organization would offer to give Ash sanctuary if he became an agent of Checkmate. Apparently the White King had a personal interest in Ash and wanted him as one of his Knights. Ash is currently unsure of just how long Checkmate can protect him, but he is going along with it, as he doesn’t have many other options right now.

Notes:
While Ash thinks that he comes from a nothing family, he is actually the descendant of several different mages. These include the Myrran hero Nacht, Arion of Atlantis, Merlin, both a Lord of Order and one of Chaos, and the witch Circe. Ash’s codename Geist comes from when he was the disappearing thief, where a witness would call him a god damned Geist in an interview that went viral. Ash’s face claim is Jeremy Irvine.
 
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Real Name: Esmeralda Luna Ortiz Reyes or Esme Ortiz

Codename: Dr. Corax

Age: 32

Gender: Female

Species: Human

Personality: Esme has always defined herself by her intelligence and her curiosity. She prides herself on being a quick learner, and always loves picking up new skills. She can at times become hyper-fixated on what she is currently working on to the detriment of other things. She has always loved detective stories and tried to think like the protagonists of those stories.
Her experiences in life and unlife has pickled her somewhat. She can coldly analyze grizzly crime scenes without much effort, channeling her emotions into the work. She has no problem killing, particularly when it comes to monsters, both supernatural and mundane.
Despite the darkness in her life, she maintains a bright personality outside of work. She finds refuge in her love of dance, electroswing music, and reading (or listening to) fiction. Though she keeps her distance from them, she still draws strength from her familial bonds to keep her sane.


Skills: Trained in firearms, armed and unarmed combat. Medical degree. Licensed as a medical examiner. Self taught investigator, with a focus on forensic science. Training in alchemy and enchantment. Learning parkour. Skilled dancer. Skilled piano player. Knowledge of supernatural creatures and curses.

Abilities/Powers:
  • Shelley Animation Core - A rare magical device installed in Esme's torso that tethers her to life and maintains her body. The dark magic powering it appears self sustaining and provides her with all she needs to remain active and in "good health". She can regenerate from all wounds in record time, though not instantaneously. While durable, it is not indestructible and it's destruction would mean the end of Esme's unlife.
  • Undeath - Due to her vital status, Esme's physical abilities have been altered. She is stronger and tougher than she was in life, putting her on par with Olympic level athletes. She does not physically tire. She has greater control of her senses, even able to shut some of her sense off if she wants. She is immune to poisons and disease.
  • Sleeplessness - Esme has no physical need of sleeping, and is further incapable of sleeping. While some would see this as an advantage, it has some unfortunate consequences. Though Esme doesn't physically need to sleep, she still needs a mental break to rest her mind. Not long after she began her unlife, she began suffering mental symptoms of sleep deprivation. She has since learned a form of meditation from a Voodoo practitioner that allows her mental rest, though it leaves her more vulnerable than sleep and still doesn't let her dream.

Gear:
  • Enchanted Lemat Revolver - Designed to fire and augment special ammunition from things like silver rounds, to elementally charged rounds, to spell proxy rounds. It can hold eight rounds, with a single shotgun shell. The shell is usually a form of "flash bang" alchemical concoction for emergencies.
  • FN Five-seveN handgun - A mundane handgun for dealing with mundane enemies. Ammunition has some armor piercing ability.
  • Enchanted Thompson Sub-machine Gun - Designed to fire and augment special ammunition. Drum magazines usually specially loaded with rounds for taking down specific targets. Not part of her standard load out, usually stored in the Beetle.
  • Silver Knife
  • "Cold Iron" Knife
  • Collapsible baton
  • Grapple gun
  • Concoction satchel - A canvas sling bag that contains alchemical concoctions for Esme's use. The bag has been enchanted to keep the glass bottles of the concoctions safe from breakage while stored within. She usually carries some thrown alchemical bombs, a few tonics to augment Esme's physical abilities (though would prove toxic to normal people), as well as forensic supplies for investigations.
  • 'The Beetle' - A 1970s run Volkswagon Beetle, modified for off road use and with magical enchantments. Has a perception filter that will cause most people to ignore it.
  • 'The Baron's Dance' - An ancient luxury riverboat that acts as Esme's home and lab. Is usually blanketed in fog and can only be found if specifically looked for. Can appear in any body of water, though there is traversal time. Can't take passengers during it's jaunts between bodies of water. Controlled by the Ghost of Matthias Whytlock.
  • The Skull of Matthias Whytlock - A skull etched with arcane sigils that holds the spirit of Matthias Whytlock, a 19th century alchemist who through his discoveries managed to prolong his life till only about two years ago. He invented/modified most of Esme's equipment for his own use at various times in his life. Because of debts he owes to people on the other side, he has elected to stay tethered to the skull, acting as teacher, advisor, and "boat captain" to Esme in exchange for her continuing to make and apply the concoctions needed to keep his spirit here.

Backstory:
  1. Esmeralda Luna Ortiz Reyes was born in San Juan, Puerto Rico. Her childhood was spent on the move a lot following her father Oscar's job to different port towns in the US. As time went on, Esme's mother Isabella would have two more kids, Alex and Henry.
  2. Because of her family moving a lot, Esme would spend much of her time reading detective stories, growing to idolize the crime solvers. What friends she did make at new locations were usually connected to dance classes she took.
  3. With some encouragement from her aunt Dani, Esme went into college with eyes on a medical degree. She joined the American National Guard to pay her way through college and medical school.
  4. A crossroads opened up before Esme as her love and skill of dancing was taking off, opening up the possibility of a career as a dancer. Or she could follow her aunt's example as an army doctor. Before she could decide for herself, fate made it's play. While on deployment to a natural disaster, Esme injured her knee. While she would be able to walk again, the loss in mobility closed the door to a dancing career and got her a medical discharge from the Guard.
  5. Esme took some time to reexamine what she wanted in life. While recovering at her family's home, she started watching a crime procedural show with her mother and was charmed by the old medical examiner character. Her old love for detectives reigniting, the path forward became clear.
  6. After completing medical school, Esme spent 3 years residency in a hospital in New Orleans, Louisiana. During this time, she fell in love with the town and started making contacts in the local police force in prep for eventually applying to be a medical examiner.
  7. With the last year of a fellowship completed, Esme's job application to work with the NOPD was accepted. To celebrate, she went out parting in the Mardi Gras parade, the night ending with a flash of sharp pain in her back and everything going dark.
  8. There was a time between. Esme has never been able to really describe it. A paradox of serenity and fear. Light and darkness. Pain and well being. She only really remembers the end. Pain and heaviness dragging her down into something clammy.
  9. Esme woke up in a swamp on some sort of makeshift alter with a feeling of weight in her torso and her whole body was freezing. It was all a haze until the sound of a gunshot cut through it all and forced her brain into over drive. With great effort, she rolled off the alter to take cover.
    While she moved she noticed two things. The first thing was she was in some sort of lose robe and nothing else. The second thing was that there was a glowing sticking out of her abdomen. She took a moment to examine what was now in her torso. Out of her skin rose an oval hemisphere of metal nestled just under her sternum and rib cage. Tiny symbols covered the thing and flicked with a strange light. Esme decided it must be shock that was allowing her to take this all so well. But there were other things to be concerned about.
    Another gunshot rang out as she peaked around the alter. A man in a suit with blood coming from a shoulder wound was desperately trying to reload a revolver as a figure in robes covered in bones and a deer skull mask advanced with a large knife. Hoping her instincts were correct, she dashed out of her cover, catching up a fallen branch as she moved. The figure turned at the sound in time to catch the branch square in the face. The deer mask shattered and the figure went down. Esme hit him several more times, but that wasn't necessary. She took a moment to get her breath back, but found she not only wasn't winded by the exertion, she wasn't even breathing. The cocking of a revolver was dimly perceived as everything that had overwhelmed her. She collapsed to her knees, her hands shaking and tears streaming down her face. She looked up at the confused man with the revolver, the desperate question ringing in her head slipping from her lips in a hoarse whisper;
    "What's happened to me?"
  10. Over the next couple of days, Esme was tended to by Matthias Whytlock, who introduced himself as a not quite 200 year old alchemist. She learned she had been dead for about a week, and now she was in some sort of undead state. While she at first thought Matthias altruistic, it became apparent that he was only interested in helping her to get answers about the cult that had done this to her. They had raided his home for rare ingrediants, and had poisoned him with something he didn't know how to cure. Esme couldn't provide answers, but the two struck a bargin to work together to track down the cult and to get answers.
  11. The investigation was Esme's first dive into the supernatural side of the world, bringing her into contact with a Voodoo practitioner, a Native American Skin Walker, and a German goblin, to name a few. Towards the end, Matthias's condition worsened, and Esme was required to do more of the heavy lifting.
  12. The case led the duo to thwart another attempt to kill another woman to complete the same ritual. There was signs that the leadership of the cult escaped, but no leads to who they were or where they went.
  13. With no antidote to save Matthias, and no answer for what the ritual that made Esme as she was now, the two made a new deal. Esme would help tether Matthias’ soul to the plane and maintain his connection, while he would teach her the skills and knowledge she would need to carry on the investigation.
  14. For the past year and a half, Esme has spent her time investigating any strange occurrences and mysteries in and around New Orleans. She uses old contacts with the NOPD and new ones in the supernatural community to solve problems for both under the name Dr Corax. These cases get her resources and information to eventually learn what the cult was trying to do and stop them if they try again. Recently, a bid of bad business with a vampire led Esme into contact with an agent of a new organization named Checkmate. When she was later contacted with an offer to join said organization, she jumped at the chance. With Checkmate’s help, she could expand her reach to help people, as well as the scope of her investigation.
Notes:
  • Feels cold to the touch.
  • Even at the best of times, she still looks a sickly pale.
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Real Name: Non-pronounceable by human vocals (Scrape of granite, Clash of Marble, Thrumming Vibrations of Dirt, bubbling of magma, & the Rumble of a Faultline)

Codename: Bouldy

Age: Close to 3000 years.

Gender: None (Male identity)

Species: Titan

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(Height, weight, And composition varies. Standard form is 3ft 7in )

Personality: A shy and reclusive being by nature Bouldy is rather peaceful enjoying the subtle pleasures of life such as scenery and music. He enjoys company with those who likewise enjoy relaxing, and tends to be unnerved by the sudden movements and unexpected reactions of most humans as to him they seem to be far too busy and Move way to much for his liking. That said he is quick to bond with people as he has experienced much in his long life and knows all to well how fleeting the lives of mortals can be in comparison. Thus he would rather make friends than enemies and genuinely mourns the loss of life even if it were the life of a wicked person.

Skills: Hiding, Eavesdropping, Sound mimicking, gardening, landscaping, Structural engineering & Demolition.

Abilities/Powers:
Formshifting- Bouldy can absorb a variety of earth based components such as Sand, Mud, Stone, and Minerals and use this to change the rest of his body into such materials. By doing so he can become a being made of sand, or mud, clay, stone, or even crystals & diamonds. That said he prefers to remain in his smaller bedrock form if he can. The color and texture of these Regilithic constructs can be adjusted as needed but he struggles with intricate details preventing him from shifting into convincing replicas of animals or humans. However things with simple patterns like brickwork, cobbled roads, or A pile of rubble can be easily replicated. He can also use this to transport himself through the ground as though he were swimming very quickly through it.

Tremorsense/Acoustic replication- Bouldy can feel vibrations as they travel through the ground and walls, when paired with his ability to change his vocal structures into crystals and resonate them at various frequencies he can “hear” and mimic nearly any sound. This allows him to not only eavesdrop on conversations that occur behind closed doors, but also replicate them down to every thud and scuffle and muttering turning him into a sort of Walkie talkie. He can even break himself into pieces and have each piece replicate the sounds so long as they stay within a kilometer of his Core.

Gear:
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Gaia heart- A crystalline sphere containing tremendous magical power…but more importantly it contains Bouldy’s mind and soul. Without it he cannot maintain his form and if it is destroyed he will die. Luckily its about as hard as diamond, yet it can be stolen and if transported a kilometer or more from his body he will crumble.


Backstory: The last son of Gaia to be born just before she fell into her long sleep which continues to this day. Bouldy spent the first thousand years of his life in the heart of the world with his mother, but eventually he would grow bored and make his way to the surface. There he would be both amazed and horrified by the works of mankind. Their buildings and structures were amazing works of art built from the stones of his mother, yet he would see their violence and bloodshed and be terrified by them, so much blood was spilled upon his mothers surface that he could barely justify the existence of humanity in his mind. Seeking answers he would venture to Themyscira, where he would promptly bond with Diana whome he saw as his sister due to her being sculpted from clay. His peaceful demeanor and kind nature would allow him to thrive in the amazonian culture where he would he known as the grove keeper. He would grow many beautiful gardens and help the amazons in their homes when he could by calling up clay and shaping it into any shape they required. He could even help them to find deposits of metal deep beneath the grounds surface.

Sadly the wars of mankind would bring Diana out of the amazonian paradise, She followed a man named Steve trevor into the carnage of Khandaq. Bouldy would tag along worried of what war would do to his friend. Yet he would never have expected such horror and wonton brutality. Shortly after he destoryed a chemical factory claiming the lives of nearly a hundred men it became too much for the tiny Titan to bear and he would allow himself to be seem as dead by the world after protecting a group of refugees from an Airstrike. he would allow his core to sink into the ground as his avatar was destroyed where he would remain hidden for a few years.

Returning to the surface he would be discovered by the Checkmate organization where he made them an offer “help me save my mother and i will help to save you as well.” Thus bouldy joined the organization and in return checkmate had some of its lobbyists petition the un for legislation that would serve to clean up some of the toxins plaguing his mother Gaia.

Notes:
While Bouldy doesn’t look like much, and is very docile on average he can be VERY dangerous when pushed.
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His sand form is fast and hard to damage, able to morph and shift through the air while whipping up debris filled wind that could peel the flesh from bones.

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His mud form is stealthy and can drown victims with ease while being impervious to most mundane attacks.
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His megalithic titan form stands two stories tall and can trade blows with some serious heavy hitters. Though lacks much in the speed department.
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Yet by far the most destructive form is his Magma form, though he avoids using it as much as he can due to its destructive force risking the life around him it combines a portion of the strength of his Megalithic form, with the fluid movements and speed of his mud & sand forms, while applying the burning fury of the earth to it. To date the only time this form has been seen is when he discovered a poisonous gas factory in khandaq and wanted to ensure it and every wicked mind that had devised it was eliminated. He still to this day bears guilt for using it to kill so many.
 
CODE BY SEROBLISS
Character Sheet:

Real Name:
Tristan Miles (formerly Achilles)

Codename:
Achilles

Age:
Over 3000 years old

Gender:
Male

Species:
Demi-god

Personality:
Achilles, or Tristan Miles as he is known in his most recent identity, is a mild-mannered individual with a strong sense of duty. He is deeply compassionate and empathetic, traits that were instilled in him from a young age by his mentor, Chiron. These qualities are what led him to choose a life of obscurity over one of glory, as he believed that helping others was more important than seeking fame and fortune.

Despite his incredible powers and abilities, Tristan is also incredibly humble and down-to-earth. He doesn't seek recognition or praise for his actions, but instead does what he believes is right because it's the right thing to do.

Skills:
  • Natural Warrior: Achilles has an innate proficiency for combat and warfare in all its forms. As well as being adept in hand to hand combat, Achilles can learn and master almost any weapon within minutes.
  • Medicine: Tutored in the healing arts as a boy, Achilles has only improved his skills with subsequent advances in medicine and is a licensed physician and surgeon.
  • Athleticism: Achilles can perform athletic feats greater than average/normal humans and is exceptionally swift on his feet.

Abilities/Powers:
  • Invulnerability: After his mother anointed him in ambrosia and attempted to burn away his mortality, Achilles became invulnerable to harm except for a spot around his left heel.
    • Immortality: Achilles does not age and has lived for thousands of years.

Gear:
  • Achilles Suit (issued to him by Checkmate.)
  • Various assortment of weapons/firearms (provided by Checkmate.)

Backstory:
Many know the legend of Achilles: the bravest, handsomest, and greatest warrior of the army of Agamemnon in the Trojan War. However, few are aware of the truth. While Achilles is indeed immortal and endowed with fantastic powers, his legend is not solely his own. It was his twin sister, Pyrrha, who played a pivotal role in shaping his legacy. When an oracle predicted that Achilles was either to gain glory and die young, or live a long but uneventful life in obscurity, the mild-mannered, compassionate and empathetic young man chose the latter. So, when word spread that Odysseus was looking for him, Pyrrha made the bold decision to disguise herself as her brother and join the Greek Army. While she would ultimately go on to fight and die in the Trojan War, the invincible immortal went on to live a quiet life as a healer, using his skills to help those in need.

Unfortunately for Achilles, his life of anonymity could not last forever. With the advent of superheroes in the modern era, he was approached by the clandestine organisation known as Checkmate. Now going by the name of Tristan Miles, Checkmate had somehow discovered his true identity and wanted to recruit him. At first, Tristan was hesitant to join, but he eventually agreed, realizing that he could honour his sister's memory by using his powers to make a difference in the world. Adopting the codename "Achilles", he now uses his skills as a doctor to heal the wounded and his supernatural abilities to combat evil.

Notes:
  • Face Claim: Anthony Mackie
  • Despite his invulnerability, Achilles is not completely immune to harm. In addition to his heel, Achilles is also vulnerable to magic or magically enchanted weaponry. He can also be killed by things like drowning, suffocation or poison (if ingested).
  • After Achilles' father caught his mother burning him over a fire, he sent both him and his sister away for their own protection. While Achilles was left in the care of the centaur Chiron, his sister Pyrrha was raised by Penthesilea of the Amazons.
 
Disgraced ex-Cop
Joe Average
♘♘♘♘♘
Male / Human / 29
Checkmate Operative | Special Field Agent
Codename : Sport / 1.81 cm : 1.54 cm / 80 kg : 60 kg
Personality
Rough, cold and calculating. He doesn't plan on making friends. But if he grows to care about you, he will catch more than a few bullets for you.
BackStory
Joe was born to the Average family in Gotham. They weren't rich, but they lived comfortably between Joe, his mother and his father. He had an average high school scholarship, and he ended up dropping out of college in pursuit of a police-mans career. Joe wanted nothing but to fight for his country, following in his father's footsteps. It was on one of these missions he acted as a chief in command. It was to be simple, infiltrate a Japanese gang who based themselves in the Gotham slums, and interrupt their drug operations. The reason the gang location was known is thanks to a raid they conducted on an old Japanese museum before burning it down. Apparently, they stole an Ōdachi, a large Japanese katana.
As Joe led his crew into the basement of the decrepit warehouse he felt a force pushing him into the ground, piercing his back. Barely managing to turn around he noticed a horrendous sight; it was Billy and Alan, his best friend, who gunned down the six men of his specialized unit from behind. A betrayal. The rest was in a daze as gasoline was poured across the evidence and bodies, and Alan knelt beside Joe. "I told you, boss, there are two types of cops. One of them turns crooked and rich, the other turns up dead with empty pockets." Billy lit up a stick, adding to the conversation "Nothing personal boss, you made your choice. It happened to be the wrong one."
Within the next minute, everything went up in flames, Joe's vision grew red, and smoke infiltrated his lungs. He was not ready for death, not now, not before--
. . . His dry eyes caught upon the Japanese antique blade, it was calling to him. It promised strength and youth, wisdom and knowledge. Most of all it promised revenge.

When Joe woke up he was in a hospital bed, the doctors explained they weren't able to pry the Ōdachi out of his arms while he slept.

"And we need identification, young lady. And an explanation of what you are doing with Officer Joe's badge."

Long story short, the blade gave him a second form tied to it--it saved his live, and now it wanted blood. Joe knew no one would believe him, so the moment he could he jumped out of the hospital window and landed perfectly. Somehow he just knew he could-- was it the blade? Either way, he started sprinting off. He felt invincible.

Two months later, Joe stood over 8 gravestones. His unit. Two of which he was personally responsible for; Billy and Alan-- he will never forget the merciless cuts across their bodies, hundreds of them all at once. The bodies were barely identified by dental records.

He let out a sigh and lit up a cig, looking down at the blade.

"It's just me and you now, partner."
. . .
But that was not the end. In the following year, Joe's memories got blurred, a mix between medieval Japan and bustling Gotham streets. Japanese and English. Family and loneliness. Purpose and nothing. Anger and calm. Bloodthirst versus justice. Joe was a broken man who barely knew himself anymore, and he confessed everything to his therapist on his final day. "I can't deal with the nightmares, not anymore." He said as if it were a promise, heading out. The therapist luckily had a contact within the Checkmate agency, her brother, whom she contacted with Joe's story.

"WHY WON'T YOU LET ME DIE?!" Joe scrammed at the Ōdachi as if he were expecting an answer. Cracks already formed in the ground below him from all the jumping down from heights, but every time he was about to hit the ground he transformed, rescuing himself. Joe then attempted to throw the blade away, but his hand simply wouldn't release it.

What does a man do when he has nothing left? When even the freedom to die is taken away from him? It's simple, he forgets. And to forget Joe went down to a bar. A local bar that was a favourite spot for up-and-coming gangsters. They were loud, claiming how many they killed or how much money they stole from the community bank. "What are you looking at, wise guy?" One of the dudes got up and placed his hand over Joe's shoulder. Joe was surrounded by numerous shots, clearly not a sober enough man to deal with punks today. "And what's with that long-ass sword? Fancy yourself a samurai? Hah," he mocked as his friends followed.
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"Dear mother of god." The officer said as he and his partner stood in shock. The floor was littered with body parts, and in the middle of it stood a young Japanese girl holding a vastly oversized katana. She was unmoving and didn't even blink. It was as if she dared to officers to proceed-- "bluehgh!.." one of the officers puked as he leaned on a pillar. "We need checkmate in on this, now!" The other called. "copy that, over and out" a reply came from the radio.
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"You're a very lucky man, Joe." Said the special checkmate Agent, looking over some case files. "The men you killed were apparently a part of a gang involved in drugs and human trafficking." Joe didn't look up.
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And thus he was recruited instead of jail time. It took a few hours for the Agent to realize the female version of Joe couldn't comprehend English, but they got through it.

So now Joe is a broken man, working for an Agency he doesn't think much of. He has mandatory therapy sessions, and he refuses to partner up, especially after what happened last time.
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Combat Arsenal
Skills: Hand-to-hand combat (specifically Krav Maga), parkour, marksmanship.

Abilities/Powers: Joe can transform himself into a younger-looking girl; he uses it to avoid detection and disappear in crowds. He can also let one body rest while using the other, doubling his effectiveness. One weird side effect is a change of ethnicity that grants him the ability to speak fluent Japanese-- at the cost of his English. The agency suspects it has something to do with his brain composition changing; which would explain why he tends to be more compassionate while transforming. They also wanted to test if it affected his romantic inclination; sadly Joe refused to admit himself to such a humiliating test.


Either way, Joe is attending English lessons as Sport, trying to re-learn the language so he won't be handicapped by it. Sport can currently speak with a very heavy accent, or avoid speaking completely.


However, upon certain conditions he may involuntarily transform: sudden spike in emotion, panic, getting knocked out, falling asleep etc.

Gear: A motorcycle, a Deagle and a protective vest, Ōdachi.
CODE /
SEROBLISS
 
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Codename: Hell spawn
Alter ego: Jane doe (Fake name ), Lara Aldred (real name)
Age: 25(10 at death)
Gender: female
Height: varies sticks to about 6 feet
Weight: carried average is 170 lbs
Looks: Laura's appearance is something she can change at will given her form is little more than a construct. She tends to have lightly tanned skin than still is on the pale side with rub red eyes. Her hair reaches her shoulder and is oddly white yet dosen't seems the same white as the aged. She is rather shaply having control over her body she does try to make herself appealing.
Personality: Lara tends to be cynical, sarcastic, rude, sadistic, and over all a cruel person twisted by their time with the demon and with the lowest of society. That is only half the story as she can be rather selfless and kind on a whim normally helping as much as hurting others. She also has some trust issues given the demon tells her peoples sins and dark secrets. She finds it rather amusing to mock god/ gods followers dressing as a nun and preferring to dwell in once holy places as a way to show this. This is all despite knowing heaven is a very really place, but her experiences with angels has never been pleasant so she has little desire to be in their good books. She tends to show little regard for life, be it hers or others and kills with no hesitation should she feel like it, though normally after making her target suffer.
Background: Lara's story starts not with her but with the lords of hell and their eternal power struggle. Since time began the lords of the pits under their master have opposed not only heaven, but one another. They eternally vied for power and attention from their lord, killing and deposing one another constantly till there were 7 lords who held their positions till this day. That was until Xaragarth through power and clever schemes rose in prestige above the other 6. he would have been their lords favorite if he had been allowed to continue on, thus as many times before an alliance was made to bring down another though never had it been 6 on one. The 6 managed to corner and break Xaragarth tearing his skin from his body and casting it far from hell to earth where they assumed it would do no harm while they glutted themselves on the flesh and power of Xaragarth.
It was coincidentally that while this great change in hall took place that a far more mundane evil was happening on earth. A house break in, though unlike many the attackers came in the day instead of the night and they didn't care about being seen by their targets. This was long before heroes had emerged and thus only the cops could help anyone and if you knew how long they took to get somewhere then you had all the time in the world to have some fun while taking everything you could. Leaving no witnesses also helped. The in truth serial killers thus broke in and in a whirlwind of violence that the young Laura could not understand her parents were dead and she was shot in the gut. The pain one might expect wasn't there as she was bleeding out just as the demon from hell arrived and seeking a host to anchor itself to the world whispered to the dying child. He planned to use her soul and regrets to remain tethered tot he world and use his limited powers to create a new body for himself. This didn't got to plan as rather than being the dominant personality the child somehow subdued him leaving the great demon lord little more than a voice in her ear.
Being now a creature more of spirit than flesh and a scared confused kid Laura fled and ended up living with the homeless of her city often using her powers to protect them and slowly open up to them. She became a local urban legend and that lead checkmate to her. Having expected them from hearing the demon whisper to her of the spies watching her Laura didn't fight joining, though she did make it clear she wasn't their ally either.

Powers:
Hell chains: Laura can summon, control, and alter hell forged chains often appearing from her cloak or shadows.
Super human physiology: Laura is stronger faster and extremely more durable than baseline humans.
Demon suit: The costume Laura wears is actually a demon fused to her very soul providing her a physical form She can control its size shape and make up as she wills it. The demon is actually still aware and whispers to Lara often exposing the dark secrets and sins of others that would hurt them.
Shape shifting: As her suit is the only thing giving her physical form Laura can control her looks and mimic others or make up her own appearance.
Dark magic: Laura has a decent understanding of the magics of hell and can use them.
Dark energy: This is the energy that keeps laura and her demon alive harvested from the pain and suffering of others unless beheaded by a heaven made blade Laura can regenerate if she can gather energy.
Skills: infiltration, disguise, interrogation, demonic and heavenly knowledge, hand to hand skills.
Tech: none
Alignment: Anti-hero
 

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