• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Kill One Hundred Gods - Character Sheet

Birdsie

The God-Emperor of Mankind
Rules For Character Creation

1. Receiving a reaction from me is an indicator the character is accepted. Specific issues may be pointed out in OOC, and the same follows for questions.
2. You're expected to use the magics currently available/outlined in the introductory section, but more arts can be unlocked over time. Due to humanity's gift, you can also possess minor supernatural items or even implanted organs, and other things, but these shouldn't exceed the abilities of a standard, experienced mage.
3. Players are, generally, expected to be human, but in truth, any terrestrial creature can and likely will be accepted. Do note, however, that playing a terrestrial means you possess a unique magical ability, but at the same time, do not have any of humanity's gifts plundered from the corpses of higher gods. If you have doubts about the gifts of some more popular fantasy races (dwarves, elves, etc,) in this universe, just ask.
4. Other than these regulations, feel free to be as creative and free as you want in your creation.

BASIC INFORMATION
Name
: (Their true name.)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race.)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization, etc.)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Backstory: (At least a solid paragraph. Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text.)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat.)
Items & Personal Belongings: (Any other items that the character has, or belong to them.)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
Spells & Magic: (Magical. Spells and magical abilities that the character has.)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
Theme: (Musical theme.)
 
BASIC INFORMATION
Name
: Ellie harper
Aliases: Alias, Elias, El
Age: 16
Gender: AFAB
Race: human

PERSONAL
Sexuality
: pansexual
High Concept: existential rage at being born without purpose
Backstory:
Born into a small family living in the outer sheldrake valley, away from the city and the great advancements being made daily. Her parents owned a small plot of land that they used to farm sheep, a simple life for sure, but not an uncomfortable one. She was born into this life, and as soon as she was able to think clearly she was discontent with it. She couldn't fathom how her parents were content with the knowledge that they were the lowest of the low, that the vast universe was built for beings far stronger than humans. It made her depressed, but as time went on, and her fears and anxieties were ignored it turned into anger at the unfairness of it all, what right did the gods have to put humans down. Thus, she ran away. She ran away to live in sheldrake city proper, joining a gang of activists planning to fight against the gods on their own. thankfully they were picked up by the Gyzyl Ganhor before they could get themselves killed.

PHYSICAL
Appearance
:
1832e3b7906bc0b345291096bbbfd1b0.jpg
Weapons & Armor: a glaive intricately carved with rose patterns, intricately carved brass armor (think the brass set from ds1)
Items & Personal Belongings: many traditional outlander trinkets and jewels from her home. a simple cloth outfit, the same one she used to wear at home. An assortment of books and papers for writing and reading.
Skills & Abilities: good stamina, perceptive, strong, knows a lot about animals and nature, good sense of direction.
Spells & Magic: The quintessential flow: knows basics on how to drain energy to heal wounds, and can sacrifice own life energy to let off strong attacks or empower self in other ways.
Weaknesses: acts impulsively and irrationally, is fiercely loyal to the organization to the point of ignoring wrongdoings, anger issues, not great with people

FLUFF
Hobbies
: writes, writes theory on how she thinks society should properly be organized, draws abstract art, reads, exercises.
Quote\s: "The gods don't deserve their place, they didn't earn it you know, they can't properly appreciate it and stuff... when we humans take over we'll have earnt it, and will be able to use the power properly because of it yeah?"
Theme: the yawning grave by Lord Huron
 
Last edited:
BASIC INFORMATION

Name:

Tenryuu

Aliases:

Eater of the North Star, Moving Star 'Dragon', Star Destroyer, Branch Horn, White Turtle

Age:

Seems to be around his early twenties, although he shows to be highly wise like an older person, despite his apparent age.

Gender:

Male.

Race:

Human, although, small, branch-like horns sprout from the top of his forehead. He seems to be completely like a human despite this.

PERSONAL

Sexuality:

Bisexual, although, with a larger interest towards women.

High Concept:

A Human with the willpower of a dragon.

Backstory:

A man who comes from a family who lost their last names. A family who lost everything, but gained something else. A greedy family that wants to take from the gods to give to others. A family whose fire never stopped burning. That is Tenryuu's family, whose last name is truly unknown. Despite being born in a relatively lower-class family, Tenryuu's bloodline is one of highly skilled and powerful blood mages who utilize their gifts in hand to hand combat, utilizing a style called 'Boiling Blood.' and 'Reaching Star', separated by two family branches working under the main one, who was taught both of these styles to the next family leader. A style meant to brutalize the enemy and break their spirit and bones, 'taking away their treasure,' their 'pride.' Reaching Star is meant for more long-distance attacks, utilizing legs and arms to their full potential, to 'give them what they deserve'. A more defensive style, utilized by those of the second branch.

As one born in the main family branch, and the next in line to be the successor and leader of the clan, he was taught both styles at a young age.

He was taught at a young age the importance of blood ties the importance of fighting, and the importance of fighting against those who want to take away from them and others he cared about. His parents were cold, but not unloving. Brutal in their teachings, but not uncaring. He grew up to be a man that is seemingly cold and quiet, but not one that doesn't care for others. While many can see Tenryuu as a man as anti-social and distant at first, he truly is a man who believes in bonds and protecting the weak, having a spirit that seems to be made out of fire.

Now, deciding to follow his family's teachings, he enters the Red Slayers, to slay 99 Divinities, the Stars of the High Heavens.

PHYSICAL

Appearance:

19f9bfd5e42410dc6e283f7aaf9ae09a.jpg


Weapons & Armor:

Tenryuu doesn't have much gear offering offensive or protective tactics to himself. His outfit, however, allows him to have great maneuverability that normally wouldn't be possible with other clothes, allowing him to move extremely quickly and attack with noteworthy precision. Despite this, he carries small throwing daggers on his self and medical herbs, bandages, and tools on a small pouch by his side for all-purpose situations, but mostly after a fight, so he is able to heal himself.

Items & Personal Belongings:

Ink and paper to write letters to his loved ones, as well as some books to pass the time and keeps his morale up. He also has small gloves and leg weights that he wraps around his fists and legs when fighting in a friendly match, giving his body parts more weight as a way to 'hold back.' They are extremely dirty, but they fit in like a charm.

Skills & Abilities:

Possesses great martial art prowess, and overall great stamina, reflexes, speed, and strength. His body, despite being a bit tall, has muscles that allow him to bend and twist himself, giving him the ability to make more intricate and normally impossible moves in a way that gives the impression he almost doesn't have any sort of bones.

He seems to be relatively skilled in keeping morale up and talking to others in more serious situations, despite normally being a bit awkward at it. More often then not, this skill has its downsides and upsides, the upsides being that it allows him to terrify or simply leave his opponents uneasy when fighting him. Of course, some will simply be able to fight him with no problems, but others who aren't as powerful or important will often feel as if they're fighting a much greater opponent then they actually are. Almost as if fighting against a great beast.

Spells & Magic:

Blood Magic. Martial Art Style: Boiling Blood (沸騰血) and Reaching Star. (リーチングスター)
See above for more details.

Weaknesses:

Even the strongest man can feel a lack of something. They can have the world in their hands, and be unbeaten, but more often then not, they will no longer be a 'man.' A part of 'humanity.

This philosophy seems to apply to Tenryuu. Despite the fact he's a great and skilled warrior, he lacks in things such as showing genuine emotion, talking to others in simple situations, or understand other's plight and suffering. Due to being taught and trained at such a young age, Tenryuu is naturally a man born to fight, and can often feel out of place or unstable around more 'calm' situations in an alien manner, often leading to awkward situations or making people get the wrong idea from his words. That is the downside of his 'aura.'

He also seems to constantly wish to train himself and his body, often throwing himself in harm's way or reaching the point of harming himself when training due to the philosophy his family taught him. This seems to be specifically strong in him, due to being the successor to the clan.

FLUFF

Hobbies: Tenryuu seems to greatly enjoy reading and writing fiction, as well as ancient stories of mythology. He also shows a keen interest in training, either by himself or others, often making mental notes to meet and learn about those he considers strong. Of course, even with his interest in getting strong and fighting, he often writes letters to his families and keeps a journal filled with information and art made by him containing all that he learned over the years.

He also seems willing on working on his...Social skills, although that often doesn't happen.

Quote\s:

'Break our spirits? End our dreams? Crush our growth? Don't make me laugh, do you really think you can stop our evolution, our ambitions!? Humanity's growth...Can never be stopped!'

Theme:

Normal Theme


Battle Theme
 
Last edited:
BASIC INFORMATION
Name
: Kalai Zarahn
Aliases: The Fire Fist, The Power Seeker, The Underlying Talent
Age: 21
Gender: Male
Race: Human

PERSONAL
Sexuality
: Hetrosexual
High Concept: Power seeking individual who is envious of the God's might, wishing to take some for himself.
Backstory: Born into a village nestled high into the mountains, Kalai was a young man that looked frequently into the skies, wondering if God-like beings were out there. As a martial artist to some degree, his fighting style is somewhat roughly hewn together, as he was unable to scratch two coins together to get enough funds for actual training. But regardless, he strives for growth, and is determined to make it happen by any means necessary...
PHYSICAL
Appearance
: 1ecd3dce-aebc-4508-a973-2287b3ec26e8.jpeg.jpg
Weapons & Armor: Heirooom armor: A type of armor that allows flexibility and a strong defense for Kalai, as it was given to him from an elderly monk.
Items & Personal Belongings: Potions for recovery, some books to read while traveling.
Skills & Abilities: Martial Arts, Bodybuilding, Bartering
Spells & Magic: Weak barrier magic that envelops the user in a protective veil
Weaknesses: Prone to getting depressed over a loss, eager to fight, a bit naive at times.

Theme:
 
Name: kuzenbo kojihakata
くぜんぼ こうじはかた
Aliases: king kappa
Age: 31
Gender: male

Race: kappa(turtle-like humanoid being that has a water bowl in its head and is considerably weaker when the bowl is empty is of green scaly and slimy
texture and has a shell on its back walking upright and having both webbed toes and fingers its commonplace of living is rivers near local towns and it
primarily eats cucumbers or fish roughly the size of a child and is clumsy when on land so as protection they often have a metal cap atop the bowl
so the water is retained oddly its arms are easily able to be removed and the kappa can reattach said arm)


Sexuality: unsure
High Concept: an arrogant easily angered being that is seen as a false leader also not the smartest

Backstory: kuzenbo having been put into a unique situation as a child being the only kappa to crave human acceptance was picked on by his follow kappa
and by human kids he saw at a playground near his pond for looking different and being clumsy all the time after a while of this he developed a close group
of friends both human and kappa eventually using his charismatic ability to communicate he developed a large system of kappas that followed him till the point that nearing half of all kappas not only knew his name but followed his lead now looking for more and craving a balance he once felt as a kid to be unjust he has
turned back to humanity and offered his support to over through those who have picked on the weak for far too long


Appearance: Kuzenbo - Official SMITE WikiScreenshot (252).png

Weapons & Armor: turtle shell on his back with a few small spikes snapping turtle like mouth and teeth clawed nails and exoskeleton like plates on torso front
Items & Personal Belongings: rope worn on waist
Skills & Abilities: sumo wrestling, intimidating, acting like a leader, underwater breathing, extreme strength
Spells & Magic: invisibility to everything but monkeys for a short period of time
Weaknesses: arms can be torn off, water bowl on head if empty can result in slowness and weakness, is very self-centered but worries what others think of him,
is clumsy on land, and easily angered, is scared of monkeys, not great at speaking



Hobbies: eat, drink, boast about himself, sleep, and try to learn basic math
Quotes: I'm the king of the kappa
Theme:
 
Last edited:
1591209966513.png
BASIC INFORMATION
Name
: Danú Marceau
Aliases: Fae
Age: 17
Gender: Female
Race: elf

PERSONAL
Sexuality
: Bisexual
High Concept: Knowledge and wisdom, it is those two things I value above all. It is those two things that I will pursue until I fall.
Backstory: Born to a loving mother and father in the Elven city of Trihexa Danú is an only child and the heir to the Marceau family name. The Marceau famaily is a family known for it's studious tendencies and skill in dialectic. The family is headed by Danú's twice great grandfather, Solgeio who has reached a state of biological immortality with more than eight Coalescence to his name.

Solgeio is well known for being wise and powerful with a mastery over several Graces. His life was documented by himself in four tomes he passed on to Danú. Danú has studied under Solgeio since childhood and with his blessing and insistence she has set out on an adventure of her own, to gain experiences and wisdom she would never hope to gain within the walls of her homeland. It's time she started writing a story of her own after all Graces don't come to those without experience.

Her late mother was a democrat and Danú is yet to overcome her passing despite it being three years since.
PHYSICAL
Weapons & Armor
: Danú carries an ornate dagger on her at all times, it is a family heirloom. For protection Danú wears a medallion enchanted by/with the 'Grace' of her late mother. This Grace grants the wearer enhanced protection from wound infection.
Items & Personal Belongings: Danú always carries with her a total of four tomes. These tomes were bestowed upon her by her Twice Great Grandfather upon her second 'Coalescence'. These tomes contain an assortment of information ranging from riddles and words of wisdom to high tier spells. Danú places great value upon her tomes and strives to master all the spells recorded within. Of course she's got a long way to go but her tomes give her an insight to what she could achieve through hard work and patience.
Skills & Abilities: A natural born tactician boasting high intelligence Danú can almost always come up with an effective plan no matter the circumstances. Her heritage has gifted her a talent in dialectic, the art of debate and reasoning an activity practiced to no end by her people. Danú is also able to both sow as well as cook ti quite a high degree. Danú is also well versed in several languages both old and new and can read write and speak in them effectively. Funny enough Danú is also quite good at public relations and diplomacy despite being so cold and to the point.

As an Elf Danú has a natural insight into the inner-workings of mana as well as a larger pool of mana.
Spells & Magic: Danú is very much focused on the arcane arts and is constantly training to become more proficient.

Danú has undergone 'Coalescence' twice now and has thus been granted two graces.

At birth she was granted the Grace of 'Erudition ' : A grace that has increased her ability to passively learn at a faster rate than those around her as well as giving her an enhanced level of perception.

Upon coming of age she was granted the Grace of 'Luminia' : A grace that allows her to manipulate light and use it to formulate spells.
Danú can use her Grace in many ways from lighting up dark places to producing harmless illusions as well as firing off high powered beams at enemies.


Weaknesses: Danú is very much a mage and boasts no physical abilities of note. Danú can be a very cold person at times and as such is often the subject of distrust. Danú has never been in love and such feeling would be sure to confuse her terribly. Danú is logical in her thinking and tends to overthink simple matters.

FLUFF (Optional)
Hobbies: Danú can often be found reading or deep in thought. She enjoys chess and dialectic but finds it hard to find an opponent worth her efforts. On very, rather exceedingly, rare occasions one can find Danú singing to herself.
Quote\s:

“Hard work betrays none, but dreams betray many. working hard alone doesn't assure you that you'll achieve your dreams. actually there are more cases where you don't. even so, working hard and achieving something is some consolation at least.”

“I like myself. I have never once hated myself. My high specs, my half-decent looks, my pessimistic, realist point of view… I don’t hate any of it at all.”

“Isn’t changing yourself the same as running away? Why can’t you just accept who you are?”

“People’s thoughts don’t always mirror how they feel. That’s why they sometimes make decisions that seem nonsensical.”

"Well, a double rainbow is a phenomenon of optics that displays a spectrum of light due to the sun shining on droplets of moisture in the atmosphere. Does that explain it?"
Theme:
 
BASIC INFORMATION
Name
: Fen Reer
Aliases: The Oak, Revenant
Age: 22
Gender: Male
Race: Human

PERSONAL
Sexuality
: Hetero/ Celibate
High Concept: "He would do anything for me so I shall do the same for all of them"
Backstory: Hating both man, in it's selfish drive to devour the land to grow, and the divine, with it's arrogant belief in it's own divinity above all else, Fen has taken it upon himself to destroy both for the sake of all the land's creatures. For most of his life he has been with his wolf Garm, forming an unbreakable bond, a bond that has helped both of them greatly in their travels and left a huge wake of bodies behind them. Now Fen has joined the Gyzyl Ganhor as men fall prey to beasts all the time but the Gods themselves never do and it's about time that changed.

PHYSICAL
Appearance
: K100GF.jpg
Weapons & Armor: Giant Claymore (6ft +), Two Daggers and Heavy Plate Armour
Items & Personal Belongings: (Any other items that the character has, or belong to them.)
Skills & Abilities: Fen has a unique fighting style in which he allows opponents to hit him until he can find an opening of which to utilise. He is also a good tracker, good at reading people, great willpower, intimidating presence
Spells & Magic: The quintessential flow: Fen can drain life energy from his own body or anyone who he is close contact with to empower or restore himself and others. He uses this mostly on Garm, to increase his size and power much to his own detriment.
Weaknesses: Loner, Stubborn, great love for Garm

Theme:

BASIC INFORMATION
Name
: Garm
High Concept: One half of one soul
Aliases: The Great Beast
Age: ?
Gender: Male
Race: Wolf

PHYSICAL
Appearance
: K100GG.jpg
Skills & Abilities: Keen senses, skilled with a blade
Spells & Magic: The quintessential flow: Garm can give his life energy to empower or restore Fen.
Weaknesses: Great love for Fen
 
Last edited:
BASIC INFORMATION
Name
: Ashmalice
Aliases: Alice Riverden
Age: Old enough
Gender: Female
Race: Amalgam, predominantly and originally Vormloss, but has a mixture of various humans and other races

PERSONAL
Sexuality
: trysexual
High Concept: A demon that seeks to become a perfect being like her creators
Backstory: Alice, like the rest of her kind, was created by the gods to combat the humans and their heretical ways, as well as to assassinate Zao khan. Gifted with the ability of evolution in order to achieve this, she went about her duties and as the story goes, was successful in the attempt after the infiltration of Sheldrake, joining the group known as Gyzyl Ganhor, ironically also known as "Zao's Slayers", afterwards in an effort to offer recompense for the Vormloss' actions instead of moving into exile, continuing on her own personal quest to ascend to godhood herself.

PHYSICAL
Appearance
:
amalgam girl.png
Weapons & Armor: None
Items & Personal Belongings: None
Skills & Abilities: An acute sense of smell and keen vision, allowing for her to track targets
Capable of high-level mimicry, allowing her to simulate the voice of any creature she has taken in
Has both gills, allowing her to breath under water.
Enhanced strength and extra limbs, making them difficult to fight and capable of wielding most weapons, albeit relying more on power over skill.
Spells & Magic: Biological inheritance - Alice is capable of inheriting the properties and traits of other creatures by obtaining a sample of them and undergoing a metamorphosis that takes several days
Weaknesses: Incredibly covetous, going out of her way to obtain the traits of others she finds desirable. Alice has a god complex, leading her to having a rather skewed moral compass. Vulnerable while undergoing a metamorphosis. Cannot swim, cannot wear most armour,

FLUFF
Hobbies
: Analyses people or creatures for potential traits, admiring themselves in mirrors
Quote\s: "You? Eh... No, you don't have anything I want." "Ah.. Zao Khan... I mean, we didn't have a choice really, it was death for him or death for us."
Theme:
 
Last edited:
B A S I C I N F O R M A T I O N
006d0ce6a65485ce3da5bb96e818d9e8.jpg
Name: Richard Julius Pendergast
Aliases: Dick, Lord, Eagle Eye, Dr., The Rifleman, The Alchemist
Age: 28
Gender: Male
Race: Human


P E R S O N A L

Sexuality: Heteroflexible
High Concept: A deadly, expert, tea-sipping rifleman with a talent in biochemistry.

Backstory:
The Pendergast family were involved in the liberation and restoration of Sheldrake. Because of their feats during the fight, they had a place in the aristocracy that was born from the new city. Julius and Elizabeth Pendergast mounted their weapons and had twin daughters and a son to carry on the family name. Their children were raised privileged and spoiled. They went to the finest academies, and with New Sheldrake’s freedom, were granted a slice of normalcy. Richard took a great interest in science and his curiosity led him to research the biology of the divine and the chemicals that comprised them. As a teenager, he kept records of his findings during his explorations. Richard hunted every odd beast not recorded in a book and brought them home to examine in his room. His sisters thought his hobby was gross and boring for some things that squirted, oozed, and popped out of his experiments should have stayed where ever they secreted from. His research earned him a job at the New Sheldrake College as a biochemist. He continued to conduct research, developing chemicals that improved the life of the people. Some to name were: liquid fire, water purifying drops, fertilizing elixir, liquid body wash, et al. His private project involved the use of a plasma-like liquid as a combustible material when lit. The liquid was an odd purple color, exuding from fat, Purple Skinks that hid in the residual trees of Lethos called “Her Daughters.” Burning the skinks effectively killed them, but no one had ever wondered what caused the skinks to burn so easily until Richard peered at their blood cells beneath a microscope. The plasma was literally found in the blood plasma of the skinks, and Richard applied the discovery to a redesign of his rifle, “Magnolia”—masterpiece of Lethos wood, iron and glass.

Richard’s parents had drawn the attention of Gyzyl Ganhor. Retired and content with their settled life, his parents turned down the GG’s invitation, but it didn’t stop the GG from interviewing their children. His sisters, Vanessa and Victoria, were too wrapped around their boyfriends (they even exchanged boyfriends at times not that they could spot the difference). When GG approached Richard, they found him at a table surrounded by various glassware. They witnessed some of his preserved and jarred specimens and nearly thought him nothing but a scholar until they noticed his Magnolia mounted on the wall. The GG were interested in seeing what Richard could do with it, and Richard took the group out into the wilderness to show off his marksmanship. They saw the man had a gift and promised he would be paid a salary and have the opportunity to continue his research on bigger game. Aroused by the offer—even though it did seem like risky business—Richard accepted the GG’s offer, and has been a member since.


P H Y S I C A L

Appearance: The rifleman tends to wear comfortable clothes not suitable for combat, such as waistcoats, collared dress shirts, and slacks with custom hide belts, which carry the purple vials for his Magnolia. Strapped to his other side, he carries a six-inch curved hunting knife, and a sixteen-inch bayonet to be used as either a short sword or bayonet attachment. On his back is a pack full of supplies such as rations, an extra pair of clothes, medical supplies, and of course, specimen collection. Secured in the pack straps is a bed roll.

As frou-frou as his name sounds, his countenance is similar. He is a pretty boy, exactly what anyone would expect of a lord. His hair is a sandy-brown and his eyes are steel-grey. Starting out, his physique is slender with slight muscle. The amount of strength allowed for him to carry his equipment for a long distance—he is an explorer after all.

Weapons & Armor:
  • Magnolia - Richard's custom long rifle. The rifle utilizes Purple Skink plasma to fire ignited plasma at enemies capable of melting through iron. The liquid is ignited by a flint, ignited wick that drops down when Richard pulls the trigger. The rifle is capable of firing up to 300 m. Each vial must be changed out per fire.
  • Hunting Knife - six-inches.
  • Bayonet - sixteen inches and can be used as a short sword or attached to Magnolia.
  • Dress clothes - His not-armor.

Items & Personal Belongings:
  • Travel Pack
  • Rations - salted venison, hare, and mushrooms.
  • Extra set of clothes
  • Medical Supplies - wraps, needle, and thread. He mixes between his Specimen Collection Kit (SCK).
  • SCK - cotton swabs, collection jars, tweezers, alcohol, and flint.
  • Vials - they act as runes would except they can fit inside his Magnolia.

Skills & Abilities:
  • Nature Survivalist
  • Tracker
  • Biochemistry
  • Botany
  • Expert Marksman

Spells & Magic: Issoropia - When Richard started working with GG, they discovered that he had a talent for making materials and substances out of god matter, and started tutoring him in the gift of Issoropia to support his team. Using his vials, Richard can seal away almost anything, converting it into an energy to be used destructively or aiding. He can use the energy offensively against enemies or defensively to grant teammates temporary enhancements from either a close or long distance!

Weaknesses:
  • Human Weaknesses
  • Inexperience - Richard doesn't have too much god-fighting experience. The only things he has ever hunted down and killed were beasts.
  • Arrogance - He was raised privileged and has a bad habit of being condescending to those who he feels may be dumber than him.
  • Pride - He takes great pride in being a Pendergast. This could also be a strength as far as determination and willpower, but it may also make him a killjoy.

F L U F F

Hobbies:
  • Specimen Collection
  • Drinking and collecting various teas
  • Researching
  • Target practice
  • Shit-talking

Quote(s):
"Eviscerate me? Hm...pardon, but can you even spell eviscerate?"
"My name is Richard Julius Pendergast, also known as Dick, which...wouldn't be inaccurate."

Theme: The Art of War - Sabaton
 
BASIC INFORMATION
Name
: Adamant Disdain
Aliases: Adam Hann, The Hissbane
Age: Young
Gender: Male
Race: Vormloss

PERSONAL
Sexuality
: Sex?
High Concept: The perfect killing machine, rendered into a confused animal.

Backstory: They were created from the consummation of Khyber, the Nightmare Praetor, and Laennaxa, the Perfected Principle of Consumption. A hundred children in dark cribs on a mountain-castle in the land of shadows. The Vormloss; the formless demons and killers.

From birth, they were remorseless fiends founded for a single goal: to destroy Zao Khan and everything of his creation at all costs. An entire species of demons created for the singular purpose of committing the sin of murder on the humans. They were indoctrinated into hating the human race for their destruction of Lethos and its children. They fought amongst themselves, feasted on each other, and finally, the winners emerged. The chosen ones, the executioner's blade that would carry out the will of the divine.

Adamant Disdain was the first among equals where the Vormloss were concerned. A combat purist, who learned to derive the most use out of his inordinate gifts. He was the unofficial squad leader and alpha, chosen for supreme strength and exceptional killing instinct, combined with ruthless cunning and brutality.

So he ordered the Vormloss, "Disguise yourselves. We are the arrow in the shadows, and it is time to shoot now."

Taking on the mien of a tribe of nomads, the thirty Vormloss infiltrated the city of Sheldrake. Some of them were ordered to infiltrate the various organizations in the city, a couple others were sent out for reconnaissance and sabotage preparation, while Disdain himself decided to research Zao Khan.

After several nights of espionage and subversive tactical activity, Disdain decided it was the time to strike. The best of the Vormloss were hand-picked for the operation. It started with them following a patrol of guards into a secluded area and ambushing them, then eating the bodies and transforming into identical doppelgangers. They made their way into the palace under such a disguise on the brink of midnight.

Zao Khan, despite being asleep, proved harder to put down than expected. The man was anticipating them, somehow, standing upright the moment one of them leaped to tear his throat out.

The battle was fought in less than a minute, with nearly all of Disdain's reckless siblings losing their lives and being thrown about like ragdolls. Disdain was alone in moments, standing on his own against what might have been a God compared to himself. They had a short conversation about the irony before Disdain scoffed.

Burning selfhood like tallow, Disdain fought against Zao Khan with the ferocity of lightning in a thunderstorm. Zao Khan's defenses were impeccable, so Disdain pushed himself harder, converting his own existence into gasoline which he used to output even more firepower at his enemy. All of Disdain's immaculate techniques and powerful abilities - acquired over tireless weeks of consuming mighty warriors and wizards for their gifts - were sacrificed and converted into more power. Memories were lost, Disdain's soul was set ablaze, muscle and physical tissue pushed to the brink of operation. Disdain was dispensing more harm to himself than Zao Khan was, just to have a chance of defeating the old man.

By the end of the fight, he didn't even remember who he was, who he was fighting, or why: only that he had to fight.

It was a lucky, precise needle-strike to the heart that extinguished the Great Enemy's life. Breathing in, Disdain's overtaxed existence began to crumble like a brick turning into a clump of powder, leaving behind only a pebble. Adamant Disdain came out as less, for it. A shallow wraith of his former self, one that would likely never regain even half of its original power.

He could no longer remember his comrades; he barely what happened during the fight, and he didn't even remember why he killed Zao Khan to begin with. His physical form was mitigated, becoming less than a tenth of what it used to be. He lost every single one of his supernatural gifts, except those he was born with, and even they were diminished to less-than-factory conditions.

Injured and chased, Disdain hobbled into the night. He remembered only his name, but he couldn't quite reconcile the words. He must have remembered it wrong. "Adamant Disdain" wasn't a name. Perhaps he was something like, "Adam Hann? The Hissbane?" With no one to correct the assumption, he decided this was correct.

Confused, he continued to prowl the streets for an hour, almost in a drunken haze. He shifted from one form to another, uncertain which one was real. Was he... human? Was he something else?

In the end, he recalled a name. 'Gyzyl Ganhor.' Something that one of his allies was supposed to infiltrate...? Who were his allies again?

Seeking out the truth, he decided to become a normal human and join the organization. Infiltration came naturally. He understood that his specific powers weren't something that humans could use, so he disguised his shapeshifting as Flower Magic and Blood Magic, to fool the people around him.

He also began to hunt snakes, befitting of his moniker of "Hissbane." Or, he assumes that's what it means.

PHYSICAL
Appearance
:
Izumi-no-Kami-Kanesada-full-2195104.png
73a7cfe788db6189a1b41d703806f384-ipod-wallpaper-anime-warrior.jpg


Weapons & Armor: Technically... none.

Items & Personal Belongings: Technically? None.

Skills & Abilities:

* Uncanny Prowess: Most of the Vormloss are born killers. Even so greatly dwindled, Adamant Disdain's natural faculty for killing persists. He instinctively aims for organs and critical points, predicts enemy movements and reacts to them quickly, and is trained to strike rather than flinch when scared or when the fight-or-flight reaction is provoked.

Spells & Magic:

* The Shapeless Demons: The ability to shapeshift and change one's body into a natural weapon. Adamant can, essentially, render himself "as strong" or "as fast" as necessary, so long as it's biologically possible. It can be used to manifest bone-blades, armor, or even shields from organic matter on one's body. Adamant doesn't really wear clothes - anything such is actually organic material produced by this gift.

This ability is useful for espionage as much as it is for combat. It can be used to mimic voices, change appearance into someone else, or even compress into a wormlike tentacle and sneak through a bunch of vents. For those who know how to use it, it also has great utility: reaching tentacles, suckers for grappling onto walls and ceiling, sticky natural glue, and similar.

At much higher levels, he'd have been able to mimic magical biologics, but this is not possible right now.

He uses this gift in order to produce, "fake Blood Magic" and "fake Flower Magic." He wears a 'bandolier' of flowers, which he transforms into swords, armors, and shields, and often shoots pressurized red crystals as his default ranged attack.

* The Devouring Monsters: The ability to improve by eating. Adamant can eat the parts of a living or recently dead creature in order to heal and absorb some of its essence, which allows him to unlock new techniques and abilities that creature could use, although in a much weaker fashion. Multiple feedings on adept blood mages would be necessary to unlock true blood magic, for example.

Obviously, he is reluctant to use this power, even though it is his only way of advancing his powers.

* The Sacrificial Pawns: Most Vormloss have the innate ability to "burn themselves" in exchange for brief, but extreme multipliers to their speed, strength, constitution, and overall offensive power. This burning starts with the sacrifice of life-force and magical energy, and then quickly proceeds to also burn things of the spirit, such as memories, gifts, skills, or certain spiritual traits. Using this power for even five minutes is sure to render a minor deity into a crippled mortal.

Weaknesses:

* Not actually human. Adam cannot learn study any of humanity's magics, only imitate them. Unless he were to indulge himself in consumption...
* Vulnerable. He doesn't know much about how the world works. Adam retains about 5% of his past life's memories, and about half of those memories come in the form of vague glimpses and flashbacks. He knows that he is Zao Khan's killer, and he knows he isn't human, but he doesn't know much else. Obviously, if someone were to find out...

FLUFF (Optional)
Hobbies: Shopping, training, eating; hunting animals especially snakes.
Quote\s:
"Disguise yourselves. We are the arrow in the shadows, and it is time to shoot now." - Adamant Disdain

"Hello? I'd like to enroll." - Adam Hann, the Hissbane

Theme:
 
Last edited:
BASIC INFORMATION
Name
: Adamant Disdain
Aliases: Adam Hann, The Hissbane
Age: Young
Gender: Male
Race: Vormloss

PERSONAL
Sexuality
: Sex?
High Concept: The perfect killing machine, rendered into a confused animal.

Backstory: They were created from the consummation of Khyber, the Nightmare Praetor, and Laennaxa, the Perfected Principle of Consumption. A hundred children in dark cribs on a mountain-castle in the land of shadows. The Vormloss; the formless demons and killers.

From birth, they were remorseless fiends founded for a single goal: to destroy Zao Khan and everything of his creation at all costs. An entire species of demons created for the singular purpose of committing the sin of murder on the humans. They were indoctrinated into hating the human race for their destruction of Lethos and its children. They fought amongst themselves, feasted on each other, and finally, the winners emerged. The chosen ones, the executioner's blade that would carry out the will of the divine.

Adamant Disdain was the first among equals where the Vormloss were concerned. A combat purist, who learned to derive the most use out of his inordinate gifts. He was the unofficial squad leader and alpha, chosen for supreme strength and exceptional killing instinct, combined with ruthless cunning and brutality.

So he ordered the Vormloss, "Disguise yourselves. We are the arrow in the shadows, and it is time to shoot now."

Taking on the mien of a tribe of nomads, the thirty Vormloss infiltrated the city of Sheldrake. Some of them were ordered to infiltrate the various organizations in the city, a couple others were sent out for reconnaissance and sabotage preparation, while Disdain himself decided to research Zao Khan.

After several nights of espionage and subversive tactical activity, Disdain decided it was the time to strike. The best of the Vormloss were hand-picked for the operation. It started with them following a patrol of guards into a secluded area and ambushing them, then eating the bodies and transforming into identical doppelgangers. They made their way into the palace under such a disguise on the brink of midnight.

Zao Khan, despite being asleep, proved harder to put down than expected. The man was anticipating them, somehow, standing upright the moment one of them leaped to tear his throat out.

The battle was fought in less than a minute, with nearly all of Disdain's reckless siblings losing their lives and being thrown about like ragdolls. Disdain was alone in moments, standing on his own against what might have been a God compared to himself. They had a short conversation about the irony before Disdain scoffed.

Burning selfhood like tallow, Disdain fought against Zao Khan with the ferocity of lightning in a thunderstorm. Zao Khan's defenses were impeccable, so Disdain pushed himself harder, converting his own existence into gasoline which he used to output even more firepower at his enemy. All of Disdain's immaculate techniques and powerful abilities - acquired over tireless weeks of consuming mighty warriors and wizards for their gifts - were sacrificed and converted into more power. Memories were lost, Disdain's soul was set ablaze, muscle and physical tissue pushed to the brink of operation. Disdain was dispensing more harm to himself than Zao Khan was, just to have a chance of defeating the old man.

By the end of the fight, he didn't even remember who he was, who he was fighting, or why: only that he had to fight.

It was a lucky, precise needle-strike to the heart that extinguished the Great Enemy's life. Breathing in, Disdain's overtaxed existence began to crumble like a brick turning into a clump of powder, leaving behind only a pebble. Adamant Disdain came out as less, for it. A shallow wraith of his former self, one that would likely never regain even half of its original power.

He could no longer remember his comrades; he barely what happened during the fight, and he didn't even remember why he killed Zao Khan to begin with. His physical form was mitigated, becoming less than a tenth of what it used to be. He lost every single one of his supernatural gifts, except those he was born with, and even they were diminished to less-than-factory conditions.

Injured and chased, Disdain hobbled into the night. He remembered only his name, but he couldn't quite reconcile the words. He must have remembered it wrong. "Adamant Disdain" wasn't a name. Perhaps he was something like, "Adam Hann? The Hissbane?" With no one to correct the assumption, he decided this was correct.

Confused, he continued to prowl the streets for an hour, almost in a drunken haze. He shifted from one form to another, uncertain which one was real. Was he... human? Was he something else?

In the end, he recalled a name. 'Gyzyl Ganhor.' Something that one of his allies was supposed to infiltrate...? Who were his allies again?

Seeking out the truth, he decided to become a normal human and join the organization. Infiltration came naturally. He understood that his specific powers weren't something that humans could use, so he disguised his shapeshifting as Flower Magic and Blood Magic, to fool the people around him.

He also began to hunt snakes, befitting of his moniker of "Hissbane." Or, he assumes that's what it means.

PHYSICAL
Appearance
:
Izumi-no-Kami-Kanesada-full-2195104.png


Weapons & Armor: Technically... none.

Items & Personal Belongings: Technically? None.

Skills & Abilities:

* Uncanny Prowess: Most of the Vormloss are born killers. Even so greatly dwindled, Adamant Disdain's natural faculty for killing persists. He instinctively aims for organs and critical points, predicts enemy movements and reacts to them quickly, and is trained to strike rather than flinch when scared or when the fight-or-flight reaction is provoked.

Spells & Magic:

* The Shapeless Demons: The ability to shapeshift and change one's body into a natural weapon. Adamant can, essentially, render himself "as strong" or "as fast" as necessary, so long as it's biologically possible. It can be used to manifest bone-blades, armor, or even shields from organic matter on one's body. Adamant doesn't really wear clothes - anything such is actually organic material produced by this gift.

This ability is useful for espionage as much as it is for combat. It can be used to mimic voices, change appearance into someone else, or even compress into a wormlike tentacle and sneak through a bunch of vents. For those who know how to use it, it also has great utility: reaching tentacles, suckers for grappling onto walls and ceiling, sticky natural glue, and similar.

At much higher levels, he'd have been able to mimic magical biologics, but this is not possible right now.

He uses this gift in order to produce, "fake Blood Magic" and "fake Flower Magic." He wears a 'bandolier' of flowers, which he transforms into swords, armors, and shields, and often shoots pressurized red crystals as his default ranged attack.

* The Devouring Monsters: The ability to improve by eating. Adamant can eat the parts of a living or recently dead creature in order to heal and absorb some of its essence, which allows him to unlock new techniques and abilities that creature could use, although in a much weaker fashion. Multiple feedings on adept blood mages would be necessary to unlock true blood magic, for example.

Obviously, he is reluctant to use this power, even though it is his only way of advancing his powers.

* The Sacrificial Pawns: Most Vormloss have the innate ability to "burn themselves" in exchange for brief, but extreme multipliers to their speed, strength, constitution, and overall offensive power. This burning starts with the sacrifice of life-force and magical energy, and then quickly proceeds to also burn things of the spirit, such as memories, gifts, skills, or certain spiritual traits. Using this power for even five minutes is sure to render a minor deity into a crippled mortal.

Weaknesses:

* Not actually human. Adam cannot learn study any of humanity's magics, only imitate them. Unless he were to indulge himself in consumption...
* Vulnerable. He doesn't know much about how the world works. Adam retains about 5% of his past life's memories, and about half of those memories come in the form of vague glimpses and flashbacks. He knows that he is Zao Khan's killer, and he knows he isn't human, but he doesn't know much else. Obviously, if someone were to find out...

FLUFF (Optional)
Hobbies: Shopping, training, eating; hunting animals especially snakes.
Quote\s:
"Disguise yourselves. We are the arrow in the shadows, and it is time to shoot now." - Adamant Disdain

"Hello? I'd like to enroll." - Adam Hann, the Hissbane

Theme:

...Dang. now I'm envious of that eating ability. I guess thats what happens when IRL causes you to rush stuff. Nice profile Birdsie.
 
Name: Aaagh

Aliases: Shoggoth, Grease Spot, Slippery Bastard, Great Eater of Eaters

Age: 54

Gender: Genderless

Race: Shoggoth. Living, tar-black slime monsters that can create appendages from their flesh. Shoggoths are approximately horse-sized on average, and are physically powerful. They are amphibious, and prefer the sea, but life on dry land is no great hindrance. Sunlight slows and drains them, driving them into torpor until nightfall unless they have a suitable waterway to swim in. Fire and cold hurt them, whereas lightning invigorates a Shoggoth. Due to their amorphous nature, Shoggoths can weather most physical attacks. Shoggoths are capable of reaching similar speeds to a human, but have far less endurance for sprints. At slower speeds, however, a Shoggoth can slither for days. Although Shoggoths have human-level intelligence, their substantially different worldview forces them to speak in a childish, surreal way. Shoggoths are blind, relying on sensing the vibrations prey make as they walk.



PERSONAL

Sexuality: Asexual

High Concept: The very hungry Shoggoth who wants to eat a god.

Backstory: Aaagh was spawned in the sea near Sheldrake city, and quickly began eating. For decades it fed and grew, fighting and spawning new Shoggoths, until Lethos was slain. Upon hearing of this, the old Shoggoth decided to leave the waters. A human’s scream of shock, Aaagh, became its chosen name, and a group of foolish bandits became its meal. It quickly joined the Red Slayers once it heard that food was provided, and secretly desires to eat a god. If it did, the other Shoggoths would truly respect it.



PHYSICAL

Appearance: This, but pure black with no eyes.

ruk6ohsrivs01.jpeg



Weapons & Armor: Pseudopods, fluid body, brute strength.

Items & Personal Belongings: Four human skulls, three bird skulls, and five rat skulls. Carried in Aaagh’s mass.

Skills & Abilities: Strong, and surprisingly stealthy. Its ability to eat just about anything, combined with its low food requirements, makes it a good travel companion.

Spells & Magic: Aaagh has the ability to produce electricity, and can electrocute any foe touching it or on a conductive surface. Its lightning doesn’t discriminate between friend and foe.

Weaknesses: Fear of death, not entirely fluent in the human language, fire, and a bit slow on the draw.



FLUFF (Optional)

Hobbies: Eating, talking and philosophy.

Quote\s:

Do not ask. The skulls are mine.

Mmm, dead raccoon!

Rabies? Sounds good.

I Great Eater of Eaters! I AAAGH! You food!

Why do we taste like nothing? I think we are always tasting ourselves. We can not taste nothing. But I will try.

I ate a whale once.

Theme: Voracity, by AmaLee
 
Dying and coming back to un-life as an eternal, life-despising, unimaginably powerful lord of death does absolute wonders to your attitude toward life. Really, you should try it some time!
Faust Windfallow
1591422921881.png

  • Name: Faust Windfallow

    Aliases: The Raven-Masked Magus, Death Immaculate

    Age: 35

    Gender: Male

    Race: Lich

    Personality: Foul-mouthed, cynical, with a terrible sense of humour, Faust has little consideration for... anything, for that matter. His actions are primarily dictated by pure whim, with little to no thought put into its consequences. He acts solely for the sake of his own entertainment, and will go to ridiculous lengths to get a good laugh. Despite the fact that it's likely very hard to take a moronic, hobo-looking, shady character very seriously, Faust has racked up a very high body count, mostly in 'self defence'. In fact, he's been sentenced to prison several times for various, petty offences but he always just... walks out. Most of his crimes don't warrant severe punishment, anyways.
 
Last edited:
image.jpg

BASIC INFORMATIONName: Cecil Walküre
Aliases: ---
Age: Off the clock
Gender: Female
Race: Human
PERSONALSexuality: Depends on how strong the argument is.
High Concept: Gun Megumin? Gun Megumin.
Backstory: Once upon a time, there was a kid who liked seeing things blow up. That kid was Cecil. Now that she has grown, physically, mentally, and every other -ly that makes sense, she has decided to embark on a mission to explore the ever-expanding universe of explosions - and what better way to do that than to join the well-known Gyzyl Ganhor. After all, the best way to get to a divinity is to blow them up - physically, spiritually, emotionally, and every other -ly that could apply.
PHYSICALWeapons & Armor: GUNgnir - A miniaturized anti-divinity artillery weapon, modeled from the original which was used to try and shoot down divinities from the heavens. Can shoot stuff, but more specifically, explosive stuff. There is a small engraving on the end of the stock that says "Please do not return this to me. Ever. I mean it.", with some heavily faded out initials.
Items & Personal Belongings:
Things and How to Make Them Explode - A handwritten guidebook about various objects, entities and metaphysical concepts, and the various means to make them all blow up.
Spare Clothes - Just in case. A decent girl shouldn't walk around naked, after all.​
Skills & Abilities:
Misused Brains - Cecil has the intellect, but it is only applied onto stuff that she is interested in. Mostly how to blow things up and how to rate explosions on a scale of one to the square root of a hundred.
Resourceful - Using stuff that probably shouldn't be used according to the instruction manual. But hey, if it works.​
Spells & Magic: Explosion-ist Extraordinaire - Cecil uses all the gifts obtained from divinities and harnesses them to create big, beautiful (subjective, if you don't agree, that's your problem) booms. She could probably have just focused on a single one and become a master of it, but that doesn't sound so enticing. Besides, blowing up things, monsters, people, gods, and concepts, in many different ways are indubitably better.
Weaknesses:
Mortalkind - Wow, who would have guessed a human would have human weaknesses?
Not-So-Sharp, Shooter - While she doesn't exhibit a god-super-god level of eyesight, it's a bit hard to miss when you blow up the entire place where your target is standing on.
One Way Only - If it doesn't involve explosions, it's going to be a bit of a hassle trying to convince Cecil to do well.​
FLUFFHobbies: Crafting nonsensical items, reading, and eating - which hilariously doesn't show on her bod.
Quote\s: "I had this thing opened, and it went BANG!, then BOOM!, but I got it to go POP!, and eventually KA-BLAM!. I'd say it's pretty safe to keep beside your pillow."
Theme:
 
BASIC INFORMATION

Name: Dylas Gresh, Brother of Ruin
Aliases: The Last Theologistrate
Age: 20
Gender: Male
Race: Human, sadly

PERSONAL

Sexuality: My, forward, aren’t you?
High Concept: Rebellious, more than likely insane remnant of a theologian cult with secret delusions of apotheosis.

Backstory:

The theologistrates were always thought of as eccentric by the more charitable, and as insensitive loons in need of a good purging by everyone else. They revered the gods, all of them, and their great library and its scholars had studied deities and their histories for centuries. In ages past, they would launch crusades in the name of the gods, more an unwelcome annoyance to the ‘heretical armies’ who were usually already busy with the actual spawn of the gods as their main concern. But overtime, the cult has dwindled to a mere few hundred through a mixture of defeats, isolation, and not being spared the destruction from the heavens when their enemies were targeted.

It was in their mountain stronghold that Brother Dylas Gresh was born and raised. From a young age, he was taught the history of the world, and especially of the gods. Every act of cruelty they perpetrated was not to be feared, ignored, or recontextualized but embraced. Humanity and all lesser beings were sinful not from their actions but by being inherently lesser, and any attention from the heavens was to be cherished, even violence. All misfortune and pain was the will of the gods, and his parents and mentors made very sure to give a direct demonstration through their many, many techniques and tools. Dylas never did quite learn to enjoy or reluctantly accept the torture like his peers did, and the years-long initiation rituals meant to break his will and mind for rebuilding as a mere tool of heaven didn’t seem to go the way it was intended. Privately, Dylan questioned why he had to suffer, and grew to despise his kin and the gods as much as he was brainwashed into loving and revering them. Conflicting ideas and feelings made him struggle to make sense of the world and what it was he wanted out of it.

The Slayers eventually charged the stronghold on the day of Dylas’ ascension ceremony. They fought their way through the guards only to discover the inside of the stronghold was already filled with corpses. The Brothers and Sisters all poisoned at the ascension ceremony, the children nowhere to be seen, and the Head Theologistrate’s skull being rhythmically stomped on by Dylas, a blank look on his face as he flicked through a book. He had chosen his title, Brother of Ruin, and was interested in joining the GG. After all, as the last of the theologistrates, it’s only fitting he catalogs the end of the gods.

He hasn’t exactly made himself a cherished figure in the GG, with his odd behavior, automatic spouting of godly teachings, and uncertain motives. He claims to be going with the mission to judge gods, and those that do fall by mortal hands were weak by nature and meant to do so for the betterment of the heavens anyhow. In truth, there’s a part of him he doesn’t even know is there that sees the ultimate act of reverence and revenge to be the slaying of a god and claiming of its mantle for himself. He isn’t chronicling the end of an era, but the beginning of a new pantheon.

PHYSICAL

Appearance:
DnqV5PxXgAAJ6ME.jpg


Weapons & Armor: Clothes are made of a deceptively thick fabric, carries a six-shooter, a short sword, and several daggers. Lovely, lovely daggers.

Items & Personal Belongings: Carries bandages, matches, and any odds and ends he can pocket. Has the Book of the Theoligistrate, a magical tome which can access any of the information or texts back in the now-abandoned Theoligistrate Library.

Skills & Abilities: Knowledge of history, mythology, and things related to the gods in general, as well as a decent pain tolerance and training in weapons use.

Spells & Magic: Studies the Quintessential Flow. Offers his services as a healer, but for the most part is interesting in stealing or overloading the life energy of others.

Weaknesses: Radiates sketchiness, sadistic tendencies, uncertain morality, alternates between reverence and blasphemous rage towards the gods with seemingly no trigger, impulsively spouts Theoligistrate teachings, little real-world experience.

FLUFF

Hobbies: Researches magic, philosophy and theology, people-watches, provokes to get a reaction, meditates, stares at a wall for hours on end on occasion when he thinks no one is looking only to become suddenly animated when someone calls out to him.

Quote\s:

“The Gods smile on us, for our mission is holy. ... Stop laughing.”

“No, that lifespark didn’t just scream. You must be hearing things.”

“Hm? Oh, no, I do know how to turn off the pain when I’m healing, I just don’t.”

“I won’t apologize for a compliment, red is a lovely color on him! Yes, I know that’s his blood, but that doesn’t change the truth.”

Theme:
 
BASIC INFORMATION
Name
: Taliesin Lyridiostromus
Aliases: 'Lyr' if they ever forget his name.
Age: Young, around his twenties.
Gender: Male
Race: Human

PERSONAL
Sexuality
: As straight as a crooked arrow.
High Concept: A simple farmer finding talent in Flower Magic.
Backstory: A simple farmer of a tribe of farmers who lived in Outer Sheldrake where they grew various crops and cared for livestock, until a raid by rabid monsters sent by the deities to cripple Sheldrake's food supply. The town was decimated but due to Lyr's efforts in killing the beasts, there was at least some survivors, not his family though. With the town at its last breaths, Lyr packed up his remaining belongings and headed towards the city for a new life. Living in the slums in New Sheldrake, he fought off gangs trying to recruit him or kill. There he learned of magic and seeing as it was similar to farming, took up on it. That in itself garnered attention and he was plucked out of the slums and shoved into the Gyzyl Ganhor.

PHYSICAL
Appearance
:
1591999590234.png
Weapons & Armor: Armored by a set of bracers and chest plate made out of a mushroom grown with iron in it from the farms of the Lyridiostromus tribe. It served the few hunters they had well in their pursuits to adventure. There are marks and symbols of their names inscribed onto the armor to give their descendants strength. Taliesin owns a shield made out of a barrel with sliding hinge parts that is able to create a full barrel around him to withstand attacks. As for weapons, Taliesin uses handy steel shovel with years of hard work in its frame. There might be some blood stains on the edges of the metal. Hmmm. As well as a crude sickle passed down as a heirloom from the first Lyridiostromus, they used it reap their harvest and their foes.
Items & Personal Belongings:
- Apothecary Box: A wooden box with 3x5 square drawers and a single long one at the bottom. Inside are a collection of things gathered by the young farmer. Vials, and small jars filled with lotions, salves and ingredients. A mortar and pestle, a foldable scale and other instruments necessary for this craft. Bundles of dried herbs, pouches of cheese and bread and dried meats and a tinderbox. An intricate box full of charms and amulets: a rabbit's foot, the dried claw of a monster and the statuette of a figure. A leather bag with a mix of earthly spices. Books tied together, all of botanical and fungal information. Finally a metal tea kettle for all his soothing brews.
- Camping Equipment: If he's going to be traveling of course he needs camping equipment. A sleeping bag, a lantern, a pot and pan. All the essentials needed for a night out in the wilderness. You won't catch this simpleton off guard.
- Flower Pots: Small circular baked clay pots that contain fertile soil for Flowers to be planted in and be taken care of.
Skills & Abilities:
- Horticulture: Taliesin has a way of plants, far more than a farmer's capabilities, they seem to delight in his touch and grow steadily with his mere presence.
- Animal Handling: Years of dealing with livestock has given him a certain touch to handle animals. Feral creatures seem to calm and relax with him around. Taming may become a possibility if he hangs out with them enough.
- Philosophy: Even though he's a simpleton, Taliesin has some deep thoughts that gets him really thinking. Most of the time its reality shattering nihilism and pessimism that causes suicide yet he continues to think about it.
- Shovel Combat: Years of practicing with a shovel in fighting off pests and minor monsters has given all the experience Taliesin needed to use it in battle.
Spells & Magic:
- Civilization: Something by default due to being a human. He is of course naturally innovative.
- Flower Magic: The art of growing generations of organisms to partake in their abilities, is a magic that's really fit for Taliesin to invest in.
Weaknesses:
Scared of spiders, scared of the dark, scared of demons, scared of heights, scared of death. Also really just a standard human, but who likes plants. Has no clue about modern stuff. Still only an adept at using weapons for combat.

FLUFF
Hobbies
:
Collect notable scents and smells into his bag. Take care of the Flowers. Ponder about philosophy.
Quote\s:
‘As a flower grows, so does man, and always do we bloom, sooner or later.’
‘The gods are only pawns for even greater powers, they’re just too focused down here to ever look up.’
Theme:
 
Last edited:
BASIC

Name
: Eva Akkala

Aliases: None currently, just goes by Eva. Were she to use a fake name, it would probably be some fantastical character from her books or games. Something long and much like what one would expect from a stereotypical self-insert mary sue most likely.

Age: Likely early twenties. The evokers were only founded a decade ago and she was likely eleven or twelve when recruited.

Gender: Female

Race: Human, sort of. Eva is one of the Darklings, a variant of that primarily resides in vast underground caverns, and has done so for generations. This, alongside frequent interbreeding with the native dark-elves, results in grey skin and sensitivity to light. Her kind originally lived among human villages, though was exiled centuries ago for some long-forgotten dispute. With Zou's unification of the tribes, the "Darklings" as they are known played a key role in liberating Sheldrake, emerging from underground to slash and burn the roots of Lethos, detonating bombs from beneath to eviscerate its children. Darkling culture is quite militaristic, ruled by warchiefs and living rigidly structures lives beneath the earth. Their diet is primarily composed of underground-growing biolumenescent fungi. Surface dwellers tend to hate the taste, but Eva and most other darklings find them delicious, and often have a hard time stomaching vegetables or fruit.


PERSONAL

Sexuality
: Depends on how much she's had to drink, but in general she'll date anyone rather than be lonely. She's had boyfriends, girlfriends, hermaphroditic-man-beast-friends, but no relationship has ever lasted long, most people find her too annoying to commit to. She doesn't particularly care, seeing it as their loss and moving on. There is, however, a nasty rumor going about in the mansion compound of her order that Eva is, as they say, an "Egregore-Fucker". This rumor remains unproven.

High Concept: Cloud-Cuckoolander Summoner who mashes people's souls together into minions and can cheat death with a magic totem, might be based off of a minecraft mob.

Backstory: Born in the underdark to a family of humble status, and she was but a young child during the war. After the war, however, Eva's unusual talent for manipulating the flow was soon discovered by her parents, who were paid a visit by an old gentleman representing the Evocational Society, a recently founded group practicing a specific strain of the Quintessential Flow found only in the Darkling Kingdom. He told the couple that their daughter had immense talent, and if brought into the evocational society would be set on the path of a prosperous and noble career, and of course, the generous sums of money she would bring in only sweetened the deal, and so the young Eva would be taught the magics of her kind and would come to see her tutor as a sort of father-figure, though not to say she did not love her parents as well. She did, however, grow distant from them as she aged and her role in the society grew as it did. One task of her order was to travel the world, both in the underdark and the surface world. Partially to gather knowledge of magic and other cultures but also to further the interests of the order abroad. This, of course, has led her to a term of service in the Gyzyl Gahor.


PHYSICAL

Appearance
:

image0.jpg

Weapons & Armor: Generally does not carry heavy weapons, though often has a spell tome of flow-based magic on-hand along with perhaps a serrated, ceremonial dagger tucked away in her robe, underneath which she wears a lightweight mail curriass composed of mithril, a metal that enables the armor, while thin and light, to deflect most blade strikes and even some small-caliber bullets. Her legs and head are, however, unprotected.

Items & Personal Belongings:

Ornate Totem: A magical charm fashioned by and gifted to her by her tutor. Using a combination of sealing runes and attunement to the flow, it is capable of storing a living life-spark, effectively, this enables it to contain a living consciousness, which can serve two purposes. If she were to die, her lifespark would be drawn into the totem, enabling her to not only live on, albeit as a formless spirit inside an inanimate object, only able to see through its gemstone eyes, and be able to subtly influence whoever holds the totem. Alternatively, she can force the lifesparks of enemies into the totem and turn a peaceful oblivion into a metaphysical hell until they reveal whatever information she desires, at which point she may purge them from the totem. In her current state, she would probably never even consider doing that, but nonetheless, it could be done. If destroyed, Eva is familiar enough with the principles behind it to make another one, though it could take some time and expensive materials.
1591584468572.png

Emerald Jewelry: Eva finds emeralds to be very pretty, and given the financial benefits of being a practicioner of the flow in her land, she was able to afford a number of intricate rings and amulets she tends to wear. This does, however, make robbing her an attractive prospect.

Pants: What? You think she just walks around naked under that robe? She wears pants. Pants that have pockets. Said pockets contain her wallet and keys. Yes, she has a wallet, how else would you expect her to carry her money around? Or the keys to her house? She has (or at least had) a life outside of godhunting, you know.


Skills & Abilities:

Stealth/Disguise: Part of being a darkling combat-mage is hiding in the shadows while your summons do the fighting, and so Eva is very much aware of how one can move about unseen, be it in shadows and behind crates or in a large crowd.

Persuasion: Eva can be a very persuasive person. In her mind this is because she is a master of manipulation. In reality, she can just generally get men to do things for her due to her, ahem, assets.

Rich: She's got quite a bit of pocket money, enough to get her places and buy her things most members of the Gahor could not afford.

Lucky: She seems to just be luckier than the average person for some reason, and once claimed to have slain the god of dice to gain this power. This was of course just one of her made up stories, but she does seem to rule Nat 20s more than anyone else at the game nights she held with her fellow evokers, and for whatever reason the drill sergeant seemed to notice her the least during basic training at the Gahor.

Spells & Magic: Being a witch of the flow, one could make a guess as to Eva's abilities, though in the guild of Evokers into which she was recruited, she was trained in a specific brand of this practice. By drawing lifesparks and life energy from the living, dead and dying, one can empower themself, though this is not what Eva does, she was taught to mash these spirits together into violent amalgamates. She can use this power, known to her people as Evocation, to conjure a diverse selection of entities for both combat and mundane tasks, though mainly the former. The creatures she can summon are as follows, and are collectively referred to by her order as "Egregores".

The Vex: A small, flying imp-like ghost composed of a bit of animated life energy. They are weak but often summoned in large numbers, swarming around a target and slashing at them with ghostly blades that exist in place of arms. They are also capable of simple, mundane or repetitive tasks however, and are often employed by Eva's order as basic security or even janitors. Like all egregores, however, they will vanish eventually without an intake of life energy supplied by the caster, either their own or that of others.
1591585023183.png

The Phantom: A larger flying creature, created from an entire soul, be it human or beast, fused with Eva's own energy or multiple lifesparks or bits of energy provided by multiple evokers. It is about the size of a very large bird, swooping down at targets and inflicting a chilling bite or sting, not capable of cutting or piercing, but rather freezing entire body parts as the creature drains one's own energy to sustain itself. They also have a more mundane use however, that being as a form of carrier pigeon.
1591585157804.png

Gibbering Maw: A purely offensive egregore, appearing as a giant mouth materialized out of thin air. Eva has rarely evoked this being out of training, partially due to the immense requirement of energy it takes to produce one and the impracticality of maintaining it for more than a moment that comes as such. Used in a defensive context, Eva could conjure these briefly to appear and take a bite out of her attacker, vanishing moments later. Given the bad reputation that can come from summoning mouths to eat people alive, her order discourages the use of this summon.
1591585993897.png

These are but a few examples, in time she may learn to create new types of egregores beyond those types she is already trained in.

Weaknesses:

- Eva is, despite her magical prowess, still a 5.4 woman with nothing but a dagger. Most men and a good number of women could overpower her physically.

- Her magic, in the absence of fresh corpses or animals nearby, draws directly from her own life force. This allows her to summon vexes on the fly and conjure a gibbering mouth to attack, but at her current level of proficiency she will quickly exhaust herself to the point of falling unconscious if she is forced to maintain her summons for too long.

- Despite her totem granting her a measure of immortality, should it be destroyed while her soul is contained within, she will be effectively obliterated, with no trace of her existence remaining. This is the only true way of killing her, as simply keeping the totem after her death would allow her influence over its holder, and she could likely draw in people to dig it up were it buried in some remote locale.

- The ability to influence the holder of a totem works not just for eva, but anyone trapped inside. Should Eva attempt to imprison a soul within to extract information, it could very well manipulate those around it to turn them against Eva, or eachother.

- The gibbering mouth is completely uncontrollable and may decide Eva looks delicious if she gets in front of it.

- Despite not being entirely ignorant of serious situations, she does tend to under-react. It is true that there are some situations in which a person should run for their life or take drastic measures. Eva is very unlikely to see these situations for what they are.


FLUFF

Hobbies
:

Shepherding: Along with being an evoker by trade, Eva found a lot of joy in raising sheep. When one spends all day working with spectral dead things, you learn to appreciate the fluffier things in life, such as the red-wooled biolumenescent sheep of the underdark, she likely gave her sheep away to a friend when moving to the surface long-term, but was certainly not happy about it.

Creative Writing: In her spare time, Eva will sometimes write strange short stories or sometimes whole novels (that never get published) about fantastical subjects.

"RPGs": A new fad taking off in the underdark and some places on the surface, though unlikely to be common in New Sheldrake, these are pen-and-paper games in which one takes on the role of a made up character. Eva's fellow evokers often mock her for this, citing it as a childish waste of her time. Her favorite game is one called "Gods and Greatswords".

Personality:

Eva is generally quite laid-back, taking things as they come and following an "It's all about the journey, not the destination" mindset in regards to her life. She acknowledges matters as serious, though often this is not evident as she tends to retain a calm exterior even if, say, divine wrath is being rained down all around her. Her friends often note her hyperactive imagination, and her fellow summoners would say she's always bumping stalactites, effectively meaning that she's got her head in the clouds. Eva is always willing to seek out new experiences, and though the rigid life of a soldier might not seem to suit her, to Eva it is just another adventure. This general open-mindedness was likely the reason she was chosen for this task by her order, not just because of her general adaptability, but also the fact that she, unlike most other of her kind, can actually stomach surface-dweller food without wretching. In regards to her magic, she sees it as a simple tool rather than some dark and violent force as many others would see her lifespark-manipulating school of spellcraft, and short of a situation that demanded it she would never use it to inflict needless cruelty. Admittedly though, there are the rare times in which Eva drops her casual demeanor and reveals a side of herself many wouldn't appreciate seeing more than once, though such times are rare, and even in the face of direct attempts at agitating her Eva will generally remain calm. One could accuse her of fucking egregores or drop the [insert racial slur for underdark-dwellers here]-bomb and she would simply shrug it off and come back with an equally biting retort, she generally isn't angered easily. This is not to say when fighting she will not utilize the full extent of her power, any who assume such will likely be met with a quick end at the teeth of a gibbering maw or icy grip of a phantom. On a final note, her feelings on gods are simply stated, she ain't a fan.

Quote\s:

Random thought one day - "I think I'll take up god-hunting, I can't imagine it's that hard."

In response to the accusation of fucking egregores - "I didn't know your mom was an egregore... Man your dad must've been real lonely, that's kinda sad."

When casting a spell - "Wololo!"

Random thought - "Once all one hundred gods are dead, will we have become what we hated? Ah, it probably won't matter."

Talking to a Vex she conjured, as it stares at her with its mouth agape, begging to be put out of its misery - "Sometimes I think you guys are the only ones who really get me, ya'know?"

Applicable to any situation - "Y'all need to chill, seriously."

Theme:
 
xza3WLr.jpg
BASIC INFORMATION
Name
: Ǹ̸̺̝̰̇̋̊̇̒̕͝ỏ̴͕̕͝͝
Aliases: "Noh"
Age: About 10 (appears to be in her twenties)
Gender: Female Semblance
Race: ✌Human✌

PERSONAL
Sexuality
: Oblivious
High Concept: A spoken word adopted as a mascot
Backstory: A decade ago, the legendary being known as Spprak came across Zeo Khan, who lay in wait for the last of Lethos' Third Circle Souls. The Soul had little quarrel with the legendary human and bid him to let Spprak pass, for he bore no power humanity would find useful compared to the gifts of his kin. Zeo Khan merely shook his head and regretfully admitted his interest lay in denying the power of universal language to his enemies, as much as in wielding that power to unite the universe behind him.

With that, a dozen powers came to bear against the ancient being. Spprak brought up his mighty staff, the Yǔyán Shù, and Zeo Khan's equally mighty club snapped it in twain. When the club's follow up blow descended towards God's skull, he had time for only a last, final negation; Ǹ̸̺̝̰̇̋̊̇̒̕͝ỏ̴͕̕͝͝! Zeo Khan stood over the corpse of his adversary and marveled a moment at the small, delicate-seeming little brown-haired girl in a blue dress who now stood in the midst of the battlefield. Surrounded by the great hunter and his armies, the child thrust out a hand and repeated: Ǹ̸̺̝̰̇̋̊̇̒̕͝ỏ̴͕̕͝͝! Zeo Khan simply smiled, shook his head and wielded his newly seized Gift to say, "Y̵̤̹̪̐̾̌̑̈́̈́̕̕͠ė̵̥͕́̍͗̍́̋s̷̟̩͑̔̇̎̈!"

Then he took her home because she was adorable and his army made her its mascot within the hour.

In the decade since, 'Noh' has been cosseted and pampered by Zeo Khan's soldiers until they became the Gyzyl Ganhor. Since that time, she's dwelled in their tents until their headquarters in the military district of New Sheldrake was complete. As she's grown, Noh has learned to speak conventionally even as the New Sheldrake city-state put her to use in speaking to the myriad gods, beings and concepts of the world. Zeo Khan remains her tightest point of connection, as she was literally brought into being because he existed. And now that he's dead, Noh's taken up the remnant of her maker's staff, now named Bā bié, to see his legacy isn't lost or his people destroyed...because he asked her to.

aZEvSww.jpg
PHYSICAL
Appearance
: Noh is a seemingly small woman, made smaller because of her slender form. She invariably wears the blue dress that was hers when she was made, although she'll consent to wear a travel robe for protection from the elements or other clothing if a disguise is needed. Her voice is soft-spoken in volume, yet her every word is distinctly heard with perfect clarity no matter how noisy the environment as long as the listener is capable of hearing even the smallest part of what she says.

Weapons & Armor:
• The Bā bié: One half of the mighty Yǔyán Shù, this diminished staff appears to be an old, oak staff capped with with a bronze seal. It's nigh-imperishable and a single blow delivered by the unblemished surface forces the target to understand a single truth they've ignored or denied. It's rumored the broken end, if uncapped, can unravel a target's entire ability to communicate if a single sliver pierces their skin but there's no recorded evidence this has ever happened.​
• Noh's Dress: After a decade of constant use, it's shown no sign of wear, tear, fading or even needing to be washed. It's grown with the girl who wears it. Those who have sparred with Noh may be aware that the fabric feels like silk but resists blows and cuts as if it were a suit of hardened leather. The few times a blade has ever broken Noh's skin, the garment has reknit itself at a pace with natural healing.​

Items & Personal Belongings: She'll carry a pack for someone else, if asked, but otherwise has no personal possessions beyond a room at the Gyzyl Ganhor headquarters, which is filled stuffed animals, ornamental vases, ribbons and souvenirs of all kinds from adoring citizens of New Sheldrake.

Skills & Abilities: Noh understands and speaks all languages, and anything even like a language. She wields her staff with the natural grace of an experienced warrior. Initially silent, save for uttering Ǹ̸̺̝̰̇̋̊̇̒̕͝ỏ̴͕̕͝͝, she's learned the arts of presentation, persuasion, bargaining and even bartering or politicking, although complicated human relationships are abstract concepts for Noh instead of lived reality. Noh has little experience with negotiating anything for herself and typically serves as a translator and vehicle for others to use to make terms.

Spells & Magic:
Gift: The Universal Tongue. Noh is magically capable of understanding and engaging with all forms of communication that exist or could exist. It's likely that the limits of her ability are defined by the initially narrow parameters of her existence or the imagination of those who ask her to communicate.​
Flight of Separation. The spirit Wūyā watches over Spprak's legacy and taught her one of hir's tricks. When invoked, Noh's form vanishes into a flock of crows, typically used as a last-ditch defense to evade a fatal blow or as a means for quick transit (or potentially for spying).​
Virtuous Guardian of Flame. Zeo Khan bid Noh to persuade a mighty elemental named Five Days Descending to serve as the principal forge for New Sheldrake's factories. Pleased with the little girl, Five Days Descending tore out a mote of its undying flame and set it into orbit around her. Now, she appears to be accompanied by torchlight shed from no torch. It serves solely to ward her from harm, shifting into the form of a flaming sword to parry melee weapons or becoming a flaming shield to consume arrows. It's only a single mote, however, able to deflect only attack at a time and needing a second to shift between sword and shield.​

Weaknesses:
Not the Hero of her story: Noh was spoken into existence as a prepubescent girl whose only purpose was to tell humans to stop fighting her creator...who was already dead by the time she materialized. Ever since, she's followed whatever purpose Zeo Khan gave her as his existence defined her own. Now that he's dead too, Noh avoids existential nihilism solely by not thinking about it and instead doing what anyone asks her to do.​
Atypical History: Despite appearing to be a young woman, Noh has only had ten years to understand humanity. Lacking proper parents, family or the concept of human connection, it hasn't come easily. Noh is virtually a textbook example of naive, innocent and gullible.​

FLUFF
Hobbies
: The very first thing Zeo Khan told Noh to do was watch his stuff while he carved up the body of her creator for parts. Ever since, if given nothing else to do, Noh inevitably collects up any loose or stray possessions of her party-members, puts them in a pile and stands in front of it. Proper owners are always free to collect their possessions when they notice they're missing but strangers are met with the simple instruction 'Please do not take these items'.
Quotes: "No."
Theme:
 
BASIC INFORMATION
Name
: Brax Valtara
Aliases: Brother Brax
Age: 30
Gender: Male
Race: Human, though he has a lot of powers and enchantments that slowly destroy his humanity

PERSONAL
Sexuality
: This ship ----->SALES<----- straight
High Concept: For the cause!
Backstory:
Once upon a time, I was a good 'ol boy from out in the country, living in a farmhouse with my family for most of my life. I was born under the name of Andrew Johanson, and I chopped wood, plowed fields, fed animals, and did everything you'd expect of a young lad that lived on a farm. It was me, my father, my two younger brothers, and my younger sister. Oh, and of course, my pop had a group of friends that lived down in the basement, but they never really came out of there, so I didn't consider them part of the family. I would see them occasionally, and boy did they make a rucus at night when I was tryin' to get some shut eye, but pop told me not to mess with 'em so I stayed away. Ma died when I was a baby, and I don't remember anything about her, so I spent most of my free time with my siblings.

My house was probably the only house within 100 miles of civilization, and often times my dad would go out and bring in travelers that he found on the road, people who were weak and weary from travel. He called 'em stragglers: people that had no home to go to, no families to write to...nobody to look for them. As a young boy I often wondered why I saw dozens of people come into our house to stay the night, but never saw 'em leave in the mornin'. Whenever he picked up stragglers, me, my two brothers, and my sister would all go sleep in the barn while the guests took our rooms. By the time we were able to move back into our rooms the next mornin', there was no sign of the travelers. My brothers and sister told me to let it be and not to worry about it, but my curiosity for the unknown continued to push me to find out what happened to those people at night.

Due to my curiosity and my continued attempts at trying to find out what happened to the stragglers, it came as no surprise to me when I watched my dad murder a young man and his pregnant wife one night (I was on the roof of the house watching through the window). I watched how he drew strange symbols on the walls and floor with the blood, and I watched how he worshiped deities and strange beings through the gory mess. I couldn't tell you why I wasn't surprised that my father was capable of such horrible things; and despite my siblings' reactions of horror when I told them what I saw I continued to sneak out and watch my father murder and sacrifice stragglers that he found. Some nights he would beat them and drag them down to the basement, where I had to assume my father and his friends were worshiping their strange deities and demons.

My curiosity isolated me from my siblings, but I never minded that. I looked forward to the next time my father would bring in stragglers so I could catch a glimpse of what he was doing. Time after time I would sneak out of the barn to watch him, but each time I got a little less careful. One night, after I watched, disappointed, as he dragged a mother and her child down to the basement (I didn't sneak down there, so I couldn't see what was going on). My curiosity decided that it was done waiting and wondering what was in the basement, so against my better judgment, I slipped after him into the basement.

The things I saw under our house will haunt me forever, but the things I learned forever changed my life. I was caught almost immediately, but my lack of fear and my hunger for violence made my father's cult warm up to me quickly. Instead of joining the mother and daughter as victims, my father and his cult graciously welcomed me in, teaching me their secrets and dark arts. Powers and magics galore were mine for the taking, and aside from the pesky price of blood and life, I was free to pursue any type of voodoo or magic that I wanted. I spent 5 years with the cult, slipping off each night to learn and practice my magic. My right of initiation came when I was 18, and I was supposed to murder my siblings and sacrifice them to the Gods above-something I did without hesitation. They hailed me as a prodigy, granting me the new name of Brax Valtara-Brother Brax to them.

When I was 25 I murdered my father, taking command of the Order of the Void (twas our name). I led the Order for a few years before becoming bored with the same thing each night, and despite my leaps and bounds in the studies of necromancy (including several inventions and corruptions of traditional magic), I wanted more power. My curiosity, which had been quiet for several years due to how much I was learning, began to return and nag me to move on. On the night that I turned 30, I received a vision from a Goddess cloaked in black fire, telling me to murder the Order of the Void, and to find new members out in the world. Without hesitation, I murdered the 16 other members of the cult, and on the same night, I burned down my family's home and went off to travel the world.

There is a moral of this story, of course:
If you ever receive a vision of a god or goddess, do what they say. Wars of the Gods are dangerous things, and it is best to pick the right side.

PHYSICAL
Appearance
: He typically walks around with his hood up, but he can take a true-er appearance when occasion demands.

1592507074788.png1592507298134.png
Brax Prime:
1592506520099.png
Weapons & Armor:
Cloak of the Death's Shadow:
When wearing his normal cloak, he is resistant to magic (not immune!), and has the appearance of one Andrew Johanson, though if he answered truly he has no idea who that is. The cloak will also save his life from projectiles, but is not meant to take heavy fire.

Staff of the Netherworld:
His Staff, though appearing to be a walking stick, is actually the dreaded Staff of the damned. Not only does it make his necromancy extremely powerful, but is able to shoot decaying beams of dark magic at his foes. When Brax is attempting to make his necromatic abominations, his staff is a must have (it gives him enough power for him to break or stretch the laws of magic). When in Prime Form, each of his spells released from the staff raises fourth a small horde of undead.

Caedis :
He carries around one short sword at his waist. It's strike causes flesh to wither and rot, the blade so sharp it could cut a hair in half. Brother Brax has absolutely no talent with a sword, but on his command it seems Caedis has a mind of it's own, or at least likes to stab things by itself.

Armor of the Damned:
When in his Prime form, his cloak sheds, leaving green and black light armor that deflects all types of dark magic. It is extremely difficult to kill him with magic when in this form (from mortals, anyway), and those near him are overcome with fear. His armor curses those unfortunate enough to tough him.

Items & Personal Belongings:
He left most things behind when he left, though he wears a small pendant with a raven's skull (property of his father), and underneath the robe an amulet of a spider (property of the patriarch of the Order of the Void). He doesn't eat or drink much, and aside from a few well hidden (and wickedly sharp) daggers that he keeps hidden, he travels very light.

Skills & Abilities:
Despite his strange demeanor, Brax is actually quite good at getting along with people. He learned from his father, who had a knack for earning trust, and is often helped out on the road by people who see him. While he has no problems violently murdering those who help him, he is known to help other travelers on the road, and has once or twice defended people from bandits seemingly out of the goodness of his heart.

Brax is pretty agile, which keeps him away from physical combat, which he dislikes.

Spells & Magic:
He has practiced his craft for many years, and is extremely talented in the dark arts of necromancy. His curious (and slightly insane) mind has the capabilities to see beyond the restrictions of magic, and has worked to create abominations of magic and undead. He can raise a two headed creature of bound body parts just as a normal necromancer would raise a zombie. He seems to be able to cast dark magic without the required sacrifices, and he revels in the chance to corrupt things that were once good. One of his proudest achievements to date was his corruption of a unicorn- a very pure creature.

His mastery of black magic allows him to cast various destruction and cursing spells at his opponents, most of which are meant to cause agonizing pain or unusual punishments-but he has a few spells meant to kill.


Weaknesses:
Such strange power has not come without a price, and Brax has paid for his gifts many times over. When in his human form he is very frail and unable to best most people in combat. Despite not being a vampire, he needs blood and life to continue casting his spells (usually walking around with a flask of blood, and his pendants have souls in them that he draws on for his own life.

His magic cannot harm anyone under the age of 12. He is puzzled by this, but anyone who knew his life would know the reason. For his lack of compassion for familial bonds and disregard human life, he was punished. When he murdered his younger siblings in exchange for power, he lost the ability to ever harm them again with his magic-though his blade can still slice them up.

FLUFF Did you see that backstory?
Hobbies:
Creating new and interesting abominations, studying the theory of the craft (so that he may find loopholes). Searching for new recruits, fun stuff like that.

Quote\s: "Would you help a weary traveler?"
Theme:


Birdsie Birdsie
 
BASIC INFORMATION
Name
: Wing
Aliases: Pilot is the only proper Alias they've been given. However, they were once called 'Just one Man'.
Age: A few months? They haven't had access to a calendar...
Gender: Male.
Race: Homunculus - An artificial human made through the application of human science, the Quintessential flow, and a single drop of Divine Blood. Human in most respects, but with a connection to the divine yet to be fully explored.

PERSONAL
Sexuality
: He's been alive maybe four months, and he spent most of that training to fight divine beings, and then a little more time actually doing that fighting. He has NO IDEA.
High Concept: An Aerial Ace, a Mecha Pilot, and possibly some form of fucked-up angel.
Backstory: There were once seven. Seven Homunculi, awakening in the Magic Circle. Humans made them. They could open the doors to divine places, and use divine machines. The Humans had taken the ruins and wreckage from an endless war between two of the gods, with a plan: They would make divine weapons from the remains, machines that could fly up to heaven and fight the gods. One of the Homunculi, Leaf, fell apart because they were made wrong. Another, Feather, died during the training. Two, Talon and Claw, ran away together. Before the final three could even try to face the gods, they struck first. Their creators were smote for their hubris. Wind didn't make it out of the hangar. Cloud was killed by the endless tide of Angels. Wing kept fighting. The Angels said 'He's Just one Man'. The Demigods said 'He's Just one Man.' The GODS said 'HE'S JUST ONE MAN.' Wing too was struck down, but he struck down many of the God's servants... And lived. He reforged his great machine, and he swore that he would fulfill his purpose: Kill a God.

PHYSICAL
Appearance
: Standing at Five Feet Exactly, Wing is at first hard to distinguish from normal, if youthful, humans. His pale skin, red hair, and green eyes are pretty human. The arcane symbols tattooed into his skin, following the rough route of the Quintessential flow through the body, do make him stand out a bit. His pilot suit and BladeBlaster should be the final straw telling you he's not normal. But if you still need proof, the scars on his back and the device between his shoulder blades should do it.
Weapons & Armor:
Pilot Suit: Though only lightly armored, this suit ensures no ill effects of heaven can touch Wing, be they a lack of air, a lack of pressure, or too much divine radiance. It also attaches to His Divine Link, and carries it on to the Divine Machine.
Divine Link: A device that links Wing's mind, body and soul to his Pilot Suit and Divine Machine. Without this device, Wing could not Pilot the Divine Machine.
BladeBlaster: An odd weapon sometimes used by the servants of the machine gods. This weapon uses holy radiance to fire bolts, form blades, and create shields. Though not a proper godslaying weapon, Wing carries it for when he is caught unawares by lesser foes, or must venture on foot.
DIVINE MACHINE ESKALION: Built from the remnants of Divine War machines, and given power through the Quintessential flow, Eskalion is a terrifying weapon. A fightercraft capable of going from air to space and back bearing divine weapons would be bad enough. However, it can also take the form of a large humanoid construct and fight as a human would while still flying. Beyond this, Wing often remarks that Eskalion has a mind of its own, and that the more things it kills, the smarter and stronger it becomes... Terrifying indeed. However, since its crash, Eskalion has lost much of its power, and thus, many of its greater weapons.
Celestial Blade: A large blade made from celestial steel. In Eskalion's Flight forme, it can be used to ram foes at great risk. However, in its Human Forme, it can use the blade in melee combat to devastating effect.
Radiant Shooters: A pair of weapons that can swing from side to side and fire radiant energy, much like Wing's BladeBlaster. Unlike the BladeBlaster, it fires much bigger bolts, much, MUCH faster. In Flight Forme, one rests on each 'wing'. In Human Forme, they move to Eskalion's forearms.
Shield of Radiance: A cloak of divine energy surrounds Eskalion, protecting it from harm. However, this cloak can be torn through by strong weapons, or dissipated by weight of fire. Though sparks can be expended to thicken and reinforce the shield, this does not last. The Shield of Radiance requires sparks to live again.
Retribution Launchers: Found in Eskalion's 'shoulders', these tubes fire homing shots made of metal. Once they meet a foe, they explode in cleansing flame. Eskalion is capable of replenishing this weapon by collecting scrap metal and the Sparks of other machines, but this process takes time. the Retribution launchers are currently unavailable.
The God Ray: A massively powerful, precise beam of divinity, capable of wiping away lesser foes and dealing grievous wounds to even Demigods. If enough Quintessential energies were to flow into this weapon, it may even be possible for it to draw blood from a god. The God Ray requires significant repairs and the gathering of many, MANY sparks of life... It may never fire again.
Items & Personal Belongings:
The Book of Eskalion: A book detailing the manner in which Divine Machines are built, with a particular focus on Eskalion's design. This book assists Wing in keeping Eskalion Alive and Well, and opens the possibility that Wing may one day modify it.
The Box of Burden: A box that, through divine technology, can float, follow Wing, and carry a great deal of weight. It can attach to Eskalion's underside, and is used to carry scrap metal, Divine Fragments, or other supplies. It has a separate section where Wing keeps the tools required to repair Eskalion.
The Journals of the Nine: A strange binder containing pages taken from Nine different journals. The first two are from two Mage-techs, the creators of the Homunculi. These journals mainly concern the process of experimentation and mage-science that led to the birth of the Homunculi, though they sometimes linger on their personal thoughts and ideals. The other Six are from Wing's Fellow Homunculi. These range in length considerably, with poor Leaf only making two pages of entries, whilst Cloud made over ninety. The final pages are Wing's journal. He has made almost a hundred and twenty entries, and has many, MANY blank pages he can fill. But he is certain that he'll never live to fill them all.
The Sage's Station: A device contained in the Box of Burden that allows for the brewing of potions, and unlocking the mysteries of the alchemic nature. Unfortunately, Wing doesn't know anything about that. Instead, it is mainly used to purify water and cook food. And Wing doesn't know how to cook good food, either.
Skills & Abilities:
Divine Technician: Wing knows a great deal about technology, and can fix just about anything technological in nature.
Inhuman Senses and Reflexes: Wing has incredible hearing and eyesight, with reflexes to match. This is always helpful, especially given his nature as a pilot.
Born Pilot: Wing is an incredible pilot. He fought against a divine army, and only had help from his fellows briefly before he was alone. He lasted for THREE HOURS. In a HEATED DOGFIGHT. Against THOUSANDS OF ANGELS. Up in the heavens, he can do things mortals think impossible, and shock the gods.
Spells & Magic:
The Flow: Has a limited understanding of the Quintessential Flow. He can heal minor wounds, but he primarily knows it because it is essential for piloting the Divine Machine. Only through the Flow can Eskalion take the Sparks of those it defeats. Without those Sparks, Eskalion will never attain the power to defeat a god.
Technically Divine: Can magically access things meant for gods and near-divinities. Sometimes this means he can access divine technology. Sometimes it means books and doors meant for divine eyes only will open for him. However, sometimes is not all the time, and as much as he'd like to peek in a god's secret vault, it will CERTAINLY be locked for him.
Weaknesses:
Only One Man: Though a homunculus, Wing is only as tough as a normal human once he's on foot. Even less fortunately, he doesn't recognize this. He fights with little regard to his personal safely, and forgets that he can't fly or dash around like the Divine Machine. As such, though he fights aggressively and fiercely, he often leaves wide openings that his foes can take advantage of.
Unsocialized: Wing doesn't understand much about Human society, and will likely make many, many, MANY mistakes in dealing with other mortals.
Driven to Vengeance: If Wing thinks he has a shot at killing a god, he'll take that shot. Even if he's vastly unprepared, he'll still try. If nobody stops him, the fool will die trying.

FLUFF (Optional)
Hobbies: Wing has little free time, and less knowledge of ‘hobbies’. However, he does seem to relax while reading.
Quote\s: “The odds don’t matter.”
Theme:
 

Users who are viewing this thread

Back
Top