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Fandom KH: EoL - CSs

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Ian Temero

Knight of Swords
Name:
Age:
(Let's stick with teens, or early 20s if you really need to play an adult)
Gender: (No attack-helicopters, okay?)
Race:
Height:
Weight:

Appearance:

Home World:

Personality:
(I really hate typing these myself, so you can either go full on or just give me some bullet points.)
Likes:
Dislikes:

History/Bio:

Path:
(Warrior, Guardian, or Mystic. Basic KH1 stuff here)
Keyblade:
Ability:
(Like in the games each keyblade has a unique ability. What makes your's unique?)

Special Abilities: (Does your character have any powers apart from the keyblade?)

Strengths: (at least 3)
Weaknesses: (at least 3)

(You can add more if you want, but this is what I want to see.)
 
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Eve Belrose

Age: 16
Gender: Female
Race: Human (L'cie)
Height: 4"9'
Weight: 82 lbs

Home World: Cocoon (Final Fantasy XIII)
While technically two separate worlds, they exist so close to each other that they can freely be traveled between and even share the same heart. Cocoon exist as a tiny, hollow, moon like structure filled with cities and civilization, that floats just above the wild, much larger planet of Gran Pulse. Cocoon is a safe haven for humans while Gran Pulse is filled with monsters, and both worlds have near god like beings known as Fal'Cie.


Personality:
- Currently has trust issues
- Prefers to talk things out over fighting
- Dislikes people who force others to do their own work
- Eager to learn

Likes:
- Hot chocolate
- Cookies
- Racing
- Old ruins
- Cats

Dislikes:
- Pickles
- Mangos
- Fighting
- Being controlled


History: Before her world was turned upsidedown, Eve was a highly intelligent girl, having graduated school years early and Interning for the government of Caccoon as a historian and archaeologist, and spent her free time participating in races across the nation. Her happy life came crashing down when the Fal'cie Siren, a god like being, foresaw the coming of the Heartless and turned Eve into its L'cie, giving her the focus to protect the world's keyhole. However the Fal'cie was unable to give her the power to accomplish this task, and for a L'cie that can not complete their focus a fate worse than death awaits. Day after day the heartless grew closer to the world's heart and Eve watched helplessly as her brand slowly shifted, getting closer to turning her into a monster known as a Cie'th. As she was at the final stage of the countdown the world fell to the darkness.

But before she could be swallowed completely, she found herself on a stained glass platform…


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Path: Mystic

Keyblade: Second Chance
Ability: Pheonix Down
When it's wielder would be killed or loose their heart in a fight Second Chance prevents it and heals any critical injuries. (Can only be used once per world)



Special Abilities: Crystarium System
Eidolith: Amethyst Lotus Flower
Branded as L'Cie Eve was given great physical and magical power which shifted and evolved as she grew. She was even one of a rare few able to summon powerful alias known as Eidolons. However the powers of a L'Cie came with a price, a task that if not completed within a certain amount would result in her transforming into a monster. However with the loss of her home world and her brand being burned out, Eve's growth as a L'cie has frozen and she is temporarily unable to summon her Eidolon: Minerva.


Strengths:
- Enhanced physical capabilities
- Stronger than average magic
- Vast variety of spells
- Mechanical knowhow

Weaknesses:
- Low Defense
- Lightweight
- Easily distracted
- Owren's Disease: Also known as or parahaemophilia, which prevents her blood from clotting properly. Eve gets hurt far easier than other people and her wounds take longer to heal. Even healing magic is less effective on her, requiring twice as much mana to repair the same amount of damage.
 
FC.jpgZeke Arkwright
Age:
23
Gender: Male
Race: Hyur Midlander (Human)
Height: 6'0 ft
Weight: 192 lbs

Home World: Hydaleyn (FFXIV): A long time ago, two gods and their followers warred. One of Light known as Hydaleyn and one of Darkness known as Zodiark. Hydaleyn defeated Zodiark and sealed him away, which cause the world to split into 13 pieces. Survivors of the original world, known as the Asicans made it their mission to reawaken Zodiark and rejoin their world, no matter the cost.

Hydaleyn as a world is mostly unknown to the other worlds and even the Heartless. The Mother Crystal, Hydaleyn's light prevented the Heartless from touching the world and the Asicans, not wanting to be interrupted prevented the rest, as such the 13 shards are mostly untouched by beings from other worlds with some notable exceptions. However, Hydaleyn's power has waned over the years and significant blows against Asicans were carried out by the people of Hydaleyn, allowing more interlopers from other worlds to slip through...

Personality:
  • Calm and level headed.
  • Protective of the weak.
  • Honorable to those who has earned his respect.
  • Enjoys exploring and learning of new cultures.
Likes:
  • A challenging fight.
  • Takoyaki.
  • Traveling.
  • Wine.
  • Music.
Dislikes:
  • Empires in general.
  • Primals, people, and other beings who mind control/possess/enslave/manipulate others
  • People who don't take responsibility of their own actions.
  • Traitors and being poured drinks
History/Bio: Zeke started off as no one special, just a random street urchin, though a street urchin with with a talent in combat. As such, he became an adventurer at a very young age, trying to reverse his fortune. It was through his adventures he became aligned with a certain group and started to fight for more than himself, becoming widely known as the Hero of Light. One day he heard whispers of shadowy creatures and a strange figure wielding a giant key as a weapon. Zeke tracked down the rumors defeating the shadowy creatures and came face to face with the key wielding warrior who for reasons unknown decided to clash with Zeke. The fight ended with the figure pulling out a star shaped crystal trying to escape, though in that moment Zeke charged the figure and was caught up in the crystal's power and transported off Hydaleyn. Zeke was knocked out and found himself on top of a stained glass tower with a choice to make. When he came to, he found himself alone, unknowingly to him his final charge cause the figure to lose control of the crystal and he and the mysterious figure found themselves transported to different locations and Zeke had found himself in Traverse Town.

Path: Guardian (Sacrificed staff.)

Keyblade: Echoes of light and Dark
Keyblade.jpg
Ability:
Echoes Out: This ability allows the Keyblade to enhance the Echo so that it effects other people.
Special Abilities:
  • The Echo: The Echo has a variety of abilities and manifests differently in each individual though shares a few notable abilities, such as being able prevent the user and other people from being controlled, give a power boost in desperate times, speak every language, and relive a person's past. The unique way the echo manifests for Zeke is to be able to feel the Aether/Mana giving him great awareness of the battlefield and allowing him to predict certain attacks. (Note: The ability to relive a person's past activates out of the user's control and happens fairly infrequently, though it will never activate when it would endanger the user. Basically this ability is for the GM to use to bring more exposition on certain characters.)
  • Kojin's Blessing: Not as powerful ability like the Echo, but an useful ability that allows him to breathe underwater.
  • Dark Knight Training: Dark Knights channel the powers of darkness to protect the weak and punish those who would abuse their authority, this allows them to have resistance to and use the powers of Darkness as their weapon.

Strengths:
  1. Skilled in multiple forms of physical combat and has the physical conditioning and experience to go along with it.
  2. Strong willed.
  3. Great Cook.
Weaknesses:
  1. While having a large pool of Aether/Mana at his disposal, Zeke preferred the discipline of war over magic, meaning he prefers to use that Aether to strengthen his physical prowess, as such doesn't have a very wide repertoire of spells making him a rather poor spell caster.
  2. A considerable amount of emotional baggage.
  3. Has no idea what's going on outside of his home world at all. He doesn't know about current events, Keyblades, Heartless, and various technologies like the Gummy Ship. He is aware of other worlds existing, but that's just about where it ends.

(Yes this character is based off the player character of FFXIV. His primary classes are Gunbreaker, Samurai, Dark Knight, and Paladin. His secondary are Dragoon, Monk, and Warrior.)
 
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jZOWfY.jpgName:
Jono

Age:
Nineteen.

Gender:
Male.

Race:
Human

Weight/Height:
145 lbs, 5'10".

Homeworld:
Spira (FFX)

Personality:
Jono is pretty happy-go-lucky, seemingly operating off of a rather carelessness nature. He is extremely emotive and is not the kind of person that will hide his feelings. When push comes to shove the young man would rather solve problems with words as opposed to his fists. If there is an opportunity to help people Jono will jump at the chance to take it. While he spent a majority of his life playing sports and having a lack of responsibility, he will jump at the chance to make himself useful. He cares for those who are close to him passionately. Despite this, Jono does tend to keep his own personal goals at the forefront of his motivations and is willing to make sacrifices in order to get what he wants.

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Likes:
- Loves to sleep and is capable of passing out at any time.
- Ingesting massive amounts of food.
- Constantly training whenever he gets the chance.
- Sunbathing.
- The company of his friends.

Dislikes:
-
Afraid of skeletons.
- Dislikes the taste of lettuce.
- Cruel and unusual methods of punishment.
- Bad music.
- The darkness.

Path:
Warrior

Ability:
Guardian - Allows Jono to absorb the damage taken to another Keyblade wielder in his party.

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5f09eba4d8833ca925c120682acacc0a.jpgSpecial Abilities:
- Dual Sync, the ability to wield two Keyblades. (Mid-late game)
- Berserk, a moderate boost to his attack power when he is low on health.
- Second chance, withstand blows that would normally finish others off.
- Glide.

Strengths:
- Acrobat - Jono is capable of launching himself from high places with little repercussions and bend or twist himself in midair with ease.
- Elusive - This keyblade wielder is extremely fast and usually overwhelms opponents with a volume of strikes.
- Tank - His defense is the strongest part of his offense, capable of withstanding grandiose levels of damage and continue fighting.
- Fearless - Willing to throw his body in the line of fire for his friends, will take on any fight.
- Fighter - Hand-to-hand combat is something Jono excels in and he often incorporates it into his fighting style.

Weaknesses:
- Strength - This young man is not the strongest keyblade wielder of them all, in terms of raw physical power.
- Magic - Incapable of using it entirely.
- Strategy - Known to run blindly into a fight without considering options as to the most effective routes to victory.
- Geographical knowledge - Nonexistent.
- Communication - Often has a hard time understanding customary formalities.
 
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