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Fandom Jurassic Biosphere

Casey

Mighty Dragon of The Pit
First come, first serve.


There will be a human tag team and a dinosaur tag team. Numbers are as follows: the humans will consist of around five as a main character group, while the dinosaurs will consist of around five to seven species, meaning that there is room for double characters for the dinosaurs of multiple numbers. Preferably, there will be more dinosaurs than humans, but all characters are intelligent. Please bear this in mind when putting together your dino sheet. The hybrids are most intelligent, but all are smart and strategic, and have emotions that will be able to give you around one to two thick paragraphs per post. If not, do not post at that time.


RPers have choice of playing as one character (
human or dinosaur); preferably, two characters (human and a dinosaur; dinosaur and a dinosaur); or three characters (one human and two dinosaurs, three dinosaurs). The humans will probably consist of different teams that will attempt to control the animals, as well as an additional one or two people who will be the villains who will attempt, as always, to adjust this to their own personal gain. This is already dinosaur centric.


Sign up skeleton:




Appearance picture


(Preferably realistic art or real pictures.)


Name


Age



(Youngest is at around 15 for visitors. No blubbering children for me. 20-21 for Park staff.)


Occupation


(Depends on the Park staff, mainly. If not Park staff, then just state their visitor status, or whatever else they are.)





S/O's:


(Any significant others at the park with them or relevant to the story, be it a friendship, relationship or family that has tagged along and may play a part in their actions.)


Physical Description



(Include such things as Height, Weight, skin color, hair color, eye color, etc. At least one large paragraph.)





Personality


(Include how they work with others, weaknesses/strengths, quirks, characteristics, other little factors. About two paragraphs.)


Skills



(What mundane skills does your character have? Doesn't necessarily need to contribute to their use in the team, but it helps. Minimum 3, maximum 6. Could range from calligraphy or art to martial art and the like.)





Interests


(Anything, really. Likes, dislikes, etc.)





Biography


(Childhood, why they're at the park, etc.)





(If applicable) Other:


(Anything else that is important.)












Appearance:


(Picture/art.)


Species/Scientific Name:


(The actual scientific name or species, or both.)


Name:


(What you will call them by; Delta, Charlie, etc.)


Age:


(Unless they're from the original Parks, the oldest they could be is about fourteen. Other parks would be about... thirty, at the least. Rexy is the oldest at about 35/40.)


Gender:


Herbivore/Carnivore:



(It's nice to have changes from carnivores, so don't feel shy to apply as a herbivore.)


Dome Environment:


(listed in Overview)





Physical Description:


(Height, weight, colours, features, patterns, size comparison, anything that is relevant or adjusted from the original picture. A good paragraph for this.)





Personality:


(Doesn't have to be too extensive, but just a basic outline of their behaviour. Hostility, what interests them (some may like shiny things, who knows), whether they're aware of the dome or not, little things. Again, quite loose if needed, but preferably a nice paragraph or two smaller ones.)





(General) Skills:


(Based on species but also adaptable, this includes things such as their maneuverability, strength, agility, if they can shift from two legs to four, how loud their roar is, but a lot can be made up. Also includes their intelligence extent, like how strategic they are.)





(Specific) Skills:


(Reliant on their species. Things such as venom spray for Dilophosaurus, claw for Velociraptor, etc. Hybrids are more generalised but this does apply, as quite a bit of thought needs to go into the dinosaur makeup of your hybrid.)





Brief Biography:


(If applicable. Basically, if anything has happened that is important from between they have been hatched to where they are now. If you want to use a dino from the original series, yes, you have to summarise their story.)





(If applicable) Other:


(Anything else that is important.)





*please contact me, Solis or both if applying for the second hybrid.


*social dinosaurs require two at minimum, namely the Velociraptors, but you can have up to three, as long as they
all have a character sheet.


*genetic inaccuracies are accepted, as none of the, or very few, dinosaurs in Jurassic Park or World were correct.



*water dinosaurs are accepted, as long as they will play an active part in the roleplay. Also applied as a side character if desired, just ask.



Queries? Just ask in the OOC chat.













Humans:


#1: Ryan Gok by @SolisNighsun


#4: Yutyrannus Huali -
Arc by @Spinoceratopsrex


#5: Purussaurus -
Bait by @MoltenLightning


#6: Gigaraptors (modified) -
Zal and Sal by @PeteTSs


#7: Therizinosaurus -
Reaper by @MoltenLightning


#8:
x by @Abyss


#9: Dreadnoughts schrani -
Rafflesia by @ManyFaces


#10: Microraptor -
Quillt by @ManyFaces


include the letters SK in your sheet(s) to show that you've read everything you'll get a cookie. Plus, if your sheets are pretty, then it's a bonus with me.
 
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Appearance:


18cfnt1gqz1zhjpg.jpg



Species/Scientific Name:


Velociraptor mongoliensis minutus


Normal name: Gigaraptor, a genetically modified Velociraptor


GENETICALLY MODIFIED


Name:


Zal


Age:


4


Gender: Female


Herbivore/Carnivore:


Omnivore


Dome Environment:


Open Plains


Physical Description:


For female, the picture is very accurate for the visuals, except the feathers would be less orange and more of a dull sand colour. The height would be approximately 1.6 meters, while the length would be around 3.2 meters long, half of which is tail length. Around 70 kg. Also, a bit more feathers.


Personality:


Quite docile, not very aggressive, since she's omnivorous. She is extremely curious, and will actually 'play' with her prey before killing them by chasing them around until they fall of exhaustion. She's are attracted to things they don't recognize. She is aware that she and her brother/mate are held in captivity, but she doesn't really care about it, as long as it doesn't interfere with her daily live. Able to work very well in smaller units of 2-3 members each. They both have almost the same level of intelligence of primitive humans, as they are able to efficiently use rocks and other objects to distract their prey.


(General) Skills:


Extremely good at sprinting and at changing directions quickly. They are able to attain speeds of up to 120 km/hour, and have a whopping 6 meter breaking distance. Also, decent stamina. Speed is also quite high. Strength is also extremely high for something of their size, being able to break through a ten centimeter thick piece of wood with their 'hands' alone quite easily, no claws included. With claws, they are practically a set of meat-grinders. They are very light, for something their size. They are very weak defensively though, with barely any defensive features other than enhanced muscles density and bone density.


(Specific) Skills:


Basically a velociraptor, but much stronger in all aspects. Claws and teeth are bigger and sharper, faster, stronger, smarter, the curved claws are much sharper and powerful...


Brief Biography:


Zal and Sal are siblings, born to the same 'patch'. They are the only two of their kind of hybrids, although they are raptors, but they have still developed an extensive social life with each other. Not much happened to them up to date, but the two have become inseparable, becoming basically mates.


---


Appearance:


36-RdiEfMw.jpg



Species/Scientific Name:


Velociraptor mongoliensis minutus


Normal name: Gigaraptor


GENETICALLY MODIFIED


Name:


Sal


Age:


4


Gender: Male


Herbivore/Carnivore:


Omnivore


Dome Environment:


Open Plains


Physical Description:


The height would be approximately 1.5 meters, while the length would be around 3 meters long, half of which is tail length. Around 70 kg. Much more orange than Zal, and he even has a bright red streak running down his face. A bit less feathers.


Personality:


Much more active than Zal. Sal likes to adventure. He loves to run around and go on long treks over terrains he's never been on before. This annoys his sister a lot, and often ends up with Zal hitting him across the head with her own head. He is aware of the dome and really wants to know what's outside of it.


(General) Skills:


Extremely good at sprinting and at changing directions quickly. They are able to attain speeds of up to 120 km/hour, and have a whopping 6 meter breaking distance. Also, decent stamina. Speed is also quite high. Strength is also extremely high for something of their size, being able to break through a ten centimeter thick piece of wood with their 'hands' alone quite easily, no claws included. With claws, they are practically a set of meat-grinders. They are very light, for something their size. They are very weak defensively though, with barely any defensive features other than enhanced muscles density and bone density. Able to work very well in smaller units of 2-3 members each. They both have almost the same level of intelligence of primitive humans, as they are able to efficiently use rocks and other objects to distract their prey.


(Specific) Skills:


Basically a velociraptor, but much stronger in all aspects. Claws and teeth are bigger and sharper, faster, stronger, smarter, the curved claws are much sharper and powerful...


Brief Biography:


Zal and Sal are siblings, born to the same 'patch'. They are the only two of their kind of hybrids, although they are raptors, but they have still developed an extensive social life with each other. Not much happened to them up to date, but the two have become inseparable, becoming basically mates.
 
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WIP


Appearance:
th



Species/Scientific Name: Yutyrannus Huali


Name: Arc


Age: 8


Gender: Male


Herbivore/Carnivore: Carnivore


Dome Environment: Tundra


Physical Description:

yutyrannus-size.jpg

Standing at around 2 and a half meters tall, 9 meters long and weighing in at about 1.4 tons, (although males tend to be slightly smaller) Yutyrannus is smaller than its more famous cousin, Tyrannosaurus. It's most notable feature is the presence of protofeathers all over its entire body, these are used to regulate temperature, as the Yixian formation in which it lived had an average temperature of about 10 degrees Celsius. It is more primitive than other tyrannosaurids, possessing longer, 3 fingered arms.


Yutyrannus' colouration is similar to that of a snow leopard, helping it blend in the with the snow and any large plants in its environment. It has a pattern of spots, although they may have faint stripes on their snouts.


Arc is pretty much the average Yutyrannus in almost every way, he is about 2.3 meters high, weighs 1.25 tons and is 8.5 meters long, he has a stripe on his snout in an arc shape, giving him his name. He also has a few scars on his snout from squabbles with other Yutyrannus.


Personality:


Arc is know as being stubborn and extremely defensive. He likes to be in control of his situations as much as possible, he doesn't allow anyone to move him by force. He is also wary of strangers, and can be hostile to them, especially if they threaten his pack. He is also very firm with his pack, and he can be very rough with disobedient individuals, even youngsters. He will discipline them by biting their snouts.


For some reason, Arc has an obsession with the colour blue, any blue objects he finds he will store in a horde, these can be anything from pieces of cloth to plastic cutlery.


He is fully aware of his dome, but is unsure of what to think of people as a whole, and he doesn't even know that they contain him, he would like to be able to look at them face to face, if only to try to understand them more


(General) Skills:Arc is quite tactical, although not as intelligent as the likes of velociraptor, Arc knows how to count, how to set traps and can even tell an animal's species from a set of footprints. He has a powerful bite, and his arms allow him to grab things that are out in front of him. Because Yutyrannus lived in a forest environment, Arc is very manoeuvrable and agile. He also has a phenomenal sense of smell, like all tyrannosaurs. Yutyrannus is also capable of "singing" which they do in the mornings, it is a low, haunting moan of a sound, although it is higher pitched when it is breeding season, as both sexes start calling out to find eachother.


(Specific) Skills:


Feather covering: A Yutyrannus' feathers do not work like fur, were as a mammal might overheat in a hot environment, feathers can loose heat or keep it in depending on the temperature, this makes Arc extremely adaptable to almost any environment.


Brief Biography:


(If applicable. Basically, if anything has happened that is important from between they have been hatched to where they are now. If you want to use a dino from the original series, yes, you have to summarise their story.)


(If applicable) Other: SK
 
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Species/Scientific Name:


Purussaurus

Name:

Bait

Age:

11

Gender:

Female




Herbivore/Carnivore:


Carnivore

Dome Environment:

Beachfront/Flat Forest with Water Borders

Physical Description:

Bait is around 12 meters long, with her jaw adding a standard of 1.5 meters to that length. When laying flat, she's about 1 meter tall. As her head reaches up into the air, it doubles that length. Her main color is that of a murky green with light green splotches scattering her body. Underneath, however, is more of a dusty green-white. Her tail is about the size of two humans, if anyone were able to lie down and compare. The teeth she is equipped with are half a foot long in the rear, shortening towards the middle and then lengthening towards the front once again. Being only 11, she is still growing. Even so, her peak is being reached.

Personality:

Grumpy and a little grouchy, Bait can often be seen sunbathing or just lurking off in the water. When not doing that, she can occasionally be seen wrestling something with little difficulty in defeating it. In other situations when not hungry, she's very passive. But, Bait seems to enjoy occasionally toying with her prey and luring them into places of inescapable demise. And thus, explaining her name. This situation happens whenever Bait feels the creature has either overstepped its boundaries, peeved her off in general, or she just wants to see how (if at all) the creature escapes when certain death awaits.

Another thing to note, smaller animals love to hang around her when she's not on the hunt. Birds perch on her ridged scales, and occasionally clean her teeth. Creatures just seem attracted to her, even other dinosaurs. Bait doesn't normally mind, unless they become a nuisance. And even then, she only resorts to violence after trying to keep them away through intimidation or something of a similar caliber. When they pass this 'test', she likes to keep fiends away from her new acquaintances. She has virtually no interest in the dome, but she partially knows it exists.

(General) Skills:

Her strength is immense, showing in one of her fits where she smashed a tree attempting to get at a dinosaur. Her agility is something you would expect from a giant creature, slow and energy reserving. She's not the best at chases in the least, but can easily land a finishing blow with one strike.

Giant jaws fit for combat and grip, there's a very high probability that once she has you, you're done for. She has some great camouflage in the water or swamp. Its not as great on land, but its better than if she were in a desert. Thought process varies greatly, really dependent on her interest of a certain subject. Her baiting process portrays her intelligence, whilst her lazing about does not. Her screech is seldom heard because of her passive personality, but is something similar to a whale's call and lion's roar. Its very odd to hear.

(Specific) Skills:

Bait's strong jaw actually allows her to grip onto things and either carry them, throw them, or move them.

Bait has a very acidic stomach, and such has a very adaptable diet. She can eat virtually anything edible she comes across, including bones, shells, horns, [sK] etc.

This prehistoric crocodile is great at sound perception, and Bait has a sense of smell that is hard to beat. Or, the trait of both sound and smell is known in her species.

Brief Biography:

Nothing of significant interest

Other:






 

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1419821759501.jpg


Bakarah

Cyclocantodraco

'Round Spined Dragon' | HYBRID


+






Age: 5


Gender: Female.


Herbivore/Carnivore:


Carnivore, though tends to idly chew on plants available for the sake of it.


Dome Environment:


Adjusted specifically to her needs, Bakarah has her own dome which consists of a lush forest area frequently cut through by medium-sized rivers and smaller streams, teaming with fish and small marine species.





Physical Description:


As a blend of many species of dinosaur, it was quite a surprise that Bakarah didn't take on a massively confused appearance of all. Her main genes come from a Concavenator, which influences her appearance when it comes to patterns and the spines that litter her back, as well as the sudden jut along her hips, which flares into a larger sail along her tail. The sail, also spined along the edge and created by larger vertebrae that extend from that of her tail, accompany her size when it comes to the factors that make her Spinosaurus genes present. Unlike many other predators which have been used to create Bakarah, her arms are longer and she is much more nimble with her hands, which have three large, clawed fingers and an opposable, spiked thumb on the inside of her palm, much like the Iguanodon in her blood. It rarely shows due to her not having a need for it, but when threatened, she is able to flare out a frill along her neck and hiss in the likes of a Dilophosaurus, if needed, though she has not yet needed that aspect due to her being alone in her enclosure.


When it comes to patterns and colours, Bakarah is somewhat dull. She is a rust-coloured red along the majority of her body, with a whiter brush long her underbelly that is made more prominent by faded black stripes. Due to her being young, her colours are brighter than what they would be expected to be, with the sail along her tail a bright red, speckled with black. She is designed to be larger than her
Spinosaurus cousin as well as the previously failed Indominus Rex, with her head reaching just above 5.8 metres, her length exceeding 16.7 metres and her weight a massive eight and a half tonnes.





Personality:


A gentle giant is a surprising characteristic of the hybrid, or so thought. Bakarah, while extremely unpredictable when it comes to situations she is not familiar with, is a curious, young animal, and is frequently interested in finding out new information or inspecting every aspect of something she has not previously come to know. This is the case with most things, as she is alone in her habitat, apart from the smaller wildlife, such as birds and fish, that circle the enclosure and provide some break from her mundane life that she has been made to succumb to. She rarely picks a fight with the other animals that make her dome an environment and doesn't pay them much attention, rather letting the birds clean the dirt from under her scales or around her lips. Humans, however... She harbors a great resentment towards them, as she is extremely, extremely aware of the dome she is encased in and the masses of smaller creatures that pass through the viewing decks on a daily basis. The tubes are meant to be encased within the environment as to not have dinosaurs be any the wiser, but Bakarah has often walked up to the glass cases and stared right into them, or even gone so far as to try to sink her claws through the barrier when too much noise has come from behind the glass. There was an incident, back when the glass wasn't as thick, where she did succeed in driving her nail directly through the glass, and has been attempting to recreate that situation ever since.


Bakarah's unpredictability bleeds into her daily life in simple things, in ways of random lashing out towards random things - a tree that may be blocking her way, a bird pecking too far and getting caught in her teeth - or not responding at all. She has been known to not directly attack livestock at times and may let them wander around her paddock for days at a time, instead focusing on the fish in the stream, only to take them down when it eventually becomes too tempting or her interest has been worn thin. She has not yet learned her place due to her being alone, and merely knows that she is large and has more potential than she is assumed to have.



The hybrid is extremely lonely at nearly all times. She knows that there are others like her, or at least somewhat similar, and spends hours scaling the dome and searching for any faults in the design or testing whether the barrier has been taken down, much to her chagrin when it proves to be not so. She also knows of the device in her shoulder that is somewhat responsible for her binding and is able to rip it out, should she want to, but is merely waiting for the time which she knows is right.



As she is the only Alpha she has ever known, she will find it extremely difficult to accept that there are others out there who are too great a threat for her to fight and assert her dominance on, and her social skills, though there, are limited.






(General) Skills:


Bakarah's main abilities are somewhat common, but are more advanced than others. She is strong, no question; her bulk allows her to push through thick borders when enough force is applied and her claws are sharp enough to, as listed, penetrate thick layers of bulletproof glass. While it takes a slight start, she is able to chase down prey with much ease, as well as switch between lazily walking on four legs and lumbering on two legs and using her hands to pick up various items, but prefers the latter, as she finds it easier to explore in that matter. She is naturally skilled in fishing, using her curved claws to sweep up the animals from the streams, though is also able to hunt, and often cuts the chase short by pinning her prey down and going for their neck. She is not the most agile due to her massive size, but is strategic and uses her intelligence, likened to that of an adolescent human, to plan the hunt and learn the actions of the animals she hunts rather than just go in for the kill without careful consideration. Her cunning nature has allowed her to find ease in setting traps and things of the like.





(Specific) Skills:


If an opposable thumb counts, this could be considered a specific skill. This comes from her Iguanodon genetics, which gives her a spiked thumb that she uses, along with her other three fingers, to wrap around items and pick them up without difficulty. Her nose is placed further up her skull in order to aid her in fishing and pushing her muzzle into the water, as to sense where the fish are coming from, and is slightly better than average when it comes to swimming, though it is a seldom used skill of hers. She is also able to flush into the sails along her hips and spine, as well as the slight crest of her skull, and deepen the red colour in order to intimidate or threaten, but will often prefer to use the frill around her neck, which is already coloured with splotches of red, green and yellow. Her Dilophosaurus genes have allowed her to use venom but is not practised in doing so, and, to her knowledge, is only able of injecting the venom through bite and not through spraying. Bakarah's roar is loud and she often lets it blare through her enclosure; directing it at the hexagons that keep her contained, at the humans, at anything, in an attempt to let go of her frustration as well as a weak attempt at coming in contact with other dinosaurs.


As she was given cuttlefish DNA to allow her massive growth rate to be handled by her body, as she has recently reached full maturity, it also allows her to somewhat alter her patterns in terms of brightening or changing colours. The most she has discovered is that she is able to change the colour of her flush, ranging between blue, red and yellow, and, with the more frustration she experienced with the humans, the more she began to camoflague into her environment.






Brief Biography:


Bakarah was born into a hatching trio; the youngest but also the strongest between another sister and a brother. Both siblings were considered runts but survived about a year in the same habitat with her, where she put her best efforts in being a good sibling and protecting them from harm and caring for them in a way a mother would, only to have both die of unforeseen circumstances, and leave her alone. She was speculated to succumb to the same fate but instead fought on, but she allows the death of her siblings be attributed to the lack of care of the humans who contain her.


 
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Species/Scientific Name:

Therizinosaurus

Name:

Reaper

Age:

6

Gender:

Male

Herbivore/Carnivore:

Omnivore (Prefers plants)

Dome Environment:

Lush Forest​




Physical Description:

<p><a href="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-26_11-51-10.png.861a4974c8e0e156b1aa09c6fa71040f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="114472" src="<fileStore.core_Attachment>/monthly_2016_03/upload_2016-3-26_11-51-10.png.861a4974c8e0e156b1aa09c6fa71040f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


He is around 9.3 meters long, and 5.2 meters tall. Reaper's claws are the stuff of nightmares, being about 1.4 meters long. Reaper's tail makes up about 3.6 meters of his length. He weighs in at around 4 and a half tons. His bottom layer of color is a faded blue, with the top of his body and his head being a faded brown. The feathers that decorate him are white, with some being spotted with brown highlights. His eyes are a bright milky blue, nearly white in color. There are spikes that litter his tail, though its really a mystery as to why they are there.

Personality:

People know Reaper because of his utter viciousness, often attacking even the smallest bit of movement. There has been one instance where he had contact with a very large dinosaur, and took on a posture of submission. He seems to try and test something's worth before killing it, even if this doesn't seem to be the case. He seems to be obedient to those of a higher power than him, and accepts it. However, when something is not of worthy stance, he tries to kill with a viciousness that seems to be unorthodox.

He has some startling strategies which often terrorize his victims before he kills them, showing in an instance where he tore off the legs of a set of pigs and watched as they bled out before eating them. Despite all of this, he prefers plants to meat. And because of this, carcasses can often be seen following his path. He knows the dome is there. He knows very well. He's still trying to decide if he should respect the creatures able to contain him, or bitterly resent them.

(General) Skills:

Surprisingly, Reaper is not that skilled in using his hands' strength. As in, he can't lift things up as well as something of his size. His hands are too large for something of that scale, but when it comes to sheer force he has claws that can comb through metal like butter. His legs are strong fast and able to carry him partially swiftly. Hes not as fast as a raptor of course, but with his claws its harder than it may seem. They become a burden in maneuverability, but Reaper has learned to use them as a way of turning faster or shifting to the right/left.

His claws are often something he has to be careful of, as they become something annoying when doing delicate or precise tasks. However, for some reason, he has a very good trait of following orders. That's essentially why he respects those better than him, because he knows they are. He himself is strategic in a brutal way, leading to his brutal behavior.

(Specific) Skills:

Huge claws, useful for many tasks of force. Not so useful for lifting or using them for practical purposes. Other than grabbing fruit from trees and such.

His teeth are smaller than other predators, and often why he uses his claws over his mouth any day.

Reaper has an odd growth of spikes along his tail which is not a common trait among his species, though he uses it as if he were bred for it. It doubles as a shield and attack, sometimes even landing a finishing blow with these spikes

Brief Biography:

Reviving him didn't go quite as planned, and such they had to use some older genes from his ancestors whom they couldn't revive. Thus, awakening some more dormant genes from his predecessors. This added to his violent behavior, because he inherited instincts that conflicted with his normal species' nature... And, this made his omnivorous diet able to exist, even when most Therizinosauruses are herbivores. He actually used to have an older brother, and everyone was almost certain that the older one would live and Reaper wouldn't. However, things did not turn out that way in the least. Survival of the fittest, they say. They couldn't find the older one's body after they had the fight, which caused many rumors to circulate. That was about when he got his official name, Reaper.

Other:

[sK]


 

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NOTE: All Therizinosaurids are herbivores, since Therizinsaurus is the most recent of them, I went with a more herbivore route and decided against carnivorous-like genetics and behavior. These two in particular are supposed to be exact representations of the prehistoric ones with very little alterations.


Also: Still kinda WIP



- Appeara
nce -

<p><a href="<fileStore.core_Attachment>/monthly_2016_03/Therizinosaurus-Damir-G.-Martin.jpg.94b98dfa511aaf81c34a4162ab3f1e32.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="114366" src="<fileStore.core_Attachment>/monthly_2016_03/Therizinosaurus-Damir-G.-Martin.jpg.94b98dfa511aaf81c34a4162ab3f1e32.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

- Species/Scientific Name -

Therizinosaurus cheloniformis

- Era -

Late Cretaceous

- Name -

Nanny

- Age -

11 years

- Gender -

Female

- Herbivore/Carnivore -

Herbivore

- Dome Environment -

Lush Forest

- Physical Description -

Her strong meaty forelimbs reach 3.5 meters (11.5 feet). Her hindlimbs end in four weight-bearing toes without a dewclaw. Her size of 10 meters (33 ft) in length and five tons in weight is something to be reckoned with - if you wanna become squished that is. The most distinctive feature of both Nanny and her Donna are the gigantic claws on each of the three digits of their front limbs. Nanny’s reach just under 1 meter (3.3 ft) in length. The claws are the longest known from any animal. The claws are relatively straight, only gradually tapering into a point, and extremely narrow, transversely flattened and are not meant for predator-like animals.

Both Nanny and Donna are covered is soft feather down similar to an ostrich’s, and are colored in response to skin patterns. These colors are unique to females.

Both Nanny and Donna have similar genetics, these are Nanny's:

Her genes are intwined with that of an ostrich, in order to correctly have the proper amount of toes like the fossils, along with the bird-hip, however, this overlapped the Komodo dragon DNA for thick scales and resulted in their soft plumage. Ostrich also helped form the skull properly.

Though both of them have mostly

Parasaurolophus DNA and were super-sized using Brontosaur genes for development.

- Personality -

Nanny is a very carefree dinosaur and tends to very kind to other species, regardless of specie or diet. She doesn't rise to the challenge and often ignores anyone instigates violence, save for maybe snorting in their general direction and moving away to much on some more vegetation. She respects those older than her by simply avoiding their space and allowing them the best of the leaves she eats upon. It takes a lot for this, and she has very few elders, being one of the oldest herself and can be quite bossy at times.

Though, she has an inborn fondness of her group of Leaellynasaura, and if any small thing harms them, well, prepare yourself for an angry naked ostrich.

- (General) Skills -

These guys are more sloth-like, but can still barrel more than someone out of their way of need be, though in actuality they aren unable to gain speeds of more than twenty-miles an hour. Their strength though, is quite different. Their arms can push full grown trees over and their about legs can carry literal tons without being hindered. Therefore, it would not be a wise decision to prod one of the guys lest you get a kick in return.

They aren’t agile, in the least bit, and would more likely bulldoze through something than jump over it. They can only run on their hindlegs, in a surprising human-like manner.

Their ‘roar’ is more of a bugling sound like that of an elk - the high pitch due to their small nasal cavity.

But despite their rather small skull, they can be very intelligent and have a ‘turkey’-like behavior. The can figure out contraptions to get to food like crows as well.

- (Specific) Skills -

Due to their hard beak-like mouths and their diet of limbs and leaves, they have a powerful bite capable of taking more that just a couple of fingers, perhaps a whole arm of they felt threatened - though it takes a lot for a dino of their kind to feel truly threatened.

Their scythe-like arms are capable of felling trees twice their height, though they can’t reach above their own head to do this. Period. It can’t physically be done.

And perhaps a little obvious, but their weight is very easy for them to throw around and you don’t want to be near them when you do.

- Brief Biography -

Born and raised a simple life, Nanny was raised in a small herd-like environment with very tons of human contact making her and her family quite tame. After she reached four years of age, she was deemed sexually mature and given a potential mate. She refused him for four years and simply accepted him as a companion. After tons of human involvement, she finally accepted him but bore only three eggs. One didn’t hatch at all, the second was perfect - save for extra toes, and the last one had to be put down because of how bad Down Syndrome was affecting it - almost to the point it’s motor functions ceased to work.

Now she is an open exhibit with the chance to get a ride, for a more than outrageous price, on her like an elephant. There is also a choice to pay to get a picture and meet and greet her daughter Donna.

At night, after the park is closed, she is free to roam the lush forest Biome to her content with her young close behind. Then they settle down acting as a brood mother for a herd of Leaellynasaura, who often snuggle up for warmth against her side. A donkey amidst a herd of goats if you will.

- (If applicable) Other -

Lost a child (Rahvi) to Down Syndrome at three months. One never hatched.

__________________________

- Appearance -

*See above*

- Species/Scientific Name -

Therizinosaurus cheloniformis

-Era -

Late Cretaceous

- Name -

Donna

- Age -

4 years

- Gender -

Female

- Herbivore/Carnivore -

Herbivore

- Dome Environment -

Lush Forest

- Physical Description -

Her slender forelimbs reach 1.5 meters (4.9 feet). Her hindlimbs end in six small-ish weight-bearing toes without a dewclaw. Her size of 3 meters (9.8 ft) in length and 2 tons in weight is kinda adorable really. She still is a little bigger than the average car though. The most distinctive feature of both Nanny and her Donna are the gigantic claws on each of the three digits of their front limbs. They reach just over a foot in length. The claws are somewhat straight, only gradually tapering into a point, and are incredibly dull. Compared to Nanny’s they are fairly wide though are still transversely flattened and are not meant for predator-like animals.

Both Nanny and Donna have similar genetics, these are Donna's (her egg was laid, and then altered as she grew):

Her genes are intwined with that of an ostrich, in order to correctly have the proper amount of toes like the fossils, along with the bird-hip, however, this overlapped the Komodo dragon DNA for thick scales and resulted in their soft plumage. Ostrich also helped form the skull properly, but be this point is was deemed normal due to the appearance of the same dominate genes in Nanny.

Though both of them have mostly

Parasaurolophus DNA and were super-sized using Brontosaur genes for development. In addition, scientists manipulate her DNA sequence with some Compsognathus to enable a more swifter version and one that grows faster, so far this has been a pretty much a back fire, for she is mostly just smaller and stunted.

- Personality -

Donna tends to be incredibly curious, like that of a magpie, and likes to hide things away from caretakers and will even steal keys or a walkie talkie if it’s shiny. If they victims attempt to take back what she stole… she’ll eat it. So people tend to, and are warned , not to take shiny things to her. Despite this obsession of hers, she likes meeting new dinosaurs and pestering them till they get angry, in which she’ll due the limp leg and acts like she’s hurt. IF this fails, she’ll defend herself with her claws… it kinda looks like a girl having a hissy fit. She also enjoys biting the electric fence… mainly because the jolt isn’t powerful enough to hurt her and it causes all of her feather-like down to stand on end, which she finds amusing.

- (General) Skills -

These guys are more sloth-like, but can still barrel more than someone out of their way of need be, though in actuality they aren unable to gain speeds of more than twenty-miles an hour. Their strength though, is quite different. Their arms can push full grown trees over and their about legs can carry literal tons without being hindered. Therefore, it would not be a wise decision to prod one of the guys lest you get a kick in return.

They aren’t agile, in the least bit, and would more likely bulldoze through something than jump over it. They can only run on their hindlegs, in a surprising human-like manner.

Their ‘roar’ is more of a bugling sound like that of an elk - the high pitch due to their small nasal cavity.

But despite their rather small skull, they can be very intelligent and have a ‘turkey’-like behavior. The can figure out contraptions to get to food like crows as well. Though, Donna has more potential to be smarter than her mother due to genetic mutations and she has discovered how to open doors and recognize specific people and then connect them to certain actions around the park.

- (Specific) Skills -

Due to their hard beak-like mouths and their diet of limbs and leaves, they have a powerful bite capable of taking more that just a couple of fingers, perhaps a whole arm of they felt threatened - though it takes a lot for a dino of their kind to feel truly threatened.

Their scythe-like arms are capable of felling trees twice their height, though they can’t reach above their own head to do this. Period. It can’t physically be done.

And perhaps a little obvious, but their weight is very easy for them to throw around and you don’t want to be near them when you do.

- Brief Biography -

Was raised naturally with little contact to humans until she matured some because her mother refused to let anyone near her. Her father was separated from them because he kept attempting to join them in a herd - didn’t work well and he was moved into the animal sanctuary for little kids to ride.

She, this year, has reached sexual maturity, but will not be given one until she separates from her mother…. which she has yet to do. Apparently, the genetic alterations between her and her mother cause her to grow almost a third slower.

- (If applicable) Other -

Her extra two toes on each foot is caused by a birth deformity. Polydactyl - the condition of having more that the specified amount of toes/fingers for a specie.

ADLFBKNVADFNVLSDKJZB VLSK





 

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Appearance:




Nr6w53X.jpg

Picture by yours truly


Species/Scientific Name:


Titanodraco - Titan Dragon - Hybrid


Name:


Titania


Age:


3


Gender: Female


Herbivore/Carnivore:


Omnivore, but prefers meat


Dome Environment:


Specially tailored sea cliffs, it has a small section where instead of cliffs there is a beach.


Physical Description:


The Titanodraco is one of the largest carnivores in the park, with a length of nearly 10 meters ((although a third of that is tail)), and has a wingspan of nearly 20. It has a large sail, from its Spinosaurus genes, while its pterasaur wings come from a Quetzalcoatlus. The small head crest it bares is influenced by both. A long whip thin tail comes from a small amount of Diplodocus DNA. Its shimmering hide is mostly black, with the membranes of its wings, sail, and head crest black around the edges, but the center a color influenced by its mood. The four main colors displayed are yellow for happy, blue for sad, red for anger, and green for confusion as well as curiosity. This ability comes from chameleons. The Titanodraco also has large sky blue eyes with slitted pupils and a long, narrow, hooked beak.


Personality:


The Titanodraco is extremely watchful, analyzing every nook and cranny of its habitat. While it also knows about the habits of the food released in its cage, most of that info is not used due the adrenaline rush of a hunt. Easily confused by something it doesn't understand, if often. It is aware of the dome, but doesn't care about it or the humans watching it. In fact, it often plays with them, tapping on the glass with its tail while out of sight, and suddenly appearing while screeching.


(General) Skills:


The Titanodraco is both agile and and strong. It is frighteningly fast in the air, nearly reaching 60 mph in level flight. It however is not so fast on land, only reaching about 15 mph. On land, it walks on four limbs, but can balance on its hind legs while still. It communicates through screeching roars and ticking noises. It is watchful and analytic, but when in an adrenaline rush it forgets to use its information. It has a great sense of sight and hearing. It is also believed to echo-locate.


(Specific) Skills:


The Titanodraco's wing, sail, and crest membranes are able to change color dependent on mood. It also has hands on its wings, with a thumb, three fingers, and a fourth elongated into the rest of the wing. This allows it to pick up items, but rarely does, as the wings often get in the way. Its Diplodocus tail can be used as a whip. The Titanodraco also recovers from wounds faster than most other creatures in the park.


Brief Biography:


The Titanodraco was raised with a larger, more agressive male. It was unwieldy in flight, but whenever it could get close enough to the female, it would attack it. The female learned to steer clear, but as the attacks grew more and more brutal, the park decide it would be better to remove the male. When they tried to capture it, right as it broke free of the bindings they put on it, the female swooped in and sunk its talons into the male's neck. The park now carefully watches the Titandraco, although no more incidents have occurred.


(If applicable) Other:


Idon'tknowwhyikeepputtingallthesewordstogetherbutIguessI'llkeepdoingituntiltwowordstogethermakeSKbutthatprobablywon'thappenohwell
 
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[[WIP]]

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Name - Emma Randerson | Age - 23 | Occupation - Jurassic Biosphere Tour Guide | S/O's - None




Physical Description ||
At 5'6 and 143lb Emma is an average sized girl. Her natural hair is a light brown and has been dyed many colors throughout her life. It's a wonder it hasn't started falling out yet. At the moment, she has stuck with a right red-orange color. She is quite pale in completion and burns easily when in the sun for too long. She has a palm-sized patch of scars on her back from an encounter with a rabid dog when she was twelve. Her eyes are a light gray with the occasional speck of brown if the light hits them right. She doesn't have the best eye site and is forced to wear contacts (or glasses) to be able to see clearly at a distance.

Personality || Emma has a slightly reserved personality. She doesn't openly admit her feelings to people she hasn't spent much time with and can almost seem shy if one's not careful. She can have a bit of a temper but hides it behind a thick layer of sarcasm and passive-aggressive remarks. Besides that, she outputs a friendly image and works well with people and children though she does have trouble with one on one conversations.

She sometimes refers to her "Fuel tanks being low" when she is feeling down or not herself. At random times, she can hit spikes of slight depression or loneliness that she often has trouble climbing out of without the right support. Normally she would simply call up her mother, who would talk her through whatever troubles she may be having at the time. These periods of time can go from one day to an entire week, where she id forced to put up a cheap facade for the guests.

When it comes to other emotions, she has a few ways of showing them. When she is scared she could either freak out or freeze, depending on the situation. When she's in love or has a crush, she get flustered easily around that person or the topic, mixing up her words and becoming clumsy. When she's happy, she is quite chipper with a bouncy and bright air to her. Sadness is normally a complete shut-down time for her, where she loves to hide under the covers and sulk all day if she could.

Skills ||

>> She is very good at public speaking and has a knack for cooling heated situations.

>> She is very observant and has a tendency to read people very easily without meaning to. If she senses a strong emotion from someone, she will sometimes speak up about it without thinking about it, often causing awkward situations.

>> Emma is very good with children, and can show a bit of a motherly side despite never having children herself.

Interests ||

(Anything, really. Likes, dislikes, etc.)

Biography || Emma

(Childhood, why they're at the park, etc.)

Other ||
 
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SK


RYAN GOK

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Background
Ryan Gok, a second-generation Laotian-American born in the Suburbs of Los Angeles over in Manhattan Beach to a Surgeon (Mother) and a Dentist (Father) as the second of three children, his child hood was pretty good and from a young age he was in Muay Thai and Ballet classes (both of which he took up till he was 18) as his parents wanted him to be "Strong man" so that he could "Take care of wife" or "Impress lady" and also to provide him with other life options, like most other kids in his school he studied quite a lot and made quite a few friends, Ryan was part of both the track team and the Soccer team, in his free time he spent time at the shooting range with his father who was a full time member, doing psychical activities at his local martial arts club or just listen to Hip-pop and rap regardless of language, after he left high school he went straight to the University of Southern California and studied Engineering he wasn't super popular but he wasn't unpopular and attended quite a few parties here and there, all the while in his time at college he remained a regular visitor and member of the LA Gun Club as well as doing regular gym sessions.

After leaving college Ryan wanted a complete change in his life style and at twenty two he took the ASVAB test and got a GT score of 102, regardless of this he enlisted into the United States Marine Corps as a 0311 Rifleman and attending the Boot-Camp, it was long and intense for him but he still pushed through it, achieving a First Class PFT score, he excelled in marksmanship and graduated as one of the best shots in his class, he'd go on to serve two tours and the first three years of his five required service years in this field he also partook in a multiple over courses, after achieving the rank of Lance Corporal Ryan was then finally eligible to attend the 2 weeks of Scout Sniper indoctrination and then the 13 week Scout Sniper course, the 15 weeks were some of the most grueling and both physically and mentally demanding of his life, pushing himself to his limits he passed the course, becoming a certified U.S Marine Corps 0317 Scout Sniper, Ryan then served two more years as this being drawn into the Maritime Raid Force in the Security element participating in counter-piracy operations in his time before his contract expired, leaving service with a confirmed kill count of 21.

After being at home for a year with nothing to do a Marine buddy of Ryan's introduced him to a company that was recruiting former military personnel for private security, he jumped on the chance and researched it and after finding out what it was he decided to go for it seeing as he had nothing else do to, his military qualifications made him eligible for only a few meaningful job selections within it, he applied for and got the position of "Asset Containment Unit Team-member" after numerous background checks before flying out to the island and receiving countless classes for the containment, handling and termination of assets as well as a history of the Jurassic Park security failures, he now lives there as a resident and worker.
Personality
He's an easy man to understand sort of acts like your typical Jarhead, makes alot of jokes when the times right some even when it's not just to lighten the mood a bit, he knows what he can do and doesn't try things that are too far out of his skill set, but he's not above trying to save others, he takes few chances with things, he can be humourous but he can change to a serious figure in an instant, he's probably the most half and half member of ACU, he can come across as a bit of an asshole when shit hits the fan though.
Description
A Laotian-American male in his late twenties standing at around five foot eleven inches in height weighing in the range of one hundred and eighty to one hundred and ninety pound mark, with light brown eyes and what was once an abundance of black hair now is a less than five millimetre long buzz cut, he is muscular but not overly so, on his left fore-arm he bares a proud tattoo of his former profession, dressed in the standard uniform for Asset Containment Officers including both front and rear ballistic plates, with three single magazine pouches on on it along with a drop leg panel with another two single magazine pouches as well as the pouch for the taser shells, as well as this he has a Maxpedition Pygmy Falcon-II backack.
Tattoo
tat2_1_large.JPG
Skills
Ryan is a trained and tried Marksman and a former Sniper, well versed in hand-to-hand combat, as well as Close Quarters Battle, however his knowledge on dinosaurs though provided and learned as per the jobs requirement, he isn't overly knowledgeable on them, he's also good in field-craft.
  • Forename: Ryan

    Surname: Gok

    Age: 28 Years Old

    Gender: Male

    Eye Colour: Brown

    Hair Colour: Black

    Hair Style: Buzz Cut

    Height: 5 Foot 11

    Weight: 191 Pounds


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Appearance:

microraptor_by_halfpennyro04.jpg


Species/Scientific Name:

Microraptor

Name:

Quillt

Age:

6 yrs

Gender:

Male

Herbivore/Carnivore:

Insectivore but will eat fish and fruit

Dome Environment:

Lives in the same dome as Monna which is flat forest

Physical Description:

Quilt is the size of a turkey with a wingspan of 2 meters, His eyes are a hazelnut brown and have a sort of beady look to them, his feathers have a very noticeable sheen and the color of the feathers are offwhite and black, his claws are an amber color with yellowish hands and feet which are covered in feathers but the bottom is still exposed, and as far as teeth his are extremely sharp but tiny.

Personality:

Quillt is quite kind unless you happen to be his food in that case he's not quite kind at all, he's also a bit jittery and if you happen to befriend him he can get clingy, despite his small size his bite and bark are equally bad and he's willing to defend those who're his allies with most if not all his effort, Quillt can also be quite the flirt with his bird of paradise dna and his superior dancing skills and color so if he see's another microraptor of opposite gender he will try and prove himself, Quillt can be extremely paranoid with being small and all he thinks anything might just come out of nowhere and try and eat him despite his sheltered enviroment, Quillt is also bossy and mature always trying to get his way and make others heed his advice, and yet he still maintains a healthy composure of dignity and will not be the doormat of another being. He is also a neatfreak and is aware of the dome and it actually scares him some.

(General) Skills:

Quillt has very sharp yet tiny teeth which despite being small his bite feels like a bulletant or perhaps worse, he has extremely good sight and reflexes allowing him to turn on a dime or see food from far away even in the dark or fog, his claws are sharp and slightly curved allowing him to grip onto things or other beings if he wants a ride, despite his small size he can be extremely loud and has a wide range of calls he can produce and can mimic sounds his favorite being rain on water, his sense of smell is equally impeccable and is trained to find or know if food is good to eat or not, and he can do puzzles since he has hands and knowledge which can help for his plans.

(Specific) Skills:

Due to having frigate bird dna put into him as an embreyo he has the ability to inflate his gular pouch which is a vibrant blue color, he also has emperor penguin dna so he has waterproof feathers and can also swim, he has hoatzin bird DNA as well so he can produce an extremely awful smell but at will, he can understand human commands or words usually involving a command as well as do basic problem solving, and he has pitohui bird DNA so he is poisonous and has a neurotoxin which may cause numbness and tingling if touched but only if he feels threatened.

Brief Biography:

When Quillt was in his egg he was taken from his parents who birthed him in the dome, scientists injected the dna from various birds into his body to make him smarter and more attractive to look at since he would naturally be very dull. After the injections and tests were completed he was returned back to the nest, his parents were none too thrilled the day he hatched since he didn't smell like their baby anymore, they pushed him out the nest and left him to die in a stagnant puddle. He was small and mostly defenseless but instinctively he hauled himself up into a tree and tried to find some grub to eat but had no avail, no sooner had he crawled into a nice leafy patch of leaves he was lifted up and started getting pulled towards a hungry mouth, he screeched extremely loud and began weakly flailing and he noticed the chewing actually stopped. When he turned around he saw the face of a sauropod looking right at him, it didn't seem to want to hurt him and it seemed to actually welcome him so he climbed onto its nose and up its head and watched it eat trying to understand why it didn't just eat him with its leafy greens. Then he realized that this gigantic sauropod had to be a mother of some sorts and was taking him in, and he was right and it was quite the win win since the sauropod had plenty of bugs that came from the food she ate or had termites which it was quick to eat. This caused the little microraptor to become quite large with a steady supply of food and a protector to watch over it, the sauropod really did take him under her wing and treated him as if he her child or a herd member.

(If applicable) Other:

[{SK]}

Has a show where he preforms with his 'trainer' to do tricks, solve problems, or go through obstacle courses

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Appearance:



apotlas_by_artozi-d825e1v.jpg



Species/Scientific Name:

Dreadnoughts schrani

Name:

Rafflesia

Age:

11 yrs

Gender:

Female

Herbivore/Carnivore:

Herbivore that has been known to eat the occasional bird

Dome Environment:

Lush forest

Physical Description:

She stands at 2 stories at shoulder height with a length of 26 meters, she boasts 44 tons, her body contains extremely thin feathers on her back and neck, her scale color is various shades of stone colors with a greenish tint from vegetation growing all over her huge body, her eyes are a shocking blue that are filled with emotion, her feet boast sharp claws designed for climbing not combat, and she has a whip like tail which ends on a point.

Personality:

Rafflesia is a motherly sauropod and can be extremely protective of children and hatchlings despite her large size, she is not pregidous and at her size believes no animal would try to eat her or challenge her over some nice looking food, Rafflesia can be a bit of a mama bear when it comes to the weak and meak and will viciously protect them, Raffelsia in her own right is quite wise and is quite an old attraction giving her knowledge with age, she isn't much of a strategizer and leaves that to her microraptor baby, Rafflesia was always a fun lover despite her large stature she tried to hang out with smaller species but they were usually wary around her or tried to see if they wouldn't notice as they took a nibble out of her foot, she's also extremely stubborn and stern with a heck lot of willpower so no one's breaking her anytime soon, and she's quite mild but if she's upset she'll definately let you know and if you're the cause she might actually lash out at you.

(General) Skills:

Rafflesia is not the fastest turner due to her size however she can run at a decent speed but it isn't as much as a run as it is an extremely fast walk, that tail isn't for nothing she actually can crack it like a whip and use it like one as well but it does a lot more damage than a whip could, she also has extremely tough and unnappetizing skin so it would be like biting into a tire, she can also understand basic human words such as yes or no, her neck can also be used like a baseball bat and she will not hesitate to swipe with it or use various other bodyparts as weapons, she has an extremely wide variety of roars but her loudest causes the ground beneath her to vibrate, and she can use her body weight to knock other things or beings over.

(Specific) Skills:

She has maisaura DNA so she has a spiked thumb that helps her climb or reach high up trees, despite her large size she has a lot of fat and muscle allowing her to actually swim though at a slow pace, her DNA consists of ankylosaurus as well so she possesses bony plating on her back allowing birds to take roost and clean her so people don't really have to unless they want her to look nice for something, she has the ability to produce milk though it's more like bird milk the way it's produced but it taste like dairy, she has extremely strong forearms and with horse DNA the ability to buck, and iguana DNA which gave her back a sharp ridge running down to the tip of her tail for slicing and whipping.

Brief Biography:

Rafflesia was born amongst a batch of 4 in an inclosure, she had been injected with ankylosaurus,maisaura,other sauropods,cow,iguana,and horse. At first she and her siblings seemed healthy and happy but as they got older one of her two brothers suddenly caught a disease which he gave to the others, when Rafflesia caught it she was expected to die however she had time to build an immunity and recovered. When she was old enough and seemed to be secure in health they released her as one of the new attractions and had her fitted for a costumes, thanks to their injections she ended up docile and sometimes would rub her huge face on the crowd, however after an incident where a child got lost in her kingdom costume and they took the child back the enraged sauropod destroyed the enterance to the ride and laid down refusing to move. Eventually she got over the incident but didn't forgive the people for taking the child back to their irresponsible mother as she would call her, she went back to her normal scheduale as bored as ever until she found a little raptor in her food, this was going to be her new child and she would treat it like so, she raised the little raptor and in return it cleaned her of bugs like some of the birds did despite them picking on it for stealing their food. She was happy and the keepers allowed them to stick together unsure what to think of a sauropod adopting something outside of its own kind but their thoughts mattered not to her and her baby.

(If applicable) Other:

Adopted Quilit after finding him

Has a ride where they strap a mini kingdom on her and she walks around​
 
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Damien "Dee" Zariah


Age


36 Years



Occupation


Park Operations Manager





S/O's:


Damien has a young daughter of eight years old, though he doesn't bring her to the park, as he doesn't want her safety risk and has a slightly strained relationship with her.



Physical Description


A tall man, bordering on 6"0, he stands confidently and is most commonly clad in formal attire; a dark suit, a contrasting undershirt and, sometimes, a dark trench coat which dangles along his knees. It is rare to see him in anything but this, as he is constantly on the job and doesn't enjoy taking time off in fear of something slipping out from under the pads of his fingers despite other superiors that would easily fall into place should he leave. A dusting of scruff is ever-present on his face - this does not mean he is not orderly, though; his hair, which is naturally blonde but is dark when cut short, is kept neatly away from his face and he should be damned should he ever wear a creased shirt. Despite how it may appear so, he is not slim; he is defined around his arms and chest and is nicely filled out, as he exercises regularly and keeps in shape, which can sometimes be difficult due to his time consuming job.



Damien's eyes are a bright, piercing blue, darkened by deep lines under them and he has fainter lines on his forehead and cheeks, though he is often plagued by chapped lips. He doesn't have many key features, as he remains without tattoos and many scars, but he can be considered quite recognisable after the initial meeting. He speaks in a gruff voice that isn't really expected when looking at him, but it doesn't mean that it's unpleasant.



Personality


Dee is one of those people who, while they are not necessarily quiet, have the tendency to only speak when they truly have something to say. He enjoys rather observing if given the chance and takes careful consideration as to what he does and the decisions he makes, and even his irrational actions are at least somewhat thought through before they're made. It's very rare that he's outwardly stressed or in any particular mood that isn't neutral, as he displays very little emotions and keeps a somber expression most commonly, with lacking empathy shown in situations as a consequence. On this point, he can be compassionate when he feels it truly necessary and unlike the majority of Operations Managers before him, he cares a lot about the animals that he works with and houses, as well as the staff that are employed to keep the park running, thus displaying his husbandry. He is not above sacrificing his own well being for the greater good, having done so on more than one occasion when the need has arisen, and can take on great strain because of this.



When Damien does show emotions, however, they are extremely deep-rooted and genuine. He isn't close to many people at the park, save for a few random people with no particular average among them which has appealed, and isn't out to get involved in a romantic relationship any time soon. He doesn't appear to be a violent person and doesn't make any effort to pick fights, rather going out of his way to avoid any conflict of the kind, and when he is involved in things of the like, he doesn't bite back unless he absolutely needs to. He might not be taken seriously by staff because of his otherwise timid characteristics, coupled with a near childish curiosity over most things, though is not afraid to be firm, either, and isn't someone to be blown over or used as a doormat.


Skills


Dinosaur Behaviourist; As he studied varied biologies during university and has also made much effort to get involved with the information collected about the animals' behaviours over the many years that they have been genetically manipulated, he has enough information to make rational decisions about them. As he is naturally curious, he also never brushes an opportunity to learn more about them, and spends a lot of his free time reading up on reports considered unnecessary for his branch and merely watching the dinosaurs within their habitats.


Self Defence; Something he took up in preparation for his job. He hasn't used it often, thankfully, but he isn't going to search for fights to display what moves he remembers from his courses before joining the park.


Piano; Again, not often displayed, but Damien enjoys playing piano and dabbling in a bit of guitar, but doesn't have time to practise between the hours that he uses for work and his own time.


Reading body language; Damien possesses this skill as more of an observant characteristic of his after so many years of sitting on the sidelines and just watching, allowing him to make mostly accurate observations of what someone or something is feeling based on their body language. It isn't always right, but it's something that he keeps to himself, too.


Biography


Damien's childhood wasn't all that notable, really. He was born in Russia through accident, brought back to Colorado with his parents grew up in a middle income household as an only child and had a mediocre, somewhat easy set of years as he grew up. He didn't have many expectations due to him being the only child and his parents were quite relaxed when it came to his upbringing, only really forcing a bit of religion on him in his earlier years, which he quickly dropped during his teen years and focused on what he'd rather do instead of what his parents would prefer. At the time, it had been an industrial engineer that he was nudged in the direction of, and despite not knowing precisely what he'd prefer to spend the rest of his life doing, he knew that he didn't want to do that. He travelled a little bit after school, dotted around the globe and just enough to get the random knowledge to allow him a broadened point of view on various subjects, before he went on to study.



At twenty four, Damien got married. It had been a lovebird-fueled romance that had reached what felt to be the absolute height of its potential, and after much urging from his friends at the time, he dropped to one knee and they wed in the fall. However, the marriage quickly soured, having struggled to last a year before the fighting began. It wasn't provoked on Damien's part, especially because of his timid nature, and his lack of response to fighting opened the door for his wife to strike him without retaliation on his part. Four years of unhappy marriage passed before Damien divorced her, letting it be as messy as she wanted because shortly after, he finally took up the job as Parks Operations Manager in Jurassic Biosphere. A part of it was the distance from Colorado, but he wouldn't admit it.





 
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(So sorry these took me
forever to complete, I'll add the human last character soon but I think she'll probably end up being a bit of a side character ^^... SK)




Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.5d8a5673deae88f4956286853a31f7ba.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116304" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.5d8a5673deae88f4956286853a31f7ba.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Species/Scientific Name:


Deltadromeus



Name:


Delta



(Sorry, I don't mean to steal the name from the movie but its right there in the species.)


Age:


7 years



Gender:


Female



Herbivore/Carnivore:


Carnivore



Dome Environment:


Bog/Wetland Biome



Physical Description:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.219dd723b56384023553e877a2075446.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116305" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.219dd723b56384023553e877a2075446.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Delta is a medium sized theropod
roughly 8 meters long and 3 meters tall, she weighs roughly 1100 pounds and has a very lightweight build and figure; she moves solely in a two-legged fashion, has long thin limbs with deceptively delicate fingers tipped with wicked claws and has a narrow skull with forwards facing eyes shielded by a rigid crest and a snout filled with small but sharply hooked teeth. Delta has very smooth scaled skin in shades of light and dark greens with a light grey underbelly and streaks on either side of her spine, on the base of her neck and tail is a row of flexible spines.




<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.8f552633907aea524da53a0859f8c407.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116306" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.8f552633907aea524da53a0859f8c407.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



(a little disproportionate to the other pictures but in comparison to humans this is otherwise accurate.)



Personality:


WIP



(General & Specific)



Skills:



Vocals:


Delta has a wide range of vocalizations and pitch: she roars, growls, snorts, clicks and chirps to both herself and to other dinosaurs and is quite fond of mimicking any sounds she hears whether or not they are artificial or authentically produced; she is typically very accurate with her mimicking attempts and is sometimes known to use this skill to confuse the other dinosaurs and their human caretakers.



(Think Lyrebird. Seriously though check out Lyrebirds, they're awesome)


Speed & Agility:


What she lacks in strength and defense Delta makes up for in speed and agility, she is extremely fast and limber capable of traversing almost all terrain and climbing up nearly any surface that will support her weight.



Posture:


Although her limbs arn't long enough to afford her a quadruple stance Delta has excellent balance and can achieve an almost vertical one to see farther distances and reach greater heights without jumping.



Intelligence:


Delta has a... peculiar sort of intelligence: she is extremely aware of her surroundings and very observant when she takes interest in something, she is capable of solving many problems (although generally through a combination of luck and persistence) but is rather simple minded with a one track focus that hinders her ability to think of much else until her curiosity has been satisfied.



Memory:


Delta has an excellent memory, what could almost compare to a combination of the photographic and eidetic abilities found in some humans. Once she's focused on something, whether it be a sound, sight or smell she becomes unable to forget the experience and will remain imprinted with it forever although it is possible (and very common) for her to forget that she had ever obtained the knowledge until some sort of relating scent, sound and image triggers it to return.



Brief Biography:


Delta is a commonly seen dinosaur but not one famous by any means, the most interaction she's had outside of feeding and the occasional examination was when at the age of three she injured herself while attempting to climb a tree and received veterinary treatment afterwards; the ordeal left a long scar on her upper thigh.



(If applicable) Other:


N/A



Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.13754cd8caabd04270424a1ce796ac2c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116254" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.13754cd8caabd04270424a1ce796ac2c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



(for more images and stuff check out the Primeveal Dracorex, that's what I'm using for his faceclaim)



Species/Scientific Name:


Dracorex Hogwartsia



Name:


Draco



Age:


11 years



Gender:


Male



Herbivore/Carnivore:


Documented as a herbivore but will scavenge or eat small creatures when necessary.



Dome Environment:


Open Plains



Physical Description:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.ca3f487af848a66976827b47f8912b65.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116283" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.ca3f487af848a66976827b47f8912b65.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Dracorex is a small or medium sized dinosaur roughly 7 meters long and 1.8 meters tall, he weighs roughly 1200 pounds and has a lightweight build and figure; he is bipedal with long limbs, dexterous fingers and has a very prominent head with a knobbly skull covered in an array of sharp horns, hornlets, spikes and other bumps, and a long rather beak shaped snout bearing multipurpose teeth and three large horns above the nostrils. His eyes are large, deep-set and dark yellow in color with rounded pupils. Draco has a rough textured, bumpy and bony skin ranging in faintly pattered shades of greys, blacks, and whites with rows of spikes and hornlets down his back with two flexible red colored sails on either side of his spine, at the end of his whip like tail is a cluster of longer spikes that are long and sharp enough to slash through tough hide.



Personality:


Draco is a relatively docile creature for humans to work with, easily won over by food and affection and social by virtue of his species; his nature as a herbivor makes him suspicious, wary and easily alerted to danger; Draco does well in most environments but doesn't like being in dark or encloused spaces where he cannot easily detect predators.



While Draco is quite tolerant of other dinosaurs and often prefers to travel in groups rather than be alone he is not quite so friendly to other males of his species and can become very hostile during the breeding season when he will attempt to drive out all compition; a good indicator of his current mood are the two flexible sails on his back which will flare out and rattle when he's in a foul mood or trying to chase someone off.



When Draco was younger he was aware of the dome but forgot about it as he grew older and moved to the center of the Biome.



(General & Specific)


Skills:



Armor:


Draco has skin like a tough bony armor which is particularly dominant of his head and back, he has multiple horns that can be used in combat and the tip of his tail is covered in a cluster of spines like those along his back which can be used with his tail like a bundle of knives on the end of a whip to defend against other dinosaurs.



Head:


A member of the bone headed (pachycephalosaur) family the dracorex has a tough skull great for bashing and greatly fortified against impacts and blunt force.



Physical Aspects:


He is quite fast and agile runner that has a bipedal shifting stance and somewhat dexterous hands that are good for grasping objects but can't manage much fine tune motor skills, he has some sharp teeth at the front of his jaw that might cause some damage should he take a snap at someone but his bite isn't particularly strong.



Vocals:


The dracorex has a wide degree of sounds and tones but it often takes a fined tune ear to sort them all out; much of his communication is done through nonverbal communication with his sails and body.



Intelligence:


Draco is quite intelligent, he has a good memory and is capable of making informed decisions and can do some basic to moderate problem solving.



Brief Biography:


Due to his relatively small size, herbivorous diet and cooperative demeanour Draco was often used for demonstrative purposes, special shows and for training new staff; once while on display however he got into a spat with another male dracorex over a passing female during the breeding season and since then he hasn't been taken out quite as often. They sell little stuffed Dracos at the gift shop.



(If applicable) Other:


N/A



Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.913a3ed7e86bfcedbffe541307e0fb84.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="116959" src="<fileStore.core_Attachment>/monthly_2016_04/image.jpg.913a3ed7e86bfcedbffe541307e0fb84.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Species/Scientific Name:


Titanoboa



Name:


Mondo



Age:


25



Gender:


Female



Herbivore/Carnivore:


Carnivore



Dome Environment:


Marine



Physical Description:


Mondo is a massive, heavy bodied boid roughly 47 feet long and 1.40 tons; she bears a strong resemblance to a cross between the modern day anaconda and boa constrictor snakes, both of which are distantly related to her species. She has dark greenish and brown coloured scales speckled with lighter spots and a faint blotchy pattern while her underbelly and chin is a much paler colour; on either side a streak red-orange runs from across her eyes to to the back of her head.



Personality:


Provided she's been fed a large meal recently Mondo doesn't care much about humans; they're too small for her to see as a threat and not something included in her regular diet of giant fish, amphibians and other marine reptiles, but even though she's grown far to large to have been handled for over a decade she's actually remained rather tolerant of their presence and will usually ignore them completely or investigate their activities.



When it comes to other animals she's not particularly agressive towards non-prey creatures unless provoked and prefers not to waste energy fighting over something when she can retreat or find something else instead; that said she'll only issue so many warnings before taking a strike at someone if they don't take the hint. She's very patient and very docile, her strength and size make it so that she doesn't have to fear many creatures and it shows, Mondo enjoys heat and can often be found basking in the sun or curled up next to a another living being if they're being still or producing alot of body warmth.



(General & Specific)


WIP



(Based on species but also adaptable, this includes things such as their maneuverability, strength, agility, if they can shift from two legs to four, how loud their roar is, but a lot can be made up. Also includes their intelligence extent, like how strategic they are.)



(Reliant on their species. Things such as venom spray for Dilophosaurus, claw for Velociraptor, etc. Hybrids are more generalised but this
does apply, as quite a bit of thought needs to go into the dinosaur makeup of your hybrid.)


Brief Biography:


Mondo was created before the downfall of the Jurrasic Biospheres predecessor Jurrasic World, before the hybrid dinosaur projects began they started looking for simpler ways to raise the popularity of their attractions by looking into a few creatures that had existed alongside or just after the extinction of the dinosaurs but still fit the very reptilian like theme; eventually they decided upon the Titanoboa 'Worlds Largest Snake Ever' for both it's title and potential to invoke fear as one of the most common phobias.



At first they were quite excited over the creation of their first batch of Titanoboas: these animas were relatively easy to care for, required little feeding and they had made plans so that the snakes could be brought out for interactive displays much like a large reticulated python or burmese at a zoo or reptile show. However as similar attractions were available elsewhere and the snake grew much faster than they had predicted the Worlds Largest Snake attraction didn't gather enough popularity and the staff were unable to control the animals and could no longer safely allow for the interactions to continue anyways; as a result the Titanoboas were placed in enclosures like the rest of the dinosaurs for display, but as they weren't very active in comparison to the others it was only a few months after their creation that the snakes were shoved to the side and moved to the basement for other projects to fill their place.






When Jurassic Biomes was created they decided to gather up all the remaining Titanoboas and put them on display; combined with other animals in their habitat they made for a good contrast against the more active ones and their feeding demos have been quite successfull, allowing them to have finally paid off as an investment.






(If applicable) Other:


They sell shed Titanoboa skin trinkets and things at the gift shop and Titania is the scheduled feeder on display every second thursday.


(this last one probably won't be a main character for me.)











 

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