Kazehana
Vivacious Flora
[SIZE= 36px]No one would believe you[/SIZE]
Overview and Prologue:
Humans, by nature, are prone to keeping secrets - secrets they are unwilling or unable to share with anyone else. Whether they tuck them under the bed, under the rug, or even stuffed them in a closet, they still exist, and they can always be uncovered. Some keep particular opinions hidden, and some keep everything to themselves. Sometimes, people keep dark secrets that no one would be able to guess. These people are not murderers, nor are they inherently malicious. In fact, some of these people haven't the slightest bit of evil within them at all. Why should any of them keep such a dark secret? Why should they be careful every day of their lives?
Most people are familiar with the phenomenon where children believe that they have a monster under their bed. Of course, no parent could ever verify the existence of the monster because, well, it's just silly. But what if they weren't wrong? As it turns out, the monsters under the bed are not just for children anymore. Recently, this has become a reality for many people, and it's not just children.
Each one of these people have been cursed with a permanent lack of privacy for they are forever stalked by a creature of the night. These creatures are dubbed "the portent." Each bears its own unique features from appearance to size to its place in mythology. All possess the ability to blend in with the shadows, appearing to dissipate without any trace at the blink of an eye. The portent obsess over observation and data collection, though they lack innate motive. In fact, the portent are completely oblivious to the motives of their superiors. All data collected through this program is directly relayed to the portent oligarchy and its administrative staff. What these groups do with the data is completely confidential, and no information is returned to the field agents.
[SIZE= 36px]Jormungand, a Norse monster[/SIZE]
Portent are assigned almost randomly, with age, gender, social status, economic standing, education, etc having no apparent relationship. Most portent field agents stalk the life of an adult, but some are still assigned to children. The perception of this phenomenon varies greatly within the human community. While none readily discuss it aside from the children, most feel as though they are simply experiencing hallucinations. Because of the circumstances, no two afflicted humans have ever discussed the matter.
Other relevant information:
Geography
The climate and wildlife are identical to modern day. The only difference between reality and this universe is the existence of portent, which isn't known to humans. Biomes range from tropics to temperate, so basically anything that can be found in that range of biomes is viable.
Despite modern technology, some of the land remains natural for religious reasons. Other natural lands are due to conservation efforts and/or viability of development was too low to make use of the land.
Agar operates under one republic government. Representatives are elected, then those representatives go make laws and whatever. This contrasts with the portent heavily, who are governed by an oligarchy. This oligarchy dictates portent law and directly oversees their own administrative staff. This staff controls the entire operations of the field agents.
Religion
The humans believe in the power of the Holy Trinity, the three gods they believe to govern them all. Courant, the god of motion, is said to govern the flow of material and energy throughout the universe. Corporel, the goddess of substance, is said to govern the aggregation and destruction of all things. Lustre, the goddess of light, is said to give character and energy to all living things. These deities work together to to create and maintain the world as it is. Their involvement with political and social matters remain at a minimum. They are said to have created the universe and all its inhabitants, but have had no major involvement otherwise.
According to religious history, the earliest documented event was an era in which humans were suppressed by demons, dubbed The Demon Age. During this time, demons freely roamed the continent without fear or any reason to hide. Their presence darkened the sky, further increasing their power and influence over the humans. The humans, scared and fearful, lived in isolation in the most unfavorable of environments. Some lived in the mountains in central Agar, some lived in the swamps to the north, and others hid in the deserts. It was miserable for the longest of times. Humans could only contact other colonies through treacherous conditions, always risking their lives to scurry across the continent. It was only when 8 of the humans, each from an unfavorable region of the world, stepped up and defied the beasts that the humans' hope rekindled. Through their abhorrous communication system, they were able to make their final journeys to the demon settlement northwest of the mountains. The group was caught in an abandoned house on the outskirts of the settlement, but it was too late. The humans, consisting of 2 elders, 3 adults, 2 young adults, and 1 child, had already set their plan into motion. Each bore something peculiar - an object from their homeland. When they were caught, the objects had already begun to glow, each with a different color. The elders held the essence of red and violet, the beginning and end of all colors. The adults bore yellow, green, and blue, the core of all colors. The young adults represented orange and indigo, the link holding the colors together. The child bore the color white, purest and most innocent. As the objects glowed brighter, they produced a beam that converged on the epicenter of the humans. The colors danced in a brilliant rainbow as it gathered energy, repelling the demons from approaching. Without warning, it burst into the sky as a beam, spreading out and covering the land. It is said that the gods had blessed these humans with the power to smite all evil within the land, eradicating the power the demons possessed. With the land illuminated and the people once again empowered, the humans were able to drive out the demons from the continent and reclaim Agar for their own. The humans involved with the light disappeared without a trace, only their objects left behind. The location of these objects and their identities are unknown. The shrines were soon established and infused with the prayers of the humans to keep the monsters away. Since then, humans have ruled the continent and were allowed to flourish. However, this is only a story that enforces the validity of the gods. People use the shrines to pray away their woes and ask for assistance from the gods.
Portent Information
Plot:
This will start relatively soon into the story and will naturally allocate all characters to the same location. Because of this, it is not necessary for any character to do anything or meet anyone before the plot begins. However, all humans will have an already established relationship with their respective portent. Expect there to be a lot of shenanigans with the plot.
Any and all suggestions for the plot are welcome. I will do my best to incorporate as much creativity as possible. Just note that i will not incorporate plot aspects that contradict the main plot already established. Yes, I already have major events of the plot summarized. Although I have the majority of the main plot planned out, I encourage a group effort in creating an intriguing story.
There is not a character limit, but make sure you can keep up with whatever you make.
Overview and Prologue:
Humans, by nature, are prone to keeping secrets - secrets they are unwilling or unable to share with anyone else. Whether they tuck them under the bed, under the rug, or even stuffed them in a closet, they still exist, and they can always be uncovered. Some keep particular opinions hidden, and some keep everything to themselves. Sometimes, people keep dark secrets that no one would be able to guess. These people are not murderers, nor are they inherently malicious. In fact, some of these people haven't the slightest bit of evil within them at all. Why should any of them keep such a dark secret? Why should they be careful every day of their lives?
Most people are familiar with the phenomenon where children believe that they have a monster under their bed. Of course, no parent could ever verify the existence of the monster because, well, it's just silly. But what if they weren't wrong? As it turns out, the monsters under the bed are not just for children anymore. Recently, this has become a reality for many people, and it's not just children.
Each one of these people have been cursed with a permanent lack of privacy for they are forever stalked by a creature of the night. These creatures are dubbed "the portent." Each bears its own unique features from appearance to size to its place in mythology. All possess the ability to blend in with the shadows, appearing to dissipate without any trace at the blink of an eye. The portent obsess over observation and data collection, though they lack innate motive. In fact, the portent are completely oblivious to the motives of their superiors. All data collected through this program is directly relayed to the portent oligarchy and its administrative staff. What these groups do with the data is completely confidential, and no information is returned to the field agents.
[SIZE= 36px]Jormungand, a Norse monster[/SIZE]
Portent are assigned almost randomly, with age, gender, social status, economic standing, education, etc having no apparent relationship. Most portent field agents stalk the life of an adult, but some are still assigned to children. The perception of this phenomenon varies greatly within the human community. While none readily discuss it aside from the children, most feel as though they are simply experiencing hallucinations. Because of the circumstances, no two afflicted humans have ever discussed the matter.
Other relevant information:
Geography
The humans in question reside on the continent of Agar. It is a relatively small continent roughly the size of Alaska. A majority of the afflicted live in Ether, the capital and most populous city within Agar. The city is so large that only an extremely small percentage of its citizens are afflicted with a portent field agent. In fact, the entire continent contains less than 50 portent at any one point in time. The time period of the plot is roughly the equivalent of the early 21st century. So, modern day. Humans have no apparent unique capabilities. Without spoiling anything, this does not mean they won't be fun to play within the plot.
Agar
Agar
Agar
Agar
The climate and wildlife are identical to modern day. The only difference between reality and this universe is the existence of portent, which isn't known to humans. Biomes range from tropics to temperate, so basically anything that can be found in that range of biomes is viable.
Despite modern technology, some of the land remains natural for religious reasons. Other natural lands are due to conservation efforts and/or viability of development was too low to make use of the land.
Agar operates under one republic government. Representatives are elected, then those representatives go make laws and whatever. This contrasts with the portent heavily, who are governed by an oligarchy. This oligarchy dictates portent law and directly oversees their own administrative staff. This staff controls the entire operations of the field agents.
Religion
Agar operates under one, ambiguous religion. The details of the religion are irrelevant to the plot, but some aspects do come into play. The most important aspect of the religion is that it calls for the use of shrines, which people go to to communicate with their deities and such. However, there are only 8 shrines throughout Agar, placed fairly equidistant from each other. It is rumored that in ancient times, the shrines were built to ward off demons that terrorized humans and have been there ever since. No shrines have been created since these were installed. Home-made or artificial shrines of any kind do not provide people with any sort of blessing from the gods, making them largely ineffective and impractical to make.
The land around the shrines is considered holy, and is thus barred from human development. These lands span approximately 150km from the shrines.
Shrine Example
[SIZE= 36px]The lake shrine[/SIZE]
The land around the shrines is considered holy, and is thus barred from human development. These lands span approximately 150km from the shrines.
Shrine Example
[SIZE= 36px]The lake shrine[/SIZE]
The humans believe in the power of the Holy Trinity, the three gods they believe to govern them all. Courant, the god of motion, is said to govern the flow of material and energy throughout the universe. Corporel, the goddess of substance, is said to govern the aggregation and destruction of all things. Lustre, the goddess of light, is said to give character and energy to all living things. These deities work together to to create and maintain the world as it is. Their involvement with political and social matters remain at a minimum. They are said to have created the universe and all its inhabitants, but have had no major involvement otherwise.
According to religious history, the earliest documented event was an era in which humans were suppressed by demons, dubbed The Demon Age. During this time, demons freely roamed the continent without fear or any reason to hide. Their presence darkened the sky, further increasing their power and influence over the humans. The humans, scared and fearful, lived in isolation in the most unfavorable of environments. Some lived in the mountains in central Agar, some lived in the swamps to the north, and others hid in the deserts. It was miserable for the longest of times. Humans could only contact other colonies through treacherous conditions, always risking their lives to scurry across the continent. It was only when 8 of the humans, each from an unfavorable region of the world, stepped up and defied the beasts that the humans' hope rekindled. Through their abhorrous communication system, they were able to make their final journeys to the demon settlement northwest of the mountains. The group was caught in an abandoned house on the outskirts of the settlement, but it was too late. The humans, consisting of 2 elders, 3 adults, 2 young adults, and 1 child, had already set their plan into motion. Each bore something peculiar - an object from their homeland. When they were caught, the objects had already begun to glow, each with a different color. The elders held the essence of red and violet, the beginning and end of all colors. The adults bore yellow, green, and blue, the core of all colors. The young adults represented orange and indigo, the link holding the colors together. The child bore the color white, purest and most innocent. As the objects glowed brighter, they produced a beam that converged on the epicenter of the humans. The colors danced in a brilliant rainbow as it gathered energy, repelling the demons from approaching. Without warning, it burst into the sky as a beam, spreading out and covering the land. It is said that the gods had blessed these humans with the power to smite all evil within the land, eradicating the power the demons possessed. With the land illuminated and the people once again empowered, the humans were able to drive out the demons from the continent and reclaim Agar for their own. The humans involved with the light disappeared without a trace, only their objects left behind. The location of these objects and their identities are unknown. The shrines were soon established and infused with the prayers of the humans to keep the monsters away. Since then, humans have ruled the continent and were allowed to flourish. However, this is only a story that enforces the validity of the gods. People use the shrines to pray away their woes and ask for assistance from the gods.
Portent Information
Portent can be of any variety found in mythology, but only one of each type exists within this universe. Every portent must be considered somewhat evil or at least not good; remember, portent are supposed to be ominous to the humans. Each may have exactly one unique power to add variety to their character, but all will be able to meld with the shadows and essentially be untraceable and undetectable. This skill is necessary for the discrete nature of the portent. Because of the physical limitations of the portent, they cannot directly interact with objects in the light. Darkness relieves them of this limitation so they are basically able to freely do whatever. Some portent are inherently more powerful than others. Without spoiling anything, there are plot benefits for being lower class, but there are inherent benefits for being upper class.
There is no defined antagonist for this plot. Anyone and everyone could be a complete dick. In contrast, anyone can be a total sweetheart, including portent. Just keep in mind that portent are forbidden from supporting their human or establishing friendship. Any portent that does so will be immediately discharged. Haunting and being spoopy is encouraged, but not required; only the information is needed.
Portent can be seen and touched by anyone. They have the same emotional and mental capacity as humans. While this race has a lifespan approximately 3 times longer than humans, they are capable of harm and death. Therefore, they can contract illness, and they have some pathogens specific to portent. These creatures reproduce, but do not produce any combination of the parents. After conception, these creatures undergo a susceptibility period where the environment alters their genes to a new creature.
For the plot to be successful, we need approximately a 50/50 split between humans and portent. If we have slightly more on either side, more portent would be favorable. We also need approximately a 50/50 split between upper and lower class portent. It does not matter which side has slightly more. Every class involved has equal benefits and drawbacks, so do not try to think too much into what category is better.
There is no defined antagonist for this plot. Anyone and everyone could be a complete dick. In contrast, anyone can be a total sweetheart, including portent. Just keep in mind that portent are forbidden from supporting their human or establishing friendship. Any portent that does so will be immediately discharged. Haunting and being spoopy is encouraged, but not required; only the information is needed.
Portent can be seen and touched by anyone. They have the same emotional and mental capacity as humans. While this race has a lifespan approximately 3 times longer than humans, they are capable of harm and death. Therefore, they can contract illness, and they have some pathogens specific to portent. These creatures reproduce, but do not produce any combination of the parents. After conception, these creatures undergo a susceptibility period where the environment alters their genes to a new creature.
For the plot to be successful, we need approximately a 50/50 split between humans and portent. If we have slightly more on either side, more portent would be favorable. We also need approximately a 50/50 split between upper and lower class portent. It does not matter which side has slightly more. Every class involved has equal benefits and drawbacks, so do not try to think too much into what category is better.
Plot:
This will start relatively soon into the story and will naturally allocate all characters to the same location. Because of this, it is not necessary for any character to do anything or meet anyone before the plot begins. However, all humans will have an already established relationship with their respective portent. Expect there to be a lot of shenanigans with the plot.
Any and all suggestions for the plot are welcome. I will do my best to incorporate as much creativity as possible. Just note that i will not incorporate plot aspects that contradict the main plot already established. Yes, I already have major events of the plot summarized. Although I have the majority of the main plot planned out, I encourage a group effort in creating an intriguing story.
There is not a character limit, but make sure you can keep up with whatever you make.
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