AnemoVictorious
local tired fool
ASTRAL DREAMS
this is an older rp idea of mine, which I've failed to execute multiple times... ahahaha. it's based on a story concept of mine but, i feel it's a bit too busy for an rp at the moment. if i do anything with it, i'll probably streamline it and remove a lot of stuff so it isn't just 'tori's story stellar tomorrow but she made it into an rp.'
if you're interested in me making this concept a reality, feel free to react or shoot me a dm!
this is an older rp idea of mine, which I've failed to execute multiple times... ahahaha. it's based on a story concept of mine but, i feel it's a bit too busy for an rp at the moment. if i do anything with it, i'll probably streamline it and remove a lot of stuff so it isn't just 'tori's story stellar tomorrow but she made it into an rp.'
if you're interested in me making this concept a reality, feel free to react or shoot me a dm!
Throughout time, the Gods and Goddesses of the realm Tuphere, have tried to defeat monsters and members of the organization The Nether Brigade that have been sent their way to destroy all of the dimensions. With the help of the Elwin family, the rulers of Tuphere, they found a way to recruit those who have the most potential to help the fight. More often than not, the recruits will be high schoolers and college students, but this is not always the case as sometimes they are older or younger.
Using magic, devices known as amphones are dropped at the location of the selected and time on Earth is frozen. Someone will then speak through the amphone with instructions. By pressing a certain button on the device, the recruit is transported to Tuphere and are then requested to go to Dreampetal Retreat where they are given a choice on whether or not to join the fight. The recruits that decide to join are then are known as amphites (singular amphite). They are then assessed to see what element they resonate with, which will be the element that they use to fight when they transform.
The assessment goes as follows:
The amphite candidate is handed a rose, which pricks their finger on a thorn. Their blood reacts with the rose.
If the amphite's element is water, the rose turns blue, the petals spread and, a fountain-like formation of water comes out
If the amphite's element is air, the rose turns a light purple and begins to float out of the amphite's hand
If the amphite's element is electricity, the rose will turn yellow and emit lightning
If the amphite's element is ice, the rose will turn white and freeze over.
If the amphite's element is fire, the rose will burn up.
If the amphite's element is light, the rose will turn gold and glow.
If the amphite's element is darkness, the rose will turn black and emit a dark mist.
If the amphite's element is earth, the rose will grow roots around the amphite's hand.
Each of the Gods and Goddesses represent an elemental power as well as two other aspects.
The Goddess of Water, Traveling, and Fishing - Liquire
The Goddess of Air, Animals, and Creativity - Whispe
The Goddess of Electricity, Weather, and Justice - Lumis
The Goddess of Ice, Seasons, and Wishing - Avala
The God of Fire, Joy, and Surprises - Ferno
The God of Light, Health, and Protection - Vivius
The God of Darkness, Love, and Family - Mortis
The God of Earth, Farming, and Cooking - Grine
Afterwards, they will be admitted to the academy of their element and will be taught more about Tuphere and they will learn to use their powers. Time will pause for them to go through the academy, so large amounts of amphites are chosen at a time. During their time at the academies, every amphite will select a weapon class. Each level is the same for every amphite with that same weapon class, save for the final one. An amphite's ultimate weapon is created specifically for them based on their skills and abilities.
At the graduation of the academies, all the amphites who have graduated will form a group of at least 4 people they will fight and do missions with called a guild. Those who aren't in a full guild will be allowed to work alone, in groups of two or three called a party, without a guild emblem or guild name, or join an already established guild. Guilds have both a leader and a deputy leader, also known as the second-in-command.
Guilds can pledge their allegiance to a certain God or Goddess in exchange for their help and power. This will happen once the founding members of a guild has completed 25 missions, after which the guild members will go see Elwin for a new mission to prove their worth to the God(dess) they want to pledge to.
Each Amphite has a pet called a Guardian. They are magical animals, like the mascots from Pretty Cure, lower stage Digimon, smaller Pokemon or the fairies from Yuna Yuki is a Hero! They are earned when getting to the Animal form and as such, should portray to the animal type of their linked Amphite.
Quest givers will oftentimes be NPCs if there is nobody else available. To advance to a new form, the amphite must have completed a certain amount of quests together, and go see the designated NPC. The forms are all listed below, as well as the amount of quests and what NPC to go to.
Using the amphone, an amphite can transform and summon their weapon, as well as travel between worlds. It is the single most important object an amphite can have. It allows them to check on missions and store equipment, as well as communicate with other amphites. Important notices are also given out through the amphones.
Center/0. Go to Tuphere
1. Summon Weapon
2. Summon Item/Guardian
3. Receive Urgent Quest
4. View Quests
5. Messages
6. Video Chat
7. Call
8. View Tuphere Map
9. Magic form - Normal transformation. No specific theme
10. Animal form - Costume has animal features. Think Tokyo Mew Mew or KiraKira Precure A La Mode
11. Flower form - Costume has flower properties. Flowers often have some sort of meaning, so this could be incorporated into attacks.
12. Gemstone form - Costume has gem properties (ex: Emerald is green) Attacks often do with gemology.
13. Food form - Sweet properties. I was running out of ideas. Costumes are like KiraKira Precure A La Mode. Attacks could be based off cooking and food?
14. Musical form - Music properties. Each amphite's form is based off a dance style or style of music which the incorporate into sound based attacks. Theres not an image of all of them, but these Lollipop Hipop, Popcorn Cheer, Pine Arabian, Macademia Hula Dancer, Coconuts Samba, Cherry Flamenco, Sherbet Ballet, and Anmitsu Komachi. You can probably google them or go to Pretty Cure Wiki and find them all.
15. Underwater form - Ability to breathe and fight underwater, Water elementals and aquatic animal forms don't need this forms, but it powers up their attacks as well.
16. Winged form - Ability to use wings to fly. People with winged animal forms and air elementals do not need to use this, but it powers up their attacks as well.
17. Dream form - Ability to see the thoughts of enemies and other amphites, as well as turn invisible
18. Ultimate form - The most powerful form an amphite can achieve, but each use comes with a sacrifice for a period of time. 100 missions. Go to the God or Goddess that your guild has pledged allegiance to. Think Yuna Yuki's Mankai. You could lose the ability to walk, memories, or senses. To use the Ultimate form while still suffering from a sacrifice means that whatever was lost is gone permanently.
Tupherian Square: The Capitol of Tuphere. A large city that is the main hub for amphites.
Notable Places: Dreampetal Retreat, Little Pet Ranch, Pine Rose Florists, Jewel Shining Apparel, Iron Fist Forges, The Fridge, Gentle Waves Clinic, Tuphere Castle.
Glassrose City: A city within the desert near Tupherian Square. It specializes in pottery and glassblowing, and has stronger weapons and armor than those in Tupherian Square.
Notable Places: TBA
Blue Wave Isles: Off into the sea, the Blue Wave Isles are home to a people who live off the land, fishing, hunting, and growing food. Every year, there's a ceremony in which someone is selected to have a child with the Goddess Liquire, and that child becomes one of the island's few amphite guardians. Other children and people do become Amphites, however they focus only on protecting the island for the most part.
Notable Places: TBA