Grey
Dialectical Hermeticist
This is a little selfish of me, but I'm stumped (and honestly if anyone else wants to talk about writing better checks I'm happy to see if I can help).
Now I've been doing this long enough to understand it is, mostly, a combination of numbers game and popularity contest - enough pitches and bumps with some lucky timing will draw people in, and making yourself widely known on any site is a big interest driver. But I've been out of the game for a little while, site demographics have shifted a bit, layouts have changed.
So naturally, I'm wondering; leaving aside things like time of year, brand recognition, and dumb luck, what's missing from making my checks appealing? Dice is always low activity but I swear I used to have better luck getting players and making converts of lifelong freeformers, and the spike in D&D's popularity has definitely boosted the presence of those games and their players here on RPN.
Below are two checks, one for a custom system and one for a well-established one. Tonally, thematically, they're wildly different. Nine Billion Names is for sure more obtuse on the surface but I think it looks fun. Year of the Spy feels like it should have low barriers for entry, being set in the real world with what feels to me like an obvious potential range of characters. I've seen less detailed checks drum up bigger numbers, faster.
What do you fine folks think? Does something about these put you off? Is something missing? Are they overwritten or too specific? What would it take, schedule permitting, to get you on board?
And if anyone else feels like putting together a check is a struggle, wants people to take a look or offer advice, feel free to post as much. I think it's pretty obvious there's no silver bullet solution but you never know what you might learn.
Now I've been doing this long enough to understand it is, mostly, a combination of numbers game and popularity contest - enough pitches and bumps with some lucky timing will draw people in, and making yourself widely known on any site is a big interest driver. But I've been out of the game for a little while, site demographics have shifted a bit, layouts have changed.
So naturally, I'm wondering; leaving aside things like time of year, brand recognition, and dumb luck, what's missing from making my checks appealing? Dice is always low activity but I swear I used to have better luck getting players and making converts of lifelong freeformers, and the spike in D&D's popularity has definitely boosted the presence of those games and their players here on RPN.
Below are two checks, one for a custom system and one for a well-established one. Tonally, thematically, they're wildly different. Nine Billion Names is for sure more obtuse on the surface but I think it looks fun. Year of the Spy feels like it should have low barriers for entry, being set in the real world with what feels to me like an obvious potential range of characters. I've seen less detailed checks drum up bigger numbers, faster.
What do you fine folks think? Does something about these put you off? Is something missing? Are they overwritten or too specific? What would it take, schedule permitting, to get you on board?
Year of the Spy
Note: this will be a slightly modified core Chronicles of Darkness game but that wasn't an option on the system dropdown. INTERNAL COMMUNIQUE: House Committee for Inhuman Activities DATE: June 1985 TO: [REDACTED] FROM: [REDACTED] RE: CODE UNREAL CITY Rawhide has approved your unit for...
www.rpnation.com
Nine Billion Names
In the furthest reaches of Hell, where the greatest prayer-wheels spin and howl, where towering shrines belch sweet smoke or flow with sunlike nectar, where the the great spires of the Ur-City are shrouded from sight, there is a monastery of little repute. Here, where the blasted plains meet...
www.rpnation.com
And if anyone else feels like putting together a check is a struggle, wants people to take a look or offer advice, feel free to post as much. I think it's pretty obvious there's no silver bullet solution but you never know what you might learn.