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Futuristic Imperium: Imperial Archives (Lore)

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Technology Guide
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    Technology in the 26th Millennium is incredibly varied, however, there are some standards and categories in which to classify them. Most worlds are at the start of the role play relatively bound within Low Imperial and High Imperial technology. Ranging from clean and plentiful energy derived power grids, efficient mass transit systems, suspensor technology, and advanced medical wonders allowing Humans to on average live a few centuries with much delayed aging. Listed below are examples of what sort of technology is available, though not always common. There are certain technologies more advanced than the current Imperial tech level, such as Solarian Technology, but they are often poorly understood and exceedingly rare.

    Examples of Imperial Technology in the 26th Millennium:

    Khriszper Sequence: Discovered in 179 IC and perfected in subsequent centuries. The Khriszper Sequence allows samples of recently deceased organisms, where the cellular decay has not progressed far enough to render copying impractical or prone to high error margins and thus allow cloning. Even more costlier procedures can be implemented, under the right circumstances via Kasper Mnemonic Imagery which is flash digital copies of memories, for said clones to even possess the recollective memory of their predecessors. However, there is a danger of Hawser Syndrome afflicting such clones were self-realization of their reality causes a progressively worsening and violent psychosis. Current Imperial Law requires such clones to be given extensive psychological barriers to try and prevent this, but should they fail the clones are to be destroyed.

    Suspensor Field: The Suspensor Field has its theoretical origins in Pre-Imperial History but was not invented and perfected until the Second Renaissance Era. A suspensor field or Einstein-Rosenfeldt Field allows individuals and even vehicles to exhibit anti-gravity properties. Commonly used in the gear of soldiers in the service of the Great Houses of the Rhaumsraad.

    The Asimov Shield: Starship, structure, vehicular, and personal shielding is an age-old concept in Human history. But was always a suitably rare, expensive, and unreliable form of protection until the Second Imperial Renaissance saw the perfection and wider application of shielding technology. Usually preventing objects over a certain velocity threshold from passing through, these shields are able to be used on individuals or scaled up to impressive generator devices to protect starships. Such shields are often unable to be used by private citizens (save the rich or affluent) though inferior quality shields or half-shields (protecting only half or a portion of the body/vehicle/structure) are in more common use. Shields are also used industrially and commercially when operating in inhospitable climates. Typically, by industrial vehicles or structures with their own oxygen producing systems and thus allowing the shield to be configured as to prevent toxic particles found outside the shields perimeter to pass through. The major drawback of such a shield is the interference of digital and electronic devices. Structures and larger vehicles or ships must temporarily shut down all electronics for analog systems while the shield activates. While soldiers typically are forced to adorn all analog using equipment or reboot digital systems. As such it is not uncommon for military forces to use extensive analog based equipment or rely on their own soldiers' physical capabilities.

    The Sidereal, Luminal, Jump, Gravitic, and Alcubierre Drive: The Sidereal Drive is the most advanced Imperial form of FTL and suitably costly. Though it is in common use among the Imperial Superluminal Guild or simply 'The Guild' the actual manufacture and secrets of its use are only known to the Engineers of that organization. Further, a key component of the Sidereal Drive appears to be rare crystalline materials found on only a handful of worlds. Nevertheless, the Drive is indispensable as the only known method of instantaneous interstellar travel. Used solely on Guild ships.

    The Luminal Drive allows ships to do a two-step 'phase-fold' and thus cross many thousands of light years in a matter of weeks. Indeed, anything under ten light years may appear instant depending on the route. It is considered the natural evolution to the much older, simpler, and archaic Jump Drive. The Jump Drive operates under the pretension of a 'warp' engine in that is shunts the ship into another dimension in which it can achieve super-luminal speeds. However, the lack of the second 'fold' step allows error margins to be much higher, it is far slower, but much cheaper and thus commonly used by those who cannot afford a Luminal Drive. The Gravitic Drive is reliable in function but even slower than Jump Drives. It is a simpler, cost effective, form of FTL for relatively short distances. Frequently used by intra-system trawlers or ships designed to operate within a specific Star Cluster. Utilizing gravity tethers to sling a ship at near light speed or even beyond light speed to cross significant distances in days to weeks. The most archaic however is the Alcubierre. Deemed the 'poorest of the poor' in regards to FTL technology. The Alcubierre folds space in front of a ship and thus allows it to speedily transit along.

    However, despite this variety of systems the cost and margin of errors in the modern times of the 26th Millennium mean that almost all traffic goes through the guild and their reliable Sidereal Drives which wholly negate the error margins of these older drive systems while being infinitely faster than even Luminal Drive systems.

    Canopus Medicae Capsule: A limited AI run capsule capable of treating victims of burns, broken bones, and more. Limited only by the material given to the capsules AI and the instructions encoded. The Canopus, along with other medical machines, allows Imperial Citizens a much higher chance of full recovery from even grievous injury. Often paired with a Helican Class Organ Printer to replace lost tissue and even limbs.

    FTL Communications: The Imperium makes use of many forms of FTL communications. From sending messages via courier shuttles aboard Guild ships for instant relaying or sending near light speed data streams to neighboring star systems. To intra-system communication via the Know-Sphere or K-Sphere. A form of hyper-advanced internet that, through proper infrastructure, can allow communication between star systems at super-luminal speeds.

    Artificial Intelligence and Automatons: The Imperium makes use of various Artificial Intelligence, graded from Limited (Dumb AI) to Tertiary (Sub-Human intelligence), Secondary (Human but lacking full sentience) to Full (Full sentience and freedom of thought). Robots, Synthetics, and Cybernetics are common throughout the Imperium in personal non-military roles. Militarily outside of the odd aerial drone machines are seldom used as soldiers due to the threat of electronic warfare and Asimov fields interfere with digital data streams and systems.

    Advanced Energy Production: The Galactic Imperium has a wide array of energy production and distribution means. From simple fission to advanced fusion, solar generation, and Higgs-Generator (an efficient and miniaturized particle accelerator reactor) and everything in between.
     
    Major Religions of the 26th Millennium
  • While a major point of contention is the Terranist Schism currently plaguing the Imperium among various other pressing matters. The religions of the 26th Millennium are very much the successors of various ancient and esoteric Human creeds and philosophies. The major faiths are represented in the Rhaumsraad as the Orders Ecumene and have voting powers.

    Old Faiths

    The oldest religions of the Imperium are near universally regarded to be Zensunnism along with the pre-unified Mahayana Cathericism in the form of the Mahayana Shinto Dharma (oft shortened to Dharmic Maha) and the Apostolic Catheric Church. No one is certain which of the three is the eldest with both the most ancient Zensunni text The Zsufik Canticle and the Azure Catheric Bible being attested to from the later centuries of the 3rd Millennium to the early centuries of the 4th Millennium. While the Dharmic Ramahanya Bodhisvatta can be attested to around 3,500 years before the Imperial Era.

    Zensunnis believe in a series of Prophets and a conservative lifestyle with clear distinctions of sex and responsibilities. Zensunni cultures are often very clan based and tight knit with a strong oratory culture.

    Cathericism puts forth that God descended to fabled Terra in the ancient past and delivered mankind various principles and teachings contained within the passages of the Azure Bible. That which is now in recent Imperial history paired with the Mahayana traditions as the unified Mahayana Catheric Church which follows the Azure Rite of the Bible and Dharmic scriptures.

    Mahayana Shinto Dharma is less scripture based and more leaning on the variety of philosophical teachings such as reincarnation, cyclical nature of the universe and mankind, and that the spirits of ancestors live on in the places Humanity dwells.

    Imperial Era Emergent Faiths

    Kalergism is an amalgamation of various minor sects absorbed into the Imperium and coalesced in the First Imperial Renaissance preaching communal ways of living. Collective rights and privileges and the breakdown of social structures into a fluid state of community. Kalergic Communes often live in rather isolated locales and often in small numbers among various frontier worlds.

    Evangelical Hatterism is a pre-luddite faith that argues that Humanity is decadent and returning to simple pastoral lifestyles is the way to salvation in the eyes of God. It was first a breakaway sect from Cathericism and now its own religion typically found on the fringes of the Periphery.

    Buddhislam is a less radical form of Zensunnism that takes a more moderate social approach to matters. First preached by Sydharthan the 33rd Buddha in the 12th Millennium of the Imperial Calendar.

    New Faith

    The youngest major faith is Terranism. A polytheistic faith home to many gods of various names across many worlds. Terranism worships the fabled homeworld of Mankind as a paradise heaven and that the Gods and Humanity are intertwined with the Human Diaspora a great journey of tens of thousands of years but ultimately will lead to the rediscovery and second coming of Earth and paradise for the faithful.
     
    The Superluminal Guild and Imperial Combine
  • Due to the monopoly on instantaneous interstellar travel given to the Imperial Superluminal Guild, or simply: The Guild; has led to the creation of a unique class of starships that dwarf any other. The Guildship. Ranging from the smallest, the Guild Shuttle, at 10km long by 3km wide, to the largest (The Guild Heavy Liner) at 55km by 34km in width. The Guildship is a vital facet of Imperial trade and stability with many vessels working defined routes to keep the gears of the Imperium's prosperity turning (and reaping fortunes of truly incalculable sums). However, much revenue is spent, aside from maintenance of their vast fleet of truly mighty vessels, on the acquisition of the vital rare crystalline substance needed to power Sidereal Drives.

    The Syradite Crystal. Syradite is a rare crystalline substance that comes in a variety of colors but is noticeably energized. Capable of slow growth in their native habitats, harvesting of the crystal leads to it no longer growing, and thus control over any cultivation site is fiercely and competitively held by the Great House in question. A single gram of the substance, with a texture of smoothest glass, easily costing a small fortune. While pounds of the crystal are often considered worth more than possessing several large estates on the most pristine of paradise worlds.

    The Imperial Combine, closely intertwined with the Guild, is the single legal clearing house and economic broker in the Imperium. Its Directorships handed out by the Emperor to various Great Houses and the sums given by the dividends (legal or not) held by directorships easily may help a House recoup significant expenditures while the loss of a position could be a seen of deep disfavor or maneuvering by one's opponents.
     
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