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Fantasy Illun: Continent of Monsters

OOC
Here

Noxx Hollow

The flyest nihilist
Appearance:
What do they look like, I literally don't care as long as it's not face claim or overly realistic....

Name:
First name, any nicknames, last name

Age:

Race:
Desired race, literally anything you can think of that resides in a fantasy world (no demigods or gods) also this goes without saying they have to be a sentient species

Personality:
Provide a paragraph or so describing your character's personality. *I want to get to know them at least on a surface level*

Backstory:
Provide a few paragraphs or so describing your character's life up to this point. How have they found themselves where they are now, and what did they do to get here and learn the skills they possess? I'd also like to know why exactly they are willingly volunteering to do something that just about promises death

Skills and Abilities:
Here is where you put things your character can do/are good at, as well as what magic abilities they have (if any). Skills and abilities should be presented in list form as Experience level, Skill, Description. *please be reasonable here*

Equipment:
Here is where you'll give me a list of your character's prominent equipment, weapons, and armor- if any also your equipment can, in fact, break I want everyone to keep a good list on what their character has on hand.

Technology:
This story takes place well into the past of this world so the most advanced thing is a flintlock pistol, however, weapon transformations like seen in bloodborne are completely available
 
Appearance:
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Viktoriya is quite short, at 5'4" with fair skin, blue eyes, and long blonde hair she wears comfort clothes rather than attempting to look good her hands are scarred from picking herbs and working around to make a living.

Name:
Viktoriya Azazel (nickname Vikky)

Age: 19

Race:
Human

Personality:
Viktoriya is best defined as a happy go lucky girl always with a smile and always trying to make others smile with her, whether it is with her personality, her skills in medicine or her higher than average cooking. She is warm to strangers even if they try to reject her with all their might she still believes there is something in everyone worth bringing out in the open, naturally this makes her quite the annoyance to the silent ones and best friends to the more talkative ones. With anyone she deems friends she is always near them telling them how she feels and sharing all sorts of stories shes heard from the countless adventurers shes been with and the amazing vistas shes seen.

In combat Viktoriya likes to hang back to keep flanks secure and support the front-liners however she can, handing them health potions or providing first aid to the injured. She doesnt like to not do anything and would attempt to help out however she can.

Backstory:
Viktoriya was born in a small village on the edge of a country's border it was relatively peaceful with the occasional monster or two rummaging around however they were never a major problem for the populace who would often hire adventurers to hunt them down. It was that point in which a small Viktoriya became engrossed in the adventurers tales of what lies beyond the village, massive sprawling cities, mountain tops in which dragons lay, underground fortresses of the dwarfs. Quickly becoming her dream to be an adventurer she would go on and on about their stories while working at the inn as a small waitress, her parents would try to calm her down telling her about the realities of it all but those warnings fell on the deaf ears of a fantasizing child.

On her eighth birthday however her village was sacked by a rival country's raiding party, leaving Viktoriya the only survivor but only because she was foraging with her mother at the time who told her to simply run. After a few days of wandering the forest Vikoriya was on the verge of death through starvation and dehydration but she was saved by a peculiar old man who lived near a waterfall that happened to be wandering about at the time. He was an Alchemist and decided to raise her, after a few months however the both of the discovered she had a nack for alchemy and eventually mentored her. The two of them became quite the daughter and father, with him frequently visiting the nearby town to sell his various potions and herbs.

on her 14th birthday she decided to leave the old man after learning much of what he had to offer, her sense and desire for adventure was simply too much to stay cooped up in hut a few hours away from a major town. Making her funds with odd jobs she traveled from town to town hitching rides on caravans and following adventurers offering her expertise in potion making and cooking. Five years later she was a temporary bartender for a certain coastal city where a peculiar band of dragonfolk were recruiting.

Skills and Abilities:
Viktoriya is very skilled in matters outside of combat, working for various odd jobs has honed her skills in many things aside from alchemy. Being the one who would often travel with others who didnt know how to cook she took it as an opportunity make herself valuable, oftening bring spices and herbs where she went and experimenting with wild ones that she would find adventuring.

Being mentored by a master Alchemist rubbed off a lot of those skills on her, she can make top tier healing potions given the ingredients and often would be seen with a portable alchemist set with her. she is able to identify or find out what herbs are about and would experiment with any ones she doesn't recognize to use them to their maximum potential for either healing items, food, acid or poisons, although she normally shys away from the more violent stuff despite her adventure background

Shying away from combat doesn't mean she cant defend herself however, she is decent with the trusty machete she carries around using it to cut animals into bite sized chunks and to clear foliage, she essentially becomes the swiss army knife that is the jack of all trades although she cant use a bow if her life depended on it.

Viktoriya only understands a very limited amount of magic, with the only one she has learned so far being a low tier fire spell, it isnt much to use for combat but it is good enough to light a room or a campfire.

Viktoriya also has an unexplainable ability in being that she is simply incredibly lucky, finding the herbs she needed to make something to heal someone or just food laying on the ground, which has helped her get around in her five young years being an adventurer and how she was saved by the old alchemist whose fate remains a mystery to her.

Equipment:
Normally Viktoriya simply wears whatever armor she can find but notable armors she almost always wears are metal boots and gauntlets simply because she does not want to loose any fingers or feet and are the only armors that she would go out of her way to getting. Other than that she has cloth armor and a cloak for rainy days
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She has a trusty machete that an adventurer gave her a few years ago, she didnt have the heart to throw it away and get something that might be better so she kept it maintained and it has proven to be very useful for what she does. Great for cutting meat and getting through dense foliage.

Viktoriya also carries around a portable Alchemist set, a cooks set with cooking utensils and spices in a large backpack as well as a few bottles and beakers for potions and various other liquors.


Technology:
Vikoriya doesnt carry anything that would idenify her with any sort of technology tree rather bringing what she deems important to her adventurous life style
 
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Appearance:
skeleton archer.jpg

Name:
Byron The Patient
"Rattles" is his new nickname (given the fact that when he talks/moves, his bones rattle)
Age:
137
Race:
Skeleton of a human
Personality:
Byron is strange. For one he cant really show emotion through facial expression, due to lack of a face beyond his skull, so having a proper conversation can be hard. However, that being said he isn't rude or cruel. He's actually rather noble, in a unique way. He believes in protecting the weak, and that those who would exploit and harm the innocent should be killed. Still, Byron is a very down to earth person, believing that solutions to problems are often made much more difficult then they need to be. And that because of this, people will get hurt unneededly . Rattles is a down to earth man, as in he doesn't think much of himself. He, like many others, is just someone looking out for whoever he encounters.
Backstory:
In life, Byron was a wandering mercenary, selling his abilities as a sharp shooter to whoever needed it. Be it dealing with bandits, or just to help a towns local hunters, Byron and his arrows where always at the ready. Of course Byron had come to make a bit of a name for himself. Not the kind to write about in song but still enough to have himself be recognized. Soon however, Byron found himself with more dire and dangerous jobs, far too deadly for a single man to handle.

This is when he encountered a dwarf by the name of Lodrick, a fellow very much capable with an ax and shield. The two understood that their fighting styles complimented each other pretty well, Lodrick would engage their foe in close range whilst Byron would provide help from afar. Now the two where not friends, yet they held a mutual respect for one another. The two continued their adventures until they found their most dangerous assignment yet. A necromancer. The man had taken up hold in an ancient watchtower located in a swamp.

The duo tracked their target for a few days, eventually discovering him. However, he proved too powerful for the pair to handle. He killed them easily, leaving their bodies to decay in the swamp. Byron and Lodrick remained dead for many years, their names being forgotten by the world, save for one person. The necromancer that had killed them. The spellcaster had managed to become something like a lich, extending his life unnaturally using his dark magic. Unfortunately for him, an extended life did not mean he was invincible. His body itself still decayed, and he found himself once again being chased through the swamps. This time by a group of paladins, set on ending his unholy antics. In a last bid to save his skin, the necromancer resurrected Byron and Lodrick. The ritual was...flawed however. For one, their resurrection took so long that the paladins caught up with the unholy mage. Managing to wound him, but not kill him before fleeing.

The necromancer planned to return to his tower and lick his wounds, and now with two undead servants he should have ample protection. However, Byron and Lodrick did not share his plan. For as the mage began to walk away, one of Byrons ancient arrows stuck his leg, causing the already weak necromancer to fall down. With that second, Lodricks ax was in his withered chest. The blow was lethal, sadly though, the necromancer would have Lodricks last laugh. For in his last moments he threw his hand up, casting a green tinged flame into the dwarfs body. Just as Lodricks burnt, and disintegrating body collapsed to the side, the necromancer was once again struck by Byrons arrows, two of them, one for each eye.

Byron mourned his companion, in part blaming himself for his (second) death. But perhaps Lodrick would have hated unlife? Byron would never know now. He buried his old companion properly, keeping a lock of his beard as a memento. The skeleton now roams the land, dealing with any evil doers or necromancers he comes across. Byron still maintains his more protective spirit, always willing to lend his skeletal hand in aiding the innocent, or any project that aims to develop progress.
Skills and Abilities:
-Highly skilled archer. For someone lacking eyes Byron's eyesight and aim is incredibly sharp, able to hit fatal shots from impressive distances.
-Very patient. A quality he carries over from life, now multiplied due to his basically endless un-life.
-The benefit of being a skeletal undead is that he doesn't need sustenance or rest. Meaning he can fight almost indefinitely
-"Regeneration" if his arm, leg or even head is lopped off it will float back to its place within a short while, due to the magic that binds him. However, if he is smashed into too many pieces, or has a spell cast on him specifically made for killing undead then he will die, for good this time.
Equipment:
All his equipment is very old, worn down and rusted. However, they are still dangerous and viciously sharp
-An old longbow and its arrows.
-An old shortsword, just to protect himself in close range.
-Old rangers equipment, remnants of armor and a hood.
-He also carries a small knife. This however is more of a tool than a weapon.
Technology:
Comparatively primitive, using medieval weapons. He's encountered guns in his wandering however.
 
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  • Name: Tulio Picael Abroneen.
    Titles: Captain, Puritan, Son of Thylan Abroneen, Vigilant of the Core.
    Age: 31
    Race: Human - Atheraan.

 
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  • Name: Soma Ikka
    Species: Human
    Age: 15
    Height: 180cm
    Alias: Sanctuary

    Personality:
    Soma at heart is a very adventurous person used to sailing many miles alone or with a very small party, always off to see what's beyond that beautiful horizon. Due to a long period of isolation from the rest of the world, she has grown a tad antisocial, so when it comes to large scale things like planning she can come off a soft spoken, but in the field is where one has to think on their feet and survive is where she truly shines. Kind, self-sacrificing and guaranteed never to back down in the face of a real challenge Soma is a true hero that saves the day.
 
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Name: Tordahov Ylruane
Race: Kobold
Age: 56
Height: 4'0


  • Personality:

    Tordahov is fiercely loyal to his tribe to the point of learning magic to help protect it. Due impart to this he also has grown to be wiser than his fellow tribesmen seeking out peaceful resolutions if possible. Due to living in a tribal setting and not having much outside interaction Tordahov's speech is comparable to that of someone who has an intermediate grasp of the language. Willing to use underhanded methods, running away, and magical confrontations are traits that have proved useful to Tordahov so far.
 
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"I'm an innovator! A genius! Ahead of my time!"
Name: Fukurou Taka
Race: Youkai
Birthplace: Harukayama

Bio:
Fukurou was born, of course, in Harukayama to a somewhat well off merchant family. Their financial status depended really on trade, and since people from outside of Harukayama were constantly wanting stuff from their land, they never were poor. In Fukurou's memory at least. And he was being groomed to take over the business when his father eventually retired. So why then is he trying to become a crew member on a ship that will most likely briefly visit Harukayama if at all?

Well, you see, he's fascinated with magitek. They don't have anywhere near the same amount of it in Harukayama, and certainly not to the same scale. Magic, a power once thought to be only gifted by the gods, now at the disposal of anyone and everyone. Naturally, he couldn't help but want to mess with it, for lack of a better term. Mana crystals were abundant, if you knew the right people, and could be purchased in bulk for relatively low prices. But fiddling with condensed magical energy is dangerous. He nearly blew a hole in the business one or two times while 'inspecting' the crystals, if your definition of inspecting involves smashing it with a hammer. This lead his parents to fear for the safety of their business, as well as their son's, and so cut off the flow of cash that supported his experimentation.

Now he's on the hunt for any job that will pay him enough for him to be able to afford enough mana crystals to keep up with his demand. Or one that provides that amount as a bonus. Which ever one presented itself really. But on his travels, he got involved with the wrong group of people. Drow to be specific. Ones that wanted to sell his wings on the black market for a sizable sum. Long story short, he lost a wing. So he's looking for his missing wing on the side.

Skills:
  • Skilled alchemist.
  • Skilled engineer.
  • Fairly decent shot with his rifle.
Talents:
  • Very intuitive when it comes to puzzles.
  • Naturally good with numbers. A valuable quartermaster if nothing else.
Magitek Items:
  • Magitek rifle. Each shot, thanks to the wonders of mana crystals, is imbued with magical damage. Now incorporeal opponents that would normally flat out ignore his shots will take notice. And when the proper catalyst is exposed to the bullet as it passes out of the barrel of the musket, the round can take on an elemental property, as well as any side effects of introducing an element. So far the only element he has really figured out is fire, and that's easy enough to do since he can just stick a smoldering stick at the end. This however causes the round to explode when it hits something, so he doesn't use it that often. And to top it all off, it can turn into a sword. However, crystals are used up quickly, only allowing one or two shots before needing to be replaced.
Other:
  • Along with his white hair, there are sporadic white feathers with black tips, identifying him as a Youkai. To further show off that fact, he has distinctly owl like tail feathers. These feathers often make sitting in full back chairs rather uncomfortable, but he can suck it up and deal with it. And on a minor note, his ears are lopsided, with one being higher up than the other. This allows him to accurately pin point the source of a sound even in the dark.
  • He has one white wing, the right one to be exact, acting as a cape. Like his hair, it's mostly white with an occasional black fleck here and there. Where his other wing would be is a scar.
  • His spirit animal that is linked to him is a snowy white barn owl. Though if you could hear him, he'd try to sell himself off as a snowy owl. He watches Fukurou's back and makes sure he's relatively safe as well as fetching small parts that he can easily carry. Bigger things will require Fukurou to get up and grab them himself. His name is Buras.
 
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Name: Croma Acies Hiiro

Title: Grandmaster at arms

Age: 20

Race:
Eruset (Beta)

Personality:
Croma is someone with an infinite well of pure determination, as the daughter of one of the tribe’s more proficient hunters, she had a lot of proving in a short amount of time. Focused and diligent Croma is not without many faults, when she does get interested in one particular task she will forget to eat, drink and sleep all together, this leads to her body shutting down out of exhaustion. Because of her past the swordswoman is always ready for a fight; years of doing this has caused her body’s natural killing intent to always be present and can be felt by others even when asleep. When around others, she can come off as very cold-hearted when in reality she doesn't hear them, this isn't due to a problem hears it’s just her own thoughts overshadow any outside interference this combined with her natural case of tunnel vision makes communicating with her an act of labor.

Backstory:
Croma was unfortunate enough to be born into the Hiiro family second only to the Cenderfolds in terms of hunting prowess and Croma is not an outlier in her family being trained since she was strong enough to grip a sword. The Eruset was taken out hunting long before most children her age and got used to killing animals quick much like how a mother cat will bring half-dead mice for the kittens to get an understanding of landing a killing blow that is how Croma’s entire childhood was. Although she wasn’t an alpha when she reached maturity she stood out far above her fellow betas as she had grown to become a natural with all types of weapons from swords to bows, if it killed she understood how to kill with it. Reflexes, adaptability, and instincts were all sharpened before she could call herself a woman, someone with this much natural talent, it wasn’t long before she had outgrown her father’s lessons and surpassed him greatly by the age of fifteen.

Laziness began to overcome the girl as nothing seemed like a challenge, she even took up a job as a monster hunter to help raise funds for the expedition to Illuin hoping that all the trained her body went through was for something other than proving the family name. The exact kill count, she’s achieved over the years is in her words a “mountain of tedium and disappointment” the one thing she is proud of is the fact she the money she earned was more than enough for her race’s expedition to the continent nearly single-handedly paying for the second boat that will be following the main vessel as an assistant to the warden to keep his prisoners in line.

Skills and Abilities:

Other than being an Eruset, Croma is highly proficient at many kinds of weapons, although her most prized possession is a Daito Katana around sixty-five centimeters long named Kichi or ‘Worth’ given to her by an old hermit in Treylore, another Grandmaster.
Croma’s instincts are highly trained even for an Eruset and all five of her senses are highly trained to the point she can still perform even without one or two of them, in fact the young woman is even deadlier when she is blinded.



Equipment:

Preferring light cloth armor for the added mobility as her philosophy to not dying is dodging
Dato Katana “Kichi”
Long bow
Claws and sharp teeth: She keeps her nails trimmed like talons so that when she grabs onto something her nails bite in like teeth making it harder to let go
Combat Knife
Carving Knife
 
Appearance: Yusui towers above even his own Eruset brethren, giving him a very intimidating look, his black scales are large and cover a good portion of his torso and stretch all the way down his legs. His arms are scale less, except for his shoulders while his face has a strange spiral pattern of scales along his cheeks and forehead the connect with one another. Long uncut red hair runs wild on his head as it has grown out to reach his back making it a very impressive length. All in all, Yusui is big both in height and in muscle mass one can see every mark, battle scar painted across his physic like a badge of honor.


Height: 6’ 9


Name: Yusui Cinderfold


Age: 30


Race: Eruset Alpha (Apex)



Personality:
Yusui being an Alpha means he in fact is a leader and meant to command, however, this Alpha, in particular, has the mind of a front-line soldier. He lives, breathes and thinks combat on the line and can always be found where the action is making him the perfect leader for the expedition. He knows what he wants from each member of the team at all times, in all situations though, has trouble communicating that to formulate realistic plans. Yusui would lay down his life for any member of his squad as well as the Eruset cause as he takes the role of leadership very seriously and more often than not come off as overprotective over any of the weaker members being that his wife is an Omega. He talks in a way where he can be heard, his presence is overshadowing and his voice overbearing if he wants to be heard the world is going to hear it.



Backstory:
The Cinderfold family has given birth to many great Eruset and Yusui is no exception to the rule, known as the ‘mountain, killer’ Yusui has made a name for himself in more eyes than just the Eruset. Given his size, towering over a lot of his peers as well as excelling at all combat rolls this Eruset even as a boy was destined to reach so much higher; the only main drawback was his tendency to go into fits of rage. To help curve his inner savage he has journeyed far to learn meditation Euclian monks being that they deal with their inner beasts from birth. During his time of Heldruma he learned new ways to fight better methods to defeating one’s enemies even helped repel a Tartarian invasion. His constant training paying off immensely when he returned to the Eruset as not only an accomplished warrior, but a hardened veteran, it wasn’t long after that the village elder had decided that the now was the time the Eruset would reclaim their home.



Skills and Abilities:

Years of in and out of combat experience, strategy and planning proficiency.

Like all Eruset but especially Yusui is built to last, he can take quite the beating and till all way get back to get right back into the fight.

Yusui's more preferred weapon type is blunt damage with his signature weapon is a gargantuan sized war hammer that has been specifically made for him.

Equipment:

The only weapon Yusui carries around is also the first weapon to receive its own nickname by the tribe “Thaktu” or the ‘fist of god’ a single sided hammer that has a five-foot long two-inch-thick handle. Where the handle ends and check begins leading up to the eye of the hammer is around three more feet, leading from the eye to the face is curved so the actual distance can be hard to measure but is easily two extra feet. Back where the claw of the hammer usual is instead replaced by a cylinder funnel that leads down to the handle, with this little device the hammer itself can feed of the natural heat production of an Eruset to create a sort of booster effect to increase striking power.


At full swing, this hammer can leave a sizeable mark on the earth while causing a small trimmer, this monster of a weapon is exceptionally heavy and very cumbersome to carry around, thankfully it is fully collapsible this helps with the carrying but not with the weight. At full use, the hammer is not a balanced instrument, the bulge of the weight is all in the striking area to give it more power this creates a strain on the user as it becomes a workout in its own right to lift and carry it effectively in battle however Yusui handles it without issue.


Weaknesses/Inabilities:


Like all Eruset Yusui cannot use or even preserve magic as a property like a majority of other races.


In order to completely control his rage, the Euclians placed a seal on his mind to block his primitive side from taking full control but this seal is greatly weakened in high stress situations.
 

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