... to make a role play where there characters (and role players) don't know they're actually the villains of the story until the very end, until they finally succeed and see the ramifications of their actions. I want to make a role play where the plot starts light and fluffy, but takes a dark turn without losing interest of the role players.
The problem is, I have no clue how to go about doing this. Any advice/jumping off points?
The problem is, I have no clue how to go about doing this. Any advice/jumping off points?