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Fantasy Hunters of Dawn (CS)

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Melon Bomb

hi i make bad decisions
You can format your CS how you like so long as it's readable!

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Name: (Including your character's title, if applicable)

Age:

Gender:

Race: Most western fantasy races are available within reason, but if you're not sure feel free to ask

Occupation: If the character does not have some kind of trade, you can just put down 'adventurer' or something similar

Appearance: Optional if you add an image

Personality:

Skills: List any skills relevant to your character - note that nobody will be starting out as a master swordsman or anything else of the sort, and for the most part magic is reserved to dedicated spell casters

Gear: Optional, any notable items or their travel gear you can place here

Bio: You are encouraged to participate in the plot! Not necessary, but ideally you should try to create a character arc that ties into your bio so it can be explored in the rp
 
Safina
Knight 84.jpg Name: Lady Safina Dumont of Ontorey

Age: 24

Gender: Female

Race: Human

Occupation: Noble

Personality: Safina is a high energy - and occasionally high strung - noblewoman with a constant something-to-prove attitude. While her extravagant demeanor is a spectacle in its own right, it does little to hide the fact that she is out of touch with the common folk. She is altruistic at heart, but often condescending in practice and her repeated offenses create a bigger and bigger divide between her and the less fortunate populace. Still, the family knights do their best to ensure she does not fall prey to the trappings of other nobles so that she may become an upstanding representative of the people, rather than a poster in the back of a tavern filled with darts.
  • Gear:
    • [Weapon] Silvered Longsword: A rather expensive heirloom piece made not only to project wealth, but fell any manner of beast that comes its wielder's way. A once antiquated technique, silvered weapons had been seen as relatively useless years prior but with the resurrection of ancient creatures, such a weapon has now become a highly valuable commodity.
    • [Armor] Buckler: A small, rounded metal shield.
    • [Artifact] Ring of Dumont: A golden ring emblazoned with the family insignia: A majestic two-horned unicorn with its hooves in the air. It is blessed with a minor magical enchantment that calls to service the nearest horse when activated, usable once a day.
    Skills:
    • [Martial] Knight Training: As a noble, Safina has ample experience training with her family knights and squires since youth. Though she has virtually no live combat experience, she is quite confident in her abilities despite underperforming compared to her siblings.
    • [Technique] Stinger: A technique taught to her by her knight captain, with great concentration she is able to make a thrusting attack with her sword that repeats rapidly after the first lunge, as though striking a foe three times with a single stroke. However, she has not mastered it yet and can only reliably land two hits in the split-second timeframe. While it is effective for getting multiple hits in, its primary purpose is to pierce tougher armor by successively battering one point.
    • [Skill] Diplomacy: As a noble from a family with good reputation, Safina has considerable leverage in most proceedings.
 

Name: Vincent Vordeaux

Age: 25

Gender: Male

Race: Human

Occupation: Mercenary (Black Lions)

Appearance: Vincent has long black hair that stretches down to the base of his neck that appears to have the texture of raven feathers, emerald green eyes, and light skin. There are also a number of small scuffs on his face. He is just over 6' in height, with a medium build. Vincent's outfit consists of a black collared, buttoned coat with white trim that extends somewhat beneath his waistline, dark grey trousers secured with a leather utility belt, short black leather soldier's boots, and a set of dark brown fingerless leather gloves that are secured to his wrists by buckles. On the left side of his coat right above his heart is a small, shield-shaped badge that is silver in color and bears a black insignia resembling the side profile of the roaring head of a lion, the symbol of the Black Lion Mercenaries.

Personality: Unlike the majority of his mercenary "brothers", Vincent can be a real joker. He enjoys finding humor when he can for the sake of lightening the mood, though that isn't to say he can't be serious or brave when a situation calls for it. The Black Lions are known for being rough, roguish types, but Vincent tries his best to dispel that misconception. On missions, he can act both by himself and with a group, and considering how this quest is bound to be a team effort, Vincent relishes the idea of working with non-mercenaries for the sake of broadening his horizons.
Skills:
[Martial] Mercenary Swordfighting: Vincent, through his training with the Black Lions over the years, has picked up the art of fighting with swords, primarily lighter two-handed ones. He can block most front-facing attacks with his blade, be they physical, ranged, or magical, but if the attack is too powerful he will have difficulty doing so. He has a great deal of combat experience after many missions, and can offer advice about certain targets, be they human or not.​
[Technique] Lion's Pounce: A staple technique of the slightly more experienced Black Lions members, Vincent leaps forward and lunges with his sword, dealing extra damage with the momentum he builds up by leaping. Some opponents have a chance to block or evade this technique.​
[Skill] Fleetfoot: Vincent's traveling experiences as a mercenary have made him quite agile and able to leap higher than most, as well as climb difficult surfaces.​

Gear:
[Weapon] Vincent's Sword: A lightweight, two-handed sword. While it looks rather run-of-the-mill on first glance, it has been Vincent's faithful companion over many harrowing experiences and carries a great deal of sentimental value.​
[Artifact] Emerald Pendant: A memento of his parents, it is exactly as it sounds-- a silver pendant with a circular emerald stone in its center which bears a single runic symbol. Vincent carries it in one of his inner coat pockets out of fear of losing it. The pendant seems to bear a magical enchantment, but its purpose is unknown.​
[Artifact] Lucky Coin: A small bronze coin that Vincent believes to be lucky, as it was the sole one found amongst the normally larger, golden ones that the Lions are paid once their task(s) have been completed. It bears an imprint of a crest that resembles what appears to be a wolf's head surrounded by a ring of thorns. This coin, unlike the ones he carries for personal expenses, is kept secure in the same pocket as his pendant.​
[Item] Coin Pack: Vincent's slash-proof leather coin pack, used to hold his personal money. It rests on the right side of his belt, just above his hip.​

Bio: Vincent was born in the bustling castle town of Aethris, though he hardly knew his parents. At the age of four he was given over to the Black Lion Mercenaries to train him for battle, and to toughen him up. It took Vincent several years to understand just why himself. As a woman named Elizabeth, the leader of the band, had pointed out, his parents had fled Aethris in order to evade a group of assassins that had targeted them for reasons unknown. As a result, the Black Lions became his new family, with Elizabeth acting as his lone mother figure. He lived and trained with them for as long as he could remember, and had no real home to call his own save the headquarters. While he did indeed become a skilled fighter, his personality grew to be quite the opposite of his peers. This led to something of a re-occurrence where Vincent would wind up being the guy to carry any excess gear that the band's horses could not as a cruel joke, despite proving himself in combat. To the others' dismay, Elizabeth eventually found out about these misdeeds and granted Vincent a special mission as compensation-- to seek out the source of the freakish goings-on in the land of Veile and put a stop to them, while (hopefully) bringing in some good coin in the process.
 
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Name:
Faith
Age:
18
Gender:
Female
Race:
Human
Occupation:
Gypsy
053.jpg
Personality:
While Faith is generally compassionate and helpful towards anyone in trouble, she's also a vulnerable, stubborn and very short-tempered girl. Despite her temper, Faith has a more prominent gentle side, she is kind, helpful, self-sacrificing, and forgiving. When severely upset however, she undergoes a bipolar shift into a state of arrogant derogatory insults, unreasonable paranoia and self-righteous violence, but she can just as swiftly switch back to being very kind again and make a shamefaced apology whenever she realizes a mistake. Faith tends to get along well with people even those who are technically her enemies.
Skills:
Singing
Dancing
Combat
Elemental Magic
Spell Casing
Potion Making
Gear:
Dagger
ingredients for her positions and spells
Crystal Ball
Spell/Position Books
Her cat Luna (her familiar)
Bio:
Faith lived the normal life of gypsy traveling from town to town. Her caravan were like family always stuck up and watched out for each other and Faith couldn't ask for a better life. In fact Faith was quite content the only thing that bothered was the way other people would treat them sometimes especially the rich. You had normal folk here and there that weren't fan but that was to be expected. But the cold and disgust the nobles would give them was probably the worst. Always seen as worth no more then the dirt on the ground. There were times where just one look from a noble passing through would send the crowd they have made disperse. She wanted to be seen as more then that. She was equal to them maybe not in social status, which she understood, but she was equal when came to the respect her kind were sometimes not treated with. Also as much as she loved her family there were times where she wished she could just go out on her own and prove to herself that was more then just what people saw her ass and not be treated so differently from everyone else.
 

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