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Realistic or Modern House of immortals- CS

Main
Here
OOC
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Lore
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WeaselThor

The Thundering Mustelid
1. Only one Royal per Rper, they each have 2 powers. One that grants immortality in a way, and one additional power.
2. All royals are 120+ however old they were when they were immortalized.
3. Powers cannot be above small building level in terms of potency. If yiur character can blow up a 3 story building or higher than it is too powerful an ability.
4. All royals must have varied kinds of immortality. This is not to say the means cannot be similar or even the same as another but it does mean that a bit of explaination is in order.
5. Any additional characters you wish to make beyond your 1 alotted royal must fit within the 2-10 ranking. A 2 is a fresh recruit and a 10 is a commander with better training than any government agent.

*Means optional
() deleate all words within these.
On the surface

Appearance: (anime or drawn image is preferred but a discription is acceptable.)
Name:
Age: (Royals 120+ Age of immortalization. Everyone else normal human lifespan.)
Height:
Weight:
*Gender:
*Distinguishing features: (Tattoos. Piercings, Scars,Etc)


What makes You tick?

Personality: (give me at least a paragraph describing how they think, act, and portray themselves.
*Sexuality: (How do ya like your love?)
Likes: (A list of at mininum 5 things.)
Dislikes: (another list of 5 minimum.)
Quirks & Habits: (Are they a smoker? Have poor volume control? Cant stop talking?)


Motivation & Ambition: (What does your character hope tp achieve and what started their journey?)

The Nitty Gritty

Powers: (include the means of immortality.)
Speciality: (You a fighter? A leader? A Sneaky sneak? What are you known for being a badass in?)
Weaponry & Equipment: (Its the modern era and almost all of Casino city is packin heat...are you?)
History: (Who are you really? What made you who you are today and what have you done with your life? At least a paragraph here folks.)


Rank & faction: ("The Ace of spades" is an example.)

* Character Quote:

You get a like you are accepted. A heart means i like the character AND you are accepted.​
 
On the surface

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Name: Gentry Titus
Age: 236yrs
Height: 6ft 7in
Weight: 389lbs
*Gender: Male
*Distinguishing features: His Stature and physique are very distinguishable very few in the city have his build.

What makes You tick?

Personality: When someone is given all the time in the world they often have moments where they buckle under the weight of the realization that no one and no thing around them will last as long as they will. Gentry has never faced such a crisis and he has helped others in dealing with it. For him the solution was simple, maintain what could be maintained and base your memories off of what you can make last. A lesson he has taken to heart, the man never seems to have idle hands as he always can find something that needs doing. From filling in potholes and refurbishing walls, to busting heads and digging war tranches, the work never ends and his mind never stops seeking the next job to be done.

*Sexuality: Heterosexual

Likes: Building things, Engineering, Architecture, His fellow immortals, Casino city, The sounds of construction, The concept of memories

Dislikes: Violence, War, Destruction, Rain, And anything being forgotten.

Quirks & Habits: Due to being heavily desensitized from his abilities Gentry has a habit of shaking hands, patting backs, and nudging his allies with way too much force. While it very rarely results in a injury it is often an inconvenience for his friends and allies.

Motivation & Ambition: Gentry fears being forgotten or rather misremembered, as such he has spent the vast majority of his life building monuments with etchings in them bearing the names of the friends he has outlasted. He hopes to build and maintain this city forever never letting it fall into ruin.

The Nitty Gritty

Powers: Hyperdense Molecular structure- The molecules of Gentry's body are very well structured and tough. Enough so that his cells Last on average 3000x longer than a normal humans. Aside from his incredible durability which has proven more than capable of defending against modern weaponry it has made him heavily resistant to Radiation, Energy, Physical and many other forms of damage. Furthermore he has only aged about a week since his immortalization 200 years ago as evidenced by his beards regrowth over the two century gap.

Superhuman strength- the other side effect of his molecular density is the fact that his bones are harder than reinforced steel and his muscle fibers are stronger than high tensile steel cables. So far his greatest feat of strength has been lifting the engine cat of a train and turning it on its side thus derailing the whole train, but this was more than half a century ago in world war 2 and he claims to be stronger now than he was then. Rumors are floatimg around that his strength has no limits but he neither denies nor confirms these rumors.

Speciality: Construction & Engineering plus he is a devestating melee combatant.

Weaponry & Equipment: Manufacturers Mallet- A pretty simple tool constructed by Gentry nearly a century ago. It is made of a titainium tungsten polymer wrapped in a thin rubber coating which mades it weather proof and non conductive, not to mention nigh unbreakable. The only downside is it weighs 219lbs making it nigh impossible to wield it if you arent him.

History: Born the son of a Stonemason in the small budding Casino City, gentry grew up loving the city as it provided for his family everything they needed. When he was 33 years old his father perished passing on his tools and knowledge which Gentry promptly picked up and began to master. Three years later when the Alpha stone fell from the heavens he and a few of the towns younger Folks were the first on the scene. Being the big guy he has always been he moved to lift the stone at their urging and after raising it only a few feet it let out a strange shockwave of energy which floored them all.

When they came to a few minutes later the change was immediately apparent. They had become different, and Again at their urging He lifted and took the stone hiding it in Alice & Isabelle's fathers mill. It took them nearly ten years to realize just how different they had become. For gentry he could feel himself growing stronger each day. It was he who suggested they come together to build and maintain the city and at the same time their own wealth and power.

He was just as aggressive and Gung ho as James was initially, but after he saw the carnage of world war one With James he was quick to settle into his more peacful current demeanor. Though he did return to the frontlines of battle with James and the majority of the royal's at the start of America's involvement in world war 2, he refused to go again and devoted all of his time to the building of the city creating the subway systems, Elegant Highways and state of the art power grid with help from the other Clubs.

Rank & faction: The Ace of Clubs

* Character Quote: People come and go, but the stones will persist forever. What better way to remember the precious people than to immortalize them in the very stones which support us?

On the surface

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Name: Alice Kelter
Age: 226yrs
Height: 5ft 10in
Weight: 155lbs
*Gender: Female
*Distinguishing features: She wears Metal gauntlets everywhere she goes. Though fashionable they are also very distinct in their design.

What makes You tick?

Personality: Alice is a ball of stern looks and passion, she is very deeply caring about people and is known to risk life and limb for any and all who need her aide. She is also known to be very stubborn more often than not refusing to accept no as an answer. While she is harsh, she is also very fair almost obsessively so. Good thing too considering the cities heroes are under her thumb. Despite the warlike conditions unfolding between her and the other aces she still keeps the paramedics on standby for ally and enemy alike. She views the whole conflict as a petty squabble and will be damned if any of her multicentury friends and family will perish for such an insignificant reason.

Likes: Winning, Saving lives and livelihoods, Animals, the Lake, thinking about what her sister is doing.

Dislikes: Losing, People badmouthing her sister, people risking their own or others lives, those who harm Paramedics,Cops,or Firemen, And Deadzones.

Quirks & Habits: Her fingers crackle with electicity when she is aggitated, and she has a habit of snatching cigars & cigatettes out of peoples hands.

Motivation & Ambition: Alice's goal has never once changed. She wants to keep those she cherishes safe and will go through any means to acheive this goal.

The Nitty Gritty

Powers:
Bioelectic manipulation- By absorbing electical signals Alice can Cause her cells to Divide flawlessly granting her light regeneration and allowing her to adjust her age at will. This same power fuels her offense and defensive capabilities allowing her to propel her self via magnetic connections, amplify her strength by magnetizing her gauntlets and even unleash powerful blasts of electical energy.

Electric Absorption- Only discovered in the late 1800's as electicity became more utilized, Alice can absorb huge amounts of voltage and stockpile it to fuel her abilities. As such she almost never grows tired from isage of her abilities. Though dangerous to her she can also overcharge her powers by forcing more electicity to certain parts of her anatomy.

Speciality: she is an expert medic, emergency responder, and coordinated leader.

Weaponry & Equipment: Elegant Gauntlets- Made for her by Gentry on her 150th birthday these gauntlests cunduct electricity better than most copper wires and are designed to prevent them from heating as she uses them. They are also very durable able even to withstand light blows from his mallet.

History: The youngest daughter of a farmer who was one of the earliest settlers in casino city, Alice and her sister Isabella were well known as two of the most beautiful women in the town and as such they were very popular. However she always lived in her sisters shadow, never as bold or daring as isabella was. Even after they found the stone and were changed she still lived in her sisters shadow. Isabella's powrr just seemed better, and her leadership was invaluable to the group as they growed.

Then she left, without a word and No longer was the shadow of inferiority hanging over her. As much as it hurt to see her older sister go she was greatful at her time in the sun. After her sisters disappearance it was her who suggested the immortalization of the Royals and it was her who took over James house when he was away at war which was a frequent occurance.

In the years following the second world war she has developed countless Modified equipment for the cities emergency responders. These advancements have made the city one of the safest in the world, though the fact that she often rides along in the ambulence to share her medical expertise doesnt hurt that stat.
Rank & faction: The Ace of Hearts

* Character Quote: "No one dies today, no matter how bad they want too."

On the Surface
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Name: James M. Striker
Age: 229yrs
Height: 6ft 1in
Weight: 185lbs
*Gender: male
*Distinguishing features: James is incapable of aquiring and lasting damage including tattoos and piercings. However his flair and expensive taste often announces his pressence long before people see him.

What makes You tick?

Personality: Every man has something that drives them. James is honest about his, after all many men are like him and driven by greed. He wants money, all the money, and will do almost anything to get it. He does have a code of honor, money is earned not stolen. However the lines of do's and dont's blur beyond that. Many have lost their lives for attempting to interfere with his cash flow.

*Sexuality: Heterosexual

Likes: Money, Expensive clothes, Guns, Explosives, Expensive cars, anything one of a kind.

Dislikes: Those who would take his money, Cheap things, Dirty places, Incompetence, nonsense.

Quirks & Habits: James has a perpetual scowl on his face which only seems to lift when he is counting cash.

Motivation & Ambition: James has simple goals, to gain vast wealth, and defend the horde he aquires. He is willing to invest in almost any endeavour so long as it will end up paying out more than he put in.

The Nitty Gritty

Powers: Timeless body- James immortality is a strange one. His body all the way down to his atoms are frozen it time. He doesnt need to breathe, eat, drink, or even sleep. Every second his body resets to the instant he was immortalized. Wounds that dont kill him outright will evaporate into nothing, poisons, toxins, hell even being on fire. All seem to be but breif inconveniences to him.

tactile postcognition- Upon touch and at will James can receive visions view the past of any object or being. Years become seconds as he views the person or objects past in his memories. As of yet there are no known means to defend against this ability.

Speciality: Combat & Financial management, he is also a very good tactician and leader.

Weaponry & Equipment: M-16AD: A custom made M-16 A6 that he modified himself. It holds 36 .556 armor piercing Ammunition 3 grenades which can be fired from his undermounted .203 grenade launcher. It also has a scope with night vision, thermal, and High zoom capability. So far he has never needed a full magazine to deal with a threat.

Semtex playing cards- A deck of cards with sharpened edges that are actually lightweight smart explosives with adjustable yeilds and a remote triggering mechanism. Capable of Small anti-personnel detonations, and large anti armor detonations he uses them for a variety of tasks and never leaves without them.

History: The day James Striker came to Casino city his life changed, he was a common crook, an old western outlaw with a six shooter and a chip on his shoulder. He made the mistake of picking a fight with a big burly guy in a the town tavern who just so happened to be the towns resident big man Gentry Titus. He was quick to reach for his gun but found the stonemasons son to be quicker with his barstool, moments later he came too out in the streets being dragged away from the tavern by the big guy right as the sheriff and his deputies rushed in. The big lug had saved him from jail and being a man of miniscule honor James Owed him.

The two were fast friends and wound up drinking together in a field three years after Gentry's dad had died when the Alpha stone crash landed close by. Several other arrived and it wound up being James who came up with the plan to keep the stone because it would be worth money, when the pulse came off of the rock he was the first one to wake up and the first one to realize his power. After all its pretty easy to notice you dont get tired, or hungry, or even thirsty.

When he realized what was going on he was quick to start his stockpile. He helped Gentry manage his fathers buisness for a small fee and after a decade had enough scratch to invest in the town bank. Fifty years later he had the entire bank under his control and thus began the buisness monopoly he intended to build over the city. When Isabella left he was notably upset, not liking the idea of someone going out into the world with knowledge of the immortals and their secret. He also made a stand against the institution of the Royals, but was out voted 3 to one.

He has since acknowledged his mistake as his wealth has grown exponentially since then. Despite his power being possibly the least combat oriented he has become known as the warrior ace. He was quick to join world war one for a cut of the government pay and a close look at the changing weapons of the rapidly modernizing world. Hell he even convinced Gentry to go with him. It was then he found he had a knack for warfare and combat. Since then there hasnt been a war that america has fought that he hasnt been directly involved in. All that wartime experience and knowledge of combat strategy has helped him to establish a tight knit house with almost no weaknessess, much as they hate to admit it, the other aces acknowledge that he has the advantage in conventional warfare and if things turned into a serious conflict, He would likely be the winner.

Rank & faction: The ace of Diamonds.

* Character Quote: "Money makes the world go round, lead just keeps it in my pocket."

On the surface

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Name: Mitch Wells
Age: 242yrs
Height: 5ft 11in
Weight: 186lbs
*Gender: Currently Male
*Distinguishing features: Mitch is covered in tattoo's and scars head to toe but it s really the Golden eyes that distinguish him from the others eyes always accompanied by a knowing look.

What makes You tick?

Personality: Mitch is well...odd. Back when he was named michelle and was a woman he was known for being a bitter old widow with little to offer aside from choice words and a stern reminder of what was proper. However the first time he died he seemed to have changed. In the new body he was silent most of the time seeming to take in everything that was said and transpired before him. Once that body died and he got his second female body he was careful to speak only when needed. In his current incarnation he seems to approach most things with an apathetic demeanor and never seems caught off guard by anything. Most find it unnerving.

*Sexuality: Bi-sexual
Likes: People owing him favors, Managing Peoples lives, Having Control, Giving speaches, following political events.
Dislikes: his powers, repetition, being in a female body, injustice, people.

Quirks & Habits: he has a habit of grinning when he has the upper hand, and is known for skipping meetings.

Motivation & Ambition: Seemingly none, he claims that all he does is simply to keep sane.

The Nitty Gritty

Powers:
Reincarnation- Each time Mitch dies he is reborn into a new body. Each new body maintains all memories and knowledge of the previous life, and will live and die seemingly as a normal person.

Mental Absorption & Hyper intelligence- Each time mitch is reincarnated his I.Q grows by the original I.Q of the person he is possessing increasing his retention of knowledge and rate of learning. His current intellect is believed to rival Einstein and even Steven Hawking by a large margin. He remembers every minute detail of each life and theorizes his own I.Q to be above 400.

Speciality: Brilliant tactician, Great Leader, and A expert strategist.

Weaponry & Equipment: Mitch brings no weapons or equipment into situations, choosing instead to rely on his wits, after all dying is not exactly a problem for him.

History: Born as Michelle Gander she wound up marrying Charles Wells whome she was desperately in love with, only to see him killed outlaws a few years later. She spent the rest of her natural life in mourning even after the alpha stone fell from the heavens and blasted her and the others with its radiation. She and the others thought she had walked away unchanged. It wasnt until seven years after her death in 1812 that they realized the truth when she came to them in the body of a now seven year old boy. Not onky remembering all of what had happened in her other life, but with clearer memory she lived out that life until in 1856 she was stabbed to death in California in a mugging.

When she came back as a women again this time she was very careful and even more intelligent than before. She rejoined the aces and helped to build the city up. Marrying a wealthy lawyer she studied his books and became an expert very quickly. She died again in 1934. This time reincarnating a mans body and living for 52 years in the body as a politician mentoring the young man who would be the father of his current body.

All this time he was feeding information to the other aces and building a network of Spies all throughout the country. In his most recent lifetime he has established himself as the Mayor of Casino city and has gained the influence to set the city on its own legal system and has even set up several programs to build up the less fortunate in the city with charities and work programs galore. He seems to have no regard for anything other than making sure the cities people are happy and thriving, taking it as a personal challenge to himself when some form of civil discourse arrises his House is mandatorily required to study law, psychology, and politics so that they can best serve the city as delegates, Judges, and legal representatives.

Rank & faction: The Ace of spades

* Character Quote:
"Checkmate old chum."
 
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On the surface
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Name:
Amalia Greenfield
Age:
138
Height:
5'0" (5'4" in heels)
Weight:
125lbs
Gender:
Female
Distinguishing features:
There are three things you can't miss when it comes to Amalia:
- Her height, because of how short she is
- Her glasses
- And her dark, cobalt blue eyes

What makes You tick?
Personality:
Amalia's appearance may give you a severely incorrect assumption about her personality. She looks like she has a friendly disposition, and would be the type of girl to cry if you yelled to loudly. And that of course, is not the case. Amalia is a strong willed, opinionated, no nonsense type of gal. A hard worker, and one who doesn't really know how to quit, Amalia is the girl you won't see back down from many situations, nor turn away any dares. She's loyal to her friends and who she considers family, and she's not afraid to be blunt about the way she handles a situation. Intelligent, and elegant, despite the fact you can see her out at the scene of a disaster, covered in dirt and grime helping the innocent and first responders. Again, she's not one to back down. Of course, she still has her flaws, and little quirks, but she's one of the best people to have on your side. Her motto? "Do no harm, but take no shit."
Sexuality:
Bi-Sexual, Demi-Romantic
Likes:
♡Movies
♡Rainy/Cold Weather
♡Animals
♡Spicy Foods
♡Staying up late and Sleeping in
♡Gentry (Though to what extent is a big secret)
Dislikes:
×Bugs
×Hot Weather
×Arrogant/Cocky People
×Constant Beeping
×Migraines
Quirks & Habits:
- Amalia taps constantly, on anything and everything available absent mindedly
- She gently tugs or pulls at her bottom lip when she's focusing, brainstorming, or nervous
Motivation & Ambition:
Amalia has a simple wish for peace. She saw what the immortals were doing when she was child, she watched this magnificent city grow. She doesn't want to watch it fall apart anytime soon.

The Nitty Gritty
Rank & faction:
The Queen Of Hearts
Powers:
Rapid Cell Regeneration
: Amalia's cells regenerate and replace themselves daily, and do this faster than they can decay, turn harmful, or even cause a blemish. Because of this, most injuries are repaired within minutes of receiving them, larger ones taking more time, but pretty much everything can be repaired or even regrown if they are destroyed. Even her head can regrow, but that takes a long time, and it isn't a pleasant experience.
Anti-Gravity: Almost anything she touches she can take away the gravity, and make the item levitate, it even works on people! To reverse the effects, she simply has to snap, or touch the object again. What she can levitate doesn't seem to have a limit, but unlike most people with powers, she hasn't tested the full extent of her's, however over use can cause migraines and nausea
Speciality:
While Amalia knows extensive first aid, decent leadership skills, and how to navigate many different crisis situations, she's the woman you got to for information and on the spot tactical plans. You think someone who has access to all emergency services, notiable people of power, and even foot soliders wouldn't take advantage of that? In short, she's a spy, and the spymaster.
Weaponry & Equipment:
- Well, thanks to Anti-Gravity, pretty much everything could be a weapon in Amalia's hands.
- But, she carries around a knife in a sheath on her thigh, and a taser. And she has taken self defense classes, so she's in no way helpless
- When needed, she has access to a rifle. A .50 caliber, long range super rifle. She hasn't used it in a while, but she's not rusty.
Born in 1889, outside of Casino City, Amalia's life began with hardship. Her mother was a weak woman, sickly if you will. She got ill often, and was ill when she gave birth to Amalia. Her mother lived for three days before she succumbed to her sickness, leaving a widower and infant alone on a small farm. Amalia's father tried his hardest to take care of her, the farm, and himself, but the stress got to him sooner than he thought it woild, and he passed away one night in his sleep. Thankfully it was the day before someone in town came to pick up produce and drop off the goods and money being traded. He found both the friendly farmer and his 7 month old daughter in their small home. Being a kind soul himself, and knowing his wife wanted a child, he decided to adopt Amalia.

As you would assume, she didn't learn these details until much later on in her life, but let's not focus on that right now. The family that had adopted her was a notable on, though not very rich, they still lived fairly comfortable. Her new father was a merchant, selling and trading all sorts of goods. And her new mother was a doctor, one who worked with/under the mysterious Alice Kelter. Amalia would often sneak into the doctors office to watch them work once she turned five, sometimes being pulled into help with some of the patients. Until she was a patient herself.

In 1896, shortly after her 7th birthday party, Amalia contracted Scarlet Fever. Most people didn't want to go near her, nor were they allowed to. Her own parents couldn't even come and be by her side. She in and out of consciousness most days, but she distinctly remember Alice treating her. It was odd, and at times Amalia has a hard time recalling if it actually was her or not, but she thanked her reguardless after recovering. Amalia by this point has decided that she was now going to become a doctor, so that as soon as she was old enough, she could help the woman who had helped her.

Now, education for women was getting better, but Amalia struggled some to find ways to learn what she wanted to know. Her mother taught her what she could, and her father helped out a great deal, but Amalia still felt like she was missing something. That missing feeling would soon be fixed by a private tutor who her parents hired. From the ages 10-15, she studied under him, but it wasnt the dream she had hoped for. Amalia learned what she wanted, yes, but her new tutor was a bit to touchy, and once when she refused his advances, she ended up having to put her in theory medical knowledge on herself and her father. Shortly after, she began working with Alice, with furthered her medical knowledge and confidence.

Now, Amalia was immortalized in 1912, at the age of 18. Amalia had proven her loyal through the few short years she had been working with Alice, she had proven how strong she was, so on, and so forth. She was young, but Alice felt like she was more than ready. Amalia had a bit of an odd time adjusting to the new feeling her body had picked up, and the powers were pretty wild as well, but she got use to it fairly quickly. During WW1, she stayed behind in Casino City, helping to keep it up and running, attending to her patients, and tending to her parents as they grew older. Her mother couldn't knit anymore because of arthritis, and her father returned home from war a tired, broken man. He took his own life in 1920.

So, that left just her and her aging mother. Amalia found it hard to balance work with her family, but Alice was accommodating, offering her mother a job keeping child patients company, which would allow Amalia to work and spend some time with her mother as needed. And this was a wonderful set up, but it didn't last long. Her mother caught Tuberculosis, and while during the 1920s it was curable, her mother didn't make it. Before she passed, she shared with Amalia the truth of who she was, but that "Not matter what, you will always and forever be my daughter." It was hard losing both parents in the span of just a few years, but Amalia used it as new resolve to become a great doctor. And she would get the chance to prove it.

WW2 started in Britain in 1939, and while the US did not officially join until 1941, Amalia would see her fair share of action. When she was able to, after convincing Alice to let her, she enlisted in the military. She was sent to front lines in Europe to serve as a nurse on one of the US air bases, but after and attack, and with a shortage of field medics, she was reluctantly allowed to join on of the squads as their medic. The same squad Gentry was on. It was both a comfort and a hindrance, but she did he job reguardless. During the war, she also picked up a skill with rifles. She had about 150 confirmed kills, maybe more, despite the military wanting to keeping on the down low. When the military needed An unassuming spy to infiltrate a, well that's classified, they picked her and her duties once again changed. She found she had a natural talent for intelligence gathering, she loved volunteering for more missions like that. Amalia of course daw her fair share of death, hardships, and horrors beyond what she thought was possible, and it dodnt leave her unscarred but she returned home after the war ended and continued her duties there in Casino City; attempting for forget about what she had witnessed. She found keeping her hands busy helped with that.

The years since have gone smoothly for the most part, a few rough patches here and there, and not without a fair share of drama (don't even get her started on the 80s), but shes been doing what she can for her city. When the incident in 2003 shook the trust of the Houses, Amalia had a strange feeling that it would only grow and grow. The distrust, tensions, everything, and she was right. It's finallybreached a boiling point, and while she knows that nobody wants to do anything to harm the city, the closing off of the districts and threats that are more than empty have her worried. Of course, she doesn't think anyone of the Aces actually bombed that bank, that it's someone taking advantage of them and their power, she still has to stand by Alice's side. And she will do so, no matter what.
 
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huge w.i.p

[IMG='width:308px;']https://i.pinimg.com/564x/65/25/1a/65251ab6a09f429bb72deb94a8c2bdf5.jpg[/IMG]On The Surface - this is of course, before she shifts her appearance - there will be continuous mention of [aspects of] her power throughout this cs
name
: Aegnieszka Iaspi [a.k.a] Ezra Jasper
nickname: Z, Jack, Shifty
age: 155 yrs
height: 5'7
[has grown as high as 6'1 in the past]
weight: 135lbs [of pure muscle] [has not exceeded 140]
eyes: a striking golden brown with thick and dark irises and oval pupils. yup. oval.
hair: just below chin level - incredibly messy and very curly - soft however and pretty defined - a mix of dark and light brown tones -
gender: female
[cannot change]
distinguishing features:
- a permanent scar over the bridge of her nose; the product of a very good fight the month she was transformed with the other Royals. Her opponent packed a great punch. so good, that even after gaining her abilities, she couldn't reverse the effects, and instead her wound closed up and scarred forever [this is an infuriating scar that identifies Ezra no matter what skin she wears or what other changes she makes to herself. when she has the time or needs to, she will cover it with makeup]
- her thick, full eyebrows have always characterised Ezra. They are incredibly strong and give a lot to her expressions

[Ezra likes to make sure that whatever form she takes, there is something that always catches people's eye. be that a red streak in her hair, heterochromatic eyes, extra scars or freckles, a wild hairstyle or incredibly abnormal eyes. as long as she is noticed - unless of course, in those cases where she doesn't want to be. at all -]

[IMG='width:347px;']https://i.pinimg.com/564x/63/be/47/63be471a4e27cd226b89818456f3b572.jpg[/IMG]What Makes You Tick?

personality: since her young years, Ezra has remained a committed, spontaneous and wholehearted individual. she is kind and gentle like a stream, but can easily be as vengeful and chaotic as a fire. there is never one aspect of Ezra showing. - Her multifaceted personality, while a product of a constantly changing mortal life, seemed to only grow stronger after she became an immortal. as if her abilities made it easier to pick and choose and act differently all the time [oh they definitely do]. - She focuses her efforts on taking care of herself first, making her less selfless than others. there have. however, been times in the past when a selfless act has saved another. those have been some of her best moments. - surprisingly Ezra's overall temperament is a calm and very laid-back one. She is constantly taking in information, and already holds so much, but has learned to control herself and remain collected, constantly. - when she is worse for wear, her smile always manages to fool the people that don't really know her. she tries to be honest with her feelings but sometimes it can be hard. Looking up to Titus has helped her to learn how to be comfortable with herself, but she still finds a struggle. this is, unfortunately, an aspect of her mission for self-care and self-preservation. even after all this time she is still learning to be her true self while navigating and building the city with the others. this is her reality when she is constantly having to shape new bodies to what she knows. it can get exhausting [it certainly was during the wars] but she perseveres. she's good like that - despite this constant inner conflict, Ezra presents herself as a strong and capable individual, perfectly able to make decisions for herself and others, with best interests in mind. - she is never afraid to speak her mind, especially against hateful people, and is never going to back down from a fight. out of fear or better judgment. it doesn't matter. she is too prideful for that. just, never underestimate Ezra's abilities. she is more than the hard exterior you see. there isn't much separating an angry brow and an amused one. she is loyal to anyone who has gained her absolute trust and would never betray anyone, especially her fellow Clubs. not unless she absolutely had to - Ezra is satisfied with her life, and wouldn't have it any other way. she understands many people have it much worse than her, and just strives to embrace her longevity and abilities to help a struggling world move forward righteously.
likes: thunderstorms, lightning, athletics/sports/gymnastics, bumblebees, forgetting
[it happens rarely. it makes her feel more human], books, music, working out/training/muay-Thai, being appreciated for her efforts, constructive criticism,
dislikes: smoking, racism, sexism, all the isms-, bigotry, small spaces
[she has never been able to lose her claustrophobia], being taken advantage of, being lied to, forgetting when its imperative she not [also rare],
sexuality: bisexual - she has never committed herself to a relationship for very long, however. she doesn't want the burden of letting a significant other wither while she stays young. the longest relationship she was in lasted 20 years before she had to disappear. this certain individual knew her state and was just glad to have Ezra by his deathbed. that relationship was the best and worst decision she's ever made. since then there have always been at least a couple people a year she has slept with
[even though she hates connection without an end, she never goes all the way until she knows she can trust them. her body is a temple, regardless of the hard work she has put it through]
quirks & habits:
- when she isn't paying attention to herself, or all her focus is on one
[high stakes] thing her eyes will begin to get a "mind of their own." either her eyes will change at a rapid pace, just over and over again, a thousand colours surrounding her pupils [that even change too] till someone points it out or they will change once to a different colour or race altogether. the former is the most common, with the latter rarely occurring
- if her hair is short, she is known to grow a single long piece of hair to twirl around her fingers
[never around unaware civilians though] otherwise she does it normally while thinking
-

motivation & ambition: Ezra
(What does your character hope to achieve and what started their journey?)


[IMG='width:308px;']https://i.pinimg.com/564x/85/74/76/8574765bc5a9f2399e120ac5e492100c.jpg[/IMG]
d9bb38fbb143c20df2c08d8d4f6fc020.jpg
The Nitty Gritty


powers:
- immortality as a result of reanimation; Ezra's immortality is achieved by a monthly process of "death" followed by a reanimation, and really, the possession of a recently deceased body. Once every month, on the 15h day, Ezra and a small group of informed individuals, venture out into the cemetery, which exists in the Clubs section of Casino City. the cemetery is closed, and guarded. watchful eyes ensure no one bares witness to the black vans and equipment being loaded off of them. Ezra lies in one of two vans, and will wait for her judging hour. she doesnt wear clothing she cares about, in fact its usually the same factory made grey sweatpants and white singlet. nothing special. sometimes her heart will stop in under 10 minutes of getting there. Other times it won't let out till close to midnight. when it does however, it is like blinking and the alarm clock is suddenly blaring when she had two hours left to sleep. it is groggy for a little bit, and of course she has the urge to breath in - which she doesnt need to do normally - but when you are in a tight coffin, in the pitch black dark, under 7ft of dirt, its not hard to stress. no matter how many times you've done it. so, there she waits, purposely not breathing in the stench of a once corpse ridden coffin and feeling her body begin to fill out, change, and bring new life to this deceased. above the ground, her fossor's use a device to identify which plot she is in, and move the operation over. these people dig up the grave and remove the coffin so as to let Ezra out. its always a surprise to see if ezra has succesful re-made herself. which is 95 percent of the time if we are being honest.
- metamorphosis; fate favoured Ezra when it turned her into a metamorphic zombie. call her a metamorph, a shapeshifter, whatever you'd prefer. Ezra's extra ability allows her to morph and change her face and body, much like a shapeshifter does, only, with annoying limits. every new body she falls into is changed almost immediately, to make the biggest difference she can while still being in the "transition stage".
speciality:
- Ezra is constantly in the gym, working her body and keeping at in as peak a condition as she can. she may be able to increase her mass, but her metamorphic abilities only reach so far. she still has the responsibility to take care of herself. every new body brings challenges, especially if she cannot change it as much as she might like, so this is a constant. just because she doesnt need air to survive, doesnt mean she doesnt need food and excercise for her flesh [muscles]. it makes her brilliant in hand to hand combat. she favours martial arts, specifically ju-jitsu. mauy-thai and taekwondo. if you need someone, she's your fighter. there is one better qualified amongst the clubs to take on an enemy first hand.
- its not exactly a specialty, but Ezra really favours the reward that comes with an excellent photographic memory. she uses this gift to a great extent, and is one of the go to's for creating/finalising building plans and mapping the city the more it grows. her extensive know how comes out of her thirst for knowledge and willing to assust others~ Ezra takes less "personal" clients, and instead likes to help the others to plan and finalize their projects. they could be doing something else. besides, Ezra is always trusted.
- espionage is also a strong suit for her. changing her appearance makes it easy for her to blend in and fool others. she hasnt engaged in this sort of deceptive thing in a long time though. but she'll be there if you need her.
weaponry & equipment: (Its the modern era and almost all of Casino city is packin heat...are you?)
history: (Who are you really? What made you who you are today and what have you done with your life? At least a paragraph here folks.)


rank & faction: The Jack of Clubs

character quote:
[IMG='width:319px;']https://i.pinimg.com/564x/a4/48/65/a44865da3fea37513bc55a5d0c34a9d8.jpg[/IMG][IMG='width:187px;']https://i.pinimg.com/236x/e0/c1/b0/e0c1b0183375d682259ed6958fd993fb.jpg[/IMG][IMG='width:215px;']https://i.pinimg.com/564x/a6/dd/70/a6dd70a21983d581d1bdfe17d6851588.jpg[/IMG]
- the top left image; her usual everyday look. bright hazel eyes, no makeup, with her scar and appearance untouched [almost] [30 or so years after changing she reached a state of youthfulness that has not budged since. She definitely used to look 35, but is now a good 25 or 26 year old] her short, fringed hair is favoured for its easiness and how Ezra can leave it out while still completing tasks and going about her day-to-day. plus, it gives to her the youthfulness and overall aesthetic she adores.
- the middle left;
- the bottom left image;
- the bottom right image;
- spoiler image one; she favours this full fringe and straight hair the best, after her cropped look. she sports this look for the majority of her time spent in the city. Very rarely does she change her bodily features at the same time. she might change eye and hair colour, just depending on the matter of business and how serious it is. she's more likely to if someone should not recognise her, but Ezra is always feeling different.
- spoiler image two; going out, also business, makeup and tighter clothing
- spoiler image three; an example of how drastically she can change. her general face and accompanying attributes are the same, but she has completely transformed her hair colour, skin tone, eye colour, etc
- spoiler image four;
 
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Appearance:
E3cLXaZ.png

Name: Dradecca Pessina II
Age: 150
Height: 5'10"
Weight: 150lbs
*Gender: Male
*Distinguishing features:
Intensely blonde hair and piercing blue eyes

What makes You tick?
You're in the Diamonds, if Money isn't your primary motivation what are you doing here? Aside from the obvious, Pessina has a keen wit about him. Like a bloodhound he is able to sniff out even the most cunning lies and acts of deceit - a freakish 7th sense of his. Because of this he specializes in intelligence collection. His loyalty to the Diamond house is absolute, and for that reason he keeps a tight grip on the information that comes in and out of their respective businesses.

He also gets a sick kind of pleasure thinking of ways to catch people in the act of lying and the things he would put them through in-order to extract the truth and keep them alive. With his knowledge in science and his flair for the arts he is an incredibly cunning and dangerous piece on the board. He doesn't typically kill anyone but has been known to break the psyche of many, many-a-foe.

Personality: Pessina is entirely business, no play. His diligence and constant research of business, intelligence, and science keep his brain and senses sharp. He is about keeping his body and mind prestine and savagely annihilating any and all competition with sheer numbers alone. Multi-tasking is something that he's always done exceptionally well.
Sexuality: Asexual (Abstinent)
Likes:
Interrogating
Intelligence Extraction
Wealth
Science Experimentation
Sculpting/traditional arts
Classical Music
Aged Rum
Knives


Dislikes:
Small Talk
Intimacy
Clutter
Politicians
Incompetence



Quirks & Habits:
Popping both the index and middle finger on either hand.
Can be dismissive mid conversation if they're bored of it.
Every eating and drinking utensil must be washed just prior to consuming a meal or drink.


Motivation & Ambition:
To take the Diamond Ace's seat

The Nitty Gritty
Born with a silver spoon in his mouth as the son to one of the richest families in Italy he grew up learning about checks and balances learning to check and balance them. By the age of 20 he had graduated from an esteemed college with top honors and received his associates. From there he pursued the arts and sciences however his father left him due to sickness. He was forced to take on the families financial responsibilities as a result - but still managed to study abroad. His father's death and the family business put quite a dent in the family's personal wealth and as a result Pessina was forced to look outside the box.

He moved to America in search of financial opportunities - not only did he find plenty but had already put together a chain of events together in his mind to accomplish a lot of wealth in a very short amount of time. He made his business's home in Las Vegas with the last of his money; buying multiple shares that were pinned to reach peak interest within a few years. Afterwards he sold his assets and began constructing a chain of hotels and casino's on the strip. He then expanded to vacation and spa resorts and began his own time share firm allowing a large passive income to supply his financial resources.

After becoming one of the largest Casino chain owner's in Las Vegas an assassination attempt was made on his life. His vehicle was T-Boned late at night while driving and his body thrown in a hole somewhere in the Mojave Desert. While he lay neck deep in the ground he stared up into the clear blue sky the heat of the sun pounding on his face and he knew it wouldn't be long until the wildlife began to eat him alive from the head down. Not being able to move or speak he fell asleep. When he awoke he was being stared down at by James Striker the Ace of the Diamond house.

The events of that night weren't clear but afterwards Pessina began working for Striker in order to return the debt of saving his life.

Powers: Shapeless Body - Pessina's immortality is similar to Striker's due to the immortality coming from Striker. Pessina has the ability to manipulate any and all molecules in their own body, paired with the scientific knowledge Pessina possesses, this means they are able to dispose of harmful chemicals, stop pain signals in the brain, and various other manipulations of his body.

Depending on the damage incurred depends on the time it takes for the molecules to return to their original shape

Gluttonous Consumption - Pessina can manipulate the oxidized blood of his victims allowing him to use it to replenish his own molecules or to form other objects by manipulating the blood's hardness.

Using his victim's blood he can quicken the time it takes for his molecules to return to their original shape

Nimble frame - Pessina can move at staggeringly fast speeds

Speciality: Intelligence Collection (torture), Chemistry, Knife-Play, Hand-to-hand
Weaponry & Equipment: Various knives, a full lab for chemistry along with several kits, tinctures, poisons, etc.
Weaved ballistic fiber business suits that are both bullet resistant and blade resistant.



History:
In the most recent history Pessina has dedicated all of his time to the balancing of Striker's checkbooks, running several gambling rings all with planted spies who bring Pessina information about rumors, hearsay, or any big moves other players might be making including bank heists or political favors; you wouldn't believe how much people spill when they're 7 shots in and winning a couple hands. It would be nearly impossible to infiltrate the Diamond house without someone noticing. Pessina has spent the majority of time under Striker's care researching and profiling the best people to gather information for the Diamond house. From prostitutes to card dealer's on the floor, and restroom attendants; there's close to nowhere in any of the Diamond's businesses that you can go without being heard or seen. Thanks to years of preparation and scrutiny.

Other things Pessina has done for the Diamond house, obviously, is the extraction of information from guests who are tied up with competition's affairs and protecting Striker's bounty from any undercuts or slight-of-hands. The level of ruthlessness is dependant on how stubborn the victim is. A big mouth means an enjoyable life, sealed lips and your mind is lost.


Rank & faction: King of Diamonds

* Character Quote: "If money doesn't solve it, sometimes you have to get your hands dirty"

E8PpHtC.jpg


WeaselThor WeaselThor
 
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Natalia Titus
On the surface

Natalia.jpgAge: 140
Height: 5'6"
Weight: 142 lbs
Gender: Female
Distinguishing features: Striking golden eyes, slender face, and impeccable skin void of any scar.


What makes You tick?

Personality: Bold, bright, and confident. Natalia tends to have a bit of a chip on her shoulder when it comes to people she sees as incompetent, which unfortunately ends up being quite a few. Gordon Ramsay-esque, she has patience when it comes to those who are still learning, but if you're supposed to have your shit together and you royally mess up, look out for her metaphorical hammer. She can come off as a bit cold with a resting bitch face, but in reality she's actually rather sweet. She doesn't enjoy hurting anyone, and would much rather patch someone up. All that said, however, she loves manipulating people. The ability to bend people to her will is a power trip she'll never get tired of.
Sexuality: Bi, leaning lesbian
Likes:

  • Stuffed crust pepperoni pizza with a side salad, preferably with balsamic dressing and croutons.
  • Competent, intellectual individuals with purpose.
  • College, learning, and education in general.
  • Family.
  • Flying, tall buildings, parachuting, zip-lines, and many other things having to do with tall heights.
Dislikes:

  • Small spaces.
  • Dolphins.
  • Incompetent people, as well as those who haven't been to some sort of formal education. (Trade schools are acceptable.)
  • Bitter tastes.
  • Excessive, unnecessary violence.
Quirks & Habits: "I can really be a total space cadet sometimes. I'll get thinking about something interesting and just stare into space. It freaks people out sometimes. I've been interrupted mid-thought more times than I can count because of someone worried about me. Also due to that, I have a little bit of a resting bitch face. It intimidates people, so they don't tend to approach me... sad, seeing as I don't really bite all that much. Mm... aside from that, I don't really know of any quirks or habits I might have. I do tend to ramble, over-explain, over-analyze, that sort of thing. A side-effect of being an intellectual individual."
Motivation & Ambition: "Simply existing started my journey. That said, I suppose my goal at the moment would be to help set the city right. We need stability, and we need to not implode or crumble like some people think we might. To me, that's not an option. I want to help the houses get over their grief and pull themselves together like the grownups they can at least pretend to be... you know, for the sake of the damned world economy?"


The Nitty Gritty

Powers:
  • Good old fashioned immortality of the irritating variety. Natalia is a bonafide impervious-skinned woman. She's taken bullets to the back of the head, and aside from the ringing in her ears, she was totally fine after the fact, not even a scratch. She's been in the unfortunate situation of being hit by a bomb shell... she couldn't hear very well for a few days, but was otherwise fine. She laments, however, that being unable to feel pain is not the nicest thing in the world. Getting that lovely little adrenaline rush is nigh impossible, and don't even get her started about sex. Luckily, she can still feel some things, especially light touches or electricity. Even that wasn't much solace to her, however, as she went and got herself electrocuted to attempt to feel pain, but to no avail. Due to all of this, she doesn't really fear anything physically happening to her, but she does still care deeply about her subordinates and fears for their lives more than enough to make up for her lack of fear for her own.

Specialty:
"Specialty? My specialty is education, really. It's what my passion is for, anyways. Hah. Half the time I feel like I'm in the wrong house, that Hearts have the really important job... then I remember how much it would suck to not get to influence people, to change minds, to have the real say in what goes on in the city... That said, the Hearts are pretty cool too. I work with them fairly frequently, seeing as they manage hospitals and the like. Hospitals need doctors, doctors need taught. Schools managed by my department are the best around... plus I'm a pretty decent teacher myself to boot."
Weaponry & Equipment:
"I should probably say no to this one, huh? Teachers carrying weapons, what has the world come to? Alas, when talk breaks down, as is sometimes inevitable, backup is necessary. My backup comes in the form of a small pistol, which I update from time to time to suit newer gun technology of course, a couple knives for if the gun doesn't work, and just in case, or if I'm feeling particularly merciless, I have the highest strength mace I can get my hands on. That all said though... it's not like I really need protection. It's more for the people that work for me than myself. I'd really hate to lose anyone to something stupid and preventable like crime... especially on my watch."
History:
"Oh that's a tough question, isn't it? Really asking the hard hitting stuff. Journalism might be a good road for you. Now then... what made me who I am today? Everything did. A cop out answer, but a true one. I wasn't lacking before I met the houses... but then, I always knew them. I was raised into them, so I didn't really know any different. They're family. The best family the world could offer, in my opinion. I learned to know the city like the back of my hand, to trust Aces, to get my way if I needed to... you know, the stuff you'd expect. Eventually, I had the fortune of becoming one of their Royals. From there, sure, life was different, but it wasn't all that much of a change from the norm. I let water simply flow off my back. The wars were hard to stomach, since that's not really my forte, but even that you get used to given enough time. Now is the hardest time I've seen since the Great Depression, so it's definitely not fun... but eh. We'll manage. We'll get through it, especially once whoever caused shit gets their head out of their ass about it. We're strongest together."

Rank & faction: The King of Spades


"I'm supposed to say something here, aren't I? Ah... Work hard, live harder? With great power comes great responsibility? Damn it I answered your interview questions already."
 
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Immortals.jpg
Name: Frankie Evans
Age: 142
Height: 5’ 6”
Weight: 121 lbs
Gender: Non-binary
Sexuality: Doesn’t care
Distinguishing Features: Black ear plugs

Personality:
Frankie is, in short, a greedy, crazy bastard. But they prefer to be called money-smart and eccentric. This description didn’t just come from nothing, however. From being alone in their young years, Frankie learned the ways of the streets and how to get what they want out of people. They’re cunning and tricky when they need to be, and run away when trouble comes their way.

The two things that can eclipse this rationale is their affinity toward money and fire. Their want is simple: to make the most money and to start the most fires. They think of it as a competition of sorts with others. However, their likes can quickly cause trouble, sometimes involving more than a few people.

When meeting new people, Frankie doesn’t like to hold anything back. Politics are really their thing, so thank God they aren’t running for office anytime soon. They believe to put everything out there and not beat around the bush. They have trouble making lasting relationships with people. They only connection they can have with other people is through loyalty, which only comes to very few.

Likes:
- Money
- Card games
- Fire
- Night time and nightlife
- Cities

Dislikes:
- Outward fashion
- Authority, like government and police
- Politics
- Cheaters
- Captivity

Quirks and Habits:
They tend to become rambling when speaking by over-explaining themselves or getting off-topic. They also tend to laugh at weird or inappropriate occasions.

Motivation and Ambition:
Money is one of the main things driving Frankie, whether that is making money or finding ways to control the money flow. They also want to be free from any governmental figures.

Powers:
Life Compartmentalization - Frankie’s need to take and hide things has done them well for their immortalization. Using various trinkets, they store some of their own life essence and hide the trinkets away. Frankie can be hurt, but without the destruction of all of the trinkets, they can’t die. No one knows the location of these items, sometimes Frankie themself.

Pick-pocket - This ability allows Frankie to steal items from other people without lifting a finger. However, they can’t steal something that is bigger than the length of a forearm, and the item has to be on a person to work.

Specialty:
- Stealing
- Obtaining information
- Playing cards

Weaponry and Equipment:
Frankie tends to keep a lot of throwing knives on themselves. They even have one in a shealth on their ankle.

History:
Frankie’s parents gave them up when they were only two years old. Numerous families would foster or adopt them, but the situation only lasted a few weeks at best. Frankie caused a mess wherever they went. The only good adoption lasted from when they were three years old until they were six. With a tendency to steal things, lie, and start fires, they didn’t make the best child. This led to them jumping around the foster care system with no sense of family or many friends for that matter.

They didn’t have the smarts or the cordial personality to do anything worthwhile, so they turned to the only two things they knew: stealing and gambling. They got in trouble with the law often, but they would usual get let off with community service. However, after Frankie’s third confrontation with the police, they were in danger of the possibility of a thousand dollar fine and two years in jail. They knew they had no chance of getting out of this mess, so they gave up hope and waited to be hauled off to jail.

That is, until an anonymous person had erased Frankie’s crimes from the system and paid for their fine. This turned out to be the Ace of Diamonds, James M. Striker. In exchange for this and access to Casino City’s matrix, Frankie will use their services as a petty thief and an excellent gambler. Frankie, of course, agreed to this deal and soon became immortalized and gained their powers.

With access to Casino City’s most lucrative deals and hottest casinos, Frankie soon become rich, which fed their greediness. They became loyal to their Ace and would do anything to help them. Not even all the money in the world could turn them traitor.

Rank and Faction: Jack of Diamonds

“Life ain’t worth living if you don’t almost die while making profit.”

side note: sorry for not posting my character right away. I was away from my computer, and I didn't get notifications.
 
William Abern
On the surface

Willam.jpgAge: 145
Height: 6'0"
Weight: 173 lbs
Gender: Male
Distinguishing features: Nothing much. He's a bit tall and cute, but otherwise he's very average looking.


What makes You tick?

Personality: Sweet beyond belief. He cares incredibly deeply about every living creature and wants to do as much as he possibly can to help people when they've been hurt. He loves emergency medicine and can put on the serious professional face when he needs to, while still being caring and understanding.
Sexuality: Straight
Likes:

  • Helping people.
  • Animals.
  • Books.
  • Coffee.
  • Being busy.
Dislikes:

  • Helplessness.
  • Death.
  • War.
  • Money.
  • Underwater caves.
Quirks & Habits: He has a tendency to irritate colleagues with how sweet he is. He can be a bit overbearing like a concerned sibling to those he cares about... which is almost everyone. He also collects stuffed animals, and will often gift one or more to a sick child when the opportunity arises.
Motivation & Ambition: To help as many people as he possibly can with his gifts. That he doesn't die means that he can keep going and keep helping people forever, and that in and of itself is enough for him.


The Nitty Gritty

Powers:
  • Dial is his immortality. It's a passive ability primarily, however, it's also how he heals people. It's like a dial, always ticking time backwards for him as he goes forward. In this way, he doesn't age and is immortal. However, he can also use this more proactively. He can make a dial appear, though only he can see it, and he can choose a target that he turns backwards or forwards in time. He can use this to turn wounds back to before they happened, skin closing up before their eyes. Alternatively, though he abhors the idea, he could use it to cause necrosis or the like. He can move the target backwards or forwards up to three months.

Specialty:
Medicine for both animals and humans, as well as emergency response.
Weaponry & Equipment:
A taser for self-defense, though he'd really hate to ever have to use it on someone. He also caries with him at all times a small emergency bag so that he can perform emergency techniques before the ambulance gets there in case he comes upon an event outside of work hours.
History:
He spent a long time learning his trade, from the moment he knew what a doctor was or what a nurse was, he knew what he wanted to do when he grew up. Even in that day and age, he felt like he could make a difference, like he could save people. He was born a city boy in New York of all places, but he moved from there as soon as he could. He studied hard and learned that he absolutely loved all sorts of animals as well as people. Once he got his immortality, he made it a goal of his to get as many medical-related degrees or specialties that he could... that way, even if someone came in with something incredibly rare, he'd be able to help them get better. His newfound powers made this far easier, luckily, and he loves using them as often as he can. The first of the two abilities came to light quickly, almost immediately. The second ability only came about very recently, to the point that he hasn't even discussed it yet with his Ace out of a shy fear that it would be somehow misused, not by her, but by others.

Rank & faction: The Jack of Hearts


"It's all gonna be alright. We're here to help."
 
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On the surface

Appearance:
image0.jpg

Name: Jackson Miles
Age: 26
Height: 6'2"
Weight: 170
*Gender: Male
*Distinguishing features: Slate Grey eyes are the only obvious difference between himself and most, though it denotes nothing special. Jackson is never seen wearing anything that isn't long-sleeved, due to the scars on his upper arms from his time serving in the military. He is also very oddly pale, and unintentionally seems somewhat intimidating at first.

What makes You tick?

Personality: Jackson is the type of individual that much prefers structure and discipline after serving his time as a Marine medic. Always up at the same time, eating at the same time, and sleeping at the same time, if it's scheduled, you can rely on him to be carrying out the task. Just having been released from active duty, Jackson is very alert and keeps his head on a swivel, making him seem paranoid to most. Surprisingly, he is also a very quiet individual.
*Sexuality: Bisexual, but still a virgin.
Likes: Structure, Order, Quiet, lean meats, and his weapons, which are scarce... A secret, guilty pleasure of his are Twinkies, only it is a rare craving. Contrary to his dislikes, he likes heavy metal music, mostly because it does have a structure and a tendency to hype him up during workouts.
Dislikes: Chaos, Disorder, Loud Noises, still hands (not being busy), politics, gluttony, recklessness, pompousness, and seeing no one doing a goddamn thing about the homeless population - especially if they are Veterans.
Quirks & Habits: Quirks: Keeping his small apartment immaculately clean, organized, and some surfaces even polished. Clothes are always pressed and crisp. Always clean-shaven. Never leaves home without a knife (This one is more all-purpose than strictly for self-defense, and he prefers it due to its utility). His schedule keeps itself very tight, with sleep, work, meals, study, work-out, and firearm drill times strictly adhered to.
Habits: Compulsive self-grooming, cracking his knuckles when his nerves are tense, a slight shoulder tic, rare recreational use of Marijuana (he never uses it in his own apartment), and chewing the inside of his cheek.

Motivation & Ambition: Aside from the obvious hopes of transitioning smoothly into civilian life, Jackson is now studying for his degree in Medicine, hoping to become a trauma surgeon. In the meantime, he dedicates some of his time to raising funds for building more well-constructed shelters for the homeless.

The Nitty Gritty

Powers: Currently, Jackson has no powers, as I would like for this to be resolved in RP (If he did get powers, it would probably just be increased reflexes/strength and information processing as passive, while an active ability would be control over kinetic force, though I'm uncertain of giving him an active ability)
Speciality: Aside from being an immaculate taskmaster, Jackson has been well-known for his victories in the Martial Arts world, winning multiple Karate tournaments as well as his academic success.
Weaponry & Equipment: Underneath Jackson's pants legs and shirt sleeves, he wears knee and elbow guards that blend in well with his choice of clothing, as well as a folding knife, a 9mm semi-automatic pistol with mounted tac-light (in deep concealment), and two reloads for his firearm.
History: Jackson's upbringing was not one of... Comfort. Being a military brat to two retired officers, he was raised with the strict adherence to rank and discipline. Meals were always charted, he was enrolled into multiple martial arts courses, his studies and fitness were always guided (with his parents' expectation of always achieving the highest marks), and by the age of fifteen, he had his life worked out the way that he envisioned. He would join the Military at age eighteen - the Marine corps, and become a combat medic. Two tours, then return to civilian life to study and become a Trauma Surgeon.

To safely say that he exceeded expectations from his drill instructors is absolutely laughable, since most usually, they don't have expectations and would drill him until he was ragged, regardless of how in-shape he was. To say that his time serving in the military was full of success was laughable to him as well: If you didn't save a majority of your Brothers in Arms, to him, it wasn't a success, and by the end of his time, it was only himself and two others from his original group that had survived. Re-entry into civilian life has not been easy, as nightmares and time spent doing nothing after completing his tasks weigh heavily on his shoulders, so he is always trying to find something else to do; something to add to his schedule. As of yet, he has not gotten back in touch with his parents aside from his initial return from Combat, and instead moved to Casino City in an attempt to find work to keep him busy.

Before he moved to Casino City, Jackson was known to visit the graves of his Brothers frequently to speak to them. He would spend twenty minutes with each, lay a flower on their grave, and move to the next.

His two remaining original Brothers in Arms have yet to contact him, and his own attempts to contact them have failed.

Rank & faction: N/A, currently (I wish to establish this in RP, if that's okay)

* Character Quote: "People like to say that 'Saving Lives is what keeps me going,' but for me, it's the lives I couldn't save that are my motivation. Maybe I've lost my fucking mind since it's the truth."


(Sorry if this all seems to be a bit of a ramble. I'm kinda sleep deprived. xD)
 
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On the surface
WIP

1517660664195592737.jpg

Name:
Marcella "Marcy" Addams
Age:
158
Height:
5'9", 6'2 in heels
Weight:
156 lbs
Gender:
Female
Distinguishing features:
The cat ears may be a little out there

What makes You tick?
Personality
:
One way to describe Marcella shortly, is deadly. From the way she dresses, to the way she walks, straight down to the way she gives you a sideways glance. Everything about her holds a deadly aura, with an air of unmistakable elegance; Marcella is the woman your mother warned you about. She always has everything under control, her life together; a woman always at the top of her game. She's intelligent, calculating, but cold hearted. She is willing to do just about anything to get what she wants, no, what she needs, and there's not really much you can do to stop her. Mitch may be the only one she considers a friend, everyone else just either an annoyance, or plain and simply in her way. She's blunt, and doesn't like to sugar coat most things, but her tounge is silver, her conversations drenched in a charismatic coat that makes it hard to tell what she's thinking. You almost always have to be on your toes around her.
Sexuality:
Homosexual
Likes:
♡Dark Clothing
♡Power and Politics
♡Wine
♡Autum
♡Naps
♡Baths
♡Silk Robes
Dislikes:
×Loud People
×Disrespect
×Druggies
×Children
×Puppets
×Alice
Quirks & Habits:
- Marcella is both a borderline alcoholic who can withstands drinking three bottles of wine in one sitting and smokes almost a pack a day. However, it's only because she won't suffer the consequences because of th way her body resets itself. She's like, a cutthroat, irresponsible Miss Peregrine.
- Calls childern "It"
- Takes and hour long bath nightly, watching and episode or two of some show, and then lounges around in nothing but a silk robe. Company after dark beware.
Motivation & Ambition:
Power. Marcella wants power, and she wants knowledge, simply for her own personal gain. Mitch making her immortal really kinda kickstarted that some may call an obsession. Howeber, she doesn't let her lust for either consume her, and both the City and Mitch are still very important to her.

The Nitty Gritty
Rank & faction
: The Queen Of Spades
Powers:
Time Loop: Marcella is stuck looking the exact same way she did when she was immortalized. It's similar to James's Timeless Body, but instead of resetting every second, her timer resets at 12:00 am every day. This has left her with out the biggest worry of wounds, because they will reset, or even having to shower, but she still has to take care of herself like a normal person would. Eating, sleeping, etc etc, she still needs to do these things even if it will reset because that part of her immortality is a little tricky. Sometimes shebfeels fine, then other times she has to take an entire day for self care simply because she feels like horse shit.
Feline: Her second power gave her many qualities and perks that a cat may have. She can see almost perfectly in the dark, she has a better sense of smell, and hearing that others, she's extremely agile, flexible, and she has a naturally higher body temperature than most with makes her nice to be around in the winter. A few down sides however, this little power of her's has caused her to grow cat ears, and she, on occasion, will purr. Thunderstorms hurt her ears, and she is no longer the biggest fan of dogs. Most of these downsides are very embarrasing, and Marcella does her best to hide them. She even has to fight her extra set of ears because they can show off her reactions to certain things, which is not always the best thing.
Speciality:
Marcella excels in handling diplomatic situations, persuasion, cover ups, blackmail, and making sure that certain problems disappear. Permantaly. She's also a very cable close range combatant, putting her feline abbilites to good use.
Weaponry & Equipment:
Well, Marcella is a lady, she would prefer not to get her hands dirty. But, on the occasions she has to, she carries a collapsible baton, a 9mm pistol, with special made hollow point bullets, and of course, someone under her command is never to far off.
History: (Who are you really? What made you who you are today and what have you done with your life? At least a paragraph here folks.)
 
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-On the surface-
-Appearance-
1543809865181.png
Name: Lillian Durand Moreau
-Meaning-
Lillian- Derived from Lilly which is a symbol of Innocence, purity, and Beauty.
Durand- A Descriptive name meaning To Endure or To Last.
Moreau- A Descriptive name meaning Dark-Skinned.
Age: 143
Born: 1884
Height: 6'1"
Weight: 123 lbs
Gender:
Female
Distinguishing features:
Lilly has two small moles on her face the first is on her right side near her lips and the second is above and to the left of her right eyebrow.

-What makes You tick?-
Personality: Lily is rather Charming when it comes to everyday talk she listens well and is intelligent and charismatic enough to find the best route when talking to most people with the exception of the 12 of course since they are used to it by now. However, on the opposite side of the spectrum, Lilly is also rather coarse at times but it really just depends on her surroundings as she is easily influenced by them. Her Main helping hand, however, is thanks to her immortality as she has no fear of death Lilly is rather fearless often times when in combat she calmly walks towards her opponent taking whatever hellfire they may rest on her. Lilly also has an unfilling greed and sense of superiority but she always masks it extremely well so that not a lot can find this out.
Sexuality: Bi-Curious
-Likes-

-Money
-Cooking
-The old days
-Reading
-Painting
-Dislikes-

-War
-Disrespect
-Unmodest things
-The Ocean
-Dogs
Quirks & Habits:
When Flustered Lilly combs her fingers through her hair multiple times. She also has a bad habit of being too organized almost on a higher level than someone with OCD. Lilly will occasionally mix in French with her English as she never bothered to learn all of the English words, after all, she has all the time in the world.
Motivation & Ambition: To be The "WildCard" of the Casino city.

-The Nitty Gritty-
-Powers-
Immortality: Lillies body can sustain damage and she feels the pain of the damage however when she is actually killed and her brain function ceases she will wake up with an hour as if nothing had happened.
Pheonix: This ability is a passive one in that like a Pheonix when Lilly dies a fiery explosion ensnares her lighting everything on fire within a few yards the explosion is similar to that of a Molotov and this only happens when she dies, Lily has no control over it except for if she kills herself the explosion won't happen.
Specialty: Sweet Talker and highly intelligent when it comes to reading people.
-Weaponry & Equipment-

Lilly carries a Remington Revolver from a little bit before her time as it reminded her of the one her father had, she also carried an i pad in order to keep track of the business of the diamonds and all of there financial habits.
History:
Lily was born in France on July 3, 1884, her parents both being native to France would teach her French as she grew in the countryside however due to financial ruin her family had to flee to America when Lilly was at a young age. They moved to Casino City with her father hoping to get lucky and rich this eventually caused the family to break apart, Lily while they were fighting would sneak off to watch the casino players she eventually learned most of the gambling games just by watching, and when she won her first hand Lily's sense of greed was born she was smart enough to win but even smarter to not win all the time Lily knew that if all you did was win the casino would kick you out so she would win a lot of money then intentionally tank half of it back to the house so they wouldn't kick her out. Somewhere along the line she met James and started to work for him for a while helping him build an empire and eventually she was made an immortal and getting used to her new immortality took some time but being sent off to WWI was a great help. Lily joined the Aviation force and her job was to keep the airplanes supplied however when they went out on a bombing run she snuck aboard wanting to see some of the action firsthand however unluckily for her the airplane was shot down killing everyone inside. This was Lilies second resurrection as she had lived a fairly cautious life before jumping onto the war train. When she awoke she was on a wagon covered by corpses of the pilots and gunners being transported to a mass grave she flopped out of the wagon and was noticed by enemy soldiers who shot her dead again when she awoke again the surrounding areas looked as if a bomb had detonated everything was on fire and in ashes as she made her way through enemy lines a pack of hungry dogs came upon her Lily tried to shoo them away but they jumped on her slowly devouring her the damage wasn't enough to kill her but Lily felt the pain of being eaten alive until she finally died and again awoke surrounded by fire and ashes Lily kept traveling until she eventually met up with another one of the 12 immortals that were sent to fight in the war and when they got back home her taste for war was gone instead she turned her attention back towards her greed In the modern era though her facination with her youth has taken ahold of her as she loved the simpler times and missed them causing her to spend alot of money on "old fashioned" attire and artifacts.

Rank & faction: Queen of Diamonds.

Character Quote: "Do Monsters make war? Or Does war Make monsters"
 

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