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Futuristic Hostile Contact CS

Main
Here
Lore
Here

Kabboom

very explody
Roleplay Availability
Welcome to Sword Battalion!
This is your character sheet
Use it well
Use it wisely…


- Basic Information:

Name:

Age:

Gender:

Sexuality:


- Physical Appearance/traits: (a picture to complement this helps)

Height:

Weight:

Eye Color:

Hair Color:

Scarring/prosthetics: (if any, not required)

Voice: (link or just a name will suffice)


- Psych Eval:

Personality:

Backstory:

Likes:

Dislikes:

Fears:


- Combat Eval:

Primary Weapon:

Secondary Weapon:

Utility Item:

Armor: (an image here will do)

Specialty: (example: marksmanship, field medic, CQC, etc. ONE ONLY PLEASE. Nobody can specialize in everything.)

Abilities: (1 main ability, plus 3 optional sub-abilities)
 
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Sean Callaghan.png
Sean Callaghan

Basic Information

Name
Sean Darwin Callaghan

Age
42

Gender
Male

Sexuality
Heterosexual


Physical Appearance & Traits

Height
180 cm

Weight
66 kg

Eye Color
Green

Hair Color
Light Brown

Scarring & Prosthetics
Prosthetic left forearm, burn scars on left upper arm.

Voice


Psych Eval

Personality
Sean in an eccentric character to say the least, almost bipolar in his moods. He can go from cocky to stern at the flip of a switch, but a generally even-tempered behavior often keeps this from going too far. Sean himself is not afraid of arguing, and will commonly do so just for fun, even if his argument doesn't make any sense, but he does get passionate about personal topics, such as his past in the IRA, and the situation in Ireland as a whole. Sean, although, does like helping people, and just doing deeds in general. This can range from cooking, to talking, or to assistance with something, it just feels good. Sean although does have some vices, most notably a good brew or tobacco.

Backstory
"I was born in Derry, Ireland, lived there for a good time. I'd say until I was twenty-three or so. Me mum stayed at home to watch over me, and me pa worked out in one of those industrial plants. Life was good, until my father got fired, something to do with being a Catholic, the protestants didn't like that much. Chased my dad away he says, cashed him away with a car. Funny to think that after all this an Brexit, the protestants still don't like us Catholics. It's really confusing. The IRA's come back, almost like it was back in the 1900s, patrolling the streets, capping the Brits. Can't really blame them, the British have done more than enough to Ireland as a whole, I just think they should stay on their island, and we stay on ours."

"On the topic of the IRA, I actually joined the movement when I was 'bout eighteen. I just hoped for a United Ireland, wanted to do something. I'll admit, I did some wrongs. Stuck a fairly large bomb under some police officer's car. Oh boy, and when that bomb went off, I knew I liked it. No-one ever got me name while I was in the movement, joined under a fake name, Frank O'Donoghue I think. Well, the other things I remember about my five years in the IRA was kneecapping some blokes that kept stealing. We'd give 'em a warning, and if we caught them again, grab a handgun, have them pull their pants down, and bust a cap from behind their knee. We'd always call an ambulance though, just wanted to leave a message. A strong message. Sometimes though, we'd aim a bit too high or low, and end up blowing an artery, nasty stuff. I remember one where it was on purpose though, this old man. People said he was, well, diddling some kids, to put it friendly. We gathered enough evidence. Took him in an alley, manged his legs with a machine gun, beat him with some dusters. Although, I remember once, while setting up one of those car bombs, it detonated too early, got my left are blown off, and got some scars to show it"

"I moved to France back in 34, part one of getting down to the States. Stayed longer than I thought, got conversational in the language. It's a hard one though, nothing sounds the way it should. Anyways, I was looking for a job, and eventually joined the National Guard. Don't remember how, I think I joined the military for a bit, and just went there. Never fought in any wars though. Back on topic, after getting into the National Guard, somehow through dumb luck, I got in the GIGN. If you don't know what the GIGN is, it's like the SWAT here in America, but on steroids. Training was difficult, we trained with the German fellas, the GSG9. We learned how to use about every weapon in the book, from handguns to machine guns. Of course I had familiarity with the latter, from back in the IRA. Never told a soul I was from the IRA, just said I was in the National Guard. While in the GIGN, I had some action, stopping terrorists. Didn't have to fire a single bullet for my entire service. Now that, that's what power is. Being able to ceasefire without firing a single round."

"I moved to the States shortly after, and have been here since. Had a nice job as a night guard at a hotel. After hearing about the bombings on Mars, I knew I had to do something, so I enlisted to join the Swords, and here we are now."


Likes
Cooking | Traditional Music | Singing | Explosives | Tea

Dislikes
Rock Music | The British| Xeno Scum | Coffee

Phobias
Claustrophobic | Nyctophobic | Autophobia


Combat Eval

Primary Weapon
Franchi SPAS-17

Secondary Weapon
H&K "Punisher" .357

Utility Items
MGL9 | 15 Assorted Grenades | 5 Remote Detonated Explosives | Remote Detonator | Internal Impact Cushioning | Tactical Knife | High-Power Flashlight

Armor
Xeno-Masher.png
Dublin Armaments Lig-Na-Paiste Pattern
An experimental exoskeletal armor system developed by Dublin Armaments, the original Lig-Na-Paiste Exoskeletal Armor System was developed in order to combat the increased bomb threats from the Irish Republican Army. A combination of a high-density protective polymer, carbotitanium exoskeleton, and impact cushioning, the Lig-Na-Paiste is equipped to deal with the temperature, shockwaves, and possible shrapnel from bombs. Layers of nylon fabric, carbon fiber, kevlar, and ballistic panels on the inner full-body suit prevent the most harmful debris from puncturing the pilot. The Lig-Na-Paiste Exeoskeletal Armor System was soon adapted to function as an official EARS system for those dealing in demolitions. Several Magnetic Grips, Magnetic Gloves, and a Buckler System have been installed.

Specialty
Demolitions


Abilities

Main Ability
Hyper Time Awareness
Sean has an almost impeccable knowledge of the exact time, down to the second. This is handy for a demolitions specialist, when knowing when a placed explosive will detonate, or how long it takes for a device to fully set up.

Sub-Abilities
Hearing Acuteness
Sean has a higher than average hearing ability compared to other humans, which is a double edged blade. He could hear the footsteps of enemies coming from a longer distance, but louder noises can be much more damaging.

Minor Vision Enhancement
Sean has ever so slightly enhanced vision, much more detail captured in a small area, which is useful when calibrating very small pieces of hardware in his explosives.
 
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  • 1567487290776.png Name: Kana Mitsu

    Age: 35

    Gender: Female

    Sexuality: Homosexual


    Scarring/Prosthetics: N/A

    Height: 5'7"

    Weight: 134 lbs

    Eye Color: Deep Blue

    Hair Color: Jet Black

    Voice Sample:

 
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WIP
[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]mechanic_lady__by_thestarofpisces-d4zg0y4.jpg[/div][div class=fyuriheader]Armour
[/div]
Heavy Armour.jpgMinotaur Pattern
[div class=fyuriheader] Modifications:
- Strengthened Magnetic Coils
- Mag Gloves and Boots
[/div]


[div class=fyuriheader] Abilities[/div]
Main Ability:



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[div class=fyuriheader2] Hazel Scott
[/div][div class=fyuriheader]General[/div]
Age: 25

Gender: Female

Sexuality: Bisexual

[div class=fyuriheader] Physical Appearance[/div]
The most defining feature of Hazel is hair partially covering the burn scar on the left side of her face from the left side of her forehead and leading down across the left eye before finishing at the middle left cheek. As well as this, the average eye usually sets it's eye on the tattoo plastered on the left side of Hazel's shoulder, working its way down her arm before stopping halfway between the shoulder and the elbow. A mixture of black and grey gears covered by the odd line of skin is shown within.

Additionally, her hair is a light grey with red velvet eyes to match, giving a distinctive yet easily recognisable facial features from a good distance away. Her height is also noteworthy and she stands proud at 6"8, giving her the advantage in terms of reaching higher objects though coming at the cost of needing to duck under small doorways and rooms with ceilings unusually low. Hazel's voice originates from the northen parts of the United Kingdom, and as such carries a strong, Yorkshire accent.

[div class=fyuriheader]Psychic Evaluation[/div]
Personality: Hazel's personality consists of laid-back attitude to most things, usually taking her time and having her own deadlines to projects which have been set by others. This makes her prone to leaving important things to the last minute and thus playing catch up with them. She generally has no feeling towards one person or another within her team and outside of it, as to her, a jobs a job. It needs to get done...at some point.

Backstory: Born in the days of 2032, in the United Kingdom, Northern England, Hazel had a normal upbringing by both of her parents. Both of Hazel's parents worked in the military so it was inevitable that she also would follow, even though her parents would rather have her doing something else than being at the front lines of a war. None the less, after some much needed persuading, Hazel enrolled into the British Army at the age of 20, becoming a support unit in her squad.

Likes:

- Cigarettes: A favourite pastime for Hazel, she's usually seen smoking while fixing or tinkering with parts from mechs and even sometimes inside of the mech, regardless of any protests of other staff including her team members.

- Music: Apart from cigarettes, music is something else which gets her into the zone. The perfect mix of synthwave, electronic, rock, nearly anything goes apart from music which doesn't have any flavour or texture, as so long as it keeps her interested and coming back, it'll be added to her list.

- Electronics: If it can be taken apart and put together again, chances are Hazel has already got her hands on it. Of course, this can range from anything like you standard phone to more, explosive components.

Dislikes:

- Persistent interruption by others: Hazel likes to have the time and space to do what she likes, regardless of what it is and thus despises anyone.

Fears:
- Space: While seemingly a strange fear to those who operate in Sword Battalion, Hazel's view on the deep, cold and dark reaches of space has her wanting to be far away from the vacuum even if she is in a EVA suit.

[div class=fyuriheader] Combat Evaluation[/div]
Primary Weapon: RPV-90

Secondary Weapon: Winston .357

Hazel's Gun.jpg
The Winston .357 is a British alternative to the H&K "Punisher". Sporting a sleek and lower profile to the "Punisher", it comes with an intergrated suppressor as well as a sealed drum to further improve it's capabilities when a quiet touch is needed. The overall design is similar to that of the Welrod which was made by the British during the Second World War.

Specialty: MG Support


[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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SkyHawk MK III SkyHawk MK III GolemGuy GolemGuy What are your armor systems btw? Are they standard EARS Mk. I or something custom? If they're EARS, specify pattern and Modules as well, in the Armor section. Information is in the Lore thread.
 
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vHXG4gJ.jpg
[/div][div class=fyuriheader]Armour
[/div]
586db16081f3c7771755aa191bf29efc.jpg

Crusader Pattern
[div class=fyuriheader] Modifications[/div]
+ Light Smoke Launcher
+ Enhanced Camera (built into the helmet)
+ Buckler System

[div class=fyuriheader] Abilities[/div]
Main Ability:
Photographic Mirage - William has the ability to concentrate light particles, creating illusions and controlling them. Interactions with the illusions reveal their true nature. These illusions may range from elements of the environment (a fake wall), a creature or himself.
Sub-Abilities:
Create Duplicities - William can create illusory duplicates of himself, which he can control to perform simple tasks. Elaborate acts may be performed by the duplicates, though for them to be able to do so requires William's concentration, and having multiple duplicates performing different acts is a straining activity.
Trickster's Escape - William swaps place with one of his existing illusions. If the illusions were those of himself, the swap is not noticeable. It can be quite obvious and awkward when this is not the case. However, it does quickly get him out of troubles in a pinch.
Illusory Reality - One of William's illusions come to be a real, physical object, though this state does not last long and the illusion fades away almost immediately. For instance: Willy might summon a shield to deflect an attack. Said attack will be deflected, but the shield will immediately fade away after that.



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[div class=fyuriheader2] William Archer
[/div][div class=fyuriheader]General[/div]
Age: 35

Gender: Male

Sexuality: Heterosexual

[div class=fyuriheader] Physical Appearance[/div]
Height: 5’11

Weight: 187 Ibs

Eye Color: Deep blue

Hair Color: Dark brown (hazelnut)

Voice: Hugo Weaving

[div class=fyuriheader]Character[/div]
Personality: William Archer comes across people as gregarious and polite. The man has a clear sense of what is right and wrong, and he has been spending the better part of his life defending the former. At least, he'd like to think that was the case. William believes in his duties to the peers he serve with, and is relentless in performing them.

Backstory: The establishment of Armstrong City as the first Lunar colony sparked a second space race in the history of mankind. Amidst this atmosphere of competition, the Commonwealth, comprised of the United Kingdom and its territories, Canada, Australia and India, formed their own agency to administrate the collaborative effort of development and exploration. Born in 2022, William served in the Australian Defence Force and the special forces for most of his youth before he was recruited to work for Commonwealth Intelligence, under the 5-Eyes Program. The Program, having received additional fundings to safeguard the Commonwealth's interests against other competing powers, had begun to assume the duty of protecting Commonwealth interplanetary assets.

William was an ambitious young man with a respectable career. As an agent of the Program, he once trekked across the Congo, Angola and Namibia - undetected in untamed environments swamped by hostile presence - to be extracted when his own means of extraction were compromised. Soon enough, the man had attracted his superiors' attention, and before long William received his first assignment outside Earth. It was during one of these assignments that he came in contact with one Wilhelm Sanderson.

The bombing of New Olympus shocked many, especially as it happened right after the promising first contact with the Interspecies Confederacy. William had seen first-hand the impact of the incident: millions vaporised along with Mars' largest dome city, and the red planet's development plunged nearly back to how it was when they first found it. As the casualty list came in, the man, in his trauma, worked up a belief that him and the Intelligence had failed in their duty and a great price was paid. When the Swords was formed in response to the alien threat, William took the first chance he got to enlist. In such precarious times, the Program was hesitant to let go of an esteemed operative, but William's superiors eventually yielded to his insistence. The man still maintain certain contacts within the Program, but for now, his duty is to the Swords, and Mankind as a whole.

LIKES: Rain, cold weather, rum, sweet foods

DISLIKES: Hot weather. He'd also developed a slight distrust for extraterrestrials after the incident of New Olympus.

FEARS: Claustrophobia

[div class=fyuriheader] Combat Evaluation[/div]
Primary Weapon: Colt M11A3
Secondary Weapon: Ruger Strikeforce .45

Utility Item: 5 Disruptor Grenades in addition to an outfit of tactical ordnances (smoke, flash); Bayonet.

Specialty: Infiltrator

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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FARADAY

  • wootha-portrait-2018-septembre-01-post.jpg


    NAME: Captain Anthony "Tony" Faris
    CODENAME: Faraday
    AGE: 34
    GENDER: Male
    SEXUALITY: Heterosexual
    HEIGHT: 6'2"/1.88m
    WEIGHT: 178 lbs/80.7 kg
    EYE COLOR: Blue
    HAIR COLOR: Black

    SCARRING/PROSTHETICS Faris has several small scars on his cheek from a close call with a frag grenade, but nothing major that would warrant a prosthetic. Besides, his abilities would have a negative effect on electronic implants.

    VOICE: David Crowder
 
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- Basic Information:

Name:
Wilhelm Sanderson

Age: 44

Gender: Male

Sexuality: Heterosexual


- Physical Appearance/traits:
andis-reinbergs-character-concept-sci-fi-soldier-2.jpg

(minus the armor, credit to latweetis)

Height: 184cm

Weight: 95kg

Eye Color: Blue

Hair Color: Brown

Scarring/prosthetics: Prosthetic left foot courtesy of Kindellan Industries, burn scar and knife scars on upper left side of face, near eye, multiple minor scars on elbows, knees, upper back.

Voice: Jamie Hector - Emile-A239 from Halo Reach



- Psych Eval:

Personality:
A man of action and dry humor, Wilhelm takes no shit and repays shit in kind. Sanderson is boisterous, preferring to crack jokes and silently laughing at things. This doesn't mean he's childish: when the situation calls for it, Wilhelm knows how to shut up and get focused, fixating his mind on the tasks at hand and carrying them out with mechanical efficiency. He's also fiercely protective of his buddies, prepared to throw himself under the bus (not a big bus though) for his friends to get ahead.

Backstory: Wilhelm's story isn't particularly interesting at all, really. Born in 2013 in Dortmund, Sanderson was a generic run-of-the-mill kid. Made fun of for his funny half-and-half name, Sanderson took no shit and repaid shit in kind, building up an unenviable reputation in his school years. Born to a German mother and British father, both of them working boring office jobs, Sanderson turned to the lucrative military markets for a job offer. He landed a job as a Private, and continued to service customers in the Lunar and Martian fields as soon as they were established, with satisfactory results. His stellar performance earned him a few promotions, with his payroll rising along with his responsibilities. Due to the high turnover rates among his workforce over the years of work, Sanderson found his current position lacking and turned to private markets.

Bouncing here to there, Wilhelm accrued his experience with quelling insurgencies and terrorist attacks across the Lunar colonies and the Martian colonies, and his work on the Moon gave him a deep distrust of Lunar dwellers. Wilhelm then found himself contracting alongside the Martian Defense Coalition for a while, where he made another friend, apparently the daughter of the famed Kindellan Arms company. Working on and off in relatively peaceful patrol missions on Mars, Sanderson was off-duty when New Olympus got hit. Rushing to the scene to aid as many people as possible, an exploding car claimed his left foot, earning him a ride to a packed hospital.

After he got a sweet prosthetic from Kindellan Arms as a courtesy from his friend, Wilhelm signed up for a new prospect in Sword Battalion, with full intent to service newcomers to the market with great enthusiasm. He plans to give 110%, and guarantees that every last Vornem scumbag who enters the Solar system gets a belly full of lead and a pool of their own blood to drown in!

Likes: Hiking, running, sleeping, sausages, explosions.

Dislikes: Terrorists, potholes, tea, defensive structures, the Lunar colonies.

Fears: Thunder, avalanches, explosions, the sun, claustrophobia.


- Combat Eval:

Primary Weapon:
Pharaoh AR-20

Secondary Weapon: Ruger Strikeforce .45

Utility Item: Heavily modified AMR-24 with sawed off barrel, removed scope, and strengthened recoil spring; utility prosthetic foot knife, spork.

Armor:
3y0RPVY.jpg

EARS Mk. I* Challenger Pattern
An experimental pattern of EARS armor, the Challenger Pattern is simply a Crusader Pattern but fitted with improved communications equipment and mobility servos, with slightly less armor and reduced battery life as a result.
Modules: Mag Grips, Mag Gloves and Boots, Aegis System + Utility Machete, Booster Packs

Specialty: Command & Communication

Abilities:
Hyperfire: Wilhelm can summon flames through his body, manifesting them from his body.
- Melting Munitions: Wilhelm can put up a thin wall of fire in front of him for a short timespan, superheating it so that most conventional physical ammunition and weaponry will be vaporized upon contact, effectively creating a hot shield. Very taxing on the body, requiring a full 5 minutes to recharge between uses.
- Superhot: By “spamming” his flames on his body, he can heat up his surroundings, generating smoke in the process, and confusing heat signature scanners. Low energy requirement, but quickly becomes tiring.
- Finger of Doom: Focusing his ability, Wilhelm can superheat his fingertips, and turn them into potent cutting tools. Works on most conventional materials and conventional organisms, but the Finger of Doom is limited in potency, and prolonged use wears him out.
 
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Name: Max "Thunder Storm" Braum

Age: 35

Gender: Male

Sexuality: Heterosexual


- Physical Appearance/traits: Max possesses a rather normal physique-he is neither overweight nor is he on the skinny side. His hair is swept to one side, and he sports a thin beard on his face. Max's face has no obvious deformities nor any features of note save for a slightly sharp nose.

Height: 6'0

Weight: 180 lbs

Eye Color: Brown

Hair Color: Black

Scarring/prosthetics: N/A

Voice:


- Psych Eval:

Personality:
Max is a surprisingly stable individual for someone in his line of work. A little hotheaded, but won't interfere with any plans. Off the field, Max is surprisingly easygoing, cracking jokes and pretty much anything to keep the stress of combat away. On the field, however, Max takes on a cool and collected demeanor, with little being able to shake him.

Backstory: Max was born in Germany to a middle class family. Max's life actually wasn't too extraordinary, but Max always had a fascination with American football-tactics, how fast paced it was, the sheer chaos, and so forth. As Max grew up, he found himself at a decent-paying job, at least until the New Olympus attack. Max’s job was there, and one of those that got devastated. As a result, he was one of those who quickly enlisted as a response to the attack. There, Max demonstrated an iron will and the nerves to charge into the heart of the fight, blazing away at Vornem’s troops. Those nerves of steel would soon see him in the Swords.

Likes: Max is a fan of American football. He also appreciates teammates he knows he can count on, and fire-something about fire just fascinates Max.

Dislikes: Max is much less of a fan of the Vornem Empire for wrecking his job, and he doesn't like teammates that don't know what they're doing. On a trivial note, insect pests annoy Max. A lot.

Fears: Max doesn't fear much, but seemingly supernatural things can get him on edge. Also, he has a minor distrust of flying in planes.


- Combat Eval:

Primary Weapon:
Max uses a MP42 as his primary weapon.

Secondary Weapon: Max carries a FN G55 as his secondary weapon to kill more heavily armored enemies.

Utility Item: Max has Extra Armor and Light Smoke Launchers on top of his standard EARS system. He also carries two incendiary grenades and ammo to "watch them burn."

Armor: A Crusader Pattern EARS. Appearance is attached to CS.
Max is well aware of its... nonthreatening... appearance. And he doesn't like it.

Specialty: CQC. Max is fast enough to get into the fight and tough enough to shrug off some rounds to get in near melee range with the enemy, where he shreds them with his MP42... if they're infantry. If they're heavily armored then he gets out the FN G55.

Abilities: Max has control over metal. Namely, Max can create and manipulate metal to his will.
Orbit: Max can summon three metal spheres to orbit him. The spheres will zoom to incoming fire and take the hit instead of Max. If the spheres take enough damage, they will break. Max can summon spheres every minute.
NEA (Never Enough Armor): Max can create armor plates out of metal, and attach it to friendly armor for a little extra boost in survivability. Max can also perform very rudimentary repairs with it to fix up vehicles. The metal takes on the characteristics of the armor it's attached to.
A Little Problem: Max can mess with his enemies by making their equipment much heavier courtesy of a little extra metal only useful for weighing them down. Max needs two minutes between every time he uses this ability, and enemies in a five foot meter radius around his target suffer the effects.
 

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Name: Trevor van de Vries
Age: 33
Gender: Male
Sexuality: Heterosexual
Appearance:
Face
Height: 184cm
Weight: 84kg
Eye Color: Brown
Hair Color: Dark-brown
Voice:
Link

Personality: Cocky and outgoing, Trevor is highly competitive. He will always strive to prove himself in the eyes of his peers. When the mission and/or situation demands it he will turn on the more serious and professional side of himself.

Backstory: de Vries comes from a rather bland background. Nice family, nice childhood. Nothing out of the ordinary. If anything it was perhaps a bit too bland as de Vries turned into a bit of a thrill-seeker later down the road.

He eventually enlisted with the IM and served as an airborne trooper before switching over to become a pilot.

Unlike the others on the team he's no fancy special forces spook- just a damn good pilot.

Likes: Flying | Thrills | Dangerous Assignments | Competitions
Dislikes: The Vornem | Coffee | Cars | Walking | Being Slow
Fears: Settling down and, indirectly, being forced to ground himself from flying.

Primary Weapon: FN G55
Secondary Weapon: Ruger Strikeforce .45
Utility Items:
- IM SERE-Kit (Pilot)
- A bag of candy and snacks
- IM Trauma Kit
-
SAAB Defence AB Str.Frk. 90H (callsign Vampire 9)
Armor:
IM Colonial Infantry Armor Mk.IV
Slightly outdated standard-issue armor for several IM forces. This version is pressurized and comes equipped with additional telemetry and sensor packages that can be linked to the wearer's aircraft for enhanced piloting.
Specialty: Piloting
Abilities:
- Decoy Cocktail: A mix of flares, ECM projectiles and rapid jamming pulses shields de Vries' dropship from incoming projectiles and targeting locks.
- Disengaged Safeties: For thirty seconds all onboard safety protocols are disengaged, allowing de Vries to push his dropship to its very limit- allowing it to outrun most fighter-craft.
- Automated Assault: A rudimentary AI will assume control of the dropship's front- and rear-facing weapons and engage identified hostiles when possible.
 
Basic Information

Name: Andrew "Drew" Vergason

Age: 26

Gender: Male

Sexuality: Heterosexual

Appearance/physical traits: Screenshot_20190916-170024_Twitter.jpg

Height: 187 cm

Weight: 93 kg

Eye color: Brown

Hair color: Brown

Scarring/prosthetics: None

Voice: Phil Anselmo



Psych eval

Personality: Stereotypical American marine would be the best way to describe Drew. He is assertive and aggressive, he strives for perfection in everything he feels is worth his time. He is known for his independent nature, but will set it aside for team ops. Outside of combat situations he is laid back and casual, but his temper and tolerance for bullshit is very short. On the battlefield he remains cool and collected until he closes the range, venting his anger for the enemy on close range, in his words "Its easier to kill what you hate." He is fiercely protective of his squadmates and eliminates threats to them with extreme prejudice. His relative young age compared to his teammates is a chip on his shoulder and he feels he has something to prove, only furthering the view that he is a hotheaded rookie.

Background: Born in 2031, Drew had a fairly standard his father was and electric engineer, and him and his family were able to live comfortably. When he was 5, Drew's mother left him and his father abruptly. Although he denies that it affected him it, many military psychologists have claimed his independence and relative awkwardness in social situations, especially with women, are a result of of his mother leaving him. After a relatively mundane high school career, he enlisted at 17, following his father's footsteps. He enlisted in the marines and chose to apply for marine force recon and excelled in the training. His father had taught him how to fight and shoot from a young age, and he had prepped most of his teenage years for the hard training. After he passed and was attached to a MEU, he excelled in field ops and intelligence gathering for the MAGTF. When he turned 21 he had completed his 3 years required to join the raiders. He spent a year passing the training requirements he was cleared for operations as a raider. He spent four years as raider until the Olympus bombing. The outrage of the special forces community led to most units being gutted for applicants for sword battalion. Drew was included with the transfers to sword battalion. SOCOM was reluctant to lose their veteran operators, most of the new recruits to the battalion were the relatively new soldiers in the forces of SOCOM.

Likes: Metal music, mix martial arts, hunting

Dislikes: POG's, puns, anything related to k-pop

Fears: Dying alone, despite is almost complete disregard for his own safety, he fears being a forgotten number on a bean counters casualty list.


Combat eval

Primary weapon: Steyr AUG-70- although Drew would prefer using American standard equipment, the AUG suits his up close and personal combat style perfectly.

Secondary weapon: Ruger strikeforce .45- Reflective of the classic M1911, provides adequate stopping power as a sidearm.

Utility: 3 HE grenades, 4 Stim canisters

Armor:Screenshot_20190913-160947_Chrome.jpg
EARS Mk.1 Berserker pattern
A new variant of EARS created by Sons Of Liberty Defense Works (or SOLDW), was engineered at the request of the DOD. The Minotaur pattern utilized by the U.S. armed forces was unsuited for quick reaction forces such as the USMC and Army paratroopers, notably the 75th ranger regiment, required an EARS platform that was able to spearhead assaults as well as stay mobile. The Berserker is the in-between of the Crusader and Minotaur. It is suited for CQB encounters with the utility machete, light smoke launchers, and mag grips coming standard.

Speciality: Close quarters combat

Abilities:
Adrenaline surge: Drew can send his adrenal glands into overdrive to provide a speed and strength boost.

-Quick reaction: everything seems to slow down when his systems are flooded with adrenaline as well as his reaction time being greatly improved.

-Feel no pain: He barely feels any physical damage when he surges, this could also be a huge problem due to the fact he could be bleeding out and not feel a thing.

-Killing is my business: After eliminating a certain enough enemies, the stimulus will enhance his recovery and allow him to surge earlier than if he recovered normally.
 
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(Are ya'll still open? If so, I'd like to join)
- Basic Information:

Name:
Colin Harvey

Age: 28

Gender: Male

Sexuality: Straight as a line


- Physical Appearance/traits:
Inspiration for my space opera series, The Eurynome Code! Hard at work on the next book!   #scifi #sciencefiction #scifibook #books #indieauthor #amwriting #bookworm #sff  Cyberpunk - Cobaia 2

inprnt.com

Height: 5'5

Weight: 200 lb

Eye Color: His right eye, the organic one, is Yellow, while the Cybernetic one is Blue

Hair Color: Black

Scarring/prosthetics: He lost his left eye in a tragic and brutal firing range accident when he was 23. He now has a heavily modified Blue JL Patterson's Cybernetic Eye. You've probably never heard of that brand, it's pretty obscure. But damn, those Cybernetics are the most modifiable on the market.

Voice: Just imagine a smooth talking Troy Baker during downtime, and a very very panicked Troy Baker during action


- Psych Eval:

Personality:
He may be cowardly, but he's got your back. That's the first thing that can be said about Colin really. Now that I think about it, that's the only thing that can be said about Colin. Best to just characterize him through the RP, ya know?

Backstory: Colin was born to two programmers who met eachother on the job in Indianapolis, which became a megacity a few years back. Colin spent his early days in his big ole' modern house filled to the brink with technology, meaning he kind of grew up with tech. He, a 5 year old, actually began to study the tech and was just smart enough to ask his parents to get him books on programming. Soon enough, he was learning about technology and programming at lightning speed.

No one thought much of it, except him and his parents of course, until when he started Kindergarten. On the fifth day of class, his teacher was having computer troubles, and 6 year old Colin miraculously managed to fix it for him. He was nearly immediately put into the gifted program. He excelled in nearly all of his classes (Except History, he sucks at history), and actual;ly skipped a few grades. By the time he was 13, he had graduated Highschool. When he was 15, he graduated Harvard. The prodigy seemed to be going places, but suddenly, he just dropped off the face of the Earth.

And that was because Colin got into hacking. Like really into hacking. He started siphoning funds from banks, he started hacking into government sites, he turned the Internet into his playground. He kept doing this for years, without a care in the world for the consequences. He thought he could never get caught. Given, he couldn't because he always led those following him onto a Goose chase that usually ended with him giving them an IP address on Jupiter. Don't ask how, he won't answer. A magician never reveals his secrets.

Anywho, then aliens became a thing. At first, he spent most of funds on a doomsday bunker because he'd seen Independence Day and he knew what was coming next, but it wasn't the end of the world. After realizing it was the end of days, he chilled out and just began to study the aliens. They seemed pretty cool in his opinion, so he was A-okay with keeping them around.

And then another plot twist in his life happened and Mars was bombed. Now the thing is, Colin's mom had been stationed up there to help set up some anti viruses. Guess who died in the explosion? Well not her, but she did lose a leg and a forearm.

Understandably infuriated by this act of terrorism, Colin, in a move that surprised even him, signed up for the Military. It was a Mars base where he lost his eye in a firing range accident by the way.

Likes: Saying "I'm in", hacking in general, praise, old 50s music, fancy shmancy technology, drones

Dislikes: Being called a nerd, people dissing his music, people destroying his drones, people who expect too much of him in a combat situation

Fears: Kind of death in general


- Combat Eval:

Primary Weapon:
Colt M11A3

Secondary Weapon: 2 FN G55s

Utility Item: Universal hacking controller, EMP grenades

Armor:
Image result for futuristic character art768 × 1054


Specialty: Hacking

Skills:
Breach of Security: If it's electronic, it's Colin's now. Though he's not supposed to have been hacking into Alien and Human tech alike during his downtime, he did it anyways, and now he's got a pretty good idea on how to get into both types of systems. This means that Colin can hack into and control most tech.

System Failure: There's an airship pinning you down? No worries, Colin will just hack in, press some buttons at random, cut off the power, and watch the fireworks. He can do this with most droids and drones.

Convert: Colin has the ability to convert droids and drones to his side

The hacker becomes the anti-hacker: Colin has a great understanding of hacking, and with that comes the understanding of how to prevent hacking. Nuff said

Fuggin Superpower:
By manipulating atoms, he's successfully made the Universe bend to his will and turn his body energy into transferable atomic power. See that unlit lamp? Colin just touched it and it'll run for a decade now.​
 
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Darn RPN didn't give me a notification for that question. Yep, I've got Discord
 
- Basic Information:

Name:

Hongjin Yun, "Ten-Twenty"

Age:
43

Gender:
male

Sexuality:
bisexual y u want to know this

- Physical Appearance/traits: (a picture to complement this helps)
image0.jpg

Height:
209.9 cm

Weight:
120.5 kg

Eye Color:
Dark brown

Hair Color:
Black

Scarring/prosthetics: (if any, not required)
N/A

Voice: (link or just a name will suffice)


- Psych Eval:

Personality:

Yun is generally a loud man. He prefers a flashy resolve for most matters, with as much firepower he can gather. He's also known for his intense screaming whenever things get heated up. In short, a trigger happy destructive warrior. He stands in the front, returning fire to his enemies. This simple behavior has so far proven to be a useful one alongside a team of able minded fighters.

Backstory:
Born a big man, Yun lived a childhood of a kid of power. He lead his friends in events of sports, and grew up to be even bigger. His nickname "Ten-Twenty" originated from a joke from his friend of "Age of 10 and Size of 20". Thanks to his simple personality, he had no trouble going through his youth. He got along well with people, often being the one to lead various interesting happenings. He still remained a good person in heart, eager to use his size for the good.
After living a quite average life in schools, he decided to sign up for the military quite early. Right after graduating high school, he enrolled into the military, going up the ranks in his time and eventually entering the 707th SMB. His giant size and the nickname carried on wherever he went. After over twenty years of service in his nation's special forces, the tragedy at New Olympus occurred. When the chance to join the Sword Battalion he did not hesitate.
The Battalion's response was quite unique. They held his deployment for an amount of time, researching some 'fitting' gears for him. He was finally deployed with the freshly made experimental Mk II power armor, carrying an armor as heavy as himself and bullets with power stronger than his fists.

Likes:
Explosions. Recoil. Big guns.
Cute little bunnies. Why not?

Dislikes:
Spiders. Bonus score for more hair and bigger size.
Being pinned in a spot.

Fears:
spiders
death
death by spider
falling from high places

- Combat Eval:

Primary Weapon:

Riptide SB20 "Jackhammer"
300RPM, 20mm rounds
A 20mm heavy machinegun that is simply impossible for average soldiers to operate on foot. It was implemented for use in some areas in the front line as mounted guns, with a slightly higher RPM. Recently a hand held version with "moderate" RPM was produced, with an over sized grip and trigger.

Secondary Weapon:
AP-52, trigger and grip size increased to match his size.

Utility Item:
A pair of binoculars

Armor:
image0.jpg
EARS Mk. II Inquisitor pattern (prototype)
A prototype for one of the new patterns of the EARS armor. It was built to assist the user in using heavier firearm, and give them more physical protection. The result was outstandingly controversial-a normal human couldn't use it solely due to its base weight. The boost of strength the exoskeleton is mostly used to actually move around in this massive piece of metal.
This prototype of the Inquisitor pattern was built for Ten-Twenty when he was enrolled into Sword Battalion, made to fit his over average size and to see the performance of the experimental armor.
Installed modules:
-Inquisitor armor: EXTRA survivability. The immense amount of armor plating differentiates this prototype from the existing patterns. It also has extra plating on the front and the left side.
-FAITH Ballistic Shield: A huge, metal ballistic shield installed on the left arm of the armor. It can be detached via a manually activated micro thermite charge. Reinstalling requires maintenance back at base.
-Aegis system
-Mk II Mobility Assistant: Advanced, reinforced exoskeleton built to help stand the weight of the armor. Actual strength enhancement it provides is hardly higher than your average EARS exo suit.
-Mag gloves/boots/grip (mag grip for Riptide not included, he has a huge case-like storage pack on his back instead)
-alkaline battery flashlight: Installed on the top right side of the helmet, it can be used as extra lighting. Not like muzzle flash isn't enough light, though.

Specialty:
Fire support
LOTS OF IT

Abilities: (1 main ability, plus 3 optional sub-abilities)
Superhuman
Enhanced strength, slightly enhanced senses and natural healing process.(can't regenerate lost body parts tho, he just heals from paper cuts faster)
Also bigger than normal people. Because muscles.
 
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STEALTH SPECIALIST: SLIP




  • Note: This is the approximate appearance of Slip. More details in 'Physical'.

    Name
    Nasheen 'Slip' Korak

    Age
    26

    Gender
    Female

    Sexuality
    Pansexual
 
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- Basic Information:

Name: Connor James McKinley

Age: 25

Gender: Male

Sexuality: Heterosexual


- Physical Appearance/traits: (a picture to complement this helps)

Height: 5'8"

Weight: 159lb

Eye Color: Green

Hair Color: Red

Scarring/prosthetics: n/a

Voice: TF2 Demoman


- Psych Eval: Connor J. McKinley appears to be, for the most part, mentally stable. His refusal to administer pain inhibitors is slightly worrying, his given reason being "Still screamin', still livin'."

Personality: A loud and boisterous person, Connor does not like the simplicity of silence. And most likely a direct result of this, Connor doesn't have volume control on his voice. And when talking about things he's passionate about, he'll often get louder and louder until he's just below shouting.

Backstory:

Likes:

Dislikes:

Fears:


- Combat Eval:

Primary Weapon:
1581188957867.png
A fully automatic shotgun courtesy of the brilliant minds in Browning. Coming with a 35 round drum magazine, the Browning Super turns whatever is in range into a pulp in a matter of seconds. Able to load both 12-gauge shot or slugs, the Browning Super has plenty of stopping power. However, the large and bulky magazines alongside it's already robust frame makes for a fairly heavy weapon, and the rate of fire of this fully automatic shotgun chews through ammo.

Secondary Weapon: H&K .357

Utility Item: Medikit

Armor: Modified Crusader Pattern Ears, boosting the overal strength of the EARS so as to more easily transport injured personnel, which from his experience often tend to be the larger soldiers.

Modifications:

  • Strengthened magnetic coils
  • Extra Armor
  • Aegis System, for when a patient cannot be moved
  • Heavy Smoke Launcher
  • Man Lifter. A more appropriate name would be Man Slider, for it doesn't so much as lift an injured patient as slide them along the ground. This keeps the spine straight and everything where it's supposed to be once the patient is strapped in. Can also double as a shield, but that's ill advised.

Specialty: Field Medic

Abilities:

  • Stayin' Alive: Connor can give enhanced regeneration to himself and those he touches. The rate of regeneration depends on the severity of the wound, where small cuts are gone in the blink of an eye, broken bones can take a few minutes. The most he's regenerated from scratch his a finger, but he can reattach severed limbs with his ability
    • Connor can also do the inverse and necrotise body parts, but again, he has to be touching the person he doesn't like.
    • This takes a lot out of Connor, which is why he primarily relies on his medikit.
    • Skin to skin contact must be made, making this useless in space. But if you get a hole in your space suit you're pretty much boned anyways
 
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