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Dice Heroes of Plaethera (Lore Page)

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Redfork2000

The Red One
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Hello! This is the page where I'll be adding all the information about the lore of the roleplay Heroes of Plaethera. This page will includeall kinds of information such as the locations in the realm, the prominent characters you'll meet, the enemies you'll face, and much more! So if at any point there's something you'd like to know about the realm of Plaethera, check out this thread, and you might find what you're looking for.

Note: Only Heroes of Plaethera's GM is allowed to post in this thread, as it's a thread mainly for information. If you have any questions, please ask them in the OOC thread. Any posts here by other users will be removed.
 
Official Character Guide Book
The Official Character Guide Book is where you can find all the character profiles that exist in the game. If you ever want to take a quick glance at a character's stats or their moveset, this is the place where you can find it all!

In the Official Character Guide Book, characters are organized by the user who created them.


BOLTBEAM
Yume Satono
Health: 180
Defense: 8
Moves:
-Pointed Nightmare: Yume loads an arrow onto her bow and fires it towards a single target. Deals 10 damage + 1d to an enemy. If that enemy is inflicted with Sleep, double the damage.
-Sound To Sleep: Yume exhausts her vocal chords and herself to sleep by singing in the face of danger. All allies are healed for 10% of their max health, and Yume is inflicted with Sleep for 2 turns.
-Blindspot: Yume uses her power to identify a weak point on a single target's body, and then swings at that identified point with her bow. Deals 6 damage +1d to an enemy, and has a 25% chance of inflicting Sleep to the target for 2 turns.
-Dream Sweep: The sleeping Yume finds and grabs her bow before swinging it randomly towards the enemies, catching them all in this swing in the process. Deals 8 damage + 1d to all enemies, but can only be used while Yume is inflicted with Sleep.
Super Move:
-Insomnia Strike: The sleeping Yume uses her power to see her surroundings - and upon identifying all her enemies, overloads her bow with a multitude of arrows and paints the sky with them all. Deals 30 + 1d to all enemies, has a 33% chance inflict all enemies with Sleep. Yume must be inflicted with Sleep to use this.
Passive Ability:
-Slumber Party: All allies take 4 less damage from enemy attacks while at least 1 party member is inflicted with Sleep.
Super Meter: x0.9 Multiplier

Ame Hisako
Health:
140
Defense: 3
Moves:
-Slice Of Life: Ame uses her power to create a two-handed sword in her hands, and then swings that sword towards a single target before reverting the sword into her life force. Deals 10 damage + 1d to an enemy.
-Pace Raiser: Ame pulls out a canned energy drink and either keeps it to herself or passes it to an ally. Upon consumption, the consumer's blood flow increases for a period of time, strengthening them. Ame or an ally heals 10% of their health and is inflicted with Defense Up 3 for 3 turns.
-Heartburn: Ame uses her power to create a small box of food and eats some of it, only to then be breathing fire - which she aims onto her enemies. Deals 6 damage +1d to all enemies, inflicts Ame with Burn 4 for 2 turns, and has a 20% chance of inflicting Burn 4 to all enemies for 2 turns.
-Forced Motion: Ame pulls both of her arms back and approaches an ally, pushing them from behind against their will and forcing them forward. If the target ally is going to attack an enemy or multiple enemies, that ally hits their target(s) an additional time each.
Super Move:
-Vigour Breaker: Ame uses her power to create two giant metal gloves which cover her hands, and puts each glove to the left and right of all enemies respectively before suddenly slamming both gloves together in a clapping motion to hit all of the enemies - the gloves returning to Ame's life force afterwards. Deals 20 + 1d to all enemies, and inflict Defense Down 5 to all enemies for 2 turns.
Passive Ability:
-Survival Of The Fittest: For every status effect Ame or an ally is inflicted with, they get +1 defense for each effect (when an effect wears off, revert the defense increase).
Super Meter: x1 Multiplier

THANNY
Yaloo "Lucky Day" Doremi
Health:
75
Defense: 8
Moves:
- Coin Toss: Pinning a coin in between two fingers, Yaloo flicks it towards an enemy, creating a javelin of light (Pence = 1 Coin for 7 damage, Nickel = 5 Coins for 15 damage, Quarter = 25 Coins for 30 damage, Sterling = 100 Coins for 50 damage)
- Petty Theft: With sticky fingers comes good results at times, as Yaloo approaches the enemy and attempts to nab or cut loose an object. (35% chance of success of stealing an object; can keep (keyphrase "KEEP") item intact or convert (keyphrase "CONVERT") the item to 1 Coin per 10 coins in market value of item)
- Make It Rain on a Dime: Sending coins flying into the sky, Yaloo drops debilitating light onto the enemy, enfeebling them (spend 10 Coins to inflict Power Down to all enemies by 4 for 3 turns, cannot stack)
- Give a Penny, Take a Debuff: Yaloo flicks a Coin in these trying times to an ally, using Purify on one creature of his choice. The Coin is destroyed in the process. Inflict Purify on an Ally.
Super Move:
-Wrath from the Heavens: Sending 10 Coins skyward, he damages all enemies with a choice shower of pelting javelins of light. Deals 15+1d damage to all enemies, has a 30% chance of Power Down by 7 to each enemy for 3 turns. Costs 10 Coins.
Passive Ability:
-Bank and Save: gain 2 Coins per turn
Super Meter: x1 Multiplier

QUICKSMASHER.EXE

Ophiuchus Digger
HP: 200
Defense: 10
Moves:
-Venom: 75% chance to inflict Poison 5 on one enemy for 3 turns
-Acid: 50% chance to inflict Defense Down 3 on one enemy for 3 turns
-Neurotoxin: 75% chance to inflict Paralyze on one enemy for 3 turns
-Cure: Heals an ally by 10% of their maximum HP and applies Purify to them
Super Move:
-Stimulant: Applies Power Up 1 to the party for the rest of the battle. This can be stacked. Applies Purify when activated.
Passive Ability:
-Regenerative Capacity: Ophiuchus has a 100% chance to inflict statuses on enemies while his Super Meter is full.
Super Meter: x2 Multiplier

Kylie Irons
HP:
80
Defense: 6
Moves:
-Slash: Deals (20 + 1d10) damage
-Counter: On its next action, the target enemy can only attack Kylie. Kylie will counter attack any enemy that hits her until her next action, dealing (15 + 2d10) with each attack. Consumes 10% Super Meter.
-Pierce: Ignores half of the enemy's defense and deals (20+2d10) damage. Consumes 10% Super Meter.
-Vengeance: Adds 1/2 of HP lost to damage. Base damage is 20. Consumes 20% Super Meter.
Super Move:
-Aether: Deals (30 + 2d10) damage. Ignores the opponent's defense and heals for the full damage done.
Passive Ability:
-My Sword Longs for Blood: Kylie loses 10% of her max HP each turn, but heals half of the damage she deals with any attack attack, and heal 50% of her max HP when defeating an enemy.
Super Meter: x1 Multiplier

REDFORK2000
Mark Smith
Health: 120
Defense: 6
Moves:
-Quick Punch: Delivers a high speed punch on an enemy. Deals 20 damage + 1d to an enemy.
-Energize: Emits an empowering energy wave to an ally. Gives an ally Power Up 8 for 3 turns.
-Lightning Speed: Spins around an enemy at lightning speed. Deals 10 damage +1d to an enemy, and has a 33% chance of inflicting Paralysis to the target for 4 turns.
-Energy Wave: Releases an energy wave, which damages all enemies. Deals 8 damage + 1d to each enemy.
Super Move:
-Energy Overdrive: Uses a huge amount of energy to enter Overdrive state. Deals 30 damage + 1d to all enemies.
Passive Ability:
-Energy Bond: All allies deal +5 damage if their Super Meter is above 50%.
Super Meter: x1 Multiplier

Alyssa Miller
Health: 90
Defense: 3
Moves:
-Telekinesis: Uses her telekinetic abilities to lift an opponent and slam them on the ground. Deals 25 damage + 1d to an enemy, but can only be used if Alyssa isn't affected by any negative status effects.
-Toxic Chemistry: Hurls a test tube full of a toxic chemical at an enemy. Deals 7 damage + 1d to an enemy, and has a 33% chance of inflicting Poison 5 for 5 turns.
-Acid: Hurls a test tube full of acid at an enemy. Deals 10 damage + 1d to an enemy, and has a 25% chance of inflicting Burn 7 for 5 turns.
-Telekinetic Wave: Emits a telekinetic wave that weakens an enemy. Inflicts an enemy with Defense Down 5 for 5 turns.
Super Move:
-Telekinetic Burst: Focuses all her telekinetic abilities on a single opponent, delivering a powerful burst of telekinetic enemy. Deals 50 damage + 2d to the target, and inflicts the target with Defense Down 5 for 5 turns.
Passive Ability:
-Chemistry: All ally moves that can inflict a negative status effect has a +10% chance to inflicting them.
Super Meter: x1 Multiplier

Oliver Black
Health: 100
Defense: 0
Moves:
-Teleport: He uses his powers to teleport. Oliver cannot be attacked in this turn if he uses this move.
-Sharp Blade: Oliver tosses a sharp, metallic blade at an opponent. Deals 25 damage + 1d to an enemy. Has a 15% chance of dealing a critical hit, which makes it do triple damage.
-Dagger Shower: He tosses several daggers at enemies. Deals 10 damage + 1d to each enemy.
-Precise Kick: Oliver uses his precision skills to land a precise kick on his target. Deals 18 damage + 1d to an enemy. Ignores enemy's defense.
Super Move:
-Silent but Lethal: Oliver assaults his enemies, leaving them open to attack. Deals 20 damage + 1d to each enemy, and lowers every enemy's defense to 0 for 3 turns.
Passive Ability:
-Agility: When any enemy attacks Oliver, there's a 20% chance that Oliver will dodge the attack.
Super Meter: x1.2 Multiplier
 
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Official Status Effects Guide Book
Status effects are a key element in battles. If you want to be successful in battle, you must know how they work. Luckily for you, the Official Status Effects Guide Book has a detailed guide of every status effect, both positive and negative, which you may encounter on your journey. If you don't ever see a status effect you don't understand, this is where you can look it up.

Note: Sometimes a new status effect will be introduced. When that happens, this guide book will be updated accordingly, so if you ever see a new status effect appear in a battle, it will also be added to the guide book as well.


Positive Status Effects

Power Up
Increases the target's damage output for a given number of turns.

Defense Up
Increases the target's defense for a given number of turns.

Heal
Increases the target's health.

Negative Status Effects

Power Down
Decreases the target's damage output for a given number of turns.

Defense Down
Decreases the target's defense for a given number of turns.

Poison
Causes the target to lose a fixed amount of health each turn for a given amount of turns, regardless of defense.

Burn
Causes the target to lose a fixed amount of health each turn for a given amount of turns, regardless of defense. Can also remove the "Freeze" Status Effect.

Freeze
Causes the target to be unable to move for a given amount of turns. Can be removed by the "Burn" Status Effect.

Paralyze
Causes the target to have a 50% chance of being unable to move, for a given amount of turns.

Sleep
Causes the target to fall asleep. While asleep, the target is unable to move. Each turn, the target has a 33% chance to wake up from their sleep. While asleep, the target is healed by 5% of their max healh each turn.
 
Official Item Guide Book
Are you confused on what a certain item does? Are you interesting in learning more about the collectables that you can buy in shops or pick up on your adventures? Well, in that case, the Official Item Guide Book is just what you need! This guide book is basically a detailed list of all the items you've seen on your adventures, what they each do, and what their market price is. Every time a new item is encountered, it will be added to this guide book accordingly.

Note: When you sell an item at a shop or to a merchant, you will sell it at half that item's purchase price.


Potions and Medicines

Health Potion:
Cost: 50 Gold.
Description: Heals the target by 50 health points.

Super Health Potion:
Cost: 100 Gold.
Description: Heals the target by 100 health points.

Power-Aid:
Cost: 30 Gold.
Description: Gives the target Power Up 5 for 5 turns.

Defense-Aid:
Cost: 30 Gold.
Description: Gives the target Defense Up 5 for 5 turns.

Medicine:
Cost: 20 Gold.
Description: Purifies the target from all negative status effects.

Poison Potion:
Cost: 30 Gold.
Description: Inflicts Poison 5 on the target for 5 turns.

Edibles

Azure Berry:
Cost: 20 Gold
Description: Heals the target by 20 health points. The player holding the item can eat it even after attacking if their own health is below 50%.

Minerals

You haven't encountered any of these types of items yet!

Weapons

You haven't encountered any of these types of items yet!

Others

You haven't encountered any of these types of items yet!
 
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Plaethera Official Bestiary
In this Bestiary you will find a description of all the enemies you encounter on your journey. The Bestiary will begin blank, but as you encounter new enemies, their information will be added to the Bestiary.
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Rizacoon
Health: 50
Defense: 2
Moves:
-Scratch: The rizacoon uses its claws to attack. Deals 10 damage + 1d to an enemy.
-Nibble: The rizacoon uses its strong incisor teeth to deal damage. Deals 5 damage + 1d to an enemy, and inflicts Defense Down 3 on the target for 3 turns.
-Tail Whack: The rizacoon uses its long tail to hit the enemy. Inflicts Defense Down 5 for 3 turns.
-Scavenger: The rizacoon eats something it found on the ground to power itself up. Inflicts itself with Power Up 5 for 5 turns.
Super Move:
-Fang: The rizacoon bites the target with great force. Deals 20 damage + 1d to an enemy, and inflicts Defense Down 5 on the target for 3 turns.
Passive Ability:
-Scurry: The rizacoon will deal +3 damage if its health is below 20%.
Super Meter: x1 Multiplier
Bestiary Description: Rizacoons are small rodents who live in almost every natural biome in the realm. They are nimble and fast, and generally live as scavengers, eating whatever they get their little limbs on. Considered a pest by farmers since these little creatures frequently nibble on their crops, Rizacoons are small and agile, but sit at the bottom of the food chain among the Plaethera wildlife.
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