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Fantasy Heroes of Generica: Save Files (Are you really sure you want to delete this file?)

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Name:
Nicknames/Titles/Ranks:
Race:
Class
Gender:
Age:

Racial powers:
Skills/Talents:
Magic:

Weapons:
Other items:

Appearance:
Personality: (paragraph)
Backstory: (paragraph)
Relationships: (optional)

Quote: (optional)
Theme Song: (optional)
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Name: Gargi Earth-Breaker
Nicknames/Titles/Ranks: "Gargi Slayer of Buffets and Drainer of Kegs "
Race: Dwarf
Class: Fighter
Gender: Male
Age: 72

Racial powers: Resistance to Alcohol and Poisons, ability to Harden skin.
Skills/Talents: Able to chug a keg, once arm-wrestled an ogre, Has an extremely strong swing but is usually inaccurate
Magic: Nothing aside from his racial powers but has dreamed of learning Booz'o-mancy

Weapons: A giant mace, His tankard, Known to use his gut in dire or inebriated situations.
Other items: A breastplate and helmet with adjustable straps, a small keg with a sling to wear, a locket with pictures of his mother and sisters.

Appearance:
FatWarrior.jpg
Personality: (paragraph) Gargi is a happy boisterous dwarf who loves to eat good food and drink vast amounts of ale. His combat style is very much like his life style, All In, whatever he does he performs it to the best of his ability and doesn't give up whether that task is fighting a horde of goblins or trying to drain two kegs at once you know he's giving it his all. This does have its drawbacks though, he puts all of his weight into the swings of his mace causing them to deal massive damage if they hit but they are mostly inaccurate, these drawbacks leak into his personal life too. For example, he once bet all of the gold he had on him that he could clear out a nobles liquor supply before getting caught..... he never made it out of the wine cellar. This kind of behavior puts strain on his financial situation as well as his relationships, for the most part people love him but his actions have caused loved ones to take a step back.

Backstory: Gargi is from the famous Earth-Breaker Clan, a rather large clan that has brought forth many successful brewers, smiths, and warriors. From within this clan he was afforded a standard dwarfish childhood, Whiskers on his chin by age 3, his first pint by age 12, and his first bar room brawl by 14. Ever since a young age Gargi has been a dwarf of extremes, if he was going to do something he planned on taking it as far as he could and have a grand time doing it. This attitude helped launch his families business as he became the Mascot of his Mothers' Brewery, his ability to bring joy wherever he went boosted the popularity of the brand. But being a dwarf of extremes he would occasionally overstep boundaries and make the business look bad, this behavior forced his close family to take a step away from him in order to preserve and set in stone the family legacy. Recognizing the effect he was having on his family Gargi decided to hit the road and experience the world. Many years of boozing later he found himself drunk and alone standing in front of a statue of a great dwarf hero. "Look at this" he thought to himself "This guys got his own statue, theres no way he could hurt his name" From that moment Gargi decided to put his efforts to becoming a great hero so that he could bring honor to the Earth-Breaker name while still being true to himself.

Relationships: Aside from getting a warm greeting from the taverns that he frequents, Gargi's only real relationship would be with his Mother and 3 sisters who are the heads of a successful brewery. While his general demeanor and merriment are a staple of the business his actions have caused a stain on the record in some circles and so they've been forced to take a step away from Gargi to preserve the family business.

Quotes:
"
Never turn down an ale, who knows if it may be your last."
"Either give something your all or don't bother!'
"Burrrp, Alright! 10 down, and however much this will get me to go."
"I love the shock of my mace crushing some poor sods head in."

Theme Song: Tankard Basher, It's a song about dying knowing you've lead a fulfilling life. You don't need to be mourned because you have done what you wanted. Drink, Eat, Mine, and Die holding your axe in the dark.
 
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Name: Acedia Orbis

Nicknames/Titles/Ranks: Ace the Accursed.
Race: Half human-elven.
Class: White mage
Gender: Male
Age: 25

Racial powers: Born with a High mana pool and high ability growth. Has a knack for learning anything other than magic with the exeption of white magic and enchanting.

Skills/Talents: Ace is able to instantly cast spells with potent effect if those are spells he have an affinity with. Magic with high affinity includes white magic and enchanting. Interestingly enough, Acedia knows how to add a delay on his spells so they can activate on a set time. Ace knows how to fight with his fist should he needs too. Despite all these things that help him, he lacks the talent to use all other magic and fails to use any even if its the basic spell of that spell category.

Magic: Ace mostly uses white magic and enchanting magic. White magic gives Ace the variety of healing, protective, resurrection, and any supportive spells that would available to him. Enchanting allows him to add a magical property to a person or inanimate object and add a desire effect. The current spells Ace knows are Cure (Healing spell), Protect (Defensive spell that reduces damage), Resurrect (If you die just recently, you get back up but you may feel nauseousness), and Esuna (A spell that removes detrimental effects from you).

Weapons: Ace is equipped with an oak staff enchanted with magic that knocks anything it hits far away from the wielder. Is also a medium for him to cast magic efficiently. Has a short sword on his side but mostly doesn't use it.

Other items: Wears white robes that have a red pattern on their rims. Under the robes is a layer of plate armor that is light weight and easy for Ace to get around and avoid danger. Has a leather satchel he uses for quick storage.

Appearance:
1539235410666.png

Personality: Ace at first glance seems to be an aloof and friendly. Which he is for the most party however, deep down Ace is a cynical, abrasive, and empathic individual. How he end up becoming like this was is a mystery. Despite that, Ace does what he needs to do in order to keep the group he's with alive. Even that means he has to be a total ass about it, but will be the ass who save all others from themselves. Ace has a bit of a god complex and usually rants in his head when mistakes we're made. Though if too many mistakes are made, Ace will be brutally honest, merciless, and gives no shit to the danger around him when he finally snaps. Ace believes in no gods and believes that they are dead.

Backstory: Ace was born in a religious city of Calurnia. A hot spot for white mages and those who seek to advance their knowledge in the medical field. Ace grew up with his mother and is taught the ways of the white mage. During his years of study, he took up apprenticeship in a temple to practice his healing magic on the sick and wounded. Eventually he was recruited by a band of young yet reckless adventurer who charged in a cave of monsters and Ace was dragged along with them. The next day, Ace walked out alone covered in ichor with none of the adventurer that was with him from the day before. Shortly after, mysteriously his mother become ill and soon died after. All these turns of events Ace was given a title called "The Accursed" by many and was avoided due to the misfortunes that happened to him.

Relationships: Ace's has a sister and the only family he has left. His father is somewhere in the world.

Quote: "Know that while I'm around. Death will be cheap."

Theme Song: Bergentrückung from undertale.

Other: Ace may or may not be a curse by the gods.
 
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Name: Gargi Earth-Breaker
Nicknames/Titles/Ranks: "Gargi Slayer of Buffets and Drainer of Kegs "
Race: Dwarf
Class: Fighter
Gender: Male
Age: 72

Racial powers: Resistance to Alcohol and Poisons, ability to Harden skin.
Skills/Talents: Able to chug a keg, once arm-wrestled an ogre, Has an extremely strong swing but is usually inaccurate
Magic: Nothing aside from his racial powers but has dreamed of learning Booz'o-mancy

Weapons: A giant mace, His tankard, Known to use his gut in dire or inebriated situations.
Other items: A breastplate and helmet with adjustable straps, a small keg with a sling to wear, a locket with pictures of his mother and sisters.

Appearance:
Personality: (paragraph) Gargi is a happy boisterous dwarf who loves to eat good food and drink vast amounts of ale. His combat style is very much like his life style, All In, whatever he does he performs it to the best of his ability and doesn't give up whether that task is fighting a horde of goblins or trying to drain two kegs at once you know he's giving it his all. This does have its drawbacks though, he puts all of his weight into the swings of his mace causing them to deal massive damage if they hit but they are mostly inaccurate, these drawbacks leak into his personal life too. For example, he once bet all of the gold he had on him that he could clear out a nobles liquor supply before getting caught..... he never made it out of the wine cellar. This kind of behavior puts strain on his financial situation as well as his relationships, for the most part people love him but his actions have caused loved ones to take a step back.

Backstory: Gargi is from the famous Earth-Breaker Clan, a rather large clan that has brought forth many successful brewers, smiths, and warriors. From within this clan he was afforded a standard dwarfish childhood, Whiskers on his chin by age 3, his first pint by age 12, and his first bar room brawl by 14. Ever since a young age Gargi has been a dwarf of extremes, if he was going to do something he planned on taking it as far as he could and have a grand time doing it. This attitude helped launch his families business as he became the Mascot of his Mothers' Brewery, his ability to bring joy wherever he went boosted the popularity of the brand. But being a dwarf of extremes he would occasionally overstep boundaries and make the business look bad, this behavior forced his close family to take a step away from him in order to preserve and set in stone the family legacy. Recognizing the effect he was having on his family Gargi decided to hit the road and experience the world. Many years of boozing later he found himself drunk and alone standing in front of a statue of a great dwarf hero. "Look at this" he thought to himself "This guys got his own statue, theres no way he could hurt his name" From that moment Gargi decided to put his efforts to becoming a great hero so that he could bring honor to the Earth-Breaker name while still being true to himself.

Relationships: Aside from getting a warm greeting from the taverns that he frequents, Gargi's only real relationship would be with his Mother and 3 sisters who are the heads of a successful brewery. While his general demeanor and merriment are a staple of the business his actions have caused a stain on the record in some circles and so they've been forced to take a step away from Gargi to preserve the family business.

Quote: "Never turn down an ale, who knows if it may be your last"
Theme Song: Tankard Basher, It's a song about dying knowing you've lead a fulfilling life. You don't need to be mourned because you have done what you wanted. Drink, Eat, Mine, and Die holding your axe in the dark.
Name: Acedia Orbis
No party is complete withoutna drunkard. Nice work. Approved.
Nicknames/Titles/Ranks: Ace the Accursed.
Race: Half human-elven.
Class: White mage
Gender: Male
Age: 25

Racial powers: Born with a High mana pool and high ability growth. Has a knack for learning anything other than magic with the exeption of white magic and enchanting.

Skills/Talents: Ace is able to instantly cast spells with potent effect if those are spells he have an affinity with. Magic with high affinity includes white magic and enchanting. Interestingly enough, Acedia knows how to add a delay on his spells so they can activate on a set time. Ace knows how to fight with his fist should he needs too. Despite all these things that help him, he lacks the talent to use all other magic and fails to use any even if its the basic spell of that spell category.

Magic: Ace mostly uses white magic and enchanting magic. White magic gives Ace the variety of healing, protective, resurrection, and any supportive spells that would available to him. Enchanting allows him to add a magical property to a person or inanimate object and add a desire effect. The current spells Ace knows are Cure (Healing spell), Protect (Defensive spell that reduces damage), Resurrect (If you die just recently, you get back up but you may feel nauseousness), and Esuna (A spell that removes detrimental effects from you).

Weapons: Ace is equipped with an oak staff enchanted with magic that knocks anything it hits far away from the wielder. Is also a medium for him to cast magic efficiently. Has a short sword on his side but mostly doesn't use it.

Other items: Wears white robes that have a red pattern on their rims. Under the robes is a layer of plate armor that is light weight and easy for Ace to get around and avoid danger. Has a leather satchel he uses for quick storage.

Appearance:

Personality: Ace at first glance seems to be an aloof and friendly. Which he is for the most party however, deep down Ace is a cynical, abrasive, and empathic individual. How he end up becoming like this was due is a mystery. Despite that, he does what he needs to keep the group he's with alive. Even that means he has to be a total ass about it, but ass who save all others from themselves. Ace has a bit of a god complex and usually rants in his head when mistakes we're made. Though if too many mistakes are made, Ace will be brutally honest, merciless, and gives no shit to the danger around him. when he finally snaps. Ace believes in no gods and they are dead.

Backstory: Ace was born in a religious city of Calurnia. A hot spot for white mages and those who seek to advance their knowledge in the medical field. Ace grew up as the by his mother and is taught how the ways of the white mage. During his years of study, he took up apprenticeship in a temple to practice his healing magic on the sick and wounded. Eventually he was recruited by a band of young yet reckless adventurer who charged in a cave of monsters and Ace was dragged along with them. The next day, Ace walked out alone with no adventurer that was with him from the day before. Shortly after, mysteriously his mother become ill and soon died after. All these turns of events Ace was given a title called "The Accursed" by many and was avoided due to the misfortunes that happened to him.

Relationships: Ace's has a sister and the only family he has left. His father is somewhere in the world.

Quote: "Know that while I'm around. Death will be cheap."

Theme Song: Bergentrückung from undertale.

Other: Ace may or may not be a curse by the gods.
That image has ace look so done it's fitting. Approved.
 
Name: Reverie Somni
Nicknames/Titles/Ranks: The Sleepshooter, The Sleepwalking Archer
Race: Aasimar
Class: Archer
Gender: Female
Age: 21

Racial powers: Resistance to dark magics.
Skills/Talents: Marksmanship: When Reverie does shot she almost never misses.
Reflexes: For someone who is half asleep all the time she has extremely good reflexes.
Eavesdropping: Reverie is really good at hearing things that people are trying to keep secret
Magic:
Sleep spells and spells to help with aiming are mostly what she uses but Reverie does have a knack for dream magic when she bothers to try.

Weapons:
Longbow: A Yew bow with little 'zzz' carved into the side.
Dagger: a small hand dagger with a blue gem in the hilt
Quiver: A cloth quiver with metal wiring, it's quite good for bashing people in the head
Arrows: The arrows themselves are pretty decorative with moon and star patterns on the arrow. Despite their prettiness the arrows are still very sharp and very dangerous.
Other items: Pillow, blanket, parasol

Appearance:
[IMG='width:373px;']https://i.redd.it/a4pbdnosi9n11.png[/IMG]
Personality: Reverie is a pretty calm person. She tends not to step in unless someone prompts her to (though that may be because she is always asleep.) Reverie has a pretty good sense of humor even if it can be extremely morbid at times. Reverie is also a very odd mix between extremely practical and fantastical. She tend to try to stay out of trouble despite almost always getting into it. She is also a very helpful person.
Backstory: Reverie is the first person with true Aasimar blood in her family for a while. This caused her pretty large family to all see her as a future hero and the one to carry on the legacy of the Somni family. Unfortunately that just wasn't what Reverie wanted to do. Despite being pretty brilliant she was always extremely lethargic and was normally most active at night when everyone else was asleep. She also didn't and never did care about becoming great or making a legacy. Of the many skills they tried to get her to learn only archery really stuck, and she became amazing at it. Unfortunately she still wasn't doing anything with her skills so when she turned 18 her family kicked her out.

Reverie really just wandered around for a while ending up in a small town where she would occasionally do jobs killing various monsters and the like around the town. Most of the time she really just hung around and fell asleep in random places somehow always having a blanket and pillow and that was really all she was known for. Eventually a group of local bandits heard about Reverie and thought that she would be a easy person to rob. Lots of the people had heard about their plan, but never told her deciding that if Reverie was going to be so careless she might as well learn her lesson. To the surprise of several villagers and the dismay of several gamblers when the sun rose the next morning Reverie was asleep surrounded by the many corpses if the bandits that had tried to rob her, every single one shot in each eye with Reverie's arrows. No one has tried to mess with her since.
Relationships: The only real friend Reverie has is a human smith and bow maker who gave Reverie her bow, arrows, quiver and dagger.

Quote: "If I threaten to shoot you you should probably try to stay a moving target, less chances of me killing you, or at least in one shot." "Nice to meet you...... ZZzzz" "*Startles awake* Oh, are we supposed to be fighting? *Shot enemy in the eyes* Ha bullseye... ZZzzz"
Theme Song:
Other: Reveries is extremely lethargic. She has also mastered standing while sleeping along with controlled sleepwalking.
 
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Name: Reverie Somni
Nicknames/Titles/Ranks: The Sleepshooter, The Sleepwalking Archer
Race: Aasimar
Class: Archer
Gender: Female
Age: 21

Racial powers: Resistance to dark magics.
Skills/Talents: Marksmanship: When Reverie does shot she almost never misses.
Reflexes: For someone who is half asleep all the time she has extremely good reflexes.
Eavesdropping: Reverie is really good at hearing things that people are trying to keep secret
Magic:
Sleep spells and spells to help with aiming are mostly what she uses but Reverie does have a knack for dream magic when she bothers to try.

Weapons:
Longbow: A Yew bow with little 'zzz' carved into the side.
Dagger: a small hand dagger with a blue gem in the hilt
Quiver: A cloth quiver with metal wiring, it's quite good for bashing people in the head
Arrows: The arrows themselves are pretty decorative with moon and star patterns on the arrow. Despite their prettiness the arrows are still very sharp and very dangerous.
Other items: Pillow, blanket, parasol

Appearance:
[IMG='width:373px;']https://i.redd.it/a4pbdnosi9n11.png[/IMG]
Personality: Reverie is a pretty calm person. She tends not to step in unless someone prompts her to (though that may be because she is always asleep.) Reverie has a pretty good sense of humor even if it can be extremely morbid at times. Reverie is also a very odd mix between extremely practical and fantastical. She tend to try to stay out of trouble despite almost always getting into it. She is also a very helpful person.
Backstory: Reverie is the first person with true Aasimar blood in her family for a while. This caused her pretty large family to all see her as a future hero and the one to carry on the legacy of the Somni family. Unfortunately that just wasn't what Reverie wanted to do. Despite being pretty brilliant she was always extremely lethargic and was normally most active at night when everyone else was asleep. She also did and never cared about becoming great or making a legacy. Of the many skills they tried to get her to learn only archery really stuck, and she became amazing at it. Unfortunately she still wasn't doing anything with her skills so when she turned 18 her family kicked her out.

Reverie really just wandered around for a while ending up in a small town where she would occasionally do jobs killing various monsters and the like around the town. Most of the time she really just hung around and fell asleep in random places somehow always having a blanket and pillow and that was really all she was known for. Eventually a group of local bandits heard about Reverie and thought that she would be a easy person to rob. Lots of the people had heard about their plan, but never told her deciding that if Reverie was going to be so careless she might as well learn her lesson. To the surprise of several villagers and the dismay of several gamblers when the sun rose the next morning Reverie was asleep surrounded by the many corpses if the bandits that had tried to rob her, every single one shot in each eye with Reverie's arrows. No one has tried to mess with her since.
Relationships: The only real friend Reverie has is a human smith and bow maker who gave Reverie her bow, arrows, quiver and dagger.

Quote: "If I threaten to shoot you you should probably try to stay a moving target, less chances of me killing you, or at least in one shot." "Nice to meet you...... ZZzzz" "*Startles awake* Oh, are we supposed to be fighting? *Shot enemy in the eyes* Ha bullseye... ZZzzz"
Theme Song:
Other: Reveries is extremely lethargic. She has also mastered standing while sleeping along with controlled sleepwalking.

Approved.
 
Name: Mara Abhorsen
Nicknames/Titles/Ranks: "Abhorsen the Mistress of Demons"
Race: Half Human/Half demon
Class: Dark Mage/Necromancer
Gender: Female
Age: 24

Racial powers: Has a natural skill with dark magic, even the harder parts due to her father.
Skills/Talents: Mara has a way of worming into peoples hearts and is the best party person, can book it like no ones business
Magic: Dark Magic

Weapons: A book of demons names
Other items: Various potions of varying potency.

Appearance:
ayrenn___advanced_by_serenity2200-d8o1bh5.jpg

Personality: Mara is a relatively chill person, she'd much rather party around a campfire with a person than kill them for a sacrifice. She's generally smiling and takes almost nothing seriously, one moment she'll be locked in a fight to the death with someone and in the next their having a drinking contest. She does take some things seriously, like getting the correct pronunciation of someone's name. And if someone casually mentions a party their throwing and it turns out to be just a small gathering she goes berserk. Mara has a very casual relationship with demons and other creatures of great power and is in good graces with a few of them. She is very flirty but is very serious about not crossing a line or breaching consent.
Backstory: Mara's mother was a party queen and used to summon demons to her shindigs all the time, typically the demons she called for where also just as eager to let loose, however one time she mispronounced a name and summoned a far more powerful demon. He was less looking to party and more looking to create an heir, and while Mara's mother hadn't planned for that to happen she shrugged her shoulders and went 'why not'. Thus Mara was born and raised to a slightly forgetful but very powerful mother and a demon father who sometimes showed up to offer her the hearts of virgins. All in all not a bad childhood, though she felt stifled and began to roam around looking for new friends."
Relationships: (optional)

Quote: "Eh, why not?"
Theme Song: (optional)
Other:
 

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Name: Mara Abhorsen
Nicknames/Titles/Ranks: "Abhorsen the Mistress of Demons"
Race: Half Human/Half demon
Class: Dark Mage/Necromancer
Gender: Female
Age: 24

Racial powers: Has a natural skill with dark magic, even the harder parts due to her father.
Skills/Talents: Mara has a way of worming into peoples hearts and is the best party person, can book it like no ones business
Magic: Dark Magic

Weapons: A book of demons names
Other items: Various potions of varying potency.

Appearance:

Personality: Mara is a relatively chill person, she'd much rather party around a campfire with a person than kill them for a sacrifice. She's generally smiling and takes almost nothing seriously, one moment she'll be locked in a fight to the death with someone and in the next their having a drinking contest. She does take some things seriously, like getting the correct pronunciation of someone's name. And if someone casually mentions a party their throwing and it turns out to be just a small gathering she goes berserk. Mara has a very casual relationship with demons and other creatures of great power and is in good graces with a few of them. She is very flirty but is very serious about not crossing a line or breaching consent.
Backstory: Mara's mother was a party queen and used to summon demons to her shindigs all the time, typically the demons she called for where also just as eager to let loose, however one time she mispronounced a name and summoned a far more powerful demon. He was less looking to party and more looking to create an heir, and while Mara's mother hadn't planned for that to happen she shrugged her shoulders and went 'why not'. Thus Mara was born and raised to a slightly forgetful but very powerful mother and a demon father who sometimes showed up to offer her the hearts of virgins. All in all not a bad childhood, though she felt stifled and began to roam around looking for new friends."
Relationships: (optional)

Quote: "Eh, why not?"
Theme Song: (optional)
Other:
Approved.
 
Name: Gray Masters
Nicknames/Titles/Ranks: Master of all Swords, G, Young Masters, Chosen Hero
Race: Human
Class: Swordsman
Gender: Male
Age: 25

Racial powers:

None. He’s a human

Skills/Talents:

Master Swordsman: There’s not a single sword technique that he doesn’t know.

Leadership: Gray has been training as a leader for years.

Agility: Required Secondary Powers - TV Tropes

Magic: none

Weapons:

Magicae Gladiis: His Father gave him this sword on his deathbed. Slung across his back. It’s never displayed any magical power before.

]
Mjfs9IcqefxquDMIIgFy_vGVvF9iPcENCPh5D7nAsVc3DOS7SzMPWvbq8CSIjXdM922oK--upOFKvocJwNPQf1oTgotbDxP1G6PhGYawytDqegXd4FeLONjapqOuvuW9FirZVVkW

Broadsword: A second, non-Magic sword so he can dual wield and also just in case. Also slung across his back.

7-9mlpp6HzTsEEQaVwq8XpCx-O6uffx7mjgEnvNx0fkhnYEAflVgX1E_DfJfpCL-BYIc5vf6GHtd9sU6FRFAYFqG_6lh8ZW5EL2PGx1yvbIVAqLAvVYdu1YzO0olubeY_-0FBrt5

Short Swords: Two Short Swords, one on each side.

EApYtbuJBVaHoWCKuJmyGUNLugYxLVmePyaoT9PUDus406KjKEKHbINsS-25vjlT1F2btv-sjLOVAyD_QF6y_z36cZHdZB1YOMYPfZTj3NONSSZWb1LjVN5FiBHhHn-ykS9MemOX

Other items:

Pendant from his Mother: The only thing he has left from her.

Other stuff like torches and food and other stuff like that: I think it goes without saying that he has basic living stuff.

Appearance:
OluXGPERPd6Lc3g_rAP7QgrbPLHcjNx-xs6qiENxRTbYpkQfpnZ8zetfFuw2cl-EwfmoCiah8deGtsa80fluEkZVsbXZzKLWRFfPPqy2LbRaSl-P7xc5iuk_Ew5inPFXuIii2ag2
Personality: Gray is a very heroic person. He fully embraces his “Chosen Hero” role and loves helping people. He always tries to stay positive but sometimes he gets mega exasperated (like with his current party). When he gets exasperated he tends to get snarky. Even when he’s not exasperated he can’t resist the fun wisecrack or two. Comes with the hero biz.
Backstory: Gray grew up believing he was destined to be a great hero. He still believes that. And in fact Gray Masters looks like the perfect recipe for a hero. He was proclaimed by a seer as a great hero of the land. His father was the captain of the guard in his village and trained him in all sword fighting techniques. He never knew his mother. His father died and gave him a magic sword. He set off on a heroic journey. The end. Just kidding.
Relationships: Father: dead. Mother: gone. Siblings: non-existent. Childhood friend: Gregory Hedge. Childhood Girlfriend: Mary Jane Marie.

Quote:

“I’m here to save you!”

“Father! Nooooo!”

“Here we go!”

“Ugh! Random encounters are the worst!”

“Every time I turn around there’s something new. Must be a new update.”

Theme Song:
Other: all art credit goes to the original artists. Music is from Jean-Marc Giffin’s (composer for the Sentinels of the Multiverse Video Game) soundcloud.
 

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Name: Aria Abrams
Nicknames/Titles/Ranks: “The Caped Guardian”, “Ex-Holy Paladin”
Race: Human
Class: Paladin
Gender: Female
Age: 22

Racial powers: N/A
Skills/Talents:
Swordplay: Her sole weapon being a short-sword, she swings it with precision, power and speed. She focuses mainly on a death-by-1000-cuts strategy and tried her best to avoid actually being hit.
Sewing: Can sew to a high quality, seams so perfect you can barely tell they’re there.
Pickpocketing: Despite the holy knight allingment, Aria’s skill in pickpocketing is nothing to be scoffed at. She’s very stealthy, it’s hard to believe she is always in armor.
Magic:
Wind: Aria specialises in wind magic, mostly using it to speed up swings with her sword, improving her close combat prowess. She can also use it to blow her body upwards when paired with a jump for aerial manuevers. While she can create ranged gusts to move far away objects or foes she doesn’t do so often. It’s fourth use is for creating a wind to blow Aria’s cape, making it constantly appear like it’s flowing for aesthetic effect. She does this almost constantly.
Buffing: Aria is able to cast spells to temporarily increase her armor and shield’s durability as well as their impact absorption.

Weapons:
Short-sword: While large for a short-sword, it seems to be made of a lighter alloy than steel, allowing for faster attacks. Though, this comes at the cost of power for each strike. It doesn’t have any magical attributes to it.
Other items: What looks like a second white cape is actually a detachable cloth she uses often to shine her metal equipment.

Appearance:
8335C286-E90B-41F2-ADA7-A4D68D895C10.png
Personality: Aria is confident, warm and bubbly, she is beyond talkative and friendly. Aria is scatterbrained, she struggles when trying to make important decisions, often overthinking consequences, she much prefers to be in a team of people and be ordered rather than order. She works more effectively with higher morale in said groups. Aria is an optimist even in the worst of times, while not necessarily always happy, she is always hopeful things will improve and always ready to try and convince people the same. Despite her otherwise motivated and friendly persona, Aria has a prideful and condescending side. She takes great pride in her appearance and puts it above basically everything else, her attitude shifts to arrogant and judgemental when speaking about appearances. In addition, any kind of damage to her cape or severe damage to her armor will bring out a rage that nothing else could possibly bring out.

Backstory: Aria is a girl who has led her entire life following a path paved by someone else. Be that her wealthy parents, competitive siblings or squadron leader. All she ever had to do was follow orders, complete set tasks and everything would turn out okay. She’d get a good education, start fight training early, learn some kind of useful skill as well as elemental and buffing magic. All in preparation to become a Holy Paladin- just like her parents and older siblings had done. Aria never had any say in this, but at the time she didn’t mind, everything worked out okay in the end. The only thing Aria really ever had any say in was how she dressed and did her hair. Aria excelled in what she was told to do and was praised immensely for her success as the years went by and a few of her siblings opted out of the high pressure lifestyle.

The Holy Paladins accepted her into their forces at the age of 18. She was an exceptional soldier, she wasn’t the best in the army fighting wise, in fact she was very unorthodox in technique for a Paladin, what made her exceptional was her willingness to comply no matter what. That changed after the squadron leader changed, the new man wasn’t the same as their previous leader. He used persuasion skills to manipulate her squadron into petty thrivery from the poor and homeless- convincing them they were doing the right thing. Aria participated in this blindly until she had to steal from a sibling of her’s, one who’d been rejected by their parents for giving up. Aria found herself finally questioning if blindly following someone is always right. Was what she was doing was right? Waseverything was really okay? Confused, her sibling told her to be her own person, if this was the life she wanted then she should continue- but only if that was what she wanted.

The next day Aria showed up to training with a non-uniform body of armor, as well as a different shield and sword- though the most outstanding feature was the red cape. Aria told the rest of the Paladins how she felt confused about what was going on- she quit the group and faced the wrath of her parents that came with it. They didn’t care what she was doing with the Paladins, they wanted the title for her and for themselves- nothing more. They treated her the same way they treated her sibling, shunning her from the family and forced her to find her own way. That’s what she did.

Relationships: Her relationship with both parents is very rocky at the moment. Interactions will most likely result in heated arguments. Though, Aria has a good relationship with a few of her siblings who also let her parents down. She’s also generally well liked by people on the recieiving end of protection from her, her outfit and appearance well known enough amongst the less wealthy people to give her a title.

Quote: “Can I help you at all?”
“Hey hey hey, watch the cape. Seriously.”
“Oh trust me, no one can excecute strokes with a sword quite like me. Uhm, okay no, let’s change that to strikes.”
Theme Song:
Other:
Both her shield and armor are lighter than one would expect, though they are also less durable than one would expect because of that.
Has a soft spot for small furry creatures, moles in particular.
 
Name: Aria Abrams
Nicknames/Titles/Ranks: “The Caped Guardian”, “Ex-Holy Paladin”
Race: Human
Class: Paladin
Gender: Female
Age: 22

Racial powers: N/A
Skills/Talents:
Swordplay: Her sole weapon being a short-sword, she swings it with precision, power and speed. She focuses mainly on a death-by-1000-cuts strategy and tried her best to avoid actually being hit.
Sewing: Can sew to a high quality, seams so perfect you can barely tell they’re there.
Pickpocketing: Despite the holy knight allingment, Aria’s skill in pickpocketing is nothing to be scoffed at. She’s very stealthy, it’s hard to believe she is always in armor.
Magic:
Wind: Aria specialises in wind magic, mostly using it to speed up swings with her sword, improving her close combat prowess. She can also use it to blow her body upwards when paired with a jump for aerial manuevers. While she can create ranged gusts to move far away objects or foes she doesn’t do so often. It’s fourth use is for creating a wind to blow Aria’s cape, making it constantly appear like it’s flowing for aesthetic effect. She does this almost constantly.
Buffing: Aria is able to cast spells to temporarily increase her armor and shield’s durability as well as their impact absorption.

Weapons:
Short-sword: While large for a short-sword, it seems to be made of a lighter alloy than steel, allowing for faster attacks. Though, this comes at the cost of power for each strike. It doesn’t have any magical attributes to it.
Other items: What looks like a second white cape is actually a detachable cloth she uses often to shine her metal equipment.

Appearance:
Personality: Aria is confident, warm and bubbly, she is beyond talkative and friendly. Aria is scatterbrained, she struggles when trying to make important decisions, often overthinking consequences, she much prefers to be in a team of people and be ordered rather than order. She works more effectively with higher morale in said groups. Aria is an optimist even in the worst of times, while not necessarily always happy, she is always hopeful things will improve and always ready to try and convince people the same. Despite her otherwise motivated and friendly persona, Aria has a prideful and condescending side. She takes great pride in her appearance and puts it above basically everything else, her attitude shifts to arrogant and judgemental when speaking about appearances. In addition, any kind of damage to her cape or severe damage to her armor will bring out a rage that nothing else could possibly bring out.

Backstory: Aria is a girl who has led her entire life following a path paved by someone else. Be that her wealthy parents, competitive siblings or squadron leader. All she ever had to do was follow orders, complete set tasks and everything would turn out okay. She’d get a good education, start fight training early, learn some kind of useful skill as well as elemental and buffing magic. All in preparation to become a Holy Paladin- just like her parents and older siblings had done. Aria never had any say in this, but at the time she didn’t mind, everything worked out okay in the end. The only thing Aria really ever had any say in was how she dressed and did her hair. Aria excelled in what she was told to do and was praised immensely for her success as the years went by and a few of her siblings opted out of the high pressure lifestyle.

The Holy Paladins accepted her into their forces at the age of 18. She was an exceptional soldier, she wasn’t the best in the army fighting wise, in fact she was very unorthodox in technique for a Paladin, what made her exceptional was her willingness to comply no matter what. That changed after the squadron leader changed, the new man wasn’t the same as their previous leader. He used persuasion skills to manipulate her squadron into petty thrivery from the poor and homeless- convincing them they were doing the right thing. Aria participated in this blindly until she had to steal from a sibling of her’s, one who’d been rejected by their parents for giving up. Aria found herself finally questioning if blindly following someone is always right. Was what she was doing was right? Waseverything was really okay? Confused, her sibling told her to be her own person, if this was the life she wanted then she should continue- but only if that was what she wanted.

The next day Aria showed up to training with a non-uniform body of armor, as well as a different shield and sword- though the most outstanding feature was the red cape. Aria told the rest of the Paladins how she felt confused about what was going on- she quit the group and faced the wrath of her parents that came with it. They didn’t care what she was doing with the Paladins, they wanted the title for her and for themselves- nothing more. They treated her the same way they treated her sibling, shunning her from the family and forced her to find her own way. That’s what she did.

Relationships: Her relationship with both parents is very rocky at the moment. Interactions will most likely result in heated arguments. Though, Aria has a good relationship with a few of her siblings who also let her parents down. She’s also generally well liked by people on the recieiving end of protection from her, her outfit and appearance well known enough amongst the less wealthy people to give her a title.

Quote: “Can I help you at all?”
“Hey hey hey, watch the cape. Seriously.”
“Oh trust me, no one can excecute strokes with a sword quite like me. Uhm, okay no, let’s change that to strikes.”
Theme Song:
Other: Both her shield and armor are lighter than one would expect, though they are also less durable than one would expect because of that.
Has a soft spot for small furry creatures, moles in particular.

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