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Realistic or Modern Heroes and Villains {Characters!}

duegxybus

Ten Thousand Club
Name:
Alias/Nickname:
Gender:
Age:


Appearance:
Height:
Weight:
Blood Type: [Optional]


Affiliation:
Rank in Affiliation/Threat Level:
Quirks:
Fears/Phobias:
Personality:


Power(s): [Include a description]
Mastery of Power:
Skills: [Human skills]
Limits: [Power's Limits]
Weaknesses: [Human/Power Weaknesses]


Backstory: [Optional]
Extra:
 
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Name: Miko Andermann
Alias/Nickname: Tecton
Gender: Male
Age: 17

Appearance:
058bb2e738e7b34bedc21361e2a630d4.jpg

Height: 5'9
Weight: 145 lbs
Blood Type: B-

Affiliation: Villain
Threat Level: 1 (Under the radar. Rank will change to 2 after first heist)

Quirks:
Bites his tongue when he's thinking
Fears/Phobias: Currently, Tecton's only present fears are fears of getting hurt. He is not at all used to pain and very much dislikes the feeling. He also fears that one day he won't be able to control his actions and will lead to his eventual arrest.
Personality: Tough, charismatic, and intelligent are all ways to describe Miko Andermann. He's an incredibly supportive of his friends and, has no reason to be labeled a villain. Except for one thing. A voice. Miko took a drug he wasn't supposed to, and now he suffers from a hallucination he calls "Darco." Haunted by Darco, Miko acts on impulse, talks to himself, and often times does things he shouldn't do. Miko is the one doing it, however. He is fully aware when committing atrocities, and will go as far as he needs to to complete these atrocities. The true motives for his atrocities are unknown for now.

Power(s):
Flyrokinesis - Miko can create a forcefield around himself that can defend him from physical and energy attacks. The exact limit of strain that a force-field can take is unknown, but it is capable of blocking low-caliber bullets and non-explosive projectiles.
  • Flyrokinetic Constructs - Miko can generate forcefield-based weapons, such as staffs, swords, flails, and bows.
  • Flyrokinetic Combat - Miko's fighting style is centered around use of forcefields. Forcefields can be created around fingertips, feet, fists, elbows, and shoulders to aid with hand-to-hand combat.
  • Flyrokinetic Telekinesis - Miko can generate a forcefield around objects to influence their movements. This isn't as powerful as telekinesis, and can only give a push in directions of sorts.
Mastery of Power: Medium mastery over his abilities, however, he's an expert at combat with forcefields.
Skills:
  • Miko is skilled in Muay Thai, a martial art centered around striking and clinching techniques. This, combined with forcefields, makes him a formidable opponent against those who use firearms
  • Miko understands innate human desire, and often comes off as a "giver" of sorts even under casual conversation since he focuses on what his partner, opponent, or opposing party wants.
  • Miko can keep his cool under situations, up until he's injured.
  • Miko is actually an incredibly skilled singer and dancer, since he spent a lot of time doing karaoke.
  • Miko is fairly acrobatic, and knows enough parkour skills to move swiftly throughout the city
  • Miko is very passionate about gardening, and is very skilled in botany.
Limits:
Miko's forcefield isn't capable of reflecting attacks unless the projectile is something like a rubber bullet. The best they can do is slow them down or stop them. High velocity projectiles can penetrate the forcefield given enough speed or time. The forcefield can break under repeated physical strain. The forcefield is incapable of electrocuting, burning, or imparting energy onto others or objects. The forcefield also cannot protect Miko from falling, since it is solid.
Weaknesses:
  • Miko is not ready to take pain, and will react badly to it. I'm talking about screaming and writhing on the ground. Maybe even crying and wetting himself.
  • Miko's forcefields cannot do anything about telepathic attacks. Combined with his unstable psyche, this can lead to him having an absolute mental breakdown under a telepath's control.
  • Miko has an unstable psyche and is aggravated once the tide turns against his favor.
Extra: First villain!
 
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Name: Bryce Sloan
Alias/Nickname: Umbra
Gender: Male
Age: 28



Appearance:
Anime Dude For Some Reason.jpg
Height: 5'11
Weight: 185 lbs.
Blood Type: O-



Affiliation: Heroes
Rank in Affiliation/Threat Level: 2
Quirks:
  • Right Cheek Muscles Sometimes Involuntarily Twitches
  • Always Closes The Door Behind Him (And I Mean Always)
Fears/Phobias:
  • Photophobia (not Heliophobia)
Personality: Bryce has never viewed his power negatively, in fact he see's it the opposite. He believes in the good of people, unless they are monsters or high class villains, and will always try to resolve a dispute between two people. In battle he is respectful to his opponent and gives his all every time. Bryce is kind towards civilians and will comfort them and lead them away from danger if things get rough. He was at first skeptical of the government watch over those with superpowers when he was younger, but after an event that nearly ended his life and that inspired him to be a hero, he changed that view albeit still holds a little distrust.


Power(s): Shadow's Gift.
  • Bryce's power allows him use seven shadow tails that at will can be tangible or intangible. These tails can be used for offense and defense enabling Bryce to use them as an elevation method, life saving tool (something like the jaws of life but stronger), as shield for him and civilians, and as a form of offense that have the capability to attack from seven different directions if wanted. These tails themselves have the strength of super humans with such ability and are very fast, as Bryce has been fine tuning and training with them for years.
  • The very first tail that Bryce ever used when he was very young seems to have developed a degree of autonomy and personality but still absolutely follows Bryce's orders, he calls this tail One and is the only tail with an official name. It separates itself from the other six tails by first appearing from Bryce's lower back and going over his head. One is stronger and faster than the other six tails
  • The other ability Shadow's Gift offers is a form of teleportation ability that allows Bryce or one person he touches (one at a time) to a predesignated spot. The teleportation is activated by a laid down shadow placed down Bryce, which appears as a normal permanent shadow of a wavering circle (this can be destroyed by bright light, but once it is it allows Bryce to place down another one without huge repercussions).
  • While this is all that Bryce can use for now, he theorizes that there is still portions of his power he hasn't fully unlocked at this point in time due to the reoccurring appearance of a new tail every sum years and the recent discovery of his teleportation ability some four years ago.

Mastery of Power: Nearly Fully Mastered
Skills:
  • Cooking
  • Can Lift 120 lbs. Without Power
  • Hand to Hand Combat Skills (Modified SPEAR System to fit his shadow tails)
Limits:
  • Tails Can Only Go 25 Meters
  • Can Only Teleport 3 Times (Including Others) A Day At Which Point He Develops Moderate-Severe Migraines
  • Can Only Teleport To Previously Tagged Locations
  • Power Becomes Weaker In Intense Light (Teleportation Still Usable, But Takes Longer To Happen And Is Limited To Two)
Weaknesses:
  • Right Shoulder has a small nerve problem that if hit right causes extreme pain, temporary disuse of power, and numbing of his right arm
  • Bright Lights can cause distress that potentially has the ability to distract him long enough to strike at his shoulder (using a mirror to shine light into his eyes does not work as it will have the same effect like on anyone else)
Backstory: When he was four his first tail appeared, later to be named One. As he grew older every four years he would gain a new tail. When he was 16 his family was involved in a monster attack that resulted in the death of Bryce's father, the permanent injury to his shoulder, fear of lights (when giant bright lights from a hero that arrived on the scene), and a gash on his right cheek that resulted in his minor cheek twitches to this day. It was this event that led him to want to become a hero and when he was 20, after the appearance of his fifth tail, became a registered hero. 8 years later he is still a registered hero who has dedicated his entire life to this career and passion.
Extra: First Hero! (Hopefully)
D duegxybus
 
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Name: Bryce Sloan
Alias/Nickname: Umbra Man
Gender: Male
Age: 28



Appearance:
View attachment 318562
Height: 5'11
Weight: 185 lbs.
Blood Type: O-



Affiliation: Heroes
Rank in Affiliation/Threat Level: 2
Quirks:
  • Right Cheek Muscles Sometimes Involuntarily Twitches
  • Always Closes The Door Behind Him (And I Mean Always)
Fears/Phobias:
  • Bright Lights (not including camera's, the sun, normal room lights, and those sorts of things)
Personality: Bryce has never viewed his power negatively, in fact he see's it the opposite. He believes in the good of people, unless they are monsters or high class villains, and will always try to resolve a dispute between two people. In battle he is respectful to his opponent and gives his all every time. Bryce is kind towards civilians and will comfort them and lead them away from danger if things get rough. He was at first skeptical of the government watch over those with superpowers when he was younger, but after an event that nearly ended his life and that inspired him to be a hero, he changed that view albeit still holds a little distrust.


Power(s): Shadow's Gift. Bryce's power allows him use seven shadow tails that at will can be tangible or intangible. These tails can be used for offense and defense enabling Bryce to use them as an elevation method, life saving tool (something like the jaws of life but stronger), as shield for him and civilians, and as a form of offense that have the capability to attack from seven different directions if wanted. The very first tail that Bryce ever used when he was very young seems to have developed a degree of autonomy and personality but still absolutely follows Bryce's orders, he calls this tail One and is the only tail with an official name. It separates itself from the other six tails by first appearing from Bryce's lower back and going over his head. The other ability Shadow's Gift offers is a form of teleportation ability that allows Bryce or one person he touches (one at a time) to a predesignated spot. While this is all that Bryce can use for now, he theorizes that there is still portions of his power he hasn't fully unlocked at this point in time due to the reoccurring appearance of a new tail every sum years and the recent discovery of his teleportation ability some four years ago. (Teleportation seems unrelated in the case of this form of shadow manipulation. Unless it's teleporting through shadows into another shadow, it doesn't quite make sense)

Mastery of Power: Nearly Fully Mastered
Skills:
  • Cooking
  • Can Lift 120 lbs. Without Power
  • Hand to Hand Combat Skills (Please elaborate on what style of hand to hand this is? "Hand to hand" is fairly vague.)
Limits: Tails Can Only Go 25 Meters, (That's ~82 feet. But since he's such a high level hero I'll accept it)
  • Can Only Teleport 3 Times (Including Others) A Day At Which Point He Develops Moderate-Severe Migraines
  • Can Only Teleport To Previously Tagged Locations
  • Power Becomes Weaker In Intense Light (Teleportation Still Usable, But Takes Longer To Happen And Is Limited To Two)
Weaknesses:



    • Right Shoulder has a small nerve problem that if hit right causes extreme pain, temporary disuse of power, and numbing of his right arm
    • Bright Lights can cause distress that potentially has the ability to distract him long enough to strike at his shoulder (using a mirror to shine light into his eyes does not work as it will have the same effect like on anyone else)
Backstory: When he was four his first tail appeared, later to be named One. As he grew older every four years he would gain a new tail. When he was 16 his family was involved in a monster attack that resulted in the death of Bryce's father, the permanent injury to his shoulder, fear of lights (when giant bright lights from a hero that arrived on the scene, and a gash on his right cheek that resulted in his minor cheek twitches to this day. It was this event that led him to want to become a hero and when he was 20, after the appearance of his fifth tail, became a registered hero. 8 years later he is still a registered hero who has dedicated his entire life to this career and passion.
Extra: First Hero! (Hopefully)

I left a couple of notes that may need a little bit of confirmation. B BlueClover has the final say
 
Name:
Elliot Verdana
Alias/Nickname:
Phantom
Gender:
Male
Age:
27

Appearance:
e9df6175a4cf20a73ae8eff414f2814a.jpg
Height:

6'1
Weight:
128 Pounds
Blood Type:
O Negative

Affiliation:
Vigilante (Leaning to Villainy)
Rank in Affiliation/Threat Level:
N/A (self-proclaimed professional)
Quirks:
Doesn't enjoy bright lights
Fears/Phobias:
Thanatophobia
Personality:
Elliot is... Difficult, and hard to understand. His motives are like the stars that cover the dark sky, random, impossible to predict and more or less, hard to find. He's strange, eerie and literally, ghostly. Elliot is not very social, he avoids social networks and media to both keep his identity and stay out of the easy ways to google his name. Elliot doesn't share secrets, he doesn't open up his feelings, it's shown as a weakness to him, and with his mindset, he hates showing his weaknesses, both to his power and his mind.
Elliot is smart and calculative, he takes time to do his work, taken into consideration every step, every escape, and every route to take. Elliot doesn't like to consider himself a perfectionist, but in all scenarios and everyone who has gotten the sweet gift of meeting him, they probably think he's a perfectionist. While he's a Phantom, or just in Vigilante mode. Elliot stays more focused, but he get's the terrible amount of stress that comes with it, Elliot examines everything upon inspection or in an area or range to view it, he memorizes patterns and routes to keep everything fool-proof. This memory overload often leaves him frustrated upon completion or stressed when he can never remember what he just saw. Elliot also has the issue of not knowing his limits, he often goes too far and ends up half-dead.

Power(s):
PhantomKinesis. In simplistic terms, it creates an outer shell that's 2 feet taller than Evan and is next to impenetrable. The science isn't really there, and Elliot considers it magic to some extent. Elliot can't die when he's a Phantom, this being that it's an outer shell and not apart of his body, it may be solid but it bends and twists like a gymnast. His Phantom can also extend to great lengths, streching itself out to great lengths, though, the longer it gets, the less dense the shell is.
Mastery of Power:
Close to Full Mastery
Skills:
-A good combatant-
-Observant-
-Quick on his feet-
-Skilled Shooter-

Limits:
There is no limit to how long Elliot can stay as a Phantom, but if he's in a illuminated area, his phantom degrades and he sheds his outer dark shell. This does depend on the light level present.
Weaknesses:
Explained simply in -Limits- , explanation will be given again. While as a Phantom, Elliot cannot stand in bright lights, this degrades the Phantom and shell that forms around him and if given the time, he'll appear human again. Sunlight and Light in general makes him squeal.

His second weakness being, the line that connects his neck to his right eye, this bright purple line (not present in picture due to bandage) once severed or cut, will not allow him to produce his outer shell, thus preventing him from becoming a Phantom. Once healed, the line will reconnect and the previously mentioned affects are negated and gone until the story repeats itself.

Though his outer shell is next to impossible to break, well placed shots took to the chest or pelvis will effectively crack his Phantom. Once the shell has endured enough punishment, the Phantom will dissipate and disappear into thin air.

Backstory:
Elliot was born and raised in America, his power came to him as a surprise, the line that connected his neck up to his eye, Elliot always thought that was a birthmark, reaching his 21st birthday, he found that, well, he can turn into a ghost, more or less. Reaching his 23rd birthday, Elliot became a Vigilante, taking the law in his own hands.
Extra:
Elliot hates Heroes
Elliot has an Arsenal of weaponry and where most of the guns stolen from the Police Armory
Assualt Rifles:
M4 x4
M16 x2
M14 x3
AR-15 (imported from Russia somehow)

Sniper Rifles:
N/A

Pistols:
Taser x10 (terribly disposable)
Ruger SR9 x3
Glock 18 X1
Glock 20 x3

Shotguns:
Remington 870 x3
Double Barrel x2

Ammo:
Enough to last a few months, ammo can be bought as well.

Accessories:
Multitude from scopes to sights, and grips. Though very limited.

Detailia:
Guns Jammed: 3
Guns put into custody: 4
Guns lost: 1
Guns broken: 0
Elliot often times works as a Mercenary to do others' bidding.
 
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Name:
Elliot Verdana
Alias/Nickname:
Phantom
Gender:
Male
Age:
27

Appearance:
View attachment 318537
Height:

6'1
Weight:
128 Pounds
Blood Type:
O Negative

Affiliation:
Vigilante (Leaning to Villainy)
Rank in Affiliation/Threat Level:
N/A (self-proclaimed professional)
Quirks:
N/A
Fears/Phobias:
Thanatophobia
Personality:
Elliot is... Difficult, and hard to understand. His motives are like the stars that cover the dark sky, random, impossible to predict and more or less, hard to find. He's strange, eerie and literally, ghostly. Elliot is not very social, he avoids social networks and media to both keep his identity and stay out of the easy ways to google his name. Elliot doesn't share secrets, he doesn't open up his feelings, it's shown as a weakness to him, and with his mindset, he hates showing his weaknesses, both to his power and his mind.

He takes time to do his work, taken into consideration every step, every escape, and every route to take. Elliot doesn't like to consider himself a perfectionist, but in all scenarios and everyone who has gotten the sweet gift of meeting him, they probably think he's a perfectionist. While he's a Phantom, or just in Vigilante mode. Elliot stays more focused, but he get's the terrible amount of stress that comes with it, Elliot examines everything upon inspection or in an area or range to view it, he memorizes patterns and routes to keep everything fool-proof. This memory overload often leaves him frustrated upon completion or stressed when he can never remember what he just saw.

Power(s):
-Umbrakinesis-
Or he likes to call it Phantomkinesis, but both work. Umbrakinesis allows him to essentially turn into a shadow, he grows in two feet and is able to travel through shadows, whether it be of people or an object. The science isn't really there, and Elliot considers it magic to some extent. Elliot can't die when he's a Phantom, this being that it's an outer shell and not his body, it's as hard as Titanium, and in reality, hard to get past. (If it's physically as hard as titanium, it's still possible to break it, right?)
Mastery of Power:
Close to Full Mastery
Skills:
-Makes a good Ramen-
-Observant-
-Quick on his feet-
-Knows his limits-
Limits:
There is no limit to how long Elliot can stay as a Phantom, but if he's in a illuminated area, his phantom degrades and he sheds his outer dark shell. This does depend on the light level present.
Weaknesses:
Explained simply in -Limits- , explanation will be given again. While as a Phantom, Elliot cannot stand in bright lights, this degrades the Phantom and shell that forms around him and if given the time, he'll appear human again. Sunlight and Light in general makes him squeal.

His second weakness being, the line that connects his neck to his right eye, this bright purple line (not present in picture due to bandage) once severed or cut, will not allow him to produce his outer shell, thus preventing him from becoming a Phantom. Once healed, the line will reconnect and the previously mentioned affects are negated and gone until the story repeats itself.

Backstory:
(Working)
Extra:

Elliot hates Heroes
Elliot has an Arsenal of weaponry and guns stolen from the Police Armory (Write down the entire arsenal of weapons. He can't just have unlimited weapons as a vigilante.)
(FIRST VIGILANTE)​

Left some notes...check quoted text
 
Name: Cathal McKay
Alias/Nickname: Trouble
Gender: Male
Age: 23

Appearance:
cathal_small.jpg
Height:
5'11"
Weight: 145lbs
Blood Type: unknown
Affiliation: Vigilante
Rank in Affiliation/Threat Level: 1
Quirks: Believes in the fair folk and will not mess with them.
If you invite him over he'll show up with a six pack of beer and a home made soda bread.
Fears/Phobias: An idiot who isn't afraid of things even when he ought to be.
Personality: Very sweet, and very loud. Cathal's high energy and very friendly and mostly wants to have a good time. He's usually out and about wherever there's a party, and is pretty frequently the center of attention, or at the very least trying to tell a very complicated story while deeply intoxicated. He also has ADHD, which means he's generally either ping-ponging around trying to do ten thousand things at once and accomplishing none of them, or hyperfocusing on making paper cranes for twelve hours. He's fairly smart, when he stops and thinks about things, but he doesn't usually bother to do that, unless he's got a past experience he's learned from.

Has an account on every social media platform invented, including a snapchat and instagram for his brand new alter ego Trouble. The video of a minor super villain getting brained by a falling frozen turkey went viral real fast.

If you ask him, he'll tell you he wants to do good and is trying to fight bad guys, and will genuinely never consider himself as a criminal, despite also having done a number of illegal things. He's not hurting anybody, so it doesn't count, right??

Power(s):
Probability Manipulation: Cathal can make unlikely outcomes happen, or likely things not happen. Mostly small things--getting to the pizza place when they've just taken a pizza out of the oven, making it home on a very low tank of gas, getting somebody he doesn't like to walk into a pole.

Mastery of Power: Cathal spent most of his life under the impression that he was simply very lucky, and has only just figured out that this is a power he can actually control, so he's not very good at doing it on purpose. Not on purpose has a much better chance of having really, really weird/useful things happen.

Skills:
Parkour--Cathal's day job is as a courier, and he uses his parkour skills to get to get around the city as fast as possible. He also uses it to put graffiti in weird places.
Street fighting--he's never been trained to fight, but he's scrappy and can take and throw a punch.
Connections--He knows a lot of people, both perfectly normal and maybe criminal. Cathal can probably get you anything, or knows somebody who can.
Music--he can play bass, guitar, piano, uileann pipes, and can sing. Is in a shitty band he's very proud of.
Baking

Limits: Even with trying, it's more of a thing that happens around Cathal than a thing that Cathal can do, and his control is very shaky. And even when he can make things happen, it's not always the way he intended--focusing on trying to make it rain might wind up making it rain ice or dollar bills or frogs instead of liquid water, for instance.

He also can't control anything terribly large scale--making things fall out of windows at opportune times or making red lights turn green when he needs them are about all he can manage. He keeps trying to get the lottery to work for him and the best he's done so far is win enough to fill up his motorcycle's tank.

Weaknesses:
Literally physically fairly weak. Please don't ask him to help you carry furniture.
Impulsive. He'll do the thing before stopping to consider a better course of action.
Doesn't like being unhappy and will typically not deal with any feelings of sadness/their cause.

Backstory: Cathal had a fairly unremarkable home life, and grew into an underachieving teenage delinquent. He hasn't quite grown out of it yet, despite running a reasonably successful private courier business. Upon figuring out that he technically had superpowers, he decided to use them to help people, and didn't see any reason to let some company tell him how and when to do that.

Extra: Rarely seen without his red leather jacket and his yellow aviators. Why yes, he does look like an asshole.
 
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Expand this quote to read notes on CS
Name: Cathal McKay
Alias/Nickname: Trouble
Gender: Male
Age: 23

Appearance:
View attachment 318608
Height:
5'11"
Weight: 145lbs
Blood Type: unknown
Affiliation: Vigilante
Rank in Affiliation/Threat Level: 1
Quirks: Believes in the fair folk and will not mess with them.
If you invite him over he'll show up with a six pack of beer and a home made soda bread.
Fears/Phobias: An idiot who isn't afraid of things even when he ought to be.
Personality: Very sweet, and very loud. Cathal's high energy and very friendly and mostly wants to have a good time. He's usually out and about wherever there's a party, and is pretty frequently the center of attention, or at the very least trying to tell a very complicated story while deeply intoxicated. He also has ADHD, which means he's generally either ping-ponging around trying to do ten thousand things at once and accomplishing none of them, or hyperfocusing on making paper cranes for twelve hours. He's fairly smart, when he stops and thinks about things, but he doesn't usually bother to do that, unless he's got a past experience he's learned from.

Has an account on every social media platform invented, including a snapchat and instagram for his brand new alter ego Trouble. The video of a minor super villain getting brained by a falling frozen turkey went viral real fast.

If you ask him, he'll tell you he wants to do good and is trying to fight bad guys, and will genuinely never consider himself as a criminal, despite also having done a number of illegal things. He's not hurting anybody, so it doesn't count, right??

Power(s):
Probability Manipulation: Cathal can make unlikely outcomes happen, or likely things not happen. Mostly small things--getting to the pizza place when they've just taken a pizza out of the oven, making it home on a very low tank of gas, getting somebody he doesn't like to walk into a pole. (If the probability of something happening is 0 or 100 percent, can he change that? Because that doesn't leave any room for probability. Such as unrealistic scenarios like the world imploding within the next five seconds. It's actually quite powerful when you think about the possibilities.)

Mastery of Power: Cathal spent most of his life under the impression that he was simply very lucky, and has only just figured out that this is a power he can actually control, so he's not very good at doing it on purpose. Not on purpose has a much better chance of having really, really weird/useful things happen.

Skills:
Parkour--Cathal's day job is as a courier, and he uses his parkour skills to get to get around the city as fast as possible. He also uses it to put graffiti in weird places.
Street fighting--he's never been trained to fight, but he's scrappy and can take and throw a punch.
Connections--He knows a lot of people, both perfectly normal and maybe criminal. Cathal can probably get you anything, or knows somebody who can.
Music--he can play bass, guitar, piano, uileann pipes, and can sing. Is in a shitty band he's very proud of.
Baking

Limits: Even with trying, it's more of a thing that happens around Cathal than a thing that Cathal can do, and his control is very shaky. And even when he can make things happen, it's not always the way he intended--focusing on trying to make it rain might wind up making it rain ice or dollar bills or frogs instead of liquid water, for instance. (Going back to my previous notes above, you need to have better defined weaknesses, because what I'm getting out of this is that "it doesn't work the way he wants it to.")

Weaknesses:
Literally physically fairly weak. Please don't ask him to help you carry furniture.
Impulsive. He'll do the thing before stopping to consider a better course of action.
Doesn't like being unhappy and will typically not deal with any feelings of sadness/their cause.

Backstory: Cathal had a fairly unremarkable home life, and grew into an underachieving teenage delinquent. He hasn't quite grown out of it yet, despite running a reasonably successful private courier business. Upon figuring out that he technically had superpowers, he decided to use them to help people, and didn't see any reason to let some company tell him how and when to do that.

Extra: Rarely seen without his red leather jacket and his yellow aviators. Why yes, he does look like an asshole.

I left some notes. B BlueClover also will need to approve this one.
 
I made an edit to explicit limit his strength with it.

If the probability of something happening is 0 or 100 percent, can he change that? Because that doesn't leave any room for probability. Such as unrealistic scenarios like the world imploding within the next five seconds. It's actually quite powerful when you think about the possibilities

I'm not quite sure what you mean by this comment, because that's what the power is? To take a naturally occurring probability and modify it? I have no intention of using this power for anything more than looney toons style antics, honestly. I'm not interested in playing a world shaker, just somebody trying to help and accidentally being a nuisance.
 
Name: Cathal McKay
Alias/Nickname: Trouble
Gender: Male
Age: 23

Appearance:
View attachment 318608
Height:
5'11"
Weight: 145lbs
Blood Type: unknown
Affiliation: Vigilante
Rank in Affiliation/Threat Level: 1
Quirks: Believes in the fair folk and will not mess with them.
If you invite him over he'll show up with a six pack of beer and a home made soda bread.
Fears/Phobias: An idiot who isn't afraid of things even when he ought to be.
Personality: Very sweet, and very loud. Cathal's high energy and very friendly and mostly wants to have a good time. He's usually out and about wherever there's a party, and is pretty frequently the center of attention, or at the very least trying to tell a very complicated story while deeply intoxicated. He also has ADHD, which means he's generally either ping-ponging around trying to do ten thousand things at once and accomplishing none of them, or hyperfocusing on making paper cranes for twelve hours. He's fairly smart, when he stops and thinks about things, but he doesn't usually bother to do that, unless he's got a past experience he's learned from.

Has an account on every social media platform invented, including a snapchat and instagram for his brand new alter ego Trouble. The video of a minor super villain getting brained by a falling frozen turkey went viral real fast.

If you ask him, he'll tell you he wants to do good and is trying to fight bad guys, and will genuinely never consider himself as a criminal, despite also having done a number of illegal things. He's not hurting anybody, so it doesn't count, right??

Power(s):
Probability Manipulation: Cathal can make unlikely outcomes happen, or likely things not happen. Mostly small things--getting to the pizza place when they've just taken a pizza out of the oven, making it home on a very low tank of gas, getting somebody he doesn't like to walk into a pole.

Mastery of Power: Cathal spent most of his life under the impression that he was simply very lucky, and has only just figured out that this is a power he can actually control, so he's not very good at doing it on purpose. Not on purpose has a much better chance of having really, really weird/useful things happen.

Skills:
Parkour--Cathal's day job is as a courier, and he uses his parkour skills to get to get around the city as fast as possible. He also uses it to put graffiti in weird places.
Street fighting--he's never been trained to fight, but he's scrappy and can take and throw a punch.
Connections--He knows a lot of people, both perfectly normal and maybe criminal. Cathal can probably get you anything, or knows somebody who can.
Music--he can play bass, guitar, piano, uileann pipes, and can sing. Is in a shitty band he's very proud of.
Baking

Limits: Even with trying, it's more of a thing that happens around Cathal than a thing that Cathal can do, and his control is very shaky. And even when he can make things happen, it's not always the way he intended--focusing on trying to make it rain might wind up making it rain ice or dollar bills or frogs instead of liquid water, for instance.

He also can't control anything terribly large scale--making things fall out of windows at opportune times or making red lights turn green when he needs them are about all he can manage. He keeps trying to get the lottery to work for him and the best he's done so far is win enough to fill up his motorcycle's tank.

Weaknesses:
Literally physically fairly weak. Please don't ask him to help you carry furniture.
Impulsive. He'll do the thing before stopping to consider a better course of action.
Doesn't like being unhappy and will typically not deal with any feelings of sadness/their cause.

Backstory: Cathal had a fairly unremarkable home life, and grew into an underachieving teenage delinquent. He hasn't quite grown out of it yet, despite running a reasonably successful private courier business. Upon figuring out that he technically had superpowers, he decided to use them to help people, and didn't see any reason to let some company tell him how and when to do that.

Extra: Rarely seen without his red leather jacket and his yellow aviators. Why yes, he does look like an asshole.

Accepted. I just needed to know limits.

I'm not quite sure what you mean by this comment, because that's what the power is? To take a naturally occurring probability and modify it? I have no intention of using this power for anything more than looney toons style antics, honestly. I'm not interested in playing a world shaker, just somebody trying to help and accidentally being a nuisance.

Ok, I just needed to know if he was gonna break the laws of physics on an hourly basis or not. If your intentions are for looney antics then I think we're good here.
 
Name: Amelia Lockheart
Alias/Nickname: Ember Gold
Gender:
Female
Age:
18
Appearance:
image.jpeg

Height:
5'3
Weight: 126
Blood Type: O+

Affiliation: Sidekick

Rank in Affiliation/Threat Level:
1 (starting out)

Quirks:

Plays with hair either when she's bored or nervous

Fears/Phobias:

She is afarid to hurt innocent people with her powers. Most importantly, she is deathly afarid to kill anyone even if they are a villain she hopes to just capture them.

Personality:
She is a timid and ambitious person. She has big dreams of becoming one of the top heroes, but found her confidence never squaring up. She finds herself hiding as a sidekick by only doing one technique she learned over and over again. But, she finds her dreams always coming back when she hears of Villain attacks. Apart of her wants to become like Thousand, the heroes she has always admired. Another part of her is worried that she can't appease if she does get that high. So, she takes the safe bet of being a sidekick. Perhaps she will have a change of heart...

Power(s):
*Magma Manipulation

  • Magma Attacks- She can project magma that expands rapidly on contact with an object. She can create balls of magma and launch them at her opponents.
  • Magma Properties- This can allow her to harden the Magma to rock at her will and make the rock turn into smoke. Once the Magma is rock she can only turn it into smoke, cannot manipulate it after that.
  • Geo-Thermokinetic Combat- As protection she can cover certain parts of her body quickly with Magma to protect from objects. She is only able to cover one body part at a time.

Mastery of Power:

The only ability she knows at the beginning of the roleplay is the one magma attack of expanding magma. She learns the others as she grows as a hero and gradually gets better at them.

Skills:

-
She is fairly good at hiding and planning suprise attacks (either for friendly pranks or on bad guys)
-Determination: No matter what she finds a way to stand up and keep on fighting despite if they are losing or if she's injured.
-She is supportive and encouraging of other people as well as admiring even the weakest of people.

Limits:

  • Can't control the magma once it turns to either rock or smoke
  • Only able to place magma on one part of her own body for protection
Weaknesses:
  • Can only control so much magma on surface without fainting from dehydration.
  • Is faint of heart when it comes to her powers being called dangerous
  • Her confidence
Backstory:
Coming from a mudane family with one normal brother, Amelia's powers came as a suprise from them and didn't know quite what to do with her. Sometimes, they would be afarid of her since she would melt the floor around her everyday. Despite this they stuck through and sent to school with her brother. Though, not being able to control her powers when she would get overwhelmed she burned other children and was often expelled.
She would often cry whenever the kids would call her a bad guy and throw rocks at her to make her go away. The only time she felt happy was watching TV and seeing heroes save the day. Heroes being loved. Heroes being praised. She wanted that! She wanted to become a hero like those she lived up to. She focused on controlling her powers and everyday would dream about becoming a top hero to finally show her powers are meant to save, not hurt.

Extra:
She can fight in the rain if she really concentrates, but she finds that tasking so when it rains she tries to lure her victims under a cover.
 
Name: Amelia Lockheart
Alias/Nickname: Ember Gold
Gender:
Female
Age:
18
Appearance:
View attachment 318602

Height:
5'3
Weight: 126
Blood Type: O+

Affiliation: Sidekick

Rank in Affiliation/Threat Level:
1 (starting out)

Quirks:

Plays with hair either when she's bored or nervous

Fears/Phobias:

She is afarid to hurt innocent people with her powers. Most importantly, she is deathly afarid to kill anyone even if they are a villain she hopes to just capture them.

Personality:
She is a timid and ambitious person. She has big dreams of becoming one of the top heroes, but found her confidence never squaring up. She finds herself hiding as a sidekick by only doing one technique she learned over and over again. But, she finds her dreams always coming back when she hears of Villain attacks. Apart of her wants to become like Thousand, the heroes she has always admired. Another part of her is worried that she can't appease if she does get that high. So, she takes the safe bet of being a sidekick. Perhaps she will have a change of heart...

Power(s):
*Magma Manipulation

  • Magma Attacks- She can project magma that expands rapidly on contact with an object. She can create balls of magma and launch them at her opponents.
  • Magma Properties- This can allow her to harden the Magma to rock at her will and make the rock turn into smoke. Once the Magma is rock she can only turn it into smoke, cannot manipulate it after that.
  • Geo-Thermokinetic Combat- As protection she can cover certain parts of her body quickly with Magma to protect from objects. She is only able to cover one body part at a time.

Mastery of Power:

The only ability she knows at the beginning of the roleplay is the one magma attack of expanding magma. She learns the others as she grows as a hero and gradually gets better at them.

Skills:

-
She is fairly good at hiding and planning suprise attacks (either for friendly pranks or on bad guys)
-Determination: No matter what she finds a way to stand up and keep on fighting despite if they are losing or if she's injured.
-She is supportive and encouraging of other people as well as admiring even the weakest of people.

Limits:

  • Can't control the magma once it turns to either rock or smoke
  • Only able to place magma on one part of her own body for protection
Weaknesses:
  • Can only control so much magma on surface without fainting from dehydration.
  • Is faint of heart when it comes to her powers being called dangerous
  • Her confidence
Backstory:
Coming from a mudane family with one normal brother, Amelia's powers came as a suprise from them and didn't know quite what to do with her. Sometimes, they would be afarid of her since she would melt the floor around her everyday. Despite this they stuck through and sent to school with her brother. Though, not being able to control her powers when she would get overwhelmed she burned other children and was often expelled.
She would often cry whenever the kids would call her a bad guy and throw rocks at her to make her go away. The only time she felt happy was watching TV and seeing heroes save the day. Heroes being loved. Heroes being praised. She wanted that! She wanted to become a hero like those she lived up to. She focused on controlling her powers and everyday would dream about becoming a top hero to finally show her powers are meant to save, not hurt.

Extra:
She can fight in the rain if she really concentrates, but she finds that tasking so when it rains she tries to lure her victims under a cover.

A like means accepted, for future reference
 
Vigilantes don't have a ranking system
Is this his threat level?

Yeah, I figured I needed something there as a frame of reference for his power level.

He is not very scary.

Ok, I just needed to know if he was gonna break the laws of physics on an hourly basis or not. If your intentions are for looney antics then I think we're good here.

Totally understandable! He is not here to win, he is here to make friends and possibly be exasperating.
 
"A journey of a thousand miles begins with a single step"
Name:
Arav Aadesh
Alias/Nickname:
Thousand
Gender:
Male
Age:
34


Appearance:
Ibuki.Satsuki.full.1404961.jpg

Height:
6'0
Weight:
149
Blood Type:
O


Affiliation:
Hero
Rank in Affiliation/Threat Level:
3
Quirks:
-Known to scratch his head a lot and usually has a smile no matter what stands in his way
Fears/Phobias:
-Fear of the past
Personality:
-Thousand is a calm and focused type, a man who follows the flow of the river. He handles well under pressure and usually has a Half Full way at looking at life. He is wise, usually one to use metaphors to get his point across. He enjoys being a hero and seeing what he inspires. To newcomers, Thousand is very friendly and all he ask for is respect. He very rarely shows anger, being a patient soul who will keep his positive outlook even in the worse of times. You don't get this job by cracking under pressure.

Power(s):
-Mind Over Matter: A mysterious ability lost in time that allows the user to cut through the strongest metal with their bare hands, leap great distances with little effort, withstand extreme amounts of stress, and finally make the user lighter than air. The mind is like a fortress that can't be unlocked even by the strongest of mental users and the body of the user is too heavy to lift mentally. Another ability is immortality, the body can last for centuries without the slightest sign of age. The power of an army of heroes wrapped into one man.

Mastery of Power:
-Thousand has full mastery over his powers and each ability is like him simply blinking or breathing.
Skills:
-Hand to Hand combat
-The most patient soul in the world
-Tea making
Limits:
-Unknown as Thousand has never been shown to lose a fight or shown to have a true limit. His power seems endless and hasn't been matched by anyone.

Weaknesses:
-Thousand refuses to hurt the innocent
-He will not kill unless necessary and this is highly unlikely he will
-The death of comrades can way on him


Backstory:
No one knows the backstory of Thousand, most only know that he one day descended from the heavens in humanity's time of need. Ever since then, he's worked for the government and paved the way for heroes off all shapes and sizes. He doesn't answer the question when brought up, usually dodging it or confusing you with some kind of riddle.
Extra:
 
Name: Allen Eckard Locke
Alias/Nickname: Gilgamesh
Gender: Male
Age: 19
Appearance:
b36ebb81388601a820de5e4b9b9796b6.jpg

Has sharp strong teeth and a hole in the back of his throat.
e1e7dc0388ad1b24ae3d0fd64bf3c2f2.jpg
Height: 6'
Weight: 195
Blood Type: O -
Affiliation: Villains
Rank in Affiliation/Threat Level: 2
Quirks: Won't take objects handed to him, sways when alone.
Fears/Phobias: Philophobia. Uneasy in rain.
Personality: He's a young man very much walking the tightrope between villainy and giving up. He wants to let go of his humanity and leave his past behind him. He knows what's right, but feels to be an antithesis of that, guilt rocks him and he suffers from unnaturally hideous thoughts and feelings. On the other side he feels most alive when he is doing what he does best, fighting and breaking. He is extremely aggressive, only silently praying he wasn't who he was, wishing that someone would put him in his grave.
With that said, he is also very animal oriented, and often displays behaviors akin to those of animals. He enjoys the jungle that is the city and takes joy in the fact that he is free once again... And will never be bound again.
Power(s): Envy's form- Envy's form grants Gilgamesh the ability to conjure spectral extensions of his head and arms that can take any shape and range in size from three times the size of the original body part to the size of a large building. The hole in his throat can generate and utilize a mercury like substance and can form a gate that the ghostly fluid can teleport through. With mastery of the power, he can detonate his limbs as a last ditch explosion and will be able to manipulate the fluid completely.

Mastery of Power:
He has almost no mastery over his powers and with his limited training and young age of discovery only uses his spectral limbs as arms, and doesn't know the extent of his power. Without mastery of his other powers, the strength and size of his spectral limbs are limited.

Skills: Brawling. While not a master of hand to hand, he's been in many regular fights before and even without powers and brutalizes his opponents.
Free Running. He has always been very athletic and strong, able to make paths where the average person usually can't.
Ruthless. In any scenario of one against him, he will never let up, and never release his opponent from pressure.
Pain tolerance.

Limits: Cant use spectral limbs if the body part they are connected to are broken or removed. His senses are attached to his spectral limbs if they are conjured, and so loses senses from his actual body parts. Liquids will slowly leak through his spectral extensions, gasses will move through unimpeded.

Weaknesses: Mentally conflicted and unstable
Very vulnerable to the effects of his own powers.
His throat can kill him if damaged, leaking the fluid into his body at that point and eventually killing him.

Forgets about the environment around him in the heat of battle.​
 
Name: Faith Pickett
Alias/Nickname: N/A
Gender: Female
Age: 24

Appearance:
0c10f16559.jpg

Height: 5'4
Weight: 115 lbs
Blood Type: A+

Affiliation: G-News
Rank in Affiliation/Threat Level: Reporter
Quirks:
Braids her hair when she's bored. Almost always drinks coffee. Fiddles with her camera and pretends the lens is a forget spinner. Chews on a pencil when she's thinking.
Fears/Phobias: Loud noises like gunshots, or even something as simple as a coffee cup breaking.
Personality: An outgoing and extremely energetic reporter, Faith is one to ask questions and is always the first at the scene of any event. She lives to write stories and won't stop at anything to get the best shot and the biggest scoop that's out there.

Left Head - The left head has the most human-friendly personality. It likes to lick humans and is generally lax aroudn them.
Center Head - The center head is a master tracker, and is the source of the dog's enhanced smell
Right Head - The right head is aggressive and is the source of the dog's enhanced strength.

Power(s):
Hound Transformation - Faith is capable of turning into a mutant bloodhound.
Hellhound.full.478589.jpg
Hound Powers

  • Enhanced Perception - Dogs can see at a higher frequency than humans due to their metabolism
  • Enhanced Smell - Hounds have an extremely acute sense of smell, and she can distinguish human from animal even without using sight.
  • Enhanced Strength - The mutant hound in Faith is capable of crushing and tearing through thin metal with its teeth.
Mastery of Power: Low mastery. She can just sort of, turn into the dog. However, she's not capable of distinguishing between the three personalities of the three heads. None of them identify as "Faith."
Skills:

  • Very skilled in photography
  • Capable of climbing onto hard to reach places. While she isn't a parkour expert, she can get to a nice angle to take shots of things while avoiding, well, gunshots.
  • Even though she hates doing so, she's capable of using small firearms such as pistols. Her dad ingrained it into her when she was young
  • She is very skilled with computers, digital editing, and digital art. This doesn't translate into her being a hacker of sorts, but she's capable of definitely cracking open a program if needed.
  • She can keep a very bold face even in adversary, meaning she isn't going to be scared of a villain just because the villain is scary. However, she does know when to turn tail and run. Or fight, if feasible.
Limits: Turning into the dog tears her clothes off, so she often has to disrobe and then transform into the dog. Furthermore, the dog is not bulletproof. Any injuries that the dog sustains will translate into injuries on her human body. Her human body is not enhanced in any way, though she does have a very acute sense of smell as a human being and she is rather strong for her size and weight.
Weaknesses: Her sense of smell can be very easily overloaded with a strong perfume or deodorant. Furthermore, the dog's noses are very sensitive and can be bopped. Also, her three dog heads have individual brains, meaning that when she's in human form she sometimes experiences a split in thinking because of these.

Backstory: She fell into a trash heap while playing with her dog as a 7 year old and hit her head. When she woke up in the hospital, her dog was nowhere to be seen. Two years later, it was discovered that the dog had merged with her. Nobody knows how or when the merge took place. She keeps her dog powers a secret, however, and likes to keep reporter life a top priority.
Extra: First Reporter!
 

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