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Futuristic H A D E A N - Lore

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Power Classifications:

Based on some of the Power Classifications of the Worm IP: Power Classifications - Worm Wiki

More will be added, subtracted, or edited from this list to fit with the mechanics of the Hadean universe.

Mover: An ability that enhances mobility.

Shaker: An ability with an area of effect.

Brute: An ability that grants enhanced strength or durability.

Breaker: An ability that allows the super to shift into another state

Master: An ability that allows a super to control others or create minions.

Tinker: An ability that allows a super to create or alter devices with futuristic technology.

Blaster: A ranged, offensive ability.

Thinker: An ability that focuses on information gathering.

Striker: An ability that is melee-ranged or touch-based.

Changer: An ability that allows the super to alter their form or appearance.

Trump: An ability that allows the super to manipulate powers in some capacity.

Stranger: An ability that focuses on stealth or infiltration.
 
How Powers Work:

From what scientific study has produced so far, the way in which the powers of supers work is tied into atomic and subatomic particles. While much of these studies have had to lean on hypothesis at this point, it's clear that the effects these powers produce is largely based on a manipulation of particles, possibly through some unknown type of energy. What can be observed is that certain powers (for example fire creation) involves no use of fuels, either already existing ones or a fuel that exists within supers. Fire can simply, at face value, appear out of thin air.

Of course, that would imply a non-scientific origin perhaps, but other studies have led to evidence that suggests the existence of either particles or an energy that allows supers to manipulate other atomic and subatomic particles. This is still only a hypothesis, as it has so far been impossible to detect this with current scientific instruments and measurements.

Other things like biological or chemical changes have been considered, but these fields of study have so far shown very little. Some evidence might lead to supers having certain shared genetic traits, but if this is true, it has not yet been discovered where these traits came from, and whether they cause the powers, or are caused by the powers, or if the powers and the genes are created by some sort of "point of origin" (which raises a multitude of other hypotheses as well, including multiverse theories).

Finally, there is the hypothesis that powers work through more supernatural means, though even that has opened up its very own field of hypotheticals, and of course, pseudo-science.

Important Note: As far as scientific studies have illustrated, the powers supers today demonstrate have not been documented at any point in time before World War 2. This leads to the conclusion that some event in WW2 is what led to the existence of these powers. Some have speculated the atomic bombs used on Japan may be the origin, others have suggested strange Nazi science and occultism, and others still suggest more supernatural events that took place at the time.

There are rumors of some powered beings from another world, or immortals who have existed since long before World War 2, of monsters and legendary creatures. As far as science can show, these are all rumors, speculation, myths, and legends. Some, at worst, are mere conspiracy theories. Until evidence can surface to support any of these claims, they cannot be given any merit.

Power Origins:

The powers of supers have a variety of identified "origins", points at which powers demonstrate themselves in supers, but the main five are as follows:

Birth: A super is born with their powers.

Trauma: Some severe, traumatic event results in the appearance of a super's powers.

Random/Chance: A super is not born with their powers, but they at some point "activate" in a super, with no identifiable origin or reason for activation. In other words; "They went to bed normal, but woke up as a Super".

Anomalous Incident (Speculative): Some supers report having been involved in an incident that defies the laws of nature and science, some supernatural or science fiction event outside the norms of our world. This is, at this point, speculative as it relies on the self-reporting of supers. It is possible these origins are true, but without further evidence, it cannot be accepted conclusively, making it a speculative origin only for the time being.

Other (Sometimes Speculative): Similar to anomalous incidents, but generally more grounded in reality. Some claiming to be the result of government experiments, or created by malicious corporations, or some kind of construct of powerful Supervillains. Some claims go so far as to suggest they are aliens, beings from other worlds, other galaxies, even other universes. Like anomalous incidents, without further evidence, many of these cannot be accepted conclusively and must be assumed as speculative origins for the time being.
 
Supers and The Law:

Being a Super, while still controversial today (despite Supers having no control over their condition), has no real legal limitations to it. Supers are able to live normal lives just like anyone else, sometimes slightly more interesting and exciting given their special gifts.

However, being a "hero" or "heroine" is much more legally complicated. As far as the law concerned, any Supers who wish to carry out acts of heroism MUST be part of a LEGALLY recognized organization. This is broken down into several types of organizations.

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Government Organizations: Organizations like this include the police, the military, S.I.N.S. (Supers Intelligence for National Security), Intelligence Agencies, search and rescue, medical services, and fire services.

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Government Sponsored Hero Organizations: Most national governments in the world sponsor their own Hero organizations (some sponsor more than one even!). These organizations require that their members be given very specific, government mandated and regulated training. Heroes in these organizations may take part in crime fighting and rescue operations, but only if they have successfully obtained their training in these programs. Most members of these organizations must have their identities registered with the government, but their secret identities still remain hidden from the public (for safety and security concerns).

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Privately Operated Hero Organizations: These organizations are similar to government Sponsored Hero Organizations, save for the fact these organizations are privately owned and operated. As a result, the owners and members often take on direct legal liability for anything negligent or illegal that one of their Supers does. The draw to some of these organizations is that while they do offer lower pay in some cases, they do offer higher levels of privacy and anonymity. The Supers that join must still participate and pass the government regulated training programs, but it allows them to also participate in crime fighting and rescue operations, when the government gives them permission.

Note: These organizations are NOT required to give the identities of their Supers to the government, however they ARE required to collect their identities and personal information, and they CAN be required to present it to the government in the case of criminal misconduct and investigations. In other words, a subpoena from the courts can force these companies to reveal the identities of supers involved in a legal suit.

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International Hero Organizations: These are hero organizations registered, trained, and legally capable of operating in more than one country. These types of organizations are tricky, particularly as some straddle a fine line with the law at times, but they exist largely to participate in major, global scale emergencies. Some of these are government operated (either between different governments, or through international bodies like the UN), and others are privately operated.

Some countries have different approaches to allowing IHO's to handle crises, for America they tend to require the IHO be trained with American standards of Hero training. Additionally for America, they generally require that Supers from a US Government Sponsored or Private American Hero Organization, to work with the IHO, essentially to "babysit" them, or in actuality to ensure they aren't enemy spies working against the US.

Due to this, many IHO's try to incorporate or register themselves in the US to help ease the international legal tensions, though another way to mitigate this is to register in countries considered allies of America. Alternatively, some IHO's register in the USSR, China, or another nation that might be allied to one of these states, or lead by a Communist government.

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Vigilantism, Good Samaritans, and Heroism Outside of the Law:

Put simply, any Super (or Non-Super for that matter) that tries to carry out acts of heroism is at serious risk of legal repercussions. Firstly, Vigilantism is illegal period. Supers and Non-Supers cannot ever fight crime without being part of a registered Hero Organization. Things like Citizens Arrests, or working with a Crime Watch organization, is typically legal, however causing serious damage to property, injuries, or death doing either of these will still be punished to the full extent of the law.

Supers and Non-Supers that "take the law into their own hands" will be treated just like the criminals they try to fight.

When it comes to trying to save people, however, the law is a little trickier. Supers and Non-Supers that try to carry out "Good Samaritan" acts can still be charged with negligence and endangerment. For example, saving someone from a burning building, pulling someone out of a car crash, etc. Supers and Non-Supers CANNOT intervene in these dangerous situations without training. If they do so, they could be charged with Reckless Endangerment, even if no one is injured or killed. If anyone is killed or injured, the punishment will be much stricter.

Luckily, Supers and Non-Supers CAN take Good Samaritan training programs! Not only is First Aid training available, but so is fire rescue, car accident scene rescue, earthquake rescue, and much more. With this training, Supers and Non-Supers can carry out acts of heroism when such a time arises, and they can do it safely and with respect to the law.

Note: This training is available to the general public. Supers and Non-Supers do not need to join any organization to receive this training, however it only applies to Rescues and Good Samaritan acts. It does NOT include crime fighting. To fight crime, Supers and Non-Supers MUST join a registered organization.

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Super Registration Laws:

Currently, there is no law that exists that requires Supers to be registered in any way. The only time Supers must be registered is when they join Hero organizations, and the only time they need to be registered with the government is when they join organizations sponsored by the government.

However, there has always been a movement of civilians that have pushed for mandatory registration for ALL Supers. So far, no such law has been passed in most Western Nations, but the desire among politicians, corporations, and even regular civilians, to have such laws passed still exists. Whether or not this could ever happen is debatable, but at this moment, most Western governments have not made an effort to pass such laws.
 
Important Organizations:

S.I.N.S. (Supers Intelligence for National Security):

SINS is a simple organization to understand, if you understand American military and "intelligence" agencies. Part FBI, part NSA, and a great deal of CIA, SINS keeps track of Supers that don't "conform" to the expectations the state has for them. Vigilantes, villains, and supers that just cause too many problems for Uncle Sam. That's what they take care of. Everything they do is perfectly legal, and moral, so long as it benefits America, and so long as they aren't caught. Of course, that's mostly rumors and conjecture, conspiracy theories talked about by tin hat wearers on the internet. At the end of the day, they keep America safe from supers. At any cost.

National American Hero League Association (NAHLA):

This is THE Hero Organization to be a part of, the absolute cream of the crop, the best that America can possibly dish up. Patriots, dogooders, Good Samaritans, this is the US Marine Corps of superheroes. Of course, it is government sponsored, so registration is required, but it comes with big perks, both financial, and in terms of fame and glory. Some argue that it can be "elitist", and crazies say they're just supermuscle for the government or corporations, but don't pay that any mind. They're almost all good people, who've saved countless lives, and come to the aid in nearly every disaster since the 1940's. Many have laid down their lives, and are forever remembered in the NAHLA Halls of Fame and Heroism.

Witchfinder Generals:

A listed terrorist group, mainly domestic and operating in the United States. Their membership has fallen in the past few decades, but they have been known for murder and other crimes against Supers. This is strange in that many of the members are themselves supers, but the philosophy they subscribe to is that supers are unnatural, demonic beings, and must be rid from the Earth. They tend to dress in slightly modernized Puritanical Settler attire, sporting even the old style of hats often portrayed for that time.

Atlas City Heroes Incorporated (ACHI):

The ACHI was the first private hero organization formed in Atlas City, and has been here ever since! Originally it included Atlas as one of its founding members, but with his passing others have had to carry the torch. Sadly, the organization had originally had more philanthropically minded members, which meant finances were limited. Add to that various issues with infighting, and the organization today is mostly a shell of its former glory, having been surpassed by newer, or much larger and better funded, hero organizations. A few members remain, even one or two of the originals, and they continue to try to keep it's glory and history alive. While it can still afford to...

People's Alliance of Heroic Communist Transformationalists (PAHCT):

As the name may imply, this is an international organization of supers hailing from nations with Communist and/or Socialist governments, or major allies of such countries. The phrase "Transformationalists" essentially means Supers helping to transform the world into a more just, Communist one, where all men, women, and others are equal and free from the oppression of Capitalism and the Bourgeois. Largely headed by the Soviet Union and China, this organization has constantly been at odds with American and other Western hero organizations, though little more than a few sporadic fist fights have ever occurred between these groups. Personal grudges and animosities aren't considered good reasons to start full scale wars, not in the eyes of the Communists, or Capitalists.

The Union:

A criminal organization that previously held sway in various parts of the world (sometimes great, sometimes weak). The Union was supposed to have collapsed earlier this year, but rumors of other criminal organizations potentially having taken on their mantel have begun to surface. Verifying any of this is next to impossible as all traces of them seem to be non-existent, but what is clear is that they are dangerous, and should be treated as such.

Unknown Soldiers (Unconfirmed Existence):

Rumors and speculation abound of strange groups of soldiers being spotted in various locations around the world, some have been spotted in all black, others in blue or white, or similar colors. They may be two groups, and no connections have been made between them. There has also been nothing of note to identify them with to this point, beyond the colors and their secrecy. This could be pure fantasy, but for some it may be useful to keep it in mind anyways, if for no other reason than to stay safe.
 
City of Lichmore, Massachusetts:

Lichmore Massachusetts was a small coastal city in New England established in the 1600's, during Puritanical settlement of North America. The city's primary source of income was from fishing, but it had grown to be more industrialized over the years too, becoming an important port town for the region. However, during the mid-1800's, soil erosion, increased rain, sea encroachment, and flooding began to deteriorate the town. Buildings were starting to become more derelict, mainland access was becoming more difficult, and sea growth started to across the town, whether it be barnacles on buildings, or bits of seaweed lining the streets, even dead fish piling up in some spots.

And that was before the town really began to suffer. In the late 1910's, the roads to the mainland had practically been washed away, streets began to collapse into the ocean from seismic activity, and the whole city had essentially become a waste pile for the dead and decayed things the sea refused to keep within it. The 1920's saw criminal activity surge in the city, now with a population of 232'000 people. Bootlegging had become a major source of income for the community, and its increasing remoteness made it harder for Prohibition cops to catch anyone there. Most of the enforcement had to happen out at sea, or at the ports of other US cities.

This was not to last long however. By 1928, the city had become overwhelmed by the forces of nature. A mass exodus to leave the city had been going on since 1926, and with barely a few thousand people left in the waterlogged mess, it was essentially a ghost town already in the eyes of the rest of America. When the earthquake toppled the buildings, the roads, the foundations of the city itself, and the hurricanes and floods swallowed it all up or washed it out to sea, no one remained to mourn the loss.

The derelict did not go quietly, but it may as well have, for the sheer lack of anyone to have heard it. Any that remained in the city to die with it were almost as derelict as the mold infested, waterlogged buildings that were a light breeze away from collapse.

Few remember this part in American history, and fewer care. Greater and more important things were always around the corner, things that had persisted far longer, and would continue to do so even longer.
 
Department Of Hero Affairs (DOHA):

DOHA is the organization tasked with managing all hero organizations across the United States (both private and government operated). They are composed of several members of the Cabinet, National Security Council, and other relevant civilian and military organizations in the United States. Notably absent from this organization is the Director of National Intelligence, an intentional choice when the DNI was originally established (and before that, when it was only the Director of Central Intelligence that existed). The main reason for keeping the DNI and DCI out has been to ensure privacy and security of American heroes, and to help instill greater public trust in the organizations DOHA administers.

Important People:
- Victor Novadrak - Secretary of Defense of the United States of America.
- Claudia Burke - Attorney General of the United States of America.
- Amira Turner - Former SINS Agent, turned FBI Agent. Works closely with Claudia Burke.


Director of National Intelligence (DNI):

The current DNI is Douglas MacNamara, an ambitious man known for his previous career as the Director of SINS, and the generally bipartisan support he receives for his handling of both SINS and the CIA. While the actual work both organizations does is fairly secretive, it's rumored he has pushed for all intelligence organizations to take very "active" roles in American Foreign Policy. However, this still quite often bleeds into domestic policy as well, and the more SINS is wielded as a sword, by MacNamara, the more their influence and sway is felt in the hero community. It's become increasingly common for more and more heroes to be encouraged to join the ranks of intelligence agencies under MacNamara.

The Shadow Pentagon:

The Shadow Pentagon is a rogue division of the Pentagon, one which operates under absolute secrecy and a close knit circle of military members and defense experts, all working together with one simple goal:

Keep America at the top of the food chain, now and forever.

They operate with total independence from the United States government, keeping everything they do entirely secret due to it's illegality. While what they do is illegal, they are absolutely convinced in the righteousness of their cause, so much so that they keep their work hidden from US Intelligence Agencies, the general public, and even the President of the United States (at least most of them).

Important People:
- Colonel Anthony Van Graft: A more subordinate member of the group, brought in due to military experience, and patriotic disposition.
- Senator Frank Stewart: An associate only at the moment, the Shadow Pentagon is choosing to allow him to be involved at arm's length. He has military industrial complex connections, which the SP hopes to utilize to get more equipment and funding for their research projects.
 
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Vanguard Enterprises
Vanguard Enterprises is a global security company based in Boston, Massachusetts. It has contracts with law enforcement agencies in 17 different companies, and provides a range of commercial options for both home and business security. It is especially prevalent in the eastern United States and Canada, where it is the leading and in some cases only supplier of hardware for police forces in nearly all major cities and townships.
Best known for its technology, Vanguard Enterprises has also attempted to break into the hero scene, forming its own emergency response hero unit which operated for some few years before disappearing from the spotlight. Though assumed by most of the public to have been shutdown, Vanguard maintains that the Hero Response Team has not been cancelled - it is merely in the development stages for the project's "newest phase".
 
The American League [Name a WIP]:

The primary Superhero team that defines America, with her best and brightest heroes and heroines all brought together to keep America safe from all threats, both foreign and domestic.

Includes:
  1. Captain Valor
  2. Lady Liberty
    • Also her sidekick Lieutenant Liberty
  3. Marshal Freedom
  4. Major Justice
  5. American Eagle
 

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