Guro Therovere

GrieveWriter

U-Incorporated 2nd Class Type Unit

Name: Guro Therovere
Age: 16 (38 in human years)
Race: Olrodian

Appearance:
View attachment 245665

Personality:
Most of Guro's personality seems to revolve around restraint. As an Olrodian, Guro's base nature is aggressive, so he's had to practice greatly in order to Mellow Out. Despite his appearance, Guro's been able to settle on some strange form of passive aggressiveness that seems similar to more of a grump than the adaptable warrior he's supposed to be. He is generally greatly unimpressed by physical danger, as it lost value to him during his childhood due to constant endangerment. He seems adamant to travel and see new things, even if he doesn't show it often, but his real passion lies in culinary arts.

Through a series of convoluted events which occurred after leaving his home planet, Guro managed to develop almost unbelievably effective culinary skills. And he's quite passionate about it as well, taking care to treat whichever kitchen he uses with love and respect. He greatly enjoys feeding people delicious food, though again he has a hard time showing it, and takes care to learn different styles of cooking from every place he visits.

Truly, this Olrodian is far from what one would expect given the armor, the swords, or the general look of a heinous villain he seems to have going on. However, time and time again Guro's proven himself dedicated enough to see through almost any challenge without letting his natural instincts get the better of him.

Guro is not good with high level tech, he's able to quickly learn how to operate machines of course and is able to adapt to environments more tech based than he's used to, but he would never be able to successfully work on piloting larger ships, fixing complicated computer systems or things like that. He, like many Olrodians, only trusts technology to a certain degree, but understands its inherent usefulness.

[SIZE= 20px]History:[/SIZE]
As was true for many native born Olrodians, Guro was born in a time of extreme conflict, which on their home planet is basically all the time. The result of the Therovere clan leader successfully coupling with the kidnapped daughter from their rivals, the Hassimers, Guro and his seven brothers were symbols of their ungodly long blood feud turning in their favor. As was for many Olrodians, Guro grew quickly. The short maturing period for him known as Childhood, consisted mostly of him and his brothers preparing to join the war effort by learning under the tutelage of Therovere Warriors. Unlike his brothers however, Guro's free time was spent in the neutral zone, where the constant warfare of their species didn't seem to exist. There he learned much about the species of the stars, and the larger picture that extended past the constant squabbling of Olrod.

It was several years of development for the Olrodian in which, under his clan's nose, he had developed a desire to travel far from his home. Being surrounded by death and destruction twenty four seven had lost its flavor with him, unlike his brothers who were easily able to follow in their elders footsteps. With this new disposition came boredom that would seem out of place for a planet constantly engulfed in various civil wars. Bored with his usual routine, Guro became noticeably more negative as he matured out of childhood, the usually pulse-pounding life or death stakes of battle becoming mundane to him.

It was as he just turned six, which to Olrodians basically meant teenager, when Guro and three of his brothers were kidnapped and taken far into the Olrodian wastes where they were to be executed in a private showing between the Hassimers and their soon to be allies, the Kalradians. As this had been his, oh, seventh or so kidnapping since he was forced out of his mother's womb, teenage Guro was only mildly invested when two of his brothers were executed beside him instead of the usual clansmen who failed to protect him.

However before his other brother, Milgon was executed, the Kalradians turned on the Hassimers in a massive betrayal which allowed them to escape. As they had been taken far into the wastes, Guro and Milgon spent months trying to survive in the even bleaker environment than what they were used to. Fighting wildlife, improvising shelter, sneaking past the Clanless raiders which roamed the wastes and going on some wild adventure that probably nobody wants to hear about which culminated in a sword fight on a speeding slaver's truck, they finally returned home.

After nearly two months of wandering the wastes, Guro and Milgon returned to their clan, which rejoiced at their triumphant return. After the executions, it was found that Guro was actually the rightful heir to the Clan Leader's position. With the current leader wounded from a recent battle with the Kalradians, who had swallowed the Hassimer clan and set their sights upon them, Guro was encouraged to duel the clan leader in a death match for ownership of the Theroveres, however Guro immediately denounced his claim to the position, convinced that even if he did lead them to victory over the Kalradians, some new clan would take their spot and it'd just start over again.

Convinced that his only option for excitement was off-world, Guro left his claim with Milgon and departed for space with his Olrodium blades and sheer conviction. Starting off as a cleaner for a crime syndicate operating at a trade station, Guro was tasked with disposing of unwanted things. Seemed easy enough, and he was able to learn a lot about anatomy in the process. It wasn't long before he hit a major road block in his new life... he didn't trust the food.

Old habits were hard to fix, and the constant assassination attempts as a youth made him quite paranoid about his meals. And the simple way that an eatery employee handed him a meal immediately made his eyes narrow in suspicion. So he decided to catch his own meals. Hunting the creatures which resided in the station's underbelly, Guro found quickly that eating the remains of an extraterrestrial rodent he beat to death with his bare hands kinda sucked. He tried cooking it... it sucked less.

He looked up how one was supposed to prepare meat, realizing that cleaning the excess blood and bits of broken glass was necessary. Soon after he got fired for dumping a high profile corpse in a random residences aqua tank, so he got another job as a security guard for a plating trader. While doing that on the side he advanced his cooking level to the point where he no longer felt deep seated regret after trying his cooking. Now only regular regret. He finally caved and bought some freshly slaughtered meat, finding the suck value decreasing at rapid speeds since he was no longer eating alien rodents.

This cycle continued for several years, getting better at feeding himself with every new job. Working in different places for different people, it would shock many that the most valuable skill this adaptable warrior cultivated was cooking. It was when he turned 15 that he got a job as a chef for a well received restaurant based on a core world, the Grand Weratone Kitchen was known by many for it's glorious and wondrous meals with ingredients from across multiple planets. Though appearing unimpressed on the outside, Guro inwardly soared with pride until the day it happened...


 


He had assembled one of their most expensive meals, the Red Caragan Prime Steak, when he noticed something unimaginable. Calling for their manager, Guro demanded why they were using regular Caragan meat instead of Red, to which the Manager honestly replied that Red Caragans were more vicious than their normal furred brethren by leaps and bounds. Their normal hunters had lost their lives to the beasts, so a little truth stretching wouldn't hurt anyone.

Guro immediately quit that day, leaving before he could lose control of the stoked flame of rage burning inside him. He hopped on a transport ship for Norvut Prime, arrived before immediately wandering off into the wilderness for three weeks, then wandered out covered in battle wounds dragging the corpse of a Red Caragan with him. He traveled back to Weratone kitchen mid-day, ignoring the shrieks of customers at the sight of what many must've considered an armored and armed savage dragging in a large corpse. The manager immediately called for law enforcement, but was unable to stop Guro from breaking into the kitchen.

It's said that when the police arrived, the manager was tearfully biting into a genuine Red Caragan Prime Steak along with several joyous customers, the chef who made it having already absconded to parts unknown. It was then that the legend of the wandering Olrodian Chef began to circulate among those of culinary professions.

Position on the ship:
Cook

Equipment:



View attachment 245667
His Olrodian swords, and his armor. Despite looking ultimately  primal in comparison to the high tech weaponry around him, Olrodium implements are renown for their shocking effectiveness. Weaponry made with it is capable of carving through other alloys, while protective gear made from it is able to hold up to a large variety of blasters. Of course, with the style in which Guro wears it, ie: the traditional Olrodian way of designing armor, there are many gaps in his armor which can be exploited to some degree.




[SIZE= 26px]Extra:[/SIZE]



[SIZE= 20px]Olrodians[/SIZE]
Humanoid shaped, Olrodians have a very ostentatious birth rate designed to counter the constant loss of life brought on by both their environment and themselves. A single Olrodian couple is capable of birthing a litter of 8-13 newbloods at a time, and though its stated that an Olrodian lifespan is able to reach nearly 200, many die young due to various causes. Between conflict with each other and with nature, the natives of Olrod often live into their mid twenties or thirties on average before succumbing to death. As such, the title of Elder is highly regarded among the Olrodians, as those who've managed to survive into old age are often of great skill.

They mature far earlier than most other races, with childhood lasting only half a decade on average, and several harsh growth spurts pulling them into adulthood by age 9. As such, it is often stated that if not for their harsh environments and constant internal strife, Olrodians would grow exponentially in number. After reaching adulthood, Olrodian growth slows immensely, allowing them to retain the same physical condition and build upon it for a century and a half before kicking back in near their 150's to 170's. Exact numbers are hard to ascertain, as stated before many Olrodians could only hope to reach that age.

Besides their often exaggeratedly sharp teeth, Olrodians are only a slight bit bigger than humans on average. With skin tones ranging from black to green, and eye colors which are almost as varied, Olrodians may come in many different shapes and colors. However, due to their consistent infighting, it is not uncommon for members of a clan to share many similar traits compared to that of the clanless.

Yes, Olrodians are often aggressive by nature, having fought for resources for many millennia before being discovered by the alliance. Even after their resource problem has been greatly lessened thanks to offworld trade, grudges left behind from their previous wars keeps their conflict going strong. However, their approach to foreign species has mostly been cautiously passive due to the lack of bad blood.

Despite their often early ages of death, Olrodians are quite sturdy beings. Living in a land such as Olrod requires sturdiness, as the weather is not only extreme in many cases, but the wildlife has evolved specifically to excel at killing. Large vicious beasts roam the empty wastes of Olrod, which only the bravest of Olrodians dare to hunt. As such, in less harsh conditions, Olrodians are considered extremely adaptable. However, finding them anywhere other than Olrod is extremely rare, as many of their clans are wary of actually traveling.

Oddly enough, Olrodians don't have any indication of having pain receptors. Even during physical damage, any reaction given by the wounded is actually the result of anger instead of pain or agony. Its been theorized that due to their inherent form of anger-fueled self-preservation, Olrodians have not needed to develop a sense of pain to survive. As such, the already incredible durability of Olradians has been amplified by their incredible tolerance of physical damage.

[SIZE= 20px]Olrodian History[/SIZE]
Olrodian culture was built upon the backbone of eternal inner-conflict. It's said that from the second the first Olrodians came to be, they were already killing each other. As a Boarder planet, Olrod had scarce resources, but Olrodians are noticeably durable survivalists by nature. Scraping out the necessary resources needed to survive using the sparse animal and plant life and their own durability, they've managed to survive these conditions far longer than most would expect.

The Olrodians began their fighting over the meager resources they managed to scramble together, clans formed and banded together against enemy clans and soon their eternal wars began. Clans would rise and clans would fall, Olrodian blood would be spilt endlessly from that point on. Any advancement made from that point on would be to better fight their rivals, if one had a better spear then another would upgrade armor until it no longer mattered and vice versa. This endless advancement got them to about the middle ages in terms of technology before they were discovered.

Even so, the constant war between clans has continued even after the connection to outer space severely lessened their resource burdens. The vast majority of the clans refused to leave behind their entrenchments in fear their rivals would capitalize on any absence provided by attempts to reach space, Olrodians who show up off of Olrod are considered a rarity. They did, however, capitalize on the insanely strong resource they'd been using to fight one another, aptly named Olrodium. This metal, though only in the from of middle age weaponry, is able to cleanly cut through advanced polymers like tissue.

Quickly becoming a must-have metal for any and all arms crafters, it was quickly realized just how difficult Olrodium was to actually obtain. The Olrodian clans often fought to outdo each other in selling the metal, which often led to entire industries being built up around it then being torn down over night. The constant shift in suppliers, standards and customs made it a hassle, only further complicated by Olrod's constant warzone state. The introduction of technologic advancements only led the Olrodians to even more destructive war against one another. Though this has been contained to Olrod due to the clans refusing to step too far from their homeworld, its made tourism dangerous and business tedious.

There have been several neutral zones established around the few ship hangars on the planet, where the constant conflict has ceased. This is where most of the trade between Olrodians and off-worlders occurs. Venturing past the safety of the Nuetral zones is highly dangerous, as the warfare of the Olrodians grows worse every day.
 

Users who are viewing this thread

Back
Top