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Fandom Gijinka Mystery Dungeon [ CS]

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Acethekidd

Ready to set the world on fire?
Roleplay Availability
Roleplay Type(s)
CS
Name:
Age:
Pokemon:
Gender:
Sexuality:
Occupation:[ shop keep, hair dresser, etc]
Rank:[ if a part of the guild]

Appearance: [written if no picture
Personality:
History:

Moveset:[ up to five moves]
Other:
[feel free to make your sheets fancy]

Taken legendary/ mythical
Darkrai[ Ace]
 
Just writing this down to get a post in to finish my acc, I'll write smth for this later!
 

WIP

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Name: Tai-Lu
Age: Over a century old, IG
Pokemon: Zygarde
Gender: Female
Sexuality: Pansexual
Occupation: Guild Member; Part-Time Shopkeeper at the Zygarde Shoppe'
Rank: Platnium rank (If, Allowed)

Appearance: Look up.
Personality: Tai-Lu is a Person or what she is, is someone who does things by the book and rather maintain order around others and enforce the rules, to keep things in order and neatly as Tai-Lu dislikes disorder and inharmony as well as fights start up without reasons. Usually, she is more of a calm-minded person and tends to be the mediator between conflicts as well as someone who prefers more of a calm life in socializing and loves to talk to the little kids out there and taking care of them, as well as taking about his times venturing around areas as a Guild Member loving to uncover old artifacts and items and show off to little kids and one day inspire them to take up their own dreams.
History:

Moveset:
  • Dragon's Pulse
  • Land wrath
  • Outrage
  • Core Enforcer
  • Thousand Arrows
Other:
Tai-Lu Refers herself as "We"/ "Us" instead of "i"
 
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Name: Freesia
Age: Adult (Approximately early to mid 20s)
Pokemon: Hisuian Lilligant
Gender: Female
Sexuality: Bisexual
Occupation: Dancer / Guild Member
Rank: Gold

Moveset: Victory Dance, Solar Blade, Ice Spinner, Close Combat & Sleep Powder

Personality: Freesia is a bold, yet quiet individual. She rather let her actions speak for her rather than her own voice. She is very confident in herself and is rather stubborn in her ways. Once her heart is set to something, it is difficult to dissuade her. While she does do things from the goodness of her heart, she can be somewhat ignorant to the feelings of others. Some might deem her inconsiderate or even cold given how she acts, but she does not care all too much about the opinions of others. In some ways her approach is rather dangerous, yet it does not seem to faze her. Freesia is firm in herself and loves to seek adventure when she can, even if she might not act the part. Some will underestimate her will and strength given her feminine appearance and daintiness, but she is a formidable fighter in her own right. Using her charm and allure to her advantage more times than not, Freesia will take others by surprise and come out with a rather elegant yet fierce fighting style. She will make sure others do not underestimate her once she is done.

History: A life of nothing too special was what Freesia was raised in. Her family owned a theater and were involved in all kinds of performances from dance to plays. She would come to be no different other than the fact her appearance seemed to differ from that of her family, being the only one to take on the appearance of a Hisuian Lilligant rather than a Unovan one. However, this difference allowed her to stand out among her many sisters and made her the star of their theater. Soon enough she'd be drawing in offers from elsewhere and just like that, she began traveling around, performing all around. During her travels, she would be protected and escorted by various Guild members. On one particular trip, the party escorting her would be attacked and sustain heavy injuries which changed her outlook on things greatly. In that moment she had felt entirely useless and thus after that day she vowed to become someone who could defend herself. That was exactly what Freesia would do. Becoming part of the Guild, she took up adventuring for herself and learning how to fend for herself. She would come to learn how to combine fighting with her dancing and form her own unique style. As of now, Freesia remains both a dancer and a Guild member.

Other: -Artwork is done by myself
 
Name: Quem
Age: 30
PokΓ©mon: Shedinja
Gender: Female
Sexuality: Bisexual
Occupation: Antique shop owner/guild member
Rank: Silver

Personality: She mostly appears emotionless in general but isn't above messing with people from time to time whether it be using her natural creepiness along with her broken down body or through disappearing and reappearing randomly despite her usually stillness along with a myriad of other methods. She rarely talks or interact with people directly either but can be often found watching them from afar if she takes interest in either them or whatever items they possess on them due to her fascination with objects and relics lost to time which is also why she set up a shop surrounding collecting and selling such items.

History: As far as she can remember, she woke up one day surrounded by trees in what looked to be a forest and for many years she travelled the land and pick up on all sorts of knowledge while mostly sticking to the shadows and out of the way as she observed others going about their lives which left her feeling as if she was missing something yet she couldn't necessarily tell what exactly. Even so she did at least pick up a growing fascination in collecting antiques, relics and in general objects that held large amounts of history to them which felt ironic considering the lack of knowledge on her own which served as a motivator to collect more and more of such objects and prevent them from being forgotten and castaway despite their importance. As her collection grew over time she soon realised that she needed some place to actually store away her things safetly when the idea of setting up her own shop as an excuse to keep them around while also as a way to earn some funds on the side by selling parts of her collection to those who were as interested in collecting timeless antiques and relics as she was. Even so that wasn't enough for her to be satisfied with her as she desired to uncover and collect even greater forgotten relics that laid within the far corners of the world so when she learnt about a guild filled with explorers that aren't afraid to venture off into the unknown and bring back all sorts of ancient treasure with them she can't help but eagerly join them.

Moveset: Double Team, Phantom Force, X-Scissors, Will O Wisp, Aerial Ace

Other: Despite her stillness, Quem can appear at times to change her facial expressions or body language in the blink of an eye without any show of movement which frequently freaks out those who aren't used to her quirks.

Appearance:
Shedinja.600.3697962.jpg
 
Name: Denki "The Wandering Defender/Lord Defender" Neko (Denki is Last name)

Age: At least 180 (Looks early 20's)

Pokemon: Zeraora

Gender: Female

Sexuality: Asexual/Heteroromantic

Occupation: Wandering Defender

Rank: N/A

Appearance: She stands four foot eleven, with shoulder length yellow hair that has blue tufts around eye level, lightning bolt shaped, and one blue streak right above her nose. Her blue gray eyes tend to have a spark to them when defending the population. Her frame is fair skinned, slim but somewhat curvaceous. There are bandages worn on her torso that are grey, there is a blue spot that is right above her navel, with a short yellow coat, the back of which is somewhat longer than the front, that barely goes over her chest, kept typically closed, with blue ends in the center. She wears a yellow scarf whose end is like Zeraora's ponytail (best describes what that part of Zeraora is). Her hands wear armored claws, which have a blue spot about where the palms are, and two black zigzags on the back of the hand, they are the same yellow that her hair is, and have sharp metal claws poking out of them. Her pants are more capri length, same yellow as her hair, with black zigzags around the knees. The bandages continue throughout her body, until her feet, where there are boots at the ends, three white marks to represent the claws on Zeraora's feet.

Personality: Neko is a Wanderer, not tending to stay in one place for too long. However, those who tend to see her get to talk, and its usually small talk, before she goes off again.

Those who can actually get around her for any length of time can see that she tends to keep notes of the various places she's been in her time around, and tends to talk about her experiences, and encounters, to see if there are common points between her and the one she is conversing with. She is known to initiate conversations, and will talk with about anyone she sees.

However, there is a small flaw, if a civilian population is threatened, be it Disaster, rogues or evil organizations, famine. She will find a way to help those threatened, and eventually attempt to stop the events, if those events can be stopped. If Disasters or famine, she will find a way to either help with relief if she enters in the aftermath, but with Famine and other shortages, she will recruit those who are good at finding food or goods that are in shortage. If an Evil Organization or Rogues are threatening a town, such as a crime spree, she will fight with all her might, and that has gotten three people killed.


History: Neko's early life is largely unknown. However, her last 180 years are those that have some details. She had been helping the people of the various Continents, defending them in the case of Rogues and evil organizations. It was during one of those around 20 years ago, she had to kill three people in defense of both self and the defense of a town. The three were a Houndoom, a Gyarados, and a Gliscor. The townsfolk had a problem with the Mob, and She was investigating the mob, helping a struggling family. The Gliscor turned out to be the town's mob boss, killed when the boss went to collect debt from a struggling family, eventually trying to take the parents away and the mob boss had killed the father in cold blood, in front of the kids, and in front of her as she was watching the kids. It was at that time she learned Outrage, and went a little too far. The Houndoom outright attacked her for just being in town, having taken over for the Gliscor that was the mob boss, alongside that family, and she fought back to defend herself and the family that she had her calling to defend about. The Gyarados, was a Complete accident, she had just learned Plasma Fists, and the hit had been a bit too much after she was intending to get him incapacitated. After the death of the Gyarados, she said goodbye to the family, and it was at that point, she had a notebook, started writing things down during her wandering. In those 20 years to the present, she helped with six disaster aftermaths, two evil organizations, a famine, and finding her way around the world, especially when they stare at you as if a god has graced their presence. Which is why she tends to not stay in one place too long, even if she's helping the towns that she's staying in. Currently, she's been last seen somewhere on the water Continent.

Moveset: Plasma Fists/Blaze Kick/Outrage/Hone Claws/Acrobatics

Other: She is a wanderer, and will start in the Water Continent, looking around to see if there are threats to the Continent.
 
Name: Bahamut "Lord of the Sky"

Age: estimates state hundreds of millions of years

Pokemon: Rayquaza (Has Air Lock)

Gender: Male

Sexuality: Asexual/Aromantic

Occupation: Guardian of the Sky Melodica.

Rank: Boss of the Sky Stairway



Appearance: Standing an intimidating 6'9", Bahamut has yellow eyes with black Sclera. He wears a helmet with the horns of Rayquaza, the two from the top and the two from the bottom, long, straight green hair with streaks of yellow, shaped like drawn glasses, the hair is held near the end, in the shape of Rayquaza's two finned tail. His frame somewhat muscled, but something you wouldn't expect from living in the same place for hundreds of millions of years. He wears green armor, with red pinstriping, and black underclothes, about where the shoulders are on the are two large green fins, as his arms have a set of fins right before the elbows, similarly right before his knees, and the armor extends across his body. He wields a naginata, and the blade appears out of a tsuba (guard) shaped like Rayquaza's head. A long green shaft is connected to both the tsuba and the blade, the very end sits a piece that is shapes like the end of Rayquaza's tail.



Personality: Bahamut is reserved, and pragmatic, not likely to come out of the Stairway unless either the world is threatened or Intruders have made it into the Stairway. If the former occurred, he is one to keep his power hidden until the time is right. He has seen beginnings and ends, so if someone gets up there, he has stories to tell. He can, when dealing with Matters involving other Legendaries, get a bit frustrated, especially with the likes of Groudon and Kyogre. He has an intimidating aura around him from what most people see, and whenever he looks at the clouds, he facepalms as the clouds flee in terror.



If the latter, the intruders, have occurred, he will go to assist the people that live there with them, and one thing's for certain, annihilation will be the price if you do something.



History: He has been guarding the Sky Melodica for the last Hundreds of Millions of years, defending it from intruders, or asking Mewtwo to be in the Sky Stairway while he goes to settle world ending events, such as Groudon and Kyogre Fighting, or someone threatening to relocate a Continent, which he would either gather the Legendary Titans to Summon Regigigas if they went through with the threat himself, or bestow this quest onto non-legendary PokΓ©mon.



Moveset: Dragon Dance/Dragon Ascent/Dragon Claw/Rock Tomb/Iron Head



Other: He will be on Floor 50 of Sky Stairway, and will only come down if either the World is Threatened, or if the main Cast gets to him. If he pops down otherwise, he is probably going to pop down to somewhere Mewtwo Recommended. (Remember that Mewtwo is also sighted on the floors of the Sky Stairway.)
 
Name: Ezra

Age: 22

Pokemon: Absol (If abilities are in Place, then Pressure)

Gender: Male

Sexuality: Straight

Occupation: Bodyguard/Courier (Works for Guild)

Rank: Bronze


Appearance: Ezra is 6'1" with white hair and red eyes, his skin is fair, he wears mostly white, with blue at his hands and feet, he tends to wear robes with a Haori over them. As such he is seen wielding a pole with a scythe like blade on its left side, and a cutlass shaped blade on the back end. He is of a slim frame. There are blue bandages at any ends, such as around his hands, near his wrists, and near his feet.


Personality: Ezra has this aura of uneasiness Around him, but that is something he tries to control. However, he tends to talk to those who approach him, which is, from his point of view, a surprise, due to said aura of uneasiness When one gets past the uneasy Aura, they find he is a kind young man, yet rather serious, and able to adapt to a situation.


However, when he is on the job, he's known analyze the situation and determine a course of action, although that isn't completely fine tuned, meaning its not always the best course of action. He is open to ideas, and may combine his plan with ideas. It's on the job that the uneasy aura goes to "Oh, Crap!". Keep in mind his "Oh, Crap!" Is nowhere near the one exuded Legendaries.


History: Ezra was born in the Mist Continent, living in a town as a resident, he's seen the high class come through the town, and was interested in learning what the behind the scenes of those processions were like. He then was moved to the Water Continent for School, as he went there, things were normal, except most of the kids were scared of him due to his aura of "Oh Crap!" He made few friends, but some of those friends were children of retired guild adventurers. One of those friends would recommend him to the guild at the end of school, and he joined the guild, learning the intended adventuring role he had under a Chesnaught by the name of Shane, who served as a bodyguard for the Guild Master, and was trained in the ways of a bodyguard. It was after several missions he had his promotion to Normal. He had an exceptionally difficult mission about two months ago, where he had to defend a high class young woman who knew more politics than combat, with the Help of a Corviknight. There were assassins after her, and he fought them valiantly, however, a Salazzle assassin had them held up when a particular Guild Member not particularly known for mercy showed up. Ezra was surprised to see one of the Guild's strongest, Deadly Spikes, being sent to help. They got the Salazzle caught and brought to custody for the attempted Assassination. Ezra's been taking more local missions after that as a courier, so he's been either running mail or guarding shipments.


Moveset: Swords Dance/Night Slash/False Swpie/Taunt/Thunder Wave


Other: He's known to be in the guild hall when not on missions.
 
Name: Emmaline

Age: 19

Pokemon: Greninja (If Abilities are in Place, Her Ability is Torrent)

Gender: Female

Sexuality: Straight

Occupation: Guild Ninja

Rank: Normal


Appearance: Emmaline is around 5'8" with long tied back hair, but it starts out royal blue, then turns pink, as her hair wraps around her neck. Her skin is on the fair side. Her head has a headress that has three points in the back, with the outer areas of the outer two matching her skin, and the middle matching her upper hair. She wears a short Kimono that is blue, with a pale yellow stripe where the two sides meet going down what would be the collar. She has long royal blue shorts with pouches, which give her a location to produce her Toxic Spikes and Spikes, and other pouches on her thighs to produce her Water Shurikens. Her body frame is hourglass, but has a couple of scars from encounters early in her work as a Ninja.


Personality: Emmaline is a Serious, no nonsense, hardworking young Greninja, most of the time, however, outside of that, she can be even a bit flirty with the right people. However, she has honor for the guild and will listen to the Guild Master when instructed.


Part of her code is Loyalty, which she takes missions from the guild and acts in the Guild's best interests.


Another is Perseverance, which means she does the best she can on every mission, even the difficult ones.


And the last, discretion, which typically means to her that she will keep personal things personal and keep missions secret, unless either Brutus or the Guild Master allows for publicity of the missions. Her personal secrets are at her discretion, which will be when she feels she is ready to reveal.


Outside of that, as I iterated before, she can be a bit flirty, and is known to enjoy the small things in life, like talking to citizens, and visiting stores.


History: Emmaline was born to a Toxapex Mercenary, known as Deadly Spikes to those who opposed him, who ended up Joining the Guild and a Greninja Guild Member, who served for Orientation, as a child, she was able to use Toxic Spikes, which was something that surprised her hometown in the Water Continent, which was where her family lived when not on Guild Missions, which was rarely. She lived a relatively normal life, went to school, but her life changed when she was eleven, her mother was killed by Rogues doing sketchy stuff. Her father would flip out, making sure anyone involved with the rogue group was badly Poisoned, and he got them all to Justice quickly after Knocking them out. After that, Emmaline was wrapping up school. When she signed up for the guild, she kept herself to an honor code that keeps her from pulling her father the night her mother died, which is how a ninja that works in guild transport protection found her to train her. She's been with him ever since she joined the guild. Her master is a Mienshao by the name of Brutus the Lightfoot.


Moveset: Water Shuriken/Shadow Sneak/Smokescreen/Spikes/Toxic Spikes

Other: If someone asks about her father, she will tell them that he is on a mission to avenge her mother, working on toppling the organization that killed his wife, which is his current whereabouts. Brutus is currently away on a mission with a Quagsire, leaving Emmaline behind.
 
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