Wookie Nookie
Member
"well..." looking to the members of your assembled group. "I thank you for your time, if you have any special request please leave them with Mr. Wavechasser. Now if you will excuse me, the hour grows late and I have many things to do tomorrow."
He leaves the room through a previously unnoticed side door leading into the street.
Skerrin takes the time to go over the local area with the group, and explain more minor details, such as the limited approaches to the house. After a few minutes it seems as if his job is done,.
"I would like to thank you all, from myself personally. Young Master Anders is very dear to me and this means a great deal. Given your recent actions, I know we can rely on you to get the job done." There is an almost paternal tone to his voice, yet his face remains a buisness like mask.
"If you will excuse me, I must return to him, before it is too late."
Left alone in the keg room of the snapping line, your thoughts dwell on what the morrow may bring. Wealth? Fame? Death? Only the gods will know.
The rest of the night passes without incident and slowely you all make your way back to your abodes...
Hoolwatch Tower:
Sil finds themselves in front of a 60-foot-tall tower. The first defensive building of Saltmarsh, it still serves as an armory and lookout as well as the official base of the town guard. The Marines have also made their temporary home here.
On your left as you enter the building is a job board, every page neatly squared with the one next to it.
Your meeting with Captain Stoutly is brief but purposeful. You have their support looking into the Sea Princes slave ring, and they wish to be informed the second you know more. You also find out that the previous nights fishing ship went down. There are plans for recovery within the next few days, as it sunk in the harbour creating a problem for larger ships. The quartermaster issues you your rations and ammunition for the trip and wishes you luck.
He leaves the room through a previously unnoticed side door leading into the street.
Skerrin takes the time to go over the local area with the group, and explain more minor details, such as the limited approaches to the house. After a few minutes it seems as if his job is done,.
"I would like to thank you all, from myself personally. Young Master Anders is very dear to me and this means a great deal. Given your recent actions, I know we can rely on you to get the job done." There is an almost paternal tone to his voice, yet his face remains a buisness like mask.
"If you will excuse me, I must return to him, before it is too late."
Left alone in the keg room of the snapping line, your thoughts dwell on what the morrow may bring. Wealth? Fame? Death? Only the gods will know.
The rest of the night passes without incident and slowely you all make your way back to your abodes...
Hoolwatch Tower:
Sil finds themselves in front of a 60-foot-tall tower. The first defensive building of Saltmarsh, it still serves as an armory and lookout as well as the official base of the town guard. The Marines have also made their temporary home here.
On your left as you enter the building is a job board, every page neatly squared with the one next to it.
Your meeting with Captain Stoutly is brief but purposeful. You have their support looking into the Sea Princes slave ring, and they wish to be informed the second you know more. You also find out that the previous nights fishing ship went down. There are plans for recovery within the next few days, as it sunk in the harbour creating a problem for larger ships. The quartermaster issues you your rations and ammunition for the trip and wishes you luck.