Greenbriar
Exile
PRIVATE SALE: Guide 19.5Mc – 22.5Mc
Gateway Station, Isla Sector, Northern Expanse
Prime Location with Growth and Sustainability
With massive capital spend on colonial initiatives in the last three years. Gateway Station represents a remarkable investment opportunity with excellent rental opportunities and exclusive refueling rights to a section of the Peluvian Way. Now is the time to secure.
Previously owned and operated by Twin Spires Steel and Platinum, this corporation has decided to consolidate its services in the mining sector and divest itself of its hospitality and service holdings. The 2.6km3 station is based in a nickel-iron quasi-satellite in close proximal orbit to XV-913, an arid world with low gravity and large untapped potential.
The station has over 10 800 m3 of offices laid out on one main level, along with kitchens, a board room, production & material storage and a large main hangar capable of receiving a class-2 starship or docking with class-3 and up. Combining a quality industrial facility, fuel storage and the high exposure to an underdeveloped region of space it’s an investment opportunity that can’t be missed!
Apply to Grielsen Real Estate now!
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This is a concept I had (last night actually) that I'm considering turning into a roleplay.
It's based around a group of friends raising the capital (mortgaged to the hilt mind you) to purchase a space station in a decent location at a price that seems too good to be true. Naturally, it is.
Difficulties and challenges ensue with trying to clean up the station, fix its many (many) mechanical flaws, attract business, traffic and semi-independent commercial interests to the area, balance patriotic and alien-friendly influences since they're out near one of Unnamed Human Polity's borders - all the while trying to make their repayments, keep the loan sharks, pirates and spies at bay - and avoid getting eaten by whatever is making That Grinding Noise In The Dark.
I'd like it to be largely freeform since I'm most comfortable with that, but I think a slender thread of mechanics would suit the setting and make it clear that it isn't simply GM Whim deciding whether things get better or much, much worse.
I think a system of Strengths and Weaknesses would be useful (that is, Anne Adams is Good at Mechanics, Athletics and Crochet but Bad at Shooting, Deception and Cooking - and average at everything not called out).
If fighting their way out from under the financial burden is going to be an element, then possibly there should be a system to measure ongoing expenses and income... but I don't really want to weigh things down with too much book-keeping either.
Can the whole be abstracted without losing some of the impact?
Or if not abstracted, then run behind the scenes by the GM?
What do you feel would be the bare minimum of mechanics needed to make something like this work?
New to this whole GM-ing thing, so would appreciate any input.
Gateway Station, Isla Sector, Northern Expanse
Prime Location with Growth and Sustainability
With massive capital spend on colonial initiatives in the last three years. Gateway Station represents a remarkable investment opportunity with excellent rental opportunities and exclusive refueling rights to a section of the Peluvian Way. Now is the time to secure.
Previously owned and operated by Twin Spires Steel and Platinum, this corporation has decided to consolidate its services in the mining sector and divest itself of its hospitality and service holdings. The 2.6km3 station is based in a nickel-iron quasi-satellite in close proximal orbit to XV-913, an arid world with low gravity and large untapped potential.
The station has over 10 800 m3 of offices laid out on one main level, along with kitchens, a board room, production & material storage and a large main hangar capable of receiving a class-2 starship or docking with class-3 and up. Combining a quality industrial facility, fuel storage and the high exposure to an underdeveloped region of space it’s an investment opportunity that can’t be missed!
Apply to Grielsen Real Estate now!
---
This is a concept I had (last night actually) that I'm considering turning into a roleplay.
It's based around a group of friends raising the capital (mortgaged to the hilt mind you) to purchase a space station in a decent location at a price that seems too good to be true. Naturally, it is.
Difficulties and challenges ensue with trying to clean up the station, fix its many (many) mechanical flaws, attract business, traffic and semi-independent commercial interests to the area, balance patriotic and alien-friendly influences since they're out near one of Unnamed Human Polity's borders - all the while trying to make their repayments, keep the loan sharks, pirates and spies at bay - and avoid getting eaten by whatever is making That Grinding Noise In The Dark.
I'd like it to be largely freeform since I'm most comfortable with that, but I think a slender thread of mechanics would suit the setting and make it clear that it isn't simply GM Whim deciding whether things get better or much, much worse.
I think a system of Strengths and Weaknesses would be useful (that is, Anne Adams is Good at Mechanics, Athletics and Crochet but Bad at Shooting, Deception and Cooking - and average at everything not called out).
If fighting their way out from under the financial burden is going to be an element, then possibly there should be a system to measure ongoing expenses and income... but I don't really want to weigh things down with too much book-keeping either.
Can the whole be abstracted without losing some of the impact?
Or if not abstracted, then run behind the scenes by the GM?
What do you feel would be the bare minimum of mechanics needed to make something like this work?
New to this whole GM-ing thing, so would appreciate any input.